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- plr=game.Players.LocalPlayer
- plrc=plr.Character
- ff=Instance.new('ForceField',plrc.Torso)
- mouse=plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- local orb = Instance.new("Part",plrc)
- orb.CanCollide = false
- orb.Size = Vector3.new(5,5,5)
- orb.Position = plrc.Torso.Position
- orb.Touched:connect(function(hit) if hit:IsDescendantOf(plrc) ~= true and hit.Name ~= "Base" then hit:BreakJoints() end end)
- game:GetService("Debris"):AddItem(orb,4)
- local fire = Instance.new('Fire',orb)
- local firez = Instance.new('Fire',orb)
- local f = Instance.new('Fire',orb)
- local ff = Instance.new('Fire',orb)
- local fff = Instance.new('Fire',orb)
- local fffff = Instance.new('Fire',orb)
- local FIREDED = Instance.new('Fire',orb)
- local decal = Instance.new("SpecialMesh",orb)
- decal.MeshId = "rbxassetid://431520495"
- decal.TextureId = "rbxassetid://431520527"
- decal.Scale = Vector3.new(0.01,0.01,0.01)
- local bv = Instance.new("BodyVelocity",orb)
- orb.CFrame = CFrame.new(orb.Position,mouse.hit.p)
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- bv.velocity = orb.CFrame.lookVector*150
- end
- end)
- mouse.Keydown:connect(function(key)
- if key == "r" then
- p=Instance.new('Part')
- p.Parent=workspace
- p.Size=Vector3.new(25,25,25)*25
- p.Material = "Brick"
- p.FormFactor = "Custom"
- p.Anchored = true
- p.CanCollide = true
- p.Locked = true
- p.Touched:connect(function(hit) if hit:isDescendantOf(plrc) ~= true and hit.Name ~= "orb" then
- p.Size=Vector3.new(24,24,24)*25
- p.Material = "CorrodedMetal"
- wait(0.199)
- p.Size=Vector3.new(15,15,15)*25
- p.Material = "CorrodedMetal"
- wait(0.199)
- p.Size=Vector3.new(5,5,5)*25
- p.Material = "Granite"
- wait(0.199)
- p.Size=Vector3.new(1,1,1)*25
- p.Material = "Granite"
- wait(0.199)
- p:Destroy()
- end
- end)
- end
- end)
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