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knightchelsea

Strength of Empire (Dominate ••••, Majesty •••, Vigor ••)

Oct 14th, 2016
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  1. Strength of Empire
  2. (Dominate ••••, Majesty •••, Vigor or Resilience ••)
  3. This Devotion allows the Invictus draw from her subjects' power. Those vampires and ghouls under the full, third-stage blood bond to her offer up their Disciplines as well as their free will.
  4. Cost: 1 Willpower
  5. Dice Pool: Intelligence + Occult + Dominate - victim's Resolve
  6. Action: Instant
  7. When activated, your character temporarily strips her subject of his vampiric power for the remainder of the current scene, from any distance. For each success rolled, take one dot of a Discipline away from the subject and add it to your character. Excepting Celerity, Resilience, and Vigor, this cannot increase a Discipline past the subject's initial dot rating. For Celerity, Resilience, and Vigor, this can increase the total to the combined sum of your character's and the subject's ratings in the Discipline, exceeding your character's normal trait maximum by one. Your character must still pay relevant activation costs for these stolen Disciplines. At the end of the scene, the Disciplines return.
  8. If your character has all relevant prerequisites, either normally or temporarily through this power, she can also take a Devotion. This costs one success per dot of the highest prerequisite Discipline. So a Devotion that uses Majesty •• and Vigor ••• would cost three successes to steal.
  9. For example, if a subject has Animalism ••, Vigor •••, and Celerity ••, and your character has Vigor ••• and Celerity ••, this power could increase your character's Animalism no higher than ••, Vigor to ••••• •, and Celerity to ••••.
  10. This Devotion costs 4 Experiences to learn.
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