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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\danielm550\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\danielm550\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\danielm550\sourcesdk_content\tf\mapsrc\tfdb_exhilecaverntest.vmf"
  5.  
  6. Valve Software - vbsp.exe (Aug 13 2012)
  7. 4 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\danielm550\team fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\danielm550\sourcesdk_content\tf\mapsrc\tfdb_exhilecaverntest.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. Processing areas...done (0)
  14. Building Faces...done (0)
  15. FixTjuncs...
  16. PruneNodes...
  17. WriteBSP...
  18. done (0)
  19. writing C:\Program Files (x86)\Steam\steamapps\danielm550\sourcesdk_content\tf\mapsrc\tfdb_exhilecaverntest.prt...Building visibility clusters...
  20. done (0)
  21. Creating default LDR cubemaps for env_cubemap using skybox materials:
  22. skybox/sky_day01_01*.vmt
  23. ! Run buildcubemaps in the engine to get the correct cube maps.
  24. Creating default HDR cubemaps for env_cubemap using skybox materials:
  25. skybox/sky_day01_01*.vmt
  26. ! Run buildcubemaps in the engine to get the correct cube maps.
  27. Finding displacement neighbors...
  28. Finding lightmap sample positions...
  29. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  30. Building Physics collision data...
  31. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  32. done (0) (1746351 bytes)
  33. Error loading studio model ""!
  34. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  35. Water found with no water_lod_control entity, creating a default one.
  36. Compacting texture/material tables...
  37. Reduced 72 texinfos to 49
  38. Reduced 8 texdatas to 6 (285 bytes to 141)
  39. Writing C:\Program Files (x86)\Steam\steamapps\danielm550\sourcesdk_content\tf\mapsrc\tfdb_exhilecaverntest.bsp
  40. 2 seconds elapsed
  41.  
  42. ** Executing...
  43. ** Command: "c:\program files (x86)\steam\steamapps\danielm550\sourcesdk\bin\orangebox\bin\vvis.exe"
  44. ** Parameters: -game "c:\program files (x86)\steam\steamapps\danielm550\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\danielm550\sourcesdk_content\tf\mapsrc\tfdb_exhilecaverntest"
  45.  
  46. Valve Software - vvis.exe (Aug 13 2012)
  47. 4 threads
  48. reading c:\program files (x86)\steam\steamapps\danielm550\sourcesdk_content\tf\mapsrc\tfdb_exhilecaverntest.bsp
  49. reading c:\program files (x86)\steam\steamapps\danielm550\sourcesdk_content\tf\mapsrc\tfdb_exhilecaverntest.prt
  50. 134 portalclusters
  51. 427 numportals
  52. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  53. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
  54. Optimized: 4 visible clusters (0.03%)
  55. Total clusters visible: 11681
  56. Average clusters visible: 87
  57. Building PAS...
  58. Average clusters audible: 134
  59. visdatasize:5642 compressed from 6432
  60. writing c:\program files (x86)\steam\steamapps\danielm550\sourcesdk_content\tf\mapsrc\tfdb_exhilecaverntest.bsp
  61. 1 second elapsed
  62.  
  63. ** Executing...
  64. ** Command: "c:\program files (x86)\steam\steamapps\danielm550\sourcesdk\bin\orangebox\bin\vrad.exe"
  65. ** Parameters: -game "c:\program files (x86)\steam\steamapps\danielm550\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\danielm550\sourcesdk_content\tf\mapsrc\tfdb_exhilecaverntest"
  66.  
  67. Valve Software - vrad.exe SSE (Aug 13 2012)
  68.  
  69. Valve Radiosity Simulator
  70. 4 threads
  71. [Reading texlights from 'lights.rad']
  72. [34 texlights parsed from 'lights.rad']
  73.  
  74. Loading c:\program files (x86)\steam\steamapps\danielm550\sourcesdk_content\tf\mapsrc\tfdb_exhilecaverntest.bsp
  75. Setting up ray-trace acceleration structure... Done (1.12 seconds)
  76. 662 faces
  77. 447705 square feet [64469660.00 square inches]
  78. 30 Displacements
  79. 226729 Square Feet [32648978.00 Square Inches]
  80. 662 patches before subdivision
  81. 31712 patches after subdivision
  82. sun extent from map=0.000000
  83. 2 direct lights
  84. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
  85. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
  86. transfers 1431573, max 383
  87. transfer lists: 10.9 megs
  88. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  89. Bounce #1 added RGB(2239, 1379, 857)
  90. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  91. Bounce #2 added RGB(167, 82, 40)
  92. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  93. Bounce #3 added RGB(22, 8, 3)
  94. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  95. Bounce #4 added RGB(4, 1, 0)
  96. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  97. Bounce #5 added RGB(1, 0, 0)
  98. Build Patch/Sample Hash Table(s).....Done<0.0303 sec>
  99. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
  100. FinalLightFace Done
  101. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  102. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  103. Writing leaf ambient...done
  104. Ready to Finish
  105.  
  106. Object names Objects/Maxobjs Memory / Maxmem Fullness
  107. ------------ --------------- --------------- --------
  108. models 2/1024 96/49152 ( 0.2%)
  109. brushes 30/8192 360/98304 ( 0.4%)
  110. brushsides 258/65536 2064/524288 ( 0.4%)
  111. planes 340/65536 6800/1310720 ( 0.5%)
  112. vertexes 811/65536 9732/786432 ( 1.2%)
  113. nodes 303/65536 9696/2097152 ( 0.5%)
  114. texinfos 49/12288 3528/884736 ( 0.4%)
  115. texdata 6/2048 192/65536 ( 0.3%)
  116. dispinfos 30/0 5280/0 ( 0.0%)
  117. disp_verts 8670/0 173400/0 ( 0.0%)
  118. disp_tris 15360/0 30720/0 ( 0.0%)
  119. disp_lmsamples 455357/0 455357/0 ( 0.0%)
  120. faces 662/65536 37072/3670016 ( 1.0%)
  121. hdr faces 0/65536 0/3670016 ( 0.0%)
  122. origfaces 151/65536 8456/3670016 ( 0.2%)
  123. leaves 306/65536 9792/2097152 ( 0.5%)
  124. leaffaces 691/65536 1382/131072 ( 1.1%)
  125. leafbrushes 285/65536 570/131072 ( 0.4%)
  126. areas 2/256 16/2048 ( 0.8%)
  127. surfedges 3724/512000 14896/2048000 ( 0.7%)
  128. edges 1907/256000 7628/1024000 ( 0.7%)
  129. LDR worldlights 2/8192 176/720896 ( 0.0%)
  130. HDR worldlights 0/8192 0/720896 ( 0.0%)
  131. leafwaterdata 2/32768 24/393216 ( 0.0%)
  132. waterstrips 52/32768 520/327680 ( 0.2%)
  133. waterverts 0/65536 0/786432 ( 0.0%)
  134. waterindices 735/65536 1470/131072 ( 1.1%)
  135. cubemapsamples 0/1024 0/16384 ( 0.0%)
  136. overlays 0/512 0/180224 ( 0.0%)
  137. LDR lightdata [variable] 3245880/0 ( 0.0%)
  138. HDR lightdata [variable] 0/0 ( 0.0%)
  139. visdata [variable] 5642/16777216 ( 0.0%)
  140. entdata [variable] 2964/393216 ( 0.8%)
  141. LDR ambient table 306/65536 1224/262144 ( 0.5%)
  142. HDR ambient table 306/65536 1224/262144 ( 0.5%)
  143. LDR leaf ambient 1112/65536 31136/1835008 ( 1.7%)
  144. HDR leaf ambient 306/65536 8568/1835008 ( 0.5%)
  145. occluders 0/0 0/0 ( 0.0%)
  146. occluder polygons 0/0 0/0 ( 0.0%)
  147. occluder vert ind 0/0 0/0 ( 0.0%)
  148. detail props [variable] 1/12 ( 8.3%)
  149. static props [variable] 1/2802 ( 0.0%)
  150. pakfile [variable] 106451/0 ( 0.0%)
  151. physics [variable] 1746351/4194304 (41.6%)
  152. physics terrain [variable] 0/1048576 ( 0.0%)
  153.  
  154. Level flags = 0
  155.  
  156. Total triangle count: 1796
  157. Writing c:\program files (x86)\steam\steamapps\danielm550\sourcesdk_content\tf\mapsrc\tfdb_exhilecaverntest.bsp
  158. 20 seconds elapsed
  159.  
  160. ** Executing...
  161. ** Command: Copy File
  162. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\danielm550\sourcesdk_content\tf\mapsrc\tfdb_exhilecaverntest.bsp" "c:\program files (x86)\steam\steamapps\danielm550\team fortress 2\tf\maps\tfdb_exhilecaverntest.bsp"
  163.  
  164.  
  165. ** Executing...
  166. ** Command: c:\program files (x86)\steam\steam.exe
  167. ** Parameters: -applaunch 440 -game "c:\program files (x86)\steam\steamapps\danielm550\team fortress 2\tf" +map "tfdb_exhilecaverntest"
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