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- White Noise 2 Update 4 to 9 changelog:
- --------------------------------------
- Update #9
- New features:
- DLC with 2 New investigators: Corey and Shaira, and 2 new flashlights: Railroad Lantern and LED Spotlight
- Improvements:
- Mute option can now be used to mute chat & quick chat texts (including character voices)
- Random level list is now shuffled so they won't repeat as easily
- After playing a non-Random level, it goes back to Random for the next game.
- Bugfixes:
- Fixed Russian language not being set by default when Windows is set to Russian language.
- 51
- Rate up
- Update #8 - Hotfix update
- Gameplay changes:
- Creature teleport: Increased shared cooldown from 5 to 15 seconds.
- Creature teleport: Increased teleport distance from ~25m to ~32.5m
- Darcy: Turn speed reduction during Mourn changed from 60% to 40%
- Vincent: Increased Vitality by 1 point, increased Experienced effect by 10%
- Hannah: Deafness penalty changed from 50% to 30%
- Bugfixes:
- Changed/Fixed random character/flashlight selection behavior on multiplayer games: It was done using host's level and DLCs, now it uses player's level. DLC characters/items won't be assigned if using Random.
- Update #7 - Dark Purpose
- New features:
- New special Clue: The Rift.
- Now recordings can be heard when picking up tapes, like in the original White Noise.
- Improvements:
- Added a new insanity effect (it's up to you to find out!).
- Added a new distortion effect to the intro panels.
- Match lobby: Characters with no flashlight selected will be shown holding the random flashlight model.
- Gameplay changes:
- Darcy's Cairn: Reduced base duration of negative effects (Speed reduction, flashlight disabled) from 15 to 10 seconds. Mark duration remains the same.
- Teleport skill: Increased cooldown to 75 seconds
- Increased flashlight slowdown by 4%
- Increased lightstick slowdown by 3%
- Astaroth: Breakdown effect is cancelled when someone is grabbed
- Bugfixes:
- Fixed "near death" effect not restoring right away when using a medkit.
- Fixed softlock regarding connection error messages.
- Fixed Sarah's Shadow skill not working properly.
- Linux: Should have fixed the "Process not starting issue". It's an experimental fix provided by the Unity team, so please report back in the forums.
- Update #6 - Ancient Wisdom
- New features:
- Added voices for all investigators.
- Creature's teleport skill: Now it teleports close to investigators. Increased cooldown.
- Improvements:
- Changed enviromental audio settings per level (so the level of echo/reverb is different)
- Gameplay changes:
- Reduced lightsticks' slow effect on the creature by ~10%
- Increased flashlights' slow effect on the creature by ~5%
- Darcy: Cairns have now unlimited range, but there's a maximum distance investigators can be teleported to (like Astaroth's Disruption)
- Darcy: Increased Idols stat by 1
- Astaroth: An investigator on a Breakdown won't be able to stun Astaroth.
- Nikolai: Changed Boastful effect to a permanent speed reduction until grabbed for the first time.
- Vincent: Changed Nosferatu skin to +Stealth -Vitality, changed Dystopian skin to +Flashlight - Stealth.
- Update #5 - Drenched in Fear
- Improvements:
- Upgraded to Unity 5.6 (some issues may arise because of this)
- Tutorial videos are now embedded and opened in-game (Windows only)
- Bugfixes:
- Fixed some issues with Idol highlights
- Fixed some floating object issues in the College
- Fixed unlock requirements not showing up for character skins.
- Fixed UI not showing properly on extreme aspect ratios (nVidia Surround).
- Update #4 - Impending Doom
- 28 APRIL - WAAGHMAN
- New features:
- New playable area: Eastmore college
- Improvements:
- Improved a bit Lobby's lighting so investigators aren't as dark.
- Ending cutscene: Now it's always shown in standard colors, instead of Ghost/Creature colors
- In-game tips are now bigger, closer to the center of the screen, and they appear/disappear with an animation.
- On the "Waiting for players" ingame message, now it shows the list of players not ready yet.
- Improved loading screens, now it shows an image of the scenario currently being loaded.
- Gameplay changes:
- Astaroth: Disruption now has a maximum teleport distance.
- Anna: Reduced Suspicious effect
- Rinko: Reduced Adorable effect
- Bugfixes:
- Fixed Astaroth's Breakdown not being reset when an investigator dies while the effect is active.
- Fixed not being able to properly bind some keys (such as Alt)
- Fixed not being able to bind voice chat to mouse buttons.
- Voice chat: When set to Push to talk, voice chat remains enabled for a second after releasing the key.
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