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- Trigger: An event that occurs as a result of something else.
- Reaction: A trigger that you react to, *that happens when it's not your turn* (usually).
- Activation: The trigger required to get the basic Effect plus any Effect Upgrades.
- F - Form, I - Inertia, L - Life, E - Entropy, C - Force
- ===========
- !ABEYANCE
- ===========
- Basic activation: If you take a large amount of damage at once, Abeyance activates.
- F:Basilisk, F:Doppelganger, I:Fortress-5a, F:Sphinx-5a
- Basic effect: Instantly heal whatever damage you took. At the start of your
- next turn, take that damage plus some extra as pure damage,
- split between your armors and HP.
- Upgrades:
- F:Basilisk: Once a round when Abeyance activates, inflict earth damage
- and Calcifying to nearby enemies.
- F:Doppelganger: If you have 3+ totems when Abeyance activates, swap
- positions with furthest visible totem.
- F:Sphinx-5a: Abeyance damage cannot kill you.
- Triggers:
- I:Fortress-5a: When using Shields Up, give Abeyance to nearby allies. Instead
- of them receiving Abeyance damage, you receive it. Abeyance
- damage goes down as Inertia goes up.
- ============
- !ADAPTATION
- ============
- Basic activation: Granted skill. 1 AP, no cooldown, activate Adaptation when used.
- F:Cerberus, E:Demilich, I:Gladiator, F:Gryphon, F:Key, F:Sphinx
- Basic effect: Transfer some of your higher armor to your lower armor. Also, receive
- small stacking buff to your attributes (10 stacks max).
- Upgrades:
- F:Cerberus: When you activate Adaptation, your summons also activate it.
- E:Demilich: Bonus max armors per stack. Also replaces your [Paucity] triggers.
- I:Gladiator-5: Bonus dodge and critical chance per stack.
- F:Gryphon: Bonus accuracy and damage per stack. Also activates Adaptation
- for allied heroes when you activate it.
- F:Key: Bonus elemental resistances per stack.
- F:Sphinx: Bonus initiative, movement, and Constitution per stack.
- Triggers:
- I:Gladiator-4: Use Adaptation automatically upon certain events:
- If offhand is empty, when using basic attack or [Celestial] reaction.
- If dual-wielding, when using [Centurion] reaction.
- If using melee two-hand, when using [Violent Strike].
- If using shield, when using [Ward] while not your turn.
- ============
- !BENEVOLENCE
- ============
- Basic activation: Start of your turn. Also, granted skill. 2 AP, 2 cooldown,
- specifically targetting ally with effect.
- I:Casque, I:Fortress-5b, L:Hope-5a, L:Nymph
- Basic effect: Transfer 1 Battered and Harried from nearby allies to self,
- healing health for each transfered stack.
- Upgrades:
- I:Casque: Transferring 3+ stacks grants a second 1-turn Shields Up skill.
- Transferring 4+ stacks activates Ward.
- I:Fortress-5b: Transferring 3+ stacks refunds 1 SP next time you spend Source.
- L:Goddess-5a: Transferring 4+ stacks activates [Purity].
- Also, while [Purity] is active, stacks automatically purged.
- L:Hope-5a: Grants your [Celestial]'s heal on affected allies.
- L:Nymph: For allies, heals portion of missing HP and grant bonus elemental resists.
- ============
- !CELESTIAL
- ============
- Basic activation: None, automatically triggered through various reactions.
- Basic effect: For 1 AP, heal a portion of your target's max HP.
- Upgrades:
- I:Champion-5b: Performs a [Violent Strike] at target location.
- I:Gladiator: If offhand free, activates [Adaptation] when performing
- Celestial or basic attack.
- L:Hope-5a: Ally-targeted Celestial removes 1 Battered and Harried.
- L:Pegasus: Grants bonus movement and constitution for one turn.
- Triggers:
- I:Champion-4b: Activates when enemies receive Vulnerable III.
- I:Champion-5b: Activates when you see an ally perform a [Predator] reaction.
- L:Goddess-5b: Activates when an ally activates [Ward].
- L:Hope: Activates when visible ally loses [Prosperity] (once per round).
- L:Hope-5a: [Benevolence] triggers Celestial healing when removing stacks.
- L:Pegasus: Activates when an ally activates [Purity] or [Paucity].
- L:Rabbit: Activates when an effect removes Battered or Harried from ally.
- ============
- !CENTURION
- ============
- Basic activation: None, automatically triggered through various reactions.
- Basic effect: For 1 AP, perform basic attack on target in melee weapon range,
- or 5m for ranged weapons.
- Upgrades:
- I:Arena-5a: Instead of attacking, perform 3m Whirlwind.
- I:Centurion-4: If [Defiance] is active, inflict 1 Battered and Harried.
- I:Gladiator-4: If dual-wielding, activate [Adaptation].
- L:Hope-5b: Inflicts Taunt for 1 turn.
- Triggers:
- I:Arena-5c: Once per round when visible enemy damages you, inflict Challenge
- and perform Centurion with bonus damage if in range.
- I:Centurion-5: Activates when your [Ward] is triggered by an enemy.
- I:Gladiator-3: Activates when an enemy misses you.
- I:Guardsman: Activate when nearby enemy performs attack/spell directly
- targetting an ally.
- L:Hope-5b: When an ally activates [Abeyance], [Paucity] or [Purity] due to
- an enemy, activate [Violent Strike], teleport to the enemy, and
- attempt to activate [Centurion] on them.
- ============
- !DEFIANCE
- ============
- Basic activation: Either being flanked, or being flanked at start of your turn.
- I:Centurion, F:Dragon, I:Fortress, L:Stag, C:Wrath
- Basic effect: None.
- Upgrades:
- I:Centurion: Causes [Centurion] to also apply 1 Battered and Harried.
- F:Dragon: Bonus damage and fire resist. Also causes [Paucity] to use Dragon's
- Breath on nearest enemy and grant you and your summons bonus damage for
- 1 turn.
- I:Fortress: +2 max AP. +1 AP from prepared. +1 if 7+ stacks of Battered+Harried,
- or +2 instead if 12+ stacks.
- L:Stag: Bonus dodge and all resists.
- C:Wrath: Causes [Violent Strike] to also Battle Stomp.
- ============
- !ELEMENTALIST
- ============
- Basic activation: None, automatically triggered through various reactions.
- Basic effect: For 1 AP, deal "Affiliation type" damage in small AOE to target.
- Casting an elemental spell updates your "Affiliation type" to
- that type, and performing a 1 AP reaction rotates your type:
- Earth => Fire => Air => Water => Earth...
- Upgrades:
- C:Kraken: Elementalist reactions gain +1m radius and no longer damage allies.
- Also, inflict damage-over-time debuffs matching the Affiliation type.
- L:Splendor-5a: If [Prosperity] is active and you complete a cycle, cast Splendor
- on target, dealing Affiliation-type Damage to enemies in 13m.
- Triggers:
- C:Arcanist: Ally inflicts a status matching Affiliation Type on seen enemy:
- Earth = Ataxia, Fire = Subjugated, Air = Weakened, Water = Vulnerable
- L:Enchantress: Ally inflicts a status matching Affiliation Type on seen enemy:
- Earth = Slowed, Fire = Terrified, Air = Dazzled, Water = Squelched
- C:Kraken: Ally targets seen point/enemy with non-elemental skill matching
- Affiliation: Earth = Huntsman, Fire = Warfare, Air = Scoundrel,
- Water = Necromancer.
- L:Splendor-5a: Ally targets seen point/enemy with Affiliation-matched element.
- ============
- !OCCULTIST
- ============
- Basic activation: None, automatically triggered through various reactions.
- Basic effect: For 1 AP, apply Bane for 2 turns. Deals physical damage at
- start of target's turn, on expiry deals bonus damage for
- every stack of Battered or Harried inflicted over duration.
- Upgrades:
- E:BloodApe: Spawns totem next to target.
- F:Ritual-5b: Nearby totems attack target.
- Triggers:
- E:BloodApe: Activates upon enemy killing one of your summons/totems.
- E:Death-4b: Activates upon seen enemy restoring HP/armor to their ally.
- E:Imp: Activates upon ally applying [Wither] to enemy.
- F:Ritual-5b: Activates upon performing free "ritual reaction" (some SI skills).
- ============
- !PAUCITY
- ============
- Basic activation: Once per round when falling to low health.
- E:BloodApe, E:Death-4a, E:Decay-4a, C:Kraken-5b, E:Wolf
- Basic effect: Receive lifesteal.
- Upgrades:
- E:BloodApe: Bonus accuracy, damage, and initiative. Also activates for summons.
- E:Death-4a: While active, [Vitality Void] deals extra damage per Entropy.
- E:Decay-4a: While active, [Wither]ed reduces enemy Power per entropy.
- F:Dragon: If activated while having [Defiance], cast Dragon's Breath at nearest
- visible enemy, and grant you and your summons bonus damage.
- C:Hatchet: While active, [Violent Strike] now applies up to Terrified 3.
- C:Kraken-5b: While active, once per enemy per round, Battered/Harried applies
- [Wither] for 1 turn.
- E:Supplicant: While active, Accursed Vessel detonation applies 2-turn [Wither].
- C:Wrath-5b: When activated, activate [Violent Strike].
- Triggers:
- E:BloodApe: Activates when 3+ allies (including summons/totems) die in one round.
- E:Death-4a: Activates for 2 turns when a non-totem enemy dies.
- E:Decay-4a: Activates for 2 turns when applying Vulnerable 3 or Terrified 3 to enemies.
- E:Wolf: Activates when reaching Battered or Harried 8+.
- ============
- !PREDATOR
- ============
- Basic activation: None, automatically triggered through various reactions.
- Basic effect: For 1 AP, performs basic attack on enemy in weapon range.
- If melee weapon is used, 100% critical chance. If dagger, sneak after.
- Upgrades:
- C:Conqueror-4: +2 AP when an enemy dies during reaction.
- C:Conqueror-5b: Bonus lifesteal per Force, and activate [Prosperity].
- C:Manticore: One free Predator reaction per round.
- Triggers:
- C:Archer: Activates when an ally performs [Violent Strike] on an enemy.
- I:Conqueror-4: Activates if enemy afflicted with Subjugated 3, Squelched 3, or
- Terrified 3.
- C:Falcon: Activates once per round when an enemy reaches Battered or Harried 9+.
- C:Manticore: Activates when an enemy receives Ataxia.
- ============
- !PRESENCE
- ============
- Basic activation: None, always active.
- Basic effect: Passively apply various effects to allies affected by your Leadership.
- Upgrades:
- I:Casque: Bonus armors regeneration per Leadership.
- F:Dragon: Bonus damage, accuracy, and fire resist per Leadership.
- L:Pegasus: Bonus movement per Leadership.
- ============
- !PROSPERITY
- ============
- Basic activation: Active while at high health.
- F:Chalice, C:Conqueror-5b, L:Huntress, F:Ritual, L:Splendor-5b, F:Wealth
- Basic effect: None.
- Upgrades:
- F:Chalice: Mend Metal, Restoration and Soothing Cold receive +1 turn duration and
- grant bonus elemental resists.
- C:Conqueror-5b: Bonus Power and Finesse.
- L:Huntress: Farseer, Peace of Mind and Haste receive +1 turn duration and grant bonus
- accuracy and critical chance.
- F:Ritual: Bonus Power.
- L:Splendor-5a: While active, completing a full [Elementalist] cycle deals 13m radius
- damage around target enemy, in the type of the last element of your cycle.
- L:Splendor-5b: Grants Empowered Ignition (2AP, 1-turn cooldown).
- F:Wealth: When applying Aerosphere, Armor of Frost, Fortify or Heart of Steel,
- if any three of those are on your target, receive Empowered Forced Exchange
- until end of turn (no SP cost).
- Triggers:
- C:Conqueror-5b: Activates upon using a [Predator] reaction.
- F:Ritual: Activates upon casting Cannibalize.
- ============
- !PURITY
- ============
- Basic activation: Activates when brought to low health.
- L:Goddess-5a, L:Hind, L:Stag
- Basic effect: Upon activation, heal missing HP/armor. Receive aura that restores
- health/armor to self and allies every turn. 6-turn cooldown.
- Upgrades:
- L:Goddess-5a: +1 AP recovery, and prevent Battered/Harried gain from [Benevolence].
- L:Hind: If Purity is active when using [Benevolence]'s Mercy, grant your Purity to ally.
- L:Nymph: Affects nearby enemies with Subjugated II.
- L:Splendor-4a: -1 Purity cooldown, and activating grants Blinding Radiance.
- L:Stag: +2 Perserverance.
- Triggers:
- L:Goddess-5a: Activates when [Benevolence] moves 4+ stacks of Battered of Harried.
- L:Stag: Instead of activating, if Purity is on cooldown, reduce cooldown by 1 turn.
- ============
- !VIOLENT STRIKE
- ============
- Basic activation: Low chance to receive buff when hitting enemy on your turn.
- C:Hatchet, C:Scorpion, C:Wrath-5a, C:Wrath-5b,
- Basic effect: While buff is active, next enemy hit causes additional damage in small AOE.
- Upgrades:
- C:Archer-3: Applies Bleeding/Scorched/Poisoned to enemies standing in Blood/Fire/Poison.
- I:Gladiator: If wielding melee 2-handed weapon, activate [Adaptation].
- C:Hatchet: If [Paucity] is active, apply up to Terrified 3.
- C:Kraken: Applies Acid, Suffocating and Wet.
- C:Scorpion: To main target, applies 1 Battered and Harried.
- C:Tiger-3: Applies Bleeding, or if already Bleeding, applies a second stack (Hemorrhage).
- C:Tiger-4: Become invisible until end of turn and sneak.
- C:Wrath-5a: Activate [Vitality Void].
- C:Wrath-4: Once per round, while [Defiance] is active, also perform Battle Stomp.
- Triggers:
- I:Champion-5b: Activates when using [Celestial] reaction.
- L:Hope-5b: When an ally activates [Abeyance], [Paucity] or [Purity] due to
- an enemy, activate [Violent Strike], teleport to the enemy, and
- attempt to activate [Centurion] on them.
- I:Rhinoceros: Activates when [Ward] triggered by nearby enemy.
- C:Scorpion: Activates when you deal damage higher than 20% of enemy's health.
- C:Wrath-5b: Can be activated when not your turn. Activates at end of your turn.
- Activates when [Paucity] activates.
- ============
- !VITALITY VOID
- ============
- Basic activation: Whenever you spend a Source Point in combat.
- E:Death-5a, E:Hyena, E:Vulture
- Basic effect: When activated, deal damage to nearby enemies based on your max health,
- split between them, then heal off of the damage dealt.
- Upgrades:
- E:Death-4a: While [Paucity] is active, deal bonus additional max-health-based damage
- per Entropy.
- E:Death-5a: +1m radius. Applies [Wither]ed.
- E:Hyena: Applies up to Terrified 2.
- E:Vulture: Improve health gain from damage.
- Triggers:
- E:Death-5a: Activates when a non-summon character dies while in combat with you.
- C:Wrath-5a: Activates when you perform [Violent Strike].
- ============
- !VITALITY VOID
- ============
- Basic activation: None, always active.
- Basic effect: When an enemy dies, receive your Voracity effects. If victim was a summon,
- Voracity is 20% effective.
- Upgrades:
- F:Basilisk: Repair a percent of your max Physical Armor.
- E:Death: Heal a percent of your max health and armors.
- E:Extinction: Heal a percent of your summons' health.
- I:Gladiator: Heal a percent of your max vitality.
- E:Hyena: Repair a percent of your armors, and receive bonus Constitution.
- C:Kraken-2: Heal a percent of your max vitality.
- C:Kraken-3: Repair a percent of your max Physical Armor.
- C:Kraken-4: Repair a percent of your max Magic Armor.
- C:Manticore-1: Heal a percent of your max vitality.
- C:Manticore-2: Repair a percent of your max Physical Armor.
- E:Vulture-1: Heal a percent of your max vitality.
- E:Vulture-4: Heal a percent of your max vitality.
- ============
- !WARD
- ============
- Basic activation: Receiving large amounts of damage (based on max health).
- I:Arena-5b, L:Beetle, I:Champion-4a, I:Champion-5a, I:Crab, L:Goddess,
- I:Hippopotamus, I:Rhinoceros
- Basic effect: Bonus resistances for 2 turns.
- Upgrades:
- I:Arena-5b: Once per round, gain 1-turn Empowered Bouncing Shield (2 AP).
- L:Beetle: +2 Retribution.
- I:Centurion: When activated by enemy, activate [Centurion].
- I:Champion-4a: Bonus Physical and Piercing resists.
- I:Champion-5a: When activating, apply Encouraged to self and nearby allies and
- remove 1 Battered and Harried from them. Can be used twice
- for free per round, but 1 AP cost after that.
- I:Crab: +2 Perserverance.
- I:Gladiator: If wielding shield and Ward triggers when not your turn, activate
- [Adaptation].
- I:Goddess: Bonus per-Life gain to all resistances.
- I:Hippopotamus: Heals health and removes 1 stack of Battered or Harried,
- whichever is higher.
- I:Rhinoceros: When activated by nearby enemy, use [Violent Strike] on them.
- Triggers:
- I:Casque: Activates when receiving 4+ stacks of Battered or Harried from [Benevolence].
- L:Goddess: Activates when becoming Blessed.
- ============
- !WITHER
- ============
- Basic activation: None, automatically triggered through various reactions.
- Basic effect: Reduce's enemy's Power for a duration and applies Battered and Harried.
- Upgrades:
- E:Death-5a: Reduces enemy's Wits.
- E:Decay-4a: If [Paucity] is active, additional Power reduction.
- E:Decay-5a: Applies Corroding in 2m AOE. Reduces enemy's Constitution.
- E:Supplicant-3: Reduce's enemy's Movement.
- Triggers:
- E:Death-5a: Applied from [Vitality Void].
- E:Fly: Applied when inflicting a Tier 3 status.
- C:Kraken-5b: If [Paucity] is active, applied one per enemy per round when applying
- Battered or Harried.
- E:Supplicant-3: Applied when inflicting Subjugated or Terrified.
- E:Supplicant-4: If [Paucity] is active, applies on Accursed Vessel's detonation.
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