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  1. #-----------------------------------------#
  2. # #
  3. # Just Essentials #
  4. # #
  5. #-----------------------------------------#
  6. # #
  7. # Version 1.5.9 #
  8. # #
  9. #-----------------------------------------#
  10.  
  11. #-----------------------------------------#
  12. # #
  13. # Messages #
  14. # #
  15. #-----------------------------------------#
  16. # --------------------------------
  17. # IMPORTANT NOTE
  18. # --------------------------------
  19. # As of JEssentials V1.3.0, almost all messages can be configured in the lang.yml file.
  20. # PlaceholderAPI is only supported in messages that state it.
  21.  
  22. # -=- Command Messages -=-
  23.  
  24. # Define the prefix for the command /broadcast
  25.  
  26. broadcastPrefix: '&4[&aServer&4]'
  27.  
  28. # Define the /msg format for sending and receiving messages.
  29. # %player%, and %message% variables can be used in this message.
  30. # NOTE: If you are confused on the difference between these two messages, view them in game.
  31. # It will make it much clearer on what these two messages represent.
  32. # IMPORTANT: For socialspy, the string "me" will be replaced with the player's name, so please use 'me' to represent the
  33. # player sending or receiving the message to avoid formatting issues.
  34.  
  35. msgMessage-Sent: '&6[&cme &6-> &r%player%&6]&r %message%'
  36. msgMessage-Receive: '&6[&r%player% &6-> &cme&6]&r %message%'
  37.  
  38. # Define message for when a tpa request is received.
  39. # %sender% variable can be used in this message.
  40. tpaMessage:
  41. - '&6Tpa request received from &c%sender%'
  42. - '&6Use &c/tpaccept &6to accept the request.'
  43. - '&6use &c/tpdeny &6to deny the request.'
  44. # Define message for when a tpahere request is received
  45. # %sender% variable can be used in this message.
  46. tpaHereMessage:
  47. - '&c%sender% &6would like you to teleport to their location.'
  48. - '&6Use &c/tpaccept &6to accept the request.'
  49. - '&6use &c/tpdeny &6to deny the request.'
  50.  
  51.  
  52. # -=- Other Messages -=-
  53.  
  54. # Define join and leave messages for the server.
  55. # PlaceholderAPI is supported in the following messages, along with the %player% variable.
  56.  
  57. joinMessage: '&e%player% has joined the game.'
  58. leaveMessage: '&e%player% has left the game.'
  59.  
  60. # Define message for when a player joins for the first time
  61.  
  62. firstJoinMessage: '&dWelcome %player% to the server for the first time!'
  63.  
  64. # Choose a nickname prefix which will be displayed in front of nicknames
  65. # NOTE: Should only be a single character.
  66. nick-prefix: '~'
  67.  
  68. # Define MOTD (message sent to player when they join.)
  69. # PlaceholderAPI is supported in the following message, along with the %player% variable.
  70. motd: "&6Welcome to our server %player%!\n&7Run /help!"
  71.  
  72.  
  73. # Change the server chat format here
  74. # PlaceholderAPI is supported in the chat format, along with the variables below.
  75. # VARIABLES:
  76. # %player% - Player who sent the message.
  77. # %group% - Player's current group
  78. # %message% - The message the player sent.
  79. # %world% - The current player's world
  80. # %playerDisplay% - Uses the players nickname instead of their IGN name.
  81.  
  82. chat-format: '&f<%playerDisplay%> %message%'
  83.  
  84. # Enable different chat formats for different groups.
  85. enable-per-group-formatting: false
  86.  
  87. # If enable-per-group-formatting is enabled, different groups can have different chat formats.
  88. # Variables are exactly the same as normal chat-format ones
  89. # If a player does not belong to a group specified below, their format will default to the normal chat-format
  90. group-formats:
  91. # Format: groupname: 'format'
  92. # 2 Examples given below.
  93. vip: '&c<%playerDisplay%> &8%message%'
  94. admin: '&4<%playerDisplay%> &c%message%'
  95.  
  96.  
  97. #-----------------------------------------#
  98. # #
  99. # Settings #
  100. # #
  101. #-----------------------------------------#
  102.  
  103. # Choose whether or not you want the startup message to be displayed in game-chat.
  104. # (Personally, I'd recommend disabling this. I only have it to remind you to report all bugs to the github!)
  105. # NOTE: It is only displayed to OPS.
  106.  
  107. enable-startupMessage: true
  108.  
  109. # Choose whether or not to use JEssentials integrated economy
  110. enable-economy: true
  111.  
  112. # Enable/disable MOTD.
  113. enable-motd: true
  114.  
  115. # Choose whether or not to enable having a nick prefix
  116. enable-nick-prefix: true
  117.  
  118. # Define how many homes seperate groups are allowed to have.
  119. # The player whom you are giving the homes must have the respective permission.
  120. # Example: For a player to have the group 'vip's home limit they must have the permission jessentials.sethome.multiple.vip
  121. # Permission format: jessentials.sethome.multiple.<group>
  122. # (NOTE: For permission, do not include '<' or '>'. Just to show that a custom group goes there and not 'group')
  123. # (NOTE: Player must also have permission 'jessentials.sethome.multiple')
  124. homes:
  125. # FORMAT: "group name: number"
  126. vip: 5
  127. moderator: 10
  128. admin: 40
  129.  
  130. # Choose whether to enable broadcasting when a player is banned.
  131.  
  132. enable-broadcastBan: true
  133.  
  134. # Choose to enable or disable broadcasting when a player is afk.
  135.  
  136. enable-broadcastAfk: true
  137.  
  138. # Choose to enable or disable automatically kicking a player when afk.
  139.  
  140. enable-afkAutoKick: false
  141. # If the above is true, how long (in minutes) of the player being stationary until they are kicked?
  142. # NOTE: Do not use decimal numbers. This will return an error to console.
  143. afkKickTime: 15
  144. # Choose to enable or disable broadcasting ip-bans.
  145.  
  146. enable-broadcastIpBan: true
  147.  
  148. # Choose to enable or disable tp-safety, which will make it so a player, after teleporting, cannot take damage for X amount of seconds.
  149. #
  150. enable-tpSafety: true
  151.  
  152. # How long the player should be protected after teleporting. (in seconds) if tpSafety is enabled.
  153. # NOTE: Do not use decimal numbers. This will return an error to console.
  154. tpSafetyLength: 3
  155.  
  156. # Choose to enable or disable a delay when teleporting to protect players.
  157.  
  158. enable-tpDelay: true
  159.  
  160. # How long the delay will be when teleporting (in seconds).
  161.  
  162. tpDelay: 3
  163.  
  164. # Define how long a tpa request will take to time out (in seconds).
  165. # NOTE: Do not use decimal numbers. This will return an error to console.
  166. tpaRequestTimedOut: 60
  167.  
  168. # Define all cooldowns for commands here
  169. # NOTE: Players with the jessentials.cooldown.bypass permission bypass these cooldowns
  170. # NOTE: The format for adding a command is: <command>, <cooldown in seconds>
  171. # Remove the '#' to enable the command cooldowns below
  172.  
  173. commandCooldowns:
  174. # - /heal, 180
  175. # - /feed, 180
  176. # - /repair, 180
  177.  
  178. # Choose whether or not to automatically check for new updates.
  179. # NOTE: I highly recommend to keep this on, this plugin is constantly being updated.
  180. checkForUpdates: true
  181.  
  182.  
  183. #-----------------------------------------#
  184. # #
  185. # Permissions #
  186. # #
  187. #-----------------------------------------#
  188.  
  189. # Define a custom permission prefix
  190. # EXAMPLE: The /msg permission is jessentials.msg
  191. # By changing the prefix, I could make it myservernamehere.msg
  192. # NOTE: You CANNOT use spaces or special characters. This will cause all permissions to not work properly.
  193.  
  194. permissionPrefix: 'jessentials'
  195.  
  196.  
  197. #-----------------------------------------#
  198. # #
  199. # Signs #
  200. # #
  201. #-----------------------------------------#
  202.  
  203. # Define all signs below. This is what the signs first line will change into when the player places a clickable sign.
  204. # NOTE: If the text you provide is too long to fit on a sign in-game, you will get an error to the console and the sign will not work.
  205. # (THIS DOES NOT INCLUDE COLOR CODES)
  206.  
  207. healSign: '&a[Heal]'
  208. disposalSign: '&8[Disposal]'
  209. freeSign: '&1[Free]'
  210. warpSign: '&1[Warp]'
  211. kitSign: '&1[Kit]'
  212. buySign: '&1[Buy]'
  213. sellSign: '&1[Sell]'
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