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- #pragma region Skrypt jedznie w walce
- function xd()
- {
- if (combatData.player.hitpoints <= skillLevel[CONSTANTS.skill.Hitpoints] - items[equippedFood[currentCombatFood].itemID].healsFor)
- {
- console.log("JEM")
- eatFood();
- }
- }
- setInterval(xd, 2000)
- #pragma endregion
- function xdd()
- {
- if (rockData[3].depleted == true)
- {
- if(currentRock != 6)
- {
- mineRock(6, true)
- }
- }
- else if(currentRock != 3)
- {
- mineRock(3, true)
- }
- }
- setInterval(xdd, 50)
- function xdd()
- {
- if (rockData[6].depleted == true)
- {
- if(currentRock != 3)
- {
- mineRock(3, true)
- }
- }
- else if(currentRock != 6)
- {
- mineRock(6, true)
- }
- }
- setInterval(xdd, 50)
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