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- Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
- Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
- Loading player data from C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
- Initialize engine version: 2021.3.19f1 (c9714fde33b6)
- [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
- Forcing GfxDevice: Direct3D 11
- GfxDevice: creating device client; threaded=1; jobified=0
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c81)
- Vendor: NVIDIA
- VRAM: 1977 MB
- Driver: 31.0.15.1694
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.806 seconds
- <RI> Initializing input.<RI> Input initialized.<RI> Initialized touch support.UnloadTime: 2.010000 ms
- 2023-06-13T18:03:38 0.048 INF Version: Alpha 21 (b313) Compatibility Version: Alpha 21, Build: WindowsPlayer 64 Bit
- 2023-06-13T18:03:38 0.050 INF System information:
- 2023-06-13T18:03:38 0.050 INF OS: Windows 10 (10.0.19045) 64bit
- 2023-06-13T18:03:38 0.050 INF CPU: Intel(R) Core(TM) i5-4440 CPU @ 3.10GHz (cores: 4)
- 2023-06-13T18:03:38 0.051 INF RAM: 16267 MB
- 2023-06-13T18:03:38 0.051 INF GPU: NVIDIA GeForce GTX 1050 (1977 MB)
- 2023-06-13T18:03:38 0.058 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
- 2023-06-13T18:03:38 0.104 INF Last played version: Alpha 21
- 2023-06-13T18:03:38 0.107 INF Local UTC offset: -4 hours
- 2023-06-13T18:03:38 0.133 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -logfile C:\Users\Charles\AppData\Roaming\7DaysToDie\logs\output_log_client__2023-06-13__18-03-16.txt
- 2023-06-13T18:03:38 0.147 INF [Platform] Init
- 2023-06-13T18:03:38 0.226 INF [Platform] Using native platform: Steam
- 2023-06-13T18:03:38 0.228 INF [Platform] Using cross platform: EOS
- 2023-06-13T18:03:38 0.228 INF [Platform] Using server platform: Steam
- 2023-06-13T18:03:38 0.228 INF [Platform] Using server platform: XBL
- 2023-06-13T18:03:38 0.238 INF Starting PlayerInputManager...
- 2023-06-13T18:03:38 0.475 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
- 2023-06-13T18:03:38 0.494 INF [Platform] Initializing Steam
- 2023-06-13T18:03:40 1.835 INF [Steamworks.NET] SteamAPI_Init() ok
- 2023-06-13T18:03:40 1.837 INF [Steamworks.NET] Registering auth callbacks
- 2023-06-13T18:03:40 1.839 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2023-06-13T18:03:40 1.840 INF [Platform] Initializing EOS
- 2023-06-13T18:03:40 2.436 INF [EOS] Initialize: Success
- 2023-06-13T18:03:41 2.836 INF [Platform] Initializing XBL
- 2023-06-13T18:03:41 3.079 INF Localization language from platform: english
- 2023-06-13T18:03:41 3.082 INF Texture quality is set to 1
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.459200 ms
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-0000023FC59440E0.dll
- 2023-06-13T18:03:49 11.144 INF Awake IsFocused: True
- 2023-06-13T18:03:49 11.144 INF Awake
- 2023-06-13T18:03:50 11.920 INF Occlusion: Awake
- 2023-06-13T18:03:50 11.928 WRN Device name for flag StandaloneWindows is unknown
- 2023-06-13T18:03:50 11.929 INF ApplyAllOptions streaming budget 1779.3 MB
- 2023-06-13T18:03:50 11.931 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow
- 2023-06-13T18:03:50 11.932 INF Texture quality is set to 1
- 2023-06-13T18:03:50 11.932 INF ApplyTextureFilter 0, AF Disable
- 2023-06-13T18:03:50 11.933 INF ApplyTerrainOptions 1
- Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6563.
- Total: 11.218500 ms (FindLiveObjects: 0.444000 ms CreateObjectMapping: 0.202900 ms MarkObjects: 10.515400 ms DeleteObjects: 0.055400 ms)
- 2023-06-13T18:03:51 12.632 INF [MODS] No mods folder found
- 2023-06-13T18:03:51 12.633 INF [MODS] Initializing mod code
- 2023-06-13T18:03:51 12.633 INF [MODS] Loading done
- 2023-06-13T18:03:51 12.674 INF Loading permissions file at 'C:\Users\Charles\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2023-06-13T18:03:51 12.704 INF Loading permissions file done.
- 2023-06-13T18:03:51 12.797 INF GameSense server not found (no props file), disabling
- 2023-06-13T18:03:51 12.801 INF [PartyQuests] Initialized
- 2023-06-13T18:03:51 12.802 INF Awake done in 1657 ms
- 2023-06-13T18:03:51 12.996 INF [XUi] Instantiating XUi from default prefab.
- 2023-06-13T18:03:51 13.018 INF [XUi] XUi instantiation completed in 21 ms
- 2023-06-13T18:03:51 13.156 INF [XUi] Loading XUi asynchronously
- 2023-06-13T18:03:51 13.181 INF Updated culture for display texts
- 2023-06-13T18:03:51 13.422 INF Reloading serveradmin.xml
- 2023-06-13T18:03:51 13.422 INF Loading permissions file at 'C:\Users\Charles\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2023-06-13T18:03:51 13.423 INF Loading permissions file done.
- 2023-06-13T18:03:52 14.110 INF [XUi] Parsing all window groups completed in 864 ms total.
- Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2023-06-13T18:03:54 15.855 INF [XUi] Initialized all window groups completed in 872 ms total.
- 2023-06-13T18:03:55 17.295 INF LoadTextureArraysForQuality quality -1 to 1, reload False
- 2023-06-13T18:04:01 23.093 INF LoadTextureArraysForQuality took 5.797
- 2023-06-13T18:04:01 23.161 INF Loaded (local): rwgmixer in 0.06
- 2023-06-13T18:04:01 23.254 INF Loaded (local): archetypes in 0.09
- 2023-06-13T18:04:01 23.293 INF Loaded (local): loadingscreen in 0.04
- 2023-06-13T18:04:01 23.294 INF WorldStaticData.Init() needed 9.000s
- 2023-06-13T18:04:01 23.344 INF [Steamworks.NET] Login ok.
- 2023-06-13T18:04:01 23.345 INF [EOS] Login
- 2023-06-13T18:04:01 23.561 INF AchievementManager: Received stats and achievements from Steam
- 2023-06-13T18:04:01 23.588 WRN [Steam] Tick took exceptionally long: 27 ms
- 2023-06-13T18:04:02 24.563 INF [EOS] Login succeeded, PUID: 00028eb1dc464006ab0fb9a3505c88dc
- 2023-06-13T18:04:02 24.565 INF [EOS] Getting native user for 00028eb1dc464006ab0fb9a3505c88dc
- 2023-06-13T18:04:02 24.567 INF [EOS] CopyIdToken result: Success
- 2023-06-13T18:04:04 26.162 INF [EOS] TransferProgress: News.xml, 3424 / 3424
- 2023-06-13T18:04:04 26.446 INF [EOS] Read (News.xml) completed: Success, received 3366 bytes
- IndexOutOfRangeException: Index was outside the bounds of the array.
- at Archetypes.BuildUMA (Archetype _archetype, UMA.UMAData _umaData, SlotLibrary _slotLib, OverlayLibrary _overlayLib, Entity _entity, System.String _profileName, System.Boolean _showPreviewSlots, System.Boolean _useCustomColors, UnityEngine.Color hair, UnityEngine.Color eye, UnityEngine.Color skin, PlayerProfile _playerProfile) [0x00398] in <6e84410da6af456b89dc5c9197d3182b>:0
- at ArchetypePreviewUtility.buildUMAPreview () [0x001aa] in <6e84410da6af456b89dc5c9197d3182b>:0
- at ArchetypePreviewUtility.GeneratePreview (System.String _profileName) [0x0005d] in <6e84410da6af456b89dc5c9197d3182b>:0
- at XUiC_ArchetypePreviewWindow.OnOpen () [0x0001c] in <6e84410da6af456b89dc5c9197d3182b>:0
- at XUiController.OnOpen () [0x00017] in <6e84410da6af456b89dc5c9197d3182b>:0
- at XUiC_OptionsProfiles.OnOpen () [0x00010] in <6e84410da6af456b89dc5c9197d3182b>:0
- at XUiController.OnOpen () [0x00017] in <6e84410da6af456b89dc5c9197d3182b>:0
- at XUiWindowGroup.OnOpen () [0x00006] in <6e84410da6af456b89dc5c9197d3182b>:0
- at GUIWindowManager.Open (GUIWindow _w, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x000d0] in <6e84410da6af456b89dc5c9197d3182b>:0
- at GUIWindowManager.Open (System.String _windowName, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x00065] in <6e84410da6af456b89dc5c9197d3182b>:0
- at XUiC_OptionsMenu.OpenOptions (System.String _optionsWindowName) [0x00037] in <6e84410da6af456b89dc5c9197d3182b>:0
- at XUiC_OptionsMenu.btnProfiles_OnPressed (XUiController _sender, System.Int32 _mouseButton) [0x00000] in <6e84410da6af456b89dc5c9197d3182b>:0
- at XUiC_SimpleButton.Btn_OnPress (XUiController _sender, System.Int32 _mouseButton) [0x00010] in <6e84410da6af456b89dc5c9197d3182b>:0
- at XUiController.OnPressed (System.Int32 _mouseButton) [0x0000e] in <6e84410da6af456b89dc5c9197d3182b>:0
- at XUiController.Pressed (System.Int32 _mouseButton) [0x00000] in <6e84410da6af456b89dc5c9197d3182b>:0
- at XUiView.OnClick (UnityEngine.GameObject _go) [0x0003f] in <6e84410da6af456b89dc5c9197d3182b>:0
- at UIEventListener.OnClick () [0x0001c] in <6e84410da6af456b89dc5c9197d3182b>:0
- UnityEngine.GameObject:SendMessage(GameObject, String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object)
- UICamera:ProcessRelease(Boolean, Single)
- UICamera:ProcessTouch(Boolean, Boolean)
- UICamera:ProcessMouse()
- UICamera:ProcessEvents()
- UICamera:Update()
- 2023-06-13T18:04:49 70.663 INF Preparing quit
- 2023-06-13T18:04:49 70.688 INF Persistent GamePrefs saved
- 2023-06-13T18:04:49 70.689 INF Cleanup
- 2023-06-13T18:04:49 71.071 INF AchievementManager.Cleanup
- 2023-06-13T18:04:49 71.179 INF Terminating threads
- 2023-06-13T18:04:49 71.179 INF OnApplicationQuit
- 2023-06-13T18:04:49 71.180 INF Terminating threads
- 2023-06-13T18:04:49 71.180 INF OnApplicationQuit
- Setting up 2 worker threads for Enlighten.
- Memory Statistics:
- [ALLOC_TEMP_TLS] TLS Allocator
- StackAllocators :
- [ALLOC_TEMP_MAIN]
- Peak usage frame count: [2.0 KB-4.0 KB]: 4042 frames, [8.0 KB-16.0 KB]: 1959 frames, [16.0 KB-32.0 KB]: 7 frames, [32.0 KB-64.0 KB]: 3 frames, [64.0 KB-128.0 KB]: 5 frames, [128.0 KB-256.0 KB]: 14 frames, [256.0 KB-0.5 MB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 2 frames
- Initial Block Size 4.0 MB
- Current Block Size 7.3 MB
- Peak Allocated Bytes 6.9 MB
- Overflow Count 3
- [ALLOC_TEMP_Loading.AsyncRead]
- Initial Block Size 64.0 KB
- Current Block Size 128.0 KB
- Peak Allocated Bytes 127.9 KB
- Overflow Count 0
- [ALLOC_TEMP_Loading.PreloadManager]
- Initial Block Size 256.0 KB
- Current Block Size 0.5 MB
- Peak Allocated Bytes 511.6 KB
- Overflow Count 9458
- [ALLOC_TEMP_Background Job.Worker 8]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 9]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 0]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 22.1 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 10]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 14]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 6]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 12]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_EnlightenWorker] x 2
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 15]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 1]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 2]
- Initial Block Size 32.0 KB
- Current Block Size 36.0 KB
- Peak Allocated Bytes 32.0 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 7]
- Initial Block Size 32.0 KB
- Current Block Size 36.0 KB
- Peak Allocated Bytes 32.0 KB
- Overflow Count 0
- [ALLOC_TEMP_UnityGfxDeviceWorker]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 59.8 KB
- Overflow Count 12
- [ALLOC_TEMP_AssetGarbageCollectorHelper] x 3
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 0 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 5]
- Initial Block Size 32.0 KB
- Current Block Size 36.0 KB
- Peak Allocated Bytes 32.0 KB
- Overflow Count 1
- [ALLOC_TEMP_Background Job.Worker 13]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 1]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 22.1 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 2]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 151.3 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 3]
- Initial Block Size 32.0 KB
- Current Block Size 36.0 KB
- Peak Allocated Bytes 32.0 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 11]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 0]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 452 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 4]
- Initial Block Size 32.0 KB
- Current Block Size 52.0 KB
- Peak Allocated Bytes 50.7 KB
- Overflow Count 0
- [ALLOC_TEMP_BatchDeleteObjects]
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_DEFAULT] Dual Thread Allocator
- Peak main deferred allocation count 48241
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 4.0 MB
- Failed Allocations. Bucket layout:
- 16B: 1 Subsections = 1024 buckets. Failed count: 213753
- 32B: 15 Subsections = 7680 buckets. Failed count: 129126
- 48B: 53 Subsections = 18090 buckets. Failed count: 57086
- 64B: 29 Subsections = 7424 buckets. Failed count: 31934
- 80B: 152 Subsections = 31129 buckets. Failed count: 35777
- 96B: 3 Subsections = 512 buckets. Failed count: 20868
- 112B: 2 Subsections = 292 buckets. Failed count: 12890
- 128B: 1 Subsections = 128 buckets. Failed count: 16169
- [ALLOC_DEFAULT_MAIN]
- Peak usage frame count: [16.0 MB-32.0 MB]: 4386 frames, [32.0 MB-64.0 MB]: 1648 frames
- Requested Block Size 16.0 MB
- Peak Block count 4
- Peak Allocated memory 54.8 MB
- Peak Large allocation bytes 32.0 MB
- [ALLOC_DEFAULT_THREAD]
- Peak usage frame count: [8.0 MB-16.0 MB]: 1644 frames, [16.0 MB-32.0 MB]: 3 frames, [32.0 MB-64.0 MB]: 15 frames, [128.0 MB-256.0 MB]: 4372 frames
- Requested Block Size 16.0 MB
- Peak Block count 16
- Peak Allocated memory 226.9 MB
- Peak Large allocation bytes 35.4 MB
- [ALLOC_TEMP_JOB_1_FRAME]
- Initial Block Size 2.0 MB
- Used Block Count 1
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_2_FRAMES]
- Initial Block Size 2.0 MB
- Used Block Count 1
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
- Initial Block Size 2.0 MB
- Used Block Count 3
- Overflow Count (too large) 1
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_ASYNC (Background)]
- Initial Block Size 1.0 MB
- Used Block Count 8
- Overflow Count (too large) 12
- Overflow Count (full) 0
- [ALLOC_GFX] Dual Thread Allocator
- Peak main deferred allocation count 8
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 4.0 MB
- Failed Allocations. Bucket layout:
- 16B: 1 Subsections = 1024 buckets. Failed count: 213753
- 32B: 15 Subsections = 7680 buckets. Failed count: 129126
- 48B: 53 Subsections = 18090 buckets. Failed count: 57086
- 64B: 29 Subsections = 7424 buckets. Failed count: 31934
- 80B: 152 Subsections = 31129 buckets. Failed count: 35777
- 96B: 3 Subsections = 512 buckets. Failed count: 20868
- 112B: 2 Subsections = 292 buckets. Failed count: 12890
- 128B: 1 Subsections = 128 buckets. Failed count: 16169
- [ALLOC_GFX_MAIN]
- Peak usage frame count: [64.0 KB-128.0 KB]: 4384 frames, [2.0 MB-4.0 MB]: 1262 frames, [4.0 MB-8.0 MB]: 388 frames
- Requested Block Size 16.0 MB
- Peak Block count 1
- Peak Allocated memory 4.6 MB
- Peak Large allocation bytes 0 B
- [ALLOC_GFX_THREAD]
- Peak usage frame count: [2.0 KB-4.0 KB]: 4371 frames, [64.0 KB-128.0 KB]: 1638 frames, [128.0 KB-256.0 KB]: 4 frames, [16.0 MB-32.0 MB]: 3 frames, [32.0 MB-64.0 MB]: 18 frames
- Requested Block Size 16.0 MB
- Peak Block count 1
- Peak Allocated memory 35.5 MB
- Peak Large allocation bytes 35.4 MB
- [ALLOC_CACHEOBJECTS] Dual Thread Allocator
- Peak main deferred allocation count 1533
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 4.0 MB
- Failed Allocations. Bucket layout:
- 16B: 1 Subsections = 1024 buckets. Failed count: 213753
- 32B: 15 Subsections = 7680 buckets. Failed count: 129126
- 48B: 53 Subsections = 18090 buckets. Failed count: 57086
- 64B: 29 Subsections = 7424 buckets. Failed count: 31934
- 80B: 152 Subsections = 31129 buckets. Failed count: 35777
- 96B: 3 Subsections = 512 buckets. Failed count: 20868
- 112B: 2 Subsections = 292 buckets. Failed count: 12890
- 128B: 1 Subsections = 128 buckets. Failed count: 16169
- [ALLOC_CACHEOBJECTS_MAIN]
- Peak usage frame count: [32.0 MB-64.0 MB]: 4376 frames, [64.0 MB-128.0 MB]: 1618 frames, [128.0 MB-256.0 MB]: 40 frames
- Requested Block Size 4.0 MB
- Peak Block count 39
- Peak Allocated memory 186.1 MB
- Peak Large allocation bytes 43.2 MB
- [ALLOC_CACHEOBJECTS_THREAD]
- Peak usage frame count: [16.0 MB-32.0 MB]: 4372 frames, [32.0 MB-64.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 1661 frames
- Requested Block Size 4.0 MB
- Peak Block count 19
- Peak Allocated memory 88.0 MB
- Peak Large allocation bytes 15.7 MB
- [ALLOC_TYPETREE] Dual Thread Allocator
- Peak main deferred allocation count 0
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 4.0 MB
- Failed Allocations. Bucket layout:
- 16B: 1 Subsections = 1024 buckets. Failed count: 213753
- 32B: 15 Subsections = 7680 buckets. Failed count: 129126
- 48B: 53 Subsections = 18090 buckets. Failed count: 57086
- 64B: 29 Subsections = 7424 buckets. Failed count: 31934
- 80B: 152 Subsections = 31129 buckets. Failed count: 35777
- 96B: 3 Subsections = 512 buckets. Failed count: 20868
- 112B: 2 Subsections = 292 buckets. Failed count: 12890
- 128B: 1 Subsections = 128 buckets. Failed count: 16169
- [ALLOC_TYPETREE_MAIN]
- Peak usage frame count: [0-1.0 KB]: 4371 frames, [4.0 KB-8.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 1662 frames
- Requested Block Size 2.0 MB
- Peak Block count 1
- Peak Allocated memory 116.6 KB
- Peak Large allocation bytes 0 B
- [ALLOC_TYPETREE_THREAD]
- Peak usage frame count: [2.0 KB-4.0 KB]: 4371 frames, [256.0 KB-0.5 MB]: 221 frames, [0.5 MB-1.0 MB]: 1442 frames
- Requested Block Size 2.0 MB
- Peak Block count 1
- Peak Allocated memory 0.6 MB
- Peak Large allocation bytes 0 B
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