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DoctorX13

UDeathCauses

Aug 27th, 2019
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  1. bleedingMessage = "<color=red><i>{0}</i></color> bled to death!";
  2. bonesMessage = "<color=red><i>{0}</i></color> broke his bones!";
  3. freezingMessage = "<color=red><i>{0}</i></color> died freezing!";
  4. burningMessage = "<color=red><i>{0}</i></color> died burned!";
  5. foodMessage = "<color=red><i>{0}</i></color> died for dont eat!";
  6. waterMessage = "<color=red><i>{0}</i></color> died for dont drink!";
  7. gunMessage = "<color=red><i>{0}</i></color> was gunned down by <i>{1}</i>!";
  8. meleeMessage = "<color=red><i>{0}</i></color> died for melee gun!";
  9. zombieMessage = "<color=red><i>{0}</i></color> died was zombified";
  10. animalMessage = "<color=red><i>{0}</i></color> died was a animal!";
  11. suicideMessage = "<color=red><i>{0}</i></color> preferred the hell!";
  12. killMessage = "<color=red><i>{0}</i></color> killed by <color=cyan>admin</color><color=red>!</color>";
  13. infectionMessage = "<color=red><i>{0}</i></color> died by <color=green>infection</color><color=red>!</color>";
  14. punchMessage = "<color=red><i>{0}</i></color> punched until die!";
  15. breathMessage = "<color=red><i>{0}</i></color> drowned, glup glup glup!";
  16. roadkillMessage = "<color=red><i>{0}</i></color> died roadkilled!";
  17. vehicleMessage = "<color=red><i>{0}</i></color> died hit by a car!";
  18. grenadeMessage = "<color=red><i>{0}</i></color> is blind and die by a grenade!";
  19. shredMessage = "<color=red><i>{0}</i></color> died shredded!";
  20. landmineMessage = "<color=red><i>{0}</i></color> died by a landmine!";
  21. arenaMessage = "<color=red><i>{0}</i></color> has died in the arena!";
  22. missileMessage = "<color=red><i>{0}</i></color> died by a missile!";
  23. chargeMessage = "<color=red><i>{0}</i></color> died by a C4 or charge!";
  24. splashMessage = "<color=red><i>{0}</i></color> died splashed!";
  25. sentryMessage = "<color=red><i>{0}</i></color> died by a <color=yellow>sentry</color><color=red>!</color>";
  26. acidMessage = "<color=red><i>{0}</i></color> died by a <color=#00FF98>acid</color><color=red>zombie!</color>";
  27. boulderMessage = "<color=red><i>{0}</i></color> die by a big rock, or !";
  28. burnerMessage = "<color=red><i>{0}</i></color> died by a <color=#FF5C00>burner</color> zombie!";
  29. spitMessage = "<color=red><i>{0}</i></color> died by <color=#00FF98>spit</color>!";
  30. sparkMessage = "<color=red><i>{0}</i></color> died sparked!";
  31.  
  32. event onPlayerDeath(player, cause, murdererId){
  33. murderer = toPlayer(murdererId);
  34. if(cause == "BLEEDING"){
  35. broadcast(str.format(bleedingMessage, player.name));
  36. }
  37. elseif(cause == "BONES"){
  38. broadcast(str.format(bonesMessage, player.name));
  39. }
  40. elseif(cause == "FREEZING"){
  41. broadcast(str.format(freezingMessage, player.name));
  42. }
  43. elseif(cause == "BURNING"){
  44. broadcast(str.format(burningMessage, player.name));
  45. }
  46. elseif(cause == "FOOD"){
  47. broadcast(str.format(foodMessage, player.name));
  48. }
  49. elseif(cause == "WATER"){
  50. broadcast(str.format(waterMessage, player.name));
  51. }
  52. elseif(cause == "GUN"){
  53. broadcast(str.format(gunMessage, player.name, murderer.name));
  54. }
  55. elseif(cause == "MELEE"){
  56. broadcast(str.format(meleeMessage, player.name));
  57. }
  58. elseif(cause == "ZOMBIE"){
  59. broadcast(str.format(zombieMessage, player.name));
  60. }
  61. elseif(cause == "ANIMAL"){
  62. broadcast(str.format(animalMessage, player.name));
  63. }
  64. elseif(cause == "SUICIDE"){
  65. broadcast(str.format(suicideMessage, player.name));
  66. }
  67. elseif(cause == "KILL"){
  68. broadcast(str.format(kilMessage, player.name));
  69. }
  70. elseif(cause == "INFECTION"){
  71. broadcast(str.format(infectionMessage, player.name));
  72. }
  73. elseif(cause == "PUNCH"){
  74. broadcast(str.format(punchMessage, player.name));
  75. }
  76. elseif(cause == "BREATH"){
  77. broadcast(str.format(breathMessage, player.name));
  78. }
  79. elseif(cause == "ROADKILL"){
  80. broadcast(str.format(roadkillMessage, player.name));
  81. }
  82. elseif(cause == "VEHICLE"){
  83. broadcast(str.format(vehicleMessage, player.name));
  84. }
  85. elseif(cause == "GRENADE"){
  86. broadcast(str.format(grenadeMessage, player.name));
  87. }
  88. elseif(cause == "SHRED"){
  89. broadcast(str.format(shredMessage, player.name));
  90. }
  91. elseif(cause == "LANDMINE"){
  92. broadcast(str.format(landmineMessage, player.name));
  93. }
  94. elseif(cause == "ARENA"){
  95. broadcast(str.format(arenaMessage, player.name));
  96. }
  97. elseif(cause == "MISSILE"){
  98. broadcast(str.format(missileMessage, player.name));
  99. }
  100. elseif(cause == "CHARGE"){
  101. broadcast(str.format(chargeMessage, player.name));
  102. }
  103. elseif(cause == "SPLASH"){
  104. broadcast(str.format(splashMessage, player.name));
  105. }
  106. elseif(cause == "SENTRY"){
  107. broadcast(str.format(sentryMessage, player.name));
  108. }
  109. elseif(cause == "ACID"){
  110. broadcast(str.format(acidMessage, player.name));
  111. }
  112. elseif(cause == "BOULDER"){
  113. broadcast(str.format(boulderMessage, player.name));
  114. }
  115. elseif(cause == "BURNER"){
  116. broadcast(str.format(burnerMessage, player.name));
  117. }
  118. elseif(cause == "SPIT"){
  119. broadcast(str.format(spitMessage, player.name));
  120. }
  121. elseif(cause == "SPARK"){
  122. broadcast(str.format(sparkMessage, player.name));
  123. }
  124. }
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