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- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\danielm550\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\danielm550\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\danielm550\sourcesdk_content\tf\mapsrc\tfdb_exhilecaverntest.vmf"
- Valve Software - vbsp.exe (Aug 13 2012)
- 4 threads
- materialPath: c:\program files (x86)\steam\steamapps\danielm550\team fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\danielm550\sourcesdk_content\tf\mapsrc\tfdb_exhilecaverntest.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\danielm550\sourcesdk_content\tf\mapsrc\tfdb_exhilecaverntest.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (1746351 bytes)
- Error loading studio model ""!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 72 texinfos to 49
- Reduced 8 texdatas to 6 (285 bytes to 141)
- Writing C:\Program Files (x86)\Steam\steamapps\danielm550\sourcesdk_content\tf\mapsrc\tfdb_exhilecaverntest.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\danielm550\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\danielm550\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\danielm550\sourcesdk_content\tf\mapsrc\tfdb_exhilecaverntest"
- Valve Software - vvis.exe (Aug 13 2012)
- 4 threads
- reading c:\program files (x86)\steam\steamapps\danielm550\sourcesdk_content\tf\mapsrc\tfdb_exhilecaverntest.bsp
- reading c:\program files (x86)\steam\steamapps\danielm550\sourcesdk_content\tf\mapsrc\tfdb_exhilecaverntest.prt
- 134 portalclusters
- 427 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 4 visible clusters (0.03%)
- Total clusters visible: 11681
- Average clusters visible: 87
- Building PAS...
- Average clusters audible: 134
- visdatasize:5642 compressed from 6432
- writing c:\program files (x86)\steam\steamapps\danielm550\sourcesdk_content\tf\mapsrc\tfdb_exhilecaverntest.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\danielm550\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\danielm550\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\danielm550\sourcesdk_content\tf\mapsrc\tfdb_exhilecaverntest"
- Valve Software - vrad.exe SSE (Aug 13 2012)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\danielm550\sourcesdk_content\tf\mapsrc\tfdb_exhilecaverntest.bsp
- Setting up ray-trace acceleration structure... Done (1.12 seconds)
- 662 faces
- 447705 square feet [64469660.00 square inches]
- 30 Displacements
- 226729 Square Feet [32648978.00 Square Inches]
- 662 patches before subdivision
- 31712 patches after subdivision
- sun extent from map=0.000000
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
- transfers 1431573, max 383
- transfer lists: 10.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(2239, 1379, 857)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(167, 82, 40)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(22, 8, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(4, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0303 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 30/8192 360/98304 ( 0.4%)
- brushsides 258/65536 2064/524288 ( 0.4%)
- planes 340/65536 6800/1310720 ( 0.5%)
- vertexes 811/65536 9732/786432 ( 1.2%)
- nodes 303/65536 9696/2097152 ( 0.5%)
- texinfos 49/12288 3528/884736 ( 0.4%)
- texdata 6/2048 192/65536 ( 0.3%)
- dispinfos 30/0 5280/0 ( 0.0%)
- disp_verts 8670/0 173400/0 ( 0.0%)
- disp_tris 15360/0 30720/0 ( 0.0%)
- disp_lmsamples 455357/0 455357/0 ( 0.0%)
- faces 662/65536 37072/3670016 ( 1.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 151/65536 8456/3670016 ( 0.2%)
- leaves 306/65536 9792/2097152 ( 0.5%)
- leaffaces 691/65536 1382/131072 ( 1.1%)
- leafbrushes 285/65536 570/131072 ( 0.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 3724/512000 14896/2048000 ( 0.7%)
- edges 1907/256000 7628/1024000 ( 0.7%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 52/32768 520/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 735/65536 1470/131072 ( 1.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 3245880/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 5642/16777216 ( 0.0%)
- entdata [variable] 2964/393216 ( 0.8%)
- LDR ambient table 306/65536 1224/262144 ( 0.5%)
- HDR ambient table 306/65536 1224/262144 ( 0.5%)
- LDR leaf ambient 1112/65536 31136/1835008 ( 1.7%)
- HDR leaf ambient 306/65536 8568/1835008 ( 0.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2802 ( 0.0%)
- pakfile [variable] 106451/0 ( 0.0%)
- physics [variable] 1746351/4194304 (41.6%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 1796
- Writing c:\program files (x86)\steam\steamapps\danielm550\sourcesdk_content\tf\mapsrc\tfdb_exhilecaverntest.bsp
- 20 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\danielm550\sourcesdk_content\tf\mapsrc\tfdb_exhilecaverntest.bsp" "c:\program files (x86)\steam\steamapps\danielm550\team fortress 2\tf\maps\tfdb_exhilecaverntest.bsp"
- ** Executing...
- ** Command: c:\program files (x86)\steam\steam.exe
- ** Parameters: -applaunch 440 -game "c:\program files (x86)\steam\steamapps\danielm550\team fortress 2\tf" +map "tfdb_exhilecaverntest"
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