EarlyReflections

Mini-Events Config

Feb 5th, 2014
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  1. events:
  2.  
  3. # How long to wait for players to join. (Must be an integer).
  4. # The plugin will start counting down from 60 and then 45, 30, etc.
  5. time-to-start: 45
  6.  
  7. # What will come up when you use /event
  8. starting:
  9. - '&7&m------------------------&bEvent&7&m------------------------'
  10. - ' '
  11. - '&7Event: &c{EVENT} &2| &7Host: &a{PLAYER} &2| &7Type &e/join &7to join!'
  12. - ' '
  13. - '&7&m-----------------------------------------------------'
  14.  
  15. # The item that has the ability to shoot paintballs:
  16.  
  17. # The item's ID:
  18. paintball-item: "293:0"
  19.  
  20. # Should players fly up with the firework that goes off when he/she wins?
  21. fly-up-with-firework: false
  22.  
  23. # The block that a player will win if he/she crosses it in horse race. (57, Diamond block)
  24. block-below-horse: "57:0"
  25.  
  26. # Grace period before an event start.
  27. grace-period: 5
  28.  
  29. # How much damage one paintball will do:
  30. paintball-damage: 2
  31.  
  32. # The spectate item that someone gets when they go in spectate mode.
  33. spectate-item: "264:0"
  34.  
  35. # Name of the spectate item.
  36. spectate-item-name: "&b&lRight Click To Quit"
  37.  
  38. # How long (seconds) a player needs to be on top of the KOTH platform to win.
  39. koth-wait: 100
  40.  
  41. # Speed of the horses that spawn in horse race.
  42. # 0.23888842211270872 is normal.
  43. horse-speed: 0.23888842211270872
  44.  
  45. # The message that shows up in the Bar up top in KOTH.
  46. koth-top-message: "&aYou are now at &c&l{0}%"
  47.  
  48. # Message a player gets when they are respawning for KOTH.
  49. koth-spawn: "&cRespawning..."
  50.  
  51. # Help menu for /event
  52. help-menu:
  53. - '&7&m-----------------------&bEvent Help&7&m---------------------'
  54. - "&b- &a/event &b(&aLMS&7, &aPaint&7, &aKOTH&7, &aOITC&7, &aTDM&b)"
  55. - "&b- &a/event &b(&aSpleef&7, &aKO&7, &aTNT&7, &aParkour&7, &aHorse&b)"
  56. - "&b- &a/event &b(&aEnd&7, &aReload&b)"
  57. - '&7&m-----------------------------------------------------'
  58.  
  59.  
  60. auto-stop:
  61. # MAX TIME: 3599
  62. # If you put more than 3599, your scoreboards will not look nice.
  63. # Seconds before each event auto-ends.
  64. ko: 300
  65. koth: 300
  66. lms: 300
  67. oitc: 600
  68. paint: 300
  69. parkour: 600
  70. spleef: 300
  71. tnt: 600
  72. horse: 300
  73. tdm: 600
  74.  
  75. event-names:
  76. # "Formal Name"
  77. # These are the names of the events that are displayed to the players.
  78. # You are welcome to change them to something totally different, but you can't change the command.
  79. ko: "KNOCK OUT"
  80. koth: "KING OF THE HILL"
  81. lms: "LAST MAN STANDING"
  82. oitc: "ONE IN THE CHAMBER"
  83. paint: "PAINTBALL"
  84. parkour: "PARKOUR"
  85. spleef: "SPLEEF"
  86. tnt: "TNT RUN"
  87. horse: "HORSE RACE"
  88. tdm: "TEAM DEATH MATCH"
  89.  
  90. signs:
  91.  
  92. # This sign will act as a join sign. Right click it to join.
  93.  
  94. # If the first line of any sign matches this, it will be qualified as an MiniEvents sign.
  95. first-line: '&a-Event-'
  96.  
  97. # What should be on the second line before and during an event.
  98. # {EVENT} is replaced by the events name.
  99. second-line-before: '{EVENT}'
  100.  
  101. # What should be on the second line after an event ends.
  102. second-line-after: ""
  103.  
  104. # Shows the time that is left until the event starts.
  105. # Doesn't work for when an event has already started.
  106. third-line-before: '&b{TIME}'
  107.  
  108. # What should be on the third line when the event has already started.
  109. third-line-started: "Event Started"
  110.  
  111. # What should be on the third line when the event has ended.
  112. third-line-after: "No Events"
  113.  
  114. # What should be on the fourth line what the event is starting.
  115. fourth-line-before: "Click to Join!"
  116.  
  117. # What should be on the fourth line when the event has started.
  118. fourth-line-after: ""
  119.  
  120. stats:
  121. # Should sidebar stats be enabled?
  122. enabled: true
  123.  
  124. ko:
  125. scoreboard-title: '&c{TIME}'
  126. total-players: '&eTotal Players:'
  127. name: '&a{EVENT}'
  128. wins: '&eWins:'
  129. total: '&eTotal Games:'
  130. koth:
  131. scoreboard-title: '&c{TIME}'
  132. total-players: '&eTotal Players:'
  133. wins: '&eTotal Wins:'
  134. name: '&a{EVENT}'
  135. total: '&eTotal Games:'
  136. lms:
  137. scoreboard-title: '&c{TIME}'
  138. total-players: '&eTotal Players:'
  139. name: '&a{EVENT}'
  140. wins: '&eWins:'
  141. total: '&eTotal Games:'
  142. oitc:
  143. scoreboard-title: '&c{TIME}'
  144. total-players: '&eTotal Players:'
  145. name: '&a{EVENT}'
  146. wins: '&eWins:'
  147. total: '&eTotal Games:'
  148. paint:
  149. scoreboard-title: '&c{NAME}'
  150. total-players: '&eTotal Players:'
  151. name: '&a{EVENT}'
  152. wins: '&eWins:'
  153. total: '&eTotal Games:'
  154. parkour:
  155. scoreboard-title: '&c{TIME}'
  156. total-players: '&eTotal Players:'
  157. name: '&a{EVENT}'
  158. wins: '&eWins:'
  159. total: '&eTotal Games:'
  160. spleef:
  161. scoreboard-title: '&c{TIME}'
  162. total-players: '&eTotal Players:'
  163. name: '&a{EVENT}'
  164. wins: '&eWins:'
  165. total: '&eTotal Games:'
  166. tnt:
  167. scoreboard-title: '&c{TIME}'
  168. total-players: '&eTotal Players:'
  169. name: '&a{EVENT}'
  170. wins: '&eWins:'
  171. total: '&eTotal Games:'
  172. horse:
  173. scoreboard-title: '&c{TIME}'
  174. total-players: '&eTotal Players:'
  175. name: '&a{EVENT}'
  176. wins: '&eWins:'
  177. total: '&eTotal Games:'
  178. tdm:
  179. scoreboard-title: '&c{TIME}'
  180. total-players: '&eTotal Players:'
  181. name: '&a{EVENT}'
  182. wins: '&eWins:'
  183. total: '&eTotal Games:'
  184.  
  185. prizes:
  186.  
  187. # These commands will be ran when a player wins.
  188. # {0} is replaced by the winner's name.
  189. # /sendraw is a command that comes with MiniEvents.
  190. # Usage: /sendraw (player) (message)
  191. # You can use color codes.
  192.  
  193. ko:
  194. - "eco give {0} 100"
  195. - "sendraw {0} &aCongrats, you won!"
  196. horse:
  197. - "eco give {0} 100"
  198. - "sendraw {0} &aCongrats, you won!"
  199. koth:
  200. - "eco give {0} 100"
  201. - "sendraw {0} &aCongrats, you won!"
  202. lms:
  203. - "eco give {0} 100"
  204. - "sendraw {0} &aCongrats, you won!"
  205. oitc:
  206. - "eco give {0} 100"
  207. - "sendraw {0} &aCongrats, you won!"
  208. paint:
  209. - "eco give {0} 100"
  210. - "sendraw {0} &aCongrats, you won!"
  211. parkour:
  212. - "eco give {0} 100"
  213. - "sendraw {0} &aCongrats, you won!"
  214. spleef:
  215. - "eco give {0} 100"
  216. - "sendraw {0} &aCongrats, you won!"
  217. tnt:
  218. - "eco give {0} 100"
  219. - "sendraw {0} &aCongrats, you won!"
  220. tdm:
  221. - "eco give {0} 100"
  222. - "sendraw {0} &aCongrats, you won!"
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