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- After 0.63 Beta 1.0 will happen next
- Possible banana made of plastic especially made for chest holster
- Eugen talking about anti cheat 1:55:00
- SurvivorGameZ coming back? 2:03:00
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- Animations:
- • Showcase of gestures 42:15 - 43:55
- • Showcase of prone animations 46:20 and melee prone 50:10
- • Proper turning animations while crouched 47:25
- • Weapons animations look extremely smooth and synced
- • Climbing ladder 56:45
- • Talking about and showcasing injured animations 1:02:00
- • Swimming animations (2 speeds) 1:05:00
- • Falling animations 1:06:15 - 1:08:30] & with weapons 1:06:55
- • Sprinting with pistol in hand 1:36:40
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- Player Controller:
- • Sprinting meant for evading - jogging is primary 1:30
- • players need to pay attention to loot they carry (weight) 2:40
- • Jog is 15/kmph sprint is 24/kmph 4:30
- • 4 visual different states of jumping/vaulting (climbing over/on objects) 59:00
- • Zig zagging harder to do 59:30
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- Gameplay:
- • Base building might not be in first itteration of Beta
- • Cutting down trees 11:50
- • Talking about blood regeneration - colour of food and water indicators changes 14:20
- • Talking about blood bags and saline bags 16:30
- • Washing hands at water pump to avoid desease 17:30 can also wash hands from bottle, canteen, pot etc. 18:20
- • Naked eye zoom in action - can zoom further than previous 19:00
- • Baty finds stone spawned (can also find stones, pears, mushrooms etc.) 26:00 & finds apples at 31:00
- • Eating/interupting animation 51:35
- • Rotating items in inventory will be added 1:28:10
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- Map:
- • Top middle room in PD opens now 1:59:00
- • Seeing intercom and barred doors in piano house 1:21:45
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- Vehicles:
- • Not going to be in initial beta release 3:25
- • Vehicles will be in game before 1.0
- ----------
- Firearms:
- • Loading ammo into magazine 23:00
- • Loading FNX using quick bar 28:40
- • 1PP & 3PP shooting & weapon sway 38:50
- • Talk about recoil 40:30
- • Showcasing gun animations/firing 53:45
- • Chambering rounds 55:45
- • Pistol gunfight 1:22:30 & 1:44:00
- • SVD combat 1:53:15
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- Melee:
- • Melee fight 32:15
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- Sound:
- • New sounds for everything (walking, running, drinking, eating etc.)
- • New ambient sounds 21:30
- • Gunshots inside building sounds different 1:24:00
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- UI:
- • Weapons information on bottom right above stamina bar 25:30
- • Completely removing HUD from visibility is possible
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- Experimental:
- • Talking about EXP & server owners switching to EXP 1:26:00
- • How far from experimental release? 2:05:45
- • EXP stress test within weeks
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- Server Performance:
- • 300-400 FPS on some load 1:31:00
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- Stable Release:
- • Server files & modding released 1:32:00
- • Eugen talking about EXP iteration and stable release 1:47:00
- • Eugen talking about why not further itterating upon 0.62 1:49:00
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