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BasikMMTXC

Lynx VS Fatality - Freaks Ultra 76 Winners Round 2

Jul 20th, 2019
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  1. lynx vs fatality
  2.  
  3. vod - https://www.youtube.com/watch?v=DfPMt3I65yA
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  5. ------------------------------------------------------------------------------------------------------------------------------------------
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  7. Just a side note right off the bat, I wouldn't take a Falcon to PS2, gives him too much room to move.
  8.  
  9. =Game 1=
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  11. 0:15 - The Match starts and Fatality immediately does run up rising bair (which doesn't lead to anything), then immediately dashes away. This is him looking to bait you into committing to an option, because he dashes back, looks for you to throw out an option based on where he was, and then dashes back in and gets a full punish.
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  13. 0:20 - When you grabbed ledge, Fatality had whiffed his up B, giving you a good opportunity to drop from ledge double jump bair him off stage, and seeing as how he had used his double jump during his combo on you, you could have turned this into an edge guard situation which could have been a 0 to death on Fatality if done correctly.
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  15. 0:24 - Missing the timing is okay here because you still have stage control, but you failed to apply pressure, just messing up a read on his fast fall neutral air dodge
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  17. 0:30 - Same thing here, except this time you see him commit to a dair, you could have easily juggled him from this and gotten a good 25-30% off of up air juggles
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  19. 0:32 - Didn't react to Fatality approaching, could have thrown out a nair to at minimum trade with him
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  21. 0:34 - Bair'd too early, could have been a free hit for you, and instead of going for an immediate dash attack, a dariat would have applied more pressure by catching all of his immediate options. Dariat can cover spot dodge, rolls, holding shield, and 6 frame attack startups provided hes in the right spot.
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  23. 0:38 - When recovering, Fatality likes to edge guard, you could have potentially done a rising up air after you double jumped, and it would have covered Fatality trying to jump on you, although this would lose to a dair, so a safe option would be immediate double jump air dodge to ledge
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  25. 0:41 - you had time to think about reacting to raptor boost, you could have either jumped above it and came down with a punish, or shield it and punish with either a shield grab or nair OOS
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  27. 0:43 - 1:05 - this is all just reading your opponent, your opponent had every single read/reaction on your recoveries, which means you need to mix it up and either go crazier, or play safer depending on the situation
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  29. 1:05 - you do manage to recover to ledge while fatality gets stuck in hitstun on your cross chop, if you did an immediate drop off ledge nair you could have potentially gimped him, as he had used his double jump trying to edge guard you, so even if you both traded and both died, it would have been worth it because you're at 178 and hes at 33
  30.  
  31. 1:10 - looks like you tried to dash attack but got fsmash instead, it happens
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  33. 1:15 - when you get a nair knockdown, you need to apply pressure on their wakeup, obviously you can't get to them in time for you to get a real punish ,but you can punish what options they choose to do after, so doing a quick dashup could have been really good here, but instead you tried to down tilt (assuming fatality would tech roll in) and get hard punished for it
  34.  
  35. 1:25 - this actually was a good option but you did it a little too slow, if you had side B'd maybe 10-15 frames sooner, you definitely would have caught fatality as he was waking up
  36.  
  37. 1:35 - this was a little unfortunate, you actually were 1 frame off of getting dariat invincibility, which would have caught him, but there wasn't much you could have changed aside from not doing the spot dodge
  38.  
  39. 1:38 - You're going for side B from ledge too much, it's only hit 2 times so far, and it won't kill him or give you total stage control here, so it's just not a good decision at the moment
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  41. 1:42 - Fatality is very obviously waiting for a bait and punish here by holding shield for a full second, you could have done empty jump grab or land with nothing and then spot dodge immediately because you know hes going to do an OOS option
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  43. 1:49 - you need to start up those up airs sooner , because hes just landing for free everytime
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  45. 1:53 - you got really lucky here lol
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  47. 2:01 - this is a good shield grab off of a whiffed knee, but the punish was alittle unoptomized
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  49. 2:26 - whiffing f tilt here is really bad, when it comes to decision making you need to understand if something is going to be worthwhile, and in this case even if the ftilt hit, it wouldn't kill him, it'd barely send him off stage and you MIGHT get an edge guard/ledge trap opportunity, but the risk reward factor is not in your favor, and you get hard punished for it
  50.  
  51. 2:30 - I see when you used your jump, and its understandable as to why you did, but Fatality was making a hard risk reward scenario, if he gets you to double jump he wins, if he doesn't then he trades his stock in early and you're at 63% when he respawns (which isn't bad for him, but it isn't as good as it sounds), so if you had been more patient you could have recovered and potentially have brought the game back off of his dumb risk
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  53. -----------------------------------------------
  54.  
  55. =Game 2=
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  57. 3:30 - You both jump here, could have been a fine trade for you if you had thrown out a nair, but you didn't throw anything out and fatality gets free damage on you
  58.  
  59. 3:32 - good decision to roll away, followed by bad decision to down tilt, you get literally nothing at 0% on any character with down tilt, its the one time you never want to use it, and you straight up die for it
  60.  
  61. 3:42-3:54 - this is just a really good sequence on your part, good job
  62.  
  63. honestly the rest of this game 2 there's not much to comment on, you make a lot of good reads/mostly good decisions up until
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  65. 5:14 - if you're going for an edge guard here, a dair is probably the hardest commit option because it has the longest recovery of any of incineroars aerial moves, the best option here would have been run off fair, which would have guaranteed killed fatality since he didn't have a jump. You also could have waited just SLIGHTLY longer to up B, which would have saved you from getting spiked
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