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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
  3. Loading player data from C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
  4. Initialize engine version: 2021.3.19f1 (c9714fde33b6)
  5. [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
  6. Forcing GfxDevice: Direct3D 11
  7. GfxDevice: creating device client; threaded=1; jobified=0
  8. Direct3D:
  9. Version: Direct3D 11.0 [level 11.1]
  10. Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c81)
  11. Vendor: NVIDIA
  12. VRAM: 1977 MB
  13. Driver: 31.0.15.1694
  14. Begin MonoManager ReloadAssembly
  15. - Completed reload, in 0.806 seconds
  16. <RI> Initializing input.<RI> Input initialized.<RI> Initialized touch support.UnloadTime: 2.010000 ms
  17. 2023-06-13T18:03:38 0.048 INF Version: Alpha 21 (b313) Compatibility Version: Alpha 21, Build: WindowsPlayer 64 Bit
  18. 2023-06-13T18:03:38 0.050 INF System information:
  19. 2023-06-13T18:03:38 0.050 INF OS: Windows 10 (10.0.19045) 64bit
  20. 2023-06-13T18:03:38 0.050 INF CPU: Intel(R) Core(TM) i5-4440 CPU @ 3.10GHz (cores: 4)
  21. 2023-06-13T18:03:38 0.051 INF RAM: 16267 MB
  22. 2023-06-13T18:03:38 0.051 INF GPU: NVIDIA GeForce GTX 1050 (1977 MB)
  23. 2023-06-13T18:03:38 0.058 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
  24. 2023-06-13T18:03:38 0.104 INF Last played version: Alpha 21
  25. 2023-06-13T18:03:38 0.107 INF Local UTC offset: -4 hours
  26. 2023-06-13T18:03:38 0.133 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -logfile C:\Users\Charles\AppData\Roaming\7DaysToDie\logs\output_log_client__2023-06-13__18-03-16.txt
  27. 2023-06-13T18:03:38 0.147 INF [Platform] Init
  28. 2023-06-13T18:03:38 0.226 INF [Platform] Using native platform: Steam
  29. 2023-06-13T18:03:38 0.228 INF [Platform] Using cross platform: EOS
  30. 2023-06-13T18:03:38 0.228 INF [Platform] Using server platform: Steam
  31. 2023-06-13T18:03:38 0.228 INF [Platform] Using server platform: XBL
  32. 2023-06-13T18:03:38 0.238 INF Starting PlayerInputManager...
  33. 2023-06-13T18:03:38 0.475 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
  34. 2023-06-13T18:03:38 0.494 INF [Platform] Initializing Steam
  35. 2023-06-13T18:03:40 1.835 INF [Steamworks.NET] SteamAPI_Init() ok
  36. 2023-06-13T18:03:40 1.837 INF [Steamworks.NET] Registering auth callbacks
  37. 2023-06-13T18:03:40 1.839 INF Not running in Big Picture Mode, no on-screen keyboard available
  38. 2023-06-13T18:03:40 1.840 INF [Platform] Initializing EOS
  39. 2023-06-13T18:03:40 2.436 INF [EOS] Initialize: Success
  40. 2023-06-13T18:03:41 2.836 INF [Platform] Initializing XBL
  41. 2023-06-13T18:03:41 3.079 INF Localization language from platform: english
  42. 2023-06-13T18:03:41 3.082 INF Texture quality is set to 1
  43. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  44. UnloadTime: 3.459200 ms
  45. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-0000023FC59440E0.dll
  46. 2023-06-13T18:03:49 11.144 INF Awake IsFocused: True
  47. 2023-06-13T18:03:49 11.144 INF Awake
  48. 2023-06-13T18:03:50 11.920 INF Occlusion: Awake
  49. 2023-06-13T18:03:50 11.928 WRN Device name for flag StandaloneWindows is unknown
  50. 2023-06-13T18:03:50 11.929 INF ApplyAllOptions streaming budget 1779.3 MB
  51. 2023-06-13T18:03:50 11.931 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow
  52. 2023-06-13T18:03:50 11.932 INF Texture quality is set to 1
  53. 2023-06-13T18:03:50 11.932 INF ApplyTextureFilter 0, AF Disable
  54. 2023-06-13T18:03:50 11.933 INF ApplyTerrainOptions 1
  55. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6563.
  56. Total: 11.218500 ms (FindLiveObjects: 0.444000 ms CreateObjectMapping: 0.202900 ms MarkObjects: 10.515400 ms DeleteObjects: 0.055400 ms)
  57.  
  58. 2023-06-13T18:03:51 12.632 INF [MODS] No mods folder found
  59. 2023-06-13T18:03:51 12.633 INF [MODS] Initializing mod code
  60. 2023-06-13T18:03:51 12.633 INF [MODS] Loading done
  61. 2023-06-13T18:03:51 12.674 INF Loading permissions file at 'C:\Users\Charles\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  62. 2023-06-13T18:03:51 12.704 INF Loading permissions file done.
  63. 2023-06-13T18:03:51 12.797 INF GameSense server not found (no props file), disabling
  64. 2023-06-13T18:03:51 12.801 INF [PartyQuests] Initialized
  65. 2023-06-13T18:03:51 12.802 INF Awake done in 1657 ms
  66. 2023-06-13T18:03:51 12.996 INF [XUi] Instantiating XUi from default prefab.
  67. 2023-06-13T18:03:51 13.018 INF [XUi] XUi instantiation completed in 21 ms
  68. 2023-06-13T18:03:51 13.156 INF [XUi] Loading XUi asynchronously
  69. 2023-06-13T18:03:51 13.181 INF Updated culture for display texts
  70. 2023-06-13T18:03:51 13.422 INF Reloading serveradmin.xml
  71. 2023-06-13T18:03:51 13.422 INF Loading permissions file at 'C:\Users\Charles\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  72. 2023-06-13T18:03:51 13.423 INF Loading permissions file done.
  73. 2023-06-13T18:03:52 14.110 INF [XUi] Parsing all window groups completed in 864 ms total.
  74. Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  75. 2023-06-13T18:03:54 15.855 INF [XUi] Initialized all window groups completed in 872 ms total.
  76. 2023-06-13T18:03:55 17.295 INF LoadTextureArraysForQuality quality -1 to 1, reload False
  77. 2023-06-13T18:04:01 23.093 INF LoadTextureArraysForQuality took 5.797
  78. 2023-06-13T18:04:01 23.161 INF Loaded (local): rwgmixer in 0.06
  79. 2023-06-13T18:04:01 23.254 INF Loaded (local): archetypes in 0.09
  80. 2023-06-13T18:04:01 23.293 INF Loaded (local): loadingscreen in 0.04
  81. 2023-06-13T18:04:01 23.294 INF WorldStaticData.Init() needed 9.000s
  82. 2023-06-13T18:04:01 23.344 INF [Steamworks.NET] Login ok.
  83. 2023-06-13T18:04:01 23.345 INF [EOS] Login
  84. 2023-06-13T18:04:01 23.561 INF AchievementManager: Received stats and achievements from Steam
  85. 2023-06-13T18:04:01 23.588 WRN [Steam] Tick took exceptionally long: 27 ms
  86. 2023-06-13T18:04:02 24.563 INF [EOS] Login succeeded, PUID: 00028eb1dc464006ab0fb9a3505c88dc
  87. 2023-06-13T18:04:02 24.565 INF [EOS] Getting native user for 00028eb1dc464006ab0fb9a3505c88dc
  88. 2023-06-13T18:04:02 24.567 INF [EOS] CopyIdToken result: Success
  89. 2023-06-13T18:04:04 26.162 INF [EOS] TransferProgress: News.xml, 3424 / 3424
  90. 2023-06-13T18:04:04 26.446 INF [EOS] Read (News.xml) completed: Success, received 3366 bytes
  91. IndexOutOfRangeException: Index was outside the bounds of the array.
  92. at Archetypes.BuildUMA (Archetype _archetype, UMA.UMAData _umaData, SlotLibrary _slotLib, OverlayLibrary _overlayLib, Entity _entity, System.String _profileName, System.Boolean _showPreviewSlots, System.Boolean _useCustomColors, UnityEngine.Color hair, UnityEngine.Color eye, UnityEngine.Color skin, PlayerProfile _playerProfile) [0x00398] in <6e84410da6af456b89dc5c9197d3182b>:0
  93. at ArchetypePreviewUtility.buildUMAPreview () [0x001aa] in <6e84410da6af456b89dc5c9197d3182b>:0
  94. at ArchetypePreviewUtility.GeneratePreview (System.String _profileName) [0x0005d] in <6e84410da6af456b89dc5c9197d3182b>:0
  95. at XUiC_ArchetypePreviewWindow.OnOpen () [0x0001c] in <6e84410da6af456b89dc5c9197d3182b>:0
  96. at XUiController.OnOpen () [0x00017] in <6e84410da6af456b89dc5c9197d3182b>:0
  97. at XUiC_OptionsProfiles.OnOpen () [0x00010] in <6e84410da6af456b89dc5c9197d3182b>:0
  98. at XUiController.OnOpen () [0x00017] in <6e84410da6af456b89dc5c9197d3182b>:0
  99. at XUiWindowGroup.OnOpen () [0x00006] in <6e84410da6af456b89dc5c9197d3182b>:0
  100. at GUIWindowManager.Open (GUIWindow _w, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x000d0] in <6e84410da6af456b89dc5c9197d3182b>:0
  101. at GUIWindowManager.Open (System.String _windowName, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x00065] in <6e84410da6af456b89dc5c9197d3182b>:0
  102. at XUiC_OptionsMenu.OpenOptions (System.String _optionsWindowName) [0x00037] in <6e84410da6af456b89dc5c9197d3182b>:0
  103. at XUiC_OptionsMenu.btnProfiles_OnPressed (XUiController _sender, System.Int32 _mouseButton) [0x00000] in <6e84410da6af456b89dc5c9197d3182b>:0
  104. at XUiC_SimpleButton.Btn_OnPress (XUiController _sender, System.Int32 _mouseButton) [0x00010] in <6e84410da6af456b89dc5c9197d3182b>:0
  105. at XUiController.OnPressed (System.Int32 _mouseButton) [0x0000e] in <6e84410da6af456b89dc5c9197d3182b>:0
  106. at XUiController.Pressed (System.Int32 _mouseButton) [0x00000] in <6e84410da6af456b89dc5c9197d3182b>:0
  107. at XUiView.OnClick (UnityEngine.GameObject _go) [0x0003f] in <6e84410da6af456b89dc5c9197d3182b>:0
  108. at UIEventListener.OnClick () [0x0001c] in <6e84410da6af456b89dc5c9197d3182b>:0
  109. UnityEngine.GameObject:SendMessage(GameObject, String, Object, SendMessageOptions)
  110. UICamera:Notify(GameObject, String, Object)
  111. UICamera:ProcessRelease(Boolean, Single)
  112. UICamera:ProcessTouch(Boolean, Boolean)
  113. UICamera:ProcessMouse()
  114. UICamera:ProcessEvents()
  115. UICamera:Update()
  116.  
  117. 2023-06-13T18:04:49 70.663 INF Preparing quit
  118. 2023-06-13T18:04:49 70.688 INF Persistent GamePrefs saved
  119. 2023-06-13T18:04:49 70.689 INF Cleanup
  120. 2023-06-13T18:04:49 71.071 INF AchievementManager.Cleanup
  121. 2023-06-13T18:04:49 71.179 INF Terminating threads
  122. 2023-06-13T18:04:49 71.179 INF OnApplicationQuit
  123. 2023-06-13T18:04:49 71.180 INF Terminating threads
  124. 2023-06-13T18:04:49 71.180 INF OnApplicationQuit
  125. Setting up 2 worker threads for Enlighten.
  126. Memory Statistics:
  127. [ALLOC_TEMP_TLS] TLS Allocator
  128. StackAllocators :
  129. [ALLOC_TEMP_MAIN]
  130. Peak usage frame count: [2.0 KB-4.0 KB]: 4042 frames, [8.0 KB-16.0 KB]: 1959 frames, [16.0 KB-32.0 KB]: 7 frames, [32.0 KB-64.0 KB]: 3 frames, [64.0 KB-128.0 KB]: 5 frames, [128.0 KB-256.0 KB]: 14 frames, [256.0 KB-0.5 MB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 2 frames
  131. Initial Block Size 4.0 MB
  132. Current Block Size 7.3 MB
  133. Peak Allocated Bytes 6.9 MB
  134. Overflow Count 3
  135. [ALLOC_TEMP_Loading.AsyncRead]
  136. Initial Block Size 64.0 KB
  137. Current Block Size 128.0 KB
  138. Peak Allocated Bytes 127.9 KB
  139. Overflow Count 0
  140. [ALLOC_TEMP_Loading.PreloadManager]
  141. Initial Block Size 256.0 KB
  142. Current Block Size 0.5 MB
  143. Peak Allocated Bytes 511.6 KB
  144. Overflow Count 9458
  145. [ALLOC_TEMP_Background Job.Worker 8]
  146. Initial Block Size 32.0 KB
  147. Current Block Size 32.0 KB
  148. Peak Allocated Bytes 54 B
  149. Overflow Count 0
  150. [ALLOC_TEMP_Background Job.Worker 9]
  151. Initial Block Size 32.0 KB
  152. Current Block Size 32.0 KB
  153. Peak Allocated Bytes 54 B
  154. Overflow Count 0
  155. [ALLOC_TEMP_Job.Worker 0]
  156. Initial Block Size 256.0 KB
  157. Current Block Size 256.0 KB
  158. Peak Allocated Bytes 22.1 KB
  159. Overflow Count 0
  160. [ALLOC_TEMP_Background Job.Worker 10]
  161. Initial Block Size 32.0 KB
  162. Current Block Size 32.0 KB
  163. Peak Allocated Bytes 54 B
  164. Overflow Count 0
  165. [ALLOC_TEMP_Background Job.Worker 14]
  166. Initial Block Size 32.0 KB
  167. Current Block Size 32.0 KB
  168. Peak Allocated Bytes 54 B
  169. Overflow Count 0
  170. [ALLOC_TEMP_Background Job.Worker 6]
  171. Initial Block Size 32.0 KB
  172. Current Block Size 32.0 KB
  173. Peak Allocated Bytes 54 B
  174. Overflow Count 0
  175. [ALLOC_TEMP_Background Job.Worker 12]
  176. Initial Block Size 32.0 KB
  177. Current Block Size 32.0 KB
  178. Peak Allocated Bytes 54 B
  179. Overflow Count 0
  180. [ALLOC_TEMP_EnlightenWorker] x 2
  181. Initial Block Size 64.0 KB
  182. Current Block Size 64.0 KB
  183. Peak Allocated Bytes 54 B
  184. Overflow Count 0
  185. [ALLOC_TEMP_Background Job.Worker 15]
  186. Initial Block Size 32.0 KB
  187. Current Block Size 32.0 KB
  188. Peak Allocated Bytes 54 B
  189. Overflow Count 0
  190. [ALLOC_TEMP_Background Job.Worker 1]
  191. Initial Block Size 32.0 KB
  192. Current Block Size 32.0 KB
  193. Peak Allocated Bytes 54 B
  194. Overflow Count 0
  195. [ALLOC_TEMP_Background Job.Worker 2]
  196. Initial Block Size 32.0 KB
  197. Current Block Size 36.0 KB
  198. Peak Allocated Bytes 32.0 KB
  199. Overflow Count 0
  200. [ALLOC_TEMP_Background Job.Worker 7]
  201. Initial Block Size 32.0 KB
  202. Current Block Size 36.0 KB
  203. Peak Allocated Bytes 32.0 KB
  204. Overflow Count 0
  205. [ALLOC_TEMP_UnityGfxDeviceWorker]
  206. Initial Block Size 256.0 KB
  207. Current Block Size 256.0 KB
  208. Peak Allocated Bytes 59.8 KB
  209. Overflow Count 12
  210. [ALLOC_TEMP_AssetGarbageCollectorHelper] x 3
  211. Initial Block Size 64.0 KB
  212. Current Block Size 64.0 KB
  213. Peak Allocated Bytes 0 B
  214. Overflow Count 0
  215. [ALLOC_TEMP_Background Job.Worker 5]
  216. Initial Block Size 32.0 KB
  217. Current Block Size 36.0 KB
  218. Peak Allocated Bytes 32.0 KB
  219. Overflow Count 1
  220. [ALLOC_TEMP_Background Job.Worker 13]
  221. Initial Block Size 32.0 KB
  222. Current Block Size 32.0 KB
  223. Peak Allocated Bytes 54 B
  224. Overflow Count 0
  225. [ALLOC_TEMP_Job.Worker 1]
  226. Initial Block Size 256.0 KB
  227. Current Block Size 256.0 KB
  228. Peak Allocated Bytes 22.1 KB
  229. Overflow Count 0
  230. [ALLOC_TEMP_Job.Worker 2]
  231. Initial Block Size 256.0 KB
  232. Current Block Size 256.0 KB
  233. Peak Allocated Bytes 151.3 KB
  234. Overflow Count 0
  235. [ALLOC_TEMP_Background Job.Worker 3]
  236. Initial Block Size 32.0 KB
  237. Current Block Size 36.0 KB
  238. Peak Allocated Bytes 32.0 KB
  239. Overflow Count 0
  240. [ALLOC_TEMP_Background Job.Worker 11]
  241. Initial Block Size 32.0 KB
  242. Current Block Size 32.0 KB
  243. Peak Allocated Bytes 54 B
  244. Overflow Count 0
  245. [ALLOC_TEMP_Background Job.Worker 0]
  246. Initial Block Size 32.0 KB
  247. Current Block Size 32.0 KB
  248. Peak Allocated Bytes 452 B
  249. Overflow Count 0
  250. [ALLOC_TEMP_Background Job.Worker 4]
  251. Initial Block Size 32.0 KB
  252. Current Block Size 52.0 KB
  253. Peak Allocated Bytes 50.7 KB
  254. Overflow Count 0
  255. [ALLOC_TEMP_BatchDeleteObjects]
  256. Initial Block Size 64.0 KB
  257. Current Block Size 64.0 KB
  258. Peak Allocated Bytes 54 B
  259. Overflow Count 0
  260. [ALLOC_DEFAULT] Dual Thread Allocator
  261. Peak main deferred allocation count 48241
  262. [ALLOC_BUCKET]
  263. Large Block size 4.0 MB
  264. Used Block count 1
  265. Peak Allocated bytes 4.0 MB
  266. Failed Allocations. Bucket layout:
  267. 16B: 1 Subsections = 1024 buckets. Failed count: 213753
  268. 32B: 15 Subsections = 7680 buckets. Failed count: 129126
  269. 48B: 53 Subsections = 18090 buckets. Failed count: 57086
  270. 64B: 29 Subsections = 7424 buckets. Failed count: 31934
  271. 80B: 152 Subsections = 31129 buckets. Failed count: 35777
  272. 96B: 3 Subsections = 512 buckets. Failed count: 20868
  273. 112B: 2 Subsections = 292 buckets. Failed count: 12890
  274. 128B: 1 Subsections = 128 buckets. Failed count: 16169
  275. [ALLOC_DEFAULT_MAIN]
  276. Peak usage frame count: [16.0 MB-32.0 MB]: 4386 frames, [32.0 MB-64.0 MB]: 1648 frames
  277. Requested Block Size 16.0 MB
  278. Peak Block count 4
  279. Peak Allocated memory 54.8 MB
  280. Peak Large allocation bytes 32.0 MB
  281. [ALLOC_DEFAULT_THREAD]
  282. Peak usage frame count: [8.0 MB-16.0 MB]: 1644 frames, [16.0 MB-32.0 MB]: 3 frames, [32.0 MB-64.0 MB]: 15 frames, [128.0 MB-256.0 MB]: 4372 frames
  283. Requested Block Size 16.0 MB
  284. Peak Block count 16
  285. Peak Allocated memory 226.9 MB
  286. Peak Large allocation bytes 35.4 MB
  287. [ALLOC_TEMP_JOB_1_FRAME]
  288. Initial Block Size 2.0 MB
  289. Used Block Count 1
  290. Overflow Count (too large) 0
  291. Overflow Count (full) 0
  292. [ALLOC_TEMP_JOB_2_FRAMES]
  293. Initial Block Size 2.0 MB
  294. Used Block Count 1
  295. Overflow Count (too large) 0
  296. Overflow Count (full) 0
  297. [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  298. Initial Block Size 2.0 MB
  299. Used Block Count 3
  300. Overflow Count (too large) 1
  301. Overflow Count (full) 0
  302. [ALLOC_TEMP_JOB_ASYNC (Background)]
  303. Initial Block Size 1.0 MB
  304. Used Block Count 8
  305. Overflow Count (too large) 12
  306. Overflow Count (full) 0
  307. [ALLOC_GFX] Dual Thread Allocator
  308. Peak main deferred allocation count 8
  309. [ALLOC_BUCKET]
  310. Large Block size 4.0 MB
  311. Used Block count 1
  312. Peak Allocated bytes 4.0 MB
  313. Failed Allocations. Bucket layout:
  314. 16B: 1 Subsections = 1024 buckets. Failed count: 213753
  315. 32B: 15 Subsections = 7680 buckets. Failed count: 129126
  316. 48B: 53 Subsections = 18090 buckets. Failed count: 57086
  317. 64B: 29 Subsections = 7424 buckets. Failed count: 31934
  318. 80B: 152 Subsections = 31129 buckets. Failed count: 35777
  319. 96B: 3 Subsections = 512 buckets. Failed count: 20868
  320. 112B: 2 Subsections = 292 buckets. Failed count: 12890
  321. 128B: 1 Subsections = 128 buckets. Failed count: 16169
  322. [ALLOC_GFX_MAIN]
  323. Peak usage frame count: [64.0 KB-128.0 KB]: 4384 frames, [2.0 MB-4.0 MB]: 1262 frames, [4.0 MB-8.0 MB]: 388 frames
  324. Requested Block Size 16.0 MB
  325. Peak Block count 1
  326. Peak Allocated memory 4.6 MB
  327. Peak Large allocation bytes 0 B
  328. [ALLOC_GFX_THREAD]
  329. Peak usage frame count: [2.0 KB-4.0 KB]: 4371 frames, [64.0 KB-128.0 KB]: 1638 frames, [128.0 KB-256.0 KB]: 4 frames, [16.0 MB-32.0 MB]: 3 frames, [32.0 MB-64.0 MB]: 18 frames
  330. Requested Block Size 16.0 MB
  331. Peak Block count 1
  332. Peak Allocated memory 35.5 MB
  333. Peak Large allocation bytes 35.4 MB
  334. [ALLOC_CACHEOBJECTS] Dual Thread Allocator
  335. Peak main deferred allocation count 1533
  336. [ALLOC_BUCKET]
  337. Large Block size 4.0 MB
  338. Used Block count 1
  339. Peak Allocated bytes 4.0 MB
  340. Failed Allocations. Bucket layout:
  341. 16B: 1 Subsections = 1024 buckets. Failed count: 213753
  342. 32B: 15 Subsections = 7680 buckets. Failed count: 129126
  343. 48B: 53 Subsections = 18090 buckets. Failed count: 57086
  344. 64B: 29 Subsections = 7424 buckets. Failed count: 31934
  345. 80B: 152 Subsections = 31129 buckets. Failed count: 35777
  346. 96B: 3 Subsections = 512 buckets. Failed count: 20868
  347. 112B: 2 Subsections = 292 buckets. Failed count: 12890
  348. 128B: 1 Subsections = 128 buckets. Failed count: 16169
  349. [ALLOC_CACHEOBJECTS_MAIN]
  350. Peak usage frame count: [32.0 MB-64.0 MB]: 4376 frames, [64.0 MB-128.0 MB]: 1618 frames, [128.0 MB-256.0 MB]: 40 frames
  351. Requested Block Size 4.0 MB
  352. Peak Block count 39
  353. Peak Allocated memory 186.1 MB
  354. Peak Large allocation bytes 43.2 MB
  355. [ALLOC_CACHEOBJECTS_THREAD]
  356. Peak usage frame count: [16.0 MB-32.0 MB]: 4372 frames, [32.0 MB-64.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 1661 frames
  357. Requested Block Size 4.0 MB
  358. Peak Block count 19
  359. Peak Allocated memory 88.0 MB
  360. Peak Large allocation bytes 15.7 MB
  361. [ALLOC_TYPETREE] Dual Thread Allocator
  362. Peak main deferred allocation count 0
  363. [ALLOC_BUCKET]
  364. Large Block size 4.0 MB
  365. Used Block count 1
  366. Peak Allocated bytes 4.0 MB
  367. Failed Allocations. Bucket layout:
  368. 16B: 1 Subsections = 1024 buckets. Failed count: 213753
  369. 32B: 15 Subsections = 7680 buckets. Failed count: 129126
  370. 48B: 53 Subsections = 18090 buckets. Failed count: 57086
  371. 64B: 29 Subsections = 7424 buckets. Failed count: 31934
  372. 80B: 152 Subsections = 31129 buckets. Failed count: 35777
  373. 96B: 3 Subsections = 512 buckets. Failed count: 20868
  374. 112B: 2 Subsections = 292 buckets. Failed count: 12890
  375. 128B: 1 Subsections = 128 buckets. Failed count: 16169
  376. [ALLOC_TYPETREE_MAIN]
  377. Peak usage frame count: [0-1.0 KB]: 4371 frames, [4.0 KB-8.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 1662 frames
  378. Requested Block Size 2.0 MB
  379. Peak Block count 1
  380. Peak Allocated memory 116.6 KB
  381. Peak Large allocation bytes 0 B
  382. [ALLOC_TYPETREE_THREAD]
  383. Peak usage frame count: [2.0 KB-4.0 KB]: 4371 frames, [256.0 KB-0.5 MB]: 221 frames, [0.5 MB-1.0 MB]: 1442 frames
  384. Requested Block Size 2.0 MB
  385. Peak Block count 1
  386. Peak Allocated memory 0.6 MB
  387. Peak Large allocation bytes 0 B
  388.  
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