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0.63 Developer Live Stream Notes

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Mar 14th, 2018
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  1. After 0.63 Beta 1.0 will happen next
  2. Possible banana made of plastic especially made for chest holster
  3. Eugen talking about anti cheat 1:55:00
  4. SurvivorGameZ coming back? 2:03:00
  5.  
  6. ------------------------------------------------
  7.  
  8. Animations:
  9.  
  10. • Showcase of gestures 42:15 - 43:55
  11. • Showcase of prone animations 46:20 and melee prone 50:10
  12. • Proper turning animations while crouched 47:25
  13. • Weapons animations look extremely smooth and synced
  14. • Climbing ladder 56:45
  15. • Talking about and showcasing injured animations 1:02:00
  16. • Swimming animations (2 speeds) 1:05:00
  17. • Falling animations 1:06:15 - 1:08:30] & with weapons 1:06:55
  18. • Sprinting with pistol in hand 1:36:40
  19. ----------
  20.  
  21. Player Controller:
  22.  
  23. • Sprinting meant for evading - jogging is primary 1:30
  24. • players need to pay attention to loot they carry (weight) 2:40
  25. • Jog is 15/kmph sprint is 24/kmph 4:30
  26. • 4 visual different states of jumping/vaulting (climbing over/on objects) 59:00
  27. • Zig zagging harder to do 59:30
  28. ----------
  29.  
  30. Gameplay:
  31.  
  32. • Base building might not be in first itteration of Beta
  33. • Cutting down trees 11:50
  34. • Talking about blood regeneration - colour of food and water indicators changes 14:20
  35. • Talking about blood bags and saline bags 16:30
  36. • Washing hands at water pump to avoid desease 17:30 can also wash hands from bottle, canteen, pot etc. 18:20
  37. • Naked eye zoom in action - can zoom further than previous 19:00
  38. • Baty finds stone spawned (can also find stones, pears, mushrooms etc.) 26:00 & finds apples at 31:00
  39. • Eating/interupting animation 51:35
  40. • Rotating items in inventory will be added 1:28:10
  41. ----------
  42.  
  43. Map:
  44.  
  45. • Top middle room in PD opens now 1:59:00
  46. • Seeing intercom and barred doors in piano house 1:21:45
  47. ----------
  48.  
  49. Vehicles:
  50.  
  51. • Not going to be in initial beta release 3:25
  52. • Vehicles will be in game before 1.0
  53. ----------
  54.  
  55. Firearms:
  56.  
  57. • Loading ammo into magazine 23:00
  58. • Loading FNX using quick bar 28:40
  59. • 1PP & 3PP shooting & weapon sway 38:50
  60. • Talk about recoil 40:30
  61. • Showcasing gun animations/firing 53:45
  62. • Chambering rounds 55:45
  63. • Pistol gunfight 1:22:30 & 1:44:00
  64. • SVD combat 1:53:15
  65. ----------
  66.  
  67. Melee:
  68.  
  69. • Melee fight 32:15
  70. ----------
  71.  
  72. Sound:
  73.  
  74. • New sounds for everything (walking, running, drinking, eating etc.)
  75. • New ambient sounds 21:30
  76. • Gunshots inside building sounds different 1:24:00
  77. ----------
  78.  
  79. UI:
  80.  
  81. • Weapons information on bottom right above stamina bar 25:30
  82. • Completely removing HUD from visibility is possible
  83. ----------
  84.  
  85. Experimental:
  86.  
  87. • Talking about EXP & server owners switching to EXP 1:26:00
  88. • How far from experimental release? 2:05:45
  89. • EXP stress test within weeks
  90. ----------
  91.  
  92. Server Performance:
  93.  
  94. • 300-400 FPS on some load 1:31:00
  95. ----------
  96.  
  97. Stable Release:
  98.  
  99. • Server files & modding released 1:32:00
  100. • Eugen talking about EXP iteration and stable release 1:47:00
  101. • Eugen talking about why not further itterating upon 0.62 1:49:00
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