atm959

GameInfo.lua

Nov 11th, 2016
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Lua 0.98 KB | None | 0 0
  1. text = {"Level Name ASCII 0: ",
  2.         "Level Name ASCII 1: ",
  3.         "Level Name ASCII 2: ",
  4.         "Level Name ASCII 3: ",
  5.         "Level Name ASCII 4: ",
  6.         "Level Name ASCII 5: ",
  7.         "Level Name ASCII 6: ",
  8.         "Level Name ASCII 7: ",
  9.         "Level Name ASCII 8: ",
  10.         "Level Name ASCII 9: ",
  11.         "Author ASCII 0: ",
  12.         "Author ASCII 1: ",
  13.         "Author ASCII 2: ",
  14.         "Author ASCII 3: ",
  15.         "Author ASCII 4: ",
  16.         "Author ASCII 5: ",
  17.         "Author ASCII 6: ",
  18.         "Author ASCII 7: ",
  19.         "Author ASCII 8: ",
  20.         "Author ASCII 9: ",
  21.         "Music to Play(When Added): ",
  22.         "Background to Use(When Added): ",
  23.         "Level Time Hundreds: ",
  24.         "Level Time Tens: ",
  25.         "Level Time Ones: ",
  26.         "Level Icon(When Added): ",
  27.         "Top Exit Level(When Added): ",
  28.         "Bottom Level Exit(When Added): ",
  29.         "Left Level Exit(When Added): ",
  30.         "Right Level Exit(When Added): "}
  31.  
  32. value = 0
  33.        
  34. while true do
  35.    
  36.     for i = 1, 30 do
  37.         value = memory.readbyte(0x00 + (i - 1))
  38.         gui.text(0, (i - 1) * 12, text[i])
  39.     end
  40.    
  41.     emu.frameadvance()
  42. end
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