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- bleedingMessage = "<color=red><i>{0}</i></color> bled to death!";
- bonesMessage = "<color=red><i>{0}</i></color> broke his bones!";
- freezingMessage = "<color=red><i>{0}</i></color> died freezing!";
- burningMessage = "<color=red><i>{0}</i></color> died burned!";
- foodMessage = "<color=red><i>{0}</i></color> died for dont eat!";
- waterMessage = "<color=red><i>{0}</i></color> died for dont drink!";
- gunMessage = "<color=red><i>{0}</i></color> was gunned down by <i>{1}</i>!";
- meleeMessage = "<color=red><i>{0}</i></color> died for melee gun!";
- zombieMessage = "<color=red><i>{0}</i></color> died was zombified";
- animalMessage = "<color=red><i>{0}</i></color> died was a animal!";
- suicideMessage = "<color=red><i>{0}</i></color> preferred the hell!";
- killMessage = "<color=red><i>{0}</i></color> killed by <color=cyan>admin</color><color=red>!</color>";
- infectionMessage = "<color=red><i>{0}</i></color> died by <color=green>infection</color><color=red>!</color>";
- punchMessage = "<color=red><i>{0}</i></color> punched until die!";
- breathMessage = "<color=red><i>{0}</i></color> drowned, glup glup glup!";
- roadkillMessage = "<color=red><i>{0}</i></color> died roadkilled!";
- vehicleMessage = "<color=red><i>{0}</i></color> died hit by a car!";
- grenadeMessage = "<color=red><i>{0}</i></color> is blind and die by a grenade!";
- shredMessage = "<color=red><i>{0}</i></color> died shredded!";
- landmineMessage = "<color=red><i>{0}</i></color> died by a landmine!";
- arenaMessage = "<color=red><i>{0}</i></color> has died in the arena!";
- missileMessage = "<color=red><i>{0}</i></color> died by a missile!";
- chargeMessage = "<color=red><i>{0}</i></color> died by a C4 or charge!";
- splashMessage = "<color=red><i>{0}</i></color> died splashed!";
- sentryMessage = "<color=red><i>{0}</i></color> died by a <color=yellow>sentry</color><color=red>!</color>";
- acidMessage = "<color=red><i>{0}</i></color> died by a <color=#00FF98>acid</color><color=red>zombie!</color>";
- boulderMessage = "<color=red><i>{0}</i></color> die by a big rock, or !";
- burnerMessage = "<color=red><i>{0}</i></color> died by a <color=#FF5C00>burner</color> zombie!";
- spitMessage = "<color=red><i>{0}</i></color> died by <color=#00FF98>spit</color>!";
- sparkMessage = "<color=red><i>{0}</i></color> died sparked!";
- event onPlayerDeath(player, cause, murdererId){
- murderer = toPlayer(murdererId);
- if(cause == "BLEEDING"){
- broadcast(str.format(bleedingMessage, player.name));
- }
- elseif(cause == "BONES"){
- broadcast(str.format(bonesMessage, player.name));
- }
- elseif(cause == "FREEZING"){
- broadcast(str.format(freezingMessage, player.name));
- }
- elseif(cause == "BURNING"){
- broadcast(str.format(burningMessage, player.name));
- }
- elseif(cause == "FOOD"){
- broadcast(str.format(foodMessage, player.name));
- }
- elseif(cause == "WATER"){
- broadcast(str.format(waterMessage, player.name));
- }
- elseif(cause == "GUN"){
- broadcast(str.format(gunMessage, player.name, murderer.name));
- }
- elseif(cause == "MELEE"){
- broadcast(str.format(meleeMessage, player.name));
- }
- elseif(cause == "ZOMBIE"){
- broadcast(str.format(zombieMessage, player.name));
- }
- elseif(cause == "ANIMAL"){
- broadcast(str.format(animalMessage, player.name));
- }
- elseif(cause == "SUICIDE"){
- broadcast(str.format(suicideMessage, player.name));
- }
- elseif(cause == "KILL"){
- broadcast(str.format(kilMessage, player.name));
- }
- elseif(cause == "INFECTION"){
- broadcast(str.format(infectionMessage, player.name));
- }
- elseif(cause == "PUNCH"){
- broadcast(str.format(punchMessage, player.name));
- }
- elseif(cause == "BREATH"){
- broadcast(str.format(breathMessage, player.name));
- }
- elseif(cause == "ROADKILL"){
- broadcast(str.format(roadkillMessage, player.name));
- }
- elseif(cause == "VEHICLE"){
- broadcast(str.format(vehicleMessage, player.name));
- }
- elseif(cause == "GRENADE"){
- broadcast(str.format(grenadeMessage, player.name));
- }
- elseif(cause == "SHRED"){
- broadcast(str.format(shredMessage, player.name));
- }
- elseif(cause == "LANDMINE"){
- broadcast(str.format(landmineMessage, player.name));
- }
- elseif(cause == "ARENA"){
- broadcast(str.format(arenaMessage, player.name));
- }
- elseif(cause == "MISSILE"){
- broadcast(str.format(missileMessage, player.name));
- }
- elseif(cause == "CHARGE"){
- broadcast(str.format(chargeMessage, player.name));
- }
- elseif(cause == "SPLASH"){
- broadcast(str.format(splashMessage, player.name));
- }
- elseif(cause == "SENTRY"){
- broadcast(str.format(sentryMessage, player.name));
- }
- elseif(cause == "ACID"){
- broadcast(str.format(acidMessage, player.name));
- }
- elseif(cause == "BOULDER"){
- broadcast(str.format(boulderMessage, player.name));
- }
- elseif(cause == "BURNER"){
- broadcast(str.format(burnerMessage, player.name));
- }
- elseif(cause == "SPIT"){
- broadcast(str.format(spitMessage, player.name));
- }
- elseif(cause == "SPARK"){
- broadcast(str.format(sparkMessage, player.name));
- }
- }
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