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- override void StartingEquipSetup(PlayerBase player, bool clothesChosen)
- {
- TStringArray tops = {"Shirt_RedCheck","Shirt_BlueCheckBright","Shirt_BlueCheck","Shirt_WhiteCheck","Shirt_PlaneBlack","Shirt_GreenCheck"};
- TStringArray pants = {"Breeches_Pink","Breeches_Red","Breeches_Blue","Breeches_White","Breeches_Beetcheck","Breeches_Beige","Breeches_Browncheck","Breeches_Black","Breeches_Blackcheck","Breeches_Green"};
- TStringArray shoes = {"AthleticShoes_Black","AthleticShoes_Blue","AthleticShoes_Brown","AthleticShoes_Green","AthleticShoes_Grey"};
- TStringArray melee = {"NailedBaseballBat"};
- TStringArray hat = {"BeanieHat_Pink","BeanieHat_Red","BeanieHat_Blue","BeanieHat_Grey","BeanieHat_Beige","BeanieHat_Brown","BeanieHat_Black","BeanieHat_Green"};
- TStringArray bag = {"ChildBag_Red","ChildBag_Blue","ChildBag_Green"};
- TStringArray tool = {"StoneKnife"};
- TStringArray medic = {"Rags"};
- TStringArray light1 = {"Flashlight"};
- TStringArray light2 = {"Battery9V"};
- TStringArray drink = {"SodaCan_Cola","SodaCan_Kvass","SodaCan_Pipsi","SodaCan_Spite","Omni_drink_Yoohoo","Omni_beer_Shocktop","Omni_drink_punch","Omni_soda_drpepper"};
- TStringArray food = {"BakedBeansCan_Opened","TacticalBaconCan_Opened","PeachesCan_Opened","SpaghettiCan_Opened","SardinesCan_Opened","omni_Bday_Cake_Opened"};
- player.RemoveAllItems();
- EntityAI itemEnt;
- EntityAI itemIn;
- ItemBase itemBs;
- EntityAI item = player.GetInventory().CreateInInventory(tops.GetRandomElement());
- itemBs = ItemBase.Cast(itemEnt);
- SetRandomHealth(itemEnt);
- EntityAI item2 = player.GetInventory().CreateInInventory(pants.GetRandomElement());
- itemBs = ItemBase.Cast(itemEnt);
- SetRandomHealth(itemEnt);
- EntityAI item3 = player.GetInventory().CreateInInventory(shoes.GetRandomElement());
- itemBs = ItemBase.Cast(itemEnt);
- SetRandomHealth(itemEnt);
- EntityAI item4 = player.GetInventory().CreateInInventory(melee.GetRandomElement());
- itemBs = ItemBase.Cast(itemEnt);
- SetRandomHealth(itemEnt);
- EntityAI item5 = player.GetInventory().CreateInInventory(hat.GetRandomElement());
- itemBs = ItemBase.Cast(itemEnt);
- SetRandomHealth(itemEnt);
- EntityAI item6 = player.GetInventory().CreateInInventory(bag.GetRandomElement());
- itemBs = ItemBase.Cast(itemEnt);
- SetRandomHealth(itemEnt);
- itemEnt = player.GetInventory().CreateInInventory(tool.GetRandomElement());
- itemBs = ItemBase.Cast(itemEnt);
- SetRandomHealth(itemEnt);
- itemEnt = player.GetInventory().CreateInInventory(medic.GetRandomElement());
- itemBs = ItemBase.Cast(itemEnt);
- SetRandomHealth(itemEnt);
- itemEnt = player.GetInventory().CreateInInventory(light1.GetRandomElement());
- itemBs = ItemBase.Cast(itemEnt);
- SetRandomHealth(itemEnt);
- itemEnt = player.GetInventory().CreateInInventory(light2.GetRandomElement());
- itemBs = ItemBase.Cast(itemEnt);
- SetRandomHealth(itemEnt);
- itemEnt = player.GetInventory().CreateInInventory(drink.GetRandomElement());
- itemBs = ItemBase.Cast(itemEnt);
- SetRandomHealth(itemEnt);
- itemEnt = player.GetInventory().CreateInInventory(food.GetRandomElement());
- itemBs = ItemBase.Cast(itemEnt);
- SetRandomHealth(itemEnt);
- }
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