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  1. DOSBox version ECE
  2. Copyright 2002-2021 DOSBox Team, published under GNU GPL.
  3. ---
  4. CONFIG: Loading primary settings from config file C:\Users\babud\AppData\Local\DOSBox\dosbox-ECE.conf
  5. OpenGL extension: pixel_bufer_object 1
  6. MIDI: Opened device:win32
  7. PC speaker output buffer length: 145
  8. mixer callback wants too many samples from pc speaker emulator: 1103
  9. mixer callback wants too many samples from pc speaker emulator: 957
  10. mixer callback wants too many samples from pc speaker emulator: 812
  11. mixer callback wants too many samples from pc speaker emulator: 667
  12. mixer callback wants too many samples from pc speaker emulator: 522
  13. mixer callback wants too many samples from pc speaker emulator: 377
  14. mixer callback wants too many samples from pc speaker emulator: 232
  15. Error compiling shader: 0(10) : error C0000: syntax error, unexpected '<' at token "<"
  16. 0(11) : error C0127: GLSL does not support string literals
  17. 0(11) : error C0127: GLSL does not support string literals
  18. 0(11) : error C0127: GLSL does not support string literals
  19. 0(11) : error C0127: GLSL does not support string literals
  20. 0(11) : error C0127: GLSL does not support string literals
  21. 0(11) : error C0127: GLSL does not support string literals
  22. 0(11) : error C0127: GLSL does not support string literals
  23. 0(11) : err
  24. SDL:OPENGL:Failed to compile shader, falling back to default
  25. Error compiling shader: 0(10) : error C0000: syntax error, unexpected '<' at token "<"
  26. 0(11) : error C0127: GLSL does not support string literals
  27. 0(11) : error C0127: GLSL does not support string literals
  28. 0(11) : error C0127: GLSL does not support string literals
  29. 0(11) : error C0127: GLSL does not support string literals
  30. 0(11) : error C0127: GLSL does not support string literals
  31. 0(11) : error C0127: GLSL does not support string literals
  32. 0(11) : error C0127: GLSL does not support string literals
  33. 0(11) : err
  34. SDL:OPENGL:Failed to compile shader, falling back to default
  35. Error compiling shader: 0(10) : error C0000: syntax error, unexpected '<' at token "<"
  36. 0(11) : error C0127: GLSL does not support string literals
  37. 0(11) : error C0127: GLSL does not support string literals
  38. 0(11) : error C0127: GLSL does not support string literals
  39. 0(11) : error C0127: GLSL does not support string literals
  40. 0(11) : error C0127: GLSL does not support string literals
  41. 0(11) : error C0127: GLSL does not support string literals
  42. 0(11) : error C0127: GLSL does not support string literals
  43. 0(11) : err
  44. SDL:OPENGL:Failed to compile shader, falling back to default
  45. DOSBox has switched to max cycles, because of the setting: cycles=auto.
  46. If the game runs too fast, try a fixed cycles amount in DOSBox's options.
  47. Error compiling shader: 0(10) : error C0000: syntax error, unexpected '<' at token "<"
  48. 0(11) : error C0127: GLSL does not support string literals
  49. 0(11) : error C0127: GLSL does not support string literals
  50. 0(11) : error C0127: GLSL does not support string literals
  51. 0(11) : error C0127: GLSL does not support string literals
  52. 0(11) : error C0127: GLSL does not support string literals
  53. 0(11) : error C0127: GLSL does not support string literals
  54. 0(11) : error C0127: GLSL does not support string literals
  55. 0(11) : err
  56. SDL:OPENGL:Failed to compile shader, falling back to default
  57.  
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