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- [SMAPI] SMAPI 3.8.4 with Stardew Valley 1.5.3 on Microsoft Windows 10 Home
- [SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
- [SMAPI] Starting game...
- [SMAPI] Loaded 55 mods:
- [SMAPI] Armi's Unlimited Players 2020.2.15 by Armitxes | Remove the maximum player restrictions, build endless cabins.
- [SMAPI] AutomaticGates 2.4.0 by Rakiin aKa ScheKaa | Opens and closes gates automatically
- [SMAPI] AutoToolSelect 2.1.0 by lolmaj | Choose right tool from toolbox based on hovering tile
- [SMAPI] Better Artisan Good Icons 1.5.0 by Cat | Makes jelly, pickles, wine, juice, and honey icons be based on the fruit, vegetable, or flower used to make them.
- [SMAPI] Better Jukebox 1.2.0 by Gaphodil | Improves the Mini-Jukebox and Saloon's jukebox interfaces.
- [SMAPI] Billboard Anywhere 1.10.1 by Alpha_Omegasis | Lets you view the billboard from anywhere.
- [SMAPI] CatsAndDogsMod 1.1.0 by DelphinWave | Allows you to adopt cats and dogs to your farm
- [SMAPI] CJB Cheats Menu 1.27.0 by CJBok and Pathoschild | Simple in-game cheats menu!
- [SMAPI] Console Commands 3.8.4 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
- [SMAPI] Content Patcher 1.19.3 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
- [SMAPI] Content Patcher Animations 1.1.7 by spacechase0 | Animations for content patcher
- [SMAPI] Custom NPC Fixes 1.2.2 by spacechase0 | Fixes for Custom NPCs.
- [SMAPI] Custom Spouse Patio 0.4.5 by aedenthorn | Lets you create a custom spouse patio.
- [SMAPI] Entoarox Framework 2.5.3 by Entoarox | A collection of APIs to make modding easier.
- [SMAPI] Event Repeater 5.3.0 by MissCoriel | Adds Repeating capability to Content Patcher.
- [SMAPI] Expanded Preconditions Utility 1.0.1 by Cherry | A condition checking system designed for use by other mods, in the format of event preconditions
- [SMAPI] Experience Bars 1.2.0 by spacechase0 | Shows experience bars in the top-left corner.
- [SMAPI] Experience Updates 1.0.1 by Quipex | Displays when the player gains experience
- [SMAPI] Farm Type Manager 1.13.1 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters
- [SMAPI] FeTK 1.0.0 by Felix-Dev | FeTK is a collection of helper functions and mod services. It simplifies common developer tasks building Stardew-Valley mods and empowers developers to build rich mod experiences.
- [SMAPI] Forecaster Text 1.0.0 by TheElm | Receive messages from the News station every day
- [SMAPI] Generic Mod Config Menu 1.2.1 by spacechase0 | ...
- [SMAPI] Get Glam 1.1.0 by MartyrPher | Stardew Valley Gets Glam.
- [SMAPI] Gift Taste Helper 2.9.1 by tstaples (aka catman) | Displays NPC gift tastes in a handy tooltip.
- [SMAPI] Harvest With Scythe 3.0.0 by bcmpinc | Allows you to harvest all crops and forage using the scythe. They can also still be plucked.
- [SMAPI] ImagEd 1.1.0 by Candidus42 | Provides image recoloring for CP
- [SMAPI] Json Assets 1.7.5 by spacechase0 | Allow custom stuff.
- [SMAPI] Lookup Anything 1.32.2 by Pathoschild | View metadata about anything by pressing a button.
- [SMAPI] Mail Framework Mod 1.7.0 by Digus | Utility classes to send mail in the game.
- [SMAPI] Mobile Phone 2.2.2 by aedenthorn | Gives you a mobile phone.
- [SMAPI] Mobile Television 0.2.1 by aedenthorn | Television for your mobile phone.
- [SMAPI] Mod Update Menu 1.6.0 by Cat | Shows an in game menu on the title screen about mods that need updates.
- [SMAPI] ModUpdater 1.1.0 by Platonymous | Mod Update Framework
- [SMAPI] Multiple Spouses 2.2.1 by aedenthorn | Allows you to have multiple spouses at once.
- [SMAPI] MusicalCellar 1.0.1 by Lis | Play farmhouse jukebox music in the cellar
- [SMAPI] Part of the Community 1.1.6-3 by Brandon Marquis Markail Green (Space Baby) | Lets you increase friendship by supporting the community.
- [SMAPI] Pet Interaction 1.1.3 by jahangmar | Lets your pet follow you, do silly stuff, and play fetch
- [SMAPI] Pet Spawn Location 1.8.0 by Shaklin | Your pets will spawn around your house.
- [SMAPI] Portraiture 1.8.1 by Platonymous | Helper Mod for Portraits.
- [SMAPI] PyTK 1.21.0 by Platonymous | Platonymous Toolkit
- [SMAPI] Quest Framework 1.2.1 by PurrplingCat | Add, edit and manage your own quests and create new quest types.
- [SMAPI] Save Backup 3.8.4 by SMAPI | Automatically backs up all your saves once per day into its folder.
- [SMAPI] Shop Tile Framework 1.0.9 by Cherry | Define new shops as custom tile properties
- [SMAPI] Simple Crop Label 5.5.6 by TheMusketeer | Identify crops and trees on farm
- [SMAPI] Sit For Stamina 1.0.1 by Entoarox | Passively regen stamina while sitting.
- [SMAPI] Skip Intro 1.8.2 by Pathoschild | Skips the game's loading intro.
- [SMAPI] SkullCavernElevator 1.3.1 by lestoph | Elevator for the Skull Cavern
- [SMAPI] SocialTabPatch 1.2.1 by funnysnek | A patch for the Unlimited Players mod
- [SMAPI] SpaceCore 1.5.3 by spacechase0 | Required by a few mods.
- [SMAPI] StardewHack 3.0.0 by bcmpinc | Transpilation library used by my other mods. Doesn't do much on its own.
- [SMAPI] StardewValleyEasyPrairieKing 0.6.0 by shanks3042 | Provides options to make Journey of the Prairie King easier
- [SMAPI] SVBDP 0.0.1 by GitStonic <[email protected]> | It's basically a better version of the presence...
- [SMAPI] TMXL Map Toolkit 1.22.0 by Platonymous | Load TMX Maps into the Game
- [SMAPI] Tool-Upgrade Delivery Service 1.4.0 by Felix-Dev | Clint sends you a mail when he finished upgrading your tool. Tool included.
- [SMAPI] Winter Grass 2.0.3 by Cat | Grass will stay around in winter.
- [SMAPI] Loaded 64 content packs:
- [SMAPI] [CP] Animal Crossing Digspots 1.3.0 by Lechet | for Content Patcher | CP patch that changes the wiggly sticks/worms that you dig up into the digspots from Animal Crossing.
- [SMAPI] [CP] Beach Crab 1.0.0 by Strobe | for Content Patcher | Adds a beach crab.
- [SMAPI] [CP] Community Center Icons Redone 1.1.0 by IllogicalMoodSwing | for Content Patcher | CP mod to improve Community Center Bundle icons.
- [SMAPI] [CP] Custom Menu Background 1.1.0 by herbivoor | for Content Patcher | A completely customisable set of recolours (plus original addons) to all elements of the menu background. Over 20 million potential combinations!
- [SMAPI] [CP] Profession Icons Redone 2.0.0 by IllogicalMoodSwing | for Content Patcher | CP mod to improve Profession icons.
- [SMAPI] [CP] Random Junimo Hat 1.1.1 by Paradigmnomad (Art + Coding), KAYA (Coding) | for Content Patcher | Data to change the Junimo hat randomly & to animate them.
- [SMAPI] [FTM] Better Beach Forage 1.0.3 by Strobe | for Farm Type Manager | Improves the beach forage and adds a beach crab.
- [SMAPI] [JA] Junimo Hats for JsonAssets 1.1.1 by Paradigmnomad | for Json Assets | A series of cute junimo themed hats for you.
- [SMAPI] A collection of Coii's Basic Shirts & Coii's Girls Set for JsonAssets 1.0.0 by Coii (original) PPJA (conversion) | for Json Assets | Adds to farmer's shirts & pants.
- [SMAPI] A Wittily Named Recolor 2.2.0-beta11 by Acerbicon | for Content Patcher
- [SMAPI] Animated Fish 1.2.0 by Gervig91 | for Content Patcher | Animates fish and fishing related items
- [SMAPI] BB Shirts for JsonAssets 1.0.0 by BB | for Json Assets | Adds 64 unisex farmer shirts to the game
- [SMAPI] Better Corn 2.0.0 by ForgedBrass | for Content Patcher | Changes the apperance of mature corn for easier harvesting.
- [SMAPI] Chic Cute Kitchen 1.0.0 by mioudew | for Content Patcher | Chic Cute Kitchen
- [SMAPI] Cuter Fatter Animals 2.0.0 by IdentityPollution | for Content Patcher | replaces your animals with cuter fatter ones
- [SMAPI] Cuter Fatter Goat 1.0.0 by IdentityPollution | for Content Patcher | IdentityPollution's cuter fatter goat
- [SMAPI] Dino Velociratpor Reskin 1.1.0 by zynonia | for Content Patcher | Replace that nasty green lizard with a cute fluffy velociraptor. Content Patcher version w/ config created by Sparrow.
- [SMAPI] Doki Doki Dialogue - Harvey 2.1.0 by alistairweekend | for Content Patcher | 15 new lines of romance dialogue for Harvey. Includes English, German, and Portuguese translations.
- [SMAPI] Doki Doki Dialogue - Sam 3.1.1 by alistairweekend | for Content Patcher | 21 new lines of romance dialogue for Sam, Jodi, and Kent. Includes English, German, and Portuguese translations.
- [SMAPI] Doki Doki Dialogue - Sebastian 2.1.1 by alistairweekend | for Content Patcher | 18 new lines of romance dialogue for Sebastian and Robin. Includes English, German, and Portuguese translations.
- [SMAPI] Dwarf Dwarfication 1.0.0 by missymossy | for Content Patcher | Dwarf!
- [SMAPI] Elegant Victorian Interior 1.0.4 by mioudew | for Content Patcher | Mi's Elegant Victorian Interior to match Eemie's Interior.
- [SMAPI] Elliott Dialogue Expansion 1.1.2 by farmerjack | for Content Patcher | Greatly expands Elliott's dialogue to include messages for every 2 heart levels and each day of the week, as well as rainy day dialogue and festival dialogue!
- [SMAPI] Emily Dialogue Expansion 1.0.0 by farmerjack | for Content Patcher | Greatly expands Emily's dialogue to include messages for every 2 heart levels and each day of the week, including rainy day and festival dialogue!
- [SMAPI] FlashShifter's Seasonal Edits 1.0.0 by FlashShifter | for Content Patcher
- [SMAPI] Garfield Cat 1.1.1 by 6480 | for Content Patcher | This mod turns your pet cat into Garfield.
- [SMAPI] GenderNeutralityMod 2.0.0 by Hana | for Content Patcher | Makes Stardew Valley nonbinary friendly!
- [SMAPI] Give Maru Scrubs 2.0.0 by CherrySymphony | for Content Patcher | Changes Marus hospital spritesheet and portraits.
- [SMAPI] Harvey Dialogue Expansion 1.1.0 by farmerjack | for Content Patcher | Greatly expands Harvey's dialogue to include messages for every 2 heart levels and each day of the week, rainy days, and festivals.
- [SMAPI] Harvey Hates Apples 1.0.0 by tip1243 | for Content Patcher | Harvey now hates apples.
- [SMAPI] Harvey Marriage Expansion 1.2.0 by Tarlonniel | for Content Patcher | Adds post-marriage dialogue and 12 heart event
- [SMAPI] Harvey Refined 1.1.0 by Chrysanthe | for Content Patcher | A refined version of Harvey's sprite with several improvements.
- [SMAPI] Immersive Characters - Shane 2.3.3 by tenthousandcats | for Content Patcher | Dialogue, events, and other things for Shane
- [SMAPI] Immersive Characters - Shane (STF) 2.3.3 by tenthousandcats | for Shop Tile Framework | Allows Shane to man the counter when Marnie isn't there
- [SMAPI] Mobile Phone App for CJB Cheats 0.1.1 by aedenthorn | for Mobile Phone | Adds an app that triggers the default key for CJB Cheats Menu.
- [SMAPI] Monster Pack Narrative Overhaul 1.0.0 by haywrites | for Content Patcher | Complete narrative overhauls for Dwarf and Krobus!
- [SMAPI] Mr Qi Beautification 1.0.0 by missymossy | for Content Patcher | Changes Mr Qi's portrait and sprite
- [SMAPI] Mx. Qi 1.0.0 by Isi | for Content Patcher | Changes Mr. Qi's prefix to the gender neutral Mx.
- [SMAPI] NaturalClock 1.0.0 by FablePH | for Content Patcher | Replaces the Golden Clock with a more natural version.
- [SMAPI] No More Dialogue Differences 1.0.0 by Isi | for Content Patcher | Villagers no longer treat you differently based on gender
- [SMAPI] Paritee's Gender-Neutral Farm Animals 1.0.0 by Paritee | for Content Patcher | Remove association of gender for farm animals
- [SMAPI] Paul 0.0.1 by Ginnyclaire | for Content Patcher | A new NPC
- [SMAPI] Plague Doctor Mask 0.5.0 by Gardetto | for Json Assets | Not sure what to write here.
- [SMAPI] Princess Peach Crown for JsonAssets 1.0.0 by DoctorHadley | for Json Assets | Princess Peach Crown for JsonAssets.
- [SMAPI] Ran's Wedding & Flower Dance Attire for JsonAssets 1.0.0 by ran | for Json Assets | Adds new shirts and pants for your wedding day and flower dance festival!
- [SMAPI] Rideable Deer 1.1.0 by hojichas | for Content Patcher | Ride a deer, or an elk
- [SMAPI] Romanceable Rasmodius 1.3.5 by WerewolfMaster, haywrites | for Content Patcher | Introduces a fully-romanceable and marriageable wizard, building off of haywrites' Wizard Narrative Overhaul. Compatable with all portrait mods.
- [SMAPI] Romanceable Rasmodius Spouse Patio 1.3.3 by WerewolfMaster | for Custom Spouse Patio | Adds custom spouse patio for Wizard.
- [SMAPI] Romanceable Rasmodius Spouse Room 1.3.3 by WerewolfMaster, haywrites | for TMXL Map Toolkit | Introduces a fully-romanceable and marriageable wizard, building off of haywrites' Wizard Narrative Overhaul. Compatable with all portrait mods.
- [SMAPI] Seasonal Display Background 1.0.2 by Zilch | for Content Patcher | Seasonal display background in player menu
- [SMAPI] Seasonal Fantasy Hats for JsonAssets 1.0.1 by ParadigmNomad | for Json Assets | Adds new seasonal fantasy hats for JsonAssets.
- [SMAPI] Seasonal Hats for JsonAssets 1.0.0 by Beans and Maea | for Json Assets | Additional seasonal hats using JsonAssets.
- [SMAPI] Seasonal Villager Outfits for ContentPatcher 2.3.1 by Tanpoponoko (Art) Paradigmnomad (Coding) & Various Contributors | for Content Patcher | Changes what the villagers wear to match the season.
- [SMAPI] Sebastian's Bong - Content Patcher 1.0.1 by caomicc | for Content Patcher | Content Patch to re-add Sebastian's bong back to the map.
- [SMAPI] Shane Dialogue Expansion 1.3.0 by farmerjack | for Content Patcher | Greatly expands Shane's dialogue to include messages for every 2 heart levels and each day of the week, as well as rainy day dialogue and festival dialogue!.
- [SMAPI] Subtler Glasses 1.0.0 by Rubecula | for Content Patcher | Changes opaque glasses on character creation screen to less goofy-looking ones.
- [SMAPI] Syds Plaids for JsonAssets 1.0.0 by susceptiveGalaxy | for Json Assets | Adds a set of colorful plaid shirts for the farmer.
- [SMAPI] Tailor Mouse Clothing Stand 2.2.4 by Project Populate Json Assets | for Content Patcher | Adds a clothing stand to purchase items from Json Assets.
- [SMAPI] Tailor Mouse Clothing Stand 2.2.4 by Project Populate Json Assets | for Shop Tile Framework | Adds a clothing stand to purchase items from Json Assets.
- [SMAPI] Tailor Mouse MFM Component 2.2.4 by Project Populate Json Assets | for Mail Framework Mod | Me sell clothes. Okey poke?
- [SMAPI] TheyThem Abigail 1.0.0 by sarahleia | for Content Patcher | literally just changes dialogue so that people use they/them for Abigail
- [SMAPI] Vintage Interface Multipack 1.2.2 by Maythorn, continuing from ManaKirel's work | for Content Patcher | A pack of vintage-style interfaces for SDV
- [SMAPI] Willy Narrative Overhaul 1.0.0 by haywrites | for Content Patcher | A complete narrative overhaul of Willy!
- [SMAPI] Wizard Style House 1.1.0 by naeldeus | for Content Patcher | Adds a wizard style house and greenhouse to your game.
- [SMAPI] Found 48 mods with warnings:
- [SMAPI] Skipped mods
- [SMAPI] --------------------------------------------------
- [SMAPI] These mods could not be added to your game.
- [SMAPI] - Children Like Parent 1.2.0 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
- [SMAPI] - Creeper Explosions 1.0.0 because it requires mods which aren't installed (Platonymous.CustomMusic).
- [SMAPI] - CustomMusic because it's an empty folder.
- [SMAPI] - Minecraft Damage Sounds 1.0.1 because it requires mods which aren't installed (Platonymous.CustomMusic).
- [SMAPI] - MTN 2.1.0-beta8 because it's no longer compatible. Please check for a new version at https://www.nexusmods.com/stardewvalley/mods/2256 or https://smapi.io/mods
- [SMAPI] - PlantableMushroomTrees because it's an empty folder.
- [SMAPI] - PurchasableRecipes 1.0.0 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
- [SMAPI] - QuickStart 1.3.0 because it's no longer compatible. Please check for a version newer than 1.5.0 at https://www.nexusmods.com/stardewvalley/mods/2375 or https://smapi.io/mods
- [SMAPI] - Reset Terrain Features 1.0.2 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
- [SMAPI] - Rich Presence 2.2.2 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
- [SMAPI] - Stardew Dino Skins because it's not a SMAPI mod (see https://smapi.io/xnb for info).
- [SMAPI] - To Do List 1.1.2 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
- [SMAPI] Changed save serializer
- [SMAPI] --------------------------------------------------
- [SMAPI] These mods change the save serializer. They may corrupt your save files, or make them unusable if
- [SMAPI] you uninstall these mods.
- [SMAPI] - Entoarox Framework
- [SMAPI] - PyTK
- [SMAPI] - SpaceCore
- [SMAPI] - TMXL Map Toolkit
- [SMAPI] Patched game code
- [SMAPI] --------------------------------------------------
- [SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
- [SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning.
- [SMAPI] - Better Artisan Good Icons
- [SMAPI] - Custom Spouse Patio
- [SMAPI] - Farm Type Manager
- [SMAPI] - Get Glam
- [SMAPI] - Json Assets
- [SMAPI] - Mail Framework Mod
- [SMAPI] - Mobile Phone
- [SMAPI] - ModUpdater
- [SMAPI] - Multiple Spouses
- [SMAPI] - Portraiture
- [SMAPI] - PyTK
- [SMAPI] - Quest Framework
- [SMAPI] - Shop Tile Framework
- [SMAPI] - SpaceCore
- [SMAPI] - StardewHack
- [SMAPI] - TMXL Map Toolkit
- [SMAPI] - Winter Grass
- [SMAPI] No update keys
- [SMAPI] --------------------------------------------------
- [SMAPI] These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
- [SMAPI] mods. Consider notifying the mod authors about this problem.
- [SMAPI] - [CP] Beach Crab
- [SMAPI] - [CP] Random Junimo Hat
- [SMAPI] - A collection of Coii's Basic Shirts & Coii's Girls Set for JsonAssets
- [SMAPI] - BB Shirts for JsonAssets
- [SMAPI] - Chic Cute Kitchen
- [SMAPI] - Cuter Fatter Goat
- [SMAPI] - Elegant Victorian Interior
- [SMAPI] - Harvey Hates Apples
- [SMAPI] - Mobile Phone App for CJB Cheats
- [SMAPI] - NaturalClock
- [SMAPI] - Paul
- [SMAPI] - Ran's Wedding & Flower Dance Attire for JsonAssets
- [SMAPI] - Seasonal Hats for JsonAssets
- [SMAPI] - SVBDP
- [SMAPI] - Syds Plaids for JsonAssets
- [SMAPI] - Tailor Mouse Clothing Stand
- [SMAPI] - Tailor Mouse MFM Component
- [SMAPI] - TheyThem Abigail
- [PyTK] Failed to Patch: NormalizeTilesheetPaths, this Error may not be critical
- [TMXL Map Toolkit] Open Buildables Menu with: F2
- [StardewHack] Loaded StardewHack library v3.0.0 using Harmony v1.2.0.1.
- [Harvest With Scythe] Applying bytecode patches for bcmpinc.HarvestWithScythe.
- [Shop Tile Framework] Adding Content Packs...
- [Shop Tile Framework] Loading: Immersive Characters - Shane (STF) by tenthousandcats | 2.3.3 | Allows Shane to man the counter when Marnie isn't there
- [Shop Tile Framework] Loading: Tailor Mouse Clothing Stand by Project Populate Json Assets | 2.2.4 | Adds a clothing stand to purchase items from Json Assets.
- [SVBDP] Game has launched!
- [Armi's Unlimited Players] Adjusted limit to 10 players
- [Armi's Unlimited Players] Default player limit set to 10 players.
- Setting breakpad minidump AppID = 413150
- Steam_SetMinidumpSteamID: Caching Steam ID: 76561198149600965 [API loaded no]
- [SMAPI] You can update 27 mods:
- [SMAPI] [CP] Custom Menu Background 1.1.1: https://www.nexusmods.com/stardewvalley/mods/7416
- [SMAPI] A Wittily Named Recolor 2.2.0-beta16: https://www.nexusmods.com/stardewvalley/mods/2995
- [SMAPI] AutomaticGates 2.5.1: https://www.nexusmods.com/stardewvalley/mods/3109
- [SMAPI] AutoToolSelect 2.2.0: https://www.nexusmods.com/stardewvalley/mods/3883
- [SMAPI] Custom Spouse Patio 0.5.0: https://www.nexusmods.com/stardewvalley/mods/6630
- [SMAPI] Dino Velociratpor Reskin 1.5.0: https://www.nexusmods.com/stardewvalley/mods/825
- [SMAPI] Experience Bars 1.2.1: https://community.playstarbound.com/resources/3905
- [SMAPI] FeTK 1.0.1-unofficial.2-digus: https://smapi.io/mods#FeTK_-_Stardew-Valley_Toolkit
- [SMAPI] Garfield Cat 1.1.2: https://www.nexusmods.com/stardewvalley/mods/4389
- [SMAPI] Immersive Characters - Shane 2.4.2: https://www.moddrop.com/stardew-valley/mod/487802
- [SMAPI] Immersive Characters - Shane (STF) 2.4.2: https://www.moddrop.com/stardew-valley/mod/487802
- [SMAPI] Mail Framework Mod 1.8.0: https://www.nexusmods.com/stardewvalley/mods/1536
- [SMAPI] Multiple Spouses 2.2.2: https://www.nexusmods.com/stardewvalley/mods/6227
- [SMAPI] MusicalCellar 1.1.0: https://www.nexusmods.com/stardewvalley/mods/7626
- [SMAPI] Pet Interaction 1.1.4: https://www.nexusmods.com/stardewvalley/mods/4232
- [SMAPI] Quest Framework 1.3.1: https://www.nexusmods.com/stardewvalley/mods/6414
- [SMAPI] QuickStart 1.5.1: https://www.nexusmods.com/stardewvalley/mods/2375
- [SMAPI] Rich Presence 2.4.1: https://www.nexusmods.com/stardewvalley/mods/2156
- [SMAPI] Romanceable Rasmodius 1.3.6: https://www.nexusmods.com/stardewvalley/mods/3073
- [SMAPI] Romanceable Rasmodius Spouse Patio 1.3.6: https://www.nexusmods.com/stardewvalley/mods/3073
- [SMAPI] Romanceable Rasmodius Spouse Room 1.3.6: https://www.nexusmods.com/stardewvalley/mods/3073
- [SMAPI] Seasonal Villager Outfits for ContentPatcher 2.3.2: https://www.nexusmods.com/stardewvalley/mods/2449
- [SMAPI] Skip Intro 1.9.0: https://www.nexusmods.com/stardewvalley/mods/533
- [SMAPI] SVBDP 0.1.1: https://www.nexusmods.com/stardewvalley/mods/3092
- [SMAPI] Tool-Upgrade Delivery Service 1.4.1-unofficial.1-pathoschild: https://smapi.io/mods#Tool_Upgrade_Delivery_Service
- [SMAPI] Vintage Interface Multipack 1.2.3: https://www.nexusmods.com/stardewvalley/mods/6654
- [SMAPI] Willy Narrative Overhaul 1.1.0: https://www.nexusmods.com/stardewvalley/mods/1047
- [SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
- [Quest Framework] Detected another patches for game method 'StardewValley.GameLocation.performTouchAction(System.String, Microsoft.Xna.Framework.Vector2)'. This method was patched too by: spacechase0.SpaceCore, Platonymous.PyTK
- [Quest Framework] Detected another patches for game method 'StardewValley.NPC.checkAction(StardewValley.Farmer, StardewValley.GameLocation)'. This method was patched too by: aedenthorn.MultipleSpouses
- [Shop Tile Framework] BFAV API not detected. This is only an issue if you're using custom BFAV animals and a custom shop that's supposed to sell them, as custom animals will not appear in those shops.
- [Mobile Television] loaded app successfully: True
- [Json Assets] Loading content packs...
- [Json Assets] [JA] Junimo Hats for JsonAssets 1.1.1 by Paradigmnomad - A series of cute junimo themed hats for you.
- [Json Assets] BB Shirts for JsonAssets 1.0.0 by BB - Adds 64 unisex farmer shirts to the game
- [Json Assets] A collection of Coii's Basic Shirts & Coii's Girls Set for JsonAssets 1.0.0 by Coii (original) PPJA (conversion) - Adds to farmer's shirts & pants.
- [Json Assets] Plague Doctor Mask 0.5.0 by Gardetto - Not sure what to write here.
- [Json Assets] Princess Peach Crown for JsonAssets 1.0.0 by DoctorHadley - Princess Peach Crown for JsonAssets.
- [Json Assets] Ran's Wedding & Flower Dance Attire for JsonAssets 1.0.0 by ran - Adds new shirts and pants for your wedding day and flower dance festival!
- [Json Assets] Seasonal Fantasy Hats for JsonAssets 1.0.1 by ParadigmNomad - Adds new seasonal fantasy hats for JsonAssets.
- [Json Assets] Seasonal Hats for JsonAssets 1.0.0 by Beans and Maea - Additional seasonal hats using JsonAssets.
- [Json Assets] Syds Plaids for JsonAssets 1.0.0 by susceptiveGalaxy - Adds a set of colorful plaid shirts for the farmer.
- [Content Patcher] SMAPI found an issue with 'Maps\WizardHouseBasement' map load: mod reordered the original tilesheets, which often causes crashes.
- Technical details for mod author: Expected order: paths, wizardhouse. See https://stardewcommunitywiki.com/Modding:Maps#Tilesheet_order for help.
- [Content Patcher] SMAPI found an issue with 'Maps\Summit' map load: mod reordered the original tilesheets, which often causes crashes.
- Technical details for mod author: Expected order: untitled tile sheet, untitled tile sheet2. See https://stardewcommunitywiki.com/Modding:Maps#Tilesheet_order for help.
- [Content Patcher] SMAPI found an issue with 'Maps\Summit' map load: mod has no tilesheet with ID 'untitled tile sheet2'. Map replacements must keep the original tilesheets to avoid errors or crashes.
- [Json Assets] Loading stuff early (super early)
- [Content Patcher] Two content packs want to load the 'LooseSprites\daybg' asset (Seasonal Display Background and Vintage Interface Multipack). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.
- [Content Patcher] Two content packs want to load the 'LooseSprites\nightbg' asset (Seasonal Display Background and Vintage Interface Multipack). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.
- [SMAPI] Removed invalid villager 'MorrisTod' in Town ({X:0 Y:0}) to avoid a crash when loading save 'Bell_270587528'. (Did you remove a custom NPC mod?)
- [SMAPI] Removed invalid villager 'GuntherSilvian' in ArchaeologyHouse ({X:0 Y:0}) to avoid a crash when loading save 'Bell_270587528'. (Did you remove a custom NPC mod?)
- [SMAPI] Removed invalid villager 'MarlonFay' in AdventureGuild ({X:0 Y:0}) to avoid a crash when loading save 'Bell_270587528'. (Did you remove a custom NPC mod?)
- [Json Assets] Fixing IDs
- [Json Assets] Adding default/leveled recipes
- [Quest Framework] Quest framework sucessfully initialized all stuff for this loaded save game and it's ready!
- [Custom Spouse Patio] Couldn't get spouse areas from content.json
- [Custom Spouse Patio] Reading content pack: Romanceable Rasmodius Spouse Patio 1.3.3 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CSP] Romanceable Rasmodius
- [Custom Spouse Patio] Added outdoor area at {X:69 Y:7} or {X:69 Y:7} for Wizard
- [Custom Spouse Patio] Added tilesheet zzz_custom_spouse_patio_WizardPatioTiles to list of tilesheets to add
- [Multiple Spouses] Adding TMX spouse room for Wizard
- [Custom Spouse Patio] Added default tilesheet zzz_custom_spouse_default_patio to farm map
- [Custom Spouse Patio] Added tilesheet zzz_custom_spouse_patio_WizardPatioTiles to farm map
- [Custom Spouse Patio] Removing all spouse areas
- [Shop Tile Framework] Refreshing stock for all custom shops...
- [Shop Tile Framework] Generating stock for ShaneSupplyShop
- [Shop Tile Framework] Generating stock for ClothingStand
- [Shop Tile Framework] Adding all Clothings from missy.shirtsja
- [Shop Tile Framework] Adding all Clothings from bb.shirtsmodja
- [Shop Tile Framework] Adding all Clothings from coii.shirtsandgirlssetcollectionja
- [Shop Tile Framework] Adding all Clothings from Sydney.SydsPlaidsJA
- [Shop Tile Framework] Adding all Clothings from tacodevourer.cuteshirtsja
- [Shop Tile Framework] Adding all Clothings from alicedafox.newshirtsja
- [Shop Tile Framework] Adding all Clothings from ran.suitstuxedosja
- [Shop Tile Framework] Adding all Clothings from ran.weddingflowerdanceattireja
- [Shop Tile Framework] Adding all Clothings from Lumisteria.LumisteriaClothes
- [Custom Spouse Patio] Removing all spouse areas
- [SVBDP] Day Started!
- [game] An error occurred in the base update loop: System.ArgumentException: An error occurred trying to play the cue named "fake_ambient". Is the cue name correct?
- at Microsoft.Xna.Framework.Audio.SoundBank.GetCue(String name)
- at StardewValley.SoundBankWrapper.GetCue(String name) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SoundBankWrapper.cs:line 31
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7712
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
- [game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
- at StardewValley.CueWrapper.Stop(AudioStopOptions options) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CueWrapper.cs:line 50
- at StardewValley.Game1.updateMusic() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7704
- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4296
- at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3876
- at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1004
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