natesmithzombies

Fixed Double PaP Effects

Jan 2nd, 2017
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C++ 0.80 KB | None | 0 0
  1. #insert scripts\shared\aat_zm.gsh; // add this at the top of the reaper script
  2.  
  3. function aat_override() // thread this on the reaper on spawn
  4. {
  5.     while( isDefined(self) )
  6.     {
  7.         self.aat_cooldown_start[ZM_AAT_BLAST_FURNACE_NAME] = GetTime() ;  // always force the cooldown to be less than current time
  8.         self.aat_cooldown_start[ZM_AAT_DEAD_WIRE_NAME] = GetTime() ;  // always force the cooldown to be less than current time
  9.         self.aat_cooldown_start[ZM_AAT_FIRE_WORKS_NAME] = GetTime() ;  // always force the cooldown to be less than current time
  10.         self.aat_cooldown_start[ZM_AAT_THUNDER_WALL_NAME] = GetTime() ;  // always force the cooldown to be less than current time
  11.         self.aat_cooldown_start[ZM_AAT_TURNED_NAME] = GetTime() ;  // always force the cooldown to be less than current time
  12.         wait(0.05);
  13.     }
  14. }
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