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May 31st, 2017
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  1.  
  2. White Noise 2 Update 4 to 9 changelog:
  3. --------------------------------------
  4.  
  5.  
  6. Update #9
  7.  
  8. New features:
  9. DLC with 2 New investigators: Corey and Shaira, and 2 new flashlights: Railroad Lantern and LED Spotlight
  10.  
  11. Improvements:
  12. Mute option can now be used to mute chat & quick chat texts (including character voices)
  13. Random level list is now shuffled so they won't repeat as easily
  14. After playing a non-Random level, it goes back to Random for the next game.
  15.  
  16. Bugfixes:
  17. Fixed Russian language not being set by default when Windows is set to Russian language.
  18. 51
  19. Rate up
  20.  
  21.  
  22. Update #8 - Hotfix update
  23.  
  24. Gameplay changes:
  25. Creature teleport: Increased shared cooldown from 5 to 15 seconds.
  26. Creature teleport: Increased teleport distance from ~25m to ~32.5m
  27. Darcy: Turn speed reduction during Mourn changed from 60% to 40%
  28. Vincent: Increased Vitality by 1 point, increased Experienced effect by 10%
  29. Hannah: Deafness penalty changed from 50% to 30%
  30.  
  31. Bugfixes:
  32. Changed/Fixed random character/flashlight selection behavior on multiplayer games: It was done using host's level and DLCs, now it uses player's level. DLC characters/items won't be assigned if using Random.
  33.  
  34.  
  35. Update #7 - Dark Purpose
  36.  
  37. New features:
  38. New special Clue: The Rift.
  39. Now recordings can be heard when picking up tapes, like in the original White Noise.
  40.  
  41. Improvements:
  42. Added a new insanity effect (it's up to you to find out!).
  43. Added a new distortion effect to the intro panels.
  44. Match lobby: Characters with no flashlight selected will be shown holding the random flashlight model.
  45.  
  46. Gameplay changes:
  47. Darcy's Cairn: Reduced base duration of negative effects (Speed reduction, flashlight disabled) from 15 to 10 seconds. Mark duration remains the same.
  48. Teleport skill: Increased cooldown to 75 seconds
  49. Increased flashlight slowdown by 4%
  50. Increased lightstick slowdown by 3%
  51. Astaroth: Breakdown effect is cancelled when someone is grabbed
  52.  
  53. Bugfixes:
  54. Fixed "near death" effect not restoring right away when using a medkit.
  55. Fixed softlock regarding connection error messages.
  56. Fixed Sarah's Shadow skill not working properly.
  57. Linux: Should have fixed the "Process not starting issue". It's an experimental fix provided by the Unity team, so please report back in the forums.
  58.  
  59.  
  60. Update #6 - Ancient Wisdom
  61.  
  62. New features:
  63. Added voices for all investigators.
  64. Creature's teleport skill: Now it teleports close to investigators. Increased cooldown.
  65.  
  66. Improvements:
  67. Changed enviromental audio settings per level (so the level of echo/reverb is different)
  68.  
  69. Gameplay changes:
  70. Reduced lightsticks' slow effect on the creature by ~10%
  71. Increased flashlights' slow effect on the creature by ~5%
  72. Darcy: Cairns have now unlimited range, but there's a maximum distance investigators can be teleported to (like Astaroth's Disruption)
  73. Darcy: Increased Idols stat by 1
  74. Astaroth: An investigator on a Breakdown won't be able to stun Astaroth.
  75. Nikolai: Changed Boastful effect to a permanent speed reduction until grabbed for the first time.
  76. Vincent: Changed Nosferatu skin to +Stealth -Vitality, changed Dystopian skin to +Flashlight - Stealth.
  77.  
  78.  
  79. Update #5 - Drenched in Fear
  80.  
  81. Improvements:
  82. Upgraded to Unity 5.6 (some issues may arise because of this)
  83. Tutorial videos are now embedded and opened in-game (Windows only)
  84.  
  85. Bugfixes:
  86. Fixed some issues with Idol highlights
  87. Fixed some floating object issues in the College
  88. Fixed unlock requirements not showing up for character skins.
  89. Fixed UI not showing properly on extreme aspect ratios (nVidia Surround).
  90.  
  91.  
  92. Update #4 - Impending Doom
  93. 28 APRIL - WAAGHMAN
  94.  
  95. New features:
  96. New playable area: Eastmore college
  97.  
  98. Improvements:
  99. Improved a bit Lobby's lighting so investigators aren't as dark.
  100. Ending cutscene: Now it's always shown in standard colors, instead of Ghost/Creature colors
  101. In-game tips are now bigger, closer to the center of the screen, and they appear/disappear with an animation.
  102. On the "Waiting for players" ingame message, now it shows the list of players not ready yet.
  103. Improved loading screens, now it shows an image of the scenario currently being loaded.
  104.  
  105. Gameplay changes:
  106. Astaroth: Disruption now has a maximum teleport distance.
  107. Anna: Reduced Suspicious effect
  108. Rinko: Reduced Adorable effect
  109.  
  110. Bugfixes:
  111. Fixed Astaroth's Breakdown not being reset when an investigator dies while the effect is active.
  112. Fixed not being able to properly bind some keys (such as Alt)
  113. Fixed not being able to bind voice chat to mouse buttons.
  114. Voice chat: When set to Push to talk, voice chat remains enabled for a second after releasing the key.
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