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  1. Previously chosen category no longer exists!
  2.  
  3. -> AC debug logger
  4. UnityEngine.Debug:LogWarning(Object, Object)
  5. AC.ACDebug:LogWarning(Object, Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:25)
  6. AC.ActionInventoryCheckSelected:ShowGUI(List`1) (at Assets/AdventureCreator/Scripts/Actions/ActionInventoryCheckSelected.cs:163)
  7. AC.ActionListEditorWindow:NodeWindow(Int32) (at Assets/AdventureCreator/Scripts/ActionList/Editor/ActionListEditorWindow.cs:730)
  8. UnityEditor.EditorWindow:EndWindows()
  9. AC.ActionListEditorWindow:NodesGUI(Boolean) (at Assets/AdventureCreator/Scripts/ActionList/Editor/ActionListEditorWindow.cs:1151)
  10. AC.ActionListEditorWindow:OnGUI() (at Assets/AdventureCreator/Scripts/ActionList/Editor/ActionListEditorWindow.cs:413)
  11. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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  16. ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  17. Parameter name: index
  18. System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
  19. System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <ac823e2bb42b41bda67924a45a0173c3>:0)
  20. System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
  21. AC.ActionInventoryCheckSelected.ShowGUI (System.Collections.Generic.List`1[T] parameters) (at Assets/AdventureCreator/Scripts/Actions/ActionInventoryCheckSelected.cs:168)
  22. AC.ActionListEditorWindow.NodeWindow (System.Int32 i) (at Assets/AdventureCreator/Scripts/ActionList/Editor/ActionListEditorWindow.cs:730)
  23. UnityEngine.GUILayout+LayoutedWindow.DoWindow (System.Int32 windowID) (at C:/buildslave/unity/build/Modules/IMGUI/GUILayout.cs:442)
  24. UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style) (at C:/buildslave/unity/build/Modules/IMGUI/GUI.cs:1637)
  25. UnityEditor.EditorWindow:EndWindows()
  26. AC.ActionListEditorWindow:NodesGUI(Boolean) (at Assets/AdventureCreator/Scripts/ActionList/Editor/ActionListEditorWindow.cs:1151)
  27. AC.ActionListEditorWindow:OnGUI() (at Assets/AdventureCreator/Scripts/ActionList/Editor/ActionListEditorWindow.cs:413)
  28. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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  33. ArgumentException: Getting control 4's position in a group with only 4 controls when doing repaint
  34. Aborting
  35. UnityEngine.GUILayoutGroup.GetNext () (at C:/buildslave/unity/build/Modules/IMGUI/LayoutGroup.cs:117)
  36. UnityEngine.GUILayoutUtility.DoGetRect (System.Single minWidth, System.Single maxWidth, System.Single minHeight, System.Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Modules/IMGUI/GUILayoutUtility.cs:461)
  37. UnityEngine.GUILayoutUtility.GetRect (System.Single minWidth, System.Single maxWidth, System.Single minHeight, System.Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Modules/IMGUI/GUILayoutUtility.cs:450)
  38. UnityEditor.EditorGUILayout.GetToggleRect (System.Boolean hasLabel, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:9268)
  39. UnityEditor.EditorGUILayout.Toggle (UnityEngine.GUIContent label, System.Boolean value, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:7471)
  40. UnityEditor.EditorGUILayout.Toggle (System.String label, System.Boolean value, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:7466)
  41. AC.ActionInventoryCheckSelected.ShowGUI (System.Collections.Generic.List`1[T] parameters) (at Assets/AdventureCreator/Scripts/Actions/ActionInventoryCheckSelected.cs:170)
  42. AC.ActionListEditorWindow.NodeWindow (System.Int32 i) (at Assets/AdventureCreator/Scripts/ActionList/Editor/ActionListEditorWindow.cs:730)
  43. UnityEngine.GUILayout+LayoutedWindow.DoWindow (System.Int32 windowID) (at C:/buildslave/unity/build/Modules/IMGUI/GUILayout.cs:442)
  44. UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style) (at C:/buildslave/unity/build/Modules/IMGUI/GUI.cs:1637)
  45. UnityEditor.EditorWindow:EndWindows()
  46. AC.ActionListEditorWindow:NodesGUI(Boolean) (at Assets/AdventureCreator/Scripts/ActionList/Editor/ActionListEditorWindow.cs:1151)
  47. AC.ActionListEditorWindow:OnGUI() (at Assets/AdventureCreator/Scripts/ActionList/Editor/ActionListEditorWindow.cs:413)
  48. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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