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- repeat
- print("dissableing")
- wait(1)
- print("dissableing..")
- wait(1)
- print("dissableing...")
- wait(1)
- a=game.Workspace:GetChildren()
- for i=1, #a do
- if a[i].className == "Script" then
- a[i].Disabled = true
- end
- end
- b=game.Workspace:GetChildren()
- for i=1, #b do
- if b[i].className == "LocalScript" then
- b[i].Disabled = true
- end
- end
- wait(2)
- print("dissabled LocalScripts")
- print("dissabled Scripts")
- a=game.Workspace:GetChildren()
- for i=1, #a do
- if a[i].className == "LocalBackpack" then
- a[i].Disabled = true
- end
- end
- for i=1, #a do
- if a[i].className == "ClickDetector" then
- a[i].Disabled = true
- end
- end
- for i=1, #a do
- if a[i].className == "BacePlate" then
- a[i].Remove = true
- end
- end
- until false
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