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MASTEROFJOHNDOE

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Apr 28th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://512728453"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 10
  36. sick:Play()
  37.  
  38. ----------------------------------------------------------
  39. Character["Body Colors"].HeadColor = BrickColor.new("Pastel brown")
  40. Character["Body Colors"].TorsoColor = BrickColor.new("Pastel brown")
  41. Character["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown")
  42. Character["Body Colors"].RightArmColor = BrickColor.new("Pastel brown")
  43. Character["Body Colors"].RightLegColor = BrickColor.new("Pastel brown")
  44. Character["Body Colors"].LeftLegColor = BrickColor.new("Pastel brown")
  45. ----------------------------------------------
  46. Character.Shirt:Destroy()
  47. Character.Pants:Destroy()
  48. wait(1)
  49. shirt = Instance.new("Shirt", Character)
  50. shirt.Name = "Shirt"
  51. pants = Instance.new("Pants",Character)
  52. pants.Name = "Pants"
  53. Character.Shirt.ShirtTemplate = "rbxassetid://1505745217"
  54. Character.Pants.PantsTemplate = "rbxassetid://1681853968"
  55. end)
  56. ---------------------------------------------------
  57.  
  58. IT = Instance.new
  59. CF = CFrame.new
  60. VT = Vector3.new
  61. RAD = math.rad
  62. C3 = Color3.new
  63. UD2 = UDim2.new
  64. BRICKC = BrickColor.new
  65. ANGLES = CFrame.Angles
  66. EULER = CFrame.fromEulerAnglesXYZ
  67. COS = math.cos
  68. ACOS = math.acos
  69. SIN = math.sin
  70. ASIN = math.asin
  71. ABS = math.abs
  72. MRANDOM = math.random
  73. FLOOR = math.floor
  74.  
  75. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  76. local NEWMESH = IT(MESH)
  77. if MESH == "SpecialMesh" then
  78. NEWMESH.MeshType = MESHTYPE
  79. if MESHID ~= "nil" and MESHID ~= "" then
  80. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  81. end
  82. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  83. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  84. end
  85. end
  86. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  87. NEWMESH.Scale = SCALE
  88. NEWMESH.Parent = PARENT
  89. return NEWMESH
  90. end
  91.  
  92. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  93. local NEWPART = IT("Part")
  94. NEWPART.formFactor = FORMFACTOR
  95. NEWPART.Reflectance = REFLECTANCE
  96. NEWPART.Transparency = TRANSPARENCY
  97. NEWPART.CanCollide = false
  98. NEWPART.Locked = true
  99. NEWPART.Anchored = true
  100. if ANCHOR == false then
  101. NEWPART.Anchored = false
  102. end
  103. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  104. NEWPART.Name = NAME
  105. NEWPART.Size = SIZE
  106. NEWPART.Position = Torso.Position
  107. NEWPART.Material = MATERIAL
  108. NEWPART:BreakJoints()
  109. NEWPART.Parent = PARENT
  110. return NEWPART
  111. end
  112.  
  113. --//=================================\\
  114. --|| CUSTOMIZATION
  115. --\\=================================//
  116.  
  117. Player_Size = 1 --Size of the player.
  118. Animation_Speed = 2
  119. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  120.  
  121. local Speed = 100
  122. local Effects2 = {}
  123.  
  124. --//=================================\\
  125. --|| END OF CUSTOMIZATION
  126. --\\=================================//
  127.  
  128. local function weldBetween(a, b)
  129. local weldd = Instance.new("ManualWeld")
  130. weldd.Part0 = a
  131. weldd.Part1 = b
  132. weldd.C0 = CFrame.new()
  133. weldd.C1 = b.CFrame:inverse() * a.CFrame
  134. weldd.Parent = a
  135. return weldd
  136. end
  137.  
  138. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  139. local acs = Instance.new("Part")
  140. acs.CanCollide = false
  141. acs.Anchored = false
  142. acs.Size = Vector3.new(0,0,0)
  143. acs.CFrame = attachmentpart.CFrame
  144. acs.Parent = Character
  145. acs.BrickColor = color
  146. local meshs = Instance.new("SpecialMesh")
  147. meshs.MeshId = mesh
  148. meshs.TextureId = texture
  149. meshs.Parent = acs
  150. meshs.Scale = scale
  151. meshs.Offset = offset
  152. weldBetween(attachmentpart,acs)
  153. end
  154.  
  155. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  156. if TYPE == "Gem" then
  157. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  158. acs.Anchored = false
  159. acs.CanCollide = false
  160. acs.CFrame = PART.CFrame
  161. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  162. weldBetween(PART,acs)
  163. elseif TYPE == "Skull" then
  164. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  165. acs.Anchored = false
  166. acs.CanCollide = false
  167. acs.CFrame = PART.CFrame
  168. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  169. weldBetween(PART,acs)
  170. elseif TYPE == "Eye" then
  171. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  172. acs.Anchored = false
  173. acs.CanCollide = false
  174. acs.CFrame = PART.CFrame
  175. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  176. weldBetween(PART,acs)
  177. end
  178. end
  179.  
  180. --//=================================\\
  181. --|| USEFUL VALUES
  182. --\\=================================//
  183.  
  184. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  185. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  186. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  187. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  188. local CHANGEDEFENSE = 0
  189. local CHANGEDAMAGE = 0
  190. local CHANGEMOVEMENT = 0
  191. local ANIM = "Idle"
  192. local ATTACK = false
  193. local EQUIPPED = false
  194. local HOLD = false
  195. local COMBO = 1
  196. local Rooted = false
  197. local SINE = 0
  198. local KEYHOLD = false
  199. local CHANGE = 2 / Animation_Speed
  200. local WALKINGANIM = false
  201. local WALK = 0
  202. local VALUE1 = false
  203. local HITFLOOR = nil
  204. local VALUE2 = false
  205. local ROBLOXIDLEANIMATION = IT("Animation")
  206. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  207. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  208. --ROBLOXIDLEANIMATION.Parent = Humanoid
  209. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  210. WEAPONGUI.Name = "Weapon GUI"
  211. local Weapon = IT("Model")
  212. Weapon.Name = "Adds"
  213. local Delete = IT("Model",Character)
  214. Delete.Name = "Banlist"
  215. local Effects = IT("Folder", Weapon)
  216. Effects.Name = "Effects"
  217. local ANIMATOR = Humanoid.Animator
  218. local ANIMATE = Character.Animate
  219. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  220. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  221. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  222. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  223. local UNANCHOR = true
  224.  
  225. local SKILLTEXTCOLOR = C3(0,0,0)
  226.  
  227. --//=================================\\
  228. --\\=================================//
  229.  
  230.  
  231. --//=================================\\
  232. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  233. --\\=================================//
  234.  
  235. ArtificialHB = Instance.new("BindableEvent", script)
  236. ArtificialHB.Name = "ArtificialHB"
  237.  
  238. script:WaitForChild("ArtificialHB")
  239.  
  240. frame = Frame_Speed
  241. tf = 0
  242. allowframeloss = false
  243. tossremainder = false
  244. lastframe = tick()
  245. script.ArtificialHB:Fire()
  246.  
  247. game:GetService("RunService").Heartbeat:connect(function(s, p)
  248. tf = tf + s
  249. if tf >= frame then
  250. if allowframeloss then
  251. script.ArtificialHB:Fire()
  252. lastframe = tick()
  253. else
  254. for i = 1, math.floor(tf / frame) do
  255. script.ArtificialHB:Fire()
  256. end
  257. lastframe = tick()
  258. end
  259. if tossremainder then
  260. tf = 0
  261. else
  262. tf = tf - frame * math.floor(tf / frame)
  263. end
  264. end
  265. end)
  266.  
  267. --//=================================\\
  268. --\\=================================//
  269.  
  270.  
  271.  
  272.  
  273.  
  274. --//=================================\\
  275. --|| SOME FUNCTIONS
  276. --\\=================================//
  277.  
  278. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  279. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  280. end
  281.  
  282. function PositiveAngle(NUMBER)
  283. if NUMBER >= 0 then
  284. NUMBER = 0
  285. end
  286. return NUMBER
  287. end
  288.  
  289. function NegativeAngle(NUMBER)
  290. if NUMBER <= 0 then
  291. NUMBER = 0
  292. end
  293. return NUMBER
  294. end
  295.  
  296. function Swait(NUMBER)
  297. if NUMBER == 0 or NUMBER == nil then
  298. ArtificialHB.Event:wait()
  299. else
  300. for i = 1, NUMBER do
  301. ArtificialHB.Event:wait()
  302. end
  303. end
  304. end
  305.  
  306. function QuaternionFromCFrame(cf)
  307. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  308. local trace = m00 + m11 + m22
  309. if trace > 0 then
  310. local s = math.sqrt(1 + trace)
  311. local recip = 0.5 / s
  312. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  313. else
  314. local i = 0
  315. if m11 > m00 then
  316. i = 1
  317. end
  318. if m22 > (i == 0 and m00 or m11) then
  319. i = 2
  320. end
  321. if i == 0 then
  322. local s = math.sqrt(m00 - m11 - m22 + 1)
  323. local recip = 0.5 / s
  324. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  325. elseif i == 1 then
  326. local s = math.sqrt(m11 - m22 - m00 + 1)
  327. local recip = 0.5 / s
  328. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  329. elseif i == 2 then
  330. local s = math.sqrt(m22 - m00 - m11 + 1)
  331. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  332. end
  333. end
  334. end
  335.  
  336. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  337. local xs, ys, zs = x + x, y + y, z + z
  338. local wx, wy, wz = w * xs, w * ys, w * zs
  339. local xx = x * xs
  340. local xy = x * ys
  341. local xz = x * zs
  342. local yy = y * ys
  343. local yz = y * zs
  344. local zz = z * zs
  345. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  346. end
  347.  
  348. function QuaternionSlerp(a, b, t)
  349. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  350. local startInterp, finishInterp;
  351. if cosTheta >= 0.0001 then
  352. if (1 - cosTheta) > 0.0001 then
  353. local theta = ACOS(cosTheta)
  354. local invSinTheta = 1 / SIN(theta)
  355. startInterp = SIN((1 - t) * theta) * invSinTheta
  356. finishInterp = SIN(t * theta) * invSinTheta
  357. else
  358. startInterp = 1 - t
  359. finishInterp = t
  360. end
  361. else
  362. if (1 + cosTheta) > 0.0001 then
  363. local theta = ACOS(-cosTheta)
  364. local invSinTheta = 1 / SIN(theta)
  365. startInterp = SIN((t - 1) * theta) * invSinTheta
  366. finishInterp = SIN(t * theta) * invSinTheta
  367. else
  368. startInterp = t - 1
  369. finishInterp = t
  370. end
  371. end
  372. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  373. end
  374.  
  375. function Clerp(a, b, t)
  376. local qa = {QuaternionFromCFrame(a)}
  377. local qb = {QuaternionFromCFrame(b)}
  378. local ax, ay, az = a.x, a.y, a.z
  379. local bx, by, bz = b.x, b.y, b.z
  380. local _t = 1 - t
  381. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  382. end
  383.  
  384. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  385. local frame = IT("Frame")
  386. frame.BackgroundTransparency = TRANSPARENCY
  387. frame.BorderSizePixel = BORDERSIZEPIXEL
  388. frame.Position = POSITION
  389. frame.Size = SIZE
  390. frame.BackgroundColor3 = COLOR
  391. frame.BorderColor3 = BORDERCOLOR
  392. frame.Name = NAME
  393. frame.Parent = PARENT
  394. return frame
  395. end
  396.  
  397. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  398. local label = IT("TextLabel")
  399. label.BackgroundTransparency = 1
  400. label.Size = UD2(1, 0, 1, 0)
  401. label.Position = UD2(0, 0, 0, 0)
  402. label.TextColor3 = TEXTCOLOR
  403. label.TextStrokeTransparency = STROKETRANSPARENCY
  404. label.TextTransparency = TRANSPARENCY
  405. label.FontSize = TEXTFONTSIZE
  406. label.Font = TEXTFONT
  407. label.BorderSizePixel = BORDERSIZEPIXEL
  408. label.TextScaled = false
  409. label.Text = TEXT
  410. label.Name = NAME
  411. label.Parent = PARENT
  412. return label
  413. end
  414.  
  415. function NoOutlines(PART)
  416. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  417. end
  418.  
  419.  
  420. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  421. local NEWWELD = IT(TYPE)
  422. NEWWELD.Part0 = PART0
  423. NEWWELD.Part1 = PART1
  424. NEWWELD.C0 = C0
  425. NEWWELD.C1 = C1
  426. NEWWELD.Parent = PARENT
  427. return NEWWELD
  428. end
  429.  
  430. local SOUND = IT("Sound",nil)
  431.  
  432. function CreateSound(ID, PARENT, VOLUME, PITCH)
  433. local NEWSOUND = nil
  434. coroutine.resume(coroutine.create(function()
  435. NEWSOUND = SOUND:Clone()
  436. NEWSOUND.Parent = PARENT
  437. NEWSOUND.Volume = VOLUME
  438. NEWSOUND.Pitch = PITCH
  439. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  440. Swait()
  441. NEWSOUND:play()
  442. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  443. end))
  444. return NEWSOUND
  445. end
  446.  
  447. function CFrameFromTopBack(at, top, back)
  448. local right = top:Cross(back)
  449. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  450. end
  451.  
  452. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  453. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  454. local mesh = IT("SpecialMesh",wave)
  455. mesh.MeshType = "FileMesh"
  456. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  457. mesh.Scale = SIZE
  458. mesh.Offset = VT(0,0,-SIZE.X/8)
  459. wave.CFrame = CFRAME
  460. coroutine.resume(coroutine.create(function(PART)
  461. for i = 1, WAIT do
  462. Swait()
  463. mesh.Scale = mesh.Scale + GROW
  464. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  465. if DOESROT == true then
  466. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  467. end
  468. wave.Transparency = wave.Transparency + (0.5/WAIT)
  469. if wave.Transparency > 0.99 then
  470. wave:remove()
  471. end
  472. end
  473. end))
  474. end
  475.  
  476. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  477. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  478. local mesh = IT("SpecialMesh",wave)
  479. mesh.MeshType = "Sphere"
  480. mesh.Scale = SIZE
  481. mesh.Offset = VT(0,0,0)
  482. wave.CFrame = CFRAME
  483. coroutine.resume(coroutine.create(function(PART)
  484. for i = 1, WAIT do
  485. Swait()
  486. mesh.Scale = mesh.Scale + GROW
  487. wave.Transparency = wave.Transparency + (1/WAIT)
  488. if wave.Transparency > 0.99 then
  489. wave:remove()
  490. end
  491. end
  492. end))
  493. end
  494.  
  495. function MakeForm(PART,TYPE)
  496. if TYPE == "Cyl" then
  497. local MSH = IT("CylinderMesh",PART)
  498. elseif TYPE == "Ball" then
  499. local MSH = IT("SpecialMesh",PART)
  500. MSH.MeshType = "Sphere"
  501. elseif TYPE == "Wedge" then
  502. local MSH = IT("SpecialMesh",PART)
  503. MSH.MeshType = "Wedge"
  504. end
  505. end
  506.  
  507. function CheckTableForString(Table, String)
  508. for i, v in pairs(Table) do
  509. if string.find(string.lower(String), string.lower(v)) then
  510. return true
  511. end
  512. end
  513. return false
  514. end
  515.  
  516. function CheckIntangible(Hit)
  517. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  518. if Hit and Hit.Parent then
  519. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  520. return true
  521. end
  522. end
  523. return false
  524. end
  525.  
  526. Debris = game:GetService("Debris")
  527.  
  528. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  529. local Direction = CFrame.new(StartPos, Vec).lookVector
  530. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  531. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  532. if RayHit and CheckIntangible(RayHit) then
  533. if DelayIfHit then
  534. wait()
  535. end
  536. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  537. end
  538. return RayHit, RayPos, RayNormal
  539. end
  540.  
  541. function turnto(position)
  542. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  543. end
  544.  
  545. --//=================================\\
  546. --|| WEAPON CREATION
  547. --\\=================================//
  548.  
  549. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  550. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "441777489", "104815806", VT(1,1,1), VT(0, 2.7, 0))
  551. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  552.  
  553. for _, c in pairs(Weapon:GetChildren()) do
  554. if c.ClassName == "Part" then
  555. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  556. end
  557. end
  558.  
  559. Weapon.Parent = Character
  560.  
  561. Humanoid.Died:connect(function()
  562. ATTACK = true
  563. end)
  564.  
  565. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  566. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  567.  
  568. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK+HOLD] Ban Slam", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  569. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Teleport", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  570.  
  571. --//=================================\\
  572. --|| DAMAGING
  573. --\\=================================//
  574.  
  575. function BAN(CHARACTER)
  576. local BANFOLDER = IT("Folder",Effects)
  577. local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
  578. naeeym2.AlwaysOnTop = false
  579. naeeym2.Size = UDim2.new(5,35,2,35)
  580. naeeym2.StudsOffset = Vector3.new(0,1,0)
  581. naeeym2.Name = "AAAA"
  582. local tecks2 = Instance.new("TextLabel",naeeym2)
  583. tecks2.BackgroundTransparency = 1
  584. tecks2.TextScaled = true
  585. tecks2.BorderSizePixel = 0
  586. tecks2.Text = "BANNED"
  587. tecks2.Font = "Code"
  588. tecks2.TextSize = 30
  589. tecks2.TextStrokeTransparency = 1
  590. tecks2.TextColor3 = Color3.new(1,0,0)
  591. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  592. tecks2.Size = UDim2.new(1,0,0.5,0)
  593. tecks2.Parent = naeeym2
  594. for i,v in ipairs(CHARACTER:GetChildren()) do
  595. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  596. if v.Name ~= "HumanoidRootPart" then
  597. local BOD = v:Clone()
  598. BOD.CanCollide = false
  599. BOD.Anchored = true
  600. BOD.CFrame = v.CFrame
  601. BOD.Parent = BANFOLDER
  602. BOD.Material = "Neon"
  603. BOD.Color = C3(1,0,0)
  604. if BOD:FindFirstChildOfClass("Decal") then
  605. BOD:FindFirstChildOfClass("Decal"):remove()
  606. end
  607. if BOD.Name == "Head" then
  608. naeeym2.Adornee = BOD
  609. end
  610. if BOD.ClassName == "MeshPart" then
  611. BOD.TextureID = ""
  612. end
  613. end
  614. end
  615. end
  616. CHARACTER:remove()
  617. coroutine.resume(coroutine.create(function()
  618. for i = 1, 50 do
  619. Swait()
  620. for i,v in ipairs(BANFOLDER:GetChildren()) do
  621. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  622. v.Transparency = 1
  623. end
  624. naeeym2.Enabled = false
  625. end
  626. Swait()
  627. for i,v in ipairs(BANFOLDER:GetChildren()) do
  628. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  629. v.Transparency = 0
  630. end
  631. naeeym2.Enabled = true
  632. end
  633. end
  634. BANFOLDER:remove()
  635. end))
  636. end
  637.  
  638. function BANNEAREST(POS,RANGE)
  639. for i,v in ipairs(workspace:GetChildren()) do
  640. local body = v:GetChildren()
  641. for part = 1, #body do
  642. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  643. if(body[part].Position - POS).Magnitude < RANGE then
  644. if v:FindFirstChildOfClass("Humanoid") then
  645. BAN(v)
  646. if game.Players:FindFirstChild(v.Name) then
  647. local Value = IT("BoolValue",Delete)
  648. Value.Name = v.Name
  649. end
  650. end
  651. end
  652. end
  653. end
  654. end
  655. end
  656.  
  657. --//=================================\\
  658. --|| ATTACK FUNCTIONS AND STUFF
  659. --\\=================================//
  660.  
  661. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  662. if FLOOR ~= nil then
  663. coroutine.resume(coroutine.create(function()
  664. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  665. PART.CFrame = CF(POSITION)
  666. for i = 1, 45 do
  667. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  668. RingPiece.Material = FLOOR.Material
  669. RingPiece.Color = FLOOR.Color
  670. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  671. Debris:AddItem(RingPiece,SWAIT/100)
  672. end
  673. PART:remove()
  674. end))
  675. end
  676. end
  677.  
  678. function BANSLAM()
  679. ATTACK = true
  680. Rooted = false
  681. repeat
  682. for i=0, 0.2, 0.1 / Animation_Speed do
  683. Swait()
  684. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  685. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  689. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  691. end
  692. for i=0, 0.08, 0.1 / Animation_Speed do
  693. Swait()
  694. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  695. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  699. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  701. end
  702. for i=0, 0.08, 0.1 / Animation_Speed do
  703. Swait()
  704. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  705. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  706. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  707. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  708. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  709. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  710. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  711. end
  712. CreateSound("147722910", Effects, 10, 1)
  713. BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25)
  714. if HITFLOOR ~= nil then
  715. CreateSound("289842971", HandlePart, 10, 1)
  716. CreateSound("289842971", HandlePart, 10, 1)
  717. CreateSound("289842971", HandlePart, 10, 1)
  718. CreateSound("289842971", HandlePart, 10, 1)
  719. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35)
  720. end
  721. CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(0,3,0))
  722. CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(0,3,0))
  723. for i=0, 0.1, 0.1 / Animation_Speed do
  724. Swait()
  725. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  726. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  727. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  728. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  729. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  730. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  731. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  732. end
  733. if HOLD == true then
  734. for i=0, 0.08, 0.1 / Animation_Speed do
  735. Swait()
  736. if HOLD == false then
  737. break
  738. end
  739. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  740. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  744. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  745. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  746. end
  747. end
  748. until HOLD == false
  749. for i=0, 1, 0.1 / Animation_Speed do
  750. Swait()
  751. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  752. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  753. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  754. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  755. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  756. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  758. end
  759. for i=0, 5, 0.1 / Animation_Speed do
  760. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  761. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  762. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  763. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  764. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  765. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  766. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  767. end
  768. ATTACK = false
  769. Rooted = false
  770. end
  771.  
  772. --//=================================\\
  773. --|| ASSIGN THINGS TO KEYS
  774. --\\=================================//
  775.  
  776. function MouseDown(Mouse)
  777. HOLD = true
  778. if ATTACK == false then
  779. BANSLAM()
  780. end
  781. end
  782.  
  783. function MouseUp(Mouse)
  784. HOLD = false
  785. end
  786.  
  787. function KeyDown(Key)
  788. KEYHOLD = true
  789. if Key == "b" and ATTACK == false then
  790. local pos = RootPart.Position
  791. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  792. CreateSound("769380905", Torso, 10, 1)
  793. end
  794.  
  795. if Key == "t" then
  796. CreateSound("1058417264", Head, 10, 1)
  797. Delete:ClearAllChildren()
  798. end
  799. end
  800.  
  801. function KeyUp(Key)
  802. KEYHOLD = false
  803. end
  804.  
  805. Mouse.Button1Down:connect(function(NEWKEY)
  806. MouseDown(NEWKEY)
  807. end)
  808. Mouse.Button1Up:connect(function(NEWKEY)
  809. MouseUp(NEWKEY)
  810. end)
  811. Mouse.KeyDown:connect(function(NEWKEY)
  812. KeyDown(NEWKEY)
  813. end)
  814. Mouse.KeyUp:connect(function(NEWKEY)
  815. KeyUp(NEWKEY)
  816. end)
  817.  
  818. --//=================================\\
  819. --\\=================================//
  820.  
  821.  
  822. function unanchor()
  823. if UNANCHOR == true then
  824. g = Character:GetChildren()
  825. for i = 1, #g do
  826. if g[i].ClassName == "Part" then
  827. g[i].Anchored = false
  828. end
  829. end
  830. end
  831. end
  832.  
  833.  
  834. --//=================================\\
  835. --|| WRAP THE WHOLE SCRIPT UP
  836. --\\=================================//
  837.  
  838. Humanoid.Changed:connect(function(Jump)
  839. if Jump == "Jump" and (Disable_Jump == true) then
  840. Humanoid.Jump = false
  841. end
  842. end)
  843.  
  844. Speed = 23
  845.  
  846. while true do
  847. Swait()
  848. ANIMATE.Parent = nil
  849. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  850. IDLEANIMATION:Play()
  851. SINE = SINE + CHANGE
  852. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  853. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  854. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  855. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  856. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  857. if ATTACK == false then
  858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  859. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  860. end
  861. if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then
  862. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  863. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  864. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  865. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  866. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then
  867. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  868. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  869. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  870. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  871. end
  872. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  873. ANIM = "Jump"
  874. if ATTACK == false then
  875. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  876. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  878. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  880. end
  881. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  882. ANIM = "Fall"
  883. if ATTACK == false then
  884. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  886. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  887. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  888. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  889. end
  890. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  891. ANIM = "Idle"
  892. if ATTACK == false then
  893. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  896. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  898. end
  899. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  900. ANIM = "Walk"
  901. WALK = WALK + 1 / Animation_Speed
  902. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  903. WALK = 0
  904. if WALKINGANIM == true then
  905. WALKINGANIM = false
  906. elseif WALKINGANIM == false then
  907. WALKINGANIM = true
  908. end
  909. end
  910. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  911. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  912. if ATTACK == false then
  913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  916. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  918. end
  919. end
  920. unanchor()
  921. Humanoid.MaxHealth = "inf"
  922. Humanoid.Health = "inf"
  923. if Rooted == false then
  924. Disable_Jump = false
  925. Humanoid.WalkSpeed = Speed
  926. elseif Rooted == true then
  927. Disable_Jump = true
  928. Humanoid.WalkSpeed = 0
  929. end
  930. local MATHS = {"0","1"}
  931. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  932. Humanoid.PlatformStand = false
  933. local GAME = game.Players:GetChildren()
  934. for PLAYER = 1, #GAME do
  935. local PLAY = GAME[PLAYER]
  936. if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
  937. PLAY.Character:remove()
  938. end
  939. end
  940. end
  941.  
  942. --//=================================\\
  943. --\\=================================//
  944.  
  945.  
  946.  
  947.  
  948.  
  949. --//====================================================\\--
  950. --|| END OF SCRIPT
  951. --\\====================================================//--
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