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- #insert scripts\shared\aat_zm.gsh; // add this at the top of the reaper script
- function aat_override() // thread this on the reaper on spawn
- {
- while( isDefined(self) )
- {
- self.aat_cooldown_start[ZM_AAT_BLAST_FURNACE_NAME] = GetTime() ; // always force the cooldown to be less than current time
- self.aat_cooldown_start[ZM_AAT_DEAD_WIRE_NAME] = GetTime() ; // always force the cooldown to be less than current time
- self.aat_cooldown_start[ZM_AAT_FIRE_WORKS_NAME] = GetTime() ; // always force the cooldown to be less than current time
- self.aat_cooldown_start[ZM_AAT_THUNDER_WALL_NAME] = GetTime() ; // always force the cooldown to be less than current time
- self.aat_cooldown_start[ZM_AAT_TURNED_NAME] = GetTime() ; // always force the cooldown to be less than current time
- wait(0.05);
- }
- }
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