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- on leftclick:
- if player's tool is bow:
- if {bow::%player%} is not set:
- set {bow::%player%} to "normal"
- send "&8> &fTryb strzal: &6Normalne"
- stop
- if {bow::%player%} is "normal":
- set {bow::%player%} to "poison"
- send "&8> &fTryb strzal: &6Zatrute"
- stop
- if {bow::%player%} is "poison":
- set {bow::%player%} to "fire"
- send "&8> &fTryb strzal: &6Ogniste"
- stop
- if {bow::%player%} is "fire":
- set {bow::%player%} to "web"
- send "&8> &fTryb strzal: &6Pajeczate"
- stop
- if {bow::%player%} is "web":
- set {bow::%player%} to "normal"
- send "&8> &fTryb strzal: &6Normalne"
- stop
- on projectile hit:
- if projectile is an arrow:
- if {bow::%shooter%} is "normal":
- stop
- on damage:
- projectile exists
- attacker is player
- if {bow:%attacker%} is "poison":
- apply poison to victim for 10 second
- stop
- if {bow:%attacker%} is "fire":
- ignite victim for 10 seconds
- stop
- command /tryb:
- trigger:
- send "&8> &6%{bow::%player%}%"
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