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DrawingJhon

Hat Hub Trying to FE this (betaaa)

Dec 11th, 2020 (edited)
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  1. --//Hathub compatibility to vsb and FE by DrawingJhon
  2. -- Not needs to buy hats YEAH
  3.  
  4. assert(owner and typeof(owner) == "Instance" and owner:IsA("Player"), "Not owner found")
  5. local Instance = {new = Instance.new}
  6.  
  7. for _, child in pairs(owner.Character and owner.Character:GetChildren() or {}) do
  8.     if child:IsA("Accessory") and not child.Name:match("__") then
  9.         child.Name = "__"..child.Name
  10.     end
  11. end
  12. --[[local hats = {"Nagamaki", "Robloxclassicred", "Pal Hair", "Pink Hair", "Hat1", "Kate Hair", "LavanderHair", "Bedhead", "BlockheadBaseballCap", "MessyHair"}
  13. for i, name in pairs(hats) do
  14.     local ac = Instance.new("Accessory")
  15.     ac.Name = name
  16.     local handle = Instance.new("Part", ac)
  17.     handle.Name = "Handle"
  18.     handle.BottomSurface = "Smooth"
  19.     handle.TopSurface = "Smooth"
  20.     handle.Size = (name == "Nagamaki" and Vector3.new(5, 3, 1) or Vector3.new(1, 1, 2))
  21.     handle.CanCollide = false
  22.     local mesh = Instance.new("SpecialMesh", handle)
  23.     mesh.Name = "Mesh"
  24.     mesh.MeshType = "FileMesh"
  25.     local at = Instance.new("Attachment", handle)
  26.     at.Name = "HatAttachment"
  27.     local vs = Instance.new("Vector3Value", handle)
  28.     vs.Value = (name == "Nagamaki" and Vector3.new(5, 3, 1) or Vector3.new(1, 1, 2))
  29.     vs.Name = "OriginalSize"
  30.     local weld = Instance.new("Weld", handle)
  31.     weld.Name = "AccessoryWeld"
  32.     weld.Part0 = handle
  33.     weld.Part1 = owner.Character.Head
  34.     ac.Parent = owner.Character
  35. end]]
  36.  
  37. --https://github.com/Mokiros/roblox-FE-compatibility
  38. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  39. Player,game,owner = owner,game
  40. local RealPlayer = Player
  41. do
  42.     print("FE Compatibility code V2 by Mokiros")
  43.     print("Rescripted by DrawingJhon and made this compatibility to vsb and serverside.z")
  44.     local RealPlayer = RealPlayer
  45.     script.Parent = RealPlayer.PlayerGui
  46.  
  47.     --Fake event to make stuff like Mouse.KeyDown work
  48.     local Disconnect_Function = function(this)
  49.         this[1].Functions[this[2]] = nil
  50.     end
  51.     local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  52.     local FakeEvent_Metatable = {__index={
  53.         Connect = function(this,f)
  54.             local i = tostring(math.random(0,10000))
  55.             while this.Functions[i] do
  56.                 i = tostring(math.random(0,10000))
  57.             end
  58.             this.Functions[i] = f
  59.             return setmetatable({this,i},Disconnect_Metatable)
  60.         end
  61.     }}
  62.     FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  63.     local function fakeEvent()
  64.         return setmetatable({Functions={}},FakeEvent_Metatable)
  65.     end
  66.  
  67.     --Creating fake input objects with fake variables
  68.     local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  69.     FakeMouse.keyUp = FakeMouse.KeyUp
  70.     FakeMouse.keyDown = FakeMouse.KeyDown
  71.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  72.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  73.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  74.     end}
  75.     --Merged 2 functions into one by checking amount of arguments
  76.     CAS.UnbindAction = CAS.BindAction
  77.  
  78.     --This function will trigger the events that have been :Connect()'ed
  79.     local function TriggerEvent(self,ev,...)
  80.         for _,f in pairs(self[ev].Functions) do
  81.             coroutine.wrap(f)(...)
  82.         end
  83.     end
  84.     FakeMouse.TriggerEvent = TriggerEvent
  85.     UIS.TriggerEvent = TriggerEvent
  86.  
  87.     --Client communication
  88.     local Event = Instance.new("RemoteEvent")
  89.     Event.Name = "UserInput_Event"
  90.     Event.OnServerEvent:Connect(function(plr,io)
  91.         if plr~=RealPlayer then return end
  92.         FakeMouse.Target = io.Target
  93.         FakeMouse.Hit = io.Hit
  94.         if not io.isMouse then
  95.             local b = io.UserInputState == Enum.UserInputState.Begin
  96.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  97.                 return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  98.             end
  99.             if io.UserInputType == Enum.UserInputType.MouseButton2 then
  100.                 return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  101.             end
  102.             for _,t in pairs(CAS.Actions) do
  103.                 for _,k in pairs(t.Keys) do
  104.                     if k==io.KeyCode then
  105.                         t.Function(t.Name,io.UserInputState,io)
  106.                     end
  107.                 end
  108.             end
  109.             FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  110.             UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  111.         end
  112.     end)
  113.     Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  114.     local Mouse = owner:GetMouse()
  115.     local UIS = game:GetService("UserInputService")
  116.     local input = function(io,RobloxHandled)
  117.         if RobloxHandled then return end
  118.         --Since InputObject is a client-side instance, we create and pass table instead
  119.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  120.     end
  121.     UIS.InputBegan:Connect(input)
  122.     UIS.InputEnded:Connect(input)
  123.     local h,t
  124.     --Give the server mouse data every second frame, but only if the values changed
  125.     --If player is not moving their mouse, client won't fire events
  126.     local HB = game:GetService("RunService").Heartbeat
  127.     while true do
  128.         if h~=Mouse.Hit or t~=Mouse.Target then
  129.             h,t=Mouse.Hit,Mouse.Target
  130.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  131.         end
  132.         --Wait 2 frames
  133.         for i=1,2 do
  134.             HB:Wait()
  135.         end
  136.     end]==],script)
  137.  
  138.     ----Sandboxed game object that allows the usage of client-side methods and services
  139.     --Real game object
  140.     local RealGame = game
  141.  
  142.     --Metatable for fake service
  143.     local FakeService_Metatable = {
  144.         __index = function(self,k)
  145.             local s = rawget(self,"_RealService")
  146.             if s then
  147.                 return typeof(s[k])=="function"
  148.                 and function(_,...)return s[k](s,...)end or s[k]
  149.             end
  150.         end,
  151.         __newindex = function(self,k,v)
  152.             local s = rawget(self,"_RealService")
  153.             if s then s[k]=v end
  154.         end
  155.     }
  156.     local function FakeService(t,RealService)
  157.         t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  158.         return setmetatable(t,FakeService_Metatable)
  159.     end
  160.  
  161.     --Fake game object
  162.     local FakeGame = {
  163.         GetService = function(self,s)
  164.             return rawget(self,s) or RealGame:GetService(s)
  165.         end,
  166.         Players = FakeService({
  167.             LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end, MaximumSimulationRadius = 100},Player)
  168.         },"Players"),
  169.         UserInputService = FakeService(UIS,"UserInputService"),
  170.         ContextActionService = FakeService(CAS,"ContextActionService"),
  171.         RunService = FakeService({
  172.             _btrs = {},
  173.             RenderStepped = RealGame:GetService("RunService").Heartbeat,
  174.             BindToRenderStep = function(self,name,_,fun)
  175.                 self._btrs[name] = self.Heartbeat:Connect(fun)
  176.             end,
  177.             UnbindFromRenderStep = function(self,name)
  178.                 self._btrs[name]:Disconnect()
  179.             end,
  180.         },"RunService")
  181.     }
  182.     rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  183.     FakeGame.service = FakeGame.GetService
  184.     FakeService(FakeGame,game)
  185.     --Changing owner to fake player object to support owner:GetMouse()
  186.     game,owner = FakeGame,FakeGame.Players.LocalPlayer
  187. end
  188. do
  189.     local RealGame = game
  190.     local Players = RealGame:GetService("Players")
  191.     game = newproxy(true)
  192.     local meta = getmetatable(game)
  193.     local childGame = {
  194.         CoreGui = RealGame.Players.LocalPlayer.PlayerGui
  195.     }
  196.     meta.__index = function(self, index)
  197.         if index == "HttpGet" then
  198.             return function(self, ...)
  199.                 return RealGame:GetService("HttpService"):GetAsync(...)
  200.             end
  201.         end
  202.         if childGame[index] then
  203.             return childGame[index]
  204.         end
  205.         local validServices = {"GetService", "getService", "service", "Service", "FindService", "findService"}
  206.         if table.find(validServices, index) then
  207.             return function(self, service)
  208.                 local fake = childGame[service]
  209.                 return fake or RealGame:GetService(service)
  210.             end
  211.         end
  212.         if type(RealGame[index]) == "function" then
  213.             return function(self, ...)
  214.                 return RealGame[index](RealGame, ...)
  215.             end
  216.         end
  217.         return RealGame[index]
  218.     end
  219.     meta.__newindex = function(self, index, value)
  220.         RealGame[index] = value
  221.     end
  222.     meta.__tostring = function(self)
  223.         return "Game"
  224.     end
  225.     meta.__metatable = "The metatable is locked"
  226.     local lEnabled = pcall(loadstring, "") and true
  227.     local RealLdstr = lEnabled and loadstring or require(5343495217)
  228.     function loadstring(str, bool)
  229.         return RealLdstr(str, lEnabled and "T_String" or getfenv(0))
  230.     end
  231.     local fakeSettings = {}
  232.     local oof
  233.     function oof(tab, name)
  234.         return setmetatable(tab, {
  235.             __index = function(self, index)
  236.                 rawset(tab, index, oof({}, index))
  237.                 return rawget(tab,index)
  238.             end;
  239.             __tostring = tostring(name);
  240.         })
  241.     end
  242.     oof(fakeSettings, "settings")
  243.     function settings()
  244.         return fakeSettings
  245.     end
  246.     function getgenv()
  247.         return getfenv(0)
  248.     end
  249.     function getrawmetatable(obj)
  250.         if obj == game then
  251.             return meta
  252.         else
  253.             warn("doesn't exist metatable: "..tostring(obj))
  254.             return {}
  255.         end
  256.     end
  257.     function setreadonly(meta, bool)
  258.         return meta
  259.     end
  260.     function newcclosure(f)
  261.         return f
  262.     end
  263.     function sethiddenproperty(...)
  264.         --idk what makes this function xd
  265.         return true
  266.     end
  267. end
  268.  
  269. function SetHats(name) -- This function has been added by me, then it's not necessary to buy the hats, I did it free ;)
  270.     local char = owner.Character
  271.     local head = char and char:findFirstChild("Head")
  272.     if not head then return end
  273.  
  274.    
  275.     for _, child in pairs(char:GetChildren()) do
  276.         if child:IsA("Accessory") and not child.Name:match("__") then
  277.             child.Name = "__"..child.Name
  278.         end
  279.         if child:IsA("Humanoid") then
  280.             child.Name = "Humanoid"
  281.         end
  282.     end
  283.     local HatString = {
  284.         ["Hand"] = [==[[{"AvatarPartScaleType":"Classic","Name":"Nagamaki","Mesh":{"TextureId":"rbxassetid://4855150742","MeshId":"rbxassetid://4855243768","Scale":{"z":1,"x":1,"y":1},"Name":"SpecialMesh","Offset":{"z":0,"x":0,"y":0}},"Size":{"z":1,"x":5,"y":3}},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=8332476","MeshId":"http://www.roblox.com/asset/?id=8332458","Scale":{"z":0.85000002384185791015625,"x":0.85000002384185791015625,"y":0.85000002384185791015625},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"BlockheadBaseballCap"},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=47991609","MeshId":"http://www.roblox.com/asset/?id=46834172","Scale":{"z":1.0499999523162841796875,"x":1.0499999523162841796875,"y":1.0499999523162841796875},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"Robloxclassicred"},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=47942226","MeshId":"http://www.roblox.com/asset/?id=47963332","Scale":{"z":0.75,"x":0.949999988079071044921875,"y":0.800000011920928955078125},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"Pink Hair"},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=425729487 ","MeshId":"http://www.roblox.com/asset/?id=81642452","Scale":{"z":1.10000002384185791015625,"x":1.14999997615814208984375,"y":1.2000000476837158203125},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"LavanderHair"},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=81643238","MeshId":"http://www.roblox.com/asset/?id=81642452","Scale":{"z":1.10000002384185791015625,"x":1.14999997615814208984375,"y":1.2000000476837158203125},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"Kate Hair"},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=20367587","MeshId":"http://www.roblox.com/asset/?id=19326912","Scale":{"z":1,"x":1,"y":1},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"Bedhead"},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=83284747","MeshId":"http://www.roblox.com/asset/?id=83293901","Scale":{"z":1,"x":1,"y":1.0499999523162841796875},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"Pal Hair"},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=81504106","MeshId":"http://www.roblox.com/asset/?id=81504052","Scale":{"z":1,"x":1,"y":1.10000002384185791015625},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"Hat1"},{"Size":{"z":1.66999995708465576171875,"x":1.0299999713897705078125,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=376189070","MeshId":"http://www.roblox.com/asset/?id=319337852","Scale":{"z":0.550000011920928955078125,"x":0.550000011920928955078125,"y":0.550000011920928955078125},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"MessyHair"}]]==];
  285.         ["Sex Doll"] = [==[[{"Size":{"z":1.2000000476837158203125,"x":1.2000000476837158203125,"y":1.2000000476837158203125},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=4903989589","MeshId":"rbxassetid://4903983276","Scale":{"z":1,"x":1,"y":1},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"EmotimaskRelax"},{"AvatarPartScaleType":"Classic","Name":"MeshPartAccessory","Mesh":{"TextureId":"rbxassetid://4246186778","MeshId":"rbxassetid://4246186687","Scale":{"z":1,"x":1,"y":1},"Name":"SpecialMesh","Offset":{"z":0,"x":0,"y":0}},"Size":{"z":1,"x":1,"y":1}},{"AvatarPartScaleType":"Classic","Name":"Uranus","Mesh":{"TextureId":"rbxassetid://4911269906","MeshId":"rbxassetid://4911269840","Scale":{"z":1,"x":1,"y":1},"Name":"SpecialMesh","Offset":{"z":0,"x":0,"y":0}},"Size":{"z":1,"x":1,"y":1}},{"AvatarPartScaleType":"Classic","Name":"MarsPet","Mesh":{"TextureId":"rbxassetid://4797540199","MeshId":"rbxassetid://4797540115","Scale":{"z":1,"x":1,"y":1},"Name":"SpecialMesh","Offset":{"z":0,"x":0,"y":0}},"Size":{"z":1,"x":1,"y":1}},{"AvatarPartScaleType":"Classic","Name":"InternationalFedora","Mesh":{"TextureId":"rbxassetid://3860099469","MeshId":"rbxassetid://3030546036","Scale":{"z":1,"x":1,"y":1},"Name":"SpecialMesh","Offset":{"z":0,"x":0,"y":0}},"Size":{"z":1,"x":1,"y":1}},{"Size":{"z":2,"x":1,"y":2.400000095367431640625},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=14765363","MeshId":"http://www.roblox.com/asset/?id=13070796","Scale":{"z":1,"x":1,"y":1},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"LongHairHeadBand Black"},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=47942226","MeshId":"http://www.roblox.com/asset/?id=47963332","Scale":{"z":0.75,"x":0.949999988079071044921875,"y":0.800000011920928955078125},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"Pink Hair"},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=83284747","MeshId":"http://www.roblox.com/asset/?id=83293901","Scale":{"z":1,"x":1,"y":1.0499999523162841796875},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"Pal Hair"},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=81504106","MeshId":"http://www.roblox.com/asset/?id=81504052","Scale":{"z":1,"x":1,"y":1.10000002384185791015625},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"Hat1"},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=425729487 ","MeshId":"http://www.roblox.com/asset/?id=81642452","Scale":{"z":1.10000002384185791015625,"x":1.14999997615814208984375,"y":1.2000000476837158203125},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"LavanderHair"}]]==];
  286.         ["Naruto"] = [==[[{"Size":{"z":2,"x":1,"y":2.400000095367431640625},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=14765363","MeshId":"http://www.roblox.com/asset/?id=13070796","Scale":{"z":1,"x":1,"y":1},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"LongHairHeadBand Black"},{"AvatarPartScaleType":"Classic","Name":"Meshes/LimitBreakingHairGoldAccessory","Mesh":{"TextureId":"http://www.roblox.com/asset/?id=5063480154","MeshId":"rbxassetid://4913180858","Scale":{"z":1,"x":1,"y":1},"Name":"SpecialMesh","Offset":{"z":0,"x":0,"y":0}},"Size":{"z":2,"x":2,"y":2}},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=425729487 ","MeshId":"http://www.roblox.com/asset/?id=81642452","Scale":{"z":1.10000002384185791015625,"x":1.14999997615814208984375,"y":1.2000000476837158203125},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"LavanderHair"},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=81643238","MeshId":"http://www.roblox.com/asset/?id=81642452","Scale":{"z":1.10000002384185791015625,"x":1.14999997615814208984375,"y":1.2000000476837158203125},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"Kate Hair"},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=83284747","MeshId":"http://www.roblox.com/asset/?id=83293901","Scale":{"z":1,"x":1,"y":1.0499999523162841796875},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"Pal Hair"},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=81504106","MeshId":"http://www.roblox.com/asset/?id=81504052","Scale":{"z":1,"x":1,"y":1.10000002384185791015625},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"Hat1"}]]==];
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  294.         ["Car"] = [==[[{"AvatarPartScaleType":"Classic","Name":"MeshPartAccessory","Mesh":{"TextureId":"http://www.roblox.com/asset/?id=4435300317","MeshId":"rbxassetid://4331376535","Scale":{"z":1,"x":1,"y":1},"Name":"SpecialMesh","Offset":{"z":0,"x":0,"y":0}},"Size":{"z":6,"x":4,"y":3}},{"Size":{"z":1.2200000286102294921875,"x":1.4300000667572021484375,"y":2.2499980926513671875},"Name":"FireMohawk","Fire":{"Size":3,"SecondaryColor":{"z":0.050980396568775177001953125,"x":0.415686309337615966796875,"y":0.17254902422428131103515625},"Color":{"z":0.2745098173618316650390625,"x":0.92549026012420654296875,"y":0.5450980663299560546875},"Name":"Fire","Heat":5,"Enabled":true},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=190770708 ","MeshId":"http://www.roblox.com/asset/?id=190770677 ","Scale":{"z":1,"x":1,"y":1},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}}}]]==];
  295.         ["Shidashian"] = [==[[{"AvatarPartScaleType":"Classic","Name":"Poop","Mesh":{"TextureId":"rbxassetid://3801969198","MeshId":"rbxassetid://3806142346","Scale":{"z":1,"x":1,"y":1},"Name":"SpecialMesh","Offset":{"z":0,"x":0,"y":0}},"Size":{"z":1.5,"x":1.5,"y":1.5}},{"AvatarPartScaleType":"Classic","Name":"Pink Pom poms","Mesh":{"TextureId":"http://www.roblox.com/asset/?id=5132781531","MeshId":"rbxassetid://4948672433","Scale":{"z":1,"x":1,"y":1},"Name":"SpecialMesh","Offset":{"z":0,"x":0,"y":0}},"Size":{"z":0.625,"x":1.82799994945526123046875,"y":0.609000027179718017578125}},{"Size":{"z":2,"x":2,"y":2},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=31150144","MeshId":"http://www.roblox.com/asset/?id=1527559","Scale":{"z":1,"x":1,"y":1},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"StarryEgg"},{"Size":{"z":2,"x":2,"y":2},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=27345486","MeshId":"http://www.roblox.com/asset/?id=1527559","Scale":{"z":1,"x":1,"y":1},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"SFOTHEgg"},{"Size":{"z":2,"x":2,"y":2},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=24825714","MeshId":"http://www.roblox.com/asset/?id=1527559","Scale":{"z":1,"x":1,"y":1},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"UglyEgg"},{"Size":{"z":2,"x":2,"y":2},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=24824983","MeshId":"http://www.roblox.com/asset/?id=1527559","Scale":{"z":1,"x":1,"y":1},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"NoxiousEgg"}]]==];
  296.         ["Hoverboard"] = [==[[{"AvatarPartScaleType":"Classic","Name":"BakonHead","Mesh":{"TextureId":"rbxassetid://5046954059","MeshId":"rbxassetid://5046953990","Scale":{"z":1,"x":1,"y":1},"Name":"SpecialMesh","Offset":{"z":0,"x":0,"y":0}},"Size":{"z":1,"x":1,"y":1}},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=28170459","MeshId":"http://www.roblox.com/asset/?id=28170466","Scale":{"z":1,"x":1,"y":1},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"No Speak Monkey"},{"Size":{"z":1.2200000286102294921875,"x":1.4300000667572021484375,"y":2.2499980926513671875},"Name":"FireMohawk","Fire":{"Size":3,"SecondaryColor":{"z":0.050980396568775177001953125,"x":0.415686309337615966796875,"y":0.17254902422428131103515625},"Color":{"z":0.2745098173618316650390625,"x":0.92549026012420654296875,"y":0.5450980663299560546875},"Name":"Fire","Heat":5,"Enabled":true},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=190770708 ","MeshId":"http://www.roblox.com/asset/?id=190770677 ","Scale":{"z":1,"x":1,"y":1},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}}},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=47942226","MeshId":"http://www.roblox.com/asset/?id=47963332","Scale":{"z":0.75,"x":0.949999988079071044921875,"y":0.800000011920928955078125},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"Pink Hair"},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=425729487 ","MeshId":"http://www.roblox.com/asset/?id=81642452","Scale":{"z":1.10000002384185791015625,"x":1.14999997615814208984375,"y":1.2000000476837158203125},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"LavanderHair"},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=81643238","MeshId":"http://www.roblox.com/asset/?id=81642452","Scale":{"z":1.10000002384185791015625,"x":1.14999997615814208984375,"y":1.2000000476837158203125},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"Kate Hair"},{"Size":{"z":2,"x":1,"y":2.400000095367431640625},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=14765363","MeshId":"http://www.roblox.com/asset/?id=13070796","Scale":{"z":1,"x":1,"y":1},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"LongHairHeadBand Black"},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=20367587","MeshId":"http://www.roblox.com/asset/?id=19326912","Scale":{"z":1,"x":1,"y":1},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"Bedhead"},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=83284747","MeshId":"http://www.roblox.com/asset/?id=83293901","Scale":{"z":1,"x":1,"y":1.0499999523162841796875},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"Pal Hair"},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=81504106","MeshId":"http://www.roblox.com/asset/?id=81504052","Scale":{"z":1,"x":1,"y":1.10000002384185791015625},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"Hat1"}]]==];
  297.         ["Trash can"] = [==[[{"AvatarPartScaleType":"Classic","Name":"Trash Can Lid","Mesh":{"TextureId":"rbxassetid://4706075626","MeshId":"rbxassetid://4706075653","Scale":{"z":1,"x":1,"y":1},"Name":"SpecialMesh","Offset":{"z":0,"x":0,"y":0}},"Size":{"z":3,"x":3,"y":1}},{"AvatarPartScaleType":"ProportionsSlender","Name":"Trash Can","Mesh":{"TextureId":"rbxassetid://4706034378","MeshId":"rbxassetid://4706034408","Scale":{"z":1,"x":1,"y":1},"Name":"SpecialMesh","Offset":{"z":0,"x":0,"y":0}},"Size":{"z":3.5,"x":3.5,"y":3.5}},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=425729487 ","MeshId":"http://www.roblox.com/asset/?id=81642452","Scale":{"z":1.10000002384185791015625,"x":1.14999997615814208984375,"y":1.2000000476837158203125},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"LavanderHair"},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=81643238","MeshId":"http://www.roblox.com/asset/?id=81642452","Scale":{"z":1.10000002384185791015625,"x":1.14999997615814208984375,"y":1.2000000476837158203125},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"Kate Hair"},{"Size":{"z":2,"x":1,"y":2.400000095367431640625},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=14765363","MeshId":"http://www.roblox.com/asset/?id=13070796","Scale":{"z":1,"x":1,"y":1},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"LongHairHeadBand Black"},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=83284747","MeshId":"http://www.roblox.com/asset/?id=83293901","Scale":{"z":1,"x":1,"y":1.0499999523162841796875},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"Pal Hair"},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=81504106","MeshId":"http://www.roblox.com/asset/?id=81504052","Scale":{"z":1,"x":1,"y":1.10000002384185791015625},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"Hat1"}]]==];
  298.         ["Fairy"] = [==[[{"Size":{"z":0.599999845027923583984375,"x":0.60000002384185791015625,"y":0.60000002384185791015625},"Name":"SpringPixie","Sparkles":{"Name":"Sparkles","SparkleColor":{"z":1,"x":0.666666686534881591796875,"y":0},"Enabled":true},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=150379943 ","MeshId":"http://www.roblox.com/asset/?id=128216670 ","Scale":{"z":1,"x":1,"y":1},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}}}]]==];
  299.         ["Noob Dance"] = [==[[{"Size":{"z":2,"x":1,"y":2.400000095367431640625},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=14765363","MeshId":"http://www.roblox.com/asset/?id=13070796","Scale":{"z":1,"x":1,"y":1},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"LongHairHeadBand Black"},{"AvatarPartScaleType":"Classic","Name":"PlushNoob","Mesh":{"TextureId":"http://www.roblox.com/asset/?id=5233318380","MeshId":"rbxassetid://5233260008","Scale":{"z":1,"x":1,"y":1},"Name":"SpecialMesh","Offset":{"z":0,"x":0,"y":0}},"Size":{"z":1.4299995899200439453125,"x":1.4299995899200439453125,"y":1.4299995899200439453125}},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=425729487 ","MeshId":"http://www.roblox.com/asset/?id=81642452","Scale":{"z":1.10000002384185791015625,"x":1.14999997615814208984375,"y":1.2000000476837158203125},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"LavanderHair"},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=81643238","MeshId":"http://www.roblox.com/asset/?id=81642452","Scale":{"z":1.10000002384185791015625,"x":1.14999997615814208984375,"y":1.2000000476837158203125},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"Kate Hair"},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=83284747","MeshId":"http://www.roblox.com/asset/?id=83293901","Scale":{"z":1,"x":1,"y":1.0499999523162841796875},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"Pal Hair"},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=81504106","MeshId":"http://www.roblox.com/asset/?id=81504052","Scale":{"z":1,"x":1,"y":1.10000002384185791015625},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"Hat1"}]]==];
  300.         ["Knight"] = [==[[{"Size":{"z":2,"x":1,"y":2.400000095367431640625},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=14765363","MeshId":"http://www.roblox.com/asset/?id=13070796","Scale":{"z":1,"x":1,"y":1},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"LongHairHeadBand Black"},{"AvatarPartScaleType":"Classic","Name":"danielAccessory","Mesh":{"TextureId":"http://www.roblox.com/asset/?id=4903963951","MeshId":"rbxassetid://4904151140","Scale":{"z":1,"x":1,"y":1},"Name":"SpecialMesh","Offset":{"z":0,"x":0,"y":0}},"Size":{"z":1,"x":2,"y":2.5}},{"AvatarPartScaleType":"Classic","Name":"helmet","Mesh":{"TextureId":"http://www.roblox.com/asset/?id=4903958950","MeshId":"rbxassetid://4889675289","Scale":{"z":1,"x":1,"y":1},"Name":"SpecialMesh","Offset":{"z":0,"x":0,"y":0}},"Size":{"z":1.5,"x":1.5,"y":1.5}},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=425729487 ","MeshId":"http://www.roblox.com/asset/?id=81642452","Scale":{"z":1.10000002384185791015625,"x":1.14999997615814208984375,"y":1.2000000476837158203125},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"LavanderHair"},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=81643238","MeshId":"http://www.roblox.com/asset/?id=81642452","Scale":{"z":1.10000002384185791015625,"x":1.14999997615814208984375,"y":1.2000000476837158203125},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"Kate Hair"},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=83284747","MeshId":"http://www.roblox.com/asset/?id=83293901","Scale":{"z":1,"x":1,"y":1.0499999523162841796875},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"Pal Hair"},{"Size":{"z":2,"x":1,"y":1},"Mesh":{"TextureId":"http://www.roblox.com/asset/?id=81504106","MeshId":"http://www.roblox.com/asset/?id=81504052","Scale":{"z":1,"x":1,"y":1.10000002384185791015625},"Name":"Mesh","Offset":{"z":0,"x":0,"y":0}},"Name":"Hat1"}]]==];
  301.     }
  302.  
  303.     local function toVector3(tab)
  304.         return Vector3.new(tab.x, tab.y, tab.z)
  305.     end
  306.     local function toColor3(tab)
  307.         return Color3.new(tab.x, tab.y, tab.z)
  308.     end
  309.    
  310.     if HatString[name] and HatString[name] ~= "" then
  311.         local data = game:GetService("HttpService"):JSONDecode(HatString[name])
  312.         for i, info in next, data do
  313.             local ac = Instance.new("Accessory")
  314.             ac.Name = info.Name
  315.             local handle = Instance.new("Part", ac)
  316.             handle.Name = "Handle"
  317.             handle.BottomSurface = "Smooth"
  318.             handle.TopSurface = "Smooth"
  319.             handle.Size = toVector3(info.Size)
  320.             handle.CanCollide = false
  321.             handle.Transparency = 0
  322.             local mesh = Instance.new("SpecialMesh", handle)
  323.             mesh.Name = info.Mesh.Name
  324.             mesh.MeshType = "FileMesh"
  325.             mesh.MeshId = info.Mesh.MeshId
  326.             mesh.TextureId = info.Mesh.TextureId
  327.             mesh.Offset = toVector3(info.Mesh.Offset)
  328.             mesh.Scale = toVector3(info.Mesh.Scale)
  329.             local at = Instance.new("Attachment", handle)
  330.             at.Name = "HatAttachment"
  331.             if info.OriginalSize then
  332.                 local vs = Instance.new("Vector3Value", handle)
  333.                 vs.Name = "OriginalSize"
  334.                 vs.Value = toVector3(info.OriginalSize)
  335.             end
  336.             if info.AvatarPartScaleType then
  337.                 local val = Instance.new("StringValue", handle)
  338.                 val.Name = "AvatarPartScaleType"
  339.                 val.Value = info.AvatarPartScaleType
  340.             end
  341.             if info.Fire then
  342.                 local fire = Instance.new("Fire", handle)
  343.                 fire.Name = info.Fire.Name
  344.                 fire.Color = toColor3(info.Fire.Color)
  345.                 fire.Enabled = info.Fire.Enabled
  346.                 fire.SecondaryColor = toColor3(info.Fire.Color)
  347.                 fire.Heat = info.Fire.Heat
  348.                 fire.Size = info.Fire.Size
  349.             end
  350.             if info.Sparkles then
  351.                 local sparkle = Instance.new("Sparkles", handle)
  352.                 sparkle.Name = info.Sparkles.Name
  353.                 sparkle.Enabled = info.Sparkles.Enabled
  354.                 sparkle.SparkleColor = toColor3(info.Sparkles.SparkleColor)
  355.             end
  356.             ac.Parent = char
  357.         end
  358.     else
  359.         warn("Does not exist: "..tostring(name))
  360.     end
  361. end
  362.  
  363. function http_request(tb)
  364.     return {
  365.         StatusCode = 200;
  366.         Body = request(tb.Url, tb.Method, (tb.Body or ''))
  367.     }
  368. end
  369.  
  370. if (not http_request) then
  371.     -- return game:GetService('Players').LocalPlayer:Kick('Unable to find proper request function')
  372. end
  373.  
  374. -- // define hash function
  375.  
  376. local hash; do
  377.     local MOD = 2^32
  378.     local MODM = MOD-1
  379.     local bxor = bit32.bxor;
  380.     local band = bit32.band;
  381.     local bnot = bit32.bnot;
  382.     local rshift1 = bit32.rshift;
  383.     local rshift = bit32.rshift;
  384.     local lshift = bit32.lshift;
  385.     local rrotate = bit32.rrotate;
  386.  
  387.     local str_gsub = string.gsub;
  388.     local str_fmt = string.format;
  389.     local str_byte = string.byte;
  390.     local str_char = string.char;
  391.     local str_rep = string.rep;
  392.  
  393.     local k = {
  394.         0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5,
  395.         0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
  396.         0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,
  397.         0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
  398.         0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc,
  399.         0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
  400.         0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7,
  401.         0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
  402.         0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,
  403.         0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
  404.         0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3,
  405.         0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
  406.         0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5,
  407.         0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
  408.         0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,
  409.         0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2,
  410.     }
  411.     local function str2hexa(s)
  412.         return (str_gsub(s, ".", function(c) return str_fmt("%02x", str_byte(c)) end))
  413.     end
  414.     local function num2s(l, n)
  415.         local s = ""
  416.         for i = 1, n do
  417.             local rem = l % 256
  418.             s = str_char(rem) .. s
  419.             l = (l - rem) / 256
  420.         end
  421.         return s
  422.     end
  423.     local function s232num(s, i)
  424.         local n = 0
  425.         for i = i, i + 3 do n = n*256 + str_byte(s, i) end
  426.         return n
  427.         end
  428.         local function preproc(msg, len)
  429.         local extra = 64 - ((len + 9) % 64)
  430.         len = num2s(8 * len, 8)
  431.         msg = msg .. "\128" .. str_rep("\0", extra) .. len
  432.         assert(#msg % 64 == 0)
  433.         return msg
  434.     end
  435.     local function initH256(H)
  436.         H[1] = 0x6a09e667
  437.         H[2] = 0xbb67ae85
  438.         H[3] = 0x3c6ef372
  439.         H[4] = 0xa54ff53a
  440.         H[5] = 0x510e527f
  441.         H[6] = 0x9b05688c
  442.         H[7] = 0x1f83d9ab
  443.         H[8] = 0x5be0cd19
  444.         return H
  445.     end
  446.     local function digestblock(msg, i, H)
  447.         local w = {}
  448.         for j = 1, 16 do w[j] = s232num(msg, i + (j - 1)*4) end
  449.         for j = 17, 64 do
  450.             local v = w[j - 15]
  451.             local s0 = bxor(rrotate(v, 7), rrotate(v, 18), rshift(v, 3))
  452.             v = w[j - 2]
  453.             w[j] = w[j - 16] + s0 + w[j - 7] + bxor(rrotate(v, 17), rrotate(v, 19), rshift(v, 10))
  454.         end
  455.         local a, b, c, d, e, f, g, h = H[1], H[2], H[3], H[4], H[5], H[6], H[7], H[8]
  456.         for i = 1, 64 do
  457.             local s0 = bxor(rrotate(a, 2), rrotate(a, 13), rrotate(a, 22))
  458.             local maj = bxor(band(a, b), band(a, c), band(b, c))
  459.             local t2 = s0 + maj
  460.             local s1 = bxor(rrotate(e, 6), rrotate(e, 11), rrotate(e, 25))
  461.             local ch = bxor(band(e, f), band(bnot(e), g))
  462.             local t1 = h + s1 + ch + k[i] + w[i]
  463.             h, g, f, e, d, c, b, a = g, f, e, d + t1, c, b, a, t1 + t2
  464.         end
  465.         H[1] = band(H[1] + a)
  466.         H[2] = band(H[2] + b)
  467.         H[3] = band(H[3] + c)
  468.         H[4] = band(H[4] + d)
  469.         H[5] = band(H[5] + e)
  470.         H[6] = band(H[6] + f)
  471.         H[7] = band(H[7] + g)
  472.         H[8] = band(H[8] + h)
  473.     end
  474.     function hash(msg, t)
  475.         msg = preproc(msg, #msg)
  476.         local H = initH256({})
  477.         for i = 1, #msg, 64 do digestblock(msg, i, H) end
  478.         return str2hexa(num2s(H[1], 4) .. num2s(H[2], 4) .. num2s(H[3], 4) .. num2s(H[4], 4) .. num2s(H[5], 4) .. num2s(H[6], 4) .. num2s(H[7], 4) .. num2s(H[8], 4))
  479.     end
  480. end
  481.  
  482.  
  483. print("all loggers removed by Retro#3554 subscribe to Retrow on youtube ples thx")
  484.  
  485. local ScreenGui = Instance.new("ScreenGui")
  486. local Main = Instance.new("Frame")
  487. local Credits = Instance.new("Frame")
  488. local TextLabel = Instance.new("TextLabel")
  489. local TextLabel_2 = Instance.new("TextLabel")
  490. local TextLabel_3 = Instance.new("TextLabel")
  491. local TextLabel_4 = Instance.new("TextLabel")
  492. local Updates = Instance.new("Frame")
  493. local TextLabel_5 = Instance.new("TextLabel")
  494. local TextLabel_6 = Instance.new("TextLabel")
  495. local TextLabel_7 = Instance.new("TextLabel")
  496. local TextLabel_8 = Instance.new("TextLabel")
  497. local TextLabel_9 = Instance.new("TextLabel")
  498. local Scripts = Instance.new("ScrollingFrame")
  499. local UIGridLayout = Instance.new("UIGridLayout")
  500. local Hand = Instance.new("TextButton")
  501. local SexDoll = Instance.new("TextButton")
  502. local Naruto = Instance.new("TextButton")
  503. local StrongStand = Instance.new("TextButton")
  504. local NPC = Instance.new("TextButton")
  505. local PP = Instance.new("TextButton")
  506. local Plane = Instance.new("TextButton")
  507. local Bike = Instance.new("TextButton")
  508. local _911Plane = Instance.new("TextButton")
  509. local _911 = Instance.new("TextButton")
  510. local Car = Instance.new("TextButton")
  511. local Shidashian = Instance.new("TextButton")
  512. local Hoverboard = Instance.new("TextButton")
  513. local Trashcan = Instance.new("TextButton")
  514. local Fairy = Instance.new("TextButton")
  515. local NoobDance = Instance.new("TextButton")
  516. local Knight = Instance.new("TextButton")
  517. local credits = Instance.new("TextButton")
  518. local scripts = Instance.new("TextButton")
  519. local updates = Instance.new("TextButton")
  520. local Welcome = Instance.new("TextLabel")
  521. local Hub = Instance.new("Frame")
  522. local TextLabel_10 = Instance.new("TextLabel")
  523. local TextLabel_11 = Instance.new("TextLabel")
  524.  
  525. --Properties:
  526.  
  527. ScreenGui.Parent = game.CoreGui
  528. ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  529.  
  530.     loadstring(game:HttpGet("https://pastebin.com/raw/tUUGAeaH", true))()
  531.  
  532. spoof(game.Players.LocalPlayer, "MaximumSimulationRadius", 1000)
  533. spoof(game.Players.LocalPlayer, "SimulationRadius", 1000)
  534. sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.huge)
  535. sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",1.0000000331814e+32)
  536.  
  537. local NetworkAccess = coroutine.create(function()
  538.     settings().Physics.AllowSleep = false
  539.     game:GetService("RunService").RenderStepped:Wait()
  540. end)
  541. spawn(function()
  542.     while true do
  543.         game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
  544.         game:GetService("RunService").Heartbeat:wait()
  545.     end
  546. end)
  547.  
  548. Main.Name = "Main"
  549. Main.Parent = ScreenGui
  550. Main.AnchorPoint = Vector2.new(1, 1)
  551. Main.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  552. Main.BorderColor3 = Color3.fromRGB(255, 163, 26)
  553. Main.Position = UDim2.new(1, 0, 1, 0)
  554. Main.Size = UDim2.new(0, 325, 0, 223)
  555.  
  556. Credits.Name = "Credits"
  557. Credits.Parent = Main
  558. Credits.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  559. Credits.BorderSizePixel = 0
  560. Credits.Position = UDim2.new(0.31099999, 0, 0.157000005, 0)
  561. Credits.Size = UDim2.new(0, 216, 0, 181)
  562. Credits.Visible = false
  563.  
  564. TextLabel.Parent = Credits
  565. TextLabel.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  566. TextLabel.BorderColor3 = Color3.fromRGB(27, 42, 53)
  567. TextLabel.BorderSizePixel = 0
  568. TextLabel.Size = UDim2.new(0, 155, 0, 31)
  569. TextLabel.Font = Enum.Font.SourceSansBold
  570. TextLabel.Text = "soda jerk#0650"
  571. TextLabel.TextColor3 = Color3.fromRGB(255, 163, 26)
  572. TextLabel.TextScaled = true
  573. TextLabel.TextSize = 14.000
  574. TextLabel.TextWrapped = true
  575.  
  576. TextLabel_2.Parent = Credits
  577. TextLabel_2.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  578. TextLabel_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
  579. TextLabel_2.BorderSizePixel = 0
  580. TextLabel_2.Position = UDim2.new(0, 0, 0.171270713, 0)
  581. TextLabel_2.Size = UDim2.new(0, 216, 0, 31)
  582. TextLabel_2.Font = Enum.Font.SourceSansBold
  583. TextLabel_2.Text = "*UI and scripts"
  584. TextLabel_2.TextColor3 = Color3.fromRGB(255, 163, 26)
  585. TextLabel_2.TextScaled = true
  586. TextLabel_2.TextSize = 14.000
  587. TextLabel_2.TextWrapped = true
  588.  
  589. TextLabel_3.Parent = Credits
  590. TextLabel_3.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  591. TextLabel_3.BorderColor3 = Color3.fromRGB(27, 42, 53)
  592. TextLabel_3.BorderSizePixel = 0
  593. TextLabel_3.Position = UDim2.new(-0.00925925933, 0, 0.364640892, 0)
  594. TextLabel_3.Size = UDim2.new(0, 202, 0, 31)
  595. TextLabel_3.Font = Enum.Font.SourceSansBold
  596. TextLabel_3.Text = "LeitungBambus#1933"
  597. TextLabel_3.TextColor3 = Color3.fromRGB(255, 163, 26)
  598. TextLabel_3.TextScaled = true
  599. TextLabel_3.TextSize = 14.000
  600. TextLabel_3.TextWrapped = true
  601.  
  602. TextLabel_4.Parent = Credits
  603. TextLabel_4.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  604. TextLabel_4.BorderColor3 = Color3.fromRGB(27, 42, 53)
  605. TextLabel_4.BorderSizePixel = 0
  606. TextLabel_4.Position = UDim2.new(-0.00925925933, 0, 0.53591162, 0)
  607. TextLabel_4.Size = UDim2.new(0, 157, 0, 31)
  608. TextLabel_4.Font = Enum.Font.SourceSansBold
  609. TextLabel_4.Text = "*Scripts"
  610. TextLabel_4.TextColor3 = Color3.fromRGB(255, 163, 26)
  611. TextLabel_4.TextScaled = true
  612. TextLabel_4.TextSize = 14.000
  613. TextLabel_4.TextWrapped = true
  614.  
  615. Updates.Name = "Updates"
  616. Updates.Parent = Main
  617. Updates.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  618. Updates.BorderSizePixel = 0
  619. Updates.Position = UDim2.new(0.31099999, 0, 0.157000005, 0)
  620. Updates.Size = UDim2.new(0, 216, 0, 181)
  621.  
  622. TextLabel_5.Parent = Updates
  623. TextLabel_5.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  624. TextLabel_5.BorderColor3 = Color3.fromRGB(27, 42, 53)
  625. TextLabel_5.BorderSizePixel = 0
  626. TextLabel_5.Position = UDim2.new(-0.115740731, 0, 0, 0)
  627. TextLabel_5.Size = UDim2.new(0, 155, 0, 31)
  628. TextLabel_5.Font = Enum.Font.SourceSansBold
  629. TextLabel_5.Text = "8/26/2020"
  630. TextLabel_5.TextColor3 = Color3.fromRGB(255, 163, 26)
  631. TextLabel_5.TextScaled = true
  632. TextLabel_5.TextSize = 14.000
  633. TextLabel_5.TextWrapped = true
  634.  
  635. TextLabel_6.Parent = Updates
  636. TextLabel_6.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  637. TextLabel_6.BorderColor3 = Color3.fromRGB(27, 42, 53)
  638. TextLabel_6.BorderSizePixel = 0
  639. TextLabel_6.Position = UDim2.new(-0.00087723881, 0, 0.171270713, 0)
  640. TextLabel_6.Size = UDim2.new(0, 131, 0, 31)
  641. TextLabel_6.Font = Enum.Font.SourceSansBold
  642. TextLabel_6.Text = "*4 NEW Scripts"
  643. TextLabel_6.TextColor3 = Color3.fromRGB(255, 163, 26)
  644. TextLabel_6.TextScaled = true
  645. TextLabel_6.TextSize = 14.000
  646. TextLabel_6.TextWrapped = true
  647.  
  648. TextLabel_7.Parent = Updates
  649. TextLabel_7.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  650. TextLabel_7.BorderColor3 = Color3.fromRGB(27, 42, 53)
  651. TextLabel_7.BorderSizePixel = 0
  652. TextLabel_7.Position = UDim2.new(-0.0740740746, 0, 0.828729272, 0)
  653. TextLabel_7.Size = UDim2.new(0, 223, 0, 31)
  654. TextLabel_7.Font = Enum.Font.SourceSansBold
  655. TextLabel_7.Text = "*LeftAlt to open/close UI"
  656. TextLabel_7.TextColor3 = Color3.fromRGB(255, 163, 26)
  657. TextLabel_7.TextScaled = true
  658. TextLabel_7.TextSize = 14.000
  659. TextLabel_7.TextWrapped = true
  660.  
  661. TextLabel_8.Parent = Updates
  662. TextLabel_8.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  663. TextLabel_8.BorderColor3 = Color3.fromRGB(27, 42, 53)
  664. TextLabel_8.BorderSizePixel = 0
  665. TextLabel_8.Position = UDim2.new(0.0593080893, 0, 0.502762437, 0)
  666. TextLabel_8.Size = UDim2.new(0, 190, 0, 32)
  667. TextLabel_8.Font = Enum.Font.SourceSansBold
  668. TextLabel_8.Text = "*Removed Bakon stand"
  669. TextLabel_8.TextColor3 = Color3.fromRGB(255, 163, 26)
  670. TextLabel_8.TextScaled = true
  671. TextLabel_8.TextSize = 14.000
  672. TextLabel_8.TextWrapped = true
  673.  
  674. TextLabel_9.Parent = Updates
  675. TextLabel_9.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  676. TextLabel_9.BorderColor3 = Color3.fromRGB(27, 42, 53)
  677. TextLabel_9.BorderSizePixel = 0
  678. TextLabel_9.Position = UDim2.new(0.00375253335, 0, 0.331491709, 0)
  679. TextLabel_9.Size = UDim2.new(0, 207, 0, 31)
  680. TextLabel_9.Font = Enum.Font.SourceSansBold
  681. TextLabel_9.Text = "*Updated Hand and Bike"
  682. TextLabel_9.TextColor3 = Color3.fromRGB(255, 163, 26)
  683. TextLabel_9.TextScaled = true
  684. TextLabel_9.TextSize = 14.000
  685. TextLabel_9.TextWrapped = true
  686.  
  687. Scripts.Name = "Scripts"
  688. Scripts.Parent = Main
  689. Scripts.Active = true
  690. Scripts.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  691. Scripts.BorderColor3 = Color3.fromRGB(27, 27, 27)
  692. Scripts.BorderSizePixel = 0
  693. Scripts.Position = UDim2.new(0.31076926, 0, 0.156950712, 0)
  694. Scripts.Size = UDim2.new(0, 216, 0, 181)
  695. Scripts.Visible = false
  696. Scripts.CanvasSize = UDim2.new(0, 0, 3, 0)
  697. Scripts.ScrollBarThickness = 5
  698.  
  699. UIGridLayout.Parent = Scripts
  700. UIGridLayout.SortOrder = Enum.SortOrder.LayoutOrder
  701. UIGridLayout.CellSize = UDim2.new(0, 100, 0, 32)
  702.  
  703. Hand.Name = "Hand"
  704. Hand.Parent = Scripts
  705. Hand.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  706. Hand.BorderColor3 = Color3.fromRGB(27, 42, 53)
  707. Hand.BorderSizePixel = 0
  708. Hand.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  709. Hand.Size = UDim2.new(0, 85, 0, 32)
  710. Hand.Font = Enum.Font.SourceSansItalic
  711. Hand.Text = "Hand"
  712. Hand.TextColor3 = Color3.fromRGB(0, 0, 0)
  713. Hand.TextSize = 30.000
  714. Hand.TextWrapped = true
  715. Hand.MouseButton1Down:connect(function()
  716. local toggle
  717. SetHats("Hand")
  718. local unanchoredparts = {}
  719. local movers = {}
  720.  local tog = true
  721.  local move = false
  722. local Player = game:GetService("Players").LocalPlayer
  723. local Character = Player.Character
  724. local mov = {};
  725. local mov2 = {};
  726.  
  727. local Hats = {palm   = Character:WaitForChild("Nagamaki"),
  728.              point1   = Character:WaitForChild("Robloxclassicred"),
  729.              point2   = Character:WaitForChild("Pal Hair"),
  730.              middle1   = Character:WaitForChild("Pink Hair"),
  731.              middle2   = Character:WaitForChild("Hat1"),
  732.              ring1   = Character:WaitForChild("Kate Hair"),
  733.              ring2   = Character:WaitForChild("LavanderHair"),
  734.              pinki1   = Character:WaitForChild("Bedhead"),
  735.              pinki2   = Character:WaitForChild("BlockheadBaseballCap"),
  736.              thumb   = Character:WaitForChild("MessyHair"),
  737. }
  738.  
  739. for i,v in next, Hats do
  740. v.Handle.AccessoryWeld:Remove()
  741. for _,mesh in next, v:GetDescendants() do
  742. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  743. mesh:Remove()
  744. end
  745. end
  746. end
  747.  
  748. function ftp(str)
  749.     local pt = {};
  750.     if str ~= 'me' and str ~= 'random' then
  751.         for i, v in pairs(game.Players:GetPlayers()) do
  752.             if v.Name:lower():find(str:lower()) then
  753.                 table.insert(pt, v);
  754.             end
  755.         end
  756.     elseif str == 'me' then
  757.         table.insert(pt, plr);
  758.     elseif str == 'random' then
  759.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  760.     end
  761.     return pt;
  762. end
  763.  
  764. local function align(i,v)
  765. local att0 = Instance.new("Attachment", i)
  766. att0.Position = Vector3.new(0,0,0)
  767. local att1 = Instance.new("Attachment", v)
  768. att1.Position = Vector3.new(0,0,0)
  769. local AP = Instance.new("AlignPosition", i)
  770. AP.Attachment0 = att0
  771. AP.Attachment1 = att1
  772. AP.RigidityEnabled = false
  773. AP.ReactionForceEnabled = false
  774. AP.ApplyAtCenterOfMass = true
  775. AP.MaxForce = 9999999
  776. AP.MaxVelocity = math.huge
  777. AP.Responsiveness = 65
  778. local AO = Instance.new("AlignOrientation", i)
  779. AO.Attachment0 = att0
  780. AO.Attachment1 = att1
  781. AO.ReactionTorqueEnabled = false
  782. AO.PrimaryAxisOnly = false
  783. AO.MaxTorque = 9999999
  784. AO.MaxAngularVelocity = math.huge
  785. AO.Responsiveness = 50
  786. end
  787.  
  788. align(Hats.palm.Handle, Character["HumanoidRootPart"])
  789. align(Hats.point1.Handle, Character["HumanoidRootPart"])
  790. align(Hats.point2.Handle, Character["HumanoidRootPart"])
  791. align(Hats.middle1.Handle, Character["HumanoidRootPart"])
  792. align(Hats.middle2.Handle, Character["HumanoidRootPart"])
  793. align(Hats.ring1.Handle, Character["HumanoidRootPart"])
  794. align(Hats.ring2.Handle, Character["HumanoidRootPart"])
  795. align(Hats.pinki1.Handle, Character["HumanoidRootPart"])
  796. align(Hats.pinki2.Handle, Character["HumanoidRootPart"])
  797. align(Hats.thumb.Handle, Character["HumanoidRootPart"])
  798.  
  799. Hats.palm.Handle.Attachment.Rotation = Vector3.new(50,0,0)
  800. Hats.point1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  801. Hats.point2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  802. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  803. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  804. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  805. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  806. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  807. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  808. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  809.  
  810. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment1"
  811. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment2"
  812. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment3"
  813. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment4"
  814. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment5"
  815. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment6"
  816. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment7"
  817. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment8"
  818. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment9"
  819. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment10"
  820.  
  821. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,5)
  822. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,6.2,3.12)
  823. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,6.4,1.4)
  824. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,6.2,3.12)
  825. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,6.4,1.4)
  826. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,6.2,3.12)
  827. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,6.4,1.4)
  828. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6.2,3.12)
  829. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,1.4)
  830. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.5,4.7)
  831.  
  832.  
  833. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  834.  if KeyPressed == "z" then
  835.      if toggle == false then
  836.  
  837.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-5,3,0)
  838.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-7,4,1)
  839.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-7,3.5,2)
  840.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5.7,4,1)
  841.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-5.7,3.5,2)
  842.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-4.4,5.5,0)
  843.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-4.4,6.8,0)
  844.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-3,4,1)
  845.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-3,3.5,2)
  846.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-2.1,2.6,0)
  847.  
  848.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  849.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  850.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  851.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  852.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  853.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  854.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  855.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  856.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  857.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-40)
  858.  
  859.            toggle = true
  860.  else
  861.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-5,3,0)
  862.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-7,4,1)
  863.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-7,3.5,2)
  864.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5.7,4,1)
  865.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-5.7,3.5,2)
  866.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-4.4,5.2,0)
  867.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-5.06,7,0)
  868.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-2.9,5.3,0)
  869.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2.6,7,0)
  870.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-3.23,2,1)
  871.            
  872.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  873.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  874.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  875.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  876.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  877.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  878.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  879.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,10)
  880.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,10)
  881.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,200,0)
  882.  
  883.             toggle = false
  884.         end
  885.     end
  886. end)
  887.  
  888. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  889.  if KeyPressed == "q" then
  890.      if toggle == false then
  891.          
  892.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,5)
  893.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,6.2,3.12)
  894.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,6.4,1.4)
  895.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,6.2,3.12)
  896.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,6.4,1.4)
  897.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,6.2,3.12)
  898.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,6.4,1.4)
  899.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6.2,3.12)
  900.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,1.4)
  901.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.5,4.7)
  902.  
  903.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(50,0,0)
  904.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  905.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  906.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  907.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  908.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  909.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  910.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  911.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  912.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  913.  
  914.            toggle = true
  915.  else
  916.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,3.6,0)
  917.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,4.6,-1)
  918.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,4.1,-2)
  919.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.7,4.6,-1)
  920.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.7,4.1,-2)
  921.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.6,4.6,-1)
  922.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.6,4.1,-2)
  923.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6,0)
  924.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,0)
  925.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3.3,2.6,0)
  926.            
  927.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  928.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  929.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  930.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  931.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  932.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  933.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  934.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  935.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  936.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  937.  
  938.             toggle = false
  939.         end
  940.     end
  941. end)
  942.  
  943. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  944.  if KeyPressed == "x" then
  945.      if toggle == false then
  946.          
  947.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
  948.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(2,4,-1)
  949.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,4,-1)
  950.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-2,7.5,-0.38)
  951.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2,6.3,-0.15)
  952.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0,7.5,-1.03)
  953.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,6.1,-0.38)
  954.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,4.5,-2)
  955.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,5,-1)
  956.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2,3,-1)
  957.  
  958.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  959.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  960.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  961.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
  962.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
  963.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
  964.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
  965.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  966.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  967.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  968.  
  969.            toggle = true
  970.  else
  971.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
  972.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(6,4,-1)
  973.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(5,4,-1)
  974.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-2,7.5,-0.38)
  975.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2,6.3,-0.15)
  976.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0,7.5,-1.03)
  977.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,6.1,-0.38)
  978.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,4.5,-2)
  979.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,5,-1)
  980.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2,3,-1)
  981.            
  982.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  983.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  984.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  985.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
  986.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
  987.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
  988.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
  989.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  990.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  991.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  992.  
  993.             toggle = false
  994.         end
  995.     end
  996. end)
  997.  
  998. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  999.  if KeyPressed == "e" then
  1000.      if toggle == false then
  1001.  
  1002.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
  1003.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-3.5,7,0)
  1004.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-3,5,0)
  1005.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-3,6,0)
  1006.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,6,0)
  1007.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(3.5,7,0)
  1008.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(3,5,0)
  1009.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(3,6,0)
  1010.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,6,0)
  1011.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-20,0)
  1012.  
  1013.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1014.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1015.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  1016.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  1017.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  1018.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1019.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  1020.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  1021.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  1022.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1023.  
  1024.            toggle = true
  1025.  else
  1026.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
  1027.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-5.5,7,0)
  1028.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-5,5,0)
  1029.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5,6,0)
  1030.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-3,6,0)
  1031.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(5.5,7,0)
  1032.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(5,5,0)
  1033.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(5,6,0)
  1034.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(3,6,0)
  1035.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-20,0)
  1036.            
  1037.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1038.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1039.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  1040.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  1041.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  1042.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1043.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  1044.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  1045.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  1046.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1047.  
  1048.             toggle = false
  1049.         end
  1050.     end
  1051. end)
  1052.  
  1053. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1054.  if KeyPressed == "c" then
  1055.      if toggle == false then
  1056.          
  1057.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,3)
  1058.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.05,8,3)
  1059.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.64,9.1,3)
  1060.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.1,7,3)
  1061.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(0.77,8.6,3)
  1062.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1.5,7,3)
  1063.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1.9,8,3)
  1064.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.7,6.4,3)
  1065.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(3.22,7.5,3)
  1066.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.6,3.4,3)
  1067.  
  1068.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,20)
  1069.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,20)
  1070.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,0,20)
  1071.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,23)
  1072.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,23)
  1073.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,22)
  1074.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,22)
  1075.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,25)
  1076.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,25)
  1077.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-10)
  1078.  
  1079.            toggle = true
  1080.  else
  1081.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,3)
  1082.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.05,7,3)
  1083.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.19,8.4,3)
  1084.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.65,7,3)
  1085.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.7,8.5,3)
  1086.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.65,7,3)
  1087.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,8.5,3)
  1088.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.1,7,3)
  1089.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2.22,8.4,3)
  1090.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.4,3)
  1091.            
  1092.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1093.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  1094.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  1095.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
  1096.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
  1097.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,2)
  1098.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,2)
  1099.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1100.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1101.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-30)
  1102.  
  1103.             toggle = false
  1104.         end
  1105.     end
  1106. end)
  1107.  
  1108. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1109.  if KeyPressed == "v" then
  1110.      if toggle == false then
  1111.  
  1112.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-2,-7)
  1113.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-1.4,-1.5)
  1114.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,-1.4,-3.5)
  1115.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,0,-5)
  1116.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,-1,-5)
  1117.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.5,0,-7)
  1118.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1,-1,-7)
  1119.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.5,0,-9)
  1120.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1,-1,-9)
  1121.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1,-1,-8.6)
  1122.  
  1123.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,90,0)
  1124.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,90)
  1125.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,90)
  1126.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  1127.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1128.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  1129.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1130.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  1131.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1132.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,50,40)
  1133.  
  1134.            toggle = true
  1135.  else
  1136.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-2,-3)
  1137.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-1.4,-1.5)
  1138.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,-1.4,-3.5)
  1139.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,0,-1)
  1140.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,-1,-1)
  1141.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.5,0,-3)
  1142.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1,-1,-3)
  1143.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.5,0,-5)
  1144.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1,-1,-5)
  1145.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1,-1,-4.6)
  1146.            
  1147.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,90,0)
  1148.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,90)
  1149.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,90)
  1150.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  1151.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1152.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  1153.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1154.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  1155.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1156.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,50,40)
  1157.  
  1158.             toggle = false
  1159.         end
  1160.     end
  1161. end)
  1162.  
  1163. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1164.  if KeyPressed == "f" then
  1165.      if toggle == false then
  1166.  
  1167.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-0.424, -1.207, -1.814)
  1168.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(1.477, 1.894, -1.814)
  1169.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.291, 1.394, -1.814)
  1170.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-3.299, 1.677, -1.814)
  1171.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1.197, -0.244, -0.921)
  1172.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.72, -0.377, 0.165)
  1173.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1.546, -1.488, -0.921)
  1174.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-1.068, -1.616, 0.165)
  1175.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1.931, -2.86, -0.921)
  1176.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1.612, -2.95, 0.165)
  1177.  
  1178.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, -74.33)
  1179.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(74.33, -90, 180)
  1180.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  1181.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  1182.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
  1183.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  1184.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
  1185.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  1186.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
  1187.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  1188.  
  1189.            toggle = true
  1190.  else
  1191.            
  1192.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
  1193.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.3, 7, 0)
  1194.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.3, 7, 0)
  1195.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0, 3.3, 0)
  1196.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1, 3.3, 0)
  1197.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1, 3.3, 0)
  1198.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3, 3.3, 0)
  1199.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(3, 3.3, 0)
  1200.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0, -15, 0)
  1201.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0, -15, 0)
  1202.            
  1203.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1204.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  1205.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  1206.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1207.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1208.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1209.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1210.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1211.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1212.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1213.  
  1214.             toggle = false
  1215.         end
  1216.     end
  1217. end)
  1218.  
  1219. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1220.  if KeyPressed == "r" then
  1221.      if toggle == false then
  1222.          
  1223.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  1224.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.7,6,0)
  1225.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.7,6,0)
  1226.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1.8,2.76,0)
  1227.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(3.33,2.05,0)
  1228.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-1.8,2.76,0)
  1229.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3.33,2.05,0)
  1230.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,3,0)
  1231.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3,0)
  1232.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-15,0)
  1233.  
  1234.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1235.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1236.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1237.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(15,90,0)
  1238.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(35,90,0)
  1239.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-15,90,0)
  1240.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-35,90,0)
  1241.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  1242.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  1243.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1244.  
  1245.            toggle = true
  1246.  else
  1247.            
  1248.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  1249.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.7,6,0)
  1250.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.7,6,0)
  1251.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1.8,3.23,0)
  1252.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(3.33,3.94,0)
  1253.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-1.8,3.23,0)
  1254.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3.33,3.94,0)
  1255.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,3,0)
  1256.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3,0)
  1257.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-15,0)
  1258.  
  1259.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1260.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1261.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1262.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-15,90,0)
  1263.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-35,90,0)
  1264.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(15,90,0)
  1265.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(35,90,0)
  1266.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  1267.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  1268.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1269.  
  1270.             toggle = false
  1271.         end
  1272.     end
  1273. end)
  1274.  
  1275. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1276.  if KeyPressed == "g" then
  1277.      if toggle == false then
  1278.  
  1279.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  1280.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,5,0)
  1281.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,6,0)
  1282.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.8,-15,0)
  1283.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,4.5,0)
  1284.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1,4.5,0)
  1285.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,8,0)
  1286.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-15,0)
  1287.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3.6,0)
  1288.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,8,0)
  1289.  
  1290.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1291.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  1292.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  1293.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  1294.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,180)
  1295.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,180)
  1296.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  1297.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  1298.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  1299.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  1300.  
  1301.            toggle = true
  1302.  else
  1303.            
  1304.                              Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  1305.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,5,0)
  1306.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,6,0)
  1307.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.8,-15,0)
  1308.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,7,0)
  1309.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1,7,0)
  1310.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,8,0)
  1311.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-15,0)
  1312.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3.6,0)
  1313.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,8,0)
  1314.  
  1315.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1316.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  1317.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  1318.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  1319.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,180)
  1320.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,180)
  1321.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  1322.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  1323.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  1324.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  1325.  
  1326.             toggle = false
  1327.         end
  1328.     end
  1329. end)
  1330.  
  1331. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1332.  if KeyPressed == "y" then
  1333.      if toggle == false then
  1334.  
  1335.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,0)
  1336.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,5.5,-1)
  1337.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(2,4,-1)
  1338.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,5.5,-1)
  1339.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,5,-0.5)
  1340.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,5.5,-1)
  1341.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,5,-0.5)
  1342.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,5.5,-1)
  1343.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2,5,-0.5)
  1344.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,6.7,0.5)
  1345.  
  1346.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1347.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  1348.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  1349.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  1350.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
  1351.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  1352.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
  1353.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  1354.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
  1355.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,30,0)
  1356.  
  1357.            toggle = true
  1358.  else
  1359.  
  1360.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,5)
  1361.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,5,4)
  1362.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(2,5,2)
  1363.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,5,4)
  1364.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,4.5,3)
  1365.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,5,4)
  1366.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,4.5,3)
  1367.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,5,4)
  1368.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2,4.5,3)
  1369.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,3.5,4.7)
  1370.  
  1371.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,0,0)
  1372.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1373.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1374.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1375.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1376.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1377.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1378.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1379.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1380.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  1381.  
  1382.             toggle = false
  1383.         end
  1384.     end
  1385. end)
  1386.  
  1387. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1388.  if KeyPressed == "t" then
  1389.      if toggle == false then
  1390.          
  1391.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,0.5,-5)
  1392.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,-0.5,-6)
  1393.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,-1.5,-5.5)
  1394.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,-0.5,-6)
  1395.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.5,-1.5,-5.5)
  1396.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.8,-0.5,-6)
  1397.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.791,-1.5,-5.5)
  1398.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,-0.5,-6)
  1399.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,-1.5,-5.5)
  1400.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.684,-0.704,-4.323)
  1401.  
  1402.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  1403.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1404.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1405.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1406.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1407.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1408.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1409.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1410.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1411.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-57.51,-47.54,-138.88)
  1412.  
  1413.            toggle = true
  1414.  else
  1415.            
  1416.                              Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,0.5,-3)
  1417.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,-0.5,-4)
  1418.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,-1.5,-3.5)
  1419.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,-0.5,-4)
  1420.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.5,-1.5,-3.5)
  1421.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.8,-0.5,-4)
  1422.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.791,-1.5,-3.5)
  1423.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,-0.5,-4)
  1424.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,-1.5,-3.5)
  1425.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.684,-0.704,-2.323)
  1426.  
  1427.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  1428.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1429.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1430.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1431.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1432.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1433.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1434.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1435.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1436.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-57.51,-47.54,-138.88)
  1437.  
  1438.             toggle = false
  1439.         end
  1440.     end
  1441. end)
  1442.  
  1443. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1444.  if KeyPressed == "b" then
  1445.      if toggle == false then
  1446.          
  1447.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,1)
  1448.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.5,9,-1)
  1449.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,6.35,-0.5)
  1450.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.5,6.35,-1)
  1451.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1,9,-0.5)
  1452.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.5,5,-1)
  1453.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1,5,-0.5)
  1454.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0.5,7.7,-1)
  1455.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,7.7,-0.5)
  1456.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1,10,1)
  1457.  
  1458.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
  1459.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1460.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1461.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1462.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1463.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1464.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1465.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1466.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1467.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1468.  
  1469.            toggle = true
  1470.  else
  1471.            
  1472.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,1)
  1473.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.5,9,-1)
  1474.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,6.35,-0.5)
  1475.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.5,6.35,-1)
  1476.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1,9,-0.5)
  1477.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.5,5,-1)
  1478.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1,5,-0.5)
  1479.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0.5,7.7,-1)
  1480.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,7.7,-0.5)
  1481.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1,4,1)
  1482.  
  1483.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
  1484.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1485.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1486.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1487.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1488.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1489.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1490.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1491.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1492.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1493.  
  1494.             toggle = false
  1495.         end
  1496.     end
  1497. end)
  1498.  
  1499. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1500.  if KeyPressed == "h" then
  1501.      if toggle == false then
  1502.          
  1503.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(3, 5, 0)
  1504.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.996, 6.25, -2.165)
  1505.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0.996, 7.103, -3.894)
  1506.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(2.352, 6.25, -2.165)
  1507.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(2.354, 7.103, -3.894)
  1508.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(3.687, 6.25, -2.165)
  1509.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(3.685, 7.103, -3.894)
  1510.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(4.998, 6.25, -2.165)
  1511.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(5.001, 7.103, -3.894)
  1512.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0.322, 4.332, -0.369)
  1513.  
  1514.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(-60, 0, -180)
  1515.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(30, 0, -180)
  1516.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
  1517.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
  1518.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
  1519.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
  1520.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
  1521.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
  1522.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
  1523.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-2.46, 18.96, 155.99)
  1524.  
  1525.            toggle = true
  1526.  else
  1527.            
  1528.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  1529.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-0,5.028,0)
  1530.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-1.498,4.53,0)
  1531.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.99,8.028,-0)
  1532.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1.981,5.045,0)
  1533.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.011,8.011,-0)
  1534.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1.496, 6.533, -0)
  1535.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.491, 8.499, 0)
  1536.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1.49, 6.527, 0)
  1537.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0.335, 6.536, -0)
  1538.  
  1539.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
  1540.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-89.76,0,-180)
  1541.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  1542.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-89.76,-0.03,-179.97)
  1543.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(89.84,180,180)
  1544.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-89.82,180,-180)
  1545.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1546.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1547.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1548.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1549.  
  1550.             toggle = false
  1551.         end
  1552.     end
  1553. end)
  1554.  
  1555. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1556.  if KeyPressed == "j" then
  1557.      if toggle == false then
  1558.          
  1559.                Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-0, 4, -0)
  1560.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.078, 6.135, 0)
  1561.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.212, 7.623, -0)
  1562.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.806, 5, -1.5)
  1563.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.807, 4, -2)
  1564.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.666, 5, -1.5)
  1565.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.667, 4, -2)
  1566.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.046, 6.078, -0)
  1567.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2.189, 7.566, 0)
  1568.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3, 3.429, -0.278)
  1569.  
  1570.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  1571.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-84.49, -90, 0)
  1572.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(-84.48, -90, 0)
  1573.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 0, 90)
  1574.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  1575.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0, 0, 90)
  1576.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  1577.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(84.48, -90, 0)
  1578.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(84.48, -90, 0)
  1579.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(13.42, -74.41, 149.27)
  1580.  
  1581.            toggle = true
  1582.  else
  1583.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
  1584.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.003, 6.416, -0.098)
  1585.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.003, 8.404, -0.242)
  1586.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.376, 6.204, -0.423)
  1587.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.376, 8.013, -1.255)
  1588.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.891, 5.872, -0.56)
  1589.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.891, 7.315, -1.926)
  1590.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.993, 4.997, -1.325)
  1591.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1.993, 4.497, -2.07)
  1592.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1.993, 3.001, -0.992)
  1593.  
  1594.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1595.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-85.87, 0, 0)
  1596.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(-85.87, 0, 0)
  1597.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-65.3, 0, 0)
  1598.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-65.3, 0, 0)
  1599.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-46.55, 0, 0)
  1600.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-46.55, 0, 0)
  1601.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 0, 180)
  1602.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  1603.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 0, -180)
  1604.  
  1605.             toggle = false
  1606.         end
  1607.     end
  1608. end)
  1609.  
  1610. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1611.  if KeyPressed == "u" then
  1612.      if toggle == false then
  1613.          
  1614.                Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
  1615.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-0.025, -1.098, -1.443)
  1616.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.025, -1.098, -3.377)
  1617.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.025, -1.098, -5.304)
  1618.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.025, -1.098, -7.241)
  1619.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.025, -1.098, -9.129)
  1620.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-0.025, -1.098, -11.015)
  1621.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.025, -1.098, -12.95)
  1622.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-0.025, -1.098, -14.875)
  1623.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0, -1.381, -0.295)
  1624.  
  1625.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, 0)
  1626.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1627.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1628.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1629.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1630.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1631.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1632.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1633.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1634.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1635.  
  1636.            toggle = true
  1637.  else
  1638.  
  1639.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
  1640.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.945, 8.181, -0)
  1641.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.41, 7.539, 0)
  1642.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.261, 6, 0)
  1643.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1.261, 6, 0)
  1644.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.8, 4, 0)
  1645.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.8, 4, 0)
  1646.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.14, 3.53, 0)
  1647.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2.14, 3.53, 0)
  1648.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1.231, 8.362, 0)
  1649.  
  1650.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, 0)
  1651.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-45, 90, 0)
  1652.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(45, 90, 0)
  1653.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  1654.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  1655.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-15, 90, 0)
  1656.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(15, 90, 0)
  1657.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(25, 90, 0)
  1658.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(-25, 90, 0)
  1659.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(45, 90, 0)
  1660.  
  1661.             toggle = false
  1662.         end
  1663.     end
  1664. end)
  1665. end)
  1666.  
  1667. SexDoll.Name = "SexDoll"
  1668. SexDoll.Parent = Scripts
  1669. SexDoll.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  1670. SexDoll.BorderColor3 = Color3.fromRGB(27, 42, 53)
  1671. SexDoll.BorderSizePixel = 0
  1672. SexDoll.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  1673. SexDoll.Size = UDim2.new(0, 85, 0, 32)
  1674. SexDoll.Font = Enum.Font.SourceSansItalic
  1675. SexDoll.Text = "Sex Doll"
  1676. SexDoll.TextColor3 = Color3.fromRGB(0, 0, 0)
  1677. SexDoll.TextSize = 30.000
  1678. SexDoll.TextWrapped = true
  1679. SexDoll.MouseButton1Down:connect(function()
  1680. local toggle
  1681.     SetHats("Sex Doll")
  1682.     for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  1683. if v:IsA("Accessory") then
  1684. print(v)
  1685. end
  1686. end
  1687.  
  1688. local unanchoredparts = {}
  1689. local movers = {}
  1690.  local tog = true
  1691.  local move = false
  1692. local Player = game:GetService("Players").LocalPlayer
  1693. local Character = Player.Character
  1694. local mov = {};
  1695. local mov2 = {};
  1696.  
  1697. local Head = "EmotimaskRelax" --press f9 and find the hat that looks like a heads name and put it here
  1698. local x = -4   --Edit Position for head n +left and -Right
  1699. local y = 0.2   --Edit Position for head up and down
  1700. local z = 0 --Edit Position for head x3
  1701.  
  1702. local Hats = {rightarm = Character:WaitForChild("Hat1"),
  1703.              leftarm  = Character:WaitForChild("Pal Hair"),
  1704.              rightleg = Character:WaitForChild("LavanderHair"),
  1705.              leftleg  = Character:WaitForChild("Pink Hair"),
  1706.               torso1   = Character:WaitForChild("LongHairHeadBand Black"),
  1707.               but1   = Character:WaitForChild("InternationalFedora"),
  1708.              but2   = Character:WaitForChild("MeshPartAccessory"),
  1709.               bob1   = Character:WaitForChild("MarsPet"),
  1710.              bob2   = Character:WaitForChild("Uranus"),
  1711.  
  1712. }
  1713.  
  1714. for i,v in next, Hats do
  1715. v.Handle.AccessoryWeld:Remove()
  1716. for _,mesh in next, v:GetDescendants() do
  1717. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  1718. mesh:Remove()
  1719. end
  1720. end
  1721. end
  1722. local Network = coroutine.create(function()
  1723. while true do
  1724. game:GetService("RunService").Heartbeat:Wait()
  1725. settings().Physics.AllowSleep = false
  1726. sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  1727. sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  1728. end
  1729. end)
  1730. coroutine.resume(Network)
  1731.  
  1732. function ftp(str)
  1733.     local pt = {};
  1734.     if str ~= 'me' and str ~= 'random' then
  1735.         for i, v in pairs(game.Players:GetPlayers()) do
  1736.             if v.Name:lower():find(str:lower()) then
  1737.                 table.insert(pt, v);
  1738.             end
  1739.         end
  1740.     elseif str == 'me' then
  1741.         table.insert(pt, plr);
  1742.     elseif str == 'random' then
  1743.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  1744.     end
  1745.     return pt;
  1746. end
  1747.  
  1748. local function align(i,v)
  1749. local att0 = Instance.new("Attachment", i)
  1750. att0.Position = Vector3.new(0,0,0)
  1751. local att1 = Instance.new("Attachment", v)
  1752. att1.Position = Vector3.new(0,0,0)
  1753. local AP = Instance.new("AlignPosition", i)
  1754. AP.Attachment0 = att0
  1755. AP.Attachment1 = att1
  1756. AP.RigidityEnabled = false
  1757. AP.ReactionForceEnabled = false
  1758. AP.ApplyAtCenterOfMass = true
  1759. AP.MaxForce = 9999999
  1760. AP.MaxVelocity = math.huge
  1761. AP.Responsiveness = 65
  1762. local AO = Instance.new("AlignOrientation", i)
  1763. AO.Attachment0 = att0
  1764. AO.Attachment1 = att1
  1765. AO.ReactionTorqueEnabled = true
  1766. AO.PrimaryAxisOnly = false
  1767. AO.MaxTorque = 9999999
  1768. AO.MaxAngularVelocity = math.huge
  1769. AO.Responsiveness = 50
  1770. end
  1771. align(Hats.torso1.Handle, Character["Torso"])
  1772. align(Hats.rightarm.Handle, Character["Torso"])
  1773. align(Hats.leftarm.Handle, Character["Torso"])
  1774. align(Hats.rightleg.Handle, Character["Torso"])
  1775. align(Hats.leftleg.Handle, Character["Torso"])
  1776. align(Hats.but1.Handle, Character["Torso"])
  1777. align(Hats.but2.Handle, Character["Torso"])
  1778. align(Hats.bob1.Handle, Character["Torso"])
  1779. align(Hats.bob2.Handle, Character["Torso"])
  1780. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1781. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,10)
  1782. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  1783. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1784. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  1785. Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
  1786. Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
  1787. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1788. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1789.  
  1790. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  1791. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  1792. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  1793. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  1794. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
  1795. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
  1796. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
  1797. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"
  1798. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment9"
  1799.  
  1800. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4,-0.1,0)
  1801. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-5.5,0.2,0)
  1802. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.3,0.2,0)
  1803. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-4.6,-2,0)
  1804. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-3.4,-2,0)
  1805. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-4.5,-1,0.5)
  1806. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-3.5,-1,0.5)
  1807. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-3.4,0.4,-0.5)
  1808. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-4.6,0.4,-0.5)
  1809.  
  1810. Character:WaitForChild(Head).Handle.AccessoryWeld:Remove()
  1811. local alignpos = Instance.new("AlignPosition", Character)
  1812. local alignorien = Instance.new("AlignOrientation", Character)
  1813. local att1 = Instance.new("Attachment", Character:WaitForChild(Head).Handle)
  1814. local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
  1815. alignpos.Attachment0 = att1
  1816. alignpos.Attachment1 = att2
  1817. alignpos.RigidityEnabled = false
  1818. alignpos.ReactionForceEnabled = false
  1819. alignpos.ApplyAtCenterOfMass = true
  1820. alignpos.MaxForce = 99999999
  1821. alignpos.MaxVelocity = math.huge
  1822. alignpos.Responsiveness = 65
  1823. alignorien.Attachment0 = att1
  1824. alignorien.Attachment1 = att2
  1825. alignorien.ReactionTorqueEnabled = true
  1826. alignorien.PrimaryAxisOnly = false
  1827. alignorien.MaxTorque = 99999999
  1828. alignorien.MaxAngularVelocity = math.huge
  1829. alignorien.Responsiveness = 50
  1830. att2.Position = Vector3.new(x,y,z)
  1831.  
  1832.  
  1833. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1834.  if KeyPressed == "z" then
  1835.      if toggle == false then
  1836.          
  1837.          Character.Humanoid.WalkSpeed = 16
  1838.          
  1839.          Character.Humanoid.Sit = false
  1840.          
  1841.          Character.Torso.Anchored = false
  1842.          
  1843.             Character.Humanoid.HipHeight = 0
  1844.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,4,0)
  1845.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1,2,0)
  1846.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1,2,0)
  1847.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.7,5.4,0)
  1848.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.7,5.4,0)
  1849.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.55,4.8,0.5)
  1850.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.55,4.8,0.5)
  1851.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0.55,3.7,-0.5)
  1852.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-0.55,3.7,-0.5)
  1853.  
  1854.                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1855.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  1856.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,20)
  1857.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,120)
  1858.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-120)
  1859.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(-10,0,-5)
  1860.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(-10,0,5)
  1861.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  1862.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  1863.  
  1864.                
  1865.                
  1866.                
  1867.                 att2.Position = Vector3.new(0,1.2,-0.7)
  1868.                 att2.Rotation = Vector3.new(55,0,180)
  1869.            toggle = true
  1870.  else
  1871.             Character.Humanoid.HipHeight = 0
  1872.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,2.5,1)
  1873.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.3,3.8,1)
  1874.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.3,3.8,1)
  1875.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1,1.5,0.5)
  1876.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1,1.5,0.5)
  1877.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.6,1.6,1.5)
  1878.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.6,1.6,1.5)
  1879.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0.55,3.1,0.5)
  1880.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-0.5,3.1,0.5)
  1881.            
  1882.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1883.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,145)
  1884.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-145)
  1885.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(0,-25,0)
  1886.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,25,0)
  1887.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
  1888.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
  1889.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1890.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1891.            
  1892.  
  1893.        
  1894.  
  1895.                
  1896.             att2.Position = Vector3.new(0,2.8,1)
  1897.             att2.Rotation = Vector3.new(0,0,0)
  1898.             toggle = false
  1899.         end
  1900.     end
  1901. end)
  1902.  
  1903.  
  1904. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1905.  if KeyPressed == "q" then
  1906.      if toggle == false then
  1907.          
  1908.          Character.Humanoid.WalkSpeed = 16
  1909.          
  1910.          Character.Humanoid.Sit = false
  1911.          
  1912.          Character.Torso.Anchored = false
  1913.          
  1914.             Character.Humanoid.HipHeight = 0
  1915.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-0.2,-1.7)
  1916.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.2,0.7,-1)
  1917.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.2,0.7,-1)
  1918.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.6,-2,-1.7)
  1919.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.6,-2,-1.7)
  1920.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.5,-1,-2.2)
  1921.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.5,-1,-2.2)
  1922.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.6,0.3,-1.2)
  1923.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.6,0.3,-1.2)
  1924.            
  1925.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1926.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,10,60)
  1927.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,-10,-60)
  1928.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1929.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  1930.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
  1931.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
  1932.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,180,0)
  1933.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,180,0)
  1934.                
  1935.                 att2.Position = Vector3.new(0,0.1,-1.7)
  1936.                 att2.Rotation = Vector3.new(0,180,0)
  1937.            toggle = true
  1938.  else
  1939.             Character.Humanoid.HipHeight = 0
  1940.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4,-0.1,0)
  1941.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-5.5,0.2,0)
  1942.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.3,0.2,0)
  1943.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-4.6,-2,0)
  1944.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-3.4,-2,0)
  1945.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-4.5,-1,0.5)
  1946.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-3.5,-1,0.5)
  1947.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-3.4,0.4,-0.5)
  1948.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-4.6,0.4,-0.5)
  1949.            
  1950.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1951.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,10)
  1952.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  1953.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1954.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  1955.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
  1956.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
  1957.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1958.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1959.  
  1960.  
  1961.             att2.Position = Vector3.new(x,y,z)
  1962.             att2.Rotation = Vector3.new(0,0,0)
  1963.             toggle = false
  1964.         end
  1965.     end
  1966. end)
  1967.  
  1968. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1969.  if KeyPressed == "x" then
  1970.      if toggle == false then
  1971.          
  1972.          Character.Humanoid.WalkSpeed = 16
  1973.          
  1974.          Character.Humanoid.Sit = false
  1975.          
  1976.          Character.Torso.Anchored = false
  1977.          
  1978.             Character.Humanoid.HipHeight = 0
  1979.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-1.2,-2.4)
  1980.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.15,-2,-3.45)
  1981.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.15,-2,-3.45)
  1982.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.2,-2,-1)
  1983.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.2,-2,-1)
  1984.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.54,-1,-1.4)
  1985.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.54,-1,-1.4)
  1986.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.54,-1.9,-3.0)
  1987.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.54,-1.9,-3.0)
  1988.            
  1989.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,90)
  1990.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,-30,0)
  1991.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(70,30,0)
  1992.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-60,60,0)
  1993.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(60,120,0)
  1994.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
  1995.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
  1996.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1997.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1998.                
  1999.                 att2.Position = Vector3.new(0,-2.3,-4.1)
  2000.             att2.Rotation = Vector3.new(-30,0,0)
  2001.            toggle = true
  2002.  else
  2003.             Character.Humanoid.HipHeight = 0
  2004.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-1.2,-2)
  2005.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.15,-2,-3.45)
  2006.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.15,-2,-3.45)
  2007.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.2,-2,-1)
  2008.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.2,-2,-1)
  2009.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.54,-1,-1)
  2010.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.54,-1,-1)
  2011.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.54,-1.9,-2.6)
  2012.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.54,-1.9,-2.6)
  2013.            
  2014.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,90)
  2015.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(50,-30,0)
  2016.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(50,30,0)
  2017.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-60,90,0)
  2018.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(60,90,0)
  2019.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
  2020.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
  2021.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2022.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2023.  
  2024.  
  2025.             att2.Position = Vector3.new(0,-2.3,-3.7)
  2026.             att2.Rotation = Vector3.new(-30,0,0)
  2027.             toggle = false
  2028.         end
  2029.     end
  2030. end)
  2031.  
  2032. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2033.  if KeyPressed == "e" then
  2034.      if toggle == false then
  2035.          
  2036.          Character.Humanoid.WalkSpeed = 16
  2037.          
  2038.          Character.Humanoid.Sit = false
  2039.          
  2040.          Character.Torso.Anchored = false
  2041.          
  2042.             Character.Humanoid.HipHeight = 0
  2043.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0,0.4,-1.5) --torso/black hair
  2044.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.163,-0.843,-1.071) --rightarm/Hat1
  2045.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.163,-0.843,-1.071) --leftarm/palhair
  2046.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.122,1.454,-0.72) --rightleg/lavenderhair
  2047.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.122,1.454,-0.72) --leftleg/pink hair
  2048.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.495,1.479,-1.64) --but1/fedora
  2049.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.495,1.479,-1.64) --but2/mesh
  2050.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.53,-0.2, -1) --bob1/mars
  2051.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.53,-0.2,-1) --bob2/uranus
  2052.            
  2053.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) --torso/black hair
  2054.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,-143.49,20.32) --rightarm/Hat1
  2055.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,143.49,-20.32) --leftarm/palhair
  2056.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(27.81,141.21,159.03) --rightleg/lavenderhair
  2057.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(27.81, -141.21, -159.03) --leftleg/pink hair
  2058.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(-15.84,-8.32,2.29) --but1/fedora
  2059.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(-15.84,8.32,-2.29) --but2/mesh
  2060.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob1/mars
  2061.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob2/uranus
  2062.                
  2063.             att2.Position = Vector3.new(-0.155,-2.76,-1)
  2064.             att2.Rotation = Vector3.new(0,180,180)
  2065.            toggle = true
  2066.  else
  2067.             Character.Humanoid.HipHeight = 0
  2068.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0,0.4,-1.5) --torso/black hair
  2069.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.163,-0.843,-1.071) --rightarm/Hat1
  2070.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.163,-0.843,-1.071) --leftarm/palhair
  2071.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.122,1.454,-0.72) --rightleg/lavenderhair
  2072.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.122,1.454,-0.72) --leftleg/pink hair
  2073.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.495,1.479,-1.64) --but1/fedora
  2074.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.495,1.479,-1.64) --but2/mesh
  2075.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.53,-0.2, -1) --bob1/mars
  2076.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.53,-0.2,-1) --bob2/uranus
  2077.            
  2078.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) --torso/black hair
  2079.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,-143.49,20.32) --rightarm/Hat1
  2080.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,143.49,-20.32) --leftarm/palhair
  2081.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(27.81,141.21,159.03) --rightleg/lavenderhair
  2082.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(27.81, -141.21, -159.03) --leftleg/pink hair
  2083.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(-15.84,-8.32,2.29) --but1/fedora
  2084.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(-15.84,8.32,-2.29) --but2/mesh
  2085.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob1/mars
  2086.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob2/uranus
  2087.  
  2088.  
  2089.             att2.Position = Vector3.new(-0.155,-2.76,-1.509)
  2090.             att2.Rotation = Vector3.new(0,180,180)
  2091.             toggle = false
  2092.         end
  2093.     end
  2094. end)
  2095.  
  2096. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2097.  if KeyPressed == "c" then
  2098.      if toggle == false then
  2099.          
  2100.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, 0.209, 1.709) --torso/black hair
  2101.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.45, 0.386, 1.24) --rightarm/Hat1
  2102.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.45, 0.386, 1.24) --leftarm/palhair
  2103.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.636, -1.95, 1.499) --rightleg/lavenderhair
  2104.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-0.636, -1.95, 1.499) --leftleg/pink hair
  2105.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.528, -1.214, 0.419) --but1/fedora
  2106.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.528, -1.214, 0.419) --but2/mesh
  2107.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.535, 0.253, -0.607) --bob1/mars
  2108.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.496, 0.254, -0.604) --bob2/uranus
  2109.            
  2110.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
  2111.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --rightarm/Hat1
  2112.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --leftarm/palhair
  2113.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-109.58, 0, 0) --rightleg/lavenderhair
  2114.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-109.58, 0, 0) --leftleg/pink hair
  2115.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but1/fedora
  2116.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but2/mesh
  2117.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob1/mars
  2118.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob2/uranus
  2119.                
  2120.             att2.Position = Vector3.new(0, 0.5, 1.2)
  2121.             att2.Rotation = Vector3.new(-19.35, 0, 0)
  2122.            toggle = true
  2123.  else
  2124.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, 0.192, 1.795) --torso/black hair
  2125.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.45, 0.386, 1.24) --rightarm/Hat1
  2126.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.45, 0.386, 1.24) --leftarm/palhair
  2127.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.605, -1.977, 1.7) --rightleg/lavenderhair
  2128.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-0.605, -1.977, 1.7) --leftleg/pink hair
  2129.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.528, -1.214, 0.419) --but1/fedora
  2130.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.528, -1.214, 0.419) --but2/mesh
  2131.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.535, 0.253, -0.607) --bob1/mars
  2132.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.496, 0.254, -0.604) --bob2/uranus
  2133.            
  2134.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 78.62, 90) --torso/black hair
  2135.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --rightarm/Hat1
  2136.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --leftarm/palhair
  2137.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-85.58, 0, 0) --rightleg/lavenderhair
  2138.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-85.58, 0, 0) --leftleg/pink hair
  2139.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but1/fedora
  2140.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but2/mesh
  2141.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob1/mars
  2142.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob2/uranus
  2143.  
  2144.  
  2145.             att2.Position = Vector3.new(0, 0.5, 1.885)
  2146.             att2.Rotation = Vector3.new(-19.35, 0, 0)
  2147.             toggle = false
  2148.         end
  2149.     end
  2150. end)
  2151.  
  2152. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2153.  if KeyPressed == "r" then
  2154.      if toggle == false then
  2155.          
  2156.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.496, -1.49) --torso/black hair
  2157.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.355, 1.199, -0.838) --rightarm/Hat1
  2158.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.355, 1.199, -0.838) --leftarm/palhair
  2159.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.021, -0.814, -0.517) --rightleg/lavenderhair
  2160.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.021, -0.814, -0.517) --leftleg/pink hair
  2161.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.551, -1.054, -1.65) --but1/fedora
  2162.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.551, -1.054, -1.65) --but2/mesh
  2163.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.509, 1.1, -0.95) --bob1/mars
  2164.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.509, 1.1, -0.95) --bob2/uranus
  2165.            
  2166.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
  2167.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(21.09, 0, 0) --rightarm/Hat1
  2168.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(21.09, 0, 0) --leftarm/palhair
  2169.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(13.18, 34.16, 8.79) --rightleg/lavenderhair
  2170.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(13.18, -34.16, -8.79) --leftleg/pink hair
  2171.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but1/fedora
  2172.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but2/mesh
  2173.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob1/mars
  2174.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob2/uranus
  2175.                
  2176.             att2.Position = Vector3.new(0, 0.7, -1.988)
  2177.             att2.Rotation = Vector3.new(-8.98, 180, 0)
  2178.            toggle = true
  2179.  else
  2180.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.696, -1.553) --torso/black hair
  2181.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.355, 1.199, -0.838) --rightarm/Hat1
  2182.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.355, 1.199, -0.838) --leftarm/palhair
  2183.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.021, -0.814, -0.517) --rightleg/lavenderhair
  2184.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.021, -0.814, -0.517) --leftleg/pink hair
  2185.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.523, -0.689, -1.743) --but1/fedora
  2186.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.523, -0.689, -1.743) --but2/mesh
  2187.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.509, 1.315, -1.045) --bob1/mars
  2188.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.509, 1.315, -1.045) --bob2/uranus
  2189.            
  2190.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
  2191.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(2.27, 0, 0) --rightarm/Hat1
  2192.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(2.27, 0, 0) --leftarm/palhair
  2193.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(4.87, 36.91, 8.59) --rightleg/lavenderhair
  2194.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(4.87, -36.91, -8.59) --leftleg/pink hair
  2195.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but1/fedora
  2196.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but2/mesh
  2197.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob1/mars
  2198.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob2/uranus
  2199.  
  2200.  
  2201.             att2.Position = Vector3.new(0, 1, -1.988)
  2202.             att2.Rotation = Vector3.new(-1.58, 180, 0)
  2203.             toggle = false
  2204.         end
  2205.     end
  2206. end)
  2207. end)
  2208.  
  2209. Naruto.Name = "Naruto"
  2210. Naruto.Parent = Scripts
  2211. Naruto.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  2212. Naruto.BorderColor3 = Color3.fromRGB(27, 42, 53)
  2213. Naruto.BorderSizePixel = 0
  2214. Naruto.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  2215. Naruto.Size = UDim2.new(0, 85, 0, 32)
  2216. Naruto.Font = Enum.Font.SourceSansItalic
  2217. Naruto.Text = "Naruto"
  2218. Naruto.TextColor3 = Color3.fromRGB(0, 0, 0)
  2219. Naruto.TextSize = 30.000
  2220. Naruto.TextWrapped = true
  2221. Naruto.MouseButton1Down:connect(function()
  2222. local toggle
  2223. SetHats("Naruto")
  2224. game.Players.LocalPlayer.Character.Head.Transparency = 1
  2225. game.Players.LocalPlayer.Character.Head.face:Remove()
  2226. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  2227. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  2228. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  2229. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  2230. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  2231.  
  2232.  Local = game:GetService('Players').LocalPlayer
  2233.  Char  = Local.Character
  2234.  touched,tpdback = false, false
  2235.  Local.CharacterAdded:connect(function(char)
  2236.      if script.Disabled ~= true then
  2237.          wait(.00001)
  2238.          loc = Char.HumanoidRootPart.Position
  2239.          Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  2240.      end
  2241.  end)
  2242.  box = Instance.new('Part',workspace)
  2243.  box.Anchored = true
  2244.  box.Transparency = 1
  2245.  box.CanCollide = true
  2246.  box.Size = Vector3.new(10,1,10)
  2247.  box.Position = Vector3.new(0,10000,0)
  2248.  box.Touched:connect(function(part)
  2249.      if (part.Parent.Name == Local.Name) then
  2250.          if touched == false then
  2251.              touched = true
  2252.              function apply()
  2253.                  if script.Disabled ~= true then
  2254.                      no = Char.HumanoidRootPart:Clone()
  2255.                      wait(.0001)
  2256.                      Char.HumanoidRootPart:Destroy()
  2257.                      no.Parent = Char
  2258.                      Char:MoveTo(loc)
  2259.                      touched = false
  2260.                  end end
  2261.              if Char then
  2262.                  apply()
  2263.              end
  2264.          end
  2265.      end
  2266.  end)
  2267.  repeat wait() until Char
  2268.  loc = Char.HumanoidRootPart.Position
  2269.  Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  2270.  
  2271.  wait(0.5)
  2272. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  2273. Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
  2274. Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
  2275. Character["Kate Hair"].Name = "Brick5";Character["Meshes/LimitBreakingHairGoldAccessory"].Name = "Brick6"
  2276. local Head = Character["Head"];local Torso = Character["Torso"]
  2277. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  2278. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  2279. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  2280. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  2281. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  2282.  
  2283. Hat1.Handle.Mesh:Destroy()
  2284. Hat2.Handle.Mesh:Destroy()
  2285. Hat3.Handle.Mesh:Destroy()
  2286. Hat4.Handle.Mesh:Destroy()
  2287. Hat5.Handle.Mesh:Destroy()
  2288.  
  2289. --LostDevelopers Alignment Function
  2290. function Align(Part1,Part0,Position,Angle)
  2291. local AlignPos = Instance.new("AlignPosition", Part1);
  2292. AlignPos.Parent.CanCollide = false;
  2293. AlignPos.ApplyAtCenterOfMass = true;
  2294. AlignPos.MaxForce = 67752;
  2295. AlignPos.MaxVelocity = math.huge/9e110;
  2296. AlignPos.ReactionForceEnabled = false;
  2297. AlignPos.Responsiveness = 200;
  2298. AlignPos.RigidityEnabled = false;
  2299. local AlignOri = Instance.new("AlignOrientation", Part1);
  2300. AlignOri.MaxAngularVelocity = math.huge/9e110;
  2301. AlignOri.MaxTorque = 67752;
  2302. AlignOri.PrimaryAxisOnly = false;
  2303. AlignOri.ReactionTorqueEnabled = false;
  2304. AlignOri.Responsiveness = 200;
  2305. AlignOri.RigidityEnabled = false;
  2306. local AttachmentA=Instance.new("Attachment",Part1);
  2307. local AttachmentB=Instance.new("Attachment",Part0);
  2308. AttachmentB.Orientation = Angle
  2309. AttachmentB.Position = Position
  2310. AlignPos.Attachment0 = AttachmentA;
  2311. AlignPos.Attachment1 = AttachmentB;
  2312. AlignOri.Attachment0 = AttachmentA;
  2313. AlignOri.Attachment1 = AttachmentB;
  2314. end
  2315. Character.Humanoid.HipHeight = 0
  2316. function Weld(Part)
  2317. Part.Handle.AccessoryWeld:Destroy()
  2318. end
  2319. function Mesh(Part)
  2320. Part.Handle.SpecialMesh:Destroy()
  2321. end
  2322. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  2323. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  2324. --[[ Alignment and Measurements ]]--
  2325. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  2326. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  2327. Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  2328. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  2329. Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  2330. Align(Hat6.Handle, Head, Vector3.new(0,0.5,0), Vector3.new(0,0,0))
  2331.  
  2332. wait(0.5)
  2333. loadstring(game:HttpGet(('https://pastebin.com/raw/qShnBjCY'),true))()
  2334. end)
  2335.  
  2336. StrongStand.Name = "Strong Stand"
  2337. StrongStand.Parent = Scripts
  2338. StrongStand.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  2339. StrongStand.BorderColor3 = Color3.fromRGB(27, 42, 53)
  2340. StrongStand.BorderSizePixel = 0
  2341. StrongStand.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  2342. StrongStand.Size = UDim2.new(0, 85, 0, 32)
  2343. StrongStand.Font = Enum.Font.SourceSansItalic
  2344. StrongStand.Text = "Strong Stand"
  2345. StrongStand.TextColor3 = Color3.fromRGB(0, 0, 0)
  2346. StrongStand.TextSize = 22.000
  2347. StrongStand.TextWrapped = true
  2348. StrongStand.MouseButton1Down:connect(function()
  2349.     local toggle
  2350.     SetHats("Strong Stand")
  2351.     local m = Instance.new("Message")
  2352.  
  2353. m.Parent = game:GetService("Players").LocalPlayer:findFirstChildOfClass("PlayerGui")
  2354.  
  2355. m.Text = "Script made by LeitungBambus#1933"
  2356.  
  2357. wait(4)
  2358.  
  2359. m:remove()
  2360.  
  2361. wait(0)
  2362.  
  2363. local unanchoredparts = {}
  2364. local movers = {}
  2365.  local tog = true
  2366.  local move = false
  2367.  local toggle2 = true
  2368. local Player = game:GetService("Players").LocalPlayer
  2369. local Character = Player.Character
  2370. local mov = {};
  2371. local mov2 = {};
  2372. local head = Character:WaitForChild("VibeCheck")
  2373. local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  2374.               torso2 = Character:WaitForChild("Kate Hair"),
  2375.               rightarm = Character:WaitForChild("Hat1"),
  2376.              leftarm = Character:WaitForChild("Pal Hair"),
  2377.              rightleg = Character:WaitForChild("LavanderHair"),
  2378.              leftleg = Character:WaitForChild("Pink Hair"),
  2379.              rightabs = Character:WaitForChild("InternationalFedora"),
  2380.             leftabs = Character:WaitForChild("MarsPet"),
  2381.              bottomabs = Character:WaitForChild("MeshPartAccessory"),
  2382. }
  2383. head.Handle.AccessoryWeld:Remove()
  2384. for i,v in next, Hats do
  2385. v.Handle.AccessoryWeld:Remove()
  2386. for _,mesh in next, v:GetDescendants() do
  2387. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  2388. mesh:Remove()
  2389. end
  2390. end
  2391. end
  2392.  
  2393. function ftp(str)
  2394.     local pt = {};
  2395.     if str ~= 'me' and str ~= 'random' then
  2396.         for i, v in pairs(game.Players:GetPlayers()) do
  2397.             if v.Name:lower():find(str:lower()) then
  2398.                 table.insert(pt, v);
  2399.             end
  2400.         end
  2401.     elseif str == 'me' then
  2402.         table.insert(pt, plr);
  2403.     elseif str == 'random' then
  2404.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  2405.     end
  2406.     return pt;
  2407. end
  2408.  
  2409. local function align(i,v)
  2410. local att0 = Instance.new("Attachment", i)
  2411. att0.Position = Vector3.new(0,0,0)
  2412. local att1 = Instance.new("Attachment", v)
  2413. att1.Position = Vector3.new(0,0,0)
  2414. local AP = Instance.new("AlignPosition", i)
  2415. AP.Attachment0 = att0
  2416. AP.Attachment1 = att1
  2417. AP.RigidityEnabled = false
  2418. AP.ReactionForceEnabled = false
  2419. AP.ApplyAtCenterOfMass = true
  2420. AP.MaxForce = 9999999
  2421. AP.MaxVelocity = math.huge
  2422. AP.Responsiveness = 65
  2423. local AO = Instance.new("AlignOrientation", i)
  2424. AO.Attachment0 = att0
  2425. AO.Attachment1 = att1
  2426. AO.ReactionTorqueEnabled = true
  2427. AO.PrimaryAxisOnly = false
  2428. AO.MaxTorque = 9999999
  2429. AO.MaxAngularVelocity = math.huge
  2430. AO.Responsiveness = 50
  2431. end
  2432.  
  2433. align(head.Handle, Character["Torso"])
  2434. align(Hats.torso1.Handle, Character["Torso"])
  2435. align(Hats.torso2.Handle, Character["Torso"])
  2436. align(Hats.rightarm.Handle, Character["Torso"])
  2437. align(Hats.leftarm.Handle, Character["Torso"])
  2438. align(Hats.rightleg.Handle, Character["Torso"])
  2439. align(Hats.leftleg.Handle, Character["Torso"])
  2440. align(Hats.rightabs.Handle, Character["Torso"])
  2441. align(Hats.leftabs.Handle, Character["Torso"])
  2442. align(Hats.bottomabs.Handle, Character["Torso"])
  2443.  
  2444.  
  2445. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2446. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2447. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2448. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  2449. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  2450. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  2451. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  2452. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2453. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2454. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2455.  
  2456. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "headattachment"
  2457. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  2458. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  2459. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightarmattachment"
  2460. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftarmattachment"
  2461. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightlegattachment"
  2462. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftlegattachment"
  2463. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightabsattachment"
  2464. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftabsattachment"
  2465. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "bottomabsattachment"
  2466.  
  2467. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  2468. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  2469. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  2470. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  2471. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  2472. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  2473. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  2474. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  2475. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  2476. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  2477.  
  2478. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2479.  if KeyPressed == "f" then
  2480.      if toggle == false then
  2481.            
  2482.              Character.Humanoid.HipHeight = 0
  2483.            
  2484.             wait(0.1)
  2485.            
  2486.             Character.Humanoid.Sit = false
  2487.            
  2488.             Character.Torso.Anchored = false
  2489.    
  2490. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2491. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2492. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2493. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  2494. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  2495. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  2496. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  2497. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2498. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2499. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2500.  
  2501. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  2502. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  2503. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  2504. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  2505. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  2506. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  2507. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  2508. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  2509. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  2510. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  2511.  
  2512.  
  2513. toggle = true
  2514.  
  2515.  else
  2516.  
  2517.             Character.Humanoid.HipHeight = 0
  2518.            
  2519.             wait(0.1)
  2520.            
  2521.             Character.Humanoid.Sit = false
  2522.            
  2523.             Character.Torso.Anchored = false
  2524.            
  2525. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2526. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2527. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2528. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  2529. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  2530. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  2531. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  2532. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2533. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2534. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2535.  
  2536. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  2537. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  2538. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  2539. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  2540. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  2541. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  2542. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  2543. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  2544. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  2545. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  2546.  
  2547.             toggle = false
  2548.         end
  2549.      end
  2550. end)
  2551.  
  2552. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2553.  if KeyPressed == "g" then
  2554.      if toggle == false then
  2555.          
  2556.             Character.Humanoid.HipHeight = 0
  2557.            
  2558.             wait(0.1)
  2559.            
  2560.             Character.Humanoid.Sit = false
  2561.            
  2562.             Character.Torso.Anchored = false
  2563.            
  2564. head.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  2565. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
  2566. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
  2567. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2568. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  2569. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-28.88, 36.19, -98.5)
  2570. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, 36.19, -98.5)
  2571. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2572. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2573. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2574.  
  2575. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -1.422, -5.922)
  2576. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.422, -4.922)
  2577. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -1.422, -3.922)
  2578. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3.5, -1.922, -4.922)
  2579. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.5, -1.922, -4.922)
  2580. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.693, -2.022, -2.774)
  2581. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.307, -2.022, -2.774)
  2582. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -1.922, -5.022)
  2583. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -1.922, -5.022)
  2584. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -1.922, -3.922)
  2585.  
  2586.            toggle = true
  2587.  else
  2588.  
  2589.             Character.Humanoid.HipHeight = 0
  2590.            
  2591.             wait(0.1)
  2592.            
  2593.             Character.Humanoid.Sit = false
  2594.            
  2595.             Character.Torso.Anchored = false
  2596.            
  2597. head.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  2598. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
  2599. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
  2600. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2601. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  2602. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-28.88, 17.19, -98.5)
  2603. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, 17.19, -98.5)
  2604. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2605. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2606. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2607.  
  2608. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -1.922, -5.922)
  2609. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.922, -4.922)
  2610. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -1.922, -3.922)
  2611. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3.5, -1.922, -4.922)
  2612. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.5, -1.922, -4.922)
  2613. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.693, -2.422, -2.774)
  2614. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.307, -2.422, -2.774)
  2615. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -2.422, -5.022)
  2616. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -2.422, -5.022)
  2617. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.422, -3.922)
  2618.  
  2619.             toggle = false
  2620.         end
  2621.     end
  2622. end)
  2623.  
  2624. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2625.  if KeyPressed == "v" then
  2626.      if toggle == false then
  2627.          
  2628.             Character.Humanoid.HipHeight = 5
  2629.            
  2630.             wait(0.1)
  2631.            
  2632.             Character.Humanoid.Sit = false
  2633.            
  2634.             Character.Torso.Anchored = false
  2635.            
  2636. head.Handle.Attachment.Rotation = Vector3.new(-30, 0, 0)
  2637. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  2638. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  2639. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-1, -90, 90)
  2640. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-1, 90, -90)
  2641. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-75, -90, 180)
  2642. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75, -90, 180)
  2643. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2644. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2645. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2646.  
  2647. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0, -3.758, -0.022)
  2648. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, -4.672, 0.028)
  2649. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -5.672, 0.028)
  2650. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.327, -3.672, 0.028)
  2651. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.327, -3.672, 0.028)
  2652. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.693, -7.12, 0.028)
  2653. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.693, -7.12, 0.028)
  2654. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, -4.572, -0.472)
  2655. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, -4.572, -0.472)
  2656. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -5.672, -0.472)
  2657.  
  2658.            toggle = true
  2659.  else
  2660.  
  2661.             Character.Humanoid.HipHeight = 4
  2662.            
  2663.             wait(0.1)
  2664.            
  2665.             Character.Humanoid.Sit = false
  2666.            
  2667.             Character.Torso.Anchored = false
  2668.            
  2669. head.Handle.Attachment.Rotation = Vector3.new(30, 0, 0)
  2670. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  2671. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  2672. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-1, -90, 90)
  2673. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-1, 90, -90)
  2674. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-75, -90, 180)
  2675. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75, -90, 180)
  2676. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2677. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2678. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2679.  
  2680. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0, -2.758, -0.022)
  2681. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, -3.672, 0.028)
  2682. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -4.672, 0.028)
  2683. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.327, -4, 0.028)
  2684. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.327, -4, 0.028)
  2685. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.693, -6.12, 0.028)
  2686. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.693, -6.12, 0.028)
  2687. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, -3.572, -0.472)
  2688. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, -3.572, -0.472)
  2689. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -4.672, -0.472)
  2690.  
  2691.             toggle = false
  2692.         end
  2693.     end
  2694. end)
  2695.  
  2696. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2697.  if KeyPressed == "e" then
  2698.      if toggle == false then
  2699.          
  2700.             Character.Humanoid.HipHeight = 0
  2701.            
  2702.             wait(0.1)
  2703.            
  2704.             Character.Humanoid.Sit = false
  2705.            
  2706.             Character.Torso.Anchored = false
  2707.            
  2708.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2709. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2710. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2711. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2712. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2713. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2714. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2715. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2716. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2717. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2718.  
  2719.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2720.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2721.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2722.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2723.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2724.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2725.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2726.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2727.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2728.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2729.                
  2730.                 wait(0.09)
  2731.                
  2732.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2733. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2734. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2735. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2736. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2737. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2738. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2739. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2740. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2741. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2742.  
  2743.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2744.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2745.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2746.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2747.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2748.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2749.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2750.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2751.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2752.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2753.  
  2754.                 wait(0.09)
  2755.  
  2756.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2757. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2758. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2759. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2760. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2761. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2762. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2763. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2764. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2765. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2766.  
  2767.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2768.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2769.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2770.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2771.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2772.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2773.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2774.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2775.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2776.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2777.                
  2778.                 wait(0.09)
  2779.                
  2780.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2781. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2782. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2783. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2784. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2785. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2786. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2787. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2788. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2789. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2790.  
  2791.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2792.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2793.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2794.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2795.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2796.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2797.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2798.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2799.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2800.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2801.  
  2802.                 wait(0.09)
  2803.  
  2804.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2805. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2806. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2807. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2808. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2809. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2810. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2811. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2812. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2813. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2814.  
  2815.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2816.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2817.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2818.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2819.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2820.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2821.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2822.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2823.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2824.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2825.                
  2826.                 wait(0.09)
  2827.                
  2828.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2829. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2830. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2831. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2832. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2833. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2834. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2835. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2836. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2837. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2838.  
  2839.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2840.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2841.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2842.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2843.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2844.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2845.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2846.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2847.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2848.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2849.  
  2850.                 wait(0.09)
  2851.  
  2852.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2853. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2854. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2855. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2856. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2857. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2858. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2859. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2860. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2861. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2862.  
  2863.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2864.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2865.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2866.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2867.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2868.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2869.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2870.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2871.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2872.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2873.                
  2874.                 wait(0.09)
  2875.                
  2876.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2877. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2878. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2879. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2880. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2881. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2882. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2883. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2884. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2885. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2886.  
  2887.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2888.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2889.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2890.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2891.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2892.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2893.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2894.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2895.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2896.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2897.  
  2898.                 wait(0.09)
  2899.  
  2900.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2901. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2902. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2903. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2904. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2905. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2906. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2907. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2908. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2909. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2910.  
  2911.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2912.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2913.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2914.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2915.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2916.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2917.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2918.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2919.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2920.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2921.                
  2922.                 wait(0.09)
  2923.                
  2924.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2925. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2926. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2927. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2928. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2929. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2930. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2931. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2932. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2933. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2934.  
  2935.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2936.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2937.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2938.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2939.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2940.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2941.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2942.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2943.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2944.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2945.  
  2946.                 wait(0.09)
  2947.  
  2948.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2949. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2950. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2951. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2952. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2953. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2954. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2955. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2956. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2957. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2958.  
  2959.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2960.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2961.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2962.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2963.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2964.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2965.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2966.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2967.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2968.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2969.                
  2970.                 wait(0.09)
  2971.                
  2972.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2973. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2974. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2975. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2976. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2977. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2978. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2979. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2980. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2981. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2982.  
  2983.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2984.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2985.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2986.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2987.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2988.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2989.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2990.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2991.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2992.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2993.  
  2994.                 wait(0.09)
  2995.  
  2996.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2997. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2998. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2999. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  3000. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  3001. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  3002. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  3003. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  3004. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  3005. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  3006.  
  3007.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3008.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  3009.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  3010.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  3011.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  3012.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  3013.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  3014.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3015.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3016.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3017.                
  3018.                 wait(0.09)
  3019.                
  3020.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  3021. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  3022. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  3023. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  3024. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  3025. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  3026. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  3027. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  3028. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  3029. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  3030.  
  3031.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3032.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  3033.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  3034.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  3035.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  3036.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  3037.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  3038.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3039.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3040.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3041.  
  3042.                 wait(0.09)
  3043.  
  3044.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  3045. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  3046. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  3047. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  3048. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  3049. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  3050. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  3051. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  3052. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  3053. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  3054.  
  3055.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3056.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  3057.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  3058.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  3059.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  3060.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  3061.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  3062.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3063.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3064.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3065.                
  3066.                 wait(0.09)
  3067.                
  3068.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  3069. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  3070. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  3071. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  3072. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  3073. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  3074. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  3075. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  3076. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  3077. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  3078.  
  3079.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3080.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  3081.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  3082.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  3083.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  3084.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  3085.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  3086.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3087.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3088.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3089.  
  3090.                 wait(0.09)
  3091.  
  3092.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  3093. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  3094. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  3095. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  3096. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  3097. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  3098. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  3099. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  3100. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  3101. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  3102.  
  3103.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3104.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  3105.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  3106.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  3107.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  3108.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  3109.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  3110.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3111.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3112.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3113.                
  3114.                 wait(0.09)
  3115.                
  3116.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  3117. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  3118. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  3119. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  3120. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  3121. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  3122. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  3123. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  3124. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  3125. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  3126.  
  3127.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3128.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  3129.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  3130.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  3131.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  3132.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  3133.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  3134.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3135.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3136.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3137.  
  3138.                 wait(0.09)
  3139.  
  3140.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  3141. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  3142. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  3143. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  3144. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  3145. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  3146. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  3147. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  3148. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  3149. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  3150.  
  3151.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3152.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  3153.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  3154.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  3155.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  3156.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  3157.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  3158.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3159.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3160.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3161.                
  3162.                 wait(0.09)
  3163.                
  3164.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  3165. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  3166. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  3167. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  3168. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  3169. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  3170. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  3171. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  3172. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  3173. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  3174.  
  3175.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3176.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  3177.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  3178.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  3179.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  3180.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  3181.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  3182.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3183.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3184.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3185.  
  3186.                 wait(0.09)
  3187.  
  3188.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  3189. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  3190. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  3191. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  3192. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  3193. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  3194. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  3195. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  3196. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  3197. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  3198.  
  3199.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3200.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  3201.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  3202.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  3203.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  3204.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  3205.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  3206.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3207.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3208.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3209.                
  3210.                 wait(0.09)
  3211.                
  3212.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  3213. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  3214. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  3215. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  3216. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  3217. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  3218. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  3219. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  3220. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  3221. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  3222.  
  3223.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3224.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  3225.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  3226.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  3227.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  3228.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  3229.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  3230.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3231.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3232.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3233.  
  3234.                 wait(0.09)
  3235.  
  3236.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  3237. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  3238. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  3239. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  3240. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  3241. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  3242. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  3243. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  3244. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  3245. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  3246.  
  3247.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3248.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  3249.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  3250.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  3251.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  3252.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  3253.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  3254.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3255.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3256.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3257.                
  3258.                 wait(0.09)
  3259.                
  3260.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  3261. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  3262. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  3263. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  3264. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  3265. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  3266. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  3267. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  3268. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  3269. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  3270.  
  3271.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3272.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  3273.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  3274.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  3275.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  3276.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  3277.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  3278.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3279.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3280.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3281.                
  3282.                 wait(0.09)
  3283.                
  3284.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3285. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  3286. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  3287. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  3288. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  3289. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  3290. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  3291. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  3292. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  3293. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  3294.  
  3295. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  3296. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  3297. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  3298. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  3299. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  3300. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  3301. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  3302. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  3303. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  3304. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  3305.  
  3306. else
  3307.  
  3308.             Character.Humanoid.HipHeight = 0
  3309.            
  3310.             wait(0.1)
  3311.            
  3312.             Character.Humanoid.Sit = false
  3313.            
  3314.             Character.Torso.Anchored = false
  3315.            
  3316. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  3317. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  3318. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  3319. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  3320. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  3321. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  3322. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  3323. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  3324. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  3325. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  3326.  
  3327. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  3328. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  3329. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  3330. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  3331. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  3332. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  3333. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  3334. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  3335. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  3336. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  3337.  
  3338.             toggle = false
  3339.      end
  3340.  end
  3341. end)
  3342.  
  3343. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  3344.  if KeyPressed == "r" then
  3345.      if toggle == false then
  3346.          
  3347.             Character.Humanoid.HipHeight = 0
  3348.            
  3349.             wait(0.1)
  3350.            
  3351.             Character.Humanoid.Sit = false
  3352.            
  3353.             Character.Torso.Anchored = false
  3354.            
  3355. head.Handle.Attachment.Rotation = Vector3.new(-75, 0, 0)
  3356. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  3357. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  3358. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-25.66, 146.31, -163.9)
  3359. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-25.66, -146.31, -163.9)
  3360. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(28.88, 162.81, 171.5)
  3361. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, -162.81, 171.5)
  3362. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  3363. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  3364. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  3365.  
  3366. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -2.447, -2.112)
  3367. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -2.706, -3.077)
  3368. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -2.965, -4.043)
  3369. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, -2.656, -2.457)
  3370. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(1, -2.656, -2.457)
  3371. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.745, -3.073, -5.297)
  3372. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.255, -3.073, -5.297)
  3373. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -2.197, -3.11)
  3374. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -2.197, -3.11)
  3375. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.482, -4.173)
  3376.  
  3377.            toggle = true
  3378.  else
  3379.  
  3380.             Character.Humanoid.HipHeight = 0
  3381.            
  3382.             wait(0.1)
  3383.            
  3384.             Character.Humanoid.Sit = false
  3385.            
  3386.             Character.Torso.Anchored = false
  3387.            
  3388. head.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0)
  3389. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3390. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3391. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(25.66, 146.31, 163.9)
  3392. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(25.66, -146.31, 163.9)
  3393. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(28.88, 162.81, 171.5)
  3394. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, -162.81, 171.5)
  3395. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3396. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3397. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3398.  
  3399. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -0.455, -4.019)
  3400. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.421, -4.277)
  3401. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -2.387, -4.536)
  3402. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, -0.859, -4.01)
  3403. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(1, -0.859, -4.01)
  3404. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.745, -3.073, -5.297)
  3405. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.255, -3.073, -5.297)
  3406. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -1.195, -4.735)
  3407. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -1.195, -4.735)
  3408. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.258, -5.019)
  3409.  
  3410.             toggle = false
  3411.         end
  3412.     end
  3413. end)
  3414. end)
  3415.  
  3416. NPC.Name = "NPC"
  3417. NPC.Parent = Scripts
  3418. NPC.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  3419. NPC.BorderColor3 = Color3.fromRGB(27, 42, 53)
  3420. NPC.BorderSizePixel = 0
  3421. NPC.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  3422. NPC.Size = UDim2.new(0, 85, 0, 32)
  3423. NPC.Font = Enum.Font.SourceSansItalic
  3424. NPC.Text = "NPC"
  3425. NPC.TextColor3 = Color3.fromRGB(0, 0, 0)
  3426. NPC.TextSize = 30.000
  3427. NPC.TextWrapped = true
  3428. NPC.MouseButton1Down:connect(function()
  3429. local toggle
  3430. SetHats("NPC")
  3431. local NPCSpawnerGUI = Instance.new("ScreenGui")
  3432. local Frame = Instance.new("Frame")
  3433. local TextLabel = Instance.new("TextLabel")
  3434. local Frame_2 = Instance.new("Frame")
  3435. local ScrollingFrame = Instance.new("ScrollingFrame")
  3436. local Animations = Instance.new("TextButton")
  3437. local WanderingNPC = Instance.new("TextButton")
  3438. local ClearNPCS = Instance.new("TextButton")
  3439. local SpawnNPC = Instance.new("TextButton")
  3440. local FollowingNPC = Instance.new("TextButton")
  3441. local Reset = Instance.new("TextButton")
  3442. local ControlNPC = Instance.new("TextButton")
  3443. local AnimationPlayer = Instance.new("TextButton")
  3444. local SpawnEasyControlNPC = Instance.new("TextButton")
  3445. local FollowPlayer = Instance.new("TextButton")
  3446. local NA = Instance.new("TextButton")
  3447. local TextButton = Instance.new("TextButton")
  3448. local Frame2 = Instance.new("Frame")
  3449. local TextLabel_2 = Instance.new("TextLabel")
  3450. local Frame_3 = Instance.new("Frame")
  3451. local TextButton_2 = Instance.new("TextButton")
  3452. local PlayAnimation = Instance.new("TextButton")
  3453. local TextBox = Instance.new("TextBox")
  3454. local Frame3 = Instance.new("Frame")
  3455. local TextLabel_3 = Instance.new("TextLabel")
  3456. local Frame_4 = Instance.new("Frame")
  3457. local TextButton_3 = Instance.new("TextButton")
  3458. local Follow = Instance.new("TextButton")
  3459. local TextBox_2 = Instance.new("TextBox")
  3460.  
  3461. --Properties:
  3462.  
  3463. NPCSpawnerGUI.Name = "NPC Spawner GUI"
  3464. NPCSpawnerGUI.Parent = game.CoreGui
  3465. NPCSpawnerGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  3466.  
  3467. Frame.Parent = NPCSpawnerGUI
  3468. Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3469. Frame.BorderSizePixel = 0
  3470. Frame.Position = UDim2.new(0.378868729, 0, 0.0934182554, 0)
  3471. Frame.Size = UDim2.new(0, 461, 0, 41)
  3472.  
  3473. TextLabel.Parent = Frame
  3474. TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3475. TextLabel.BorderSizePixel = 0
  3476. TextLabel.Size = UDim2.new(0, 461, 0, 41)
  3477. TextLabel.Font = Enum.Font.SourceSans
  3478. TextLabel.Text = "NPC Spawner GUI  by LeitungBambus#1933"
  3479. TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
  3480. TextLabel.TextSize = 25.000
  3481.  
  3482. Frame_2.Parent = Frame
  3483. Frame_2.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
  3484. Frame_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
  3485. Frame_2.BorderSizePixel = 0
  3486. Frame_2.Position = UDim2.new(-0.00074082613, 0, 0.985345125, 0)
  3487. Frame_2.Size = UDim2.new(0, 461, 0, 348)
  3488.  
  3489. ScrollingFrame.Parent = Frame_2
  3490. ScrollingFrame.Active = true
  3491. ScrollingFrame.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
  3492. ScrollingFrame.BorderSizePixel = 0
  3493. ScrollingFrame.Position = UDim2.new(0.0694143176, 0, 0.068965517, 0)
  3494. ScrollingFrame.Size = UDim2.new(0, 396, 0, 299)
  3495. ScrollingFrame.CanvasPosition = Vector2.new(0, 247)
  3496.  
  3497. Animations.Name = "Animations"
  3498. Animations.Parent = ScrollingFrame
  3499. Animations.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3500. Animations.BorderSizePixel = 0
  3501. Animations.Position = UDim2.new(0.0552113205, 0, 0.381024003, 0)
  3502. Animations.Size = UDim2.new(0, 353, 0, 47)
  3503. Animations.Font = Enum.Font.SourceSans
  3504. Animations.Text = "Animations (Only use when NPC is spawned)"
  3505. Animations.TextColor3 = Color3.fromRGB(255, 255, 255)
  3506. Animations.TextSize = 20.000
  3507.  
  3508. WanderingNPC.Name = "Wandering NPC"
  3509. WanderingNPC.Parent = ScrollingFrame
  3510. WanderingNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3511. WanderingNPC.BorderSizePixel = 0
  3512. WanderingNPC.Position = UDim2.new(0.0549036972, 0, 0.201913536, 0)
  3513. WanderingNPC.Size = UDim2.new(0, 353, 0, 47)
  3514. WanderingNPC.Font = Enum.Font.SourceSans
  3515. WanderingNPC.Text = "Spawn Wandering NPC"
  3516. WanderingNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3517. WanderingNPC.TextSize = 30.000
  3518.  
  3519. ClearNPCS.Name = "Clear NPCS"
  3520. ClearNPCS.Parent = ScrollingFrame
  3521. ClearNPCS.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3522. ClearNPCS.BorderSizePixel = 0
  3523. ClearNPCS.Position = UDim2.new(0.0552113205, 0, 0.469505757, 0)
  3524. ClearNPCS.Size = UDim2.new(0, 353, 0, 47)
  3525. ClearNPCS.Font = Enum.Font.SourceSans
  3526. ClearNPCS.Text = "Clear NPCS"
  3527. ClearNPCS.TextColor3 = Color3.fromRGB(255, 255, 255)
  3528. ClearNPCS.TextSize = 30.000
  3529.  
  3530. SpawnNPC.Name = "Spawn NPC"
  3531. SpawnNPC.Parent = ScrollingFrame
  3532. SpawnNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3533. SpawnNPC.BorderSizePixel = 0
  3534. SpawnNPC.Position = UDim2.new(0.0549037084, 0, 0.0230516102, 0)
  3535. SpawnNPC.Size = UDim2.new(0, 353, 0, 47)
  3536. SpawnNPC.Font = Enum.Font.SourceSans
  3537. SpawnNPC.Text = "Spawn NPC"
  3538. SpawnNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3539. SpawnNPC.TextSize = 30.000
  3540.  
  3541. FollowingNPC.Name = "Following NPC"
  3542. FollowingNPC.Parent = ScrollingFrame
  3543. FollowingNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3544. FollowingNPC.BorderSizePixel = 0
  3545. FollowingNPC.Position = UDim2.new(0.0549036972, 0, 0.292430639, 0)
  3546. FollowingNPC.Size = UDim2.new(0, 353, 0, 47)
  3547. FollowingNPC.Font = Enum.Font.SourceSans
  3548. FollowingNPC.Text = "Spawn Following NPC"
  3549. FollowingNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3550. FollowingNPC.TextSize = 30.000
  3551.  
  3552. Reset.Name = "Reset"
  3553. Reset.Parent = ScrollingFrame
  3554. Reset.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3555. Reset.BorderSizePixel = 0
  3556. Reset.Position = UDim2.new(0.0552113205, 0, 0.645385385, 0)
  3557. Reset.Size = UDim2.new(0, 353, 0, 47)
  3558. Reset.Font = Enum.Font.SourceSans
  3559. Reset.Text = "Reset"
  3560. Reset.TextColor3 = Color3.fromRGB(255, 255, 255)
  3561. Reset.TextSize = 30.000
  3562.  
  3563. ControlNPC.Name = "Control NPC"
  3564. ControlNPC.Parent = ScrollingFrame
  3565. ControlNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3566. ControlNPC.BorderSizePixel = 0
  3567. ControlNPC.Position = UDim2.new(0.0552113205, 0, 0.556304991, 0)
  3568. ControlNPC.Size = UDim2.new(0, 353, 0, 47)
  3569. ControlNPC.Font = Enum.Font.SourceSans
  3570. ControlNPC.Text = "Control"
  3571. ControlNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3572. ControlNPC.TextSize = 30.000
  3573.  
  3574. AnimationPlayer.Name = "Animation Player"
  3575. AnimationPlayer.Parent = ScrollingFrame
  3576. AnimationPlayer.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3577. AnimationPlayer.BorderSizePixel = 0
  3578. AnimationPlayer.Position = UDim2.new(0.0552113168, 0, 0.734465897, 0)
  3579. AnimationPlayer.Size = UDim2.new(0, 353, 0, 47)
  3580. AnimationPlayer.Font = Enum.Font.SourceSans
  3581. AnimationPlayer.Text = "NPC Animation Player"
  3582. AnimationPlayer.TextColor3 = Color3.fromRGB(255, 255, 255)
  3583. AnimationPlayer.TextSize = 30.000
  3584.  
  3585. SpawnEasyControlNPC.Name = "Spawn Easy Control NPC"
  3586. SpawnEasyControlNPC.Parent = ScrollingFrame
  3587. SpawnEasyControlNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3588. SpawnEasyControlNPC.BorderSizePixel = 0
  3589. SpawnEasyControlNPC.Position = UDim2.new(0.0549037047, 0, 0.110695295, 0)
  3590. SpawnEasyControlNPC.Size = UDim2.new(0, 353, 0, 47)
  3591. SpawnEasyControlNPC.Font = Enum.Font.SourceSans
  3592. SpawnEasyControlNPC.Text = "Spawn Easy-Control NPC"
  3593. SpawnEasyControlNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3594. SpawnEasyControlNPC.TextSize = 30.000
  3595.  
  3596. FollowPlayer.Name = "Follow Player"
  3597. FollowPlayer.Parent = ScrollingFrame
  3598. FollowPlayer.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3599. FollowPlayer.BorderSizePixel = 0
  3600. FollowPlayer.Position = UDim2.new(0.0552113131, 0, 0.82210952, 0)
  3601. FollowPlayer.Size = UDim2.new(0, 353, 0, 47)
  3602. FollowPlayer.Font = Enum.Font.SourceSans
  3603. FollowPlayer.Text = "Follow Player"
  3604. FollowPlayer.TextColor3 = Color3.fromRGB(255, 255, 255)
  3605. FollowPlayer.TextSize = 30.000
  3606.  
  3607. NA.Name = "N/A"
  3608. NA.Parent = ScrollingFrame
  3609. NA.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3610. NA.BorderSizePixel = 0
  3611. NA.Position = UDim2.new(0.0552113131, 0, 0.909753203, 0)
  3612. NA.Size = UDim2.new(0, 353, 0, 47)
  3613. NA.Font = Enum.Font.SourceSans
  3614. NA.Text = "N/A"
  3615. NA.TextColor3 = Color3.fromRGB(255, 255, 255)
  3616. NA.TextSize = 30.000
  3617.  
  3618. TextButton.Parent = Frame
  3619. TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  3620. TextButton.BackgroundTransparency = 1.000
  3621. TextButton.BorderSizePixel = 0
  3622. TextButton.Position = UDim2.new(0.911062896, 0, 0, 0)
  3623. TextButton.Size = UDim2.new(0, 40, 0, 40)
  3624. TextButton.Font = Enum.Font.SourceSans
  3625. TextButton.Text = "-"
  3626. TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
  3627. TextButton.TextSize = 30.000
  3628.  
  3629. Frame2.Name = "Frame2"
  3630. Frame2.Parent = NPCSpawnerGUI
  3631. Frame2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3632. Frame2.BorderSizePixel = 0
  3633. Frame2.Position = UDim2.new(0.0181430206, 0, 0.142250523, 0)
  3634. Frame2.Size = UDim2.new(0, 461, 0, 41)
  3635. Frame2.Visible = false
  3636.  
  3637. TextLabel_2.Parent = Frame2
  3638. TextLabel_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3639. TextLabel_2.BorderSizePixel = 0
  3640. TextLabel_2.Size = UDim2.new(0, 461, 0, 41)
  3641. TextLabel_2.Font = Enum.Font.SourceSans
  3642. TextLabel_2.Text = "NPC Animation Player GUI by LeitungBambus#1933 player by Null."
  3643. TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
  3644. TextLabel_2.TextSize = 17.000
  3645.  
  3646. Frame_3.Parent = Frame2
  3647. Frame_3.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
  3648. Frame_3.BorderColor3 = Color3.fromRGB(27, 42, 53)
  3649. Frame_3.BorderSizePixel = 0
  3650. Frame_3.Position = UDim2.new(-0.000740829099, 0, 0.985345602, 0)
  3651. Frame_3.Size = UDim2.new(0, 461, 0, 197)
  3652.  
  3653. TextButton_2.Parent = Frame2
  3654. TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  3655. TextButton_2.BackgroundTransparency = 1.000
  3656. TextButton_2.BorderSizePixel = 0
  3657. TextButton_2.Position = UDim2.new(0.911062896, 0, 0, 0)
  3658. TextButton_2.Size = UDim2.new(0, 40, 0, 40)
  3659. TextButton_2.Font = Enum.Font.SourceSans
  3660. TextButton_2.Text = "X"
  3661. TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255)
  3662. TextButton_2.TextSize = 30.000
  3663.  
  3664. PlayAnimation.Name = "Play Animation"
  3665. PlayAnimation.Parent = Frame2
  3666. PlayAnimation.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3667. PlayAnimation.BorderSizePixel = 0
  3668. PlayAnimation.Position = UDim2.new(0.113779634, 0, 1.82887304, 0)
  3669. PlayAnimation.Size = UDim2.new(0, 353, 0, 47)
  3670. PlayAnimation.Font = Enum.Font.SourceSans
  3671. PlayAnimation.Text = "Play Animation"
  3672. PlayAnimation.TextColor3 = Color3.fromRGB(255, 255, 255)
  3673. PlayAnimation.TextSize = 30.000
  3674.  
  3675. TextBox.Parent = Frame2
  3676. TextBox.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3677. TextBox.BorderSizePixel = 0
  3678. TextBox.Position = UDim2.new(0.114967465, 0, 3.78048778, 0)
  3679. TextBox.Size = UDim2.new(0, 353, 0, 47)
  3680. TextBox.Font = Enum.Font.SourceSans
  3681. TextBox.PlaceholderColor3 = Color3.fromRGB(180, 180, 180)
  3682. TextBox.PlaceholderText = "Animation ID"
  3683. TextBox.Text = ""
  3684. TextBox.TextColor3 = Color3.fromRGB(255, 255, 255)
  3685. TextBox.TextSize = 20.000
  3686.  
  3687. Frame3.Name = "Frame3"
  3688. Frame3.Parent = NPCSpawnerGUI
  3689. Frame3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3690. Frame3.BorderSizePixel = 0
  3691. Frame3.Position = UDim2.new(0.00853789784, 0, 0.435244143, 0)
  3692. Frame3.Size = UDim2.new(0, 461, 0, 41)
  3693. Frame3.Visible = false
  3694.  
  3695. TextLabel_3.Parent = Frame3
  3696. TextLabel_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3697. TextLabel_3.BorderSizePixel = 0
  3698. TextLabel_3.Size = UDim2.new(0, 461, 0, 41)
  3699. TextLabel_3.Font = Enum.Font.SourceSans
  3700. TextLabel_3.Text = "NPC follow GUI by LeitungBambus#1933"
  3701. TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255)
  3702. TextLabel_3.TextSize = 25.000
  3703.  
  3704. Frame_4.Parent = Frame3
  3705. Frame_4.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
  3706. Frame_4.BorderColor3 = Color3.fromRGB(27, 42, 53)
  3707. Frame_4.BorderSizePixel = 0
  3708. Frame_4.Position = UDim2.new(-0.000740829099, 0, 0.985345602, 0)
  3709. Frame_4.Size = UDim2.new(0, 461, 0, 197)
  3710.  
  3711. TextButton_3.Parent = Frame3
  3712. TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  3713. TextButton_3.BackgroundTransparency = 1.000
  3714. TextButton_3.BorderSizePixel = 0
  3715. TextButton_3.Position = UDim2.new(0.911062896, 0, 0, 0)
  3716. TextButton_3.Size = UDim2.new(0, 40, 0, 40)
  3717. TextButton_3.Font = Enum.Font.SourceSans
  3718. TextButton_3.Text = "X"
  3719. TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255)
  3720. TextButton_3.TextSize = 30.000
  3721.  
  3722. Follow.Name = "Follow"
  3723. Follow.Parent = Frame3
  3724. Follow.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3725. Follow.BorderSizePixel = 0
  3726. Follow.Position = UDim2.new(0.113779634, 0, 1.82887304, 0)
  3727. Follow.Size = UDim2.new(0, 353, 0, 47)
  3728. Follow.Font = Enum.Font.SourceSans
  3729. Follow.Text = "Follow"
  3730. Follow.TextColor3 = Color3.fromRGB(255, 255, 255)
  3731. Follow.TextSize = 30.000
  3732.  
  3733. TextBox_2.Parent = Frame3
  3734. TextBox_2.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3735. TextBox_2.BorderSizePixel = 0
  3736. TextBox_2.Position = UDim2.new(0.114967465, 0, 3.78048778, 0)
  3737. TextBox_2.Size = UDim2.new(0, 353, 0, 47)
  3738. TextBox_2.Font = Enum.Font.SourceSans
  3739. TextBox_2.PlaceholderColor3 = Color3.fromRGB(180, 180, 180)
  3740. TextBox_2.PlaceholderText = "Player"
  3741. TextBox_2.Text = ""
  3742. TextBox_2.TextColor3 = Color3.fromRGB(255, 255, 255)
  3743. TextBox_2.TextSize = 20.000
  3744.  
  3745. -- Scripts:
  3746.  
  3747. local function VCDJA_fake_script() -- Frame.LocalScript
  3748.     local script = Instance.new('LocalScript', Frame)
  3749.  
  3750.     local dragger = {};
  3751.     local resizer = {};
  3752.    
  3753.     do
  3754.         local mouse = game:GetService("Players").LocalPlayer:GetMouse();
  3755.         local inputService = game:GetService('UserInputService');
  3756.         local heartbeat = game:GetService("RunService").Heartbeat;
  3757.         -- // credits to Ririchi / Inori for this cute drag function :)
  3758.         function dragger.new(frame)
  3759.             local s, event = pcall(function()
  3760.                 return frame.MouseEnter
  3761.             end)
  3762.    
  3763.             if s then
  3764.                 frame.Active = true;
  3765.    
  3766.                 event:connect(function()
  3767.                     local input = frame.InputBegan:connect(function(key)
  3768.                         if key.UserInputType == Enum.UserInputType.MouseButton1 then
  3769.                             local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
  3770.                             while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
  3771.                                 frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
  3772.                             end
  3773.                         end
  3774.                     end)
  3775.    
  3776.                     local leave;
  3777.                     leave = frame.MouseLeave:connect(function()
  3778.                         input:disconnect();
  3779.                         leave:disconnect();
  3780.                     end)
  3781.                 end)
  3782.             end
  3783.         end
  3784.        
  3785.         function resizer.new(p, s)
  3786.             p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
  3787.                 s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
  3788.             end)
  3789.         end
  3790.     end
  3791.     script.Parent.Active = true
  3792.     script.Parent.Draggable = true
  3793. end
  3794. coroutine.wrap(VCDJA_fake_script)()
  3795. local function JCBQ_fake_script() -- Animations.LocalScript
  3796.     local script = Instance.new('LocalScript', Animations)
  3797.  
  3798.     script.Parent.MouseButton1Down:Connect(function()
  3799.             local oof = game.Players.LocalPlayer.Character.Name
  3800.         local Energize = Instance.new("ScreenGui") -- The actual GUI
  3801.         local SideFrame = Instance.new("Frame") -- Visible when GUI is closed
  3802.         local OpenGUI = Instance.new("TextButton") -- Part of SideFrame
  3803.         local SideFrameTitle = Instance.new("TextLabel") -- Part of SideFrame
  3804.         local MainFrame = Instance.new("Frame") -- All of the stuff on the main frame
  3805.         local GuiBottomFrame = Instance.new("Frame") -- Part of Active Frame
  3806.         local Credits = Instance.new("TextLabel") -- Credits to illremember, hello there
  3807.         local ScrollingFrame = Instance.new("ScrollingFrame") -- The scrolling frame of animations
  3808.         local CheckR = Instance.new("TextLabel") -- Check if R15 or R6
  3809.         local ScrollingFrameR15 = Instance.new("ScrollingFrame") -- The scrolling frame of R15 animations
  3810.        
  3811.         local CrazySlash = Instance.new("TextButton")--COMPLETE
  3812.         local Open = Instance.new("TextButton")--COMPLETE
  3813.         local R15Spinner = Instance.new("TextButton")--COMPLETE
  3814.         local ArmsOut = Instance.new("TextButton")--COMPLETE
  3815.         local FloatSlash = Instance.new("TextButton")--COMPLETE
  3816.         local WeirdZombie = Instance.new("TextButton")--COMPLETE
  3817.         local DownSlash = Instance.new("TextButton")--COMPLETE
  3818.         local Pull = Instance.new("TextButton")--COMPLETE
  3819.         local CircleArm = Instance.new("TextButton")--COMPLETE
  3820.         local Bend = Instance.new("TextButton")--COMPLETE
  3821.         local RotateSlash = Instance.new("TextButton")--COMPLETE
  3822.         local FlingArms = Instance.new("TextButton")--COMPLETE
  3823.        
  3824.         local FullSwing = Instance.new("TextButton")--COMPLETE
  3825.         local GlitchLevitate = Instance.new("TextButton")--COMPLETE
  3826.         local MoonDance = Instance.new("TextButton")--COMPLETE
  3827.         local FullPunch = Instance.new("TextButton")--COMPLETE
  3828.         local Crouch = Instance.new("TextButton")--COMPLETE
  3829.         local SpinDance = Instance.new("TextButton")--COMPLETE
  3830.         local FloorFaint = Instance.new("TextButton")--COMPLETE
  3831.         local JumpingJacks = Instance.new("TextButton")--COMPLETE
  3832.         local Spinner = Instance.new("TextButton")--COMPLETE
  3833.         local MegaInsane = Instance.new("TextButton")--COMPLETE
  3834.         local ArmDetach = Instance.new("TextButton")--COMPLETE
  3835.         local WeirdMove = Instance.new("TextButton")--COMPLETE
  3836.         local Faint = Instance.new("TextButton")--COMPLETE
  3837.         local CloneIllusion = Instance.new("TextButton")--COMPLETE
  3838.         local Levitate = Instance.new("TextButton")--COMPLETE
  3839.         local DinoWalk = Instance.new("TextButton")--COMPLETE
  3840.         local FloorCrawl = Instance.new("TextButton")--COMPLETE
  3841.         local SwordSlam = Instance.new("TextButton")--COMPLETE
  3842.         local LoopHead = Instance.new("TextButton")--COMPLETE
  3843.         local HeroJump = Instance.new("TextButton")--COMPLETE
  3844.         local Insane = Instance.new("TextButton")--COMPLETE
  3845.         local FloatingHead = Instance.new("TextButton")--COMPLETE
  3846.         local HeadThrow = Instance.new("TextButton")--COMPLETE
  3847.         local MovingDance = Instance.new("TextButton")--COMPLETE
  3848.         local SuperPunch = Instance.new("TextButton")--COMPLETE
  3849.         local ArmTurbine = Instance.new("TextButton")--COMPLETE
  3850.         local Dab = Instance.new("TextButton")--COMPLETE
  3851.         local FloatSit = Instance.new("TextButton")--COMPLETE
  3852.         local SuperFaint = Instance.new("TextButton")--COMPLETE
  3853.         local BarrelRoll = Instance.new("TextButton")--COMPLETE
  3854.         local Scared = Instance.new("TextButton")--COMPLETE
  3855.         local InsaneArms = Instance.new("TextButton")--COMPLETE
  3856.         local SwordSlice = Instance.new("TextButton")--COMPLETE
  3857.         local SpinDance2 = Instance.new("TextButton")--COMPLETE
  3858.         local BowDown = Instance.new("TextButton")--COMPLETE
  3859.         local LoopSlam = Instance.new("TextButton")--COMPLETE
  3860.        
  3861.         local GuiTopFrame = Instance.new("Frame") -- Top of the main frame
  3862.         local CloseGUI = Instance.new("TextButton") -- To close the GUI
  3863.         local Title = Instance.new("TextLabel") -- Actual title of GUI, Energize
  3864.        
  3865.         -- Properties
  3866.        
  3867.         Energize.Name = "Energize"
  3868.         Energize.Parent = game.Players.LocalPlayer.PlayerGui
  3869.        
  3870.         SideFrame.Name = "SideFrame"
  3871.         SideFrame.Parent = Energize
  3872.         SideFrame.Active = true
  3873.         SideFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
  3874.         SideFrame.Draggable = true
  3875.         SideFrame.Position = UDim2.new(0, 376, 0, 125)
  3876.         SideFrame.Size = UDim2.new(0, 460, 0, 32)
  3877.         SideFrame.Visible = false
  3878.        
  3879.         OpenGUI.Name = "OpenGUI"
  3880.         OpenGUI.Parent = SideFrame
  3881.         OpenGUI.BackgroundColor3 = Color3.new(1, 1, 1)
  3882.         OpenGUI.BackgroundTransparency = 1
  3883.         OpenGUI.Position = UDim2.new(0, 426, 0, 0)
  3884.         OpenGUI.Size = UDim2.new(0, 34, 0, 32)
  3885.         OpenGUI.Font = Enum.Font.SourceSans
  3886.         OpenGUI.FontSize = Enum.FontSize.Size48
  3887.         OpenGUI.Text = "X"
  3888.         OpenGUI.TextColor3 = Color3.new(0.333333, 0, 0)
  3889.         OpenGUI.TextSize = 40
  3890.         OpenGUI.TextWrapped = true
  3891.        
  3892.         SideFrameTitle.Name = "SideFrameTitle"
  3893.         SideFrameTitle.Parent = SideFrame
  3894.         SideFrameTitle.BackgroundColor3 = Color3.new(1, 1, 1)
  3895.         SideFrameTitle.BackgroundTransparency = 1
  3896.         SideFrameTitle.Position = UDim2.new(0, 170, 0, 0)
  3897.         SideFrameTitle.Size = UDim2.new(0, 119, 0, 31)
  3898.         SideFrameTitle.Font = Enum.Font.Arial
  3899.         SideFrameTitle.FontSize = Enum.FontSize.Size24
  3900.         SideFrameTitle.Text = "-Energize-"
  3901.         SideFrameTitle.TextSize = 21
  3902.         SideFrameTitle.TextStrokeColor3 = Color3.new(0.27451, 0.92549, 0.905882)
  3903.         SideFrameTitle.TextStrokeTransparency = 0.69999998807907
  3904.        
  3905.         MainFrame.Name = "MainFrame"
  3906.         MainFrame.Parent = Energize
  3907.         MainFrame.Active = true
  3908.         MainFrame.BackgroundColor3 = Color3.new(1, 1, 1)
  3909.         MainFrame.BackgroundTransparency = 1
  3910.         MainFrame.Draggable = true
  3911.         MainFrame.Position = UDim2.new(0, 376, 0, 125)
  3912.         MainFrame.Size = UDim2.new(0, 444, 0, 280)
  3913.        
  3914.         GuiBottomFrame.Name = "Gui BottomFrame"
  3915.         GuiBottomFrame.Parent = MainFrame
  3916.         GuiBottomFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
  3917.         GuiBottomFrame.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137)
  3918.         GuiBottomFrame.Position = UDim2.new(0, 0, 0, 247)
  3919.         GuiBottomFrame.Size = UDim2.new(0, 460, 0, 32)
  3920.        
  3921.         Credits.Name = "Credits"
  3922.         Credits.Parent = GuiBottomFrame
  3923.         Credits.BackgroundColor3 = Color3.new(1, 1, 1)
  3924.         Credits.BackgroundTransparency = 1
  3925.         Credits.Size = UDim2.new(0, 460, 0, 32)
  3926.         Credits.FontSize = Enum.FontSize.Size14
  3927.         Credits.Text = "By illremember -FE Animations Gui"
  3928.         Credits.TextColor3 = Color3.new(0.219608, 0.219608, 0.219608)
  3929.         Credits.TextSize = 14
  3930.         Credits.TextStrokeColor3 = Color3.new(0.141176, 0.870588, 0.713726)
  3931.         Credits.TextStrokeTransparency = 0.69999998807907
  3932.         Credits.TextWrapped = true
  3933.        
  3934.         ScrollingFrame.Parent = MainFrame
  3935.         ScrollingFrame.BackgroundColor3 = Color3.new(1, 0.564706, 0.564706)
  3936.         ScrollingFrame.Position = UDim2.new(0, 0, 0, 32)
  3937.         ScrollingFrame.Size = UDim2.new(0, 460, 0, 215)
  3938.         ScrollingFrame.ScrollBarThickness = 13
  3939.        
  3940.         FullSwing.Name = "FullSwing"
  3941.         FullSwing.Parent = ScrollingFrame
  3942.         FullSwing.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3943.         FullSwing.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3944.         FullSwing.Position = UDim2.new(0, 17, 0, 322)
  3945.         FullSwing.Size = UDim2.new(0, 119, 0, 34)
  3946.         FullSwing.Font = Enum.Font.Highway
  3947.         FullSwing.FontSize = Enum.FontSize.Size24
  3948.         FullSwing.Text = "Full Swing"
  3949.         FullSwing.TextSize = 20
  3950.         FullSwing.TextWrapped = true
  3951.        
  3952.         GlitchLevitate.Name = "GlitchLevitate"
  3953.         GlitchLevitate.Parent = ScrollingFrame
  3954.         GlitchLevitate.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3955.         GlitchLevitate.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3956.         GlitchLevitate.Position = UDim2.new(0, 319, 0, 322)
  3957.         GlitchLevitate.Size = UDim2.new(0, 119, 0, 34)
  3958.         GlitchLevitate.Font = Enum.Font.Highway
  3959.         GlitchLevitate.FontSize = Enum.FontSize.Size24
  3960.         GlitchLevitate.Text = "Glitch Levitate"
  3961.         GlitchLevitate.TextSize = 20
  3962.         GlitchLevitate.TextWrapped = true
  3963.        
  3964.         MoonDance.Name = "MoonDance"
  3965.         MoonDance.Parent = ScrollingFrame
  3966.         MoonDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3967.         MoonDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3968.         MoonDance.Position = UDim2.new(0, 319, 0, 280)
  3969.         MoonDance.Size = UDim2.new(0, 119, 0, 34)
  3970.         MoonDance.Font = Enum.Font.Highway
  3971.         MoonDance.FontSize = Enum.FontSize.Size24
  3972.         MoonDance.Text = "Moon Dance"
  3973.         MoonDance.TextSize = 20
  3974.         MoonDance.TextWrapped = true
  3975.        
  3976.         FullPunch.Name = "FullPunch"
  3977.         FullPunch.Parent = ScrollingFrame
  3978.         FullPunch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3979.         FullPunch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3980.         FullPunch.Position = UDim2.new(0, 17, 0, 280)
  3981.         FullPunch.Size = UDim2.new(0, 119, 0, 34)
  3982.         FullPunch.Font = Enum.Font.Highway
  3983.         FullPunch.FontSize = Enum.FontSize.Size24
  3984.         FullPunch.Text = "Full Punch"
  3985.         FullPunch.TextSize = 20
  3986.         FullPunch.TextWrapped = true
  3987.        
  3988.         Crouch.Name = "Crouch"
  3989.         Crouch.Parent = ScrollingFrame
  3990.         Crouch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3991.         Crouch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3992.         Crouch.Position = UDim2.new(0, 168, 0, 280)
  3993.         Crouch.Size = UDim2.new(0, 119, 0, 34)
  3994.         Crouch.Font = Enum.Font.Highway
  3995.         Crouch.FontSize = Enum.FontSize.Size24
  3996.         Crouch.Text = "Crouch"
  3997.         Crouch.TextSize = 20
  3998.         Crouch.TextWrapped = true
  3999.        
  4000.         SpinDance.Name = "SpinDance"
  4001.         SpinDance.Parent = ScrollingFrame
  4002.         SpinDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4003.         SpinDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4004.         SpinDance.Position = UDim2.new(0, 168, 0, 236)
  4005.         SpinDance.Size = UDim2.new(0, 119, 0, 34)
  4006.         SpinDance.Font = Enum.Font.Highway
  4007.         SpinDance.FontSize = Enum.FontSize.Size24
  4008.         SpinDance.Text = "Spin Dance"
  4009.         SpinDance.TextSize = 20
  4010.         SpinDance.TextWrapped = true
  4011.        
  4012.         FloorFaint.Name = "FloorFaint"
  4013.         FloorFaint.Parent = ScrollingFrame
  4014.         FloorFaint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4015.         FloorFaint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4016.         FloorFaint.Position = UDim2.new(0, 17, 0, 236)
  4017.         FloorFaint.Size = UDim2.new(0, 119, 0, 34)
  4018.         FloorFaint.Font = Enum.Font.Highway
  4019.         FloorFaint.FontSize = Enum.FontSize.Size24
  4020.         FloorFaint.Text = "Floor Faint"
  4021.         FloorFaint.TextSize = 20
  4022.         FloorFaint.TextWrapped = true
  4023.        
  4024.         JumpingJacks.Name = "JumpingJacks"
  4025.         JumpingJacks.Parent = ScrollingFrame
  4026.         JumpingJacks.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4027.         JumpingJacks.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4028.         JumpingJacks.Position = UDim2.new(0, 319, 0, 236)
  4029.         JumpingJacks.Size = UDim2.new(0, 119, 0, 34)
  4030.         JumpingJacks.Font = Enum.Font.Highway
  4031.         JumpingJacks.FontSize = Enum.FontSize.Size24
  4032.         JumpingJacks.Text = "Jumping Jacks"
  4033.         JumpingJacks.TextSize = 20
  4034.         JumpingJacks.TextWrapped = true
  4035.        
  4036.         Spinner.Name = "Spinner"
  4037.         Spinner.Parent = ScrollingFrame
  4038.         Spinner.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4039.         Spinner.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4040.         Spinner.Position = UDim2.new(0, 17, 0, 192)
  4041.         Spinner.Size = UDim2.new(0, 119, 0, 34)
  4042.         Spinner.Font = Enum.Font.Highway
  4043.         Spinner.FontSize = Enum.FontSize.Size24
  4044.         Spinner.Text = "Spinner"
  4045.         Spinner.TextSize = 20
  4046.         Spinner.TextWrapped = true
  4047.        
  4048.         MegaInsane.Name = "MegaInsane"
  4049.         MegaInsane.Parent = ScrollingFrame
  4050.         MegaInsane.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4051.         MegaInsane.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4052.         MegaInsane.Position = UDim2.new(0, 168, 0, 192)
  4053.         MegaInsane.Size = UDim2.new(0, 119, 0, 34)
  4054.         MegaInsane.Font = Enum.Font.Highway
  4055.         MegaInsane.FontSize = Enum.FontSize.Size24
  4056.         MegaInsane.Text = "Mega Insane"
  4057.         MegaInsane.TextSize = 20
  4058.         MegaInsane.TextWrapped = true
  4059.        
  4060.         ArmDetach.Name = "ArmDetach"
  4061.         ArmDetach.Parent = ScrollingFrame
  4062.         ArmDetach.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4063.         ArmDetach.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4064.         ArmDetach.Position = UDim2.new(0, 319, 0, 192)
  4065.         ArmDetach.Size = UDim2.new(0, 119, 0, 34)
  4066.         ArmDetach.Font = Enum.Font.Highway
  4067.         ArmDetach.FontSize = Enum.FontSize.Size24
  4068.         ArmDetach.Text = "Arm Detach"
  4069.         ArmDetach.TextSize = 20
  4070.         ArmDetach.TextWrapped = true
  4071.        
  4072.         WeirdMove.Name = "WeirdMove"
  4073.         WeirdMove.Parent = ScrollingFrame
  4074.         WeirdMove.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4075.         WeirdMove.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4076.         WeirdMove.Position = UDim2.new(0, 168, 0, 148)
  4077.         WeirdMove.Size = UDim2.new(0, 119, 0, 34)
  4078.         WeirdMove.Font = Enum.Font.Highway
  4079.         WeirdMove.FontSize = Enum.FontSize.Size24
  4080.         WeirdMove.Text = "Weird Move"
  4081.         WeirdMove.TextSize = 20
  4082.         WeirdMove.TextWrapped = true
  4083.        
  4084.         Faint.Name = "Faint"
  4085.         Faint.Parent = ScrollingFrame
  4086.         Faint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4087.         Faint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4088.         Faint.Position = UDim2.new(0, 17, 0, 148)
  4089.         Faint.Size = UDim2.new(0, 119, 0, 34)
  4090.         Faint.Font = Enum.Font.Highway
  4091.         Faint.FontSize = Enum.FontSize.Size24
  4092.         Faint.Text = "Faint"
  4093.         Faint.TextSize = 20
  4094.         Faint.TextWrapped = true
  4095.        
  4096.         CloneIllusion.Name = "CloneIllusion"
  4097.         CloneIllusion.Parent = ScrollingFrame
  4098.         CloneIllusion.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4099.         CloneIllusion.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4100.         CloneIllusion.Position = UDim2.new(0, 319, 0, 148)
  4101.         CloneIllusion.Size = UDim2.new(0, 119, 0, 34)
  4102.         CloneIllusion.Font = Enum.Font.Highway
  4103.         CloneIllusion.FontSize = Enum.FontSize.Size24
  4104.         CloneIllusion.Text = "Clone Illusion"
  4105.         CloneIllusion.TextSize = 20
  4106.         CloneIllusion.TextWrapped = true
  4107.        
  4108.         Levitate.Name = "Levitate"
  4109.         Levitate.Parent = ScrollingFrame
  4110.         Levitate.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4111.         Levitate.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4112.         Levitate.Position = UDim2.new(0, 17, 0, 104)
  4113.         Levitate.Size = UDim2.new(0, 119, 0, 34)
  4114.         Levitate.Font = Enum.Font.Highway
  4115.         Levitate.FontSize = Enum.FontSize.Size24
  4116.         Levitate.Text = "Levitate"
  4117.         Levitate.TextSize = 20
  4118.         Levitate.TextWrapped = true
  4119.        
  4120.         DinoWalk.Name = "DinoWalk"
  4121.         DinoWalk.Parent = ScrollingFrame
  4122.         DinoWalk.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4123.         DinoWalk.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4124.         DinoWalk.Position = UDim2.new(0, 168, 0, 104)
  4125.         DinoWalk.Size = UDim2.new(0, 119, 0, 34)
  4126.         DinoWalk.Font = Enum.Font.Highway
  4127.         DinoWalk.FontSize = Enum.FontSize.Size24
  4128.         DinoWalk.Text = "Dino Walk"
  4129.         DinoWalk.TextSize = 20
  4130.         DinoWalk.TextWrapped = true
  4131.        
  4132.         FloorCrawl.Name = "FloorCrawl"
  4133.         FloorCrawl.Parent = ScrollingFrame
  4134.         FloorCrawl.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4135.         FloorCrawl.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4136.         FloorCrawl.Position = UDim2.new(0, 319, 0, 104)
  4137.         FloorCrawl.Size = UDim2.new(0, 119, 0, 34)
  4138.         FloorCrawl.Font = Enum.Font.Highway
  4139.         FloorCrawl.FontSize = Enum.FontSize.Size24
  4140.         FloorCrawl.Text = "Floor Crawl"
  4141.         FloorCrawl.TextSize = 20
  4142.         FloorCrawl.TextWrapped = true
  4143.        
  4144.         SwordSlam.Name = "SwordSlam"
  4145.         SwordSlam.Parent = ScrollingFrame
  4146.         SwordSlam.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4147.         SwordSlam.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4148.         SwordSlam.Position = UDim2.new(0, 319, 0, 60)
  4149.         SwordSlam.Size = UDim2.new(0, 119, 0, 34)
  4150.         SwordSlam.Font = Enum.Font.Highway
  4151.         SwordSlam.FontSize = Enum.FontSize.Size24
  4152.         SwordSlam.Text = "Sword Slam"
  4153.         SwordSlam.TextSize = 20
  4154.         SwordSlam.TextWrapped = true
  4155.        
  4156.         LoopHead.Name = "LoopHead"
  4157.         LoopHead.Parent = ScrollingFrame
  4158.         LoopHead.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4159.         LoopHead.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4160.         LoopHead.Position = UDim2.new(0, 168, 0, 60)
  4161.         LoopHead.Size = UDim2.new(0, 119, 0, 34)
  4162.         LoopHead.Font = Enum.Font.Highway
  4163.         LoopHead.FontSize = Enum.FontSize.Size24
  4164.         LoopHead.Text = "Loop Head"
  4165.         LoopHead.TextSize = 20
  4166.         LoopHead.TextWrapped = true
  4167.        
  4168.         HeroJump.Name = "HeroJump"
  4169.         HeroJump.Parent = ScrollingFrame
  4170.         HeroJump.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4171.         HeroJump.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4172.         HeroJump.Position = UDim2.new(0, 17, 0, 60)
  4173.         HeroJump.Size = UDim2.new(0, 119, 0, 34)
  4174.         HeroJump.Font = Enum.Font.Highway
  4175.         HeroJump.FontSize = Enum.FontSize.Size24
  4176.         HeroJump.Text = "Hero Jump"
  4177.         HeroJump.TextSize = 20
  4178.         HeroJump.TextWrapped = true
  4179.        
  4180.         Insane.Name = "Insane"
  4181.         Insane.Parent = ScrollingFrame
  4182.         Insane.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4183.         Insane.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4184.         Insane.Position = UDim2.new(0, 319, 0, 16)
  4185.         Insane.Size = UDim2.new(0, 119, 0, 34)
  4186.         Insane.Font = Enum.Font.Highway
  4187.         Insane.FontSize = Enum.FontSize.Size24
  4188.         Insane.Text = "Insane"
  4189.         Insane.TextSize = 20
  4190.         Insane.TextWrapped = true
  4191.        
  4192.         FloatingHead.Name = "FloatingHead"
  4193.         FloatingHead.Parent = ScrollingFrame
  4194.         FloatingHead.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4195.         FloatingHead.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4196.         FloatingHead.Position = UDim2.new(0, 168, 0, 16)
  4197.         FloatingHead.Size = UDim2.new(0, 119, 0, 34)
  4198.         FloatingHead.Font = Enum.Font.Highway
  4199.         FloatingHead.FontSize = Enum.FontSize.Size24
  4200.         FloatingHead.Text = "Floating Head"
  4201.         FloatingHead.TextSize = 20
  4202.         FloatingHead.TextWrapped = true
  4203.        
  4204.         HeadThrow.Name = "HeadThrow"
  4205.         HeadThrow.Parent = ScrollingFrame
  4206.         HeadThrow.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4207.         HeadThrow.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4208.         HeadThrow.Position = UDim2.new(0, 17, 0, 16)
  4209.         HeadThrow.Size = UDim2.new(0, 119, 0, 34)
  4210.         HeadThrow.Font = Enum.Font.Highway
  4211.         HeadThrow.FontSize = Enum.FontSize.Size24
  4212.         HeadThrow.Text = "Head Throw"
  4213.         HeadThrow.TextSize = 20
  4214.         HeadThrow.TextWrapped = true
  4215.        
  4216.         MovingDance.Name = "MovingDance"
  4217.         MovingDance.Parent = ScrollingFrame
  4218.         MovingDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4219.         MovingDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4220.         MovingDance.Position = UDim2.new(0, 168, 0, 324)
  4221.         MovingDance.Size = UDim2.new(0, 119, 0, 34)
  4222.         MovingDance.Font = Enum.Font.Highway
  4223.         MovingDance.FontSize = Enum.FontSize.Size24
  4224.         MovingDance.Text = "Moving Dance"
  4225.         MovingDance.TextSize = 20
  4226.         MovingDance.TextWrapped = true
  4227.        
  4228.         SuperPunch.Name = "SuperPunch"
  4229.         SuperPunch.Parent = ScrollingFrame
  4230.         SuperPunch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4231.         SuperPunch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4232.         SuperPunch.Position = UDim2.new(0, 168, 0, 366)
  4233.         SuperPunch.Size = UDim2.new(0, 119, 0, 34)
  4234.         SuperPunch.Font = Enum.Font.Highway
  4235.         SuperPunch.FontSize = Enum.FontSize.Size24
  4236.         SuperPunch.Text = "Super Punch"
  4237.         SuperPunch.TextSize = 20
  4238.         SuperPunch.TextWrapped = true
  4239.        
  4240.         ArmTurbine.Name = "ArmTurbine"
  4241.         ArmTurbine.Parent = ScrollingFrame
  4242.         ArmTurbine.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4243.         ArmTurbine.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4244.         ArmTurbine.Position = UDim2.new(0, 319, 0, 366)
  4245.         ArmTurbine.Size = UDim2.new(0, 119, 0, 34)
  4246.         ArmTurbine.Font = Enum.Font.Highway
  4247.         ArmTurbine.FontSize = Enum.FontSize.Size24
  4248.         ArmTurbine.Text = "Arm Turbine"
  4249.         ArmTurbine.TextSize = 20
  4250.         ArmTurbine.TextWrapped = true
  4251.        
  4252.         Dab.Name = "Dab"
  4253.         Dab.Parent = ScrollingFrame
  4254.         Dab.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4255.         Dab.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4256.         Dab.Position = UDim2.new(0, 17, 0, 366)
  4257.         Dab.Size = UDim2.new(0, 119, 0, 34)
  4258.         Dab.Font = Enum.Font.Highway
  4259.         Dab.FontSize = Enum.FontSize.Size24
  4260.         Dab.Text = "Dab"
  4261.         Dab.TextSize = 20
  4262.         Dab.TextWrapped = true
  4263.        
  4264.         FloatSit.Name = "FloatSit"
  4265.         FloatSit.Parent = ScrollingFrame
  4266.         FloatSit.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4267.         FloatSit.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4268.         FloatSit.Position = UDim2.new(0, 168, 0, 410)
  4269.         FloatSit.Size = UDim2.new(0, 119, 0, 34)
  4270.         FloatSit.Font = Enum.Font.Highway
  4271.         FloatSit.FontSize = Enum.FontSize.Size24
  4272.         FloatSit.Text = "Float Sit"
  4273.         FloatSit.TextSize = 20
  4274.         FloatSit.TextWrapped = true
  4275.        
  4276.         SuperFaint.Name = "SuperFaint"
  4277.         SuperFaint.Parent = ScrollingFrame
  4278.         SuperFaint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4279.         SuperFaint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4280.         SuperFaint.Position = UDim2.new(0, 17, 0, 498)
  4281.         SuperFaint.Size = UDim2.new(0, 119, 0, 34)
  4282.         SuperFaint.Font = Enum.Font.Highway
  4283.         SuperFaint.FontSize = Enum.FontSize.Size24
  4284.         SuperFaint.Text = "Super Faint"
  4285.         SuperFaint.TextSize = 20
  4286.         SuperFaint.TextWrapped = true
  4287.        
  4288.         BarrelRoll.Name = "BarrelRoll"
  4289.         BarrelRoll.Parent = ScrollingFrame
  4290.         BarrelRoll.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4291.         BarrelRoll.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4292.         BarrelRoll.Position = UDim2.new(0, 319, 0, 410)
  4293.         BarrelRoll.Size = UDim2.new(0, 119, 0, 34)
  4294.         BarrelRoll.Font = Enum.Font.Highway
  4295.         BarrelRoll.FontSize = Enum.FontSize.Size24
  4296.         BarrelRoll.Text = "Barrel Roll"
  4297.         BarrelRoll.TextSize = 20
  4298.         BarrelRoll.TextWrapped = true
  4299.        
  4300.         Scared.Name = "Scared"
  4301.         Scared.Parent = ScrollingFrame
  4302.         Scared.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4303.         Scared.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4304.         Scared.Position = UDim2.new(0, 319, 0, 454)
  4305.         Scared.Size = UDim2.new(0, 119, 0, 34)
  4306.         Scared.Font = Enum.Font.Highway
  4307.         Scared.FontSize = Enum.FontSize.Size24
  4308.         Scared.Text = "Scared"
  4309.         Scared.TextSize = 20
  4310.         Scared.TextWrapped = true
  4311.        
  4312.         InsaneArms.Name = "InsaneArms"
  4313.         InsaneArms.Parent = ScrollingFrame
  4314.         InsaneArms.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4315.         InsaneArms.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4316.         InsaneArms.Position = UDim2.new(0, 17, 0, 454)
  4317.         InsaneArms.Size = UDim2.new(0, 119, 0, 34)
  4318.         InsaneArms.Font = Enum.Font.Highway
  4319.         InsaneArms.FontSize = Enum.FontSize.Size24
  4320.         InsaneArms.Text = "Insane Arms"
  4321.         InsaneArms.TextSize = 20
  4322.         InsaneArms.TextWrapped = true
  4323.        
  4324.         SwordSlice.Name = "SwordSlice"
  4325.         SwordSlice.Parent = ScrollingFrame
  4326.         SwordSlice.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4327.         SwordSlice.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4328.         SwordSlice.Position = UDim2.new(0, 168, 0, 454)
  4329.         SwordSlice.Size = UDim2.new(0, 119, 0, 34)
  4330.         SwordSlice.Font = Enum.Font.Highway
  4331.         SwordSlice.FontSize = Enum.FontSize.Size24
  4332.         SwordSlice.Text = "Sword Slice"
  4333.         SwordSlice.TextSize = 20
  4334.         SwordSlice.TextWrapped = true
  4335.        
  4336.         SpinDance2.Name = "SpinDance2"
  4337.         SpinDance2.Parent = ScrollingFrame
  4338.         SpinDance2.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4339.         SpinDance2.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4340.         SpinDance2.Position = UDim2.new(0, 168, 0, 498)
  4341.         SpinDance2.Size = UDim2.new(0, 119, 0, 34)
  4342.         SpinDance2.Font = Enum.Font.Highway
  4343.         SpinDance2.FontSize = Enum.FontSize.Size24
  4344.         SpinDance2.Text = "Spin Dance 2"
  4345.         SpinDance2.TextSize = 20
  4346.         SpinDance2.TextWrapped = true
  4347.        
  4348.         BowDown.Name = "BowDown"
  4349.         BowDown.Parent = ScrollingFrame
  4350.         BowDown.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4351.         BowDown.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4352.         BowDown.Position = UDim2.new(0, 319, 0, 498)
  4353.         BowDown.Size = UDim2.new(0, 119, 0, 34)
  4354.         BowDown.Font = Enum.Font.Highway
  4355.         BowDown.FontSize = Enum.FontSize.Size24
  4356.         BowDown.Text = "Bow Down"
  4357.         BowDown.TextSize = 20
  4358.         BowDown.TextWrapped = true
  4359.        
  4360.         LoopSlam.Name = "LoopSlam"
  4361.         LoopSlam.Parent = ScrollingFrame
  4362.         LoopSlam.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  4363.         LoopSlam.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4364.         LoopSlam.Position = UDim2.new(0, 17, 0, 410)
  4365.         LoopSlam.Size = UDim2.new(0, 119, 0, 34)
  4366.         LoopSlam.Font = Enum.Font.Highway
  4367.         LoopSlam.FontSize = Enum.FontSize.Size24
  4368.         LoopSlam.Text = "Loop Slam"
  4369.         LoopSlam.TextSize = 20
  4370.         LoopSlam.TextWrapped = true
  4371.        
  4372.         GuiTopFrame.Name = "Gui TopFrame"
  4373.         GuiTopFrame.Parent = MainFrame
  4374.         GuiTopFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
  4375.         GuiTopFrame.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137)
  4376.         GuiTopFrame.Size = UDim2.new(0, 460, 0, 32)
  4377.        
  4378.         CloseGUI.Name = "CloseGUI"
  4379.         CloseGUI.Parent = GuiTopFrame
  4380.         CloseGUI.BackgroundColor3 = Color3.new(1, 1, 1)
  4381.         CloseGUI.BackgroundTransparency = 1
  4382.         CloseGUI.Position = UDim2.new(0, 426, 0, 0)
  4383.         CloseGUI.Size = UDim2.new(0, 34, 0, 32)
  4384.         CloseGUI.Font = Enum.Font.SourceSans
  4385.         CloseGUI.FontSize = Enum.FontSize.Size48
  4386.         CloseGUI.Text = "X"
  4387.         CloseGUI.TextColor3 = Color3.new(0.333333, 0, 0)
  4388.         CloseGUI.TextSize = 40
  4389.         CloseGUI.TextWrapped = true
  4390.        
  4391.         Title.Name = "Title"
  4392.         Title.Parent = GuiTopFrame
  4393.         Title.BackgroundColor3 = Color3.new(1, 1, 1)
  4394.         Title.BackgroundTransparency = 1
  4395.         Title.Size = UDim2.new(0, 460, 0, 32)
  4396.         Title.FontSize = Enum.FontSize.Size14
  4397.         Title.Text = "-Energize-"
  4398.         Title.TextColor3 = Color3.new(0.164706, 0.164706, 0.164706)
  4399.         Title.TextSize = 14
  4400.         Title.TextStrokeColor3 = Color3.new(0.384314, 0.917647, 1)
  4401.         Title.TextStrokeTransparency = 0.69999998807907
  4402.         Title.TextWrapped = true
  4403.        
  4404.         CheckR.Name = "CheckR"
  4405.         CheckR.Parent = GuiTopFrame
  4406.         CheckR.BackgroundColor3 = Color3.new(1, 1, 1)
  4407.         CheckR.BackgroundTransparency = 1
  4408.         CheckR.Size = UDim2.new(0, 171, 0, 32)
  4409.         CheckR.Font = Enum.Font.SourceSansBold
  4410.         CheckR.FontSize = Enum.FontSize.Size14
  4411.         CheckR.Text = "Text"
  4412.         CheckR.TextScaled = true
  4413.         CheckR.TextSize = 14
  4414.         CheckR.TextWrapped = true
  4415.        
  4416.         ScrollingFrameR15.Name = "ScrollingFrameR15"
  4417.         ScrollingFrameR15.Parent = MainFrame
  4418.         ScrollingFrameR15.BackgroundColor3 = Color3.new(1, 0.564706, 0.564706)
  4419.         ScrollingFrameR15.Position = UDim2.new(0, 0, 0, 32)
  4420.         ScrollingFrameR15.Size = UDim2.new(0, 460, 0, 215)
  4421.         ScrollingFrameR15.Visible = false
  4422.         ScrollingFrameR15.ScrollBarThickness = 13
  4423.        
  4424.         CrazySlash.Name = "CrazySlash"
  4425.         CrazySlash.Parent = ScrollingFrameR15
  4426.         CrazySlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4427.         CrazySlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4428.         CrazySlash.Position = UDim2.new(0, 17, 0, 16)
  4429.         CrazySlash.Size = UDim2.new(0, 119, 0, 34)
  4430.         CrazySlash.Font = Enum.Font.Highway
  4431.         CrazySlash.FontSize = Enum.FontSize.Size24
  4432.         CrazySlash.Text = "CrazySlash"
  4433.         CrazySlash.TextSize = 20
  4434.         CrazySlash.TextWrapped = true
  4435.        
  4436.         Open.Name = "Open"
  4437.         Open.Parent = ScrollingFrameR15
  4438.         Open.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4439.         Open.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4440.         Open.Position = UDim2.new(0, 168, 0, 16)
  4441.         Open.Size = UDim2.new(0, 119, 0, 34)
  4442.         Open.Font = Enum.Font.Highway
  4443.         Open.FontSize = Enum.FontSize.Size24
  4444.         Open.Text = "Open"
  4445.         Open.TextSize = 20
  4446.         Open.TextWrapped = true
  4447.        
  4448.         R15Spinner.Name = "R15Spinner"
  4449.         R15Spinner.Parent = ScrollingFrameR15
  4450.         R15Spinner.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4451.         R15Spinner.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4452.         R15Spinner.Position = UDim2.new(0, 17, 0, 60)
  4453.         R15Spinner.Size = UDim2.new(0, 119, 0, 34)
  4454.         R15Spinner.Font = Enum.Font.Highway
  4455.         R15Spinner.FontSize = Enum.FontSize.Size24
  4456.         R15Spinner.Text = "Spinner"
  4457.         R15Spinner.TextSize = 20
  4458.         R15Spinner.TextWrapped = true
  4459.        
  4460.         ArmsOut.Name = "ArmsOut"
  4461.         ArmsOut.Parent = ScrollingFrameR15
  4462.         ArmsOut.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4463.         ArmsOut.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4464.         ArmsOut.Position = UDim2.new(0, 319, 0, 16)
  4465.         ArmsOut.Size = UDim2.new(0, 119, 0, 34)
  4466.         ArmsOut.Font = Enum.Font.Highway
  4467.         ArmsOut.FontSize = Enum.FontSize.Size24
  4468.         ArmsOut.Text = "ArmsOut"
  4469.         ArmsOut.TextSize = 20
  4470.         ArmsOut.TextWrapped = true
  4471.        
  4472.         FloatSlash.Name = "FloatSlash"
  4473.         FloatSlash.Parent = ScrollingFrameR15
  4474.         FloatSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4475.         FloatSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4476.         FloatSlash.Position = UDim2.new(0, 168, 0, 148)
  4477.         FloatSlash.Size = UDim2.new(0, 119, 0, 34)
  4478.         FloatSlash.Font = Enum.Font.Highway
  4479.         FloatSlash.FontSize = Enum.FontSize.Size24
  4480.         FloatSlash.Text = "FloatSlash"
  4481.         FloatSlash.TextSize = 20
  4482.         FloatSlash.TextWrapped = true
  4483.        
  4484.         WeirdZombie.Name = "WeirdZombie"
  4485.         WeirdZombie.Parent = ScrollingFrameR15
  4486.         WeirdZombie.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4487.         WeirdZombie.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4488.         WeirdZombie.Position = UDim2.new(0, 17, 0, 148)
  4489.         WeirdZombie.Size = UDim2.new(0, 119, 0, 34)
  4490.         WeirdZombie.Font = Enum.Font.Highway
  4491.         WeirdZombie.FontSize = Enum.FontSize.Size24
  4492.         WeirdZombie.Text = "WeirdZombie"
  4493.         WeirdZombie.TextSize = 20
  4494.         WeirdZombie.TextWrapped = true
  4495.        
  4496.         DownSlash.Name = "DownSlash"
  4497.         DownSlash.Parent = ScrollingFrameR15
  4498.         DownSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4499.         DownSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4500.         DownSlash.Position = UDim2.new(0, 319, 0, 148)
  4501.         DownSlash.Size = UDim2.new(0, 119, 0, 34)
  4502.         DownSlash.Font = Enum.Font.Highway
  4503.         DownSlash.FontSize = Enum.FontSize.Size24
  4504.         DownSlash.Text = "DownSlash"
  4505.         DownSlash.TextSize = 20
  4506.         DownSlash.TextWrapped = true
  4507.        
  4508.         Pull.Name = "Pull"
  4509.         Pull.Parent = ScrollingFrameR15
  4510.         Pull.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4511.         Pull.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4512.         Pull.Position = UDim2.new(0, 17, 0, 104)
  4513.         Pull.Size = UDim2.new(0, 119, 0, 34)
  4514.         Pull.Font = Enum.Font.Highway
  4515.         Pull.FontSize = Enum.FontSize.Size24
  4516.         Pull.Text = "Pull"
  4517.         Pull.TextSize = 20
  4518.         Pull.TextWrapped = true
  4519.        
  4520.         CircleArm.Name = "CircleArm"
  4521.         CircleArm.Parent = ScrollingFrameR15
  4522.         CircleArm.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4523.         CircleArm.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4524.         CircleArm.Position = UDim2.new(0, 168, 0, 104)
  4525.         CircleArm.Size = UDim2.new(0, 119, 0, 34)
  4526.         CircleArm.Font = Enum.Font.Highway
  4527.         CircleArm.FontSize = Enum.FontSize.Size24
  4528.         CircleArm.Text = "CircleArm"
  4529.         CircleArm.TextSize = 20
  4530.         CircleArm.TextWrapped = true
  4531.        
  4532.         Bend.Name = "Bend"
  4533.         Bend.Parent = ScrollingFrameR15
  4534.         Bend.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4535.         Bend.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4536.         Bend.Position = UDim2.new(0, 319, 0, 104)
  4537.         Bend.Size = UDim2.new(0, 119, 0, 34)
  4538.         Bend.Font = Enum.Font.Highway
  4539.         Bend.FontSize = Enum.FontSize.Size24
  4540.         Bend.Text = "Bend"
  4541.         Bend.TextSize = 20
  4542.         Bend.TextWrapped = true
  4543.        
  4544.         RotateSlash.Name = "RotateSlash"
  4545.         RotateSlash.Parent = ScrollingFrameR15
  4546.         RotateSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4547.         RotateSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4548.         RotateSlash.Position = UDim2.new(0, 319, 0, 60)
  4549.         RotateSlash.Size = UDim2.new(0, 119, 0, 34)
  4550.         RotateSlash.Font = Enum.Font.Highway
  4551.         RotateSlash.FontSize = Enum.FontSize.Size24
  4552.         RotateSlash.Text = "RotateSlash"
  4553.         RotateSlash.TextSize = 20
  4554.         RotateSlash.TextWrapped = true
  4555.        
  4556.         FlingArms.Name = "FlingArms"
  4557.         FlingArms.Parent = ScrollingFrameR15
  4558.         FlingArms.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4559.         FlingArms.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4560.         FlingArms.Position = UDim2.new(0, 168, 0, 60)
  4561.         FlingArms.Size = UDim2.new(0, 119, 0, 34)
  4562.         FlingArms.Font = Enum.Font.Highway
  4563.         FlingArms.FontSize = Enum.FontSize.Size24
  4564.         FlingArms.Text = "FlingArms"
  4565.         FlingArms.TextSize = 20
  4566.         FlingArms.TextWrapped = true
  4567.        
  4568.         -- Buttons
  4569.         col = Color3.new(0.886275, 0.776471, 0.368627)
  4570.         loc = Color3.new(1, 0.906471, 0.568627)
  4571.         rcol = Color3.new(0.682353, 0.701961, 0.792157)
  4572.         rloc = Color3.new(0.882353, 0.901961, 0.992157)
  4573.        
  4574.         CloseGUI.MouseButton1Click:connect(function()
  4575.         MainFrame.Visible = false
  4576.         SideFrame.Visible = true
  4577.         SideFrame.Position = MainFrame.Position
  4578.         end)
  4579.        
  4580.         OpenGUI.MouseButton1Click:connect(function()
  4581.         MainFrame.Visible = true
  4582.         SideFrame.Visible = false
  4583.         MainFrame.Position = SideFrame.Position
  4584.         end)
  4585.        
  4586.         if (game:GetService"Players".LocalPlayer.Character:WaitForChild("Humanoid").RigType == Enum.HumanoidRigType.R15) then
  4587.             ScrollingFrame.Visible = false
  4588.             ScrollingFrameR15.Visible = true
  4589.             CheckR.Text = "Showing R15 Animations"
  4590.         else
  4591.             ScrollingFrame.Visible = true
  4592.             ScrollingFrameR15.Visible = false
  4593.             CheckR.Text = "Showing R6 Animations"
  4594.         end
  4595.        
  4596.         local Anim = Instance.new("Animation")
  4597.         Anim.AnimationId = "rbxassetid://35154961"
  4598.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4599.         local HeadThrowACTIVE = false
  4600.         HeadThrow.MouseButton1Click:connect(function()
  4601.             HeadThrowACTIVE = not HeadThrowACTIVE
  4602.             if HeadThrowACTIVE then
  4603.                 HeadThrow.BackgroundColor3 = loc
  4604.                 while wait() do
  4605.                  if track.IsPlaying == false then
  4606.                     if HeadThrowACTIVE then
  4607.                         track:Play(.1, 1, 1)
  4608.                     end
  4609.                  end
  4610.                 end
  4611.             else
  4612.                 track:Stop()
  4613.                 HeadThrow.BackgroundColor3 = col
  4614.             end
  4615.         end)
  4616.        
  4617.         local Anim = Instance.new("Animation")
  4618.         Anim.AnimationId = "rbxassetid://121572214"
  4619.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4620.         local FloatingHeadACTIVE = false
  4621.         FloatingHead.MouseButton1Click:connect(function()
  4622.             FloatingHeadACTIVE = not FloatingHeadACTIVE
  4623.             if FloatingHeadACTIVE then
  4624.                 track:Play(.1, 1, 1)
  4625.                 FloatingHead.BackgroundColor3 = loc
  4626.             else
  4627.                 track:Stop()
  4628.                 FloatingHead.BackgroundColor3 = col
  4629.             end
  4630.         end)
  4631.        
  4632.         local Anim = Instance.new("Animation")
  4633.         Anim.AnimationId = "rbxassetid://182724289"
  4634.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4635.         local CrouchACTIVE = false
  4636.         Crouch.MouseButton1Click:connect(function()
  4637.             CrouchACTIVE = not CrouchACTIVE
  4638.             if CrouchACTIVE then
  4639.                 track:Play(.1, 1, 1)
  4640.                 Crouch.BackgroundColor3 = loc
  4641.             else
  4642.                 track:Stop()
  4643.                 Crouch.BackgroundColor3 = col
  4644.             end
  4645.         end)
  4646.        
  4647.         local Anim = Instance.new("Animation")
  4648.         Anim.AnimationId = "rbxassetid://282574440"
  4649.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4650.         local FloorCrawlACTIVE = false
  4651.         FloorCrawl.MouseButton1Click:connect(function()
  4652.             FloorCrawlACTIVE = not FloorCrawlACTIVE
  4653.             if FloorCrawlACTIVE then
  4654.                 track:Play(.1, 1, 1)
  4655.                 FloorCrawl.BackgroundColor3 = loc
  4656.             else
  4657.                 track:Stop()
  4658.                 FloorCrawl.BackgroundColor3 = col
  4659.             end
  4660.         end)
  4661.        
  4662.         local Anim = Instance.new("Animation")
  4663.         Anim.AnimationId = "rbxassetid://204328711"
  4664.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4665.         local DinoWalkACTIVE = false
  4666.         DinoWalk.MouseButton1Click:connect(function()
  4667.             DinoWalkACTIVE = not DinoWalkACTIVE
  4668.             if DinoWalkACTIVE then
  4669.                 track:Play(.1, 1, 1)
  4670.                 DinoWalk.BackgroundColor3 = loc
  4671.             else
  4672.                 track:Stop()
  4673.                 DinoWalk.BackgroundColor3 = col
  4674.             end
  4675.         end)
  4676.        
  4677.         local Anim = Instance.new("Animation")
  4678.         Anim.AnimationId = "rbxassetid://429681631"
  4679.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4680.         local JumpingJacksACTIVE = false
  4681.         JumpingJacks.MouseButton1Click:connect(function()
  4682.             JumpingJacksACTIVE = not JumpingJacksACTIVE
  4683.             if JumpingJacksACTIVE then
  4684.                 track:Play(.1, 1, 1)
  4685.                 JumpingJacks.BackgroundColor3 = loc
  4686.             else
  4687.                 track:Stop()
  4688.                 JumpingJacks.BackgroundColor3 = col
  4689.             end
  4690.         end)
  4691.        
  4692.         local Anim = Instance.new("Animation")
  4693.         Anim.AnimationId = "rbxassetid://35154961"
  4694.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4695.         local LoopHeadACTIVE = false
  4696.         LoopHead.MouseButton1Click:connect(function()
  4697.             LoopHeadACTIVE = not LoopHeadACTIVE
  4698.             if LoopHeadACTIVE then
  4699.                 LoopHead.BackgroundColor3 = loc
  4700.                 while wait() do
  4701.                  if track.IsPlaying == false then
  4702.                     if LoopHeadACTIVE then
  4703.                         track:Play(.5, 1, 1e6)
  4704.                     end
  4705.                  end
  4706.                 end
  4707.             else
  4708.                 track:Stop()
  4709.                 LoopHead.BackgroundColor3 = col
  4710.             end
  4711.         end)
  4712.        
  4713.         local Anim = Instance.new("Animation")
  4714.         Anim.AnimationId = "rbxassetid://184574340"
  4715.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4716.         local HeroJumpACTIVE = false
  4717.         HeroJump.MouseButton1Click:connect(function()
  4718.             HeroJumpACTIVE = not HeroJumpACTIVE
  4719.             if HeroJumpACTIVE then
  4720.                 HeroJump.BackgroundColor3 = loc
  4721.                 while wait() do
  4722.                  if track.IsPlaying == false then
  4723.                     if HeroJumpACTIVE then
  4724.                         track:Play(.1, 1, 1)
  4725.                     end
  4726.                  end
  4727.                 end
  4728.             else
  4729.                 track:Stop()
  4730.                 HeroJump.BackgroundColor3 = col
  4731.             end
  4732.         end)
  4733.        
  4734.         local Anim = Instance.new("Animation")
  4735.         Anim.AnimationId = "rbxassetid://181526230"
  4736.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4737.         local FaintACTIVE = false
  4738.         Faint.MouseButton1Click:connect(function()
  4739.             FaintACTIVE = not FaintACTIVE
  4740.             if FaintACTIVE then
  4741.                 track:Play(.1, 1, 1)
  4742.                 Faint.BackgroundColor3 = loc
  4743.             else
  4744.                 track:Stop()
  4745.                 Faint.BackgroundColor3 = col
  4746.             end
  4747.         end)
  4748.        
  4749.         local Anim = Instance.new("Animation")
  4750.         Anim.AnimationId = "rbxassetid://181525546"
  4751.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4752.         local FloorFaintACTIVE = false
  4753.         FloorFaint.MouseButton1Click:connect(function()
  4754.             FloorFaintACTIVE = not FloorFaintACTIVE
  4755.             if FloorFaintACTIVE then
  4756.                 FloorFaint.BackgroundColor3 = loc
  4757.                 while wait() do
  4758.                  if track.IsPlaying == false then
  4759.                     if FloorFaintACTIVE then
  4760.                         track:Play(.1, 1, 2)
  4761.                     end
  4762.                  end
  4763.                 end
  4764.             else
  4765.                 track:Stop()
  4766.                 FloorFaint.BackgroundColor3 = col
  4767.             end
  4768.         end)
  4769.        
  4770.         local Anim = Instance.new("Animation")
  4771.         Anim.AnimationId = "rbxassetid://181525546"
  4772.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4773.         local SuperFaintACTIVE = false
  4774.         SuperFaint.MouseButton1Click:connect(function()
  4775.             SuperFaintACTIVE = not SuperFaintACTIVE
  4776.             if SuperFaintACTIVE then
  4777.                 SuperFaint.BackgroundColor3 = loc
  4778.                 while wait() do
  4779.                  if track.IsPlaying == false then
  4780.                     if SuperFaintACTIVE then
  4781.                         track:Play(.1, 0.5, 40)
  4782.                     end
  4783.                  end
  4784.                 end
  4785.             else
  4786.                 track:Stop()
  4787.                 SuperFaint.BackgroundColor3 = col
  4788.             end
  4789.         end)
  4790.        
  4791.         local Anim = Instance.new("Animation")
  4792.         Anim.AnimationId = "rbxassetid://313762630"
  4793.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4794.         local LevitateACTIVE = false
  4795.         Levitate.MouseButton1Click:connect(function()
  4796.             LevitateACTIVE = not LevitateACTIVE
  4797.             if LevitateACTIVE then
  4798.                 track:Play(.1, 1, 1)
  4799.                 Levitate.BackgroundColor3 = loc
  4800.             else
  4801.                 track:Stop()
  4802.                 Levitate.BackgroundColor3 = col
  4803.             end
  4804.         end)
  4805.        
  4806.         local Anim = Instance.new("Animation")
  4807.         Anim.AnimationId = "rbxassetid://183412246"
  4808.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4809.         local DabACTIVE = false
  4810.         Dab.MouseButton1Click:connect(function()
  4811.             DabACTIVE = not DabACTIVE
  4812.             if DabACTIVE then
  4813.                 Dab.BackgroundColor3 = loc
  4814.                 while wait() do
  4815.                  if track.IsPlaying == false then
  4816.                     if DabACTIVE then
  4817.                         track:Play(.1, 1, 1)
  4818.                     end
  4819.                  end
  4820.                 end
  4821.             else
  4822.                 track:Stop()
  4823.                 Dab.BackgroundColor3 = col
  4824.             end
  4825.         end)
  4826.        
  4827.         local Anim = Instance.new("Animation")
  4828.         Anim.AnimationId = "rbxassetid://188632011"
  4829.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4830.         local SpinACTIVE = false
  4831.         Spinner.MouseButton1Click:connect(function()
  4832.             SpinACTIVE = not SpinACTIVE
  4833.             if SpinACTIVE then
  4834.                 Spinner.BackgroundColor3 = loc
  4835.                 while wait() do
  4836.                  if track.IsPlaying == false then
  4837.                     if SpinACTIVE then
  4838.                         track:Play(.1, 1, 2)
  4839.                     end
  4840.                  end
  4841.                 end
  4842.             else
  4843.                 track:Stop()
  4844.                 Spinner.BackgroundColor3 = col
  4845.             end
  4846.         end)
  4847.        
  4848.         local Anim = Instance.new("Animation")
  4849.         Anim.AnimationId = "rbxassetid://179224234"
  4850.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4851.         local FloatSitACTIVE = false
  4852.         FloatSit.MouseButton1Click:connect(function()
  4853.             FloatSitACTIVE = not FloatSitACTIVE
  4854.             if FloatSitACTIVE then
  4855.                 track:Play(.1, 1, 1)
  4856.                 FloatSit.BackgroundColor3 = loc
  4857.             else
  4858.                 track:Stop()
  4859.                 FloatSit.BackgroundColor3 = col
  4860.             end
  4861.         end)
  4862.        
  4863.         local Anim = Instance.new("Animation")
  4864.         Anim.AnimationId = "rbxassetid://429703734"
  4865.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4866.         local MovingDanceACTIVE = false
  4867.         MovingDance.MouseButton1Click:connect(function()
  4868.             MovingDanceACTIVE = not MovingDanceACTIVE
  4869.             if MovingDanceACTIVE then
  4870.                 MovingDance.BackgroundColor3 = loc
  4871.                 while wait() do
  4872.                  if track.IsPlaying == false then
  4873.                     if MovingDanceACTIVE then
  4874.                         track:Play(.1, 1, 1)
  4875.                     end
  4876.                  end
  4877.                 end
  4878.             else
  4879.                 track:Stop()
  4880.                 MovingDance.BackgroundColor3 = col
  4881.             end
  4882.         end)
  4883.        
  4884.         local Anim = Instance.new("Animation")
  4885.         Anim.AnimationId = "rbxassetid://215384594"
  4886.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4887.         local WeirdMoveACTIVE = false
  4888.         WeirdMove.MouseButton1Click:connect(function()
  4889.             WeirdMoveACTIVE = not WeirdMoveACTIVE
  4890.             if WeirdMoveACTIVE then
  4891.                 track:Play(.1, 1, 1)
  4892.                 WeirdMove.BackgroundColor3 = loc
  4893.             else
  4894.                 track:Stop()
  4895.                 WeirdMove.BackgroundColor3 = col
  4896.             end
  4897.         end)
  4898.        
  4899.         local Anim = Instance.new("Animation")
  4900.         Anim.AnimationId = "rbxassetid://215384594"
  4901.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4902.         local CloneIllusionACTIVE = false
  4903.         CloneIllusion.MouseButton1Click:connect(function()
  4904.             CloneIllusionACTIVE = not CloneIllusionACTIVE
  4905.             if CloneIllusionACTIVE then
  4906.                 track:Play(.5, 1, 1e7)
  4907.                 CloneIllusion.BackgroundColor3 = loc
  4908.             else
  4909.                 track:Stop()
  4910.                 CloneIllusion.BackgroundColor3 = col
  4911.             end
  4912.         end)
  4913.        
  4914.         local Anim = Instance.new("Animation")
  4915.         Anim.AnimationId = "rbxassetid://313762630"
  4916.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4917.         local GlitchLevitateACTIVE = false
  4918.         GlitchLevitate.MouseButton1Click:connect(function()
  4919.             GlitchLevitateACTIVE = not GlitchLevitateACTIVE
  4920.             if GlitchLevitateACTIVE then
  4921.                 track:Play(.5, 1, 1e7)
  4922.                 GlitchLevitate.BackgroundColor3 = loc
  4923.             else
  4924.                 track:Stop()
  4925.                 GlitchLevitate.BackgroundColor3 = col
  4926.             end
  4927.         end)
  4928.        
  4929.         local Anim = Instance.new("Animation")
  4930.         Anim.AnimationId = "rbxassetid://429730430"
  4931.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4932.         local SpinDanceACTIVE = false
  4933.         SpinDance.MouseButton1Click:connect(function()
  4934.             SpinDanceACTIVE = not SpinDanceACTIVE
  4935.             if SpinDanceACTIVE then
  4936.                 SpinDance.BackgroundColor3 = loc
  4937.                 while wait() do
  4938.                  if track.IsPlaying == false then
  4939.                     if SpinDanceACTIVE then
  4940.                         track:Play(.1, 1, 1)
  4941.                     end
  4942.                  end
  4943.                 end
  4944.             else
  4945.                 track:Stop()
  4946.                 SpinDance.BackgroundColor3 = col
  4947.             end
  4948.         end)
  4949.        
  4950.         local Anim = Instance.new("Animation")
  4951.         Anim.AnimationId = "rbxassetid://45834924"
  4952.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4953.         local MoonDanceACTIVE = false
  4954.         MoonDance.MouseButton1Click:connect(function()
  4955.             MoonDanceACTIVE = not MoonDanceACTIVE
  4956.             if MoonDanceACTIVE then
  4957.                 MoonDance.BackgroundColor3 = loc
  4958.                 while wait() do
  4959.                  if track.IsPlaying == false then
  4960.                     if MoonDanceACTIVE then
  4961.                         track:Play(.1, 1, 1)
  4962.                     end
  4963.                  end
  4964.                 end
  4965.             else
  4966.                 track:Stop()
  4967.                 MoonDance.BackgroundColor3 = col
  4968.             end
  4969.         end)
  4970.        
  4971.         local Anim = Instance.new("Animation")
  4972.         Anim.AnimationId = "rbxassetid://204062532"
  4973.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4974.         local FullPunchACTIVE = false
  4975.         FullPunch.MouseButton1Click:connect(function()
  4976.             FullPunchACTIVE = not FullPunchACTIVE
  4977.             if FullPunchACTIVE then
  4978.                 FullPunch.BackgroundColor3 = loc
  4979.                 while wait() do
  4980.                  if track.IsPlaying == false then
  4981.                     if FullPunchACTIVE then
  4982.                         track:Play(.1, 1, 1)
  4983.                     end
  4984.                  end
  4985.                 end
  4986.             else
  4987.                 track:Stop()
  4988.                 FullPunch.BackgroundColor3 = col
  4989.             end
  4990.         end)
  4991.        
  4992.         local Anim = Instance.new("Animation")
  4993.         Anim.AnimationId = "rbxassetid://186934910"
  4994.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4995.         local SpinDance2ACTIVE = false
  4996.         SpinDance2.MouseButton1Click:connect(function()
  4997.             SpinDance2ACTIVE = not SpinDance2ACTIVE
  4998.             if SpinDance2ACTIVE then
  4999.                 SpinDance2.BackgroundColor3 = loc
  5000.                 while wait() do
  5001.                  if track.IsPlaying == false then
  5002.                     if SpinDance2ACTIVE then
  5003.                         track:Play(.1, 1, 1)
  5004.                     end
  5005.                  end
  5006.                 end
  5007.             else
  5008.                 track:Stop()
  5009.                 SpinDance2.BackgroundColor3 = col
  5010.             end
  5011.         end)
  5012.        
  5013.         local Anim = Instance.new("Animation")
  5014.         Anim.AnimationId = "rbxassetid://204292303"
  5015.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5016.         local BowDownACTIVE = false
  5017.         BowDown.MouseButton1Click:connect(function()
  5018.             BowDownACTIVE = not BowDownACTIVE
  5019.             if BowDownACTIVE then
  5020.                 BowDown.BackgroundColor3 = loc
  5021.                 while wait() do
  5022.                  if track.IsPlaying == false then
  5023.                     if BowDownACTIVE then
  5024.                         track:Play(.1, 1, 3)
  5025.                     end
  5026.                  end
  5027.                 end
  5028.             else
  5029.                 track:Stop()
  5030.                 BowDown.BackgroundColor3 = col
  5031.             end
  5032.         end)
  5033.        
  5034.         local Anim = Instance.new("Animation")
  5035.         Anim.AnimationId = "rbxassetid://204295235"
  5036.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5037.         local SwordSlamACTIVE = false
  5038.         SwordSlam.MouseButton1Click:connect(function()
  5039.             SwordSlamACTIVE = not SwordSlamACTIVE
  5040.             if SwordSlamACTIVE then
  5041.                 SwordSlam.BackgroundColor3 = loc
  5042.                 while wait() do
  5043.                  if track.IsPlaying == false then
  5044.                     if SwordSlamACTIVE then
  5045.                         track:Play(.1, 1, 1)
  5046.                     end
  5047.                  end
  5048.                 end
  5049.             else
  5050.                 track:Stop()
  5051.                 SwordSlam.BackgroundColor3 = col
  5052.             end
  5053.         end)
  5054.        
  5055.         local Anim = Instance.new("Animation")
  5056.         Anim.AnimationId = "rbxassetid://204295235"
  5057.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5058.         local LoopSlamACTIVE = false
  5059.         LoopSlam.MouseButton1Click:connect(function()
  5060.             LoopSlamACTIVE = not LoopSlamACTIVE
  5061.             if LoopSlamACTIVE then
  5062.                 LoopSlam.BackgroundColor3 = loc
  5063.                 while wait() do
  5064.                  if track.IsPlaying == false then
  5065.                     if LoopSlamACTIVE then
  5066.                         track:Play(.1, 1, 1e4)
  5067.                     end
  5068.                  end
  5069.                 end
  5070.             else
  5071.                 track:Stop()
  5072.                 LoopSlam.BackgroundColor3 = col
  5073.             end
  5074.         end)
  5075.        
  5076.         local Anim = Instance.new("Animation")
  5077.         Anim.AnimationId = "rbxassetid://184574340"
  5078.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5079.         local MegaInsaneACTIVE = false
  5080.         MegaInsane.MouseButton1Click:connect(function()
  5081.             MegaInsaneACTIVE = not MegaInsaneACTIVE
  5082.             if MegaInsaneACTIVE then
  5083.                 MegaInsane.BackgroundColor3 = loc
  5084.                 while wait() do
  5085.                  if track.IsPlaying == false then
  5086.                     if MegaInsaneACTIVE then
  5087.                         track:Play(.1, 0.5, 40)
  5088.                     end
  5089.                  end
  5090.                 end
  5091.             else
  5092.                 track:Stop()
  5093.                 MegaInsane.BackgroundColor3 = col
  5094.             end
  5095.         end)
  5096.        
  5097.         local Anim = Instance.new("Animation")
  5098.         Anim.AnimationId = "rbxassetid://126753849"
  5099.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5100.         local SuperPunchACTIVE = false
  5101.         SuperPunch.MouseButton1Click:connect(function()
  5102.             SuperPunchACTIVE = not SuperPunchACTIVE
  5103.             if SuperPunchACTIVE then
  5104.                 SuperPunch.BackgroundColor3 = loc
  5105.                 while wait() do
  5106.                  if track.IsPlaying == false then
  5107.                     if SuperPunchACTIVE then
  5108.                         track:Play(.1, 1, 3)
  5109.                     end
  5110.                  end
  5111.                 end
  5112.             else
  5113.                 track:Stop()
  5114.                 SuperPunch.BackgroundColor3 = col
  5115.             end
  5116.         end)
  5117.        
  5118.         local Anim = Instance.new("Animation")
  5119.         Anim.AnimationId = "rbxassetid://218504594"
  5120.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5121.         local FullSwingACTIVE = false
  5122.         FullSwing.MouseButton1Click:connect(function()
  5123.             FullSwingACTIVE = not FullSwingACTIVE
  5124.             if FullSwingACTIVE then
  5125.                 FullSwing.BackgroundColor3 = loc
  5126.                 while wait() do
  5127.                  if track.IsPlaying == false then
  5128.                     if FullSwingACTIVE then
  5129.                         track:Play(.1, 1, 1)
  5130.                     end
  5131.                  end
  5132.                 end
  5133.             else
  5134.                 track:Stop()
  5135.                 FullSwing.BackgroundColor3 = col
  5136.             end
  5137.         end)
  5138.        
  5139.         local Anim = Instance.new("Animation")
  5140.         Anim.AnimationId = "rbxassetid://259438880"
  5141.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5142.         local ArmTurbineACTIVE = false
  5143.         ArmTurbine.MouseButton1Click:connect(function()
  5144.             ArmTurbineACTIVE = not ArmTurbineACTIVE
  5145.             if ArmTurbineACTIVE then
  5146.                 track:Play(.1, 1, 1e3)
  5147.                 ArmTurbine.BackgroundColor3 = loc
  5148.             else
  5149.                 track:Stop()
  5150.                 ArmTurbine.BackgroundColor3 = col
  5151.             end
  5152.         end)
  5153.        
  5154.         local Anim = Instance.new("Animation")
  5155.         Anim.AnimationId = "rbxassetid://136801964"
  5156.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5157.         local BarrelRollACTIVE = false
  5158.         BarrelRoll.MouseButton1Click:connect(function()
  5159.             BarrelRollACTIVE = not BarrelRollACTIVE
  5160.             if BarrelRollACTIVE then
  5161.                 BarrelRoll.BackgroundColor3 = loc
  5162.                 while wait() do
  5163.                  if track.IsPlaying == false then
  5164.                     if BarrelRollACTIVE then
  5165.                         track:Play(.1, 1, 1)
  5166.                     end
  5167.                  end
  5168.                 end
  5169.             else
  5170.                 track:Stop()
  5171.                 BarrelRoll.BackgroundColor3 = col
  5172.             end
  5173.         end)
  5174.        
  5175.         local Anim = Instance.new("Animation")
  5176.         Anim.AnimationId = "rbxassetid://180612465"
  5177.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5178.         local ScaredACTIVE = false
  5179.         Scared.MouseButton1Click:connect(function()
  5180.             ScaredACTIVE = not ScaredACTIVE
  5181.             if ScaredACTIVE then
  5182.                 Scared.BackgroundColor3 = loc
  5183.                 while wait() do
  5184.                  if track.IsPlaying == false then
  5185.                     if ScaredACTIVE then
  5186.                         track:Play(.1, 1, 1)
  5187.                     end
  5188.                  end
  5189.                 end
  5190.             else
  5191.                 track:Stop()
  5192.                 Scared.BackgroundColor3 = col
  5193.             end
  5194.         end)
  5195.        
  5196.         local Anim = Instance.new("Animation")
  5197.         Anim.AnimationId = "rbxassetid://33796059"
  5198.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5199.         local InsaneACTIVE = false
  5200.         Insane.MouseButton1Click:connect(function()
  5201.             InsaneACTIVE = not InsaneACTIVE
  5202.             if InsaneACTIVE then
  5203.                 track:Play(.1, 1, 1e8)
  5204.                 Insane.BackgroundColor3 = loc
  5205.             else
  5206.                 track:Stop()
  5207.                 Insane.BackgroundColor3 = col
  5208.             end
  5209.         end)
  5210.        
  5211.         local Anim = Instance.new("Animation")
  5212.         Anim.AnimationId = "rbxassetid://33169583"
  5213.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5214.         local ArmDetachACTIVE = false
  5215.         ArmDetach.MouseButton1Click:connect(function()
  5216.             ArmDetachACTIVE = not ArmDetachACTIVE
  5217.             if ArmDetachACTIVE then
  5218.                 ArmDetach.BackgroundColor3 = loc
  5219.                 while wait() do
  5220.                  if track.IsPlaying == false then
  5221.                     if ArmDetachACTIVE then
  5222.                         track:Play(.1, 1, 1e6)
  5223.                     end
  5224.                  end
  5225.                 end
  5226.             else
  5227.                 track:Stop()
  5228.                 ArmDetach.BackgroundColor3 = col
  5229.             end
  5230.         end)
  5231.        
  5232.         local Anim = Instance.new("Animation")
  5233.         Anim.AnimationId = "rbxassetid://35978879"
  5234.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5235.         local SwordSliceACTIVE = false
  5236.         SwordSlice.MouseButton1Click:connect(function()
  5237.             SwordSliceACTIVE = not SwordSliceACTIVE
  5238.             if SwordSliceACTIVE then
  5239.                 track:Play(.1, 1, 1)
  5240.                 SwordSlice.BackgroundColor3 = loc
  5241.             else
  5242.                 track:Stop()
  5243.                 SwordSlice.BackgroundColor3 = col
  5244.             end
  5245.         end)
  5246.        
  5247.         local Anim = Instance.new("Animation")
  5248.         Anim.AnimationId = "rbxassetid://27432691"
  5249.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5250.         local InsaneArmsACTIVE = false
  5251.         InsaneArms.MouseButton1Click:connect(function()
  5252.             InsaneArmsACTIVE = not InsaneArmsACTIVE
  5253.             if InsaneArmsACTIVE then
  5254.                 InsaneArms.BackgroundColor3 = loc
  5255.                 while wait() do
  5256.                  if track.IsPlaying == false then
  5257.                     if InsaneArmsACTIVE then
  5258.                         track:Play(.1, 1, 1e4)
  5259.                     end
  5260.                  end
  5261.                 end
  5262.             else
  5263.                 track:Stop()
  5264.                 InsaneArms.BackgroundColor3 = col
  5265.             end
  5266.         end)
  5267.         -- R15
  5268.         local Anim = Instance.new("Animation")
  5269.         Anim.AnimationId = "rbxassetid://674871189"
  5270.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5271.         local CrazySlashACTIVE = false
  5272.         CrazySlash.MouseButton1Click:connect(function()
  5273.             CrazySlashACTIVE = not CrazySlashACTIVE
  5274.             if CrazySlashACTIVE then
  5275.                 CrazySlash.BackgroundColor3 = rloc
  5276.                 while wait() do
  5277.                  if track.IsPlaying == false then
  5278.                     if CrazySlashACTIVE then
  5279.                         track:Play(.1, 1, 1)
  5280.                     end
  5281.                  end
  5282.                 end
  5283.             else
  5284.                 track:Stop()
  5285.                 CrazySlash.BackgroundColor3 = rcol
  5286.             end
  5287.         end)
  5288.        
  5289.         local Anim = Instance.new("Animation")
  5290.         Anim.AnimationId = "rbxassetid://582855105"
  5291.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5292.         local OpenACTIVE = false
  5293.         Open.MouseButton1Click:connect(function()
  5294.             OpenACTIVE = not OpenACTIVE
  5295.             if OpenACTIVE then
  5296.                 Open.BackgroundColor3 = rloc
  5297.                 while wait() do
  5298.                  if track.IsPlaying == false then
  5299.                     if OpenACTIVE then
  5300.                         track:Play(.1, 1, 1)
  5301.                     end
  5302.                  end
  5303.                 end
  5304.             else
  5305.                 track:Stop()
  5306.                 Open.BackgroundColor3 = rcol
  5307.             end
  5308.         end)
  5309.        
  5310.         local Anim = Instance.new("Animation")
  5311.         Anim.AnimationId = "rbxassetid://754658275"
  5312.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5313.         local R15SpinnerACTIVE = false
  5314.         R15Spinner.MouseButton1Click:connect(function()
  5315.             R15SpinnerACTIVE = not R15SpinnerACTIVE
  5316.             if R15SpinnerACTIVE then
  5317.                 R15Spinner.BackgroundColor3 = rloc
  5318.                 while wait() do
  5319.                  if track.IsPlaying == false then
  5320.                     if R15SpinnerACTIVE then
  5321.                         track:Play(.1, 1, 1)
  5322.                     end
  5323.                  end
  5324.                 end
  5325.             else
  5326.                 track:Stop()
  5327.                 R15Spinner.BackgroundColor3 = rcol
  5328.             end
  5329.         end)
  5330.        
  5331.         local Anim = Instance.new("Animation")
  5332.         Anim.AnimationId = "rbxassetid://582384156"
  5333.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5334.         local ArmsOutACTIVE = false
  5335.         ArmsOut.MouseButton1Click:connect(function()
  5336.             ArmsOutACTIVE = not ArmsOutACTIVE
  5337.             if ArmsOutACTIVE then
  5338.                 ArmsOut.BackgroundColor3 = rloc
  5339.                 while wait() do
  5340.                  if track.IsPlaying == false then
  5341.                     if ArmsOutACTIVE then
  5342.                         track:Play(.1, 1, 1)
  5343.                     end
  5344.                  end
  5345.                 end
  5346.             else
  5347.                 track:Stop()
  5348.                 ArmsOut.BackgroundColor3 = rcol
  5349.             end
  5350.         end)
  5351.        
  5352.         local Anim = Instance.new("Animation")
  5353.         Anim.AnimationId = "rbxassetid://717879555"
  5354.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5355.         local FloatSlashACTIVE = false
  5356.         FloatSlash.MouseButton1Click:connect(function()
  5357.             FloatSlashACTIVE = not FloatSlashACTIVE
  5358.             if FloatSlashACTIVE then
  5359.                 FloatSlash.BackgroundColor3 = rloc
  5360.                 while wait() do
  5361.                  if track.IsPlaying == false then
  5362.                     if FloatSlashACTIVE then
  5363.                         track:Play(.1, 1, 1)
  5364.                     end
  5365.                  end
  5366.                 end
  5367.             else
  5368.                 track:Stop()
  5369.                 FloatSlash.BackgroundColor3 = rcol
  5370.             end
  5371.         end)
  5372.        
  5373.         local Anim = Instance.new("Animation")
  5374.         Anim.AnimationId = "rbxassetid://708553116"
  5375.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5376.         WeirdZombieACTIVE = false
  5377.         WeirdZombie.MouseButton1Click:connect(function()
  5378.             WeirdZombieACTIVE = not WeirdZombieACTIVE
  5379.             if WeirdZombieACTIVE then
  5380.                 WeirdZombie.BackgroundColor3 = rloc
  5381.                 while wait() do
  5382.                  if track.IsPlaying == false then
  5383.                     if WeirdZombieACTIVE then
  5384.                         track:Play(.1, 1, 1)
  5385.                     end
  5386.                  end
  5387.                 end
  5388.             else
  5389.                 track:Stop()
  5390.                 WeirdZombie.BackgroundColor3 = rcol
  5391.             end
  5392.         end)
  5393.        
  5394.         local Anim = Instance.new("Animation")
  5395.         Anim.AnimationId = "rbxassetid://746398327"
  5396.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5397.         DownSlashACTIVE = false
  5398.         DownSlash.MouseButton1Click:connect(function()
  5399.             DownSlashACTIVE = not DownSlashACTIVE
  5400.             if DownSlashACTIVE then
  5401.                 DownSlash.BackgroundColor3 = rloc
  5402.                 while wait() do
  5403.                  if track.IsPlaying == false then
  5404.                     if DownSlashACTIVE then
  5405.                         track:Play(.1, 1, 1)
  5406.                     end
  5407.                  end
  5408.                 end
  5409.             else
  5410.                 track:Stop()
  5411.                 DownSlash.BackgroundColor3 = rcol
  5412.             end
  5413.         end)
  5414.        
  5415.         local Anim = Instance.new("Animation")
  5416.         Anim.AnimationId = "rbxassetid://675025795"
  5417.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5418.         PullACTIVE = false
  5419.         Pull.MouseButton1Click:connect(function()
  5420.             PullACTIVE = not PullACTIVE
  5421.             if PullACTIVE then
  5422.                 Pull.BackgroundColor3 = rloc
  5423.                 while wait() do
  5424.                  if track.IsPlaying == false then
  5425.                     if PullACTIVE then
  5426.                         track:Play(.1, 1, 1)
  5427.                     end
  5428.                  end
  5429.                 end
  5430.             else
  5431.                 track:Stop()
  5432.                 Pull.BackgroundColor3 = rcol
  5433.             end
  5434.         end)
  5435.        
  5436.         local Anim = Instance.new("Animation")
  5437.         Anim.AnimationId = "rbxassetid://698251653"
  5438.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5439.         CircleArmACTIVE = false
  5440.         CircleArm.MouseButton1Click:connect(function()
  5441.             CircleArmACTIVE = not CircleArmACTIVE
  5442.             if CircleArmACTIVE then
  5443.                 CircleArm.BackgroundColor3 = rloc
  5444.                 while wait() do
  5445.                  if track.IsPlaying == false then
  5446.                     if CircleArmACTIVE then
  5447.                         track:Play(.1, 1, 1)
  5448.                     end
  5449.                  end
  5450.                 end
  5451.             else
  5452.                 track:Stop()
  5453.                 CircleArm.BackgroundColor3 = rcol
  5454.             end
  5455.         end)
  5456.        
  5457.         local Anim = Instance.new("Animation")
  5458.         Anim.AnimationId = "rbxassetid://696096087"
  5459.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5460.         BendACTIVE = false
  5461.         Bend.MouseButton1Click:connect(function()
  5462.             BendACTIVE = not BendACTIVE
  5463.             if BendACTIVE then
  5464.                 Bend.BackgroundColor3 = rloc
  5465.                 while wait() do
  5466.                  if track.IsPlaying == false then
  5467.                     if BendACTIVE then
  5468.                         track:Play(.1, 1, 1)
  5469.                     end
  5470.                  end
  5471.                 end
  5472.             else
  5473.                 track:Stop()
  5474.                 Bend.BackgroundColor3 = rcol
  5475.             end
  5476.         end)
  5477.        
  5478.         local Anim = Instance.new("Animation")
  5479.         Anim.AnimationId = "rbxassetid://675025570"
  5480.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5481.         RotateSlashACTIVE = false
  5482.         RotateSlash.MouseButton1Click:connect(function()
  5483.             RotateSlashACTIVE = not RotateSlashACTIVE
  5484.             if RotateSlashACTIVE then
  5485.                 RotateSlash.BackgroundColor3 = rloc
  5486.                 while wait() do
  5487.                  if track.IsPlaying == false then
  5488.                     if RotateSlashACTIVE then
  5489.                         track:Play(.1, 1, 1)
  5490.                     end
  5491.                  end
  5492.                 end
  5493.             else
  5494.                 track:Stop()
  5495.                 RotateSlash.BackgroundColor3 = rcol
  5496.             end
  5497.         end)
  5498.        
  5499.         local Anim = Instance.new("Animation")
  5500.         Anim.AnimationId = "rbxassetid://754656200"
  5501.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5502.         FlingArmsACTIVE = false
  5503.         FlingArms.MouseButton1Click:connect(function()
  5504.             FlingArmsACTIVE = not FlingArmsACTIVE
  5505.             if FlingArmsACTIVE then
  5506.                 FlingArms.BackgroundColor3 = rloc
  5507.                 while wait() do
  5508.                  if track.IsPlaying == false then
  5509.                     if FlingArmsACTIVE then
  5510.                         track:Play(.1, 1, 10)
  5511.                     end
  5512.                  end
  5513.                 end
  5514.             else
  5515.                 track:Stop()
  5516.                 FlingArms.BackgroundColor3 = rcol
  5517.             end
  5518.         end)
  5519.        
  5520.         -- Finished update!
  5521.     end)
  5522. end
  5523. coroutine.wrap(JCBQ_fake_script)()
  5524. local function QMMANRT_fake_script() -- WanderingNPC.LocalScript
  5525.     local script = Instance.new('LocalScript', WanderingNPC)
  5526.  
  5527.         script.Parent.MouseButton1Down:Connect(function()
  5528.         local unanchoredparts = {}
  5529.         local movers = {}
  5530.          local tog = true
  5531.          local move = false
  5532.          local toggle2 = true
  5533.         local Player = game:GetService("Players").LocalPlayer
  5534.         local Character = Player.Character
  5535.         local mov = {};
  5536.         local mov2 = {};
  5537.         local head = Character:WaitForChild("BakonHead")
  5538.         local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  5539.                       torso2 = Character:WaitForChild("Kate Hair"),
  5540.                       rightarm = Character:WaitForChild("Hat1"),
  5541.                      leftarm = Character:WaitForChild("Pal Hair"),
  5542.                      rightleg = Character:WaitForChild("LavanderHair"),
  5543.                      leftleg = Character:WaitForChild("Pink Hair"),
  5544.         }
  5545.         head.Handle.AccessoryWeld:Remove()
  5546.         head.Handle.HatAttachment:Remove()
  5547.         for i,v in next, Hats do
  5548.         v.Handle.AccessoryWeld:Remove()
  5549.         for _,mesh in next, v:GetDescendants() do
  5550.         if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  5551.         mesh:Remove()
  5552.         end
  5553.         end
  5554.         end
  5555.         local Network = coroutine.create(function()
  5556.         while true do
  5557.         game:GetService("RunService").Heartbeat:Wait()
  5558.         settings().Physics.AllowSleep = false
  5559.         sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  5560.         sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  5561.         end
  5562.         end)
  5563.         coroutine.resume(Network)
  5564.        
  5565.         function ftp(str)
  5566.             local pt = {};
  5567.             if str ~= 'me' and str ~= 'random' then
  5568.                 for i, v in pairs(game.Players:GetPlayers()) do
  5569.                     if v.Name:lower():find(str:lower()) then
  5570.                         table.insert(pt, v);
  5571.                     end
  5572.                 end
  5573.             elseif str == 'me' then
  5574.                 table.insert(pt, plr);
  5575.             elseif str == 'random' then
  5576.                 table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  5577.             end
  5578.             return pt;
  5579.         end
  5580.        
  5581.         local function align(i,v)
  5582.         local att0 = Instance.new("Attachment", i)
  5583.         att0.Position = Vector3.new(0,0,0)
  5584.         local att1 = Instance.new("Attachment", v)
  5585.         att1.Position = Vector3.new(0,0,0)
  5586.         local AP = Instance.new("AlignPosition", i)
  5587.         AP.Attachment0 = att0
  5588.         AP.Attachment1 = att1
  5589.         AP.RigidityEnabled = false
  5590.         AP.ReactionForceEnabled = false
  5591.         AP.ApplyAtCenterOfMass = true
  5592.         AP.MaxForce = 9999999
  5593.         AP.MaxVelocity = math.huge
  5594.         AP.Responsiveness = 65
  5595.         local AO = Instance.new("AlignOrientation", i)
  5596.         AO.Attachment0 = att0
  5597.         AO.Attachment1 = att1
  5598.         AO.ReactionTorqueEnabled = true
  5599.         AO.PrimaryAxisOnly = false
  5600.         AO.MaxTorque = 9999999
  5601.         AO.MaxAngularVelocity = math.huge
  5602.         AO.Responsiveness = 50
  5603.         end
  5604.        
  5605.         Character.Archivable = true
  5606.         local clone = Character:Clone()
  5607.         clone.Parent = workspace
  5608.         clone.Name = "gay"
  5609.         clone.Head.face:Destroy()
  5610.        
  5611.         align(head.Handle, clone["Head"])
  5612.         align(Hats.torso1.Handle, clone["Torso"])
  5613.         align(Hats.torso2.Handle, clone["Torso"])
  5614.         align(Hats.rightarm.Handle, clone["Right Arm"])
  5615.         align(Hats.leftarm.Handle, clone["Left Arm"])
  5616.         align(Hats.rightleg.Handle, clone["Right Leg"])
  5617.         align(Hats.leftleg.Handle, clone["Left Leg"])
  5618.        
  5619.         head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  5620.         Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  5621.         Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  5622.         Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5623.         Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5624.         Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5625.         Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5626.        
  5627.         clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
  5628.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  5629.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  5630.         clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
  5631.         clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
  5632.         clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
  5633.         clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
  5634.        
  5635.         clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
  5636.         clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
  5637.        
  5638.         clone:FindFirstChild("Kate Hair"):Destroy()
  5639.         clone:FindFirstChild("Hat1"):Destroy()
  5640.         clone:FindFirstChild("LavanderHair"):Destroy()
  5641.         clone:FindFirstChild("Pink Hair"):Destroy()
  5642.         clone:FindFirstChild("Pal Hair"):Destroy()
  5643.         clone:FindFirstChild("BakonHead"):Destroy()
  5644.         clone:FindFirstChild("No Speak Monkey"):Destroy()
  5645.        
  5646.         clone:FindFirstChild("Head").Transparency = 1
  5647.         clone:FindFirstChild("Torso").Transparency = 1
  5648.         clone:FindFirstChild("Right Arm").Transparency = 1
  5649.         clone:FindFirstChild("Left Arm").Transparency = 1
  5650.         clone:FindFirstChild("Right Leg").Transparency = 1
  5651.         clone:FindFirstChild("Left Leg").Transparency = 1
  5652.        
  5653.        
  5654.         if Character.Humanoid.Health == 0 then
  5655.                     game.Workspace.gay:Destroy()
  5656.                 end
  5657.            
  5658.             function   waitForChild(parent, childName)
  5659.             local child = parent:findFirstChild(childName)
  5660.             if child then return child end
  5661.             while true do
  5662.                 child = parent.ChildAdded:wait()
  5663.                 if child.Name==childName then return child end
  5664.             end
  5665.         end
  5666.        
  5667.         local Figure = game.Workspace.gay
  5668.         local Torso = waitForChild(Figure, "Torso")
  5669.         local RightShoulder = waitForChild(Torso, "Right Shoulder")
  5670.         local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  5671.         local RightHip = waitForChild(Torso, "Right Hip")
  5672.         local LeftHip = waitForChild(Torso, "Left Hip")
  5673.         local Neck = waitForChild(Torso, "Neck")
  5674.         local Humanoid = waitForChild(Figure, "Humanoid")
  5675.         local pose = "Standing"
  5676.        
  5677.         local currentAnim = ""
  5678.         local currentAnimTrack = nil
  5679.         local currentAnimKeyframeHandler = nil
  5680.         local oldAnimTrack = nil
  5681.         local animTable = {}
  5682.         local animNames = {
  5683.             idle =  {  
  5684.                         { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
  5685.                         { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
  5686.                     },
  5687.             walk =  {  
  5688.                         { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
  5689.                     },
  5690.             run =   {
  5691.                         { id = "run.xml", weight = 10 }
  5692.                     },
  5693.             jump =  {
  5694.                         { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  5695.                     },
  5696.             fall =  {
  5697.                         { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
  5698.                     },
  5699.             climb = {
  5700.                         { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
  5701.                     },
  5702.             toolnone = {
  5703.                         { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
  5704.                     },
  5705.             toolslash = {
  5706.                         { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  5707.         --              { id = "slash.xml", weight = 10 }
  5708.                     },
  5709.             toollunge = {
  5710.                         { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  5711.                     },
  5712.             wave = {
  5713.                         { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  5714.                     },
  5715.             point = {
  5716.                         { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  5717.                     },
  5718.             dance = {
  5719.                         { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
  5720.                         { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
  5721.                         { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
  5722.                     },
  5723.             laugh = {
  5724.                         { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  5725.                     },
  5726.             cheer = {
  5727.                         { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  5728.                     },
  5729.         }
  5730.        
  5731.         -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  5732.         local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
  5733.        
  5734.         math.randomseed(tick())
  5735.        
  5736.         -- Setup animation objects
  5737.         for name, fileList in pairs(animNames) do
  5738.             animTable[name] = {}
  5739.             animTable[name].count = 0
  5740.             animTable[name].totalWeight = 0
  5741.        
  5742.             -- check for config values
  5743.             local config = script:FindFirstChild(name)
  5744.             if (config ~= nil) then
  5745.         --      print("Loading anims " .. name)
  5746.                 local idx = 1
  5747.                 for _, childPart in pairs(config:GetChildren()) do
  5748.                     animTable[name][idx] = {}
  5749.                     animTable[name][idx].anim = childPart
  5750.                     local weightObject = childPart:FindFirstChild("Weight")
  5751.                     if (weightObject == nil) then
  5752.                         animTable[name][idx].weight = 1
  5753.                     else
  5754.                         animTable[name][idx].weight = weightObject.Value
  5755.                     end
  5756.                     animTable[name].count = animTable[name].count + 1
  5757.                     animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  5758.         --          print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  5759.                     idx = idx + 1
  5760.                 end
  5761.             end
  5762.        
  5763.             -- fallback to defaults
  5764.             if (animTable[name].count <= 0) then
  5765.                 for idx, anim in pairs(fileList) do
  5766.                     animTable[name][idx] = {}
  5767.                     animTable[name][idx].anim = Instance.new("Animation")
  5768.                     animTable[name][idx].anim.Name = name
  5769.                     animTable[name][idx].anim.AnimationId = anim.id
  5770.                     animTable[name][idx].weight = anim.weight
  5771.                     animTable[name].count = animTable[name].count + 1
  5772.                     animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  5773.         --          print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  5774.                 end
  5775.             end
  5776.         end
  5777.        
  5778.         -- ANIMATION
  5779.        
  5780.         -- declarations
  5781.         local toolAnim = "None"
  5782.         local toolAnimTime = 0
  5783.        
  5784.         local jumpAnimTime = 0
  5785.         local jumpAnimDuration = 0.175
  5786.        
  5787.         local toolTransitionTime = 0.1
  5788.         local fallTransitionTime = 0.2
  5789.         local jumpMaxLimbVelocity = 0.75
  5790.        
  5791.         -- functions
  5792.        
  5793.         function stopAllAnimations()
  5794.             local oldAnim = currentAnim
  5795.        
  5796.             -- return to idle if finishing an emote
  5797.             if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  5798.                 oldAnim = "idle"
  5799.             end
  5800.        
  5801.             currentAnim = ""
  5802.             if (currentAnimKeyframeHandler ~= nil) then
  5803.                 currentAnimKeyframeHandler:disconnect()
  5804.             end
  5805.        
  5806.             if (oldAnimTrack ~= nil) then
  5807.                 oldAnimTrack:Stop()
  5808.                 oldAnimTrack:Destroy()
  5809.                 oldAnimTrack = nil
  5810.             end
  5811.             if (currentAnimTrack ~= nil) then
  5812.                 currentAnimTrack:Stop()
  5813.                 currentAnimTrack:Destroy()
  5814.                 currentAnimTrack = nil
  5815.             end
  5816.             return oldAnim
  5817.         end
  5818.        
  5819.         local function keyFrameReachedFunc(frameName)
  5820.             if (frameName == "End") then
  5821.         --      print("Keyframe : ".. frameName)
  5822.                 local repeatAnim = stopAllAnimations()
  5823.                 playAnimation(repeatAnim, 0.0, Humanoid)
  5824.             end
  5825.         end
  5826.        
  5827.         -- Preload animations
  5828.         function playAnimation(animName, transitionTime, humanoid)
  5829.             if (animName ~= currentAnim) then        
  5830.                
  5831.                 if (oldAnimTrack ~= nil) then
  5832.                     oldAnimTrack:Stop()
  5833.                     oldAnimTrack:Destroy()
  5834.                 end
  5835.        
  5836.                 local roll = math.random(1, animTable[animName].totalWeight)
  5837.                 local origRoll = roll
  5838.                 local idx = 1
  5839.                 while (roll > animTable[animName][idx].weight) do
  5840.                     roll = roll - animTable[animName][idx].weight
  5841.                     idx = idx + 1
  5842.                 end
  5843.         --      print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  5844.                 local anim = animTable[animName][idx].anim
  5845.        
  5846.                 -- load it to the humanoid; get AnimationTrack
  5847.                 oldAnimTrack = currentAnimTrack
  5848.                 currentAnimTrack = humanoid:LoadAnimation(anim)
  5849.                  
  5850.                 -- play the animation
  5851.                 currentAnimTrack:Play(transitionTime)
  5852.                 currentAnim = animName
  5853.        
  5854.                 -- set up keyframe name triggers
  5855.                 if (currentAnimKeyframeHandler ~= nil) then
  5856.                     currentAnimKeyframeHandler:disconnect()
  5857.                 end
  5858.                 currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  5859.             end
  5860.         end
  5861.        
  5862.         -------------------------------------------------------------------------------------------
  5863.         -------------------------------------------------------------------------------------------
  5864.        
  5865.         local toolAnimName = ""
  5866.         local toolOldAnimTrack = nil
  5867.         local toolAnimTrack = nil
  5868.         local currentToolAnimKeyframeHandler = nil
  5869.        
  5870.         local function toolKeyFrameReachedFunc(frameName)
  5871.             if (frameName == "End") then
  5872.         --      print("Keyframe : ".. frameName)
  5873.                 local repeatAnim = stopToolAnimations()
  5874.                 playToolAnimation(repeatAnim, 0.0, Humanoid)
  5875.             end
  5876.         end
  5877.        
  5878.        
  5879.         function playToolAnimation(animName, transitionTime, humanoid)
  5880.             if (animName ~= toolAnimName) then       
  5881.                
  5882.                 if (toolAnimTrack ~= nil) then
  5883.                     toolAnimTrack:Stop()
  5884.                     toolAnimTrack:Destroy()
  5885.                     transitionTime = 0
  5886.                 end
  5887.        
  5888.                 local roll = math.random(1, animTable[animName].totalWeight)
  5889.                 local origRoll = roll
  5890.                 local idx = 1
  5891.                 while (roll > animTable[animName][idx].weight) do
  5892.                     roll = roll - animTable[animName][idx].weight
  5893.                     idx = idx + 1
  5894.                 end
  5895.         --      print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  5896.                 local anim = animTable[animName][idx].anim
  5897.        
  5898.                 -- load it to the humanoid; get AnimationTrack
  5899.                 toolOldAnimTrack = toolAnimTrack
  5900.                 toolAnimTrack = humanoid:LoadAnimation(anim)
  5901.                  
  5902.                 -- play the animation
  5903.                 toolAnimTrack:Play(transitionTime)
  5904.                 toolAnimName = animName
  5905.        
  5906.                 currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  5907.             end
  5908.         end
  5909.        
  5910.         function stopToolAnimations()
  5911.             local oldAnim = toolAnimName
  5912.        
  5913.             if (currentToolAnimKeyframeHandler ~= nil) then
  5914.                 currentToolAnimKeyframeHandler:disconnect()
  5915.             end
  5916.        
  5917.             toolAnimName = ""
  5918.             if (toolAnimTrack ~= nil) then
  5919.                 toolAnimTrack:Stop()
  5920.                 toolAnimTrack:Destroy()
  5921.                 toolAnimTrack = nil
  5922.             end
  5923.        
  5924.        
  5925.             return oldAnim
  5926.         end
  5927.        
  5928.         -------------------------------------------------------------------------------------------
  5929.         -------------------------------------------------------------------------------------------
  5930.        
  5931.        
  5932.         function onRunning(speed)
  5933.             if speed>0 then
  5934.                 playAnimation("walk", 0.1, Humanoid)
  5935.                 pose = "Running"
  5936.             else
  5937.                 playAnimation("idle", 0.1, Humanoid)
  5938.                 pose = "Standing"
  5939.             end
  5940.         end
  5941.        
  5942.         function onDied()
  5943.             pose = "Dead"
  5944.         end
  5945.        
  5946.         function onJumping()
  5947.             playAnimation("jump", 0.1, Humanoid)
  5948.             jumpAnimTime = jumpAnimDuration
  5949.             pose = "Jumping"
  5950.         end
  5951.        
  5952.         function onClimbing()
  5953.             playAnimation("climb", 0.1, Humanoid)
  5954.             pose = "Climbing"
  5955.         end
  5956.        
  5957.         function onGettingUp()
  5958.             pose = "GettingUp"
  5959.         end
  5960.        
  5961.         function onFreeFall()
  5962.             if (jumpAnimTime <= 0) then
  5963.                 playAnimation("fall", fallTransitionTime, Humanoid)
  5964.             end
  5965.             pose = "FreeFall"
  5966.         end
  5967.        
  5968.         function onFallingDown()
  5969.             pose = "FallingDown"
  5970.         end
  5971.        
  5972.         function onSeated()
  5973.             pose = "Seated"
  5974.         end
  5975.        
  5976.         function onPlatformStanding()
  5977.             pose = "PlatformStanding"
  5978.         end
  5979.        
  5980.         function onSwimming(speed)
  5981.             if speed>0 then
  5982.                 pose = "Running"
  5983.             else
  5984.                 pose = "Standing"
  5985.             end
  5986.         end
  5987.        
  5988.         local function getTool()   
  5989.             for _, kid in ipairs(Figure:GetChildren()) do
  5990.                 if kid.className == "Tool" then return kid end
  5991.             end
  5992.             return nil
  5993.         end
  5994.        
  5995.         local function getToolAnim(tool)
  5996.             for _, c in ipairs(tool:GetChildren()) do
  5997.                 if c.Name == "toolanim" and c.className == "StringValue" then
  5998.                     return c
  5999.                 end
  6000.             end
  6001.             return nil
  6002.         end
  6003.        
  6004.         local function animateTool()
  6005.            
  6006.             if (toolAnim == "None") then
  6007.                 playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  6008.                 return
  6009.             end
  6010.        
  6011.             if (toolAnim == "Slash") then
  6012.                 playToolAnimation("toolslash", 0, Humanoid)
  6013.                 return
  6014.             end
  6015.        
  6016.             if (toolAnim == "Lunge") then
  6017.                 playToolAnimation("toollunge", 0, Humanoid)
  6018.                 return
  6019.             end
  6020.         end
  6021.        
  6022.         local function moveSit()
  6023.             RightShoulder.MaxVelocity = 0.15
  6024.             LeftShoulder.MaxVelocity = 0.15
  6025.             RightShoulder:SetDesiredAngle(3.14 /2)
  6026.             LeftShoulder:SetDesiredAngle(-3.14 /2)
  6027.             RightHip:SetDesiredAngle(3.14 /2)
  6028.             LeftHip:SetDesiredAngle(-3.14 /2)
  6029.         end
  6030.        
  6031.         local lastTick = 0
  6032.        
  6033.         function move(time)
  6034.             local amplitude = 1
  6035.             local frequency = 1
  6036.             local deltaTime = time - lastTick
  6037.             lastTick = time
  6038.        
  6039.             local climbFudge = 0
  6040.             local setAngles = false
  6041.        
  6042.             if (jumpAnimTime > 0) then
  6043.                 jumpAnimTime = jumpAnimTime - deltaTime
  6044.             end
  6045.        
  6046.             if (pose == "FreeFall" and jumpAnimTime <= 0) then
  6047.                 playAnimation("fall", fallTransitionTime, Humanoid)
  6048.             elseif (pose == "Seated") then
  6049.                 stopAllAnimations()
  6050.                 moveSit()
  6051.                 return
  6052.             elseif (pose == "Running") then
  6053.                 playAnimation("walk", 0.1, Humanoid)
  6054.             elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  6055.         --      print("Wha " .. pose)
  6056.                 amplitude = 0.1
  6057.                 frequency = 1
  6058.                 setAngles = true
  6059.             end
  6060.        
  6061.             if (setAngles) then
  6062.                 local desiredAngle = amplitude * math.sin(time * frequency)
  6063.        
  6064.                 RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  6065.                 LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  6066.                 RightHip:SetDesiredAngle(-desiredAngle)
  6067.                 LeftHip:SetDesiredAngle(-desiredAngle)
  6068.             end
  6069.        
  6070.             -- Tool Animation handling
  6071.             local tool = getTool()
  6072.             if tool then
  6073.            
  6074.                 local animStringValueObject = getToolAnim(tool)
  6075.        
  6076.                 if animStringValueObject then
  6077.                     toolAnim = animStringValueObject.Value
  6078.                     -- message recieved, delete StringValue
  6079.                     animStringValueObject.Parent = nil
  6080.                     toolAnimTime = time + .3
  6081.                 end
  6082.        
  6083.                 if time > toolAnimTime then
  6084.                     toolAnimTime = 0
  6085.                     toolAnim = "None"
  6086.                 end
  6087.        
  6088.                 animateTool()      
  6089.             else
  6090.                 stopToolAnimations()
  6091.                 toolAnim = "None"
  6092.                 toolAnimTime = 0
  6093.             end
  6094.         end
  6095.        
  6096.         -- connect events
  6097.         Humanoid.Died:connect(onDied)
  6098.         Humanoid.Running:connect(onRunning)
  6099.         Humanoid.Jumping:connect(onJumping)
  6100.         Humanoid.Climbing:connect(onClimbing)
  6101.         Humanoid.GettingUp:connect(onGettingUp)
  6102.         Humanoid.FreeFalling:connect(onFreeFall)
  6103.         Humanoid.FallingDown:connect(onFallingDown)
  6104.         Humanoid.Seated:connect(onSeated)
  6105.         Humanoid.PlatformStanding:connect(onPlatformStanding)
  6106.         Humanoid.Swimming:connect(onSwimming)
  6107.        
  6108.         -- main program
  6109.        
  6110.         local runService = game:service("RunService");
  6111.        
  6112.         -- initialize to idle
  6113.         playAnimation("idle", 1, Humanoid)
  6114.         pose = "Standing"
  6115.        
  6116.         while Figure.Parent~=nil do
  6117.             local _, time = wait(1)
  6118.             move(time)
  6119.         end
  6120.             end)
  6121. end
  6122. coroutine.wrap(QMMANRT_fake_script)()
  6123. local function UDMGTCD_fake_script() -- WanderingNPC.LocalScript
  6124.     local script = Instance.new('LocalScript', WanderingNPC)
  6125.  
  6126.     script.Parent.MouseButton1Down:Connect(function()
  6127.         wait(1)
  6128.         local CurrentPart = nil
  6129.     local MaxInc = 60
  6130.    
  6131.     function onTouched(hit)
  6132.         if hit.Parent == nil then
  6133.             return
  6134.         end
  6135.    
  6136.         local humanoid = hit.Parent:findFirstChild("Humanoid")
  6137.    
  6138.         if humanoid == nil then
  6139.             CurrentPart = hit
  6140.         end
  6141.     end
  6142.    
  6143.     function waitForChild(parent, childName)
  6144.         local child = parent:findFirstChild(childName)
  6145.    
  6146.         if child then
  6147.             return child
  6148.         end
  6149.    
  6150.         while true do
  6151.             print(childName)
  6152.    
  6153.             child = parent.ChildAdded:wait()
  6154.    
  6155.             if child.Name==childName then
  6156.                 return child
  6157.             end
  6158.         end
  6159.     end
  6160.    
  6161.     local Figure = game.Workspace.gay
  6162.     local Humanoid = waitForChild(Figure, "Humanoid")
  6163.     local Torso = waitForChild(Figure, "HumanoidRootPart")
  6164.     local Left = waitForChild(Figure, "Left Leg")
  6165.     local Right = waitForChild(Figure, "Right Leg")
  6166.    
  6167.     Humanoid.Jump = true
  6168.    
  6169.     Left.Touched:connect(onTouched)
  6170.     Right.Touched:connect(onTouched)
  6171.    
  6172.     while true do
  6173.         wait(math.random(2, 6))
  6174.    
  6175.         if CurrentPart ~= nil then
  6176.             if math.random(5, 7) == 1 then
  6177.                 Humanoid.Jump = true
  6178.             end
  6179.    
  6180.             Humanoid:MoveTo(Torso.Position + Vector3.new(math.random(-MaxInc, MaxInc), 0, math.random(-MaxInc, MaxInc)), CurrentPart)
  6181.         end
  6182.     end
  6183.     end)
  6184. end
  6185. coroutine.wrap(UDMGTCD_fake_script)()
  6186. local function IOYV_fake_script() -- ClearNPCS.LocalScript
  6187.     local script = Instance.new('LocalScript', ClearNPCS)
  6188.  
  6189.         script.Parent.MouseButton1Down:Connect(function()
  6190.             game.Workspace.gay:Destroy()
  6191.         end)
  6192. end
  6193. coroutine.wrap(IOYV_fake_script)()
  6194. local function AKTO_fake_script() -- SpawnNPC.LocalScript
  6195.     local script = Instance.new('LocalScript', SpawnNPC)
  6196.  
  6197.         script.Parent.MouseButton1Down:Connect(function()
  6198.         local unanchoredparts = {}
  6199.         local movers = {}
  6200.          local tog = true
  6201.          local move = false
  6202.          local toggle2 = true
  6203.         local Player = game:GetService("Players").LocalPlayer
  6204.         local Character = Player.Character
  6205.         local mov = {};
  6206.         local mov2 = {};
  6207.         local head = Character:WaitForChild("BakonHead")
  6208.         local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  6209.                       torso2 = Character:WaitForChild("Kate Hair"),
  6210.                       rightarm = Character:WaitForChild("Hat1"),
  6211.                      leftarm = Character:WaitForChild("Pal Hair"),
  6212.                      rightleg = Character:WaitForChild("LavanderHair"),
  6213.                      leftleg = Character:WaitForChild("Pink Hair"),
  6214.         }
  6215.         head.Handle.AccessoryWeld:Remove()
  6216.         head.Handle.HatAttachment:Remove()
  6217.         for i,v in next, Hats do
  6218.         v.Handle.AccessoryWeld:Remove()
  6219.         for _,mesh in next, v:GetDescendants() do
  6220.         if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  6221.         mesh:Remove()
  6222.         end
  6223.         end
  6224.         end
  6225.         local Network = coroutine.create(function()
  6226.         while true do
  6227.         game:GetService("RunService").Heartbeat:Wait()
  6228.         settings().Physics.AllowSleep = false
  6229.         sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  6230.         sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  6231.         end
  6232.         end)
  6233.         coroutine.resume(Network)
  6234.        
  6235.         function ftp(str)
  6236.             local pt = {};
  6237.             if str ~= 'me' and str ~= 'random' then
  6238.                 for i, v in pairs(game.Players:GetPlayers()) do
  6239.                     if v.Name:lower():find(str:lower()) then
  6240.                         table.insert(pt, v);
  6241.                     end
  6242.                 end
  6243.             elseif str == 'me' then
  6244.                 table.insert(pt, plr);
  6245.             elseif str == 'random' then
  6246.                 table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  6247.             end
  6248.             return pt;
  6249.         end
  6250.        
  6251.         local function align(i,v)
  6252.         local att0 = Instance.new("Attachment", i)
  6253.         att0.Position = Vector3.new(0,0,0)
  6254.         local att1 = Instance.new("Attachment", v)
  6255.         att1.Position = Vector3.new(0,0,0)
  6256.         local AP = Instance.new("AlignPosition", i)
  6257.         AP.Attachment0 = att0
  6258.         AP.Attachment1 = att1
  6259.         AP.RigidityEnabled = false
  6260.         AP.ReactionForceEnabled = false
  6261.         AP.ApplyAtCenterOfMass = true
  6262.         AP.MaxForce = 9999999
  6263.         AP.MaxVelocity = math.huge
  6264.         AP.Responsiveness = 65
  6265.         local AO = Instance.new("AlignOrientation", i)
  6266.         AO.Attachment0 = att0
  6267.         AO.Attachment1 = att1
  6268.         AO.ReactionTorqueEnabled = true
  6269.         AO.PrimaryAxisOnly = false
  6270.         AO.MaxTorque = 9999999
  6271.         AO.MaxAngularVelocity = math.huge
  6272.         AO.Responsiveness = 50
  6273.         end
  6274.        
  6275.         Character.Archivable = true
  6276.         local clone = Character:Clone()
  6277.         clone.Parent = workspace
  6278.         clone.Name = "gay"
  6279.         clone.Head.face:Destroy()
  6280.        
  6281.         align(head.Handle, clone["Head"])
  6282.         align(Hats.torso1.Handle, clone["Torso"])
  6283.         align(Hats.torso2.Handle, clone["Torso"])
  6284.         align(Hats.rightarm.Handle, clone["Right Arm"])
  6285.         align(Hats.leftarm.Handle, clone["Left Arm"])
  6286.         align(Hats.rightleg.Handle, clone["Right Leg"])
  6287.         align(Hats.leftleg.Handle, clone["Left Leg"])
  6288.        
  6289.         head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  6290.         Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  6291.         Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  6292.         Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  6293.         Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  6294.         Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  6295.         Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  6296.        
  6297.         clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
  6298.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  6299.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  6300.         clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
  6301.         clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
  6302.         clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
  6303.         clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
  6304.        
  6305.         clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
  6306.         clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
  6307.        
  6308.         clone:FindFirstChild("Kate Hair"):Destroy()
  6309.         clone:FindFirstChild("Hat1"):Destroy()
  6310.         clone:FindFirstChild("LavanderHair"):Destroy()
  6311.         clone:FindFirstChild("Pink Hair"):Destroy()
  6312.         clone:FindFirstChild("Pal Hair"):Destroy()
  6313.         clone:FindFirstChild("BakonHead"):Destroy()
  6314.         clone:FindFirstChild("No Speak Monkey"):Destroy()
  6315.        
  6316.         clone:FindFirstChild("Head").Transparency = 1
  6317.         clone:FindFirstChild("Torso").Transparency = 1
  6318.         clone:FindFirstChild("Right Arm").Transparency = 1
  6319.         clone:FindFirstChild("Left Arm").Transparency = 1
  6320.         clone:FindFirstChild("Right Leg").Transparency = 1
  6321.         clone:FindFirstChild("Left Leg").Transparency = 1
  6322.        
  6323.        
  6324.         if Character.Humanoid.Health == 0 then
  6325.                     game.Workspace.gay:Destroy()
  6326.                 end
  6327.            
  6328.             function   waitForChild(parent, childName)
  6329.             local child = parent:findFirstChild(childName)
  6330.             if child then return child end
  6331.             while true do
  6332.                 child = parent.ChildAdded:wait()
  6333.                 if child.Name==childName then return child end
  6334.             end
  6335.         end
  6336.        
  6337.         local Figure = game.Workspace.gay
  6338.         local Torso = waitForChild(Figure, "Torso")
  6339.         local RightShoulder = waitForChild(Torso, "Right Shoulder")
  6340.         local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  6341.         local RightHip = waitForChild(Torso, "Right Hip")
  6342.         local LeftHip = waitForChild(Torso, "Left Hip")
  6343.         local Neck = waitForChild(Torso, "Neck")
  6344.         local Humanoid = waitForChild(Figure, "Humanoid")
  6345.         local pose = "Standing"
  6346.        
  6347.         local currentAnim = ""
  6348.         local currentAnimTrack = nil
  6349.         local currentAnimKeyframeHandler = nil
  6350.         local oldAnimTrack = nil
  6351.         local animTable = {}
  6352.         local animNames = {
  6353.             idle =  {  
  6354.                         { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
  6355.                         { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
  6356.                     },
  6357.             walk =  {  
  6358.                         { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
  6359.                     },
  6360.             run =   {
  6361.                         { id = "run.xml", weight = 10 }
  6362.                     },
  6363.             jump =  {
  6364.                         { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  6365.                     },
  6366.             fall =  {
  6367.                         { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
  6368.                     },
  6369.             climb = {
  6370.                         { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
  6371.                     },
  6372.             toolnone = {
  6373.                         { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
  6374.                     },
  6375.             toolslash = {
  6376.                         { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  6377.         --              { id = "slash.xml", weight = 10 }
  6378.                     },
  6379.             toollunge = {
  6380.                         { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  6381.                     },
  6382.             wave = {
  6383.                         { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  6384.                     },
  6385.             point = {
  6386.                         { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  6387.                     },
  6388.             dance = {
  6389.                         { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
  6390.                         { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
  6391.                         { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
  6392.                     },
  6393.             laugh = {
  6394.                         { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  6395.                     },
  6396.             cheer = {
  6397.                         { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  6398.                     },
  6399.         }
  6400.        
  6401.         -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  6402.         local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
  6403.        
  6404.         math.randomseed(tick())
  6405.        
  6406.         -- Setup animation objects
  6407.         for name, fileList in pairs(animNames) do
  6408.             animTable[name] = {}
  6409.             animTable[name].count = 0
  6410.             animTable[name].totalWeight = 0
  6411.        
  6412.             -- check for config values
  6413.             local config = script:FindFirstChild(name)
  6414.             if (config ~= nil) then
  6415.         --      print("Loading anims " .. name)
  6416.                 local idx = 1
  6417.                 for _, childPart in pairs(config:GetChildren()) do
  6418.                     animTable[name][idx] = {}
  6419.                     animTable[name][idx].anim = childPart
  6420.                     local weightObject = childPart:FindFirstChild("Weight")
  6421.                     if (weightObject == nil) then
  6422.                         animTable[name][idx].weight = 1
  6423.                     else
  6424.                         animTable[name][idx].weight = weightObject.Value
  6425.                     end
  6426.                     animTable[name].count = animTable[name].count + 1
  6427.                     animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  6428.         --          print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  6429.                     idx = idx + 1
  6430.                 end
  6431.             end
  6432.        
  6433.             -- fallback to defaults
  6434.             if (animTable[name].count <= 0) then
  6435.                 for idx, anim in pairs(fileList) do
  6436.                     animTable[name][idx] = {}
  6437.                     animTable[name][idx].anim = Instance.new("Animation")
  6438.                     animTable[name][idx].anim.Name = name
  6439.                     animTable[name][idx].anim.AnimationId = anim.id
  6440.                     animTable[name][idx].weight = anim.weight
  6441.                     animTable[name].count = animTable[name].count + 1
  6442.                     animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  6443.         --          print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  6444.                 end
  6445.             end
  6446.         end
  6447.        
  6448.         -- ANIMATION
  6449.        
  6450.         -- declarations
  6451.         local toolAnim = "None"
  6452.         local toolAnimTime = 0
  6453.        
  6454.         local jumpAnimTime = 0
  6455.         local jumpAnimDuration = 0.175
  6456.        
  6457.         local toolTransitionTime = 0.1
  6458.         local fallTransitionTime = 0.2
  6459.         local jumpMaxLimbVelocity = 0.75
  6460.        
  6461.         -- functions
  6462.        
  6463.         function stopAllAnimations()
  6464.             local oldAnim = currentAnim
  6465.        
  6466.             -- return to idle if finishing an emote
  6467.             if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  6468.                 oldAnim = "idle"
  6469.             end
  6470.        
  6471.             currentAnim = ""
  6472.             if (currentAnimKeyframeHandler ~= nil) then
  6473.                 currentAnimKeyframeHandler:disconnect()
  6474.             end
  6475.        
  6476.             if (oldAnimTrack ~= nil) then
  6477.                 oldAnimTrack:Stop()
  6478.                 oldAnimTrack:Destroy()
  6479.                 oldAnimTrack = nil
  6480.             end
  6481.             if (currentAnimTrack ~= nil) then
  6482.                 currentAnimTrack:Stop()
  6483.                 currentAnimTrack:Destroy()
  6484.                 currentAnimTrack = nil
  6485.             end
  6486.             return oldAnim
  6487.         end
  6488.        
  6489.         local function keyFrameReachedFunc(frameName)
  6490.             if (frameName == "End") then
  6491.         --      print("Keyframe : ".. frameName)
  6492.                 local repeatAnim = stopAllAnimations()
  6493.                 playAnimation(repeatAnim, 0.0, Humanoid)
  6494.             end
  6495.         end
  6496.        
  6497.         -- Preload animations
  6498.         function playAnimation(animName, transitionTime, humanoid)
  6499.             if (animName ~= currentAnim) then        
  6500.                
  6501.                 if (oldAnimTrack ~= nil) then
  6502.                     oldAnimTrack:Stop()
  6503.                     oldAnimTrack:Destroy()
  6504.                 end
  6505.        
  6506.                 local roll = math.random(1, animTable[animName].totalWeight)
  6507.                 local origRoll = roll
  6508.                 local idx = 1
  6509.                 while (roll > animTable[animName][idx].weight) do
  6510.                     roll = roll - animTable[animName][idx].weight
  6511.                     idx = idx + 1
  6512.                 end
  6513.         --      print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  6514.                 local anim = animTable[animName][idx].anim
  6515.        
  6516.                 -- load it to the humanoid; get AnimationTrack
  6517.                 oldAnimTrack = currentAnimTrack
  6518.                 currentAnimTrack = humanoid:LoadAnimation(anim)
  6519.                  
  6520.                 -- play the animation
  6521.                 currentAnimTrack:Play(transitionTime)
  6522.                 currentAnim = animName
  6523.        
  6524.                 -- set up keyframe name triggers
  6525.                 if (currentAnimKeyframeHandler ~= nil) then
  6526.                     currentAnimKeyframeHandler:disconnect()
  6527.                 end
  6528.                 currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  6529.             end
  6530.         end
  6531.        
  6532.         -------------------------------------------------------------------------------------------
  6533.         -------------------------------------------------------------------------------------------
  6534.        
  6535.         local toolAnimName = ""
  6536.         local toolOldAnimTrack = nil
  6537.         local toolAnimTrack = nil
  6538.         local currentToolAnimKeyframeHandler = nil
  6539.        
  6540.         local function toolKeyFrameReachedFunc(frameName)
  6541.             if (frameName == "End") then
  6542.         --      print("Keyframe : ".. frameName)
  6543.                 local repeatAnim = stopToolAnimations()
  6544.                 playToolAnimation(repeatAnim, 0.0, Humanoid)
  6545.             end
  6546.         end
  6547.        
  6548.        
  6549.         function playToolAnimation(animName, transitionTime, humanoid)
  6550.             if (animName ~= toolAnimName) then       
  6551.                
  6552.                 if (toolAnimTrack ~= nil) then
  6553.                     toolAnimTrack:Stop()
  6554.                     toolAnimTrack:Destroy()
  6555.                     transitionTime = 0
  6556.                 end
  6557.        
  6558.                 local roll = math.random(1, animTable[animName].totalWeight)
  6559.                 local origRoll = roll
  6560.                 local idx = 1
  6561.                 while (roll > animTable[animName][idx].weight) do
  6562.                     roll = roll - animTable[animName][idx].weight
  6563.                     idx = idx + 1
  6564.                 end
  6565.         --      print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  6566.                 local anim = animTable[animName][idx].anim
  6567.        
  6568.                 -- load it to the humanoid; get AnimationTrack
  6569.                 toolOldAnimTrack = toolAnimTrack
  6570.                 toolAnimTrack = humanoid:LoadAnimation(anim)
  6571.                  
  6572.                 -- play the animation
  6573.                 toolAnimTrack:Play(transitionTime)
  6574.                 toolAnimName = animName
  6575.        
  6576.                 currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  6577.             end
  6578.         end
  6579.        
  6580.         function stopToolAnimations()
  6581.             local oldAnim = toolAnimName
  6582.        
  6583.             if (currentToolAnimKeyframeHandler ~= nil) then
  6584.                 currentToolAnimKeyframeHandler:disconnect()
  6585.             end
  6586.        
  6587.             toolAnimName = ""
  6588.             if (toolAnimTrack ~= nil) then
  6589.                 toolAnimTrack:Stop()
  6590.                 toolAnimTrack:Destroy()
  6591.                 toolAnimTrack = nil
  6592.             end
  6593.        
  6594.        
  6595.             return oldAnim
  6596.         end
  6597.        
  6598.         -------------------------------------------------------------------------------------------
  6599.         -------------------------------------------------------------------------------------------
  6600.        
  6601.        
  6602.         function onRunning(speed)
  6603.             if speed>0 then
  6604.                 playAnimation("walk", 0.1, Humanoid)
  6605.                 pose = "Running"
  6606.             else
  6607.                 playAnimation("idle", 0.1, Humanoid)
  6608.                 pose = "Standing"
  6609.             end
  6610.         end
  6611.        
  6612.         function onDied()
  6613.             pose = "Dead"
  6614.         end
  6615.        
  6616.         function onJumping()
  6617.             playAnimation("jump", 0.1, Humanoid)
  6618.             jumpAnimTime = jumpAnimDuration
  6619.             pose = "Jumping"
  6620.         end
  6621.        
  6622.         function onClimbing()
  6623.             playAnimation("climb", 0.1, Humanoid)
  6624.             pose = "Climbing"
  6625.         end
  6626.        
  6627.         function onGettingUp()
  6628.             pose = "GettingUp"
  6629.         end
  6630.        
  6631.         function onFreeFall()
  6632.             if (jumpAnimTime <= 0) then
  6633.                 playAnimation("fall", fallTransitionTime, Humanoid)
  6634.             end
  6635.             pose = "FreeFall"
  6636.         end
  6637.        
  6638.         function onFallingDown()
  6639.             pose = "FallingDown"
  6640.         end
  6641.        
  6642.         function onSeated()
  6643.             pose = "Seated"
  6644.         end
  6645.        
  6646.         function onPlatformStanding()
  6647.             pose = "PlatformStanding"
  6648.         end
  6649.        
  6650.         function onSwimming(speed)
  6651.             if speed>0 then
  6652.                 pose = "Running"
  6653.             else
  6654.                 pose = "Standing"
  6655.             end
  6656.         end
  6657.        
  6658.         local function getTool()   
  6659.             for _, kid in ipairs(Figure:GetChildren()) do
  6660.                 if kid.className == "Tool" then return kid end
  6661.             end
  6662.             return nil
  6663.         end
  6664.        
  6665.         local function getToolAnim(tool)
  6666.             for _, c in ipairs(tool:GetChildren()) do
  6667.                 if c.Name == "toolanim" and c.className == "StringValue" then
  6668.                     return c
  6669.                 end
  6670.             end
  6671.             return nil
  6672.         end
  6673.        
  6674.         local function animateTool()
  6675.            
  6676.             if (toolAnim == "None") then
  6677.                 playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  6678.                 return
  6679.             end
  6680.        
  6681.             if (toolAnim == "Slash") then
  6682.                 playToolAnimation("toolslash", 0, Humanoid)
  6683.                 return
  6684.             end
  6685.        
  6686.             if (toolAnim == "Lunge") then
  6687.                 playToolAnimation("toollunge", 0, Humanoid)
  6688.                 return
  6689.             end
  6690.         end
  6691.        
  6692.         local function moveSit()
  6693.             RightShoulder.MaxVelocity = 0.15
  6694.             LeftShoulder.MaxVelocity = 0.15
  6695.             RightShoulder:SetDesiredAngle(3.14 /2)
  6696.             LeftShoulder:SetDesiredAngle(-3.14 /2)
  6697.             RightHip:SetDesiredAngle(3.14 /2)
  6698.             LeftHip:SetDesiredAngle(-3.14 /2)
  6699.         end
  6700.        
  6701.         local lastTick = 0
  6702.        
  6703.         function move(time)
  6704.             local amplitude = 1
  6705.             local frequency = 1
  6706.             local deltaTime = time - lastTick
  6707.             lastTick = time
  6708.        
  6709.             local climbFudge = 0
  6710.             local setAngles = false
  6711.        
  6712.             if (jumpAnimTime > 0) then
  6713.                 jumpAnimTime = jumpAnimTime - deltaTime
  6714.             end
  6715.        
  6716.             if (pose == "FreeFall" and jumpAnimTime <= 0) then
  6717.                 playAnimation("fall", fallTransitionTime, Humanoid)
  6718.             elseif (pose == "Seated") then
  6719.                 stopAllAnimations()
  6720.                 moveSit()
  6721.                 return
  6722.             elseif (pose == "Running") then
  6723.                 playAnimation("walk", 0.1, Humanoid)
  6724.             elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  6725.         --      print("Wha " .. pose)
  6726.                 amplitude = 0.1
  6727.                 frequency = 1
  6728.                 setAngles = true
  6729.             end
  6730.        
  6731.             if (setAngles) then
  6732.                 local desiredAngle = amplitude * math.sin(time * frequency)
  6733.        
  6734.                 RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  6735.                 LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  6736.                 RightHip:SetDesiredAngle(-desiredAngle)
  6737.                 LeftHip:SetDesiredAngle(-desiredAngle)
  6738.             end
  6739.        
  6740.             -- Tool Animation handling
  6741.             local tool = getTool()
  6742.             if tool then
  6743.            
  6744.                 local animStringValueObject = getToolAnim(tool)
  6745.        
  6746.                 if animStringValueObject then
  6747.                     toolAnim = animStringValueObject.Value
  6748.                     -- message recieved, delete StringValue
  6749.                     animStringValueObject.Parent = nil
  6750.                     toolAnimTime = time + .3
  6751.                 end
  6752.        
  6753.                 if time > toolAnimTime then
  6754.                     toolAnimTime = 0
  6755.                     toolAnim = "None"
  6756.                 end
  6757.        
  6758.                 animateTool()      
  6759.             else
  6760.                 stopToolAnimations()
  6761.                 toolAnim = "None"
  6762.                 toolAnimTime = 0
  6763.             end
  6764.         end
  6765.        
  6766.         -- connect events
  6767.         Humanoid.Died:connect(onDied)
  6768.         Humanoid.Running:connect(onRunning)
  6769.         Humanoid.Jumping:connect(onJumping)
  6770.         Humanoid.Climbing:connect(onClimbing)
  6771.         Humanoid.GettingUp:connect(onGettingUp)
  6772.         Humanoid.FreeFalling:connect(onFreeFall)
  6773.         Humanoid.FallingDown:connect(onFallingDown)
  6774.         Humanoid.Seated:connect(onSeated)
  6775.         Humanoid.PlatformStanding:connect(onPlatformStanding)
  6776.         Humanoid.Swimming:connect(onSwimming)
  6777.        
  6778.         -- main program
  6779.        
  6780.         local runService = game:service("RunService");
  6781.        
  6782.         -- initialize to idle
  6783.         playAnimation("idle", 1, Humanoid)
  6784.         pose = "Standing"
  6785.        
  6786.         while Figure.Parent~=nil do
  6787.             local _, time = wait(1)
  6788.             move(time)
  6789.         end
  6790.             end)
  6791. end
  6792. coroutine.wrap(AKTO_fake_script)()
  6793. local function NQXG_fake_script() -- FollowingNPC.LocalScript
  6794.     local script = Instance.new('LocalScript', FollowingNPC)
  6795.  
  6796.         script.Parent.MouseButton1Down:Connect(function()
  6797.         local unanchoredparts = {}
  6798.         local movers = {}
  6799.          local tog = true
  6800.          local move = false
  6801.          local toggle2 = true
  6802.         local Player = game:GetService("Players").LocalPlayer
  6803.         local Character = Player.Character
  6804.         local mov = {};
  6805.         local mov2 = {};
  6806.         local head = Character:WaitForChild("BakonHead")
  6807.         local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  6808.                       torso2 = Character:WaitForChild("Kate Hair"),
  6809.                       rightarm = Character:WaitForChild("Hat1"),
  6810.                      leftarm = Character:WaitForChild("Pal Hair"),
  6811.                      rightleg = Character:WaitForChild("LavanderHair"),
  6812.                      leftleg = Character:WaitForChild("Pink Hair"),
  6813.         }
  6814.         head.Handle.AccessoryWeld:Remove()
  6815.         head.Handle.HatAttachment:Remove()
  6816.         for i,v in next, Hats do
  6817.         v.Handle.AccessoryWeld:Remove()
  6818.         for _,mesh in next, v:GetDescendants() do
  6819.         if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  6820.         mesh:Remove()
  6821.         end
  6822.         end
  6823.         end
  6824.         local Network = coroutine.create(function()
  6825.         while true do
  6826.         game:GetService("RunService").Heartbeat:Wait()
  6827.         settings().Physics.AllowSleep = false
  6828.         sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  6829.         sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  6830.         end
  6831.         end)
  6832.         coroutine.resume(Network)
  6833.        
  6834.         function ftp(str)
  6835.             local pt = {};
  6836.             if str ~= 'me' and str ~= 'random' then
  6837.                 for i, v in pairs(game.Players:GetPlayers()) do
  6838.                     if v.Name:lower():find(str:lower()) then
  6839.                         table.insert(pt, v);
  6840.                     end
  6841.                 end
  6842.             elseif str == 'me' then
  6843.                 table.insert(pt, plr);
  6844.             elseif str == 'random' then
  6845.                 table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  6846.             end
  6847.             return pt;
  6848.         end
  6849.        
  6850.         local function align(i,v)
  6851.         local att0 = Instance.new("Attachment", i)
  6852.         att0.Position = Vector3.new(0,0,0)
  6853.         local att1 = Instance.new("Attachment", v)
  6854.         att1.Position = Vector3.new(0,0,0)
  6855.         local AP = Instance.new("AlignPosition", i)
  6856.         AP.Attachment0 = att0
  6857.         AP.Attachment1 = att1
  6858.         AP.RigidityEnabled = false
  6859.         AP.ReactionForceEnabled = false
  6860.         AP.ApplyAtCenterOfMass = true
  6861.         AP.MaxForce = 9999999
  6862.         AP.MaxVelocity = math.huge
  6863.         AP.Responsiveness = 65
  6864.         local AO = Instance.new("AlignOrientation", i)
  6865.         AO.Attachment0 = att0
  6866.         AO.Attachment1 = att1
  6867.         AO.ReactionTorqueEnabled = true
  6868.         AO.PrimaryAxisOnly = false
  6869.         AO.MaxTorque = 9999999
  6870.         AO.MaxAngularVelocity = math.huge
  6871.         AO.Responsiveness = 50
  6872.         end
  6873.        
  6874.         Character.Archivable = true
  6875.         local clone = Character:Clone()
  6876.         clone.Parent = workspace
  6877.         clone.Name = "gay"
  6878.         clone.Head.face:Destroy()
  6879.        
  6880.         align(head.Handle, clone["Head"])
  6881.         align(Hats.torso1.Handle, clone["Torso"])
  6882.         align(Hats.torso2.Handle, clone["Torso"])
  6883.         align(Hats.rightarm.Handle, clone["Right Arm"])
  6884.         align(Hats.leftarm.Handle, clone["Left Arm"])
  6885.         align(Hats.rightleg.Handle, clone["Right Leg"])
  6886.         align(Hats.leftleg.Handle, clone["Left Leg"])
  6887.        
  6888.         head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  6889.         Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  6890.         Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  6891.         Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  6892.         Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  6893.         Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  6894.         Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  6895.        
  6896.         clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
  6897.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  6898.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  6899.         clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
  6900.         clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
  6901.         clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
  6902.         clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
  6903.        
  6904.         clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
  6905.         clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
  6906.        
  6907.         clone:FindFirstChild("Kate Hair"):Destroy()
  6908.         clone:FindFirstChild("Hat1"):Destroy()
  6909.         clone:FindFirstChild("LavanderHair"):Destroy()
  6910.         clone:FindFirstChild("Pink Hair"):Destroy()
  6911.         clone:FindFirstChild("Pal Hair"):Destroy()
  6912.         clone:FindFirstChild("BakonHead"):Destroy()
  6913.         clone:FindFirstChild("No Speak Monkey"):Destroy()
  6914.        
  6915.         clone:FindFirstChild("Head").Transparency = 1
  6916.         clone:FindFirstChild("Torso").Transparency = 1
  6917.         clone:FindFirstChild("Right Arm").Transparency = 1
  6918.         clone:FindFirstChild("Left Arm").Transparency = 1
  6919.         clone:FindFirstChild("Right Leg").Transparency = 1
  6920.         clone:FindFirstChild("Left Leg").Transparency = 1
  6921.        
  6922.        
  6923.         if Character.Humanoid.Health == 0 then
  6924.                     game.Workspace.gay:Destroy()
  6925.                 end
  6926.            
  6927.             function   waitForChild(parent, childName)
  6928.             local child = parent:findFirstChild(childName)
  6929.             if child then return child end
  6930.             while true do
  6931.                 child = parent.ChildAdded:wait()
  6932.                 if child.Name==childName then return child end
  6933.             end
  6934.         end
  6935.        
  6936.         local Figure = game.Workspace.gay
  6937.         local Torso = waitForChild(Figure, "Torso")
  6938.         local RightShoulder = waitForChild(Torso, "Right Shoulder")
  6939.         local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  6940.         local RightHip = waitForChild(Torso, "Right Hip")
  6941.         local LeftHip = waitForChild(Torso, "Left Hip")
  6942.         local Neck = waitForChild(Torso, "Neck")
  6943.         local Humanoid = waitForChild(Figure, "Humanoid")
  6944.         local pose = "Standing"
  6945.        
  6946.         local currentAnim = ""
  6947.         local currentAnimTrack = nil
  6948.         local currentAnimKeyframeHandler = nil
  6949.         local oldAnimTrack = nil
  6950.         local animTable = {}
  6951.         local animNames = {
  6952.             idle =  {  
  6953.                         { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
  6954.                         { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
  6955.                     },
  6956.             walk =  {  
  6957.                         { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
  6958.                     },
  6959.             run =   {
  6960.                         { id = "run.xml", weight = 10 }
  6961.                     },
  6962.             jump =  {
  6963.                         { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  6964.                     },
  6965.             fall =  {
  6966.                         { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
  6967.                     },
  6968.             climb = {
  6969.                         { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
  6970.                     },
  6971.             toolnone = {
  6972.                         { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
  6973.                     },
  6974.             toolslash = {
  6975.                         { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  6976.         --              { id = "slash.xml", weight = 10 }
  6977.                     },
  6978.             toollunge = {
  6979.                         { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  6980.                     },
  6981.             wave = {
  6982.                         { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  6983.                     },
  6984.             point = {
  6985.                         { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  6986.                     },
  6987.             dance = {
  6988.                         { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
  6989.                         { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
  6990.                         { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
  6991.                     },
  6992.             laugh = {
  6993.                         { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  6994.                     },
  6995.             cheer = {
  6996.                         { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  6997.                     },
  6998.         }
  6999.        
  7000.         -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  7001.         local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
  7002.        
  7003.         math.randomseed(tick())
  7004.        
  7005.         -- Setup animation objects
  7006.         for name, fileList in pairs(animNames) do
  7007.             animTable[name] = {}
  7008.             animTable[name].count = 0
  7009.             animTable[name].totalWeight = 0
  7010.        
  7011.             -- check for config values
  7012.             local config = script:FindFirstChild(name)
  7013.             if (config ~= nil) then
  7014.         --      print("Loading anims " .. name)
  7015.                 local idx = 1
  7016.                 for _, childPart in pairs(config:GetChildren()) do
  7017.                     animTable[name][idx] = {}
  7018.                     animTable[name][idx].anim = childPart
  7019.                     local weightObject = childPart:FindFirstChild("Weight")
  7020.                     if (weightObject == nil) then
  7021.                         animTable[name][idx].weight = 1
  7022.                     else
  7023.                         animTable[name][idx].weight = weightObject.Value
  7024.                     end
  7025.                     animTable[name].count = animTable[name].count + 1
  7026.                     animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  7027.         --          print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  7028.                     idx = idx + 1
  7029.                 end
  7030.             end
  7031.        
  7032.             -- fallback to defaults
  7033.             if (animTable[name].count <= 0) then
  7034.                 for idx, anim in pairs(fileList) do
  7035.                     animTable[name][idx] = {}
  7036.                     animTable[name][idx].anim = Instance.new("Animation")
  7037.                     animTable[name][idx].anim.Name = name
  7038.                     animTable[name][idx].anim.AnimationId = anim.id
  7039.                     animTable[name][idx].weight = anim.weight
  7040.                     animTable[name].count = animTable[name].count + 1
  7041.                     animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  7042.         --          print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  7043.                 end
  7044.             end
  7045.         end
  7046.        
  7047.         -- ANIMATION
  7048.        
  7049.         -- declarations
  7050.         local toolAnim = "None"
  7051.         local toolAnimTime = 0
  7052.        
  7053.         local jumpAnimTime = 0
  7054.         local jumpAnimDuration = 0.175
  7055.        
  7056.         local toolTransitionTime = 0.1
  7057.         local fallTransitionTime = 0.2
  7058.         local jumpMaxLimbVelocity = 0.75
  7059.        
  7060.         -- functions
  7061.        
  7062.         function stopAllAnimations()
  7063.             local oldAnim = currentAnim
  7064.        
  7065.             -- return to idle if finishing an emote
  7066.             if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  7067.                 oldAnim = "idle"
  7068.             end
  7069.        
  7070.             currentAnim = ""
  7071.             if (currentAnimKeyframeHandler ~= nil) then
  7072.                 currentAnimKeyframeHandler:disconnect()
  7073.             end
  7074.        
  7075.             if (oldAnimTrack ~= nil) then
  7076.                 oldAnimTrack:Stop()
  7077.                 oldAnimTrack:Destroy()
  7078.                 oldAnimTrack = nil
  7079.             end
  7080.             if (currentAnimTrack ~= nil) then
  7081.                 currentAnimTrack:Stop()
  7082.                 currentAnimTrack:Destroy()
  7083.                 currentAnimTrack = nil
  7084.             end
  7085.             return oldAnim
  7086.         end
  7087.        
  7088.         local function keyFrameReachedFunc(frameName)
  7089.             if (frameName == "End") then
  7090.         --      print("Keyframe : ".. frameName)
  7091.                 local repeatAnim = stopAllAnimations()
  7092.                 playAnimation(repeatAnim, 0.0, Humanoid)
  7093.             end
  7094.         end
  7095.        
  7096.         -- Preload animations
  7097.         function playAnimation(animName, transitionTime, humanoid)
  7098.             if (animName ~= currentAnim) then        
  7099.                
  7100.                 if (oldAnimTrack ~= nil) then
  7101.                     oldAnimTrack:Stop()
  7102.                     oldAnimTrack:Destroy()
  7103.                 end
  7104.        
  7105.                 local roll = math.random(1, animTable[animName].totalWeight)
  7106.                 local origRoll = roll
  7107.                 local idx = 1
  7108.                 while (roll > animTable[animName][idx].weight) do
  7109.                     roll = roll - animTable[animName][idx].weight
  7110.                     idx = idx + 1
  7111.                 end
  7112.         --      print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  7113.                 local anim = animTable[animName][idx].anim
  7114.        
  7115.                 -- load it to the humanoid; get AnimationTrack
  7116.                 oldAnimTrack = currentAnimTrack
  7117.                 currentAnimTrack = humanoid:LoadAnimation(anim)
  7118.                  
  7119.                 -- play the animation
  7120.                 currentAnimTrack:Play(transitionTime)
  7121.                 currentAnim = animName
  7122.        
  7123.                 -- set up keyframe name triggers
  7124.                 if (currentAnimKeyframeHandler ~= nil) then
  7125.                     currentAnimKeyframeHandler:disconnect()
  7126.                 end
  7127.                 currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  7128.             end
  7129.         end
  7130.        
  7131.         -------------------------------------------------------------------------------------------
  7132.         -------------------------------------------------------------------------------------------
  7133.        
  7134.         local toolAnimName = ""
  7135.         local toolOldAnimTrack = nil
  7136.         local toolAnimTrack = nil
  7137.         local currentToolAnimKeyframeHandler = nil
  7138.        
  7139.         local function toolKeyFrameReachedFunc(frameName)
  7140.             if (frameName == "End") then
  7141.         --      print("Keyframe : ".. frameName)
  7142.                 local repeatAnim = stopToolAnimations()
  7143.                 playToolAnimation(repeatAnim, 0.0, Humanoid)
  7144.             end
  7145.         end
  7146.        
  7147.        
  7148.         function playToolAnimation(animName, transitionTime, humanoid)
  7149.             if (animName ~= toolAnimName) then       
  7150.                
  7151.                 if (toolAnimTrack ~= nil) then
  7152.                     toolAnimTrack:Stop()
  7153.                     toolAnimTrack:Destroy()
  7154.                     transitionTime = 0
  7155.                 end
  7156.        
  7157.                 local roll = math.random(1, animTable[animName].totalWeight)
  7158.                 local origRoll = roll
  7159.                 local idx = 1
  7160.                 while (roll > animTable[animName][idx].weight) do
  7161.                     roll = roll - animTable[animName][idx].weight
  7162.                     idx = idx + 1
  7163.                 end
  7164.         --      print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  7165.                 local anim = animTable[animName][idx].anim
  7166.        
  7167.                 -- load it to the humanoid; get AnimationTrack
  7168.                 toolOldAnimTrack = toolAnimTrack
  7169.                 toolAnimTrack = humanoid:LoadAnimation(anim)
  7170.                  
  7171.                 -- play the animation
  7172.                 toolAnimTrack:Play(transitionTime)
  7173.                 toolAnimName = animName
  7174.        
  7175.                 currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  7176.             end
  7177.         end
  7178.        
  7179.         function stopToolAnimations()
  7180.             local oldAnim = toolAnimName
  7181.        
  7182.             if (currentToolAnimKeyframeHandler ~= nil) then
  7183.                 currentToolAnimKeyframeHandler:disconnect()
  7184.             end
  7185.        
  7186.             toolAnimName = ""
  7187.             if (toolAnimTrack ~= nil) then
  7188.                 toolAnimTrack:Stop()
  7189.                 toolAnimTrack:Destroy()
  7190.                 toolAnimTrack = nil
  7191.             end
  7192.        
  7193.        
  7194.             return oldAnim
  7195.         end
  7196.        
  7197.         -------------------------------------------------------------------------------------------
  7198.         -------------------------------------------------------------------------------------------
  7199.        
  7200.        
  7201.         function onRunning(speed)
  7202.             if speed>0 then
  7203.                 playAnimation("walk", 0.1, Humanoid)
  7204.                 pose = "Running"
  7205.             else
  7206.                 playAnimation("idle", 0.1, Humanoid)
  7207.                 pose = "Standing"
  7208.             end
  7209.         end
  7210.        
  7211.         function onDied()
  7212.             pose = "Dead"
  7213.         end
  7214.        
  7215.         function onJumping()
  7216.             playAnimation("jump", 0.1, Humanoid)
  7217.             jumpAnimTime = jumpAnimDuration
  7218.             pose = "Jumping"
  7219.         end
  7220.        
  7221.         function onClimbing()
  7222.             playAnimation("climb", 0.1, Humanoid)
  7223.             pose = "Climbing"
  7224.         end
  7225.        
  7226.         function onGettingUp()
  7227.             pose = "GettingUp"
  7228.         end
  7229.        
  7230.         function onFreeFall()
  7231.             if (jumpAnimTime <= 0) then
  7232.                 playAnimation("fall", fallTransitionTime, Humanoid)
  7233.             end
  7234.             pose = "FreeFall"
  7235.         end
  7236.        
  7237.         function onFallingDown()
  7238.             pose = "FallingDown"
  7239.         end
  7240.        
  7241.         function onSeated()
  7242.             pose = "Seated"
  7243.         end
  7244.        
  7245.         function onPlatformStanding()
  7246.             pose = "PlatformStanding"
  7247.         end
  7248.        
  7249.         function onSwimming(speed)
  7250.             if speed>0 then
  7251.                 pose = "Running"
  7252.             else
  7253.                 pose = "Standing"
  7254.             end
  7255.         end
  7256.        
  7257.         local function getTool()   
  7258.             for _, kid in ipairs(Figure:GetChildren()) do
  7259.                 if kid.className == "Tool" then return kid end
  7260.             end
  7261.             return nil
  7262.         end
  7263.        
  7264.         local function getToolAnim(tool)
  7265.             for _, c in ipairs(tool:GetChildren()) do
  7266.                 if c.Name == "toolanim" and c.className == "StringValue" then
  7267.                     return c
  7268.                 end
  7269.             end
  7270.             return nil
  7271.         end
  7272.        
  7273.         local function animateTool()
  7274.            
  7275.             if (toolAnim == "None") then
  7276.                 playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  7277.                 return
  7278.             end
  7279.        
  7280.             if (toolAnim == "Slash") then
  7281.                 playToolAnimation("toolslash", 0, Humanoid)
  7282.                 return
  7283.             end
  7284.        
  7285.             if (toolAnim == "Lunge") then
  7286.                 playToolAnimation("toollunge", 0, Humanoid)
  7287.                 return
  7288.             end
  7289.         end
  7290.        
  7291.         local function moveSit()
  7292.             RightShoulder.MaxVelocity = 0.15
  7293.             LeftShoulder.MaxVelocity = 0.15
  7294.             RightShoulder:SetDesiredAngle(3.14 /2)
  7295.             LeftShoulder:SetDesiredAngle(-3.14 /2)
  7296.             RightHip:SetDesiredAngle(3.14 /2)
  7297.             LeftHip:SetDesiredAngle(-3.14 /2)
  7298.         end
  7299.        
  7300.         local lastTick = 0
  7301.        
  7302.         function move(time)
  7303.             local amplitude = 1
  7304.             local frequency = 1
  7305.             local deltaTime = time - lastTick
  7306.             lastTick = time
  7307.        
  7308.             local climbFudge = 0
  7309.             local setAngles = false
  7310.        
  7311.             if (jumpAnimTime > 0) then
  7312.                 jumpAnimTime = jumpAnimTime - deltaTime
  7313.             end
  7314.        
  7315.             if (pose == "FreeFall" and jumpAnimTime <= 0) then
  7316.                 playAnimation("fall", fallTransitionTime, Humanoid)
  7317.             elseif (pose == "Seated") then
  7318.                 stopAllAnimations()
  7319.                 moveSit()
  7320.                 return
  7321.             elseif (pose == "Running") then
  7322.                 playAnimation("walk", 0.1, Humanoid)
  7323.             elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  7324.         --      print("Wha " .. pose)
  7325.                 amplitude = 0.1
  7326.                 frequency = 1
  7327.                 setAngles = true
  7328.             end
  7329.        
  7330.             if (setAngles) then
  7331.                 local desiredAngle = amplitude * math.sin(time * frequency)
  7332.        
  7333.                 RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  7334.                 LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  7335.                 RightHip:SetDesiredAngle(-desiredAngle)
  7336.                 LeftHip:SetDesiredAngle(-desiredAngle)
  7337.             end
  7338.        
  7339.             -- Tool Animation handling
  7340.             local tool = getTool()
  7341.             if tool then
  7342.            
  7343.                 local animStringValueObject = getToolAnim(tool)
  7344.        
  7345.                 if animStringValueObject then
  7346.                     toolAnim = animStringValueObject.Value
  7347.                     -- message recieved, delete StringValue
  7348.                     animStringValueObject.Parent = nil
  7349.                     toolAnimTime = time + .3
  7350.                 end
  7351.        
  7352.                 if time > toolAnimTime then
  7353.                     toolAnimTime = 0
  7354.                     toolAnim = "None"
  7355.                 end
  7356.        
  7357.                 animateTool()      
  7358.             else
  7359.                 stopToolAnimations()
  7360.                 toolAnim = "None"
  7361.                 toolAnimTime = 0
  7362.             end
  7363.         end
  7364.        
  7365.         -- connect events
  7366.         Humanoid.Died:connect(onDied)
  7367.         Humanoid.Running:connect(onRunning)
  7368.         Humanoid.Jumping:connect(onJumping)
  7369.         Humanoid.Climbing:connect(onClimbing)
  7370.         Humanoid.GettingUp:connect(onGettingUp)
  7371.         Humanoid.FreeFalling:connect(onFreeFall)
  7372.         Humanoid.FallingDown:connect(onFallingDown)
  7373.         Humanoid.Seated:connect(onSeated)
  7374.         Humanoid.PlatformStanding:connect(onPlatformStanding)
  7375.         Humanoid.Swimming:connect(onSwimming)
  7376.        
  7377.         -- main program
  7378.        
  7379.         local runService = game:service("RunService");
  7380.        
  7381.         -- initialize to idle
  7382.         playAnimation("idle", 1, Humanoid)
  7383.         pose = "Standing"
  7384.        
  7385.         while Figure.Parent~=nil do
  7386.             local _, time = wait(1)
  7387.             move(time)
  7388.         end
  7389.             end)
  7390. end
  7391. coroutine.wrap(NQXG_fake_script)()
  7392. local function TVZL_fake_script() -- FollowingNPC.LocalScript
  7393.     local script = Instance.new('LocalScript', FollowingNPC)
  7394.  
  7395.     script.Parent.MouseButton1Down:Connect(function()
  7396.         wait(1)
  7397.     local larm = game.Workspace.gay:FindFirstChild("HumanoidRootPart")
  7398.     local rarm = game.Workspace.gay:FindFirstChild("HumanoidRootPart")
  7399.    
  7400.     function findNearestTorso(pos)
  7401.         local list = game.Workspace:children()
  7402.         local torso = nil
  7403.         local dist = 10000
  7404.         local temp = nil
  7405.         local human = nil
  7406.         local temp2 = nil
  7407.         for x = 1, #list do
  7408.             temp2 = list[x]
  7409.             if (temp2.className == "Model") and (temp2 ~= game.Workspace.gay) then
  7410.                 temp = temp2:findFirstChild("HumanoidRootPart")
  7411.                 human = temp2:findFirstChild("Humanoid")
  7412.                 if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  7413.                     if (temp.Position - pos).magnitude < dist then
  7414.                         torso = temp
  7415.                         dist = (temp.Position - pos).magnitude
  7416.                     end
  7417.                 end
  7418.             end
  7419.         end
  7420.         return torso
  7421.     end
  7422.    
  7423.    
  7424.    
  7425.    
  7426.     while true do
  7427.         wait(math.random(1,5))
  7428.         local target = findNearestTorso(game.Workspace.gay.HumanoidRootPart.Position)
  7429.         if target ~= nil then
  7430.             game.Workspace.gay.Humanoid:MoveTo(target.Position, target)
  7431.         end
  7432.    
  7433.     end
  7434.     end)
  7435. end
  7436. coroutine.wrap(TVZL_fake_script)()
  7437. local function KIVAYYY_fake_script() -- Reset.LocalScript
  7438.     local script = Instance.new('LocalScript', Reset)
  7439.  
  7440.         script.Parent.MouseButton1Down:Connect(function()
  7441.         game.Players.LocalPlayer.Character.Humanoid.Health = 0
  7442.         end)
  7443. end
  7444. coroutine.wrap(KIVAYYY_fake_script)()
  7445. local function VZMQ_fake_script() -- ControlNPC.LocalScript
  7446.     local script = Instance.new('LocalScript', ControlNPC)
  7447.  
  7448.         script.Parent.MouseButton1Down:Connect(function()
  7449.             plr = game.Players.LocalPlayer
  7450.             if script.Parent.Text == "Control" then
  7451.         script.Parent.Text = "Uncontrol"   
  7452.         workspace.gay.Humanoid.PlatformStand = true
  7453.         W1 = Instance.new("Weld",workspace)
  7454.         W1.Name = "Weld1"
  7455.         W1.Part0 = plr.Character.Torso
  7456.         W1.Part1 = workspace.gay.Torso
  7457.         W2 = Instance.new("Weld",workspace)
  7458.         W2.Name = "Weld2"
  7459.         W2.Part0 = plr.Character.Head
  7460.         W2.Part1 = workspace.gay.Head
  7461.         W3 = Instance.new("Weld",workspace)
  7462.         W3.Name = "Weld3"
  7463.         W3.Part0 = plr.Character.HumanoidRootPart
  7464.         W3.Part1 = workspace.gay.HumanoidRootPart
  7465.         W4 = Instance.new("Weld",workspace)
  7466.         W4.Name = "Weld4"
  7467.         W4.Part0 = plr.Character["Left Arm"]
  7468.         W4.Part1 = workspace.gay["Left Arm"]
  7469.         W5 = Instance.new("Weld",workspace)
  7470.         W5.Name = "Weld5"
  7471.         W5.Part0 = plr.Character["Left Leg"]
  7472.         W5.Part1 = workspace.gay["Left Leg"]
  7473.         W6 = Instance.new("Weld",workspace)
  7474.         W6.Name = "Weld6"
  7475.         W6.Part0 = plr.Character["Right Arm"]
  7476.         W6.Part1 = workspace.gay["Right Arm"]
  7477.         W7 = Instance.new("Weld",workspace)
  7478.         W7.Name = "Weld7"
  7479.         W7.Part0 = plr.Character["Right Leg"]
  7480.         W7.Part1 = workspace.gay["Right Leg"]
  7481.         for i,v in pairs(plr.Character:GetChildren()) do
  7482.                 if v.ClassName == "Part" then
  7483.                     v.Transparency = 1
  7484.                 end
  7485.                 plr.Character.HumanoidRootPart.Transparency = 1
  7486.                 if v.ClassName == "Accessory" then
  7487.                     v.Handle.Transparency = 0
  7488.                 end
  7489.                 plr.Character.Humanoid.NameOcclusion = "NoOcclusion"
  7490.         end
  7491.         elseif script.Parent.Text == "Uncontrol" then
  7492.         script.Parent.Text = "Control"
  7493.         workspace.gay.Humanoid.PlatformStand = false
  7494.         workspace.Weld1:Remove()
  7495.         workspace.Weld2:Remove()
  7496.         workspace.Weld3:Remove()
  7497.         workspace.Weld4:Remove()
  7498.         workspace.Weld5:Remove()
  7499.         workspace.Weld6:Remove()
  7500.         workspace.Weld7:Remove()
  7501.         for i,v in pairs(plr.Character:GetChildren()) do
  7502.                 if v.ClassName == "Part" then
  7503.                     v.Transparency = 0
  7504.                 end
  7505.                 plr.Character.HumanoidRootPart.Transparency = 1
  7506.                 if v.ClassName == "Accessory" then
  7507.                     v.Handle.Transparency = 0
  7508.                 end
  7509.                 plr.Character.Humanoid.NameOcclusion = "OccludeAll"
  7510.         end
  7511.             end
  7512.         end)
  7513. end
  7514. coroutine.wrap(VZMQ_fake_script)()
  7515. local function ZXJL_fake_script() -- AnimationPlayer.LocalScript
  7516.     local script = Instance.new('LocalScript', AnimationPlayer)
  7517.  
  7518.         local toggle = false
  7519.     script.Parent.MouseButton1Down:Connect(function()
  7520.             script.Parent.Parent.Parent.Parent.Parent.Frame2.Visible = true
  7521.     end)
  7522.    
  7523.    
  7524. end
  7525. coroutine.wrap(ZXJL_fake_script)()
  7526. local function IHVMURQ_fake_script() -- SpawnEasyControlNPC.LocalScript
  7527.     local script = Instance.new('LocalScript', SpawnEasyControlNPC)
  7528.  
  7529.         script.Parent.MouseButton1Down:Connect(function()
  7530.         local unanchoredparts = {}
  7531.         local movers = {}
  7532.          local tog = true
  7533.          local move = false
  7534.          local toggle2 = true
  7535.         local Player = game:GetService("Players").LocalPlayer
  7536.         local Character = Player.Character
  7537.         local mov = {};
  7538.         local mov2 = {};
  7539.         local head = Character:WaitForChild("BakonHead")
  7540.         local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  7541.                       torso2 = Character:WaitForChild("Kate Hair"),
  7542.                       rightarm = Character:WaitForChild("Hat1"),
  7543.                      leftarm = Character:WaitForChild("Pal Hair"),
  7544.                      rightleg = Character:WaitForChild("LavanderHair"),
  7545.                      leftleg = Character:WaitForChild("Pink Hair"),
  7546.         }
  7547.         head.Handle.AccessoryWeld:Remove()
  7548.         head.Handle.HatAttachment:Remove()
  7549.         for i,v in next, Hats do
  7550.         v.Handle.AccessoryWeld:Remove()
  7551.         for _,mesh in next, v:GetDescendants() do
  7552.         if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  7553.         mesh:Remove()
  7554.         end
  7555.         end
  7556.         end
  7557.         local Network = coroutine.create(function()
  7558.         while true do
  7559.         game:GetService("RunService").Heartbeat:Wait()
  7560.         settings().Physics.AllowSleep = false
  7561.         sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  7562.         sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  7563.         end
  7564.         end)
  7565.         coroutine.resume(Network)
  7566.        
  7567.         function ftp(str)
  7568.             local pt = {};
  7569.             if str ~= 'me' and str ~= 'random' then
  7570.                 for i, v in pairs(game.Players:GetPlayers()) do
  7571.                     if v.Name:lower():find(str:lower()) then
  7572.                         table.insert(pt, v);
  7573.                     end
  7574.                 end
  7575.             elseif str == 'me' then
  7576.                 table.insert(pt, plr);
  7577.             elseif str == 'random' then
  7578.                 table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  7579.             end
  7580.             return pt;
  7581.         end
  7582.        
  7583.         local function align(i,v)
  7584.         local att0 = Instance.new("Attachment", i)
  7585.         att0.Position = Vector3.new(0,0,0)
  7586.         local att1 = Instance.new("Attachment", v)
  7587.         att1.Position = Vector3.new(0,0,0)
  7588.         local AP = Instance.new("AlignPosition", i)
  7589.         AP.Attachment0 = att0
  7590.         AP.Attachment1 = att1
  7591.         AP.RigidityEnabled = false
  7592.         AP.ReactionForceEnabled = false
  7593.         AP.ApplyAtCenterOfMass = true
  7594.         AP.MaxForce = 9999999
  7595.         AP.MaxVelocity = math.huge
  7596.         AP.Responsiveness = 65
  7597.         local AO = Instance.new("AlignOrientation", i)
  7598.         AO.Attachment0 = att0
  7599.         AO.Attachment1 = att1
  7600.         AO.ReactionTorqueEnabled = true
  7601.         AO.PrimaryAxisOnly = false
  7602.         AO.MaxTorque = 9999999
  7603.         AO.MaxAngularVelocity = math.huge
  7604.         AO.Responsiveness = 50
  7605.         end
  7606.        
  7607.         Character.Archivable = true
  7608.         local clone = Character:Clone()
  7609.         clone.Parent = workspace
  7610.         clone.Name = "gay"
  7611.         clone.Head.face:Destroy()
  7612.        
  7613.         align(head.Handle, clone["Head"])
  7614.         align(Hats.torso1.Handle, clone["Torso"])
  7615.         align(Hats.torso2.Handle, clone["Torso"])
  7616.         align(Hats.rightarm.Handle, clone["Right Arm"])
  7617.         align(Hats.leftarm.Handle, clone["Left Arm"])
  7618.         align(Hats.rightleg.Handle, clone["Right Leg"])
  7619.         align(Hats.leftleg.Handle, clone["Left Leg"])
  7620.        
  7621.         head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  7622.         Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  7623.         Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  7624.         Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  7625.         Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  7626.         Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  7627.         Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  7628.        
  7629.         clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
  7630.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  7631.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  7632.         clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
  7633.         clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
  7634.         clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
  7635.         clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
  7636.        
  7637.         clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
  7638.         clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
  7639.        
  7640.         clone:FindFirstChild("Kate Hair"):Destroy()
  7641.         clone:FindFirstChild("Hat1"):Destroy()
  7642.         clone:FindFirstChild("LavanderHair"):Destroy()
  7643.         clone:FindFirstChild("Pink Hair"):Destroy()
  7644.         clone:FindFirstChild("Pal Hair"):Destroy()
  7645.         clone:FindFirstChild("BakonHead"):Destroy()
  7646.         clone:FindFirstChild("No Speak Monkey"):Destroy()
  7647.        
  7648.         clone:FindFirstChild("Head").Transparency = 1
  7649.         clone:FindFirstChild("Torso").Transparency = 1
  7650.         clone:FindFirstChild("Right Arm").Transparency = 1
  7651.         clone:FindFirstChild("Left Arm").Transparency = 1
  7652.         clone:FindFirstChild("Right Leg").Transparency = 1
  7653.         clone:FindFirstChild("Left Leg").Transparency = 1
  7654.        
  7655.        
  7656.         if Character.Humanoid.Health == 0 then
  7657.                     game.Workspace.gay:Destroy()
  7658.                 end
  7659.            
  7660.             function   waitForChild(parent, childName)
  7661.             local child = parent:findFirstChild(childName)
  7662.             if child then return child end
  7663.             while true do
  7664.                 child = parent.ChildAdded:wait()
  7665.                 if child.Name==childName then return child end
  7666.             end
  7667.         end
  7668.        
  7669.         local Figure = game.Workspace.gay
  7670.         local Torso = waitForChild(Figure, "Torso")
  7671.         local RightShoulder = waitForChild(Torso, "Right Shoulder")
  7672.         local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  7673.         local RightHip = waitForChild(Torso, "Right Hip")
  7674.         local LeftHip = waitForChild(Torso, "Left Hip")
  7675.         local Neck = waitForChild(Torso, "Neck")
  7676.         local Humanoid = waitForChild(Figure, "Humanoid")
  7677.         local pose = "Standing"
  7678.        
  7679.         local currentAnim = ""
  7680.         local currentAnimTrack = nil
  7681.         local currentAnimKeyframeHandler = nil
  7682.         local oldAnimTrack = nil
  7683.         local animTable = {}
  7684.         local animNames = {
  7685.             idle =  {  
  7686.                         { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
  7687.                         { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
  7688.                     },
  7689.             walk =  {  
  7690.                         { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
  7691.                     },
  7692.             run =   {
  7693.                         { id = "run.xml", weight = 10 }
  7694.                     },
  7695.             jump =  {
  7696.                         { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  7697.                     },
  7698.             fall =  {
  7699.                         { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
  7700.                     },
  7701.             climb = {
  7702.                         { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
  7703.                     },
  7704.             toolnone = {
  7705.                         { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
  7706.                     },
  7707.             toolslash = {
  7708.                         { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  7709.         --              { id = "slash.xml", weight = 10 }
  7710.                     },
  7711.             toollunge = {
  7712.                         { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  7713.                     },
  7714.             wave = {
  7715.                         { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  7716.                     },
  7717.             point = {
  7718.                         { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  7719.                     },
  7720.             dance = {
  7721.                         { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
  7722.                         { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
  7723.                         { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
  7724.                     },
  7725.             laugh = {
  7726.                         { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  7727.                     },
  7728.             cheer = {
  7729.                         { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  7730.                     },
  7731.         }
  7732.        
  7733.         -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  7734.         local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
  7735.        
  7736.         math.randomseed(tick())
  7737.        
  7738.         -- Setup animation objects
  7739.         for name, fileList in pairs(animNames) do
  7740.             animTable[name] = {}
  7741.             animTable[name].count = 0
  7742.             animTable[name].totalWeight = 0
  7743.        
  7744.             -- check for config values
  7745.             local config = script:FindFirstChild(name)
  7746.             if (config ~= nil) then
  7747.         --      print("Loading anims " .. name)
  7748.                 local idx = 1
  7749.                 for _, childPart in pairs(config:GetChildren()) do
  7750.                     animTable[name][idx] = {}
  7751.                     animTable[name][idx].anim = childPart
  7752.                     local weightObject = childPart:FindFirstChild("Weight")
  7753.                     if (weightObject == nil) then
  7754.                         animTable[name][idx].weight = 1
  7755.                     else
  7756.                         animTable[name][idx].weight = weightObject.Value
  7757.                     end
  7758.                     animTable[name].count = animTable[name].count + 1
  7759.                     animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  7760.         --          print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  7761.                     idx = idx + 1
  7762.                 end
  7763.             end
  7764.        
  7765.             -- fallback to defaults
  7766.             if (animTable[name].count <= 0) then
  7767.                 for idx, anim in pairs(fileList) do
  7768.                     animTable[name][idx] = {}
  7769.                     animTable[name][idx].anim = Instance.new("Animation")
  7770.                     animTable[name][idx].anim.Name = name
  7771.                     animTable[name][idx].anim.AnimationId = anim.id
  7772.                     animTable[name][idx].weight = anim.weight
  7773.                     animTable[name].count = animTable[name].count + 1
  7774.                     animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  7775.         --          print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  7776.                 end
  7777.             end
  7778.         end
  7779.        
  7780.         -- ANIMATION
  7781.        
  7782.         -- declarations
  7783.         local toolAnim = "None"
  7784.         local toolAnimTime = 0
  7785.        
  7786.         local jumpAnimTime = 0
  7787.         local jumpAnimDuration = 0.175
  7788.        
  7789.         local toolTransitionTime = 0.1
  7790.         local fallTransitionTime = 0.2
  7791.         local jumpMaxLimbVelocity = 0.75
  7792.        
  7793.         -- functions
  7794.        
  7795.         function stopAllAnimations()
  7796.             local oldAnim = currentAnim
  7797.        
  7798.             -- return to idle if finishing an emote
  7799.             if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  7800.                 oldAnim = "idle"
  7801.             end
  7802.        
  7803.             currentAnim = ""
  7804.             if (currentAnimKeyframeHandler ~= nil) then
  7805.                 currentAnimKeyframeHandler:disconnect()
  7806.             end
  7807.        
  7808.             if (oldAnimTrack ~= nil) then
  7809.                 oldAnimTrack:Stop()
  7810.                 oldAnimTrack:Destroy()
  7811.                 oldAnimTrack = nil
  7812.             end
  7813.             if (currentAnimTrack ~= nil) then
  7814.                 currentAnimTrack:Stop()
  7815.                 currentAnimTrack:Destroy()
  7816.                 currentAnimTrack = nil
  7817.             end
  7818.             return oldAnim
  7819.         end
  7820.        
  7821.         local function keyFrameReachedFunc(frameName)
  7822.             if (frameName == "End") then
  7823.         --      print("Keyframe : ".. frameName)
  7824.                 local repeatAnim = stopAllAnimations()
  7825.                 playAnimation(repeatAnim, 0.0, Humanoid)
  7826.             end
  7827.         end
  7828.        
  7829.         -- Preload animations
  7830.         function playAnimation(animName, transitionTime, humanoid)
  7831.             if (animName ~= currentAnim) then        
  7832.                
  7833.                 if (oldAnimTrack ~= nil) then
  7834.                     oldAnimTrack:Stop()
  7835.                     oldAnimTrack:Destroy()
  7836.                 end
  7837.        
  7838.                 local roll = math.random(1, animTable[animName].totalWeight)
  7839.                 local origRoll = roll
  7840.                 local idx = 1
  7841.                 while (roll > animTable[animName][idx].weight) do
  7842.                     roll = roll - animTable[animName][idx].weight
  7843.                     idx = idx + 1
  7844.                 end
  7845.         --      print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  7846.                 local anim = animTable[animName][idx].anim
  7847.        
  7848.                 -- load it to the humanoid; get AnimationTrack
  7849.                 oldAnimTrack = currentAnimTrack
  7850.                 currentAnimTrack = humanoid:LoadAnimation(anim)
  7851.                  
  7852.                 -- play the animation
  7853.                 currentAnimTrack:Play(transitionTime)
  7854.                 currentAnim = animName
  7855.        
  7856.                 -- set up keyframe name triggers
  7857.                 if (currentAnimKeyframeHandler ~= nil) then
  7858.                     currentAnimKeyframeHandler:disconnect()
  7859.                 end
  7860.                 currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  7861.             end
  7862.         end
  7863.        
  7864.         -------------------------------------------------------------------------------------------
  7865.         -------------------------------------------------------------------------------------------
  7866.        
  7867.         local toolAnimName = ""
  7868.         local toolOldAnimTrack = nil
  7869.         local toolAnimTrack = nil
  7870.         local currentToolAnimKeyframeHandler = nil
  7871.        
  7872.         local function toolKeyFrameReachedFunc(frameName)
  7873.             if (frameName == "End") then
  7874.         --      print("Keyframe : ".. frameName)
  7875.                 local repeatAnim = stopToolAnimations()
  7876.                 playToolAnimation(repeatAnim, 0.0, Humanoid)
  7877.             end
  7878.         end
  7879.        
  7880.        
  7881.         function playToolAnimation(animName, transitionTime, humanoid)
  7882.             if (animName ~= toolAnimName) then       
  7883.                
  7884.                 if (toolAnimTrack ~= nil) then
  7885.                     toolAnimTrack:Stop()
  7886.                     toolAnimTrack:Destroy()
  7887.                     transitionTime = 0
  7888.                 end
  7889.        
  7890.                 local roll = math.random(1, animTable[animName].totalWeight)
  7891.                 local origRoll = roll
  7892.                 local idx = 1
  7893.                 while (roll > animTable[animName][idx].weight) do
  7894.                     roll = roll - animTable[animName][idx].weight
  7895.                     idx = idx + 1
  7896.                 end
  7897.         --      print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  7898.                 local anim = animTable[animName][idx].anim
  7899.        
  7900.                 -- load it to the humanoid; get AnimationTrack
  7901.                 toolOldAnimTrack = toolAnimTrack
  7902.                 toolAnimTrack = humanoid:LoadAnimation(anim)
  7903.                  
  7904.                 -- play the animation
  7905.                 toolAnimTrack:Play(transitionTime)
  7906.                 toolAnimName = animName
  7907.        
  7908.                 currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  7909.             end
  7910.         end
  7911.        
  7912.         function stopToolAnimations()
  7913.             local oldAnim = toolAnimName
  7914.        
  7915.             if (currentToolAnimKeyframeHandler ~= nil) then
  7916.                 currentToolAnimKeyframeHandler:disconnect()
  7917.             end
  7918.        
  7919.             toolAnimName = ""
  7920.             if (toolAnimTrack ~= nil) then
  7921.                 toolAnimTrack:Stop()
  7922.                 toolAnimTrack:Destroy()
  7923.                 toolAnimTrack = nil
  7924.             end
  7925.        
  7926.        
  7927.             return oldAnim
  7928.         end
  7929.        
  7930.         -------------------------------------------------------------------------------------------
  7931.         -------------------------------------------------------------------------------------------
  7932.        
  7933.        
  7934.         function onRunning(speed)
  7935.             if speed>0 then
  7936.                 playAnimation("walk", 0.1, Humanoid)
  7937.                 pose = "Running"
  7938.             else
  7939.                 playAnimation("idle", 0.1, Humanoid)
  7940.                 pose = "Standing"
  7941.             end
  7942.         end
  7943.        
  7944.         function onDied()
  7945.             pose = "Dead"
  7946.         end
  7947.        
  7948.         function onJumping()
  7949.             playAnimation("jump", 0.1, Humanoid)
  7950.             jumpAnimTime = jumpAnimDuration
  7951.             pose = "Jumping"
  7952.         end
  7953.        
  7954.         function onClimbing()
  7955.             playAnimation("climb", 0.1, Humanoid)
  7956.             pose = "Climbing"
  7957.         end
  7958.        
  7959.         function onGettingUp()
  7960.             pose = "GettingUp"
  7961.         end
  7962.        
  7963.         function onFreeFall()
  7964.             if (jumpAnimTime <= 0) then
  7965.                 playAnimation("fall", fallTransitionTime, Humanoid)
  7966.             end
  7967.             pose = "FreeFall"
  7968.         end
  7969.        
  7970.         function onFallingDown()
  7971.             pose = "FallingDown"
  7972.         end
  7973.        
  7974.         function onSeated()
  7975.             pose = "Seated"
  7976.         end
  7977.        
  7978.         function onPlatformStanding()
  7979.             pose = "PlatformStanding"
  7980.         end
  7981.        
  7982.         function onSwimming(speed)
  7983.             if speed>0 then
  7984.                 pose = "Running"
  7985.             else
  7986.                 pose = "Standing"
  7987.             end
  7988.         end
  7989.        
  7990.         local function getTool()   
  7991.             for _, kid in ipairs(Figure:GetChildren()) do
  7992.                 if kid.className == "Tool" then return kid end
  7993.             end
  7994.             return nil
  7995.         end
  7996.        
  7997.         local function getToolAnim(tool)
  7998.             for _, c in ipairs(tool:GetChildren()) do
  7999.                 if c.Name == "toolanim" and c.className == "StringValue" then
  8000.                     return c
  8001.                 end
  8002.             end
  8003.             return nil
  8004.         end
  8005.        
  8006.         local function animateTool()
  8007.            
  8008.             if (toolAnim == "None") then
  8009.                 playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  8010.                 return
  8011.             end
  8012.        
  8013.             if (toolAnim == "Slash") then
  8014.                 playToolAnimation("toolslash", 0, Humanoid)
  8015.                 return
  8016.             end
  8017.        
  8018.             if (toolAnim == "Lunge") then
  8019.                 playToolAnimation("toollunge", 0, Humanoid)
  8020.                 return
  8021.             end
  8022.         end
  8023.        
  8024.         local function moveSit()
  8025.             RightShoulder.MaxVelocity = 0.15
  8026.             LeftShoulder.MaxVelocity = 0.15
  8027.             RightShoulder:SetDesiredAngle(3.14 /2)
  8028.             LeftShoulder:SetDesiredAngle(-3.14 /2)
  8029.             RightHip:SetDesiredAngle(3.14 /2)
  8030.             LeftHip:SetDesiredAngle(-3.14 /2)
  8031.         end
  8032.        
  8033.         local lastTick = 0
  8034.        
  8035.         function move(time)
  8036.             local amplitude = 1
  8037.             local frequency = 1
  8038.             local deltaTime = time - lastTick
  8039.             lastTick = time
  8040.        
  8041.             local climbFudge = 0
  8042.             local setAngles = false
  8043.        
  8044.             if (jumpAnimTime > 0) then
  8045.                 jumpAnimTime = jumpAnimTime - deltaTime
  8046.             end
  8047.        
  8048.             if (pose == "FreeFall" and jumpAnimTime <= 0) then
  8049.                 playAnimation("fall", fallTransitionTime, Humanoid)
  8050.             elseif (pose == "Seated") then
  8051.                 stopAllAnimations()
  8052.                 moveSit()
  8053.                 return
  8054.             elseif (pose == "Running") then
  8055.                 playAnimation("walk", 0.1, Humanoid)
  8056.             elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  8057.         --      print("Wha " .. pose)
  8058.                 amplitude = 0.1
  8059.                 frequency = 1
  8060.                 setAngles = true
  8061.             end
  8062.        
  8063.             if (setAngles) then
  8064.                 local desiredAngle = amplitude * math.sin(time * frequency)
  8065.        
  8066.                 RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  8067.                 LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  8068.                 RightHip:SetDesiredAngle(-desiredAngle)
  8069.                 LeftHip:SetDesiredAngle(-desiredAngle)
  8070.             end
  8071.        
  8072.             -- Tool Animation handling
  8073.             local tool = getTool()
  8074.             if tool then
  8075.            
  8076.                 local animStringValueObject = getToolAnim(tool)
  8077.        
  8078.                 if animStringValueObject then
  8079.                     toolAnim = animStringValueObject.Value
  8080.                     -- message recieved, delete StringValue
  8081.                     animStringValueObject.Parent = nil
  8082.                     toolAnimTime = time + .3
  8083.                 end
  8084.        
  8085.                 if time > toolAnimTime then
  8086.                     toolAnimTime = 0
  8087.                     toolAnim = "None"
  8088.                 end
  8089.        
  8090.                 animateTool()      
  8091.             else
  8092.                 stopToolAnimations()
  8093.                 toolAnim = "None"
  8094.                 toolAnimTime = 0
  8095.             end
  8096.         end
  8097.        
  8098.         -- connect events
  8099.         Humanoid.Died:connect(onDied)
  8100.         Humanoid.Running:connect(onRunning)
  8101.         Humanoid.Jumping:connect(onJumping)
  8102.         Humanoid.Climbing:connect(onClimbing)
  8103.         Humanoid.GettingUp:connect(onGettingUp)
  8104.         Humanoid.FreeFalling:connect(onFreeFall)
  8105.         Humanoid.FallingDown:connect(onFallingDown)
  8106.         Humanoid.Seated:connect(onSeated)
  8107.         Humanoid.PlatformStanding:connect(onPlatformStanding)
  8108.         Humanoid.Swimming:connect(onSwimming)
  8109.        
  8110.         -- main program
  8111.        
  8112.         local runService = game:service("RunService");
  8113.        
  8114.         -- initialize to idle
  8115.         playAnimation("idle", 1, Humanoid)
  8116.         pose = "Standing"
  8117.        
  8118.         while Figure.Parent~=nil do
  8119.             local _, time = wait(1)
  8120.             move(time)
  8121.         end
  8122.             end)
  8123. end
  8124. coroutine.wrap(IHVMURQ_fake_script)()
  8125. local function ZPXIAAZ_fake_script() -- SpawnEasyControlNPC.LocalScript
  8126.     local script = Instance.new('LocalScript', SpawnEasyControlNPC)
  8127.  
  8128.     script.Parent.MouseButton1Down:Connect(function()
  8129.         wait(1)
  8130.     game:GetService("RunService").Stepped:Connect(function()
  8131.                 sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  8132.                     sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  8133.                 end)
  8134.                
  8135.                 local Players = game:GetService('Players'); local LP = Players['LocalPlayer']; Create = Instance.new
  8136.                 local Char = game.Workspace.gay; local Torso, Root, Humanoid = Char['Torso'], Char['HumanoidRootPart'], Char:FindFirstChildOfClass('Humanoid')
  8137.                 local TS, Heartbeat = game:GetService('TweenService'), game:GetService('RunService')['Heartbeat']
  8138.                
  8139.                 settings().Physics['AllowSleep'] = false; sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  8140.                
  8141.                 local PoseToCF = function(Pose,Motor)
  8142.                     return (Motor['Part0'].CFrame * Motor['C0'] * Pose['CFrame'] * Motor['C1']:Inverse()):ToObjectSpace(Motor['Part0'].CFrame)
  8143.                 end
  8144.                
  8145.                 local Joints = {
  8146.                     ['Torso'] = Root['RootJoint'];
  8147.                     ['Left Arm'] = Torso['Left Shoulder'];
  8148.                     ['Right Arm'] = Torso['Right Shoulder'];
  8149.                     ['Left Leg'] = Torso['Left Hip'];
  8150.                     ['Right Leg'] = Torso['Right Hip'];
  8151.                 }
  8152.                
  8153.                 coroutine.wrap(function()
  8154.                     Char['HumanoidRootPart'].Anchored = true;
  8155.                     wait(.6)
  8156.                     Char['HumanoidRootPart'].Anchored = false;
  8157.                     Humanoid['Died']:Wait()
  8158.                     for K,V in next, Char:GetChildren() do
  8159.                         if not V:IsA('Humanoid') then
  8160.                             V:Destroy()
  8161.                         end
  8162.                     end
  8163.                 end)()
  8164.                
  8165.                
  8166.                 for K,V in next, Joints do
  8167.                     local AP, AO, A0, A1 = Create('AlignPosition',V['Part1']), Create('AlignOrientation',V['Part1']), Create('Attachment',V['Part1']), Create('Attachment',V['Part0'])
  8168.                     AP['RigidityEnabled'] = true; AO['RigidityEnabled'] = true
  8169.                     AP['Attachment0'] = A0; AP['Attachment1'] = A1;
  8170.                     AO['Attachment0'] = A0; AO['Attachment1'] = A1;
  8171.                     A0['Name'] = 'CFAttachment'; A0['CFrame'] = V['C1'] * V['C0']:Inverse(); V:Remove()
  8172.                 end
  8173.                
  8174.                 local Edit = function(Part,Value,Duration,Style,Direction)
  8175.                     Style = Style or 'Enum.EasingStyle.Linear'; Direction = Direction or 'Enum.EasingDirection.In'
  8176.                     local Attachment = Part:FindFirstChild('CFAttachment')
  8177.                     if Attachment ~= nil then
  8178.                         TS:Create(Attachment,TweenInfo.new(Duration,Enum['EasingStyle'][tostring(Style):split('.')[3]],Enum['EasingDirection'][tostring(Direction):split('.')[3]],0,false,0),{CFrame = Value}):Play()
  8179.                     end
  8180.                 end
  8181.                
  8182.                 local PreloadAnimation = function(AssetId)
  8183.                     local Sequence = game:GetObjects('rbxassetid://'..AssetId)[1]; assert(Sequence:IsA('KeyframeSequence'),'Instance is not a KeyframeSequence')
  8184.                     local Keyframes, Poses = Sequence:GetKeyframes(), {};
  8185.                     local Yield = function(Seconds)
  8186.                         for I = 1,Seconds*60 do
  8187.                             Heartbeat:Wait()
  8188.                         end
  8189.                     end
  8190.                     for I = 1,#Keyframes do
  8191.                         local K0, K1 = Keyframes[I-1], Keyframes[I]
  8192.                         local Duration = K0 ~= nil and K1['Time'] - K0['Time'] or 0;
  8193.                         for K,V in next, K1:GetDescendants() do
  8194.                             if V:IsA('Pose') and V['Name'] ~= 'Head' and V['Name'] ~= 'HumanoidRootPart' then
  8195.                                 local Args = {
  8196.                                     Char:FindFirstChild(V.Name);
  8197.                                     PoseToCF(V, Joints[V.Name]);
  8198.                                     Duration;
  8199.                                     V['EasingStyle'];
  8200.                                     V['EasingDirection'];
  8201.                                     K1['Time'];
  8202.                                 }
  8203.                                 table.insert(Poses,Args)
  8204.                             end
  8205.                         end
  8206.                     end
  8207.                     local Track = {}
  8208.                     --/* Class Functions/Events
  8209.                     Track['Finished'] = Instance.new('BindableEvent')
  8210.                     local Run = function()
  8211.                         for K,V in next, Poses do
  8212.                             coroutine.wrap(function()
  8213.                                 Yield(V[6])
  8214.                                 Edit(table.unpack(V))
  8215.                             end)()
  8216.                         end
  8217.                         coroutine.wrap(function() Yield(Poses[#Poses][6]) Track.Finished:Fire() end)()
  8218.                     end
  8219.                     Track['Play'] = function()
  8220.                         Run();
  8221.                         if Sequence['Loop'] ~= false then
  8222.                             repeat Track.Finished.Event:Wait(); Run()
  8223.                             until Stopped or Humanoid['Health'] < 1
  8224.                         end
  8225.                     end
  8226.                     return Track
  8227.                 end
  8228.                
  8229.                
  8230.                 local Anim = PreloadAnimation(0)
  8231.                
  8232.                 Anim:Play()
  8233.                 Anim.Finished.Event:Wait()
  8234.                 wait(0.5)
  8235.                 repeat
  8236.                     game:GetService('RunService').Stepped:Wait()
  8237.                     for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  8238.                         if v:IsA("Part") then
  8239.                             v.CanCollide = false
  8240.                         end
  8241.                     end
  8242.         until game.Players.LocalPlayer.Character.Humanoid.Health <= 0
  8243.         end)
  8244. end
  8245. coroutine.wrap(ZPXIAAZ_fake_script)()
  8246. local function JLLWLZP_fake_script() -- FollowPlayer.LocalScript
  8247.     local script = Instance.new('LocalScript', FollowPlayer)
  8248.  
  8249.         local toggle = false
  8250.     script.Parent.MouseButton1Down:Connect(function()
  8251.             script.Parent.Parent.Parent.Parent.Parent.Frame3.Visible = true
  8252.     end)
  8253.    
  8254.    
  8255. end
  8256. coroutine.wrap(JLLWLZP_fake_script)()
  8257. local function UUFOHEA_fake_script() -- TextButton.LocalScript
  8258.     local script = Instance.new('LocalScript', TextButton)
  8259.  
  8260.     local back = script.Parent.Parent.Frame
  8261.     local gay = back.ScrollingFrame
  8262.    
  8263.     local window = {
  8264.             count = 0;
  8265.             toggles = {},
  8266.             closed = false;
  8267.         }
  8268.         script.Parent.MouseButton1Click:connect(function()
  8269.             window.closed = not window.closed
  8270.             script.Parent.Text = (window.closed and "+" or "-")
  8271.             if script.Parent.Text == "+" then
  8272.                 back:TweenSize(UDim2.new(0, 461,0, 0), "Out", "Sine", 1)
  8273.                 wait() do
  8274.                 gay.Visible = false
  8275.                 end
  8276.             else
  8277.                 back:TweenSize(UDim2.new(0, 461,0, 348), "Out", "Sine", 1)
  8278.                 wait(1) do
  8279.                 gay.Visible = true
  8280.                 end
  8281.                 end
  8282.            
  8283.         end)
  8284.    
  8285. end
  8286. coroutine.wrap(UUFOHEA_fake_script)()
  8287. local function JBTT_fake_script() -- Frame2.LocalScript
  8288.     local script = Instance.new('LocalScript', Frame2)
  8289.  
  8290.     local dragger = {};
  8291.     local resizer = {};
  8292.    
  8293.     do
  8294.         local mouse = game:GetService("Players").LocalPlayer:GetMouse();
  8295.         local inputService = game:GetService('UserInputService');
  8296.         local heartbeat = game:GetService("RunService").Heartbeat;
  8297.         -- // credits to Ririchi / Inori for this cute drag function :)
  8298.         function dragger.new(frame)
  8299.             local s, event = pcall(function()
  8300.                 return frame.MouseEnter
  8301.             end)
  8302.    
  8303.             if s then
  8304.                 frame.Active = true;
  8305.    
  8306.                 event:connect(function()
  8307.                     local input = frame.InputBegan:connect(function(key)
  8308.                         if key.UserInputType == Enum.UserInputType.MouseButton1 then
  8309.                             local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
  8310.                             while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
  8311.                                 frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
  8312.                             end
  8313.                         end
  8314.                     end)
  8315.    
  8316.                     local leave;
  8317.                     leave = frame.MouseLeave:connect(function()
  8318.                         input:disconnect();
  8319.                         leave:disconnect();
  8320.                     end)
  8321.                 end)
  8322.             end
  8323.         end
  8324.        
  8325.         function resizer.new(p, s)
  8326.             p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
  8327.                 s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
  8328.             end)
  8329.         end
  8330.     end
  8331.     script.Parent.Active = true
  8332.     script.Parent.Draggable = true
  8333. end
  8334. coroutine.wrap(JBTT_fake_script)()
  8335. local function MSML_fake_script() -- TextButton_2.LocalScript
  8336.     local script = Instance.new('LocalScript', TextButton_2)
  8337.  
  8338.     script.Parent.MouseButton1Down:Connect(function()
  8339.         script.Parent.Parent.Visible = false
  8340.     end)
  8341. end
  8342. coroutine.wrap(MSML_fake_script)()
  8343. local function NCUDEV_fake_script() -- PlayAnimation.LocalScript
  8344.     local script = Instance.new('LocalScript', PlayAnimation)
  8345.  
  8346.     script.Parent.MouseButton1Down:Connect(function()
  8347.     game:GetService("RunService").Stepped:Connect(function()
  8348.                 sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  8349.                     sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  8350.                 end)
  8351.                
  8352.                 local Players = game:GetService('Players'); local LP = Players['LocalPlayer']; Create = Instance.new
  8353.                 local Char = game.Workspace.gay; local Torso, Root, Humanoid = Char['Torso'], Char['HumanoidRootPart'], Char:FindFirstChildOfClass('Humanoid')
  8354.                 local TS, Heartbeat = game:GetService('TweenService'), game:GetService('RunService')['Heartbeat']
  8355.                
  8356.                 settings().Physics['AllowSleep'] = false; sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  8357.                
  8358.                 local PoseToCF = function(Pose,Motor)
  8359.                     return (Motor['Part0'].CFrame * Motor['C0'] * Pose['CFrame'] * Motor['C1']:Inverse()):ToObjectSpace(Motor['Part0'].CFrame)
  8360.                 end
  8361.                
  8362.                 local Joints = {
  8363.                     ['Torso'] = Root['RootJoint'];
  8364.                     ['Left Arm'] = Torso['Left Shoulder'];
  8365.                     ['Right Arm'] = Torso['Right Shoulder'];
  8366.                     ['Left Leg'] = Torso['Left Hip'];
  8367.                     ['Right Leg'] = Torso['Right Hip'];
  8368.                 }
  8369.                
  8370.                 coroutine.wrap(function()
  8371.                     Char['HumanoidRootPart'].Anchored = true;
  8372.                     wait(.6)
  8373.                     Char['HumanoidRootPart'].Anchored = false;
  8374.                     Humanoid['Died']:Wait()
  8375.                     for K,V in next, Char:GetChildren() do
  8376.                         if not V:IsA('Humanoid') then
  8377.                             V:Destroy()
  8378.                         end
  8379.                     end
  8380.                 end)()
  8381.                
  8382.                
  8383.                 for K,V in next, Joints do
  8384.                     local AP, AO, A0, A1 = Create('AlignPosition',V['Part1']), Create('AlignOrientation',V['Part1']), Create('Attachment',V['Part1']), Create('Attachment',V['Part0'])
  8385.                     AP['RigidityEnabled'] = true; AO['RigidityEnabled'] = true
  8386.                     AP['Attachment0'] = A0; AP['Attachment1'] = A1;
  8387.                     AO['Attachment0'] = A0; AO['Attachment1'] = A1;
  8388.                     A0['Name'] = 'CFAttachment'; A0['CFrame'] = V['C1'] * V['C0']:Inverse(); V:Remove()
  8389.                 end
  8390.                
  8391.                 local Edit = function(Part,Value,Duration,Style,Direction)
  8392.                     Style = Style or 'Enum.EasingStyle.Linear'; Direction = Direction or 'Enum.EasingDirection.In'
  8393.                     local Attachment = Part:FindFirstChild('CFAttachment')
  8394.                     if Attachment ~= nil then
  8395.                         TS:Create(Attachment,TweenInfo.new(Duration,Enum['EasingStyle'][tostring(Style):split('.')[3]],Enum['EasingDirection'][tostring(Direction):split('.')[3]],0,false,0),{CFrame = Value}):Play()
  8396.                     end
  8397.                 end
  8398.                
  8399.                 local PreloadAnimation = function(AssetId)
  8400.                     local Sequence = game:GetObjects('rbxassetid://'..AssetId)[1]; assert(Sequence:IsA('KeyframeSequence'),'Instance is not a KeyframeSequence')
  8401.                     local Keyframes, Poses = Sequence:GetKeyframes(), {};
  8402.                     local Yield = function(Seconds)
  8403.                         for I = 1,Seconds*60 do
  8404.                             Heartbeat:Wait()
  8405.                         end
  8406.                     end
  8407.                     for I = 1,#Keyframes do
  8408.                         local K0, K1 = Keyframes[I-1], Keyframes[I]
  8409.                         local Duration = K0 ~= nil and K1['Time'] - K0['Time'] or 0;
  8410.                         for K,V in next, K1:GetDescendants() do
  8411.                             if V:IsA('Pose') and V['Name'] ~= 'Head' and V['Name'] ~= 'HumanoidRootPart' then
  8412.                                 local Args = {
  8413.                                     Char:FindFirstChild(V.Name);
  8414.                                     PoseToCF(V, Joints[V.Name]);
  8415.                                     Duration;
  8416.                                     V['EasingStyle'];
  8417.                                     V['EasingDirection'];
  8418.                                     K1['Time'];
  8419.                                 }
  8420.                                 table.insert(Poses,Args)
  8421.                             end
  8422.                         end
  8423.                     end
  8424.                     local Track = {}
  8425.                     --/* Class Functions/Events
  8426.                     Track['Finished'] = Instance.new('BindableEvent')
  8427.                     local Run = function()
  8428.                         for K,V in next, Poses do
  8429.                             coroutine.wrap(function()
  8430.                                 Yield(V[6])
  8431.                                 Edit(table.unpack(V))
  8432.                             end)()
  8433.                         end
  8434.                         coroutine.wrap(function() Yield(Poses[#Poses][6]) Track.Finished:Fire() end)()
  8435.                     end
  8436.                     Track['Play'] = function()
  8437.                         Run();
  8438.                         if Sequence['Loop'] ~= false then
  8439.                             repeat Track.Finished.Event:Wait(); Run()
  8440.                             until Stopped or Humanoid['Health'] < 1
  8441.                         end
  8442.                     end
  8443.                     return Track
  8444.                 end
  8445.                
  8446.                
  8447.                 local Anim = PreloadAnimation(script.Parent.Parent.TextBox.Text)
  8448.                
  8449.                 Anim:Play()
  8450.                 Anim.Finished.Event:Wait()
  8451.                 wait(0.5)
  8452.                 repeat
  8453.                     game:GetService('RunService').Stepped:Wait()
  8454.                     for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  8455.                         if v:IsA("Part") then
  8456.                             v.CanCollide = false
  8457.                         end
  8458.                     end
  8459.         until game.Players.LocalPlayer.Character.Humanoid.Health <= 0
  8460.         end)
  8461. end
  8462. coroutine.wrap(NCUDEV_fake_script)()
  8463. local function PCKJD_fake_script() -- Frame3.LocalScript
  8464.     local script = Instance.new('LocalScript', Frame3)
  8465.  
  8466.     local dragger = {};
  8467.     local resizer = {};
  8468.    
  8469.     do
  8470.         local mouse = game:GetService("Players").LocalPlayer:GetMouse();
  8471.         local inputService = game:GetService('UserInputService');
  8472.         local heartbeat = game:GetService("RunService").Heartbeat;
  8473.         -- // credits to Ririchi / Inori for this cute drag function :)
  8474.         function dragger.new(frame)
  8475.             local s, event = pcall(function()
  8476.                 return frame.MouseEnter
  8477.             end)
  8478.    
  8479.             if s then
  8480.                 frame.Active = true;
  8481.    
  8482.                 event:connect(function()
  8483.                     local input = frame.InputBegan:connect(function(key)
  8484.                         if key.UserInputType == Enum.UserInputType.MouseButton1 then
  8485.                             local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
  8486.                             while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
  8487.                                 frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
  8488.                             end
  8489.                         end
  8490.                     end)
  8491.    
  8492.                     local leave;
  8493.                     leave = frame.MouseLeave:connect(function()
  8494.                         input:disconnect();
  8495.                         leave:disconnect();
  8496.                     end)
  8497.                 end)
  8498.             end
  8499.         end
  8500.        
  8501.         function resizer.new(p, s)
  8502.             p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
  8503.                 s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
  8504.             end)
  8505.         end
  8506.     end
  8507.     script.Parent.Active = true
  8508.     script.Parent.Draggable = true
  8509. end
  8510. coroutine.wrap(PCKJD_fake_script)()
  8511. local function YHWX_fake_script() -- TextButton_3.LocalScript
  8512.     local script = Instance.new('LocalScript', TextButton_3)
  8513.  
  8514.     script.Parent.MouseButton1Down:Connect(function()
  8515.         script.Parent.Parent.Visible = false
  8516.     end)
  8517. end
  8518. coroutine.wrap(YHWX_fake_script)()
  8519. local function EMFGJKS_fake_script() -- Follow.LocalScript
  8520.     local script = Instance.new('LocalScript', Follow)
  8521.  
  8522.     script.Parent.MouseButton1Down:Connect(function()
  8523.         local oof = script.Parent.Parent.TextBox.Text
  8524.             if script.Parent.Text == "Follow" then
  8525.             script.Parent.Text = "Unfollow"
  8526.             repeat
  8527.                 wait(math.random(1,5))
  8528.                 local target = game.Players:FindFirstChild(oof).Character.HumanoidRootPart
  8529.         if target ~= nil then
  8530.                     game.Workspace.gay.Humanoid:MoveTo(target.Position, target)
  8531.                     end
  8532.                     until script.Parent.Text == "Follow"
  8533.         elseif script.Parent.Text == "Unfollow" then
  8534.         script.Parent.Text = "Follow"
  8535.         end
  8536.             end)
  8537.    
  8538.    
  8539.    
  8540. end
  8541. coroutine.wrap(EMFGJKS_fake_script)()
  8542. end)
  8543.  
  8544. PP.Name = "PP"
  8545. PP.Parent = Scripts
  8546. PP.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  8547. PP.BorderColor3 = Color3.fromRGB(27, 42, 53)
  8548. PP.BorderSizePixel = 0
  8549. PP.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  8550. PP.Size = UDim2.new(0, 85, 0, 32)
  8551. PP.Font = Enum.Font.SourceSansItalic
  8552. PP.Text = "PP"
  8553. PP.TextColor3 = Color3.fromRGB(0, 0, 0)
  8554. PP.TextSize = 30.000
  8555. PP.TextWrapped = true
  8556. PP.MouseButton1Down:connect(function()
  8557. local toggle
  8558. SetHats("PP")
  8559. for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  8560. if v:IsA("Accessory") then
  8561. print(v)
  8562. end
  8563. end
  8564.  
  8565. --Just prints hats your wearing in console incase u wanted to change hats^
  8566.  
  8567. local unanchoredparts = {}
  8568. local movers = {}
  8569.  local tog = true
  8570.  local move = false
  8571. local Player = game:GetService("Players").LocalPlayer
  8572. local Character = Player.Character
  8573. local mov = {};
  8574. local mov2 = {};
  8575.  
  8576. local tip = "Mushroom" --press f9 and find the hat that looks like a heads name and put it here
  8577. local x = -0.011   --Edit Position for head n +left and -Right
  8578. local y = -0.587   --Edit Position for head up and down
  8579. local z = -3.234 --Edit Position for head x3
  8580.  
  8581. local Hats = {pp   = Character:WaitForChild("Pal Hair"),
  8582.              ball1   = Character:WaitForChild("InternationalFedora"),
  8583.              ball2   = Character:WaitForChild("MeshPartAccessory"),
  8584. }
  8585.  
  8586. --Dont touch below
  8587.  
  8588. for i,v in next, Hats do
  8589. v.Handle.AccessoryWeld:Remove()
  8590. for _,mesh in next, v:GetDescendants() do
  8591. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  8592. mesh:Remove()
  8593. end
  8594. end
  8595. end
  8596. local Network = coroutine.create(function()
  8597. while true do
  8598. game:GetService("RunService").Heartbeat:Wait()
  8599. settings().Physics.AllowSleep = false
  8600. sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  8601. sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  8602. end
  8603. end)
  8604. coroutine.resume(Network)
  8605.  
  8606. function ftp(str)
  8607.     local pt = {};
  8608.     if str ~= 'me' and str ~= 'random' then
  8609.         for i, v in pairs(game.Players:GetPlayers()) do
  8610.             if v.Name:lower():find(str:lower()) then
  8611.                 table.insert(pt, v);
  8612.             end
  8613.         end
  8614.     elseif str == 'me' then
  8615.         table.insert(pt, plr);
  8616.     elseif str == 'random' then
  8617.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  8618.     end
  8619.     return pt;
  8620. end
  8621.  
  8622. local function align(i,v)
  8623. local att0 = Instance.new("Attachment", i)
  8624. att0.Position = Vector3.new(0,0,0)
  8625. local att1 = Instance.new("Attachment", v)
  8626. att1.Position = Vector3.new(0,0,0)
  8627. local AP = Instance.new("AlignPosition", i)
  8628. AP.Attachment0 = att0
  8629. AP.Attachment1 = att1
  8630. AP.RigidityEnabled = false
  8631. AP.ReactionForceEnabled = false
  8632. AP.ApplyAtCenterOfMass = true
  8633. AP.MaxForce = 9999999
  8634. AP.MaxVelocity = math.huge
  8635. AP.Responsiveness = 65
  8636. local AO = Instance.new("AlignOrientation", i)
  8637. AO.Attachment0 = att0
  8638. AO.Attachment1 = att1
  8639. AO.ReactionTorqueEnabled = true
  8640. AO.PrimaryAxisOnly = false
  8641. AO.MaxTorque = 9999999
  8642. AO.MaxAngularVelocity = math.huge
  8643. AO.Responsiveness = 50
  8644. end
  8645.  
  8646. --Dont touch above
  8647.  
  8648. align(Hats.pp.Handle, Character["Torso"])
  8649. align(Hats.ball1.Handle, Character["Torso"])
  8650. align(Hats.ball2.Handle, Character["Torso"])
  8651.  
  8652. Hats.pp.Handle.Attachment.Rotation = Vector3.new(-11.21, 0, 0)
  8653. Hats.ball1.Handle.Attachment.Rotation = Vector3.new(-8.27, 0, 0)
  8654. Hats.ball2.Handle.Attachment.Rotation = Vector3.new(-8.27, 0, 0)
  8655.  
  8656. --Attachmment1 is the 1st hat u put in Hats at the top. it goes in order
  8657.  
  8658. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  8659. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  8660. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  8661.  
  8662. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, -0.898, -1.519)
  8663. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0.542, -1.34, -0.746)
  8664. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.582, -1.34, -0.746)
  8665.  
  8666.  
  8667. Character:WaitForChild(tip).Handle.AccessoryWeld:Remove()
  8668. local alignpos = Instance.new("AlignPosition", Character)
  8669. local alignorien = Instance.new("AlignOrientation", Character)
  8670. local att1 = Instance.new("Attachment", Character:WaitForChild(tip).Handle)
  8671. local att2 = Instance.new("Attachment", Character:WaitForChild("Torso"))
  8672. alignpos.Attachment0 = att1
  8673. alignpos.Attachment1 = att2
  8674. alignpos.RigidityEnabled = false
  8675. alignpos.ReactionForceEnabled = false
  8676. alignpos.ApplyAtCenterOfMass = true
  8677. alignpos.MaxForce = 99999999
  8678. alignpos.MaxVelocity = math.huge
  8679. alignpos.Responsiveness = 65
  8680. alignorien.Attachment0 = att1
  8681. alignorien.Attachment1 = att2
  8682. alignorien.ReactionTorqueEnabled = true
  8683. alignorien.PrimaryAxisOnly = false
  8684. alignorien.MaxTorque = 99999999
  8685. alignorien.MaxAngularVelocity = math.huge
  8686. alignorien.Responsiveness = 50
  8687. att2.Position = Vector3.new(x,y,z)
  8688. att2.Rotation = Vector3.new(-78.79, 0, 0)
  8689. end)
  8690.  
  8691. Plane.Name = "Plane"
  8692. Plane.Parent = Scripts
  8693. Plane.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  8694. Plane.BorderColor3 = Color3.fromRGB(27, 42, 53)
  8695. Plane.BorderSizePixel = 0
  8696. Plane.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  8697. Plane.Size = UDim2.new(0, 85, 0, 32)
  8698. Plane.Font = Enum.Font.SourceSansItalic
  8699. Plane.Text = "Plane"
  8700. Plane.TextColor3 = Color3.fromRGB(0, 0, 0)
  8701. Plane.TextSize = 30.000
  8702. Plane.TextWrapped = true
  8703. Plane.MouseButton1Down:connect(function()
  8704. local toggle
  8705. local Humanoid = game.Players.LocalPlayer.Character.Humanoid
  8706. SetHats("Plane")
  8707. game.Players.LocalPlayer.Character["Right Arm"]:Destroy()
  8708. game.Players.LocalPlayer.Character["Left Arm"]:Destroy()
  8709. game.Players.LocalPlayer.Character["Right Leg"]:Destroy()
  8710. game.Players.LocalPlayer.Character["Left Leg"]:Destroy()
  8711.  
  8712. local unanchoredparts = {}
  8713. local movers = {}
  8714.  local tog = true
  8715.  local move = false
  8716. local Player = game:GetService("Players").LocalPlayer
  8717. local Character = Player.Character
  8718. local mov = {};
  8719. local mov2 = {};
  8720.  
  8721. Character.Humanoid.HipHeight = 4
  8722. Character.Humanoid.WalkSpeed = 16
  8723.  
  8724. local pro = "HeliHat" --press f9 and find the hat that looks like a heads name and put it here
  8725. local x = 0   --Edit Position for head n +left and -Right
  8726. local y = 0   --Edit Position for head up and down
  8727. local z = 0 --Edit Position for head x3
  8728.  
  8729. local Hats = {base   = Character:WaitForChild("MeshPartAccessory"),
  8730.              wing1   = Character:WaitForChild("Da Vinci's Wings"),
  8731.              fire   = Character:WaitForChild("FireMohawk"),
  8732.              top = Character:WaitForChild("InvisibleEgg"),
  8733. }
  8734.  
  8735. --Dont touch below
  8736.  
  8737. for i,v in next, Hats do
  8738. v.Handle.AccessoryWeld:Remove()
  8739. for _,mesh in next, v:GetDescendants() do
  8740. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  8741. mesh:Remove()
  8742. end
  8743. end
  8744. end
  8745.  
  8746. function ftp(str)
  8747.     local pt = {};
  8748.     if str ~= 'me' and str ~= 'random' then
  8749.         for i, v in pairs(game.Players:GetPlayers()) do
  8750.             if v.Name:lower():find(str:lower()) then
  8751.                 table.insert(pt, v);
  8752.             end
  8753.         end
  8754.     elseif str == 'me' then
  8755.         table.insert(pt, plr);
  8756.     elseif str == 'random' then
  8757.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  8758.     end
  8759.     return pt;
  8760. end
  8761.  
  8762. local function align(i,v)
  8763. local att0 = Instance.new("Attachment", i)
  8764. att0.Position = Vector3.new(0,0,0)
  8765. local att1 = Instance.new("Attachment", v)
  8766. att1.Position = Vector3.new(0,0,0)
  8767. local AP = Instance.new("AlignPosition", i)
  8768. AP.Attachment0 = att0
  8769. AP.Attachment1 = att1
  8770. AP.RigidityEnabled = false
  8771. AP.ReactionForceEnabled = false
  8772. AP.ApplyAtCenterOfMass = true
  8773. AP.MaxForce = 9999999
  8774. AP.MaxVelocity = math.huge
  8775. AP.Responsiveness = 100
  8776. local AO = Instance.new("AlignOrientation", i)
  8777. AO.Attachment0 = att0
  8778. AO.Attachment1 = att1
  8779. AO.ReactionTorqueEnabled = false
  8780. AO.PrimaryAxisOnly = false
  8781. AO.MaxTorque = 9999999
  8782. AO.MaxAngularVelocity = math.huge
  8783. AO.Responsiveness = 50
  8784. end
  8785.  
  8786. --Dont touch above
  8787.  
  8788. align(Hats.base.Handle, Character["Torso"])
  8789. align(Hats.wing1.Handle, Character["Torso"])
  8790. align(Hats.fire.Handle, Character["Torso"])
  8791. align(Hats.top.Handle, Character["Torso"])
  8792. Hats.base.Handle.Attachment.Rotation = Vector3.new(0,0,0) --Rotation for the hats
  8793. Hats.wing1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  8794. Hats.fire.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  8795. Hats.top.Handle.Attachment.Rotation = Vector3.new(45,0,0)
  8796.  
  8797. --Attachmment1 is the 1st hat u put in Hats at the top. it goes in order
  8798.  
  8799. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  8800. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  8801. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  8802. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  8803.  
  8804. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-0.3,0) --Position of the hats
  8805. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,-0.3,0)
  8806. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,-0.3,2.3)
  8807. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,1.3,0)
  8808.  
  8809. Character:WaitForChild(pro).Handle.AccessoryWeld:Remove()
  8810. local alignpos = Instance.new("AlignPosition", Character)
  8811. local alignorien = Instance.new("AlignOrientation", Character)
  8812. local att1 = Instance.new("Attachment", Character:WaitForChild(pro).Handle)
  8813. local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
  8814. alignpos.Attachment0 = att1
  8815. alignpos.Attachment1 = att2
  8816. alignpos.RigidityEnabled = false
  8817. alignpos.ReactionForceEnabled = false
  8818. alignpos.ApplyAtCenterOfMass = true
  8819. alignpos.MaxForce = 99999999
  8820. alignpos.MaxVelocity = math.huge
  8821. alignpos.Responsiveness = 65
  8822. alignorien.Attachment0 = att1
  8823. alignorien.Attachment1 = att2
  8824. alignorien.ReactionTorqueEnabled = false
  8825. alignorien.PrimaryAxisOnly = false
  8826. alignorien.MaxTorque = 99999999
  8827. alignorien.MaxAngularVelocity = math.huge
  8828. alignorien.Responsiveness = 50
  8829. att2.Position = Vector3.new(x,-1.5,-3.2)
  8830. att2.Rotation = Vector3.new(-90,0,0)
  8831.  
  8832. repeat wait()
  8833.     until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Head") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
  8834. local mouse = game.Players.LocalPlayer:GetMouse()
  8835. repeat wait() until mouse
  8836. local plr = game.Players.LocalPlayer
  8837. local torso = plr.Character.Head
  8838. local flying = false
  8839. local deb = true
  8840. local ctrl = {f = 0, b = 0, l = 0, r = 0}
  8841. local lastctrl = {f = 0, b = 0, l = 0, r = 0}
  8842. local maxspeed = 1000
  8843. local speed = 5000
  8844.  
  8845. function Fly()
  8846. local bg = Instance.new("BodyGyro", torso)
  8847. bg.P = 9e4
  8848. bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  8849. bg.cframe = torso.CFrame
  8850. local bv = Instance.new("BodyVelocity", torso)
  8851. bv.velocity = Vector3.new(0,0.1,0)
  8852. bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
  8853. repeat wait()
  8854. Humanoid.PlatformStand = true
  8855. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
  8856. speed = speed+.5+(speed/maxspeed)
  8857. if speed > maxspeed then
  8858. speed = maxspeed
  8859. end
  8860. elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
  8861. speed = speed-2
  8862. if speed < 0 then
  8863. speed = 0
  8864. end
  8865. end
  8866. if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
  8867. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  8868. lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
  8869. elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
  8870. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  8871. else
  8872. bv.velocity = Vector3.new(0,0.1,0)
  8873. end
  8874. bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
  8875. until not flying
  8876. ctrl = {f = 0, b = 0, l = 0, r = 0}
  8877. lastctrl = {f = 0, b = 0, l = 0, r = 0}
  8878. speed = 0
  8879. bg:Destroy()
  8880. bv:Destroy()
  8881. Humanoid.PlatformStand = false
  8882. end
  8883. mouse.KeyDown:connect(function(key)
  8884. if key:lower() == "e" then
  8885. if flying then flying = false
  8886. else
  8887. flying = true
  8888. Fly()
  8889. end
  8890. elseif key:lower() == "w" then
  8891. ctrl.f = 1
  8892. elseif key:lower() == "s" then
  8893. ctrl.b = -1
  8894. elseif key:lower() == "a" then
  8895. ctrl.l = -1
  8896. elseif key:lower() == "d" then
  8897. ctrl.r = 1
  8898. end
  8899. end)
  8900. mouse.KeyUp:connect(function(key)
  8901. if key:lower() == "w" then
  8902. ctrl.f = 0
  8903. elseif key:lower() == "s" then
  8904. ctrl.b = 0
  8905. elseif key:lower() == "a" then
  8906. ctrl.l = 0
  8907. elseif key:lower() == "d" then
  8908. ctrl.r = 0
  8909. end
  8910. end)
  8911. Fly()
  8912.  
  8913. sphere = Character:WaitForChild("Head").Attachment
  8914. a = 0
  8915.  repeat
  8916.   sphere.Rotation = Vector3.new( -90, a, 0)
  8917.   wait(.01)
  8918.   a = a+30
  8919.  until pigs == 1
  8920.  end)
  8921.  
  8922. Bike.Name = "Bike"
  8923. Bike.Parent = Scripts
  8924. Bike.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  8925. Bike.BorderColor3 = Color3.fromRGB(27, 42, 53)
  8926. Bike.BorderSizePixel = 0
  8927. Bike.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  8928. Bike.Size = UDim2.new(0, 85, 0, 32)
  8929. Bike.Font = Enum.Font.SourceSansItalic
  8930. Bike.Text = "Bike"
  8931. Bike.TextColor3 = Color3.fromRGB(0, 0, 0)
  8932. Bike.TextSize = 30.000
  8933. Bike.TextWrapped = true
  8934. Bike.MouseButton1Down:connect(function()
  8935.  
  8936. local print = function() end
  8937. local toggle
  8938. local Humanoid = game.Players.LocalPlayer.Character.Humanoid
  8939. SetHats("Bike")
  8940. local NetworkAccess = coroutine.create(function()
  8941. settings().Physics.AllowSleep = false
  8942. while true do game:GetService("RunService").RenderStepped:Wait()
  8943. game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
  8944. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
  8945. sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge) end end)
  8946. coroutine.resume(NetworkAccess)
  8947.  
  8948. plr = game.Players.LocalPlayer
  8949. char = plr.Character
  8950. torso = char.Torso
  8951. local lol = Instance.new("Part")
  8952. lol.Parent = char
  8953. lol.Name = "lol"
  8954. lol.CanCollide = true
  8955. lol.Transparency = 1
  8956. lol.Size = Vector3.new(2, 2.9, 2)
  8957.  
  8958. function Align(Part1,Part0,Position,Angle,name)
  8959. local AlignPos = Instance.new("AlignPosition", Part1)
  8960. AlignPos.Parent.CanCollide = false
  8961. AlignPos.ApplyAtCenterOfMass = true
  8962. AlignPos.MaxForce = 67752
  8963. AlignPos.MaxVelocity = math.huge/9e110
  8964. AlignPos.ReactionForceEnabled = false
  8965. AlignPos.Responsiveness = 200
  8966. AlignPos.RigidityEnabled = false
  8967. local AlignOrient = Instance.new("AlignOrientation", Part1)
  8968. AlignOrient.MaxAngularVelocity = math.huge/9e110
  8969. AlignOrient.MaxTorque = 67752
  8970. AlignOrient.PrimaryAxisOnly = false
  8971. AlignOrient.ReactionTorqueEnabled = false
  8972. AlignOrient.Responsiveness = 200
  8973. AlignOrient.RigidityEnabled = false
  8974. local AttachmentA=Instance.new("Attachment",Part1)
  8975. local AttachmentB=Instance.new("Attachment",Part0)
  8976. AttachmentB.Orientation = Angle
  8977. AttachmentB.Position = Position
  8978. AttachmentB.Name = name
  8979. AlignPos.Attachment0 = AttachmentA
  8980. AlignPos.Attachment1 = AttachmentB
  8981. AlignOrient.Attachment0 = AttachmentA
  8982. AlignOrient.Attachment1 = AttachmentB
  8983. end
  8984.  
  8985. bike = char["Bike"]
  8986. bhandle = bike.Handle
  8987. bhandle.AccessoryWeld:Destroy()
  8988.  
  8989. fire = char["FireMohawk"]
  8990. fhandle = fire.Handle
  8991. fhandle.AccessoryWeld:Destroy()
  8992. fhandle.Mesh:Destroy()
  8993.  
  8994.      h = Instance.new("Attachment",bhandle)
  8995.      h.Rotation = Vector3.new(0,0,0)
  8996.      h.Position = Vector3.new(0,0,0)
  8997.      
  8998.      lg = Instance.new("Attachment",torso)
  8999.      lg.Rotation = Vector3.new(0,90,0)
  9000.      lg.Position = Vector3.new(-0, -1.35, -1)
  9001.  
  9002.      gap = Instance.new("AlignPosition",bhandle)
  9003.      gap.Attachment0 = h
  9004.      gap.Attachment1 = lg
  9005.      gap.RigidityEnabled = true
  9006.      
  9007.      gao = Instance.new("AlignOrientation",bhandle)
  9008.      gao.Attachment0 = h
  9009.      gao.Attachment1 = lg
  9010.      gao.RigidityEnabled = true
  9011.      
  9012.      a = Instance.new("Attachment",fhandle)
  9013.      a.Rotation = Vector3.new(0,0,0)
  9014.      a.Position = Vector3.new(0,0,0)
  9015.      
  9016.      a1 = Instance.new("Attachment",torso)
  9017.      a1.Rotation = Vector3.new(90, 0, 0)
  9018.      a1.Position = Vector3.new(0, -1.94, -0.46)
  9019.  
  9020.      a2 = Instance.new("AlignPosition",fhandle)
  9021.      a2.Attachment0 = a
  9022.      a2.Attachment1 = a1
  9023.      a2.RigidityEnabled = true
  9024.      
  9025.      a3 = Instance.new("AlignOrientation",fhandle)
  9026.      a3.Attachment0 = a
  9027.      a3.Attachment1 = a1
  9028.      a3.RigidityEnabled = true
  9029.  
  9030. game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Destroy()
  9031. game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Destroy()
  9032. game.Players.LocalPlayer.Character.Torso["Right Hip"]:Destroy()
  9033. game.Players.LocalPlayer.Character.Torso["Left Hip"]:Destroy()
  9034. Align(game.Players.LocalPlayer.Character["Left Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-1.243, 0.195, -0.793),Vector3.new(74.51, 0, 8.28),"Left")
  9035. Align(game.Players.LocalPlayer.Character["Right Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(1.243, 0.195, -0.793),Vector3.new(74.51, 0, -8.28),"Right")
  9036. Align(game.Players.LocalPlayer.Character["Right Leg"],game.Players.LocalPlayer.Character.Torso,Vector3.new(0.82, -1.532, -0.518),Vector3.new(9.89, 0, 0),"Right")
  9037. Align(game.Players.LocalPlayer.Character["Left Leg"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-0.82, -1.532, -0.518),Vector3.new(9.89, 0, 0),"Left")
  9038.  
  9039. function WaitForChild(parent,child)
  9040.     while not parent:FindFirstChild(child) do print("roped waiting for " .. child) wait() end
  9041.     return parent[child]
  9042. end
  9043.  
  9044. local handle = game.Players.LocalPlayer.Character:FindFirstChild("Torso")
  9045.  
  9046. local left=false
  9047. local right=false
  9048. local up=false
  9049. local down=false
  9050. local mouse
  9051. local Character
  9052. local key_down_connect
  9053. local key_up_connect
  9054.  
  9055. local thrustForce
  9056. local thrustMagnitude
  9057. local thrustDirection
  9058. local RotationForce
  9059. local TurnGyro
  9060.  
  9061. local torsoWeld
  9062.  
  9063. local acceleration = 10
  9064. local deceleration = 10
  9065. local turnAlpha = .35
  9066. local alphaDampening = .2
  9067.  
  9068. local Equipped = false
  9069.  
  9070. local LastPosition = nil
  9071. local ActualVelocity = Vector3.new(0,0,0)
  9072.  
  9073. local FakeHandle = nil
  9074.  
  9075. local WheelMesh = Instance.new('SpecialMesh')
  9076. WheelMesh.MeshId = "http://www.roblox.com/asset/?id=122202439"
  9077. WheelMesh.TextureId = "http://www.roblox.com/asset/?id=122185866"
  9078. WheelMesh.Scale = Vector3.new(2.5,2.5,2.5)
  9079.  
  9080. local LightWeld = nil
  9081.  
  9082. local FrontMotor = nil
  9083. local BackMotor = nil
  9084.  
  9085. local CurrentSpeed=0
  9086. local turnSpeed=0
  9087. local turnSpeedAim=5
  9088. function ThrustUpdater()
  9089.     while Equipped do
  9090.         local direction = Character:FindFirstChild("Torso").CFrame.lookVector
  9091.         direction = Vector3.new(direction.x,0,direction.z).unit
  9092.         thrustForce.velocity = direction*(CurrentSpeed)
  9093.        
  9094.         if FrontMotor then
  9095.             FrontMotor.DesiredAngle=(999999999)*    (-CurrentSpeed/math.abs(CurrentSpeed))
  9096.             FrontMotor.MaxVelocity = CurrentSpeed/250
  9097.             if BackMotor then
  9098.                 BackMotor.DesiredAngle = FrontMotor.DesiredAngle
  9099.                 BackMotor.MaxVelocity = FrontMotor.MaxVelocity 
  9100.             end
  9101.         end
  9102.        
  9103.         RotationForce.angularvelocity = Vector3.new(0, turnSpeed, 0)
  9104.         if math.abs(turnSpeed)>alphaDampening    then
  9105.             turnSpeed= turnSpeed-((alphaDampening)*(math.abs(turnSpeed)/turnSpeed))
  9106.         else
  9107.             turnSpeed = 0      
  9108.         end
  9109.         local leanAmount= -turnSpeed*(math.pi/6)/4
  9110.        
  9111.         if not forwards or back then
  9112.             CurrentSpeed = CurrentSpeed*.99        
  9113.         end    
  9114.        
  9115.         local xzAngle = math.atan2(Character.Torso.CFrame.lookVector.z,0, Character.Torso.CFrame.lookVector.x)
  9116.         TurnGyro.cframe=CFrame.Angles(leanAmount*direction.x,0,leanAmount*direction.z)
  9117.         if LastPosition then
  9118.             local npos = Vector3.new(Character.Torso.CFrame.p.x,0,Character.Torso.CFrame.p.z)
  9119.             --(npos-LastPosition).magnitude
  9120.             local myspeed =Vector3.new(FakeHandle.Velocity.X,0,FakeHandle.Velocity.Z).magnitude
  9121.             local velocityDifference = math.abs((myspeed - (thrustForce.velocity.magnitude)))
  9122.             if myspeed>3 and thrustForce.velocity.magnitude>3 and velocityDifference> .7*thrustForce.velocity.magnitude then
  9123.                 print('stopping: '..myspeed.." : " .. thrustForce.velocity.magnitude)
  9124.                 CurrentSpeed=CurrentSpeed*.9
  9125.             end
  9126.            
  9127.         end
  9128.         LastPosition = Vector3.new(Character.Torso.CFrame.p.x,0,Character.Torso.CFrame.p.z)
  9129.         wait(1/60)
  9130.     end
  9131.    
  9132. end
  9133.  
  9134.  
  9135. function onEquipped(nmouse)
  9136.     print('got to equipped')
  9137.     Spawn(function()
  9138.         if Equipped then
  9139.             return
  9140.         end
  9141.  
  9142.             Character=game.Players.LocalPlayer.Character
  9143.             local myTorso = WaitForChild(Character,'Torso')
  9144.             if not FakeHandle then
  9145.                 FakeHandle = handle
  9146.             end
  9147.            
  9148.             handle.Transparency = 0
  9149.            
  9150.             CurrentSpeed=0
  9151.             turnSpeed=0
  9152.             print('got in if')
  9153.             mouse=game.Players.LocalPlayer:GetMouse()
  9154.             Equipped = true
  9155.  
  9156.             Humanoid.PlatformStand = true
  9157.            
  9158.             if RotationForce then RotationForce:Destroy() end
  9159.             RotationForce = Instance.new('BodyAngularVelocity')
  9160.             RotationForce.maxTorque = Vector3.new(0, math.huge, 0)
  9161.             RotationForce.angularvelocity = Vector3.new(0, 0, 0)
  9162.             RotationForce.Parent = myTorso
  9163.            
  9164.             if thrustForce then thrustForce:Destroy() end
  9165.             thrustForce = Instance.new('BodyVelocity')
  9166.             thrustForce.maxForce = Vector3.new(math.huge,0,math.huge)
  9167.             thrustForce.velocity = Vector3.new(0,0,0)
  9168.             thrustForce.P = 100
  9169.             thrustForce.Parent = FakeHandle--myTorso
  9170.            
  9171.             if TurnGyro then TurnGyro:Destroy() end
  9172.             TurnGyro = Instance.new('BodyGyro')
  9173.             TurnGyro.maxTorque = Vector3.new(5000,0,5000)
  9174.             TurnGyro.P = 300
  9175.             TurnGyro.D=100
  9176.             TurnGyro.Parent = myTorso
  9177.            
  9178.             Spawn(ThrustUpdater)
  9179.             Spawn(function()
  9180.                
  9181.                
  9182.                 myTorso.Anchored = true
  9183.                 myTorso.CFrame = myTorso.CFrame+Vector3.new(0,3,0)
  9184.                
  9185.                 if torsoWeld then torsoWeld:Destroy() end
  9186.                 torsoWeld=Instance.new('Weld')
  9187.                 torsoWeld.C0 = CFrame.Angles(0,0,0) + Vector3.new(0, -1.6, -0.7)
  9188.                 torsoWeld.Part0 = myTorso
  9189.                 torsoWeld.Part1 = lol
  9190.                 torsoWeld.Parent = lol
  9191.                 lol.CanCollide = true
  9192.                
  9193.                 wait(.1)
  9194.                 lol.CanCollide = true
  9195.                 myTorso.Anchored = false
  9196.             end)
  9197.            
  9198.             if key_down_connect then
  9199.                 key_down_connect:disconnect()
  9200.                 key_up_connect:disconnect()
  9201.             end
  9202.             key_down_connect=mouse.KeyDown:connect(keyDownFunc)
  9203.             key_up_connect=mouse.KeyUp:connect(keyUpFunc)
  9204.        
  9205.             Character.Humanoid.WalkSpeed = 0
  9206.         --end
  9207.     end)
  9208. end
  9209.  
  9210. function keyUpFunc(key)
  9211.     if key == nil then return end
  9212.     local key = key:lower()
  9213.     if key == "w" then
  9214.         forwards = false
  9215.     elseif key == "a" then
  9216.         left = false
  9217.     elseif key == "s" then
  9218.         back = false
  9219.     elseif key == "d" then
  9220.         right = false  
  9221.     end
  9222. end
  9223. local LastSpace = tick()
  9224. function keyDownFunc(key)  
  9225.     if key == nil then return end
  9226.     if inIntro then return end
  9227.     local key = key:lower()
  9228.     if key == "w" then
  9229.         forwards = true
  9230.         while forwards do
  9231.             CurrentSpeed = math.min(70,CurrentSpeed+(acceleration*(1/30)))
  9232.             wait(1/30)
  9233.         end
  9234.     elseif key == "a" then
  9235.         left = true
  9236.         while left do
  9237.             turnSpeed= math.min(5,turnSpeed+(turnAlpha))
  9238.             wait(1/30)
  9239.         end
  9240.     elseif key == "s" then
  9241.         back = true
  9242.         while back do
  9243.             if CurrentSpeed>0 then
  9244.                 CurrentSpeed = math.max(-20,CurrentSpeed-(deceleration*2.8*(1/30)))
  9245.             else
  9246.                 CurrentSpeed = math.max(-20,CurrentSpeed-(deceleration*(1/30)))
  9247.             end
  9248.             wait(1/30)
  9249.         end
  9250.     elseif key == "d" then
  9251.         right = true
  9252.  
  9253.         while right do
  9254.             turnSpeed= math.max(-5,turnSpeed-(turnAlpha))
  9255.             wait(1/30)
  9256.         end
  9257.     elseif key == ' ' then
  9258.         if tick()-LastSpace>1.9 then
  9259.             LastSpace = tick()
  9260.             local bforce = Instance.new('BodyForce')
  9261.             bforce.force = Vector3.new(0,10000,0)
  9262.             bforce.Parent = FakeHandle
  9263.             wait(.1)
  9264.             bforce:Destroy()
  9265.         end
  9266.         elseif key == "c" then
  9267.         game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
  9268.         game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  9269.         elseif key == "x" then
  9270.         game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Humanoid
  9271.         game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
  9272.         end
  9273.     print( ("The '%s' key was pressed"):format(key) )
  9274. end
  9275.  
  9276. onEquipped()
  9277. end)
  9278.  
  9279. _911Plane.Name = "911 Plane"
  9280. _911Plane.Parent = Scripts
  9281. _911Plane.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9282. _911Plane.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9283. _911Plane.BorderSizePixel = 0
  9284. _911Plane.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9285. _911Plane.Size = UDim2.new(0, 85, 0, 32)
  9286. _911Plane.Font = Enum.Font.SourceSansItalic
  9287. _911Plane.Text = "911 Plane"
  9288. _911Plane.TextColor3 = Color3.fromRGB(0, 0, 0)
  9289. _911Plane.TextSize = 30.000
  9290. _911Plane.TextWrapped = true
  9291. _911Plane.MouseButton1Down:connect(function()
  9292. local toggle
  9293. local Humanoid = game.Players.LocalPlayer.Humanoid
  9294. SetHats("911 Plane")
  9295. game.Players.LocalPlayer.Character:FindFirstChild("Tech Buggies").Name = "a7"
  9296. game.Players.LocalPlayer.Character:FindFirstChild("Angelic Messenger Accessory").Name = "a8"
  9297. game.Players.LocalPlayer.Character:FindFirstChild("Feathery Angel Wings").Name = "a3"
  9298. game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a1"
  9299. game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a4"
  9300. game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a2"
  9301. game.Players.LocalPlayer.Character:FindFirstChild("Feathery Angel Wings").Name = "a5"
  9302. game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a6"
  9303.  
  9304. wait(1)
  9305.  
  9306. local unanchoredparts = {}
  9307. local movers = {}
  9308.  local tog = true
  9309.  local move = false
  9310. local Player = game:GetService("Players").LocalPlayer
  9311. local Character = Player.Character
  9312. local mov = {};
  9313. local mov2 = {};
  9314.  
  9315. Character.Humanoid.HipHeight = 4
  9316. Character.Humanoid.WalkSpeed = 16
  9317.  
  9318. local Hats = {base   = Character:WaitForChild("a1"),
  9319.              base2   = Character:WaitForChild("a2"),
  9320.              wing   = Character:WaitForChild("a3"),
  9321.              wingtip = Character:WaitForChild("a4"),
  9322.              wing2   = Character:WaitForChild("a5"),
  9323.              wingtip2   = Character:WaitForChild("a6"),
  9324.              tail   = Character:WaitForChild("a7"),
  9325.              tailtip = Character:WaitForChild("a8"),
  9326. }
  9327.  
  9328. --Dont touch below
  9329.  
  9330. for i,v in next, Hats do
  9331. v.Handle.AccessoryWeld:Remove()
  9332. for _,mesh in next, v:GetDescendants() do
  9333. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  9334. mesh:Remove()
  9335. end
  9336. end
  9337. end
  9338.  
  9339. function ftp(str)
  9340.     local pt = {};
  9341.     if str ~= 'me' and str ~= 'random' then
  9342.         for i, v in pairs(game.Players:GetPlayers()) do
  9343.             if v.Name:lower():find(str:lower()) then
  9344.                 table.insert(pt, v);
  9345.             end
  9346.         end
  9347.     elseif str == 'me' then
  9348.         table.insert(pt, plr);
  9349.     elseif str == 'random' then
  9350.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  9351.     end
  9352.     return pt;
  9353. end
  9354.  
  9355. local function align(i,v)
  9356. local att0 = Instance.new("Attachment", i)
  9357. att0.Position = Vector3.new(0,0,0)
  9358. local att1 = Instance.new("Attachment", v)
  9359. att1.Position = Vector3.new(0,0,0)
  9360. local AP = Instance.new("AlignPosition", i)
  9361. AP.Attachment0 = att0
  9362. AP.Attachment1 = att1
  9363. AP.RigidityEnabled = false
  9364. AP.ReactionForceEnabled = false
  9365. AP.ApplyAtCenterOfMass = true
  9366. AP.MaxForce = 9999999
  9367. AP.MaxVelocity = math.huge
  9368. AP.Responsiveness = 100
  9369. local AO = Instance.new("AlignOrientation", i)
  9370. AO.Attachment0 = att0
  9371. AO.Attachment1 = att1
  9372. AO.ReactionTorqueEnabled = false
  9373. AO.PrimaryAxisOnly = false
  9374. AO.MaxTorque = 9999999
  9375. AO.MaxAngularVelocity = math.huge
  9376. AO.Responsiveness = 50
  9377. end
  9378.  
  9379. --Dont touch above
  9380.  
  9381. align(Hats.base.Handle, Character["Torso"])
  9382. align(Hats.base2.Handle, Character["Torso"])
  9383. align(Hats.wing.Handle, Character["Torso"])
  9384. align(Hats.wingtip.Handle, Character["Torso"])
  9385. align(Hats.wing2.Handle, Character["Torso"])
  9386. align(Hats.wingtip2.Handle, Character["Torso"])
  9387. align(Hats.tail.Handle, Character["Torso"])
  9388. align(Hats.tailtip.Handle, Character["Torso"])
  9389.  
  9390. Hats.base.Handle.Attachment.Rotation = Vector3.new(0,0,0) --Rotation for the hats
  9391. Hats.base2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  9392. Hats.wing.Handle.Attachment.Rotation = Vector3.new(-90, -180, 0)
  9393. Hats.wingtip.Handle.Attachment.Rotation = Vector3.new(-25, 90, 0)
  9394. Hats.wing2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  9395. Hats.wingtip2.Handle.Attachment.Rotation = Vector3.new(25, 90, 0)
  9396. Hats.tail.Handle.Attachment.Rotation = Vector3.new(90, -90, 0)
  9397. Hats.tailtip.Handle.Attachment.Rotation = Vector3.new(-25, 0, 0)
  9398.  
  9399.  
  9400. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  9401. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  9402. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  9403. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  9404. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
  9405. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
  9406. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
  9407. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"
  9408.  
  9409. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, -0, -3) --Position of the hats
  9410. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0, -0, 3)
  9411. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-7.5, 0, 0)
  9412. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-12.413, 1.032, 0)
  9413. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(7.5, -0, -0)
  9414. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(12.413, 1.032, 0)
  9415. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0, 0, 10.5)
  9416. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0, 1.099, 15.226)
  9417.  
  9418. repeat wait()
  9419.     until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Head") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
  9420. local mouse = game.Players.LocalPlayer:GetMouse()
  9421. repeat wait() until mouse
  9422. local plr = game.Players.LocalPlayer
  9423. local torso = plr.Character.Head
  9424. local flying = false
  9425. local deb = true
  9426. local ctrl = {f = 0, b = 0, l = 0, r = 0}
  9427. local lastctrl = {f = 0, b = 0, l = 0, r = 0}
  9428. local maxspeed = 1000
  9429. local speed = 5000
  9430.  
  9431. function Fly()
  9432. local bg = Instance.new("BodyGyro", torso)
  9433. bg.P = 9e4
  9434. bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  9435. bg.cframe = torso.CFrame
  9436. local bv = Instance.new("BodyVelocity", torso)
  9437. bv.velocity = Vector3.new(0,0.1,0)
  9438. bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
  9439. repeat wait()
  9440. Humanoid.PlatformStand = true
  9441. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
  9442. speed = speed+.5+(speed/maxspeed)
  9443. if speed > maxspeed then
  9444. speed = maxspeed
  9445. end
  9446. elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
  9447. speed = speed-2
  9448. if speed < 0 then
  9449. speed = 0
  9450. end
  9451. end
  9452. if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
  9453. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  9454. lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
  9455. elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
  9456. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  9457. else
  9458. bv.velocity = Vector3.new(0,0.1,0)
  9459. end
  9460. bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
  9461. until not flying
  9462. ctrl = {f = 0, b = 0, l = 0, r = 0}
  9463. lastctrl = {f = 0, b = 0, l = 0, r = 0}
  9464. speed = 0
  9465. bg:Destroy()
  9466. bv:Destroy()
  9467. Humanoid.PlatformStand = false
  9468. end
  9469. mouse.KeyDown:connect(function(key)
  9470. if key:lower() == "e" then
  9471. if flying then flying = false
  9472. else
  9473. flying = true
  9474. Fly()
  9475. end
  9476. elseif key:lower() == "w" then
  9477. ctrl.f = 1
  9478. elseif key:lower() == "s" then
  9479. ctrl.b = -1
  9480. elseif key:lower() == "a" then
  9481. ctrl.l = -1
  9482. elseif key:lower() == "d" then
  9483. ctrl.r = 1
  9484. end
  9485. end)
  9486. mouse.KeyUp:connect(function(key)
  9487. if key:lower() == "w" then
  9488. ctrl.f = 0
  9489. elseif key:lower() == "s" then
  9490. ctrl.b = 0
  9491. elseif key:lower() == "a" then
  9492. ctrl.l = 0
  9493. elseif key:lower() == "d" then
  9494. ctrl.r = 0
  9495. end
  9496. end)
  9497. Fly()
  9498. end)
  9499.  
  9500. _911.Name = "911"
  9501. _911.Parent = Scripts
  9502. _911.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9503. _911.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9504. _911.BorderSizePixel = 0
  9505. _911.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9506. _911.Size = UDim2.new(0, 85, 0, 32)
  9507. _911.Font = Enum.Font.SourceSansItalic
  9508. _911.Text = "911"
  9509. _911.TextColor3 = Color3.fromRGB(0, 0, 0)
  9510. _911.TextSize = 30.000
  9511. _911.TextWrapped = true
  9512. _911.MouseButton1Down:connect(function()
  9513.  
  9514. local toggle
  9515. SetHats("911")
  9516. local unanchoredparts = {}
  9517. local movers = {}
  9518.  local tog = true
  9519.  local move = false
  9520. local Player = game:GetService("Players").LocalPlayer
  9521. local Character = Player.Character
  9522. local mov = {};
  9523. local mov2 = {};
  9524. Character.Torso.Anchored = true
  9525.  
  9526. local pl = "Plane"
  9527. local x = 11.086
  9528. local y = 3.399  
  9529. local z = -9.105
  9530.  
  9531. local Hats = {tower = Character:WaitForChild("Kate Hair"),
  9532.              tower2  = Character:WaitForChild("Pal Hair"),
  9533.              tower3 = Character:WaitForChild("Bedhead"),
  9534.              tower4  = Character:WaitForChild("Hat1"),
  9535.              tower5  = Character:WaitForChild("LavanderHair"),
  9536.              tower6  = Character:WaitForChild("No Speak Monkey"),
  9537. }
  9538.  
  9539. for i,v in next, Hats do
  9540. v.Handle.AccessoryWeld:Remove()
  9541. for _,mesh in next, v:GetDescendants() do
  9542. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  9543. mesh:Remove()
  9544. end
  9545. end
  9546. end
  9547.  
  9548. function ftp(str)
  9549.     local pt = {};
  9550.     if str ~= 'me' and str ~= 'random' then
  9551.         for i, v in pairs(game.Players:GetPlayers()) do
  9552.             if v.Name:lower():find(str:lower()) then
  9553.                 table.insert(pt, v);
  9554.             end
  9555.         end
  9556.     elseif str == 'me' then
  9557.         table.insert(pt, plr);
  9558.     elseif str == 'random' then
  9559.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  9560.     end
  9561.     return pt;
  9562. end
  9563.  
  9564. local function align(i,v)
  9565. local att0 = Instance.new("Attachment", i)
  9566. att0.Position = Vector3.new(0,0,0)
  9567. local att1 = Instance.new("Attachment", v)
  9568. att1.Position = Vector3.new(0,0,0)
  9569. local AP = Instance.new("AlignPosition", i)
  9570. AP.Attachment0 = att0
  9571. AP.Attachment1 = att1
  9572. AP.RigidityEnabled = false
  9573. AP.ReactionForceEnabled = false
  9574. AP.ApplyAtCenterOfMass = true
  9575. AP.MaxForce = 9999999
  9576. AP.MaxVelocity = math.huge
  9577. AP.Responsiveness = 5
  9578. local AO = Instance.new("AlignOrientation", i)
  9579. AO.Attachment0 = att0
  9580. AO.Attachment1 = att1
  9581. AO.ReactionTorqueEnabled = false
  9582. AO.PrimaryAxisOnly = false
  9583. AO.MaxTorque = 9999999
  9584. AO.MaxAngularVelocity = math.huge
  9585. AO.Responsiveness = 50
  9586. end
  9587. align(Hats.tower.Handle, Character["Torso"])
  9588. align(Hats.tower2.Handle, Character["Torso"])
  9589. align(Hats.tower3.Handle, Character["Torso"])
  9590. align(Hats.tower4.Handle, Character["Torso"])
  9591. align(Hats.tower5.Handle, Character["Torso"])
  9592. align(Hats.tower6.Handle, Character["Torso"])
  9593.  
  9594. Hats.tower.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9595. Hats.tower2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9596. Hats.tower3.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9597. Hats.tower4.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9598. Hats.tower5.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9599. Hats.tower6.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9600.  
  9601. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  9602. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  9603. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  9604. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  9605. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
  9606. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
  9607.  
  9608. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -2.417, -5)
  9609. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -0.45, -5)
  9610. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, 1.55, -5)
  9611. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -2.417, -5)
  9612. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -0.45, -5)
  9613. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, 1.55, -5)
  9614.  
  9615. Character:WaitForChild(pl).Handle.AccessoryWeld:Remove()
  9616. local alignpos = Instance.new("AlignPosition", Character)
  9617. local alignorien = Instance.new("AlignOrientation", Character)
  9618. local att1 = Instance.new("Attachment", Character:WaitForChild(pl).Handle)
  9619. local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
  9620. alignpos.Attachment0 = att1
  9621. alignpos.Attachment1 = att2
  9622. alignpos.RigidityEnabled = false
  9623. alignpos.ReactionForceEnabled = false
  9624. alignpos.ApplyAtCenterOfMass = true
  9625. alignpos.MaxForce = 99999999
  9626. alignpos.MaxVelocity = math.huge
  9627. alignpos.Responsiveness = 0.1
  9628. alignorien.Attachment0 = att1
  9629. alignorien.Attachment1 = att2
  9630. alignorien.ReactionTorqueEnabled = false
  9631. alignorien.PrimaryAxisOnly = false
  9632. alignorien.MaxTorque = 99999999
  9633. alignorien.MaxAngularVelocity = math.huge
  9634. alignorien.Responsiveness = 50
  9635. att2.Position = Vector3.new(x,y,z)
  9636. att2.Rotation = Vector3.new(-13.09, 68.31, 14.79)
  9637.  
  9638. wait(3)
  9639.  
  9640. att2.Position = Vector3.new(2.5, 0, -5.483)
  9641.  
  9642. wait(2.5)
  9643.  
  9644. att2.Position = Vector3.new(2.5, -6, -5.483)
  9645. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -5, -5)
  9646. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -5, -5)
  9647. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, -5, -5)
  9648. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -2.417, -5)
  9649. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -0.45, -5)
  9650. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, 1.55, -5)
  9651.  
  9652. wait(2)
  9653. att2.Position = Vector3.new(-6.493, -6, -15.772)
  9654. att2.Rotation = Vector3.new(-6.71, 158.68, 13.5)
  9655.  
  9656. wait(1.5)
  9657. att2.Position = Vector3.new(-6.493, 2.729, -15.772)
  9658.  
  9659. wait(2)
  9660. att2.Position = Vector3.new(-2.288, -0.5, -5.596)
  9661.  
  9662. wait(2.5)
  9663. att2.Position = Vector3.new(-2.288, -6, -5.596)
  9664. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -5, -5)
  9665. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -5, -5)
  9666. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, -5, -5)
  9667. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -5, -5)
  9668. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -5, -5)
  9669. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, -5, -5)
  9670. wait(2)
  9671. local pcframe = Player.Character:FindFirstChild("HumanoidRootPart").CFrame
  9672. Player.Character:BreakJoints()
  9673.  
  9674. local added
  9675. added = Player.CharacterAdded:Connect(function(Character)
  9676. Character:WaitForChild("HumanoidRootPart")
  9677.  
  9678. Character.HumanoidRootPart.CFrame = pcframe + Vector3.new(0,.8,0)
  9679. added:Disconnect()
  9680. end)
  9681. end)
  9682.  
  9683. Car.Name = "Car"
  9684. Car.Parent = Scripts
  9685. Car.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9686. Car.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9687. Car.BorderSizePixel = 0
  9688. Car.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9689. Car.Size = UDim2.new(0, 85, 0, 32)
  9690. Car.Font = Enum.Font.SourceSansItalic
  9691. Car.Text = "Car"
  9692. Car.TextColor3 = Color3.fromRGB(0, 0, 0)
  9693. Car.TextSize = 30.000
  9694. Car.TextWrapped = true
  9695. Car.MouseButton1Down:connect(function()
  9696. local toggle
  9697. SetHats("Car")
  9698. local NetworkAccess = coroutine.create(function()
  9699. settings().Physics.AllowSleep = false
  9700. while true do game:GetService("RunService").RenderStepped:Wait()
  9701. game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
  9702. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
  9703. sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge) end end)
  9704. coroutine.resume(NetworkAccess)
  9705.  
  9706. plr = game.Players.LocalPlayer
  9707. char = plr.Character
  9708. torso = char.Torso
  9709. char["Left Leg"]:Remove()
  9710. char["Right Leg"]:Remove()
  9711. char.Humanoid.WalkSpeed = 75
  9712. char.Humanoid.HipHeight = 0.8
  9713.  
  9714. function Align(Part1,Part0,Position,Angle,name)
  9715. local AlignPos = Instance.new("AlignPosition", Part1)
  9716. AlignPos.Parent.CanCollide = false
  9717. AlignPos.ApplyAtCenterOfMass = true
  9718. AlignPos.MaxForce = 67752
  9719. AlignPos.MaxVelocity = math.huge/9e110
  9720. AlignPos.ReactionForceEnabled = false
  9721. AlignPos.Responsiveness = 200
  9722. AlignPos.RigidityEnabled = false
  9723. local AlignOrient = Instance.new("AlignOrientation", Part1)
  9724. AlignOrient.MaxAngularVelocity = math.huge/9e110
  9725. AlignOrient.MaxTorque = 67752
  9726. AlignOrient.PrimaryAxisOnly = false
  9727. AlignOrient.ReactionTorqueEnabled = false
  9728. AlignOrient.Responsiveness = 200
  9729. AlignOrient.RigidityEnabled = false
  9730. local AttachmentA=Instance.new("Attachment",Part1)
  9731. local AttachmentB=Instance.new("Attachment",Part0)
  9732. AttachmentB.Orientation = Angle
  9733. AttachmentB.Position = Position
  9734. AttachmentB.Name = name
  9735. AlignPos.Attachment0 = AttachmentA
  9736. AlignPos.Attachment1 = AttachmentB
  9737. AlignOrient.Attachment0 = AttachmentA
  9738. AlignOrient.Attachment1 = AttachmentB
  9739. end
  9740.  
  9741. car = char["MeshPartAccessory"]
  9742. chandle = car.Handle
  9743. chandle.AccessoryWeld:Destroy()
  9744.  
  9745. fire = char["FireMohawk"]
  9746. fhandle = fire.Handle
  9747. fhandle.AccessoryWeld:Destroy()
  9748. fhandle.Mesh:Destroy()
  9749.  
  9750.      h = Instance.new("Attachment",chandle)
  9751.      h.Rotation = Vector3.new(0,0,0)
  9752.      h.Position = Vector3.new(0,0,0)
  9753.      
  9754.      lg = Instance.new("Attachment",torso)
  9755.      lg.Rotation = Vector3.new(0,0,0)
  9756.      lg.Position = Vector3.new(0, -0.767, -0.942)
  9757.  
  9758.      gap = Instance.new("AlignPosition",chandle)
  9759.      gap.Attachment0 = h
  9760.      gap.Attachment1 = lg
  9761.      gap.RigidityEnabled = true
  9762.      
  9763.      gao = Instance.new("AlignOrientation",chandle)
  9764.      gao.Attachment0 = h
  9765.      gao.Attachment1 = lg
  9766.      gao.RigidityEnabled = true
  9767.      
  9768.      a = Instance.new("Attachment",fhandle)
  9769.      a.Rotation = Vector3.new(0,0,0)
  9770.      a.Position = Vector3.new(0,0,0)
  9771.      
  9772.      a1 = Instance.new("Attachment",torso)
  9773.      a1.Rotation = Vector3.new(90, 0, 0)
  9774.      a1.Position = Vector3.new(0, -0.974, 0.975)
  9775.  
  9776.      a2 = Instance.new("AlignPosition",fhandle)
  9777.      a2.Attachment0 = a
  9778.      a2.Attachment1 = a1
  9779.      a2.RigidityEnabled = true
  9780.      
  9781.      a3 = Instance.new("AlignOrientation",fhandle)
  9782.      a3.Attachment0 = a
  9783.      a3.Attachment1 = a1
  9784.      a3.RigidityEnabled = true
  9785.  
  9786. game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Destroy()
  9787. game.Players.LocalPlayer.Character["Right Arm"].RightShoulderAttachment:Destroy()
  9788. game.Players.LocalPlayer.Character["Right Arm"].RightGripAttachment:Destroy()
  9789. game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Destroy()
  9790. game.Players.LocalPlayer.Character["Left Arm"].LeftShoulderAttachment:Destroy()
  9791. game.Players.LocalPlayer.Character["Left Arm"].LeftGripAttachment:Destroy()
  9792. Align(game.Players.LocalPlayer.Character["Left Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-1.243, 0.195, -0.793),Vector3.new(74.51, 0, 8.28),"Left")
  9793. Align(game.Players.LocalPlayer.Character["Right Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(1.243, 0.195, -0.793),Vector3.new(74.51, 0, -8.28),"Right")
  9794. end)
  9795.  
  9796. Shidashian.Name = "Shidashian"
  9797. Shidashian.Parent = Scripts
  9798. Shidashian.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9799. Shidashian.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9800. Shidashian.BorderSizePixel = 0
  9801. Shidashian.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9802. Shidashian.Size = UDim2.new(0, 85, 0, 32)
  9803. Shidashian.Font = Enum.Font.SourceSansItalic
  9804. Shidashian.Text = "Shidashian"
  9805. Shidashian.TextColor3 = Color3.fromRGB(0, 0, 0)
  9806. Shidashian.TextSize = 25.000
  9807. Shidashian.TextWrapped = true
  9808. Shidashian.MouseButton1Down:connect(function()
  9809. local toggle
  9810. SetHats("Shidashian")
  9811. local unanchoredparts = {}
  9812. local movers = {}
  9813.  local tog = true
  9814.  local move = false
  9815. local Player = game:GetService("Players").LocalPlayer
  9816. local Character = Player.Character
  9817. local tor = Character.Torso
  9818. local mov = {};
  9819. local mov2 = {};
  9820.  
  9821. local poop = "Poop"
  9822. local x = 0
  9823. local y = -1.086
  9824. local z = 0.808
  9825.  
  9826. pom = Character["Pink Pom poms"]
  9827. phandle = pom.Handle
  9828. phandle.AccessoryWeld:Destroy()
  9829.  
  9830. local Hats = {but1   = Character:WaitForChild("NoxiousEgg"),
  9831.              but2   = Character:WaitForChild("SFOTHEgg"),
  9832.              but3   = Character:WaitForChild("UglyEgg"),
  9833.              but4   = Character:WaitForChild("StarryEgg"),
  9834. }
  9835.  
  9836. for i,v in next, Hats do
  9837. v.Handle.AccessoryWeld:Remove()
  9838. for _,mesh in next, v:GetDescendants() do
  9839. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  9840. mesh:Remove()
  9841. end
  9842. end
  9843. end
  9844.  
  9845. function ftp(str)
  9846.     local pt = {};
  9847.     if str ~= 'me' and str ~= 'random' then
  9848.         for i, v in pairs(game.Players:GetPlayers()) do
  9849.             if v.Name:lower():find(str:lower()) then
  9850.                 table.insert(pt, v);
  9851.             end
  9852.         end
  9853.     elseif str == 'me' then
  9854.         table.insert(pt, plr);
  9855.     elseif str == 'random' then
  9856.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  9857.     end
  9858.     return pt;
  9859. end
  9860.  
  9861. local function align(i,v)
  9862. local att0 = Instance.new("Attachment", i)
  9863. att0.Position = Vector3.new(0,0,0)
  9864. local att1 = Instance.new("Attachment", v)
  9865. att1.Position = Vector3.new(0,0,0)
  9866. local AP = Instance.new("AlignPosition", i)
  9867. AP.Attachment0 = att0
  9868. AP.Attachment1 = att1
  9869. AP.RigidityEnabled = false
  9870. AP.ReactionForceEnabled = false
  9871. AP.ApplyAtCenterOfMass = true
  9872. AP.MaxForce = 9999999
  9873. AP.MaxVelocity = math.huge
  9874. AP.Responsiveness = 65
  9875. local AO = Instance.new("AlignOrientation", i)
  9876. AO.Attachment0 = att0
  9877. AO.Attachment1 = att1
  9878. AO.ReactionTorqueEnabled = true
  9879. AO.PrimaryAxisOnly = false
  9880. AO.MaxTorque = 9999999
  9881. AO.MaxAngularVelocity = math.huge
  9882. AO.Responsiveness = 50
  9883. end
  9884.  
  9885. align(Hats.but1.Handle, Character["Torso"])
  9886. align(Hats.but2.Handle, Character["Torso"])
  9887. align(Hats.but3.Handle, Character["Torso"])
  9888. align(Hats.but4.Handle, Character["Torso"])
  9889.  
  9890. Hats.but1.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  9891. Hats.but2.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  9892. Hats.but3.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  9893. Hats.but4.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  9894.  
  9895. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  9896. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  9897. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  9898. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  9899.  
  9900. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.527, 0.142, -0.595)
  9901. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.527, 0.142, -0.595)
  9902. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.527, -1.161, 0.57)
  9903. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.527, -1.161, 0.57)
  9904.  
  9905.      h = Instance.new("Attachment",phandle)
  9906.      h.Rotation = Vector3.new(0, 0, 0)
  9907.      h.Position = Vector3.new(0, 0, 0)
  9908.      
  9909.      lg = Instance.new("Attachment",tor)
  9910.      lg.Rotation = Vector3.new(0, 0, 0)
  9911.      lg.Position = Vector3.new(0, 0, -1.386)
  9912.  
  9913.      gap = Instance.new("AlignPosition",phandle)
  9914.      gap.Attachment0 = h
  9915.      gap.Attachment1 = lg
  9916.      gap.RigidityEnabled = true
  9917.      
  9918.      gao = Instance.new("AlignOrientation",phandle)
  9919.      gao.Attachment0 = h
  9920.      gao.Attachment1 = lg
  9921.      gao.RigidityEnabled = true
  9922.  
  9923. Character:WaitForChild(poop).Handle.AccessoryWeld:Remove()
  9924. local alignpos = Instance.new("AlignPosition", Character)
  9925. local alignorien = Instance.new("AlignOrientation", Character)
  9926. local att1 = Instance.new("Attachment", Character:WaitForChild(poop).Handle)
  9927. local att2 = Instance.new("Attachment", Character:WaitForChild("Torso"))
  9928. alignpos.Attachment0 = att1
  9929. alignpos.Attachment1 = att2
  9930. alignpos.RigidityEnabled = false
  9931. alignpos.ReactionForceEnabled = false
  9932. alignpos.ApplyAtCenterOfMass = true
  9933. alignpos.MaxForce = 99999999
  9934. alignpos.MaxVelocity = math.huge
  9935. alignpos.Responsiveness = 50
  9936. alignorien.Attachment0 = att1
  9937. alignorien.Attachment1 = att2
  9938. alignorien.ReactionTorqueEnabled = false
  9939. alignorien.PrimaryAxisOnly = false
  9940. alignorien.MaxTorque = 99999999
  9941. alignorien.MaxAngularVelocity = math.huge
  9942. alignorien.Responsiveness = 50
  9943. att2.Position = Vector3.new(x,y,z)
  9944. att2.Rotation = Vector3.new(-72.25, 180, 180)
  9945.  
  9946.  
  9947. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  9948.  if KeyPressed == "q" then
  9949.      if toggle == false then
  9950.         att2.Position = Vector3.new(x,y,z)
  9951.            toggle = true
  9952.  else
  9953.         att2.Position = Vector3.new(0, -1.808, 1.609)
  9954.             toggle = false
  9955.         end
  9956.     end
  9957. end)
  9958. end)
  9959.  
  9960. Hoverboard.Name = "Hoverboard"
  9961. Hoverboard.Parent = Scripts
  9962. Hoverboard.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9963. Hoverboard.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9964. Hoverboard.BorderSizePixel = 0
  9965. Hoverboard.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9966. Hoverboard.Size = UDim2.new(0, 85, 0, 32)
  9967. Hoverboard.Font = Enum.Font.SourceSansItalic
  9968. Hoverboard.Text = "Hoverboard"
  9969. Hoverboard.TextColor3 = Color3.fromRGB(0, 0, 0)
  9970. Hoverboard.TextSize = 24.000
  9971. Hoverboard.TextWrapped = true
  9972. Hoverboard.MouseButton1Down:connect(function()
  9973.  
  9974. local toggle
  9975. SetHats("Hoverboard")
  9976. game.Players.LocalPlayer.Character.Head.Transparency = 1
  9977. game.Players.LocalPlayer.Character.Head.face:Remove()
  9978. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  9979. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  9980. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  9981. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  9982. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  9983.  
  9984.  Local = game:GetService('Players').LocalPlayer
  9985.  Char  = Local.Character
  9986.  touched,tpdback = false, false
  9987.  Local.CharacterAdded:connect(function(char)
  9988.      if script.Disabled ~= true then
  9989.          wait(.00001)
  9990.          loc = Char.HumanoidRootPart.Position
  9991.          Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9992.      end
  9993.  end)
  9994.  box = Instance.new('Part',workspace)
  9995.  box.Anchored = true
  9996.  box.Transparency = 1
  9997.  box.CanCollide = true
  9998.  box.Size = Vector3.new(10,1,10)
  9999.  box.Position = Vector3.new(0,10000,0)
  10000.  box.Touched:connect(function(part)
  10001.      if (part.Parent.Name == Local.Name) then
  10002.          if touched == false then
  10003.              touched = true
  10004.              function apply()
  10005.                  if script.Disabled ~= true then
  10006.                      no = Char.HumanoidRootPart:Clone()
  10007.                      wait(.0001)
  10008.                      Char.HumanoidRootPart:Destroy()
  10009.                      no.Parent = Char
  10010.                      Char:MoveTo(loc)
  10011.                      touched = false
  10012.                  end end
  10013.              if Char then
  10014.                  apply()
  10015.              end
  10016.          end
  10017.      end
  10018.  end)
  10019.  repeat wait() until Char
  10020.  loc = Char.HumanoidRootPart.Position
  10021.  Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  10022.  
  10023.  wait(0.5)
  10024. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  10025. Character["Pink Hair"].Name = "Brick1";Character["Bedhead"].Name = "Brick2"
  10026. Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
  10027. Character["Kate Hair"].Name = "Brick5";Character["BakonHead"].Name = "Brick6"
  10028. Character["FireMohawk"].Name = "Brick7";Character["No Speak Monkey"].Name = "Brick8"
  10029. Character["Pal Hair"].Name = "Brick9";Character["LavanderHair"].Name = "Brick10"
  10030. local Head = Character["Head"];local Torso = Character["Torso"]
  10031. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  10032. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  10033. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  10034. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  10035. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  10036. local Hat7 = Character["Brick7"];local Hat8 = Character["Brick8"]
  10037. local Hat9 = Character["Brick9"];local Hat10 = Character["Brick10"]
  10038.  
  10039. Hat1.Handle.Mesh:Destroy()
  10040. Hat2.Handle.Mesh:Destroy()
  10041. Hat3.Handle.Mesh:Destroy()
  10042. Hat4.Handle.Mesh:Destroy()
  10043. Hat5.Handle.Mesh:Destroy()
  10044. Hat7.Handle.Mesh:Destroy()
  10045. Hat8.Handle.Mesh:Destroy()
  10046. Hat9.Handle.Mesh:Destroy()
  10047. Hat10.Handle.Mesh:Destroy()
  10048.  
  10049.  
  10050. --LostDevelopers Alignment Function
  10051. function Align(Part1,Part0,Position,Angle)
  10052. local AlignPos = Instance.new("AlignPosition", Part1);
  10053. AlignPos.Parent.CanCollide = false;
  10054. AlignPos.ApplyAtCenterOfMass = true;
  10055. AlignPos.MaxForce = 67752;
  10056. AlignPos.MaxVelocity = math.huge/9e110;
  10057. AlignPos.ReactionForceEnabled = false;
  10058. AlignPos.Responsiveness = 200;
  10059. AlignPos.RigidityEnabled = false;
  10060. local AlignOri = Instance.new("AlignOrientation", Part1);
  10061. AlignOri.MaxAngularVelocity = math.huge/9e110;
  10062. AlignOri.MaxTorque = 67752;
  10063. AlignOri.PrimaryAxisOnly = false;
  10064. AlignOri.ReactionTorqueEnabled = false;
  10065. AlignOri.Responsiveness = 200;
  10066. AlignOri.RigidityEnabled = false;
  10067. local AttachmentA=Instance.new("Attachment",Part1);
  10068. local AttachmentB=Instance.new("Attachment",Part0);
  10069. AttachmentB.Orientation = Angle
  10070. AttachmentB.Position = Position
  10071. AlignPos.Attachment0 = AttachmentA;
  10072. AlignPos.Attachment1 = AttachmentB;
  10073. AlignOri.Attachment0 = AttachmentA;
  10074. AlignOri.Attachment1 = AttachmentB;
  10075. end
  10076. Character.Humanoid.HipHeight = 0
  10077. function Weld(Part)
  10078. Part.Handle.AccessoryWeld:Destroy()
  10079. end
  10080. function Mesh(Part)
  10081. Part.Handle.SpecialMesh:Destroy()
  10082. end
  10083. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  10084. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  10085. Weld(Hat7);Weld(Hat8);Weld(Hat9)
  10086. Weld(Hat10)
  10087. --[[ Alignment and Measurements ]]--
  10088. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10089. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10090. Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  10091. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10092. Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10093. Align(Hat6.Handle, Head, Vector3.new(0,0,0), Vector3.new(0,40,0))
  10094. Align(Hat7.Handle, Torso, Vector3.new(1,-3.3,0), Vector3.new(90,90,0))
  10095. Align(Hat8.Handle, Torso, Vector3.new(2.2,-3,0), Vector3.new(0,0,50))
  10096. Align(Hat9.Handle, Torso, Vector3.new(-1,-3.2,0), Vector3.new(0,90,0))
  10097. Align(Hat10.Handle, Torso, Vector3.new(-1,-3.2,-0.2), Vector3.new(0,90,0))
  10098. game.Players.LocalPlayer.Character.Humanoid.HipHeight = 1
  10099.  
  10100.  
  10101. wait(0.2)
  10102. loadstring(game:HttpGet(('https://pastebin.com/raw/hkFAiC1y'),true))()
  10103. end)
  10104.  
  10105. Trashcan.Name = "Trashcan"
  10106. Trashcan.Parent = Scripts
  10107. Trashcan.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10108. Trashcan.BorderColor3 = Color3.fromRGB(27, 42, 53)
  10109. Trashcan.BorderSizePixel = 0
  10110. Trashcan.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  10111. Trashcan.Size = UDim2.new(0, 85, 0, 32)
  10112. Trashcan.Font = Enum.Font.SourceSansItalic
  10113. Trashcan.Text = "Trash can"
  10114. Trashcan.TextColor3 = Color3.fromRGB(0, 0, 0)
  10115. Trashcan.TextSize = 30.000
  10116. Trashcan.TextWrapped = true
  10117. Trashcan.MouseButton1Down:connect(function()
  10118.  
  10119. local toggle
  10120. SetHats("Trash can")
  10121. game.Players.LocalPlayer.Character.Head.Transparency = 1
  10122. game.Players.LocalPlayer.Character.Head.face:Remove()
  10123. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  10124. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  10125. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  10126. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  10127. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  10128.  
  10129.  Local = game:GetService('Players').LocalPlayer
  10130.  Char  = Local.Character
  10131.  touched,tpdback = false, false
  10132.  Local.CharacterAdded:connect(function(char)
  10133.      if script.Disabled ~= true then
  10134.          wait(.00001)
  10135.          loc = Char.HumanoidRootPart.Position
  10136.          Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  10137.      end
  10138.  end)
  10139.  box = Instance.new('Part',workspace)
  10140.  box.Anchored = true
  10141.  box.Transparency = 1
  10142.  box.CanCollide = true
  10143.  box.Size = Vector3.new(10,1,10)
  10144.  box.Position = Vector3.new(0,10000,0)
  10145.  box.Touched:connect(function(part)
  10146.      if (part.Parent.Name == Local.Name) then
  10147.          if touched == false then
  10148.              touched = true
  10149.              function apply()
  10150.                  if script.Disabled ~= true then
  10151.                      no = Char.HumanoidRootPart:Clone()
  10152.                      wait(.0001)
  10153.                      Char.HumanoidRootPart:Destroy()
  10154.                      no.Parent = Char
  10155.                      Char:MoveTo(loc)
  10156.                      touched = false
  10157.                  end end
  10158.              if Char then
  10159.                  apply()
  10160.              end
  10161.          end
  10162.      end
  10163.  end)
  10164.  repeat wait() until Char
  10165.  loc = Char.HumanoidRootPart.Position
  10166.  Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  10167.  
  10168.  wait(0.5)
  10169. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  10170. Character["LavanderHair"].Name = "Brick1";Character["Kate Hair"].Name = "Brick2"
  10171. Character["Hat1"].Name = "Brick3";Character["Pal Hair"].Name = "Brick4"
  10172. Character["LongHairHeadBand Black"].Name = "Brick5";Character["Trash Can"].Name = "Brick6"
  10173. Character["Trash Can Lid"].Name = "Brick7"
  10174. local Head = Character["Head"];local Torso = Character["Torso"]
  10175. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  10176. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  10177. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  10178. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  10179. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  10180. local Hat7 = Character["Brick7"]
  10181.  
  10182. Hat1.Handle.Mesh:Destroy()
  10183. Hat2.Handle.Mesh:Destroy()
  10184. Hat3.Handle.Mesh:Destroy()
  10185. Hat4.Handle.Mesh:Destroy()
  10186. Hat5.Handle.Mesh:Destroy()
  10187.  
  10188. --LostDevelopers Alignment Function
  10189. function Align(Part1,Part0,Position,Angle)
  10190. local AlignPos = Instance.new("AlignPosition", Part1);
  10191. AlignPos.Parent.CanCollide = false;
  10192. AlignPos.ApplyAtCenterOfMass = true;
  10193. AlignPos.MaxForce = 67752;
  10194. AlignPos.MaxVelocity = math.huge/9e110;
  10195. AlignPos.ReactionForceEnabled = false;
  10196. AlignPos.Responsiveness = 200;
  10197. AlignPos.RigidityEnabled = false;
  10198. local AlignOri = Instance.new("AlignOrientation", Part1);
  10199. AlignOri.MaxAngularVelocity = math.huge/9e110;
  10200. AlignOri.MaxTorque = 67752;
  10201. AlignOri.PrimaryAxisOnly = false;
  10202. AlignOri.ReactionTorqueEnabled = false;
  10203. AlignOri.Responsiveness = 200;
  10204. AlignOri.RigidityEnabled = false;
  10205. local AttachmentA=Instance.new("Attachment",Part1);
  10206. local AttachmentB=Instance.new("Attachment",Part0);
  10207. AttachmentB.Orientation = Angle
  10208. AttachmentB.Position = Position
  10209. AlignPos.Attachment0 = AttachmentA;
  10210. AlignPos.Attachment1 = AttachmentB;
  10211. AlignOri.Attachment0 = AttachmentA;
  10212. AlignOri.Attachment1 = AttachmentB;
  10213. end
  10214. Character.Humanoid.HipHeight = 0
  10215. function Weld(Part)
  10216. Part.Handle.AccessoryWeld:Destroy()
  10217. end
  10218. function Mesh(Part)
  10219. Part.Handle.SpecialMesh:Destroy()
  10220. end
  10221. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  10222. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  10223. Weld(Hat7)
  10224. --[[ Alignment and Measurements ]]--
  10225. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10226. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10227. Align(Hat5.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  10228. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10229. Align(Hat3.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10230. Align(Hat6.Handle, Torso, Vector3.new(0,0.3,0), Vector3.new(0,40,0))
  10231. Align(Hat7.Handle, Torso, Vector3.new(0,2,0), Vector3.new(0,0,0))
  10232.  
  10233. wait(0.1)
  10234. loadstring(game:HttpGet(('https://ghostbin.co/paste/5r3k3/raw'),true))()
  10235. end)
  10236.  
  10237. Fairy.Name = "Fairy"
  10238. Fairy.Parent = Scripts
  10239. Fairy.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10240. Fairy.BorderColor3 = Color3.fromRGB(27, 42, 53)
  10241. Fairy.BorderSizePixel = 0
  10242. Fairy.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  10243. Fairy.Size = UDim2.new(0, 85, 0, 32)
  10244. Fairy.Font = Enum.Font.SourceSansItalic
  10245. Fairy.Text = "Fairy"
  10246. Fairy.TextColor3 = Color3.fromRGB(0, 0, 0)
  10247. Fairy.TextSize = 30.000
  10248. Fairy.TextWrapped = true
  10249. Fairy.MouseButton1Down:connect(function()
  10250.  
  10251. local toggle
  10252. SetHats("Fairy")
  10253. game.Players.LocalPlayer.Character.Head.Transparency = 1
  10254. game.Players.LocalPlayer.Character.Head.face:Remove()
  10255. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  10256. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  10257. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  10258. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  10259. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  10260.  
  10261.  Local = game:GetService('Players').LocalPlayer
  10262.  Char  = Local.Character
  10263.  touched,tpdback = false, false
  10264.  Local.CharacterAdded:connect(function(char)
  10265.      if script.Disabled ~= true then
  10266.          wait(.00001)
  10267.          loc = Char.HumanoidRootPart.Position
  10268.          Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  10269.      end
  10270.  end)
  10271.  box = Instance.new('Part',workspace)
  10272.  box.Anchored = true
  10273.  box.Transparency = 1
  10274.  box.CanCollide = true
  10275.  box.Size = Vector3.new(10,1,10)
  10276.  box.Position = Vector3.new(0,10000,0)
  10277.  box.Touched:connect(function(part)
  10278.      if (part.Parent.Name == Local.Name) then
  10279.          if touched == false then
  10280.              touched = true
  10281.              function apply()
  10282.                  if script.Disabled ~= true then
  10283.                      no = Char.HumanoidRootPart:Clone()
  10284.                      wait(.0001)
  10285.                      Char.HumanoidRootPart:Destroy()
  10286.                      no.Parent = Char
  10287.                      Char:MoveTo(loc)
  10288.                      touched = false
  10289.                  end end
  10290.              if Char then
  10291.                  apply()
  10292.              end
  10293.          end
  10294.      end
  10295.  end)
  10296.  repeat wait() until Char
  10297.  loc = Char.HumanoidRootPart.Position
  10298.  Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  10299.  
  10300.  wait(0.5)
  10301. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  10302. Character["SpringPixie"].Name = "Brick1"
  10303. local Head = Character["Head"];local Torso = Character["Torso"]
  10304. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  10305. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  10306. local Hat1 = Character["Brick1"]
  10307.  
  10308. --LostDevelopers Alignment Function
  10309. function Align(Part1,Part0,Position,Angle)
  10310. local AlignPos = Instance.new("AlignPosition", Part1);
  10311. AlignPos.Parent.CanCollide = false;
  10312. AlignPos.ApplyAtCenterOfMass = true;
  10313. AlignPos.MaxForce = 67752;
  10314. AlignPos.MaxVelocity = math.huge/9e110;
  10315. AlignPos.ReactionForceEnabled = false;
  10316. AlignPos.Responsiveness = 200;
  10317. AlignPos.RigidityEnabled = false;
  10318. local AlignOri = Instance.new("AlignOrientation", Part1);
  10319. AlignOri.MaxAngularVelocity = math.huge/9e110;
  10320. AlignOri.MaxTorque = 67752;
  10321. AlignOri.PrimaryAxisOnly = false;
  10322. AlignOri.ReactionTorqueEnabled = false;
  10323. AlignOri.Responsiveness = 200;
  10324. AlignOri.RigidityEnabled = false;
  10325. local AttachmentA=Instance.new("Attachment",Part1);
  10326. local AttachmentB=Instance.new("Attachment",Part0);
  10327. AttachmentB.Orientation = Angle
  10328. AttachmentB.Position = Position
  10329. AlignPos.Attachment0 = AttachmentA;
  10330. AlignPos.Attachment1 = AttachmentB;
  10331. AlignOri.Attachment0 = AttachmentA;
  10332. AlignOri.Attachment1 = AttachmentB;
  10333. end
  10334. Character.Humanoid.HipHeight = 0
  10335. function Weld(Part)
  10336. Part.Handle.AccessoryWeld:Destroy()
  10337. end
  10338. function Mesh(Part)
  10339. Part.Handle.SpecialMesh:Destroy()
  10340. end
  10341. Weld(Hat1)
  10342. --[[ Alignment and Measurements ]]--
  10343. Align(Hat1.Handle, Torso, Vector3.new(0,0,0.1), Vector3.new(0,0,0))
  10344.  
  10345. Hat1.Handle.Mesh.Scale = Vector3.new(6,6,6)
  10346.  
  10347. wait(0.5)
  10348. loadstring(game:HttpGet(('https://pastebin.com/raw/1Mv3AQ3a'),true))()
  10349. end)
  10350.  
  10351. NoobDance.Name = "NoobDance"
  10352. NoobDance.Parent = Scripts
  10353. NoobDance.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10354. NoobDance.BorderColor3 = Color3.fromRGB(27, 42, 53)
  10355. NoobDance.BorderSizePixel = 0
  10356. NoobDance.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  10357. NoobDance.Size = UDim2.new(0, 85, 0, 32)
  10358. NoobDance.Font = Enum.Font.SourceSansItalic
  10359. NoobDance.Text = "Noob Dance"
  10360. NoobDance.TextColor3 = Color3.fromRGB(0, 0, 0)
  10361. NoobDance.TextSize = 23.000
  10362. NoobDance.TextWrapped = true
  10363. NoobDance.MouseButton1Down:connect(function()
  10364.  
  10365. local toggle
  10366. SetHats("Noob Dance")
  10367. game.Players.LocalPlayer.Character.Head.Transparency = 1
  10368. game.Players.LocalPlayer.Character.Head.face:Remove()
  10369. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  10370. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  10371. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  10372. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  10373. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  10374.  
  10375.  Local = game:GetService('Players').LocalPlayer
  10376.  Char  = Local.Character
  10377.  touched,tpdback = false, false
  10378.  Local.CharacterAdded:connect(function(char)
  10379.      if script.Disabled ~= true then
  10380.          wait(.00001)
  10381.          loc = Char.HumanoidRootPart.Position
  10382.          Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  10383.      end
  10384.  end)
  10385.  box = Instance.new('Part',workspace)
  10386.  box.Anchored = true
  10387.  box.Transparency = 1
  10388.  box.CanCollide = true
  10389.  box.Size = Vector3.new(10,1,10)
  10390.  box.Position = Vector3.new(0,10000,0)
  10391.  box.Touched:connect(function(part)
  10392.      if (part.Parent.Name == Local.Name) then
  10393.          if touched == false then
  10394.              touched = true
  10395.              function apply()
  10396.                  if script.Disabled ~= true then
  10397.                      no = Char.HumanoidRootPart:Clone()
  10398.                      wait(.0001)
  10399.                      Char.HumanoidRootPart:Destroy()
  10400.                      no.Parent = Char
  10401.                      Char:MoveTo(loc)
  10402.                      touched = false
  10403.                  end end
  10404.              if Char then
  10405.                  apply()
  10406.              end
  10407.          end
  10408.      end
  10409.  end)
  10410.  repeat wait() until Char
  10411.  loc = Char.HumanoidRootPart.Position
  10412.  Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  10413.  
  10414.  wait(0.5)
  10415. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  10416. Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
  10417. Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
  10418. Character["Kate Hair"].Name = "Brick5";Character["PlushNoob"].Name = "Brick6"
  10419. local Head = Character["Head"];local Torso = Character["Torso"]
  10420. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  10421. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  10422. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  10423. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  10424. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  10425.  
  10426. Hat1.Handle.Mesh:Destroy()
  10427. Hat2.Handle.Mesh:Destroy()
  10428. Hat3.Handle.Mesh:Destroy()
  10429. Hat4.Handle.Mesh:Destroy()
  10430. Hat5.Handle.Mesh:Destroy()
  10431.  
  10432. --LostDevelopers Alignment Function
  10433. function Align(Part1,Part0,Position,Angle)
  10434. local AlignPos = Instance.new("AlignPosition", Part1);
  10435. AlignPos.Parent.CanCollide = false;
  10436. AlignPos.ApplyAtCenterOfMass = true;
  10437. AlignPos.MaxForce = 67752;
  10438. AlignPos.MaxVelocity = math.huge/9e110;
  10439. AlignPos.ReactionForceEnabled = false;
  10440. AlignPos.Responsiveness = 200;
  10441. AlignPos.RigidityEnabled = false;
  10442. local AlignOri = Instance.new("AlignOrientation", Part1);
  10443. AlignOri.MaxAngularVelocity = math.huge/9e110;
  10444. AlignOri.MaxTorque = 67752;
  10445. AlignOri.PrimaryAxisOnly = false;
  10446. AlignOri.ReactionTorqueEnabled = false;
  10447. AlignOri.Responsiveness = 200;
  10448. AlignOri.RigidityEnabled = false;
  10449. local AttachmentA=Instance.new("Attachment",Part1);
  10450. local AttachmentB=Instance.new("Attachment",Part0);
  10451. AttachmentB.Orientation = Angle
  10452. AttachmentB.Position = Position
  10453. AlignPos.Attachment0 = AttachmentA;
  10454. AlignPos.Attachment1 = AttachmentB;
  10455. AlignOri.Attachment0 = AttachmentA;
  10456. AlignOri.Attachment1 = AttachmentB;
  10457. end
  10458. Character.Humanoid.HipHeight = 0
  10459. function Weld(Part)
  10460. Part.Handle.AccessoryWeld:Destroy()
  10461. end
  10462. function Mesh(Part)
  10463. Part.Handle.SpecialMesh:Destroy()
  10464. end
  10465. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  10466. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  10467. --[[ Alignment and Measurements ]]--
  10468. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10469. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10470. Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  10471. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10472. Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10473. Align(Hat6.Handle, Head, Vector3.new(0,0.1,0), Vector3.new(0,0,0))
  10474.  
  10475. wait(0.5)
  10476. loadstring(game:HttpGet(('https://ghostbin.co/paste/je98d/raw'),true))()
  10477. end)
  10478.  
  10479. Knight.Name = "Knight"
  10480. Knight.Parent = Scripts
  10481. Knight.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10482. Knight.BorderColor3 = Color3.fromRGB(27, 42, 53)
  10483. Knight.BorderSizePixel = 0
  10484. Knight.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  10485. Knight.Size = UDim2.new(0, 85, 0, 32)
  10486. Knight.Font = Enum.Font.SourceSansItalic
  10487. Knight.Text = "Knight"
  10488. Knight.TextColor3 = Color3.fromRGB(0, 0, 0)
  10489. Knight.TextSize = 30.000
  10490. Knight.TextWrapped = true
  10491. Knight.MouseButton1Down:connect(function()
  10492.  
  10493. local toggle
  10494. SetHats("Knight")
  10495. game.Players.LocalPlayer.Character.Head.Transparency = 1
  10496. game.Players.LocalPlayer.Character.Head.face:Remove()
  10497. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  10498. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  10499. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  10500. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  10501. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  10502.  
  10503.  Local = game:GetService('Players').LocalPlayer
  10504.  Char  = Local.Character
  10505.  touched,tpdback = false, false
  10506.  Local.CharacterAdded:connect(function(char)
  10507.      if script.Disabled ~= true then
  10508.          wait(.00001)
  10509.          loc = Char.HumanoidRootPart.Position
  10510.          Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  10511.      end
  10512.  end)
  10513.  box = Instance.new('Part',workspace)
  10514.  box.Anchored = true
  10515.  box.Transparency = 1
  10516.  box.CanCollide = true
  10517.  box.Size = Vector3.new(10,1,10)
  10518.  box.Position = Vector3.new(0,10000,0)
  10519.  box.Touched:connect(function(part)
  10520.      if (part.Parent.Name == Local.Name) then
  10521.          if touched == false then
  10522.              touched = true
  10523.              function apply()
  10524.                  if script.Disabled ~= true then
  10525.                      no = Char.HumanoidRootPart:Clone()
  10526.                      wait(.0001)
  10527.                      Char.HumanoidRootPart:Destroy()
  10528.                      no.Parent = Char
  10529.                      Char:MoveTo(loc)
  10530.                      touched = false
  10531.                  end end
  10532.              if Char then
  10533.                  apply()
  10534.              end
  10535.          end
  10536.      end
  10537.  end)
  10538.  repeat wait() until Char
  10539.  loc = Char.HumanoidRootPart.Position
  10540.  Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  10541.  
  10542.  wait(0.5)
  10543. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  10544. Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
  10545. Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
  10546. Character["Kate Hair"].Name = "Brick5";Character["helmet"].Name = "Brick6"
  10547. Character["danielAccessory"].Name = "Brick7"
  10548. local Head = Character["Head"];local Torso = Character["Torso"]
  10549. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  10550. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  10551. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  10552. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  10553. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  10554. local Hat7 = Character["Brick7"]
  10555.  
  10556. Hat1.Handle.Mesh:Destroy()
  10557. Hat2.Handle.Mesh:Destroy()
  10558. Hat3.Handle.Mesh:Destroy()
  10559. Hat4.Handle.Mesh:Destroy()
  10560. Hat5.Handle.Mesh:Destroy()
  10561.  
  10562. --LostDevelopers Alignment Function
  10563. function Align(Part1,Part0,Position,Angle)
  10564. local AlignPos = Instance.new("AlignPosition", Part1);
  10565. AlignPos.Parent.CanCollide = false;
  10566. AlignPos.ApplyAtCenterOfMass = true;
  10567. AlignPos.MaxForce = 67752;
  10568. AlignPos.MaxVelocity = math.huge/9e110;
  10569. AlignPos.ReactionForceEnabled = false;
  10570. AlignPos.Responsiveness = 200;
  10571. AlignPos.RigidityEnabled = false;
  10572. local AlignOri = Instance.new("AlignOrientation", Part1);
  10573. AlignOri.MaxAngularVelocity = math.huge/9e110;
  10574. AlignOri.MaxTorque = 67752;
  10575. AlignOri.PrimaryAxisOnly = false;
  10576. AlignOri.ReactionTorqueEnabled = false;
  10577. AlignOri.Responsiveness = 200;
  10578. AlignOri.RigidityEnabled = false;
  10579. local AttachmentA=Instance.new("Attachment",Part1);
  10580. local AttachmentB=Instance.new("Attachment",Part0);
  10581. AttachmentB.Orientation = Angle
  10582. AttachmentB.Position = Position
  10583. AlignPos.Attachment0 = AttachmentA;
  10584. AlignPos.Attachment1 = AttachmentB;
  10585. AlignOri.Attachment0 = AttachmentA;
  10586. AlignOri.Attachment1 = AttachmentB;
  10587. end
  10588. Character.Humanoid.HipHeight = 0
  10589. function Weld(Part)
  10590. Part.Handle.AccessoryWeld:Destroy()
  10591. end
  10592. function Mesh(Part)
  10593. Part.Handle.SpecialMesh:Destroy()
  10594. end
  10595. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  10596. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  10597. Weld(Hat7)
  10598. --[[ Alignment and Measurements ]]--
  10599. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10600. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10601. Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  10602. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10603. Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10604. Align(Hat6.Handle, Head, Vector3.new(0,0.3,0), Vector3.new(0,0,0))
  10605. Align(Hat7.Handle, Torso, Vector3.new(0,0,1), Vector3.new(180,0,180))
  10606.  
  10607. wait(0.5)
  10608. loadstring(game:HttpGet(('https://ghostbin.co/paste/9ouy9/raw'),true))()
  10609. end)
  10610.  
  10611. credits.Name = "credits"
  10612. credits.Parent = Main
  10613. credits.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10614. credits.BorderSizePixel = 0
  10615. credits.Position = UDim2.new(0.0188882221, 0, 0.758816004, 0)
  10616. credits.Size = UDim2.new(0, 70, 0, 46)
  10617. credits.AutoButtonColor = false
  10618. credits.Font = Enum.Font.SourceSansSemibold
  10619. credits.Text = "Credits"
  10620. credits.TextColor3 = Color3.fromRGB(0, 0, 0)
  10621. credits.TextSize = 17.000
  10622.  
  10623. scripts.Name = "scripts"
  10624. scripts.Parent = Main
  10625. scripts.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10626. scripts.BorderSizePixel = 0
  10627. scripts.Position = UDim2.new(0.0187450238, 0, 0.456513822, 0)
  10628. scripts.Size = UDim2.new(0, 70, 0, 46)
  10629. scripts.AutoButtonColor = false
  10630. scripts.Font = Enum.Font.SourceSansSemibold
  10631. scripts.Text = "Scripts"
  10632. scripts.TextColor3 = Color3.fromRGB(0, 0, 0)
  10633. scripts.TextSize = 17.000
  10634.  
  10635. updates.Name = "updates"
  10636. updates.Parent = Main
  10637. updates.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10638. updates.BorderSizePixel = 0
  10639. updates.Position = UDim2.new(0.0188882221, 0, 0.153641224, 0)
  10640. updates.Size = UDim2.new(0, 70, 0, 46)
  10641. updates.AutoButtonColor = false
  10642. updates.Font = Enum.Font.SourceSansSemibold
  10643. updates.Text = "Updates"
  10644. updates.TextColor3 = Color3.fromRGB(0, 0, 0)
  10645. updates.TextSize = 17.000
  10646.  
  10647. Welcome.Name = "Welcome"
  10648. Welcome.Parent = Main
  10649. Welcome.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  10650. Welcome.BackgroundTransparency = 1.000
  10651. Welcome.BorderSizePixel = 0
  10652. Welcome.Position = UDim2.new(0.368291467, 0, 0, 0)
  10653. Welcome.Size = UDim2.new(0, 172, 0, 27)
  10654. Welcome.Font = Enum.Font.SourceSans
  10655. Welcome.Text = "-"
  10656. Welcome.TextColor3 = Color3.fromRGB(0, 0, 0)
  10657. Welcome.TextScaled = true
  10658. Welcome.TextSize = 20.000
  10659. Welcome.TextWrapped = true
  10660.  
  10661. Hub.Name = "Hub"
  10662. Hub.Parent = Main
  10663. Hub.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10664. Hub.BorderSizePixel = 0
  10665. Hub.Position = UDim2.new(0.148261026, 0, 0, 0)
  10666. Hub.Size = UDim2.new(0, 53, 0, 27)
  10667.  
  10668. TextLabel_10.Parent = Hub
  10669. TextLabel_10.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  10670. TextLabel_10.BackgroundTransparency = 1.000
  10671. TextLabel_10.BorderSizePixel = 0
  10672. TextLabel_10.Position = UDim2.new(-0.00564749539, 0, 0, 0)
  10673. TextLabel_10.Size = UDim2.new(0, 52, 0, 27)
  10674. TextLabel_10.Font = Enum.Font.SourceSans
  10675. TextLabel_10.Text = "Hub"
  10676. TextLabel_10.TextColor3 = Color3.fromRGB(0, 0, 0)
  10677. TextLabel_10.TextScaled = true
  10678. TextLabel_10.TextSize = 50.000
  10679. TextLabel_10.TextWrapped = true
  10680.  
  10681. TextLabel_11.Parent = Main
  10682. TextLabel_11.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  10683. TextLabel_11.BackgroundTransparency = 1.000
  10684. TextLabel_11.BorderSizePixel = 0
  10685. TextLabel_11.Position = UDim2.new(-0.000354729069, 0, 0, 0)
  10686. TextLabel_11.Size = UDim2.new(0, 49, 0, 27)
  10687. TextLabel_11.Font = Enum.Font.SourceSans
  10688. TextLabel_11.Text = "Hat"
  10689. TextLabel_11.TextColor3 = Color3.fromRGB(255, 255, 255)
  10690. TextLabel_11.TextScaled = true
  10691. TextLabel_11.TextSize = 50.000
  10692. TextLabel_11.TextWrapped = true
  10693.  
  10694. -- Scripts:
  10695.  
  10696. local function UCTSGTA_fake_script() -- credits.LocalScript
  10697.     local script = Instance.new('LocalScript', credits)
  10698.  
  10699.     script.Parent.MouseButton1Click:Connect(function()
  10700.         script.Parent.Parent.Scripts.Visible = false
  10701.         script.Parent.Parent.Credits.Visible = true
  10702.         script.Parent.Parent.Updates.Visible = false
  10703.     end)
  10704. end
  10705. coroutine.wrap(UCTSGTA_fake_script)()
  10706. local function FUPUUWX_fake_script() -- scripts.LocalScript
  10707.     local script = Instance.new('LocalScript', scripts)
  10708.  
  10709.     script.Parent.MouseButton1Click:Connect(function()
  10710.         script.Parent.Parent.Scripts.Visible = true
  10711.         script.Parent.Parent.Credits.Visible = false
  10712.         script.Parent.Parent.Updates.Visible = false
  10713.     end)
  10714. end
  10715. coroutine.wrap(FUPUUWX_fake_script)()
  10716. local function LFORL_fake_script() -- updates.LocalScript
  10717.     local script = Instance.new('LocalScript', updates)
  10718.  
  10719.     script.Parent.MouseButton1Click:Connect(function()
  10720.         script.Parent.Parent.Scripts.Visible = false
  10721.         script.Parent.Parent.Credits.Visible = false
  10722.         script.Parent.Parent.Updates.Visible = true
  10723.     end)
  10724. end
  10725. coroutine.wrap(LFORL_fake_script)()
  10726. local function YLMDVM_fake_script() -- Welcome.LocalScript
  10727.     local script = Instance.new('LocalScript', Welcome)
  10728.  
  10729.     user = game.Players.LocalPlayer
  10730.    
  10731.     script.Parent.Text = "Welcome, " .. user.Name
  10732. end
  10733. coroutine.wrap(YLMDVM_fake_script)()
  10734. local function QHASD_fake_script() -- Main.Open/Close
  10735.     local script = Instance.new('LocalScript', Main)
  10736.  
  10737.     local HH =  script.Parent
  10738.     local open = false
  10739.     local UserInputService = game:GetService("UserInputService")
  10740.    
  10741.     UserInputService.InputBegan:connect(function(keyCode)
  10742.         if keyCode.keyCode == Enum.KeyCode.LeftAlt then
  10743.             if open then
  10744.                 HH.Visible = true
  10745.                 open = false
  10746.             else
  10747.                 open = true
  10748.                 HH.Visible = false
  10749.             end
  10750.         end
  10751.     end)
  10752. end
  10753. coroutine.wrap(QHASD_fake_script)()
  10754. local function EREBEG_fake_script() -- Main.Drag
  10755.     local script = Instance.new('LocalScript', Main)
  10756.  
  10757.     local dragger = {};
  10758.     local resizer = {};
  10759.    
  10760.     do
  10761.         local mouse = game:GetService("Players").LocalPlayer:GetMouse();
  10762.         local inputService = game:GetService('UserInputService');
  10763.         local heartbeat = game:GetService("RunService").Heartbeat;
  10764.         function dragger.new(frame)
  10765.             local s, event = pcall(function()
  10766.                 return frame.MouseEnter
  10767.             end)
  10768.    
  10769.             if s then
  10770.                 frame.Active = true;
  10771.    
  10772.                 event:connect(function()
  10773.                     local input = frame.InputBegan:connect(function(key)
  10774.                         if key.UserInputType == Enum.UserInputType.MouseButton1 then
  10775.                             local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
  10776.                             while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
  10777.                                 frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
  10778.                             end
  10779.                         end
  10780.                     end)
  10781.    
  10782.                     local leave;
  10783.                     leave = frame.MouseLeave:connect(function()
  10784.                         input:disconnect();
  10785.                         leave:disconnect();
  10786.                     end)
  10787.                 end)
  10788.             end
  10789.         end
  10790.        
  10791.         function resizer.new(p, s)
  10792.             p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
  10793.                 s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
  10794.             end)
  10795.         end
  10796.     end
  10797.     script.Parent.Active = true
  10798.     script.Parent.Draggable = true
  10799. end
  10800.  
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