Darth_Rogue

Tavi mission.sqm

Jan 17th, 2015
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  1.  
  2. #define _ARMA_
  3.  
  4. version = 12;
  5. class Mission
  6. {
  7. addOns[]=
  8. {
  9. "a3_epoch_config",
  10. "aia_takistan_config",
  11. "A3_Soft_F_Car",
  12. "A3_Soft_F_Quadbike",
  13. "a3_soft_f_beta_quadbike",
  14. "A3_Boat_F_Civilian_Boat",
  15. "A3_Boat_F_Boat_Transport_01",
  16. "A3_Air_F_Heli_Heli_Transport_04",
  17. "A3_Air_F_Heli_Heli_Transport_03",
  18. "a3_characters_f_gamma",
  19. "A3_Characters_F_OPFOR",
  20. "A3_Characters_F_INDEP",
  21. "A3_Characters_F_Civil",
  22. "A3_Modules_F_Curator_Curator",
  23. "A3_Data_F_Curator_Virtual",
  24. "aia_desert2_config",
  25. "A3_Modules_F_Curator_Lightning",
  26. "A3_Data_F",
  27. "A3_Structures_F_Households_Addons",
  28. "A3_Structures_F_Households_House_Small01",
  29. "A3_Structures_F_Ind_Pipes",
  30. "A3_Structures_F_Households_Stone_Big",
  31. "A3_Structures_F_Households_House_Big02",
  32. "A3_Structures_F_Households_House_Big01",
  33. "A3_Structures_F_Households_House_Small02",
  34. "A3_Structures_F_Households_Stone_Shed",
  35. "tavi"
  36. };
  37. addOnsAuto[]=
  38. {
  39. "A3_Modules_F_Curator_Curator",
  40. "A3_Modules_F_Curator_Lightning",
  41. "a3_epoch_config",
  42. "tavi"
  43. };
  44. randomSeed = 43857643;
  45. class Intel
  46. {
  47. briefingName = "Epoch Mod";
  48. resistanceWest = 0;
  49. timeOfChanges = 28800;
  50. startWeather = 0;
  51. startWind = 0;
  52. forecastWeather = 0;
  53. forecastWind = 0;
  54. forecastWaves = 0;
  55. wavesForced = 1;
  56. windForced = 1;
  57. year = 2035;
  58. month = 6;
  59. day = 24;
  60. hour = 12;
  61. minute = 55;
  62. startFogDecay = 0.013;
  63. forecastFogDecay = 0.013;
  64. };
  65. class Groups
  66. {
  67. items = 100;
  68. class Item0
  69. {
  70. side = "CIV";
  71. class Vehicles
  72. {
  73. items = 1;
  74. class Item0
  75. {
  76. position[] = {13813.813,80.98103,6880.5835};
  77. azimut = 136.241;
  78. offsetY = 1;
  79. special = "NONE";
  80. id = 0;
  81. side = "CIV";
  82. vehicle = "VirtualMan_EPOCH";
  83. player = "PLAY CDG";
  84. leader = 1;
  85. skill = 0.6;
  86. };
  87. };
  88. };
  89. class Item1
  90. {
  91. side = "CIV";
  92. class Vehicles
  93. {
  94. items = 1;
  95. class Item0
  96. {
  97. position[] = {13813.274,81.11311,6882.546};
  98. azimut = 130.016;
  99. offsetY = 1;
  100. special = "NONE";
  101. id = 1;
  102. side = "CIV";
  103. vehicle = "VirtualMan_EPOCH";
  104. player = "PLAY CDG";
  105. leader = 1;
  106. skill = 0.6;
  107. };
  108. };
  109. };
  110. class Item2
  111. {
  112. side = "CIV";
  113. class Vehicles
  114. {
  115. items = 1;
  116. class Item0
  117. {
  118. position[] = {13814.199,81.01749,6881.2207};
  119. azimut = 130.016;
  120. offsetY = 1;
  121. special = "NONE";
  122. id = 2;
  123. side = "CIV";
  124. vehicle = "VirtualMan_EPOCH";
  125. player = "PLAY CDG";
  126. leader = 1;
  127. skill = 0.6;
  128. };
  129. };
  130. };
  131. class Item3
  132. {
  133. side = "CIV";
  134. class Vehicles
  135. {
  136. items = 1;
  137. class Item0
  138. {
  139. position[] = {13812.696,81.1768,6883.436};
  140. azimut = 130.016;
  141. offsetY = 1;
  142. special = "NONE";
  143. id = 3;
  144. side = "CIV";
  145. vehicle = "VirtualMan_EPOCH";
  146. player = "PLAY CDG";
  147. leader = 1;
  148. skill = 0.6;
  149. };
  150. };
  151. };
  152. class Item4
  153. {
  154. side = "CIV";
  155. class Vehicles
  156. {
  157. items = 1;
  158. class Item0
  159. {
  160. position[] = {13813.283,80.9822,6880.5073};
  161. azimut = 130.016;
  162. offsetY = 1;
  163. special = "NONE";
  164. id = 4;
  165. side = "CIV";
  166. vehicle = "VirtualMan_EPOCH";
  167. player = "PLAY CDG";
  168. leader = 1;
  169. skill = 0.6;
  170. };
  171. };
  172. };
  173. class Item5
  174. {
  175. side = "CIV";
  176. class Vehicles
  177. {
  178. items = 1;
  179. class Item0
  180. {
  181. position[] = {13812.389,81.0298,6881.0894};
  182. azimut = 130.016;
  183. offsetY = 1;
  184. special = "NONE";
  185. id = 5;
  186. side = "CIV";
  187. vehicle = "VirtualMan_EPOCH";
  188. player = "PLAY CDG";
  189. leader = 1;
  190. skill = 0.6;
  191. };
  192. };
  193. };
  194. class Item6
  195. {
  196. side = "CIV";
  197. class Vehicles
  198. {
  199. items = 1;
  200. class Item0
  201. {
  202. position[] = {13811.813,81.13077,6882.56};
  203. azimut = 130.016;
  204. offsetY = 1;
  205. special = "NONE";
  206. id = 6;
  207. side = "CIV";
  208. vehicle = "VirtualMan_EPOCH";
  209. player = "PLAY CDG";
  210. leader = 1;
  211. skill = 0.6;
  212. };
  213. };
  214. };
  215. class Item7
  216. {
  217. side = "CIV";
  218. class Vehicles
  219. {
  220. items = 1;
  221. class Item0
  222. {
  223. position[] = {13814.009,80.99181,6880.7866};
  224. azimut = 130.016;
  225. offsetY = 1;
  226. special = "NONE";
  227. id = 7;
  228. side = "CIV";
  229. vehicle = "VirtualMan_EPOCH";
  230. player = "PLAY CDG";
  231. leader = 1;
  232. skill = 0.6;
  233. };
  234. };
  235. };
  236. class Item8
  237. {
  238. side = "CIV";
  239. class Vehicles
  240. {
  241. items = 1;
  242. class Item0
  243. {
  244. position[] = {13812.254,81.04599,6881.318};
  245. azimut = 130.016;
  246. offsetY = 1;
  247. special = "NONE";
  248. id = 8;
  249. side = "CIV";
  250. vehicle = "VirtualMan_EPOCH";
  251. player = "PLAY CDG";
  252. leader = 1;
  253. skill = 0.6;
  254. };
  255. };
  256. };
  257. class Item9
  258. {
  259. side = "CIV";
  260. class Vehicles
  261. {
  262. items = 1;
  263. class Item0
  264. {
  265. position[] = {13813.111,81.14117,6882.954};
  266. azimut = 130.016;
  267. offsetY = 1;
  268. special = "NONE";
  269. id = 9;
  270. side = "CIV";
  271. vehicle = "VirtualMan_EPOCH";
  272. player = "PLAY CDG";
  273. leader = 1;
  274. skill = 0.6;
  275. };
  276. };
  277. };
  278. class Item10
  279. {
  280. side = "CIV";
  281. class Vehicles
  282. {
  283. items = 1;
  284. class Item0
  285. {
  286. position[] = {13811.933,81.07302,6881.681};
  287. azimut = 130.016;
  288. offsetY = 1;
  289. special = "NONE";
  290. id = 10;
  291. side = "CIV";
  292. vehicle = "VirtualMan_EPOCH";
  293. player = "PLAY CDG";
  294. leader = 1;
  295. skill = 0.6;
  296. };
  297. };
  298. };
  299. class Item11
  300. {
  301. side = "CIV";
  302. class Vehicles
  303. {
  304. items = 1;
  305. class Item0
  306. {
  307. position[] = {13812.982,81.031136,6881.2163};
  308. azimut = 130.016;
  309. offsetY = 1;
  310. special = "NONE";
  311. id = 11;
  312. side = "CIV";
  313. vehicle = "VirtualMan_EPOCH";
  314. player = "PLAY CDG";
  315. leader = 1;
  316. skill = 0.6;
  317. };
  318. };
  319. };
  320. class Item12
  321. {
  322. side = "CIV";
  323. class Vehicles
  324. {
  325. items = 1;
  326. class Item0
  327. {
  328. position[] = {13814.342,80.982346,6880.6987};
  329. azimut = 130.016;
  330. offsetY = 1;
  331. special = "NONE";
  332. id = 12;
  333. side = "CIV";
  334. vehicle = "VirtualMan_EPOCH";
  335. player = "PLAY CDG";
  336. leader = 1;
  337. skill = 0.6;
  338. };
  339. };
  340. };
  341. class Item13
  342. {
  343. side = "CIV";
  344. class Vehicles
  345. {
  346. items = 1;
  347. class Item0
  348. {
  349. position[] = {13813.787,81.00809,6881.001};
  350. azimut = 130.016;
  351. offsetY = 1;
  352. special = "NONE";
  353. id = 13;
  354. side = "CIV";
  355. vehicle = "VirtualMan_EPOCH";
  356. player = "PLAY CDG";
  357. leader = 1;
  358. skill = 0.6;
  359. };
  360. };
  361. };
  362. class Item14
  363. {
  364. side = "CIV";
  365. class Vehicles
  366. {
  367. items = 1;
  368. class Item0
  369. {
  370. position[] = {13814.351,81.119865,6882.837};
  371. azimut = 130.016;
  372. offsetY = 1;
  373. special = "NONE";
  374. id = 14;
  375. side = "CIV";
  376. vehicle = "VirtualMan_EPOCH";
  377. player = "PLAY CDG";
  378. leader = 1;
  379. skill = 0.6;
  380. };
  381. };
  382. };
  383. class Item15
  384. {
  385. side = "CIV";
  386. class Vehicles
  387. {
  388. items = 1;
  389. class Item0
  390. {
  391. position[] = {13812.729,80.98005,6880.3105};
  392. azimut = 130.016;
  393. offsetY = 1;
  394. special = "NONE";
  395. id = 15;
  396. side = "CIV";
  397. vehicle = "VirtualMan_EPOCH";
  398. player = "PLAY CDG";
  399. leader = 1;
  400. skill = 0.6;
  401. };
  402. };
  403. };
  404. class Item16
  405. {
  406. side = "CIV";
  407. class Vehicles
  408. {
  409. items = 1;
  410. class Item0
  411. {
  412. position[] = {13813.44,80.99888,6880.795};
  413. azimut = 130.016;
  414. offsetY = 1;
  415. special = "NONE";
  416. id = 16;
  417. side = "CIV";
  418. vehicle = "VirtualMan_EPOCH";
  419. player = "PLAY CDG";
  420. leader = 1;
  421. skill = 0.6;
  422. };
  423. };
  424. };
  425. class Item17
  426. {
  427. side = "CIV";
  428. class Vehicles
  429. {
  430. items = 1;
  431. class Item0
  432. {
  433. position[] = {13814.613,81.03061,6881.4995};
  434. azimut = 130.016;
  435. offsetY = 1;
  436. special = "NONE";
  437. id = 17;
  438. side = "CIV";
  439. vehicle = "VirtualMan_EPOCH";
  440. player = "PLAY CDG";
  441. leader = 1;
  442. skill = 0.6;
  443. };
  444. };
  445. };
  446. class Item18
  447. {
  448. side = "CIV";
  449. class Vehicles
  450. {
  451. items = 1;
  452. class Item0
  453. {
  454. position[] = {13814.117,81.069466,6882.0166};
  455. azimut = 130.016;
  456. offsetY = 1;
  457. special = "NONE";
  458. id = 18;
  459. side = "CIV";
  460. vehicle = "VirtualMan_EPOCH";
  461. player = "PLAY CDG";
  462. leader = 1;
  463. skill = 0.6;
  464. };
  465. };
  466. };
  467. class Item19
  468. {
  469. side = "CIV";
  470. class Vehicles
  471. {
  472. items = 1;
  473. class Item0
  474. {
  475. position[] = {13812.921,81.13711,6882.857};
  476. azimut = 130.016;
  477. offsetY = 1;
  478. special = "NONE";
  479. id = 19;
  480. side = "CIV";
  481. vehicle = "VirtualMan_EPOCH";
  482. player = "PLAY CDG";
  483. leader = 1;
  484. skill = 0.6;
  485. };
  486. };
  487. };
  488. class Item20
  489. {
  490. side = "CIV";
  491. class Vehicles
  492. {
  493. items = 1;
  494. class Item0
  495. {
  496. position[] = {13813.232,80.98576,6880.5537};
  497. azimut = 136.241;
  498. offsetY = 1;
  499. special = "NONE";
  500. id = 20;
  501. side = "CIV";
  502. vehicle = "VirtualMan_EPOCH";
  503. player = "PLAY CDG";
  504. leader = 1;
  505. skill = 0.6;
  506. };
  507. };
  508. };
  509. class Item21
  510. {
  511. side = "CIV";
  512. class Vehicles
  513. {
  514. items = 1;
  515. class Item0
  516. {
  517. position[] = {13813.241,81.13218,6882.838};
  518. azimut = 130.016;
  519. offsetY = 1;
  520. special = "NONE";
  521. id = 21;
  522. side = "CIV";
  523. vehicle = "VirtualMan_EPOCH";
  524. player = "PLAY CDG";
  525. leader = 1;
  526. skill = 0.6;
  527. };
  528. };
  529. };
  530. class Item22
  531. {
  532. side = "CIV";
  533. class Vehicles
  534. {
  535. items = 1;
  536. class Item0
  537. {
  538. position[] = {13813.45,80.969955,6880.2676};
  539. azimut = 130.016;
  540. offsetY = 1;
  541. special = "NONE";
  542. id = 22;
  543. side = "CIV";
  544. vehicle = "VirtualMan_EPOCH";
  545. player = "PLAY CDG";
  546. leader = 1;
  547. skill = 0.6;
  548. };
  549. };
  550. };
  551. class Item23
  552. {
  553. side = "CIV";
  554. class Vehicles
  555. {
  556. items = 1;
  557. class Item0
  558. {
  559. position[] = {13812.509,81.08795,6882.017};
  560. azimut = 130.016;
  561. offsetY = 1;
  562. special = "NONE";
  563. id = 23;
  564. side = "CIV";
  565. vehicle = "VirtualMan_EPOCH";
  566. player = "PLAY CDG";
  567. leader = 1;
  568. skill = 0.6;
  569. };
  570. };
  571. };
  572. class Item24
  573. {
  574. side = "CIV";
  575. class Vehicles
  576. {
  577. items = 1;
  578. class Item0
  579. {
  580. position[] = {13812.756,81.08366,6881.994};
  581. azimut = 130.016;
  582. offsetY = 1;
  583. special = "NONE";
  584. id = 24;
  585. side = "CIV";
  586. vehicle = "VirtualMan_EPOCH";
  587. player = "PLAY CDG";
  588. leader = 1;
  589. skill = 0.6;
  590. };
  591. };
  592. };
  593. class Item25
  594. {
  595. side = "CIV";
  596. class Vehicles
  597. {
  598. items = 1;
  599. class Item0
  600. {
  601. position[] = {13814.823,81.024284,6881.4385};
  602. azimut = 130.016;
  603. offsetY = 1;
  604. special = "NONE";
  605. id = 25;
  606. side = "CIV";
  607. vehicle = "VirtualMan_EPOCH";
  608. player = "PLAY CDG";
  609. leader = 1;
  610. skill = 0.6;
  611. };
  612. };
  613. };
  614. class Item26
  615. {
  616. side = "CIV";
  617. class Vehicles
  618. {
  619. items = 1;
  620. class Item0
  621. {
  622. position[] = {13813.488,81.07951,6882.0605};
  623. azimut = 130.016;
  624. offsetY = 1;
  625. special = "NONE";
  626. id = 26;
  627. side = "CIV";
  628. vehicle = "VirtualMan_EPOCH";
  629. player = "PLAY CDG";
  630. leader = 1;
  631. skill = 0.6;
  632. };
  633. };
  634. };
  635. class Item27
  636. {
  637. side = "CIV";
  638. class Vehicles
  639. {
  640. items = 1;
  641. class Item0
  642. {
  643. position[] = {13813.298,81.10616,6882.442};
  644. azimut = 130.016;
  645. offsetY = 1;
  646. special = "NONE";
  647. id = 27;
  648. side = "CIV";
  649. vehicle = "VirtualMan_EPOCH";
  650. player = "PLAY CDG";
  651. leader = 1;
  652. skill = 0.6;
  653. };
  654. };
  655. };
  656. class Item28
  657. {
  658. side = "CIV";
  659. class Vehicles
  660. {
  661. items = 1;
  662. class Item0
  663. {
  664. position[] = {13812.296,81.02845,6881.052};
  665. azimut = 130.016;
  666. offsetY = 1;
  667. special = "NONE";
  668. id = 28;
  669. side = "CIV";
  670. vehicle = "VirtualMan_EPOCH";
  671. player = "PLAY CDG";
  672. leader = 1;
  673. skill = 0.6;
  674. };
  675. };
  676. };
  677. class Item29
  678. {
  679. side = "CIV";
  680. class Vehicles
  681. {
  682. items = 1;
  683. class Item0
  684. {
  685. position[] = {13812.567,81.03115,6881.1426};
  686. azimut = 130.016;
  687. offsetY = 1;
  688. special = "NONE";
  689. id = 29;
  690. side = "CIV";
  691. vehicle = "VirtualMan_EPOCH";
  692. player = "PLAY CDG";
  693. leader = 1;
  694. skill = 0.6;
  695. };
  696. };
  697. };
  698. class Item30
  699. {
  700. side = "CIV";
  701. class Vehicles
  702. {
  703. items = 1;
  704. class Item0
  705. {
  706. position[] = {13813.261,81.07683,6881.9785};
  707. azimut = 130.016;
  708. offsetY = 1;
  709. special = "NONE";
  710. id = 30;
  711. side = "CIV";
  712. vehicle = "VirtualMan_EPOCH";
  713. player = "PLAY CDG";
  714. leader = 1;
  715. skill = 0.6;
  716. };
  717. };
  718. };
  719. class Item31
  720. {
  721. side = "CIV";
  722. class Vehicles
  723. {
  724. items = 1;
  725. class Item0
  726. {
  727. position[] = {13813.509,81.05464,6881.677};
  728. azimut = 130.016;
  729. offsetY = 1;
  730. special = "NONE";
  731. id = 31;
  732. side = "CIV";
  733. vehicle = "VirtualMan_EPOCH";
  734. player = "PLAY CDG";
  735. leader = 1;
  736. skill = 0.6;
  737. };
  738. };
  739. };
  740. class Item32
  741. {
  742. side = "CIV";
  743. class Vehicles
  744. {
  745. items = 1;
  746. class Item0
  747. {
  748. position[] = {13815.053,81.01252,6881.296};
  749. azimut = 130.016;
  750. offsetY = 1;
  751. special = "NONE";
  752. id = 32;
  753. side = "CIV";
  754. vehicle = "VirtualMan_EPOCH";
  755. player = "PLAY CDG";
  756. leader = 1;
  757. skill = 0.6;
  758. };
  759. };
  760. };
  761. class Item33
  762. {
  763. side = "CIV";
  764. class Vehicles
  765. {
  766. items = 1;
  767. class Item0
  768. {
  769. position[] = {13814.122,81.03262,6881.443};
  770. azimut = 130.016;
  771. offsetY = 1;
  772. special = "NONE";
  773. id = 33;
  774. side = "CIV";
  775. vehicle = "VirtualMan_EPOCH";
  776. player = "PLAY CDG";
  777. leader = 1;
  778. skill = 0.6;
  779. };
  780. };
  781. };
  782. class Item34
  783. {
  784. side = "CIV";
  785. class Vehicles
  786. {
  787. items = 1;
  788. class Item0
  789. {
  790. position[] = {13812.41,81.13029,6882.6597};
  791. azimut = 130.016;
  792. offsetY = 1;
  793. special = "NONE";
  794. id = 34;
  795. side = "CIV";
  796. vehicle = "VirtualMan_EPOCH";
  797. player = "PLAY CDG";
  798. leader = 1;
  799. skill = 0.6;
  800. };
  801. };
  802. };
  803. class Item35
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  1574. player = "PLAY CDG";
  1575. leader = 1;
  1576. skill = 0.6;
  1577. };
  1578. };
  1579. };
  1580. class Item72
  1581. {
  1582. side = "CIV";
  1583. class Vehicles
  1584. {
  1585. items = 1;
  1586. class Item0
  1587. {
  1588. position[] = {13812.549,81.02413,6881.0293};
  1589. azimut = 130.016;
  1590. offsetY = 1;
  1591. special = "NONE";
  1592. id = 72;
  1593. side = "CIV";
  1594. vehicle = "VirtualMan_EPOCH";
  1595. player = "PLAY CDG";
  1596. leader = 1;
  1597. skill = 0.6;
  1598. };
  1599. };
  1600. };
  1601. class Item73
  1602. {
  1603. side = "CIV";
  1604. class Vehicles
  1605. {
  1606. items = 1;
  1607. class Item0
  1608. {
  1609. position[] = {13812.995,81.072815,6881.868};
  1610. azimut = 130.016;
  1611. offsetY = 1;
  1612. special = "NONE";
  1613. id = 73;
  1614. side = "CIV";
  1615. vehicle = "VirtualMan_EPOCH";
  1616. player = "PLAY CDG";
  1617. leader = 1;
  1618. skill = 0.6;
  1619. };
  1620. };
  1621. };
  1622. class Item74
  1623. {
  1624. side = "CIV";
  1625. class Vehicles
  1626. {
  1627. items = 1;
  1628. class Item0
  1629. {
  1630. position[] = {13814.592,81.03792,6881.61};
  1631. azimut = 130.016;
  1632. offsetY = 1;
  1633. special = "NONE";
  1634. id = 74;
  1635. side = "CIV";
  1636. vehicle = "VirtualMan_EPOCH";
  1637. player = "PLAY CDG";
  1638. leader = 1;
  1639. skill = 0.6;
  1640. };
  1641. };
  1642. };
  1643. class Item75
  1644. {
  1645. side = "CIV";
  1646. class Vehicles
  1647. {
  1648. items = 1;
  1649. class Item0
  1650. {
  1651. position[] = {13813.469,80.989685,6880.6567};
  1652. azimut = 130.016;
  1653. offsetY = 1;
  1654. special = "NONE";
  1655. id = 75;
  1656. side = "CIV";
  1657. vehicle = "VirtualMan_EPOCH";
  1658. player = "PLAY CDG";
  1659. leader = 1;
  1660. skill = 0.6;
  1661. };
  1662. };
  1663. };
  1664. class Item76
  1665. {
  1666. side = "CIV";
  1667. class Vehicles
  1668. {
  1669. items = 1;
  1670. class Item0
  1671. {
  1672. position[] = {13813.206,81.13051,6882.805};
  1673. azimut = 130.016;
  1674. offsetY = 1;
  1675. special = "NONE";
  1676. id = 76;
  1677. side = "CIV";
  1678. vehicle = "VirtualMan_EPOCH";
  1679. player = "PLAY CDG";
  1680. leader = 1;
  1681. skill = 0.6;
  1682. };
  1683. };
  1684. };
  1685. class Item77
  1686. {
  1687. side = "CIV";
  1688. class Vehicles
  1689. {
  1690. items = 1;
  1691. class Item0
  1692. {
  1693. position[] = {13813.331,81.03415,6881.3257};
  1694. azimut = 130.016;
  1695. offsetY = 1;
  1696. special = "NONE";
  1697. id = 77;
  1698. side = "CIV";
  1699. vehicle = "VirtualMan_EPOCH";
  1700. player = "PLAY CDG";
  1701. leader = 1;
  1702. skill = 0.6;
  1703. };
  1704. };
  1705. };
  1706. class Item78
  1707. {
  1708. side = "CIV";
  1709. class Vehicles
  1710. {
  1711. items = 1;
  1712. class Item0
  1713. {
  1714. position[] = {13812.393,81.09505,6882.107};
  1715. azimut = 130.016;
  1716. offsetY = 1;
  1717. special = "NONE";
  1718. id = 78;
  1719. side = "CIV";
  1720. vehicle = "VirtualMan_EPOCH";
  1721. player = "PLAY CDG";
  1722. leader = 1;
  1723. skill = 0.6;
  1724. };
  1725. };
  1726. };
  1727. class Item79
  1728. {
  1729. side = "CIV";
  1730. class Vehicles
  1731. {
  1732. items = 1;
  1733. class Item0
  1734. {
  1735. position[] = {13811.795,81.055115,6881.378};
  1736. azimut = 130.016;
  1737. offsetY = 1;
  1738. special = "NONE";
  1739. id = 79;
  1740. side = "CIV";
  1741. vehicle = "VirtualMan_EPOCH";
  1742. player = "PLAY CDG";
  1743. leader = 1;
  1744. skill = 0.6;
  1745. };
  1746. };
  1747. };
  1748. class Item80
  1749. {
  1750. side = "CIV";
  1751. class Vehicles
  1752. {
  1753. items = 1;
  1754. class Item0
  1755. {
  1756. position[] = {13814.171,81.06661,6881.9814};
  1757. azimut = 130.016;
  1758. offsetY = 1;
  1759. special = "NONE";
  1760. id = 80;
  1761. side = "CIV";
  1762. vehicle = "VirtualMan_EPOCH";
  1763. player = "PLAY CDG";
  1764. leader = 1;
  1765. skill = 0.6;
  1766. };
  1767. };
  1768. };
  1769. class Item81
  1770. {
  1771. side = "CIV";
  1772. class Vehicles
  1773. {
  1774. items = 1;
  1775. class Item0
  1776. {
  1777. position[] = {13813.541,81.12801,6882.826};
  1778. azimut = 130.016;
  1779. offsetY = 1;
  1780. special = "NONE";
  1781. id = 81;
  1782. side = "CIV";
  1783. vehicle = "VirtualMan_EPOCH";
  1784. player = "PLAY CDG";
  1785. leader = 1;
  1786. skill = 0.6;
  1787. };
  1788. };
  1789. };
  1790. class Item82
  1791. {
  1792. side = "CIV";
  1793. class Vehicles
  1794. {
  1795. items = 1;
  1796. class Item0
  1797. {
  1798. position[] = {13812.502,81.04108,6881.2856};
  1799. azimut = 130.016;
  1800. offsetY = 1;
  1801. special = "NONE";
  1802. id = 82;
  1803. side = "CIV";
  1804. vehicle = "VirtualMan_EPOCH";
  1805. player = "PLAY CDG";
  1806. leader = 1;
  1807. skill = 0.6;
  1808. };
  1809. };
  1810. };
  1811. class Item83
  1812. {
  1813. side = "CIV";
  1814. class Vehicles
  1815. {
  1816. items = 1;
  1817. class Item0
  1818. {
  1819. position[] = {13811.4,81.00219,6880.4736};
  1820. azimut = 130.016;
  1821. offsetY = 1;
  1822. special = "NONE";
  1823. id = 83;
  1824. side = "CIV";
  1825. vehicle = "VirtualMan_EPOCH";
  1826. player = "PLAY CDG";
  1827. leader = 1;
  1828. skill = 0.6;
  1829. };
  1830. };
  1831. };
  1832. class Item84
  1833. {
  1834. side = "CIV";
  1835. class Vehicles
  1836. {
  1837. items = 1;
  1838. class Item0
  1839. {
  1840. position[] = {13812.218,81.123146,6882.5137};
  1841. azimut = 130.016;
  1842. offsetY = 1;
  1843. special = "NONE";
  1844. id = 84;
  1845. side = "CIV";
  1846. vehicle = "VirtualMan_EPOCH";
  1847. player = "PLAY CDG";
  1848. leader = 1;
  1849. skill = 0.6;
  1850. };
  1851. };
  1852. };
  1853. class Item85
  1854. {
  1855. side = "CIV";
  1856. class Vehicles
  1857. {
  1858. items = 1;
  1859. class Item0
  1860. {
  1861. position[] = {13813.476,81.07118,6881.928};
  1862. azimut = 130.016;
  1863. offsetY = 1;
  1864. special = "NONE";
  1865. id = 85;
  1866. side = "CIV";
  1867. vehicle = "VirtualMan_EPOCH";
  1868. player = "PLAY CDG";
  1869. leader = 1;
  1870. skill = 0.6;
  1871. };
  1872. };
  1873. };
  1874. class Item86
  1875. {
  1876. side = "CIV";
  1877. class Vehicles
  1878. {
  1879. items = 1;
  1880. class Item0
  1881. {
  1882. position[] = {13813.727,81.03669,6881.436};
  1883. azimut = 130.016;
  1884. offsetY = 1;
  1885. special = "NONE";
  1886. id = 86;
  1887. side = "CIV";
  1888. vehicle = "VirtualMan_EPOCH";
  1889. player = "PLAY CDG";
  1890. leader = 1;
  1891. skill = 0.6;
  1892. };
  1893. };
  1894. };
  1895. class Item87
  1896. {
  1897. side = "CIV";
  1898. class Vehicles
  1899. {
  1900. items = 1;
  1901. class Item0
  1902. {
  1903. position[] = {13813.771,81.04306,6881.543};
  1904. azimut = 130.016;
  1905. offsetY = 1;
  1906. special = "NONE";
  1907. id = 87;
  1908. side = "CIV";
  1909. vehicle = "VirtualMan_EPOCH";
  1910. player = "PLAY CDG";
  1911. leader = 1;
  1912. skill = 0.6;
  1913. };
  1914. };
  1915. };
  1916. class Item88
  1917. {
  1918. side = "CIV";
  1919. class Vehicles
  1920. {
  1921. items = 1;
  1922. class Item0
  1923. {
  1924. position[] = {13812.871,81.071556,6881.8267};
  1925. azimut = 130.016;
  1926. offsetY = 1;
  1927. special = "NONE";
  1928. id = 88;
  1929. side = "CIV";
  1930. vehicle = "VirtualMan_EPOCH";
  1931. player = "PLAY CDG";
  1932. leader = 1;
  1933. skill = 0.6;
  1934. };
  1935. };
  1936. };
  1937. class Item89
  1938. {
  1939. side = "CIV";
  1940. class Vehicles
  1941. {
  1942. items = 1;
  1943. class Item0
  1944. {
  1945. position[] = {13812.925,81.08374,6882.026};
  1946. azimut = 130.016;
  1947. offsetY = 1;
  1948. special = "NONE";
  1949. id = 89;
  1950. side = "CIV";
  1951. vehicle = "VirtualMan_EPOCH";
  1952. player = "PLAY CDG";
  1953. leader = 1;
  1954. skill = 0.6;
  1955. };
  1956. };
  1957. };
  1958. class Item90
  1959. {
  1960. side = "CIV";
  1961. class Vehicles
  1962. {
  1963. items = 1;
  1964. class Item0
  1965. {
  1966. position[] = {13812.916,81.04632,6881.441};
  1967. azimut = 130.016;
  1968. offsetY = 1;
  1969. special = "NONE";
  1970. id = 90;
  1971. side = "CIV";
  1972. vehicle = "VirtualMan_EPOCH";
  1973. player = "PLAY CDG";
  1974. leader = 1;
  1975. skill = 0.6;
  1976. };
  1977. };
  1978. };
  1979. class Item91
  1980. {
  1981. side = "CIV";
  1982. class Vehicles
  1983. {
  1984. items = 1;
  1985. class Item0
  1986. {
  1987. position[] = {13812.17,81.034454,6881.1226};
  1988. azimut = 130.016;
  1989. offsetY = 1;
  1990. special = "NONE";
  1991. id = 91;
  1992. side = "CIV";
  1993. vehicle = "VirtualMan_EPOCH";
  1994. player = "PLAY CDG";
  1995. leader = 1;
  1996. skill = 0.6;
  1997. };
  1998. };
  1999. };
  2000. class Item92
  2001. {
  2002. side = "CIV";
  2003. class Vehicles
  2004. {
  2005. items = 1;
  2006. class Item0
  2007. {
  2008. position[] = {13813.857,80.97423,6880.4785};
  2009. azimut = 130.016;
  2010. offsetY = 1;
  2011. special = "NONE";
  2012. id = 92;
  2013. side = "CIV";
  2014. vehicle = "VirtualMan_EPOCH";
  2015. player = "PLAY CDG";
  2016. leader = 1;
  2017. skill = 0.6;
  2018. };
  2019. };
  2020. };
  2021. class Item93
  2022. {
  2023. side = "CIV";
  2024. class Vehicles
  2025. {
  2026. items = 1;
  2027. class Item0
  2028. {
  2029. position[] = {13812.679,80.976204,6880.2065};
  2030. azimut = 130.016;
  2031. offsetY = 1;
  2032. special = "NONE";
  2033. id = 93;
  2034. side = "CIV";
  2035. vehicle = "VirtualMan_EPOCH";
  2036. player = "PLAY CDG";
  2037. leader = 1;
  2038. skill = 0.6;
  2039. };
  2040. };
  2041. };
  2042. class Item94
  2043. {
  2044. side = "CIV";
  2045. class Vehicles
  2046. {
  2047. items = 1;
  2048. class Item0
  2049. {
  2050. position[] = {13812.899,81.08442,6882.032};
  2051. azimut = 130.016;
  2052. offsetY = 1;
  2053. special = "NONE";
  2054. id = 94;
  2055. side = "CIV";
  2056. vehicle = "VirtualMan_EPOCH";
  2057. player = "PLAY CDG";
  2058. leader = 1;
  2059. skill = 0.6;
  2060. };
  2061. };
  2062. };
  2063. class Item95
  2064. {
  2065. side = "CIV";
  2066. class Vehicles
  2067. {
  2068. items = 1;
  2069. class Item0
  2070. {
  2071. position[] = {13812.804,81.12539,6882.654};
  2072. azimut = 130.016;
  2073. offsetY = 1;
  2074. special = "NONE";
  2075. id = 95;
  2076. side = "CIV";
  2077. vehicle = "VirtualMan_EPOCH";
  2078. player = "PLAY CDG";
  2079. leader = 1;
  2080. skill = 0.6;
  2081. };
  2082. };
  2083. };
  2084. class Item96
  2085. {
  2086. side = "CIV";
  2087. class Vehicles
  2088. {
  2089. items = 1;
  2090. class Item0
  2091. {
  2092. position[] = {13813.624,81.14208,6883.0586};
  2093. azimut = 130.016;
  2094. offsetY = 1;
  2095. special = "NONE";
  2096. id = 96;
  2097. side = "CIV";
  2098. vehicle = "VirtualMan_EPOCH";
  2099. player = "PLAY CDG";
  2100. leader = 1;
  2101. skill = 0.6;
  2102. };
  2103. };
  2104. };
  2105. class Item97
  2106. {
  2107. side = "CIV";
  2108. class Vehicles
  2109. {
  2110. items = 1;
  2111. class Item0
  2112. {
  2113. position[] = {13812.998,81.018456,6881.0215};
  2114. azimut = 130.016;
  2115. offsetY = 1;
  2116. special = "NONE";
  2117. id = 97;
  2118. side = "CIV";
  2119. vehicle = "VirtualMan_EPOCH";
  2120. player = "PLAY CDG";
  2121. leader = 1;
  2122. skill = 0.6;
  2123. };
  2124. };
  2125. };
  2126. class Item98
  2127. {
  2128. side = "CIV";
  2129. class Vehicles
  2130. {
  2131. items = 1;
  2132. class Item0
  2133. {
  2134. position[] = {13814.14,81.08204,6882.217};
  2135. azimut = 130.016;
  2136. offsetY = 1;
  2137. special = "NONE";
  2138. id = 98;
  2139. side = "CIV";
  2140. vehicle = "VirtualMan_EPOCH";
  2141. player = "PLAY CDG";
  2142. leader = 1;
  2143. skill = 0.6;
  2144. };
  2145. };
  2146. };
  2147. class Item99
  2148. {
  2149. side = "CIV";
  2150. class Vehicles
  2151. {
  2152. items = 1;
  2153. class Item0
  2154. {
  2155. position[] = {13813.083,81.07025,6881.844};
  2156. azimut = 130.016;
  2157. offsetY = 1;
  2158. special = "NONE";
  2159. id = 99;
  2160. side = "CIV";
  2161. vehicle = "VirtualMan_EPOCH";
  2162. player = "PLAY CDG";
  2163. leader = 1;
  2164. skill = 0.6;
  2165. };
  2166. };
  2167. };
  2168. };
  2169.  
  2170. class Markers
  2171. {
  2172. items=4;
  2173. class Item0
  2174. {
  2175. position[]={11560.286,114,15305.886};
  2176. name="respawn_east";
  2177. type="Empty";
  2178. angle=23.6085;
  2179. };
  2180. class Item1
  2181. {
  2182. position[]={11560.315,114,15305.896};
  2183. name="respawn_west";
  2184. type="Empty";
  2185. angle=23.6085;
  2186. };
  2187. class Item2
  2188. {
  2189. position[]={11560.286,114,15305.886};
  2190. name="respawn_east_1";
  2191. type="Empty";
  2192. angle=23.6085;
  2193. };
  2194. class Item3
  2195. {
  2196. position[]={12800,0,12800};
  2197. name="center";
  2198. type="Empty";
  2199. };
  2200. };
  2201. };
  2202. class Intro
  2203. {
  2204. addOns[]=
  2205. {
  2206. "aia_takistan_config",
  2207. "tavi"
  2208. };
  2209. addOnsAuto[]=
  2210. {
  2211. "tavi"
  2212. };
  2213. randomSeed=466753;
  2214. class Intel
  2215. {
  2216. timeOfChanges=1800.0002;
  2217. startWeather=0.40000001;
  2218. startWind=0.1;
  2219. startWaves=0.1;
  2220. forecastWeather=0.40000001;
  2221. forecastWind=0.1;
  2222. forecastWaves=0.1;
  2223. forecastLightnings=0.1;
  2224. year=2009;
  2225. day=28;
  2226. hour=16;
  2227. minute=20;
  2228. startFogDecay=0.013;
  2229. forecastFogDecay=0.013;
  2230. };
  2231. };
  2232. class OutroWin
  2233. {
  2234. addOns[]=
  2235. {
  2236. "aia_takistan_config",
  2237. "tavi"
  2238. };
  2239. addOnsAuto[]=
  2240. {
  2241. "tavi"
  2242. };
  2243. randomSeed=12871548;
  2244. class Intel
  2245. {
  2246. timeOfChanges=1800.0002;
  2247. startWeather=0.40000001;
  2248. startWind=0.1;
  2249. startWaves=0.1;
  2250. forecastWeather=0.40000001;
  2251. forecastWind=0.1;
  2252. forecastWaves=0.1;
  2253. forecastLightnings=0.1;
  2254. year=2009;
  2255. day=28;
  2256. hour=16;
  2257. minute=20;
  2258. startFogDecay=0.013;
  2259. forecastFogDecay=0.013;
  2260. };
  2261. };
  2262. class OutroLoose
  2263. {
  2264. addOns[]=
  2265. {
  2266. "aia_takistan_config",
  2267. "tavi"
  2268. };
  2269. addOnsAuto[]=
  2270. {
  2271. "tavi"
  2272. };
  2273. randomSeed=3977975;
  2274. class Intel
  2275. {
  2276. timeOfChanges=1800.0002;
  2277. startWeather=0.40000001;
  2278. startWind=0.1;
  2279. startWaves=0.1;
  2280. forecastWeather=0.40000001;
  2281. forecastWind=0.1;
  2282. forecastWaves=0.1;
  2283. forecastLightnings=0.1;
  2284. year=2009;
  2285. day=28;
  2286. hour=16;
  2287. minute=20;
  2288. startFogDecay=0.013;
  2289. forecastFogDecay=0.013;
  2290. };
  2291. };
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