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TheLowSpecGamer

RO2 config file

Jun 8th, 2017
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  1. [SystemSettings]
  2. bUseMaxQualityMode=False
  3. StaticDecals=False
  4. DynamicDecals=False
  5. UnbatchedDecals=False
  6. DecalCullDistanceScale=1.000000
  7. DynamicLights=False
  8. DynamicShadows=False
  9. LightEnvironmentShadows=False
  10. CompositeDynamicLights=False
  11. SHSecondaryLighting=False
  12. DirectionalLightmaps=False
  13. MotionBlur=False
  14. MotionBlurPause=True
  15. DepthOfField=False
  16. AmbientOcclusion=False
  17. Bloom=False
  18. UseHighQualityBloom=True
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=False
  22. DropParticleDistortion=False
  23. bAllowDownsampledTranslucency=False
  24. SpeedTreeLeaves=False
  25. SpeedTreeFronds=False
  26. OnlyStreamInTextures=False
  27. LensFlares=False
  28. FogVolumes=False
  29. FloatingPointRenderTargets=True
  30. OneFrameThreadLag=True
  31. UseVsync=False
  32. UpscaleScreenPercentage=True
  33. Fullscreen=False
  34. AllowD3D10=False
  35. AllowRadialBlur=False
  36. SkeletalMeshLODBias=1
  37. ParticleLODBias=1
  38. DetailMode=0
  39. ShadowFilterQualityBias=0
  40. MaxAnisotropy=1
  41. MaxMultisamples=1
  42. MinShadowResolution=64
  43. MinPreShadowResolution=8
  44. MaxShadowResolution=512
  45. MaxWholeSceneDominantShadowResolution=1344
  46. ShadowFadeResolution=100
  47. PreShadowFadeResolution=16
  48. ShadowFadeExponent=0.250000
  49. ResX=960
  50. ResY=540
  51. ScreenPercentage=100.000000
  52. SceneCaptureStreamingMultiplier=1.000000
  53. FoliageDrawRadiusMultiplier=0.500000
  54. ShadowTexelsPerPixel=0.750000
  55. PreShadowResolutionFactor=0.500000
  56. bEnableVSMShadows=False
  57. bEnableBranchingPCFShadows=False
  58. bAllowHardwareShadowFiltering=False
  59. bAllowBetterModulatedShadows=False
  60. bEnableForegroundShadowsOnWorld=False
  61. bEnableForegroundSelfShadowing=False
  62. bAllowWholeSceneDominantShadows=False
  63. ShadowFilterRadius=2.000000
  64. ShadowDepthBias=0.000000
  65. CSMSplitPenumbraScale=0.500000
  66. CSMSplitSoftTransitionDistanceScale=4.000000
  67. CSMSplitDepthBiasScale=0.700000
  68. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  69. UnbuiltNumWholeSceneDynamicShadowCascades=3
  70. WholeSceneShadowUnbuiltInteractionThreshold=50
  71. bAllowFracturedDamage=True
  72. NumFracturedPartsScale=1.000000
  73. FractureDirectSpawnChanceScale=1.000000
  74. FractureRadialSpawnChanceScale=1.000000
  75. FractureCullDistanceScale=1.000000
  76. bForceCPUAccessToGPUSkinVerts=false
  77. bDisableSkeletalInstanceWeights=false
  78. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  84. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  85. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  86. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  87. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  88. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  89. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  90. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  91. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  92. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  93. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  94. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  95. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  96. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  97. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  98. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  99. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  100. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  101. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  102. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  103. AdaptiveBloom=False
  104. Borderless=False
  105. SceneBrightness=1.000000
  106. LightFunctions=False
  107. MotionBlurNonGameplay=False
  108. GraphicsQualitySetting=5
  109. CharacterQualityDetail=0
  110. TextureQualityDetail=0
  111. ShadowQualityDetail=0
  112. LightQualityDetail=0
  113. PostProcessQualityDetail=0
  114. OcclusionCullingQuality=0
  115. FXQualityDetail=0
  116. SLSNativeResX=1920
  117. SLSNativeResY=1080
  118. NumHorizontalDisplayArray=0
  119. NumVerticalDisplayArray=0
  120. BezelCorrectionX=0
  121. BezelCorrectionY=0
  122. SoundQuality=0
  123. AllowMLAA=False
  124. AllowFXAA=False
  125. FXAAPresetLevel=0
  126. AllowHumanIK=True
  127. UseUE3StaggeredWait=False
  128. UseOneWayRelevancyChecks=True
  129. DoFacingRelevancyChecks=False
  130. NotFacingNotRelevant=True
  131. CycleNetConnectionOrder=True
  132. CycleAdvancedChecks=True
  133. DoPawnVelocityRelevancePrediction=True
  134. SimpleRelevancyCheckDistance=5000.000000
  135. SimpleTeamRelevancyChecks=True
  136. IgnoreCPUSaturationForRelevancy=False
  137. ROPawnAlwaysRelevantDistanceOverride=0.000000
  138. LowNetBandwidthFactorOverride=0.000000
  139. EnableSteamStats=True
  140. WholeSceneDynamicShadowRadius=1500.000000
  141. NumWholeSceneDynamicShadowCascades=1
  142. CascadeDistributionExponent=3.000000
  143. DOFBlurValResolutionFactor=0.250000
  144. ForceUpdateAnimationRadius=500.000000
  145. UseTripleBuffering=False
  146. bAllowShadowGroups=True
  147. MinShadowGroupRadius=500.000000
  148. MaxShadowGroupRadius=2500.000000
  149. ShadowGroupRadiusRampUpFactor=1.000000
  150. ShadowGroupRampCutoff=2500.000000
  151. DynamicPreshadowCutoff=1000.000000
  152. AllowFluidSimulation=False
  153. TessellationAdaptivePixelsPerTriangle=48.000000
  154. ROSystemSettingsVer=3
  155. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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