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fiveriverflow

HELP

Sep 30th, 2019
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  1. - Approval for all guides on forums (Grants 5 regular flips on approval)
  2.  
  3. - Favoriting friends (Favorited friends appear above all [Online above online, offline above offline])
  4.  
  5. - Payment on Delivery system (Player sends item to another player [offline or not], upon accepting the item, payment is removed from the other player)
  6.  
  7. - Notification system (Allows CM to send a Global message, and game to send vital information [A clickable icon appears, and player is able to click and read notifications whenever they prefer])
  8. > Integrate with IPB notification system
  9.  
  10. - Start set changes:
  11. - Ranged and Magic starter set (Equipment Set boxes)
  12. - 1 of each buff pack on starter, all untradeable
  13.  
  14. - Change Auction System to Grand Exchange (Ability to sell attributed items [names will appear as modified names])
  15.  
  16. - A title system that provides unique passive buffs (Such as, but not limited to HP increase, bonus increase, special abilities)
  17.  
  18. - Attendance system rewritten, prizes given accordingly:
  19. - 1st to 10th Day: 1% Drop Rate bonus for every 2nd consecutive day attended (5% limit)
  20. - 11th to 15th Day: 0.20% Damage increase for each consecutive day attended (1% limit)
  21. - 16th to 20th Day: 0.20% Damage reduction for each consecutive day attended (1% limit)
  22. - Day 20: Receive a title (May only be obtained once) - Gives 5% Drop rate bonus
  23. - 21st to 25th Day: 1% Accuracy increase for each consecutive day attended (5% limit)
  24. - 26th to 30th Day: 1% Defense increase for each consecutive day attended (5% limit)
  25. - 31st to 35th Day: 0.50% Strength increase for each consecutive day attended (2.5% limit)
  26. - 36th to 40th Day: 1% increase in gold dropped by all monsters (5% limit)
  27. - 40th to 50th Day: 1% increase in timer of all buffs obtained (10% limit)
  28. - Day 50: Receive a cosmetic set and a title (May only be obtained once) - Title gives 10 extra health and 1% Damage increase
  29.  
  30. - Buff system rewritten (Allow players to use buffs on other players, a new inventory tab dedicated to storing different buffs)
  31.  
  32. - Online store should only be to purchase credits, all item based purchases should be done through a special shop (Similar layout to the current loyalty title interface)
  33.  
  34. - Bond based credit system, or another way to allow players to gift/sell credits to each other
  35.  
  36. - Faction system allowing factions to have auction houses
  37.  
  38. - Login screen to show vital information, should be toggleable
  39.  
  40. - Change color of this to default: https://i.imgur.com/YL3667Y.png
  41.  
  42. - Anti Bot packet implementation
  43.  
  44. - All skills with custom changes, ie:
  45. - Allow players to fletch custom arrows and bows
  46. - Allow players to smith custom sets
  47. - Allow players to mine custom ores to smith
  48. - Allow players to chop custom trees that give custom logs to fletch custom arrows/bows
  49. - New spells that require custom runes that need to be runecrafted
  50. - So on...
  51.  
  52. - All custom items should be based on existing items (i.e. Tyrant set should be as strong as Dragon Armor)
  53.  
  54. - Entity Attribute system
  55.  
  56. - Item Attribute system
  57.  
  58. - Bank tabs (With improved features):
  59. - Pre-sets
  60. - Durability repair system button
  61. - Upgrade system button
  62.  
  63. - Redo all Donator ranks at following prices:
  64. - $10 (Must be purchased)
  65. - $25 (Can be obtained automatically but must have purchased previous)
  66. - $50 (Must be purchased or upgraded previous)
  67. - $100 (Must be purchased or upgraded previous)
  68. - $250 (Must be purchased or upgraded previous)
  69. - $500 (Can be obtained automatically but must have purchased or upgraded to previous)
  70. - $1000 (Can be obtained automatically but must have purchased or upgraded to previous)
  71. - $2500 (Can be obtained automatically but must have purchased or upgraded to previous)
  72. - $5000 (Can be obtained automatically but must have purchased or upgraded to previous)
  73. - $10000 (Can be obtained automatically but must have purchased or upgraded to previous)
  74.  
  75. - When purchasing "Donator Lamps" from donator shop, it gives you the option to buy the rank, or an upgrade to that rank.
  76. - If you're a $10 Donator Rank, You can buy a $25 Donator rank "donator lamp" from donator shop for $15, or buy it for $25.
  77. - $15 Lamp can only be used to upgrade $10 Donator Rank to $25 Donator Rank. (Attributed Item)
  78.  
  79. - Add subscription systems:
  80. - $10 a month
  81. - $10 a week
  82.  
  83. - Discord Nitro Benefits
  84.  
  85. - Different "Types" of Game messages that can be toggled on/off via settings
  86. - Ability to turn off all messages related to "Drop Rate" or "Drops"
  87. - Ability to turn off all messages related to "Skilling"
  88.  
  89. - Timed messages
  90. - Same message does not appear for the next 'x' seconds.
  91.  
  92. - All logs on website
  93.  
  94. - Punishment Interface and/or console
  95. - A nice clearn interface/console (Game sided or websided) to make punishments easy and clear
  96.  
  97. - Effects:
  98. - Ability to blind an enemy: Enemy cannot attack you for the duration
  99. - Ability to stone an enemy: All buffs, debuffs, & prayers are removed from the enemy while immobile for duration
  100. - Ability to stun an enemy: Enemy is immobile for duration
  101. - Ability to burn an enemy: Enemy is damaged on intervals for duration (All healing done by enemy is reduced by 35%)
  102. - Ability to poison an enemy: Enemy is damaged on intervals for duration (Accuracy and Defense of enemy is reduced by 20%)
  103. - Ability to become invincible: Entity is invincible for duration
  104. - Ability to become enraged: Entity's damage is increased for duration
  105. > Stone will override all other positive and negative effects
  106. > Burn will override poison
  107. > Stun cannot override invincibility
  108. > Invincibility will override all negative effects except stone and stun
  109.  
  110. - Costume tab
  111. - Ability to wear any item (Not weapon) as a costume to override the appearance of your current armor
  112. > Customes should not provide any stat bonuses
  113. > Each costume piece should provide an increase in maximum health by 1
  114.  
  115. - Loot bag, same as RS
  116.  
  117. - Item Lending
  118. - Should be available for EVERY item, without needing to make a secondary item marked as a lent item, Item Attributes
  119.  
  120. - Interactable Equipment: All should be for a duration, damage based effects should allow variable damage input
  121. - Ability to make entity invincible
  122. - Ability to make your hits explode, having a dynamic chance of burning your enemy and dealing increased damage
  123. - Ability to make your hits burn the enemy (if not already burning)
  124. - Ability to deal increased damage
  125. - Ability to increase your soulsplit prayer effect by a percentage
  126. - Ability to reflect damage taken to enemy based on percentage, default 10%
  127. - If enemy does 70 damage, entity return 7 damage
  128. - Ability to decrease enemy's defense by a percentage
  129. - Ability to decrease enemy's accuracy by a percentage
  130. - Ability to blind your enemy
  131.  
  132. - Upgrade System
  133. - Stones to upgrade equipment
  134. - Stones to protect against upgrade failures
  135. > Equipment should provide player with different bonuses for upgrades
  136.  
  137. - All drop rate bonuses should be visible via interface, similar to ::mydroprate
  138.  
  139. - Store all teleport commands in a map, allowing server to scan and check if a location is near a certain event.
  140. - i.e. If a "World Boss" spawns near a location that you can teleport to (Within 100 tiles), it tells the World how to get near that location by using a command.
  141.  
  142. - All bosses should be classified differently:
  143. - They should all have HP bars that extend over the top of the screen as a walkable interface.
  144. - No prayer should be able to neglect damage by 100%
  145.  
  146. - Weekend Events (All of the following events at same time)
  147. - Every Hour players receive all buffs (default time)
  148. - All experience received is increased by 15%
  149. - Certain items go on sale in donation stores
  150. - No death penalty buff
  151.  
  152. - Weekday Events (Two days of the weekday are chosen at random - 1 event is activated for entirety of day)
  153. - 50% Increase in drop rate bonus
  154. - 50% Increase in experience gained
  155. - Donation credits are increased by 10%
  156. - OSGP & RS3 gold conversion is increased by 25%
  157.  
  158. - Game Modes:
  159. - Competitive: No Added benefits
  160. - Assault: Increased outgoing damage (Before all other bonuses), increase incoming damage (Before all other effects)
  161. - ...
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