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  1. database:
  2.  #Database backend type, can be set to mysql or sqlite
  3.   type: sqlite
  4.   #MySQL database host
  5.   mySQLHost: localhost
  6.   #MySQL connection port number
  7.   mySQLPort: 3306
  8.   #MySQL database name
  9.   mySQLDatabase: db
  10.   #MySQL database user
  11.   mySQLUser: root
  12.   #MySQL user's password
  13.   mySQLPassword: ""
  14.   #MySQL table names
  15.   tableNames:
  16.     players: "players"
  17.  
  18. #Name of the main GUI
  19. shopMenuName: "&3&lShop menu"
  20. #Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
  21. shopMenuSize: 9
  22. #Define whether selling all with middle mouse button is enabled
  23. enableSellAll: true
  24. #Define whether the buy GUI with option to select quantity is enabled
  25. enableBuyGUI: true
  26. #Define whether the sell GUI with option to select quantity is enabled
  27. enableSellGUI: true
  28. #Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
  29. enableSellGUISellAll: true
  30. #Define whether after closing/buying/selling the shop GUI should be opened again
  31. returnToShop: true
  32. #Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
  33. quickBuySell: false
  34. #Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
  35. hideBuyPriceForUnbuyable: true
  36. #Define whether lines containing the %sell% placeholder should be hidden for unsellable items
  37. hideSellPriceForUnsellable: true
  38. #Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
  39. invertBuySell: false
  40. #Maximum amount of enchantments players can add to an item, set to -1 for no limit
  41. maxEnchantments: 3
  42. #Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
  43. limitEnchantmentLevelDiff: false
  44. #Define whether the amount selection double click bug fix should be enabled
  45. enableAmountSelectionFix: true
  46. #Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
  47. allowAllSellAllStackSizes: false
  48. #Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
  49. roundPrices: none
  50. #Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
  51. disableMainMenu: false
  52. #Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
  53. useDifferentMessagesForFreeItems: true
  54. #Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
  55. #Format is same as for regular items in shops.yml
  56. itemStackSizeCappedAt:
  57.   1:
  58.     material: ENDER_PEARL
  59.     size: 16
  60.   2:
  61.     material: SNOW_BALL
  62.     size: 16
  63.   3:
  64.     material: SIGN
  65.     size: 16
  66.   4:
  67.     material: EGG
  68.     size: 16
  69.   5:
  70.     material: BUCKET
  71.     size: 1
  72. #Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
  73. disableShopsInGamemodes:
  74.  - ADVENTURE
  75.   - CREATIVE
  76.   - SPECTATOR
  77. #Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
  78. disableShopsInWorlds: []
  79.  
  80. #Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
  81. displayPriceModifiersInPercents: true
  82.  
  83. #Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  84. disableSudoWorldPermissionCheck: false
  85.  
  86. #Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  87. disableSudoShopPermissionCheck: false
  88.  
  89. #Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
  90. shopItemLoreFormat:
  91.  #This lore will be applied to items
  92.   item:
  93.     - "&7Buy price: &c%buy%$"
  94.     - "&7Sell price: &a%sell%$"
  95.     - "&9Click with MMB to sell all"
  96.   #This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  97.   itemBuyGUI:
  98.     - "&7Buy price: &c%buy%$"  
  99.   #This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  100.   itemSellGUI:
  101.     - "&7Sell price: &a%sell%$"
  102.   #This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  103.   itemSellGUISellAll:
  104.     - "&7Sell all for: &a%sell%$"
  105.   #This one to permissions
  106.   permission:
  107.     - "&7Buy price: &c%buy%$"
  108.   #And this one to enchantments
  109.   enchantment:
  110.     - "&7Buy price: &c%buy%$"
  111.   #And the last one to commands
  112.   command:
  113.     - "&7Buy price: &c%buy%$"
  114.  
  115. #Logging settings
  116. log:
  117.  #Define whether transactions will be logged to the console/main server log
  118.   toConsole: true
  119.   #Define whether transactions will be logged to a separate log
  120.   toFile: false
  121.   #Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  122.   formatDate: "yyyy/MM/dd HH:mm:ss"
  123.   #Log message for bought items
  124.   formatBuy: "%player% bought %amount% x %item% for %price%$ from %shop% shop"
  125.   #Log message for sold items
  126.   formatSell: "%player% sold %amount% x %item% for %price%$ to %shop% shop"
  127.   #Log message for sold all items
  128.   formatSellAll: "%player% sold all %amount% x %item% for %price%$ to %shop% shop"
  129.  
  130. buttons:
  131.  #"Go back button"
  132.   goBack:
  133.     item:
  134.      #Material name, full list can be found here: http://wiki.brcdev.net/Materials
  135.       material: NETHER_STAR
  136.       #Amount of the item
  137.       amount: 1
  138.       #(optional) Data value, for example 1 for WOOD:1 means spruce wood planks
  139.       damage: 0
  140.       #(optional) Custom name
  141.       name: "&cBack to categories"
  142.       #(optional) Lore, can contain multiple lines
  143.       lore:
  144.         - "&aClick here to return to the main menu"
  145.     #Slot in each shop's GUI
  146.     slot: 49
  147.   #"Previous page" button
  148.   previousPage:
  149.     item:
  150.       material: PAPER
  151.       quantity: 1
  152.       name: "&e&lPrevious page"
  153.     slot: 45
  154.   #"Next page" button
  155.   nextPage:
  156.     item:
  157.       material: PAPER
  158.       quantity: 1
  159.       name: "&e&lNext page"
  160.     slot: 53
  161.  
  162. #Elements of the buy/sell GUI
  163. amountSelectionGUI:
  164.  #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  165.   size: 54
  166.   #Slot of the item being bought/sold
  167.   itemSlot: 22
  168.   #Buttons
  169.   buttons:
  170.    #"Set to 1" button
  171.     set1:
  172.       item:
  173.         material: STAINED_GLASS_PANE
  174.         quantity: 1
  175.         damage: 14
  176.         name: "&c&lSet to 1"
  177.       slot: 18
  178.     #"Remove 10" button
  179.     remove10:
  180.       item:
  181.         material: STAINED_GLASS_PANE
  182.         quantity: 10
  183.         damage: 14
  184.         name: "&c&lRemove 10"
  185.       slot: 19
  186.     #"Remove 1" button
  187.     remove1:
  188.       item:
  189.         material: STAINED_GLASS_PANE
  190.         quantity: 1
  191.         damage: 14
  192.         name: "&c&lRemove 1"
  193.       slot: 20
  194.     #"Add 1" button
  195.     add1:
  196.       item:
  197.         material: STAINED_GLASS_PANE
  198.         quantity: 1
  199.         damage: 5
  200.         name: "&a&lAdd 1"
  201.       slot: 24
  202.     #"Add 10" button
  203.     add10:
  204.       item:
  205.         material: STAINED_GLASS_PANE
  206.         quantity: 10
  207.         damage: 5
  208.         name: "&a&lAdd 10"
  209.       slot: 25
  210.     #"Set to 16" button
  211.     set16:
  212.       item:
  213.         material: STAINED_GLASS_PANE
  214.         quantity: 16
  215.         damage: 5
  216.         name: "&a&lSet to 16"
  217.       slot: 26
  218.     #"Set to 64" button
  219.     set64:
  220.       item:
  221.         material: STAINED_GLASS_PANE
  222.         quantity: 64
  223.         damage: 5
  224.         name: "&a&lSet to 64"
  225.       slot: 26
  226.     #"Confirm" button
  227.     confirm:
  228.       item:
  229.         material: STAINED_GLASS
  230.         quantity: 1
  231.         damage: 5
  232.         name: "&a&lConfirm"  
  233.       slot: 39
  234.     #"Sell all" button
  235.     sellAll:
  236.       item:
  237.         material: STAINED_GLASS
  238.         quantity: 1
  239.         damage: 5
  240.         name: "&a&lSell all"      
  241.       slot: 40
  242.     #"Cancel" button      
  243.     cancel:
  244.       item:
  245.         material: STAINED_GLASS
  246.         quantity: 1
  247.         damage: 14
  248.         name: "&c&lCancel"  
  249.       slot: 41
  250.      
  251. shopMenuItems:
  252.  #Has to be unique, value doesn't matter
  253.   1:
  254.     item:
  255.      #The same rules apply for material, amount, damage and lore as for goBackButton
  256.       material: GRASS
  257.       quantity: 1
  258.       name: "&9&lBlocks"
  259.     #Shop ID from shops.yml
  260.     shop: "blocks"
  261.     #Slot in shops menu, counting from 0 to 53
  262.     slot: 0
  263.   2:
  264.     item:
  265.       material: COOKED_CHICKEN
  266.       quantity: 1
  267.       damage: 0
  268.       name: "&2&lFood"
  269.       lore:
  270.        - "&7Get some yummy food here!"
  271.     shop: "food"
  272.     slot: 1
  273.   3:
  274.     item:
  275.       material: GOLD_INGOT
  276.       quantity: 1
  277.       damage: 0
  278.       name: "&3&lOres"
  279.     shop: "ores"
  280.     slot: 2
  281.   4:
  282.     item:
  283.       material: IRON_PICKAXE
  284.       quantity: 1
  285.       name: "&8&lTools"
  286.     shop: "tools"
  287.     slot: 3
  288.   5:
  289.     item:
  290.       material: DIAMOND_CHESTPLATE
  291.       quantity: 1
  292.       name: "&4&lArmor"
  293.     shop: "armor"
  294.     slot: 4
  295.   6:
  296.     item:
  297.       material: WHEAT
  298.       quantity: 1
  299.       name: "&5&lFarming"
  300.     shop: "farming"
  301.     slot: 5
  302.   7:
  303.     item:
  304.       material: SPIDER_EYE
  305.       quantity: 1
  306.       name: "&9&lMob drops"
  307.     shop: "drops"
  308.     slot: 6
  309.   8:
  310.     item:
  311.       material: INK_SACK
  312.       quantity: 1
  313.       damage: 12
  314.       name: "&2&lDyes"
  315.     shop: "dyes"
  316.     slot: 7
  317.   9:
  318.     item:
  319.       material: SADDLE
  320.       quantity: 1
  321.       name: "&3&lMiscellanous"
  322.     shop: "miscellanous"
  323.     slot: 8
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