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sms il s6 emu ban rationale

Oct 17th, 2023
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  1. == motion to ban emulator for s6 and s6j ils (Despin Discord) ==
  2.  
  3. shoutplenty 27/06/2023 17:03
  4. also are we all loosely agreed on the need to ban emulator for s6 il? it’s been a pending matter for a few years and just became relevant again with this shigbe il
  5. i will watch it later to see if it looks possible on console
  6.  
  7. FoundYourGun 27/06/2023 18:44
  8. is there evidence that emu s6 can be completed easier than on console? is that just cause goop doesn't properly render on emulator?
  9.  
  10. PumpMan 27/06/2023 19:39
  11. yea
  12. i cant find the shigbe IL tho
  13. tbh the (supposed) fact that s6 renders goop differently on emulator and we dont really understand it well is enough for me to loosely agree to ban emu for s6
  14.  
  15. FoundYourGun 27/06/2023 20:15
  16. its on main sheet, but u can also find it on shout's sheet
  17.  
  18. PumpMan 27/06/2023 20:17
  19. https://cdn.discordapp.com/attachments/1121460349011505213/1123331389027274823/shigbee.png
  20.  
  21. FoundYourGun 27/06/2023 20:19
  22. huh that's weird. the link was there just yesterday i think
  23. i found it in my yt history lol https://youtu.be/7ZKh0-4K3k4
  24.  
  25. shoutplenty 27/06/2023 20:27
  26. shig deleted it today after i inquired
  27. by "inquired" i dont mean mafia-style with a baseball bat. i actually just asked which of his times use save-state reset :p
  28.  
  29. siemke 27/06/2023 20:32
  30. πŸ’€
  31.  
  32. FoundYourGun 27/06/2023 20:37
  33. i see. save state resetting was banned for the main sheet right? ig it would be invalid based on that rule then
  34.  
  35. shoutplenty 27/06/2023 21:01
  36. yeah
  37. there is this one other example jpep complained about a lot https://clips.twitch.tv/EnergeticWrongManateeKlappa
  38. Twitch | Metacor - Sirena 6 IL - 2:32.84
  39. cos of the visuals of leftover goop at the end
  40.  
  41. shoutplenty 27/06/2023 21:05
  42. > tbh the (supposed) fact that s6 renders goop differently on emulator ...
  43. it is fact:
  44.  
  45. FoundYourGun 27/06/2023 21:06
  46. i wonder if metacor knows that emu s6 (ntscu) is presumably easier than on console
  47. i can loosely agree on banning emu for s6 exclusively
  48.  
  49. shoutplenty 27/06/2023 21:09
  50. https://github.com/dolphin-emu/dolphin/pull/11647
  51. GitHub | Fix PerfQuery inconsistencies across backends. by AdmiralCurtiss Β· ...
  52. > This was discovered by someone on Twitter: https://twitter.com/sup39x1207/status/1632813805213454337
  53. > I was promised a PR on Discord a few days ago but it never showed up, so here I am with it inste...
  54. thanks to sup39 being... insane, all of the evidence is deleted
  55. but this is a good secondary source
  56. the bug thats fixed here is one of the numbers not being divided by 4 on D3D11 and vulkan (iirc) opengl + metal (on mac) backends specifically
  57. so the initial value of some goop-related number could be 4Γ— higher
  58. and as the guy at the link says, the number is still wrong even after this fix, which is itself only in dolphin 5.0-19xxx and later
  59. to be clear, this isnt to do with rendering, rather with the mechanism by which the console/emulator asks the gpu how much goop has been rendered
  60. but all the same this means emu is theoretically wrong
  61.  
  62. shoutplenty 27/06/2023 21:13
  63. we have that metacor video, which we can ask him about maybe
  64. in my experience, emulator s6 is much harder than on console, so i have to factor in that timeloss when doing IWs
  65.  
  66. shoutplenty 27/06/2023 21:14
  67. but this isnt gonna be generally true; as shown here, it depends on settings
  68. but these 3 things (theory, metacor vid, my experience) are what make me consider banning emu to be safer
  69. maybe only ban over the video threshold for now?
  70. well, better ban generally and enforce more rigidly over threshold actually to stop ppl from submitting old pbs
  71.  
  72. shoutplenty 27/06/2023 21:22
  73. so yeah i will enact that i think cos i just gave the evidence for the conditionals u guys used in your agreements. am still listening for opinions if there are more
  74.  
  75.  
  76. == metacor s6 emulator testing ==
  77.  
  78. Dolphin Version Check; √ = Good | X = Bad
  79. ? No Micro-Stutter (Requires Extended Testing)
  80. (All tested versions between 6339 & 11991 have micro-stutters,
  81. other than version 5.0-9413 for unknown reasons)
  82. Sirena 6;
  83. ? NTSC-U
  84. ? NTSC-J (Always worse than Console, but sometimes it's completable)
  85. ? PAL
  86. Fast Any% Settings (FA%, Shine Get, Infinite Lifes, No Music);
  87. ? NTSC-U
  88. ? NTSC-J
  89. ? PAL
  90.  
  91. All version using the same settings (when available)
  92. Main Settings;
  93. Config;
  94. Dual Core - Enabled
  95. Idle Skipping - Enabled
  96. CPU Emulator Engine - JIT Recompiler
  97. Graphics;
  98. OpenGL
  99. All Resolution / AA / Filtering @ Default / Auto / Off / 1x
  100. Enhancements;
  101. Scaled EFB Copy - Off
  102. Force Texture Filtering - Off
  103. Hacks;
  104. Skip EFB Access from CPU - Off
  105. Store EFB Copies to Texure Only - Off
  106. External Frame Buffer (XFB) - Disabled
  107. Fast Depth Calculation - Off
  108. Advanced;
  109. Progressive Scane - Enabled
  110. Game Properties; Default
  111. Synchronize GPU Thread On
  112. Emulation State: Perfect (when available)
  113.  
  114.  
  115. 5.0; Has Limited Code Memory
  116. ? No Micro-Stutter; Requires more Testing
  117. Sirena 6;
  118. √ NTSC-U
  119. √ NTSC-J
  120. √ PAL
  121. Fast Any% Settings;
  122. X NTSC-U
  123. √ NTSC-J
  124. √ PAL
  125.  
  126. 5.0-321 SL
  127. √ No Micro-Stutter
  128. Sirena 6;
  129. √ NTSC-U
  130. √ NTSC-J
  131. √ PAL
  132. Fast Any% Settings;
  133. X NTSC-U
  134. X NTSC-J
  135. √ PAL
  136.  
  137. 5.0-6339
  138. ? No Micro-Stutter
  139. Sirena 6;
  140. X NTSC-U
  141. X NTSC-J
  142. X PAL
  143. Fast Any% Settings;
  144. √ NTSC-U
  145. √ NTSC-J
  146. √ PAL
  147.  
  148. 5.0-6465
  149. X No Micro-Stutter
  150. Sirena 6;
  151. X NTSC-U
  152. X NTSC-J
  153. X PAL
  154. Fast Any% Settings;
  155. √ NTSC-U
  156. √ NTSC-J
  157. √ PAL
  158.  
  159. 5.0-9413
  160. √ No Micro-Stutter;
  161. Sirena 6;
  162. X NTSC-U
  163. X NTSC-J
  164. X PAL
  165. Fast Any% Settings;
  166. √ NTSC-U
  167. √ NTSC-J
  168. √ PAL
  169.  
  170. 5.0-11991 (Current Version); Tested versions around this version perform similarly
  171. X No Micro-Stutter;
  172. Screen Stutters as if it's switching from 16:9 > 4:3 randomly
  173. Sirena 6;
  174. X NTSC-U
  175. X NTSC-J
  176. X PAL
  177. Fast Any% Settings;
  178. √ NTSC-U
  179. √ NTSC-J
  180. √ PAL
  181.  
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