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- case 17:
- ItemLabelEvent itemLabel = player.getInventory().hasItem(Citem);
- if (itemLabel != null) {
- player.getDialogueInterpreter().sendDialogues(npc, FacialExpression.NORMAL, "You are about to chance a " + itemLabel.getName() + "!", "Are you sure you want to chance it?");
- stage = 3;
- return true;
- }
- player.getDialogueInterpreter().sendDialogues(npc, FacialExpression.GRUMPY, "Come back when you have something to gamble.");
- stage = 3;
- break;
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