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- -> AC debug logger
- UnityEngine.Debug:LogWarning(Object, Object)
- AC.ACDebug:LogWarning(Object, Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:25)
- AC.ActionInventoryCheckSelected:ShowGUI(List`1) (at Assets/AdventureCreator/Scripts/Actions/ActionInventoryCheckSelected.cs:163)
- AC.ActionListEditorWindow:NodeWindow(Int32) (at Assets/AdventureCreator/Scripts/ActionList/Editor/ActionListEditorWindow.cs:730)
- UnityEditor.EditorWindow:EndWindows()
- AC.ActionListEditorWindow:NodesGUI(Boolean) (at Assets/AdventureCreator/Scripts/ActionList/Editor/ActionListEditorWindow.cs:1151)
- AC.ActionListEditorWindow:OnGUI() (at Assets/AdventureCreator/Scripts/ActionList/Editor/ActionListEditorWindow.cs:413)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
- ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
- System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <ac823e2bb42b41bda67924a45a0173c3>:0)
- System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
- AC.ActionInventoryCheckSelected.ShowGUI (System.Collections.Generic.List`1[T] parameters) (at Assets/AdventureCreator/Scripts/Actions/ActionInventoryCheckSelected.cs:168)
- AC.ActionListEditorWindow.NodeWindow (System.Int32 i) (at Assets/AdventureCreator/Scripts/ActionList/Editor/ActionListEditorWindow.cs:730)
- UnityEngine.GUILayout+LayoutedWindow.DoWindow (System.Int32 windowID) (at C:/buildslave/unity/build/Modules/IMGUI/GUILayout.cs:442)
- UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style) (at C:/buildslave/unity/build/Modules/IMGUI/GUI.cs:1637)
- UnityEditor.EditorWindow:EndWindows()
- AC.ActionListEditorWindow:NodesGUI(Boolean) (at Assets/AdventureCreator/Scripts/ActionList/Editor/ActionListEditorWindow.cs:1151)
- AC.ActionListEditorWindow:OnGUI() (at Assets/AdventureCreator/Scripts/ActionList/Editor/ActionListEditorWindow.cs:413)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
- ArgumentException: Getting control 4's position in a group with only 4 controls when doing repaint
- Aborting
- UnityEngine.GUILayoutGroup.GetNext () (at C:/buildslave/unity/build/Modules/IMGUI/LayoutGroup.cs:117)
- UnityEngine.GUILayoutUtility.DoGetRect (System.Single minWidth, System.Single maxWidth, System.Single minHeight, System.Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Modules/IMGUI/GUILayoutUtility.cs:461)
- UnityEngine.GUILayoutUtility.GetRect (System.Single minWidth, System.Single maxWidth, System.Single minHeight, System.Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Modules/IMGUI/GUILayoutUtility.cs:450)
- UnityEditor.EditorGUILayout.GetToggleRect (System.Boolean hasLabel, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:9268)
- UnityEditor.EditorGUILayout.Toggle (UnityEngine.GUIContent label, System.Boolean value, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:7471)
- UnityEditor.EditorGUILayout.Toggle (System.String label, System.Boolean value, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:7466)
- AC.ActionInventoryCheckSelected.ShowGUI (System.Collections.Generic.List`1[T] parameters) (at Assets/AdventureCreator/Scripts/Actions/ActionInventoryCheckSelected.cs:170)
- AC.ActionListEditorWindow.NodeWindow (System.Int32 i) (at Assets/AdventureCreator/Scripts/ActionList/Editor/ActionListEditorWindow.cs:730)
- UnityEngine.GUILayout+LayoutedWindow.DoWindow (System.Int32 windowID) (at C:/buildslave/unity/build/Modules/IMGUI/GUILayout.cs:442)
- UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style) (at C:/buildslave/unity/build/Modules/IMGUI/GUI.cs:1637)
- UnityEditor.EditorWindow:EndWindows()
- AC.ActionListEditorWindow:NodesGUI(Boolean) (at Assets/AdventureCreator/Scripts/ActionList/Editor/ActionListEditorWindow.cs:1151)
- AC.ActionListEditorWindow:OnGUI() (at Assets/AdventureCreator/Scripts/ActionList/Editor/ActionListEditorWindow.cs:413)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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