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- Status Ailments
- [KEY]
- T1 Ailment
- T2 Ailment (when ailment is applied again to the same target)
- Addle Resource Disabled
- Stun Major Action Disabled
- Fatigued Attack Modifier Halved
- Crippled Attack Disabled
- Silence Cardinal Disabled
- Bind Movement Disabled
- Poison Take percentage damage at the end of turn
- Toxic Take damage and heal less at the end of turn
- Bleed Take damage for distance traveled
- Curse Take damage for actions taken
- Blind Action will miss
- Confuse Action will damage self and miss
- Push Move target
- Blowout Move target and knock prone
- Regeneration Heal at the end of turn
- Lifetap Heal based on damage dealt
- Fear Character will not act
- Terror Character will not act and flee from location
- Burn Deal damage over time on target and nearby targets
- Conflagrate Deal damage over time on target and nearby targets and render ailments more effective
- Enthrall Seize control of unit movement
- Brainwash Seize control of unit major action
- Dodge Render a move ineffective
- Phase Render all interactions ineffective
- Block Render a move ineffective
- Bulwark Render a move and ailments ineffective
- Counter Retaliate with a basic attack when acted upon
- Preemption Stop enemy attack and retaliate regardless
- Pluck Protect allies from failures
- Fortune Grant a critically successful action.
- Attack Up Add 5. 10. 20 to damage
- Embolden Deal a % of enemy HP as bonus damage
- Defense Up Subtract 5, 10, 20 from incoming damage
- Dampen Prevent damage from exceeding a certain threshold
- Move Up Add 1, 2, 5 to movement
- Haste Add an extra action
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