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  1. gb_gunrunning.c:36312: Var0 = { func_674(func_675(30), func_675(27), func_675(25), func_675(16)) };
  2. 27 30 16 25
  3. barry_01_soundset
  4.  
  5. gb_gunrunning.c:36313: Var1 = { func_674(func_675(14), func_675(23), func_675(29), func_675(20)) };
  6. 23 14 20 29
  7. sscrwn
  8.  
  9. gb_gunrunning.c:188508: Var0 = { func_674(func_675(26), func_675(11), func_675(30), func_675(27)) };
  10. gb_gunrunning.c:40380: Var0 = { func_674(func_675(26), func_675(11), func_675(30), func_675(27)) };
  11. 11 26 27 30
  12. rcmbarry
  13.  
  14. gb_gunrunning.c:181048: Var1 = { func_674(func_675(17), func_675(22), func_675(13), func_675(26)) };
  15. 22 17 26 13
  16. 01_Rmt
  17.  
  18. gb_gunrunning.c:188499: Var0 = { func_674(func_675(6), func_675(12), func_675(8), func_675(28)) };
  19. 12 6 28 8
  20. scr_GR_WARp_in
  21.  
  22. gb_gunrunning.c:188509: Var1 = { func_674(func_675(19), func_675(27), func_675(18), func_675(32)) };
  23. 27 19 32 18
  24. bar_01_teleport_aln
  25.  
  26. gb_gunrunning.c:188524: Var0 = { func_674(func_675(24), func_675(9), func_675(10), func_675(21)) };
  27. gb_gunrunning.c:212814: Var0 = { func_674(func_675(24), func_675(9), func_675(10), func_675(21)) };
  28. 9 24 21 10
  29. alien_DEAth
  30.  
  31. gb_gunrunning.c:36310: Var0 = { func_674(func_675(15), func_675(31), func_675(23), func_675(29)) };
  32. gb_gunrunning.c:188525: cVar1 = { func_674(func_675(15), func_675(31), func_675(23), func_675(29)) };
  33. gb_gunrunning.c:212815: cVar1 = { func_674(func_675(15), func_675(31), func_675(23), func_675(29)) };
  34. 31 15 29 23
  35. alIEns
  36.  
  37. gb_gunrunning.c:180884: Var1 = { func_674(func_675(4), func_675(5), func_675(0), func_675(1)) };
  38. gb_gunrunning.c:181047: Var0 = { func_674(func_675(4), func_675(5), func_675(0), func_675(1)) };
  39. gb_gunrunning.c:212816: Var2 = { func_674(func_675(4), func_675(5), func_675(0), func_675(1)) };
  40. 5 4 1 0
  41. dlc_gr_CS2_sounds
  42.  
  43. gb_gunrunning.c:180932: Var0 = { func_2301(func_675(4), func_675(5), func_675(7), func_675(2)) };
  44. gb_gunrunning.c:218287: Var0 = { func_2301(func_675(4), func_675(5), func_675(7), func_675(2)) };
  45. 5 4 7 2
  46. dlc_gr_CS2_sceneGeneral
  47.  
  48. gb_gunrunning.c:212817: Var3 = { func_2301(func_675(4), func_675(5), func_675(7), func_675(3)) };
  49. 5 4 7 3
  50. dlc_gr_CS2_oneshot
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