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- #-----------------------------------------#
- # #
- # Just Essentials #
- # #
- #-----------------------------------------#
- # #
- # Version 1.5.9 #
- # #
- #-----------------------------------------#
- #-----------------------------------------#
- # #
- # Messages #
- # #
- #-----------------------------------------#
- # --------------------------------
- # IMPORTANT NOTE
- # --------------------------------
- # As of JEssentials V1.3.0, almost all messages can be configured in the lang.yml file.
- # PlaceholderAPI is only supported in messages that state it.
- # -=- Command Messages -=-
- # Define the prefix for the command /broadcast
- broadcastPrefix: '&4[&aServer&4]'
- # Define the /msg format for sending and receiving messages.
- # %player%, and %message% variables can be used in this message.
- # NOTE: If you are confused on the difference between these two messages, view them in game.
- # It will make it much clearer on what these two messages represent.
- # IMPORTANT: For socialspy, the string "me" will be replaced with the player's name, so please use 'me' to represent the
- # player sending or receiving the message to avoid formatting issues.
- msgMessage-Sent: '&6[&cme &6-> &r%player%&6]&r %message%'
- msgMessage-Receive: '&6[&r%player% &6-> &cme&6]&r %message%'
- # Define message for when a tpa request is received.
- # %sender% variable can be used in this message.
- tpaMessage:
- - '&6Tpa request received from &c%sender%'
- - '&6Use &c/tpaccept &6to accept the request.'
- - '&6use &c/tpdeny &6to deny the request.'
- # Define message for when a tpahere request is received
- # %sender% variable can be used in this message.
- tpaHereMessage:
- - '&c%sender% &6would like you to teleport to their location.'
- - '&6Use &c/tpaccept &6to accept the request.'
- - '&6use &c/tpdeny &6to deny the request.'
- # -=- Other Messages -=-
- # Define join and leave messages for the server.
- # PlaceholderAPI is supported in the following messages, along with the %player% variable.
- joinMessage: '&e%player% has joined the game.'
- leaveMessage: '&e%player% has left the game.'
- # Define message for when a player joins for the first time
- firstJoinMessage: '&dWelcome %player% to the server for the first time!'
- # Choose a nickname prefix which will be displayed in front of nicknames
- # NOTE: Should only be a single character.
- nick-prefix: '~'
- # Define MOTD (message sent to player when they join.)
- # PlaceholderAPI is supported in the following message, along with the %player% variable.
- motd: "&6Welcome to our server %player%!\n&7Run /help!"
- # Change the server chat format here
- # PlaceholderAPI is supported in the chat format, along with the variables below.
- # VARIABLES:
- # %player% - Player who sent the message.
- # %group% - Player's current group
- # %message% - The message the player sent.
- # %world% - The current player's world
- # %playerDisplay% - Uses the players nickname instead of their IGN name.
- chat-format: '&f<%playerDisplay%> %message%'
- # Enable different chat formats for different groups.
- enable-per-group-formatting: false
- # If enable-per-group-formatting is enabled, different groups can have different chat formats.
- # Variables are exactly the same as normal chat-format ones
- # If a player does not belong to a group specified below, their format will default to the normal chat-format
- group-formats:
- # Format: groupname: 'format'
- # 2 Examples given below.
- vip: '&c<%playerDisplay%> &8%message%'
- admin: '&4<%playerDisplay%> &c%message%'
- #-----------------------------------------#
- # #
- # Settings #
- # #
- #-----------------------------------------#
- # Choose whether or not you want the startup message to be displayed in game-chat.
- # (Personally, I'd recommend disabling this. I only have it to remind you to report all bugs to the github!)
- # NOTE: It is only displayed to OPS.
- enable-startupMessage: true
- # Choose whether or not to use JEssentials integrated economy
- enable-economy: true
- # Enable/disable MOTD.
- enable-motd: true
- # Choose whether or not to enable having a nick prefix
- enable-nick-prefix: true
- # Define how many homes seperate groups are allowed to have.
- # The player whom you are giving the homes must have the respective permission.
- # Example: For a player to have the group 'vip's home limit they must have the permission jessentials.sethome.multiple.vip
- # Permission format: jessentials.sethome.multiple.<group>
- # (NOTE: For permission, do not include '<' or '>'. Just to show that a custom group goes there and not 'group')
- # (NOTE: Player must also have permission 'jessentials.sethome.multiple')
- homes:
- # FORMAT: "group name: number"
- vip: 5
- moderator: 10
- admin: 40
- # Choose whether to enable broadcasting when a player is banned.
- enable-broadcastBan: true
- # Choose to enable or disable broadcasting when a player is afk.
- enable-broadcastAfk: true
- # Choose to enable or disable automatically kicking a player when afk.
- enable-afkAutoKick: false
- # If the above is true, how long (in minutes) of the player being stationary until they are kicked?
- # NOTE: Do not use decimal numbers. This will return an error to console.
- afkKickTime: 15
- # Choose to enable or disable broadcasting ip-bans.
- enable-broadcastIpBan: true
- # Choose to enable or disable tp-safety, which will make it so a player, after teleporting, cannot take damage for X amount of seconds.
- #
- enable-tpSafety: true
- # How long the player should be protected after teleporting. (in seconds) if tpSafety is enabled.
- # NOTE: Do not use decimal numbers. This will return an error to console.
- tpSafetyLength: 3
- # Choose to enable or disable a delay when teleporting to protect players.
- enable-tpDelay: true
- # How long the delay will be when teleporting (in seconds).
- tpDelay: 3
- # Define how long a tpa request will take to time out (in seconds).
- # NOTE: Do not use decimal numbers. This will return an error to console.
- tpaRequestTimedOut: 60
- # Define all cooldowns for commands here
- # NOTE: Players with the jessentials.cooldown.bypass permission bypass these cooldowns
- # NOTE: The format for adding a command is: <command>, <cooldown in seconds>
- # Remove the '#' to enable the command cooldowns below
- commandCooldowns:
- # - /heal, 180
- # - /feed, 180
- # - /repair, 180
- # Choose whether or not to automatically check for new updates.
- # NOTE: I highly recommend to keep this on, this plugin is constantly being updated.
- checkForUpdates: true
- #-----------------------------------------#
- # #
- # Permissions #
- # #
- #-----------------------------------------#
- # Define a custom permission prefix
- # EXAMPLE: The /msg permission is jessentials.msg
- # By changing the prefix, I could make it myservernamehere.msg
- # NOTE: You CANNOT use spaces or special characters. This will cause all permissions to not work properly.
- permissionPrefix: 'jessentials'
- #-----------------------------------------#
- # #
- # Signs #
- # #
- #-----------------------------------------#
- # Define all signs below. This is what the signs first line will change into when the player places a clickable sign.
- # NOTE: If the text you provide is too long to fit on a sign in-game, you will get an error to the console and the sign will not work.
- # (THIS DOES NOT INCLUDE COLOR CODES)
- healSign: '&a[Heal]'
- disposalSign: '&8[Disposal]'
- freeSign: '&1[Free]'
- warpSign: '&1[Warp]'
- kitSign: '&1[Kit]'
- buySign: '&1[Buy]'
- sellSign: '&1[Sell]'
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