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kidnomor

Safe and Fast Any% Route (no timeout)

May 2nd, 2017
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  1. Any% no Jr. Troopa Skip, no Time Out Hallway, and an extra life shroom.
  2.  
  3. Initial Routing done by imglower with modifications by kidnomor
  4.  
  5. This route is designed with intermediate skill in mind. It assumes you know exactly where to go.
  6. I hope this route is of great use to whoever else would like to use it. If there are issues please DM me on discord.
  7. The next advanced step in this route is to skip the beach repel gel and opt for a dupe in Chapter 8. I will work on that soon and post it to this same account. Happy running and good luck.
  8.  
  9. The point of this route is to give the runner an extra life shroom going into Final Bowser. This drastically increases your chances of winning.
  10.  
  11. Last Update 2/14/2020 - As of this date my sum of best with this route is 1:47:16 with no early seed, no dupe. Almost every split can be improved. I estimate high 1:46 possible on N64 with this route in it's current form. Duping and Early Seed added would bring that down to high 1:45. Duping coming soon.
  12. --Prologue--
  13. - 4 or 5 bush coins [15 coins] (If 4 then get the extra one on the way out of Koopa Village)
  14. - 10 coins from hammer block [10 coins]
  15. - Coin Block [16 coins]
  16. - Get Fire Flower and trampoline coins [20 coins]
  17. - Equip Power Jump
  18. - Hit two coins blocks on next screen [22 coins]
  19. - Get Close Call
  20.  
  21. Goomba Bros:
  22. T1: Power Jump Red; Headbonk Red
  23. T2: Power Jump Blue; Do Nothing
  24. T3: Fire Flower
  25.  
  26. - Hit heart block on previous screen
  27.  
  28. Goomba King:
  29. T1: Power Jump; Headbonk the tree
  30. T2: Power Jump; Headbonk
  31.  
  32. - Go to Shooting Star Summit
  33.  
  34. Magikoopa: 8 HP
  35. T1: Power Jump; Headbonk (Blocking will save frames)
  36. T2: Jump
  37.  
  38. - Black Toad Skip
  39.  
  40. --Chapter 1--
  41.  
  42. - Get 1 coin block [23 coins]
  43. - Fright Jar
  44. - POW Block
  45. - 10 coins from coin block [33 coins]
  46.  
  47. Fuzzy Fight:
  48. T1: POW Block [Mash A]; Untimed Power Shell
  49.  
  50. - Get 5 coins on the ground [38 coins]
  51. - Thunder Bolt
  52. - Hit Heart Block
  53.  
  54. Koopa Fight 1: Key
  55. T1: Power Jump; Power Shell (Do not charge this attack)
  56.  
  57. Level Up: FP
  58. 10, 10, 3
  59.  
  60. - Get Power Bounce
  61. - Staircase Skip
  62.  
  63. Jail Fight:
  64. T1: Fright Jar [Down 1]
  65.  
  66. - Get all 9 coins from Jail Fight [47 coins]
  67. - Go to Toad Town
  68. - Log Skip
  69. - Get 1st Flower Seed in south room from the Bul-ulb
  70. - Take Train to Chapter 2
  71.  
  72. -- Blue House Skip --
  73. (Parakarryless Seed or Early Seed optional)
  74.  
  75. - Find Parakarry's Letters and bring them to him
  76. - Get 2 Whacka Bumps while doing that
  77. - (3 if you are NOT going for an extra life shroom, in which case you will not hit the heart block after defeating Jr Troopa in chapter 8)
  78. - Get Parakarry
  79. - Get 2nd Flower Seed
  80. - Get 3 coins on slide [50 coins]
  81. - Get Speedy Spin
  82. - Take off Power Jump
  83. - Equip Speedy Spin and Power Bounce
  84. - Blue House Skip
  85. - Switch to Parakarry
  86.  
  87. Blooper: 30 HP
  88. T1: Power Bounce; Sky Dive
  89. T2: Power Bounce; Shell Shot
  90.  
  91. Recommended:
  92. If you get 12 bounces on Turn 1, blooper will have 18 HP left, so doing a Shell Shot on Turn 1 will leave him/her at 13 HP. Turn 2 would then be another bounce and if you get 11 or 12 you will get a 2 Turn. If you get 13 you will kill him/her in 1.5 Turns.
  93.  
  94. -- Chapter 5 --
  95.  
  96. - Raphael Raven Skip
  97. - Get Fire Shield
  98. - Get Life Shroom
  99. - Get Ultra Hammer
  100. - Beat Chapter 5
  101.  
  102. Peach Scene: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
  103.  
  104. -- Enter Flower Fields --
  105.  
  106. - Get Jammin' Jelly
  107. - Get Volcano Vase
  108. - Talk to Kolorado to get 3rd Seed from him
  109. - Get the beach Repel Gel
  110. - Go to Forever Forest
  111.  
  112. Forever Forest:
  113. - Right 2x
  114. - Left 1x
  115. - Left 1x
  116. - Go left for Flower Seed 4
  117. From the Seed:
  118. - Right 1x
  119. - Give all seeds to Toad girl
  120.  
  121. -- Flower Fields --
  122.  
  123. - Early Lakilester
  124. - Get Shooting Star
  125. - Bomb rock
  126. - Talk to the Sun
  127. - Switch to Parakarry
  128.  
  129. Spike Fight: 50 HP Block (2/4)
  130. T1: Thunder Bolt [Up 1]; Shell Shot
  131. T2: Shooting Star; Shell Shot
  132. T3: Refresh; Shell Shot
  133. T4: Star Storm; Shell Shot
  134. T5: Star Storm; Shell Shot
  135.  
  136. - Go to Volcano and Peach warp (Get Ultra Boots if you're going risky, don't forget hidden Life Shroom)
  137.  
  138. Peach Scene: Sneaky Parasol
  139.  
  140. -- Chapter 7 --
  141.  
  142. - Get S. Jump Charge
  143. - Get Ultra Boots (or don't if you have them already)
  144. - Get hidden Life Shroom (same as above)
  145. - Go to Volcano and Peach Warp
  146.  
  147. Peach Scene: Hold B
  148.  
  149. -- Chapter 8 --
  150.  
  151. - Get Thunder Rage in Pillar
  152. - Upgrade Parakarry
  153. - Get Repel Gel behind tree
  154. - Sell a Jammin Jelly in the shop in Shiver City for 50 coins (Optional as stated above)
  155. - Buy a Life Shroom in Shiver City for 40 coins (Optional: you will only need a 4 cap on final bowser with this extra shroom)
  156. - Upgrade Bombette
  157. - Go to Shooting Star Summit
  158.  
  159. -- Bowser's Castle --
  160.  
  161. Koopatrols:
  162. T1: Thunder Rage; Power Bomb
  163.  
  164. - Get Jail Life Shroom
  165. - Get block Life Shroom
  166. - Quiz answers: 1, 1, 2, 1, 1
  167. - Pick up the Jammin Jelly on the Stairs if you sold one for a Life Shroom
  168. - Maze Hallway: Up, Down, Down, Up, Down, Up
  169.  
  170. -HIT THE HEART BLOCK BEFORE DOOPLE-
  171. -HIT THE HEART BLOCK BEFORE DOOPLE-
  172. -HIT THE HEART BLOCK BEFORE DOOPLE-
  173. Duplighosts: Block (3/4)
  174. T1: Power Shell; Switch to Bombette [Down 1]
  175. T2: Star Storm; Power Bomb
  176.  
  177. ~ You need at least one to transform
  178. ~ If all transform into Bombette just Power Bomb
  179.  
  180. Level Up: BP
  181. 10, 10, 6
  182.  
  183. - Equip S. Jump Charge and Close Call
  184. - Switch to Parakarry
  185.  
  186. Jr Troopa:
  187. T1: Chill Out; Shell Shot
  188. T2: S. Jump Charge; Shell Shot
  189. T3: Whacka Bump [Up 1]; Shell Shot
  190. T4: S. Jump Charge; Shell Shot
  191. T5: Whacka Bump [Up 1]; Shell Shot
  192. T6: S. Jump Charge; Do Nothing
  193. T7: Bounce x5; Do Nothing
  194. T8: Star Storm if 4 capped
  195.  
  196. - Go back into the previous room and hit the heartblock (or if you collected 3 whackas eat the final one here)
  197. - Get Last Stand
  198. - Get Life Shroom in library
  199. - Get Power Rush
  200. - Take off S. Jump Charge and Power Bounce
  201. - Equip Last Stand, Power Rush and Fire Shield
  202.  
  203. Hallway Bowser:
  204. T1: Star Storm; Shell Shot
  205. T2: Jump x2; Shell Shot
  206. T3: Peach Beam; Shell Shot
  207. T4: Jump 2x; Sky Dive
  208. T5: Jump 2x; Sky Dive
  209.  
  210. RNG BS:
  211. -He has a significant chance to Shield again on Turn 5. According to r0bd0g if you have 3 hp and under you can do this
  212. T5: Peach Beam; Sky Dive without a chance of healing
  213. T6: Jump 2x (dead)
  214. -however if you have 4-5 hp then do this
  215. T5: Peach Beam; Do Nothing (little to no chance of heal if 4-5 hp)
  216. T6: Jump 2x, Sky Dive
  217. (If Bowser heals then keep Jumping 2x or Starstorm, and Sky Diving until he's dead. If you have an extra lifeshroom you can still continue, but will need a 5 cap on Final)
  218.  
  219.  
  220. Level Up: FP
  221. 10, 15, 6
  222.  
  223. - Take off Last Stand, Fire Shield and Speedy Spin
  224. - Equip S. Jump Charge and Power Bounce
  225.  
  226. Final Bowser: Phase 1
  227. T1: S. Jump Charge; Shell Shot
  228. T2: Power Bounce x3; Shell Shot (ONLY PRESS ACTION COMMAND TWICE) (Purposely fail on 3 bounces otherwise he will heal)
  229. T3: Star Beam
  230.  
  231. ~ Bowser is always going to be at 76 HP meaning that 5 cap will kill, 4 cap + close call will kill, 4 cap = lose extra life shroom will kill, or you die to a 3 cap the bounce damage starts at 18
  232.  
  233. Final Bowser: Phase 2
  234. T1: S. Jump Charge; Do Nothing
  235. T2: S. Jump Charge; Do Nothing
  236. T3: S. Jump Charge; Do Nothing
  237. T4: Repel Gel; Do Nothing (Block Wave)
  238. T5: Jammin' Jelly; Do Nothing
  239. T6: S. Jump Charge; Do Nothing
  240. T7: Repel Gel (Block wave); Do Nothing
  241. T8: S. Jump Charge; Do Nothing
  242. T9: Peach Beam (Block); Do Nothing
  243. T10: Bounce x5
  244.  
  245. 3 cap = 51 -------- 3 cap = 76 - 51 = 25 HP (Get lots of close calls and spam Star Storm)
  246. 4 cap = 66 -------- 4 cap = 76 - 66 = 10 HP (Star Storm + Shell Shot) If in danger use Jump x2 + Sky Dive instead)
  247. 5 cap = 80 -------- 5 cap = 76 - 80 = 0 HP
  248.  
  249. There is a chance he will not wave on turn 4. If that's the case, you're F'd.
  250. Possible backup that I wrote which has not been tested yet I will update once it is.
  251. You might need to be using the extra life shroom strat for this. Not sure yet.
  252. Try to block everything.
  253. If No Wave on T4, then:
  254. (use normal strats if only 4 shrooms)
  255. Glower Strat: (need 5 shrooms)
  256. T5: Jammin' Jelly; Nothing (Block Wave)
  257. T6: Charge (Loose shroom)
  258. T7: Charge (Loose 5th shroom)
  259. T8: Repel (Block Wave)
  260. T9: Charge 6th time
  261. T10: Peach beam get in danger
  262. T11: Bounce at 21, 4 cap wins
  263.  
  264.  
  265. - Luigi Skip :)
  266.  
  267.  
  268. - THE E N D
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