thetwistedpanda

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Jan 15th, 2014
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  1. "BuildWars_Props"
  2. {
  3.     // "Display Name"
  4.     // {
  5.     //      "index"     ""          //Unique index that is used to save/load props in the Base feature, so that changing the prop order doesn't affect bases.
  6.     //      "path"      ""          //The path to the specified model (path/to/.mdl)
  7.     //      "type"      ""          //The type of entity to spawn the prop as:
  8.     //                              //  0 = prop_dynamic, 1 = prop_dynamic_override, 2 = prop_physics, 3 = prop_physics_multiplayer, 4 = prop_physics_override
  9.     //      "access"    ""          //String of groups, separated by spaces, that have access to the prop. Example: "access" "st1 st2 st3"
  10.     //                              //  These groups are defined in /buildwars/sm_buildwars_configs.ini
  11.     //      "health"    "x,x,x,x"   //The amount of health the prop has. Null,Build,War,Sudden phases. (note: requires *_override type)
  12.     //      "radius"    ""          //Used for proximity checks; players within this distance at spawn results in no-blocked prop for x seconds.
  13.     //      "alpha"     ""          //Whether or not the prop can be assigned a transparency color (some props break under transparency).
  14.     //[DEV] "max"       ""          //The number of the specific prop a player can spawn. 0 = Prop Max.
  15.     // }
  16.  
  17.     "Cardboard Box"
  18.     {
  19.         "index"     "1"
  20.         "path"      "models\props\cs_assault\cardboardbox_single.mdl"
  21.         "type"      "1"
  22.         "access"    ""
  23.         "health"    "0,0,0,150"
  24.         "radius"    "70"
  25.         "alpha"     "1"
  26.         "max"       "0"
  27.     }
  28.     "Small Crate"
  29.     {
  30.         "index"     "2"
  31.         "path"      "models/props/de_dust/dust_aid_crate_56.mdl"
  32.         "type"      "1"
  33.         "access"    ""
  34.         "health"    "0,0,0,225"
  35.         "radius"    "70"
  36.         "alpha"     "1"
  37.         "max"       "0"
  38.     }
  39.     "Medium Crate"
  40.     {
  41.         "index"     "3"
  42.         "path"      "models/props/de_dust/dust_aid_crate_74.mdl"
  43.         "type"      "1"
  44.         "access"    ""
  45.         "health"    "0,0,0,300"
  46.         "radius"    "90"
  47.         "alpha"     "1"
  48.         "max"       "0"
  49.     }
  50.     "Blast Wall"
  51.     {
  52.         "index"     "4"
  53.         "path"      "models/props/props_gameplay/bomb_blast_wall02.mdl"
  54.         "type"      "1"
  55.         "access"    ""
  56.         "health"    "0,0,0,150"
  57.         "radius"    "80"
  58.         "alpha"     "1"
  59.         "max"       "0"
  60.     }
  61.     "Data Console"
  62.     {
  63.         "index"     "5"
  64.         "path"      "models/props/de_prodigy/wall_console3.mdl"
  65.         "type"      "1"
  66.         "access"    ""
  67.         "health"    "0,0,0,300"
  68.         "radius"    "120"
  69.         "alpha"     "1"
  70.         "max"       "0"
  71.     }
  72.     "Vending Machine"
  73.     {
  74.         "index"     "6"
  75.         "path"      "models/props/cs_office/vending_machine.mdl"
  76.         "type"      "1"
  77.         "access"    ""
  78.         "health"    "0,0,0,300"
  79.         "radius"    "100"
  80.         "alpha"     "1"
  81.         "max"       "0"
  82.     }
  83.     "Hay Bale"
  84.     {
  85.         "index"     "7"
  86.         "path"      "models\props\de_inferno\hay_bails.mdl"
  87.         "type"      "1"
  88.         "access"    ""
  89.         "health"    "0,0,0,50"
  90.         "radius"    "50"
  91.         "alpha"     "0"
  92.         "max"       "0"
  93.     }
  94.     //============================================================
  95.     "Barrel"
  96.     {
  97.         "index"     "8"
  98.         "path"      "models/props/de_train/barrel.mdl"
  99.         "type"      "1"
  100.         "access"    ""
  101.         "health"    "0,0,0,75"
  102.         "radius"    "50"
  103.         "alpha"     "1"
  104.         "max"       "0"
  105.     }
  106.     "Wire Spool"
  107.     {
  108.         "index"     "9"
  109.         "path"      "models/props/de_vertigo/spoolwire.mdl"
  110.         "type"      "1"
  111.         "access"    ""
  112.         "health"    "0,0,0,200"
  113.         "radius"    "80"
  114.         "alpha"     "1"
  115.         "max"       "0"
  116.     }
  117.     "Drug Pallet"
  118.     {
  119.         "index"     "10"
  120.         "path"      "models\props\cs_assault\cardboardbox_single.mdl"
  121.         "type"      "1"
  122.         "access"    ""
  123.         "health"    "0,0,0,400"
  124.         "radius"    "80"
  125.         "alpha"     "1"
  126.         "max"       "0"
  127.     }
  128.     "Propane Machine"
  129.     {
  130.         "index"     "11"
  131.         "path"      "models\props\de_train\Processor_NoBase.mdl"
  132.         "type"      "1"
  133.         "access"    ""
  134.         "health"    "0,0,0,400"
  135.         "radius"    "100"
  136.         "alpha"     "1"
  137.     }
  138.     "Metal Pole"
  139.     {
  140.         "index"     "12"
  141.         "path"      "models/props_urban/metal_pole001.mdl"
  142.         "type"      "1"
  143.         "access"    ""
  144.         "health"    "0,0,0,200"
  145.         "radius"    "80"
  146.         "alpha"     "1"
  147.         "max"       "0"
  148.     }
  149.     "Bookshelf"
  150.     {
  151.         "index"     "13"
  152.         "path"      "models/props/cs_office/bookshelf1.mdl"
  153.         "type"      "1"
  154.         "access"    "Roo Off TT3 TT2 TT1 MT3 MT2 MT1 DT3 DT2 DT1"
  155.         "health"    "0,0,0,300"
  156.         "radius"    "100"
  157.         "alpha"     "1"
  158.         "max"       "0"
  159.     }
  160.     "Warehouse Shelf"
  161.     {
  162.         "index"     "14"
  163.         "path"      "models/props_industrial/warehouse_shelf002.mdl"
  164.         "type"      "1"
  165.         "access"    ""
  166.         "health"    "0,0,0,500"
  167.         "radius"    "120"
  168.         "alpha"     "1"
  169.         "max"       "0"
  170.     }
  171.     //============================================================
  172.     "Big Ass Rock"
  173.     {
  174.         "index"     "15"
  175.         "path"      "models/props/cs_militia/militiarock03.mdl"
  176.         "type"      "1"
  177.         "access"    ""
  178.         "health"    "0,0,0,600"
  179.         "radius"    "60"
  180.         "alpha"     "1"
  181.         "max"       "0"
  182.     }
  183.     "Concrete Pipe"
  184.     {
  185.         "index"     "16"
  186.         "path"      "models\props_pipes\concrete_pipe001a.mdl"
  187.         "type"      "1"
  188.         "access"    "Roo Off TT3 TT2 TT1 MT3 MT2 MT1 DT3 DT2 DT1"
  189.         "health"    "0,0,0,225"
  190.         "radius"    "120"
  191.         "alpha"     "1"
  192.         "max"       "0"
  193.     }
  194. }
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