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WellingtonSystemSettings-ini

Sep 10th, 2014
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  1. [SystemSettings]
  2. AllowImageReflectionShadowing=True
  3. AllowImageReflections=True
  4. AllowOpenGL=False
  5. AllowRadialBlur=True
  6. AllowSecondaryDisplays=False
  7. AllowSubsurfaceScattering=True
  8. AmbientOcclusion=True
  9. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  10. ApexClothingAllowAsyncCooking=True
  11. ApexClothingAvgSimFrequencyWindow=60
  12. ApexDestructionMaxActorCreatesPerFrame=-1
  13. ApexDestructionMaxChunkIslandCount=2500
  14. ApexDestructionMaxChunkSeparationLOD=1.000000
  15. ApexDestructionMaxFracturesProcessedPerFrame=-1
  16. ApexDestructionMaxShapeCount=0
  17. ApexDestructionSortByBenefit=True
  18. ApexGRBEnable=false
  19. ApexGRBFrictionSolverPosIterCount=3
  20. ApexGRBFrictionSolverVelIterCount=3
  21. ApexGRBGPUMemSceneSize=128
  22. ApexGRBGPUMemTempDataSize=128
  23. ApexGRBMaxLinearAcceleration=1000000.000000
  24. ApexGRBMeshCellSize=7.500000
  25. ApexGRBNonPenSolverPosIterCount=9
  26. ApexGRBSkinWidth=0.025000
  27. ApexLODResourceBudget=1000000020040877300000.000000
  28. Bloom=True
  29. CSMFOVRoundFactor=4.000000
  30. CSMMinimumFOV=40.000000
  31. CSMSplitDepthBiasScale=0.500000
  32. CSMSplitPenumbraScale=0.500000
  33. CSMSplitSoftTransitionDistanceScale=4.000000
  34. CompositeDynamicLights=True
  35. DecalCullDistanceScale=1.000000
  36. DepthOfField=True
  37. DetailMode=4
  38. DirectionalLightmaps=True
  39. Distortion=True
  40. DropParticleDistortion=False
  41. DynamicDecals=True
  42. DynamicLights=True
  43. DynamicShadows=True
  44. FilteredDistortion=True
  45. FloatingPointRenderTargets=True
  46. FogVolumes=True
  47. FractureCullDistanceScale=1.000000
  48. FractureDirectSpawnChanceScale=1.000000
  49. FractureRadialSpawnChanceScale=1.000000
  50. Fullscreen=True
  51. HighPrecisionGBuffers=False
  52. LensFlares=True
  53. LightEnvironmentShadows=True
  54. MaxAnisotropy=8
  55. MaxDrawDistanceScale=2.000000
  56. MaxFilterBlurSampleCount=16
  57. MaxMultiSamples=1
  58. MaxShadowResolution=4096
  59. MaxWholeSceneDominantShadowResolution=1344
  60. MinPreShadowResolution=8
  61. MinShadowResolution=4096
  62. MobileAllowGammaCorrectionWorldOverride=False
  63. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  64. MobileBoneCount=75
  65. MobileBoneWeightCount=2
  66. MobileBumpOffset=True
  67. MobileCachePreprocessedShaders=False
  68. MobileClearDepthBetweenDPG=False
  69. MobileColorBlending=True
  70. MobileColorGrading=False
  71. MobileContentScaleFactor=1.0
  72. MobileEnableMSAA=False
  73. MobileEnvMapping=True
  74. MobileFeatureLevel=0
  75. MobileFlashRedForUncachedShaders=False
  76. MobileFog=True
  77. MobileGlobalGammaCorrection=False
  78. MobileHeightFog=False
  79. MobileIndexScratchBufferSize=10
  80. MobileLODBias=-0.5
  81. MobileLightShaftFirstPass=0.5
  82. MobileLightShaftScale=2.0
  83. MobileLightShaftSecondPass=1.0
  84. MobileLoadCPreprocessedShaders=True
  85. MobileMaxMemory=300
  86. MobileMaxShadowRange=1.0
  87. MobileModShadows=True
  88. MobileNormalMapping=True
  89. MobileOcclusionQueries=False
  90. MobilePostProcessBlurAmount=32.0
  91. MobileProfilePreprocessedShaders=False
  92. MobileRimLighting=True
  93. MobileSceneDepthResolveForShadows=TRUE
  94. MobileShadowTextureResolution=1120
  95. MobileSharePixelShaders=True
  96. MobileShareShaderPrograms=True
  97. MobileShareVertexShaders=True
  98. MobileSpecular=True
  99. MobileTiltShift=False
  100. MobileTiltShiftFocusWidth=0.3
  101. MobileTiltShiftPosition=0.5
  102. MobileTiltShiftTransitionWidth=0.5
  103. MobileUseCPreprocessorOnShaders=True
  104. MobileUsePreprocessedShaders=True
  105. MobileVertexMovement=True
  106. MobileVertexScratchBufferSize=150
  107. MobileWarmUpPreprocessedShaders=True
  108. MotionBlur=False
  109. MotionBlurPause=True
  110. MotionBlurSkinning=1
  111. NumFracturedPartsScale=1.000000
  112. OneFrameThreadLag=True
  113. OnlyStreamInTextures=False
  114. ParticleLODBias=-1
  115. PerObjectShadowTransition=60.000000
  116. PerSceneShadowTransition=600.000000
  117. PreShadowFadeResolution=16
  118. PreShadowResolutionFactor=0.500000
  119. ResX=1920
  120. ResY=1080
  121. SHSecondaryLighting=True
  122. SceneCaptureStreamingMultiplier=0.000000
  123. ScreenPercentage=800.000000
  124. SecondaryDisplayMaximumHeight=720
  125. SecondaryDisplayMaximumWidth=1280
  126. ShadowDepthBias=0.080000
  127. ShadowFadeExponent=0.250000
  128. ShadowFadeResolution=0
  129. ShadowFilterQualityBias=100
  130. ShadowFilterRadius=2.000000
  131. ShadowTexelsPerPixel=1.273240
  132. SkeletalMeshLODBias=-1
  133. SpeedTreeFronds=True
  134. SpeedTreeLeaves=True
  135. StaticDecals=True
  136. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  137. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  138. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  139. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  140. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  141. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  142. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  143. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_Blur5)
  144. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  145. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  146. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  147. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  148. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  149. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  150. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  151. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  152. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  153. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  154. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  155. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  156. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  157. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  158. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  159. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  160. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  161. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  162. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  163. TemporalAA_MinDepth=500.000000
  164. TemporalAA_StartDepthVelocityScale=100.000000
  165. TessellationAdaptivePixelsPerTriangle=48.000000
  166. UnbatchedDecals=True
  167. UnbuiltNumWholeSceneDynamicShadowCascades=3
  168. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  169. UpscaleScreenPercentage=True
  170. UseVsync=False
  171. WholeSceneShadowUnbuiltInteractionThreshold=50
  172. bAllowD3D9MSAA=False
  173. bAllowDownsampledTranslucency=False
  174. bAllowFracturedDamage=True
  175. bAllowHardwareShadowFiltering=False
  176. bAllowHighQualityMaterials=True
  177. bAllowHighlight=True
  178. bAllowLightShafts=True
  179. bAllowPostprocessMLAA=False
  180. bAllowSeparateTranslucency=False
  181. bAllowTemporalAA=False
  182. bAllowWholeSceneDominantShadows=True
  183. bDisableSkeletalInstanceWeights=false
  184. bEnableBranchingPCFShadows=False
  185. bEnableForegroundSelfShadowing=False
  186. bEnableForegroundShadowsOnWorld=True
  187. bEnableParallelAPEXClothingFetch=True
  188. bForceCPUAccessToGPUSkinVerts=false
  189. bUseConservativeShadowBounds=False
  190. MaxShadowDistanceScale=2.000000
  191. MinTesselationLevel=8
  192. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  193.  
  194. [SystemSettingsAndroid]
  195. BasedOn=SystemSettingsMobileTextureBias
  196.  
  197. [SystemSettingsBucket1]
  198. BasedOn=SystemSettings
  199.  
  200. [SystemSettingsBucket2]
  201. BasedOn=SystemSettings
  202.  
  203. [SystemSettingsBucket3]
  204. BasedOn=SystemSettings
  205.  
  206. [SystemSettingsBucket4]
  207. BasedOn=SystemSettings
  208.  
  209. [SystemSettingsBucket5]
  210. BasedOn=SystemSettings
  211.  
  212. [SystemSettingsEditor]
  213. BasedOn=SystemSettings
  214.  
  215. [SystemSettingsFlash]
  216. AmbientOcclusion=FALSE
  217. BasedOn=SystemSettingsMobileTextureBias
  218. Bloom=FALSE
  219. DepthOfField=FALSE
  220. DirectionalLightmaps=False
  221. Distortion=FALSE
  222. DynamicShadows=True
  223. FilteredDistortion=FALSE
  224. MobileClearDepthBetweenDPG=True
  225. MobileHeightFog=False
  226. MobileModShadows=True
  227. MotionBlur=FALSE
  228. MotionBlurPause=FALSE
  229. bAllowLightShafts=TRUE
  230.  
  231. [SystemSettingsFlash_Detail]
  232. AmbientOcclusion=FALSE
  233. BasedOn=SystemSettingsMobileTextureBias
  234. Bloom=FALSE
  235. DepthOfField=FALSE
  236. DirectionalLightmaps=True
  237. Distortion=FALSE
  238. DynamicShadows=True
  239. FilteredDistortion=FALSE
  240. MobileClearDepthBetweenDPG=True
  241. MobileHeightFog=True
  242. MobileModShadows=True
  243. MotionBlur=FALSE
  244. MotionBlurPause=FALSE
  245. bAllowLightShafts=TRUE
  246.  
  247. [SystemSettingsIPad]
  248. BasedOn=SystemSettingsMobileTextureBias
  249. MobileBumpOffset=False
  250. MobileContentScaleFactor=0.9375
  251. MobileEnvMapping=False
  252. MobileFeatureLevel=1
  253. MobileFog=False
  254. MobileMaxMemory=100
  255. MobileNormalMapping=False
  256. MobileRimLighting=False
  257. MobileSpecular=False
  258.  
  259. [SystemSettingsIPad2]
  260. BasedOn=SystemSettingsMobile
  261. DynamicShadows=False
  262. MaxShadowResolution=256
  263. MobileContentScaleFactor=1.0
  264. MobileEnableMSAA=False
  265. MobileModShadows=True
  266. MobileShadowTextureResolution=256
  267. ShadowDepthBias=0.016
  268. bAllowLightShafts=True
  269.  
  270. [SystemSettingsIPad2_Detail]
  271. BasedOn=SystemSettingsIPad2
  272.  
  273. [SystemSettingsIPad3]
  274. BasedOn=SystemSettingsMobile
  275. DynamicShadows=True
  276. MaxShadowResolution=256
  277. MobileContentScaleFactor=1.40625
  278. MobileEnableMSAA=False
  279. MobileMaxMemory=500
  280. MobileModShadows=True
  281. MobileShadowTextureResolution=256
  282. ShadowDepthBias=0.016
  283. bAllowLightShafts=True
  284.  
  285. [SystemSettingsIPhone]
  286. BasedOn=SystemSettingsMobileTextureBias
  287.  
  288. [SystemSettingsIPhone3GS]
  289. BasedOn=SystemSettingsMobileTextureBias
  290. DetailMode=1
  291. LensFlares=False
  292. MobileEnableMSAA=True
  293. MobileMaxMemory=100
  294.  
  295. [SystemSettingsIPhone4]
  296. BasedOn=SystemSettingsMobile
  297. LensFlares=False
  298. MobileContentScaleFactor=2.0
  299.  
  300. [SystemSettingsIPhone4S]
  301. BasedOn=SystemSettingsMobile
  302. DynamicShadows=False
  303. MaxShadowResolution=256
  304. MobileContentScaleFactor=2.0
  305. MobileEnableMSAA=True
  306. MobileModShadows=True
  307. MobileShadowTextureResolution=256
  308. ShadowDepthBias=0.025
  309. bAllowLightShafts=True
  310.  
  311. [SystemSettingsIPodTouch4]
  312. BasedOn=SystemSettingsMobileTextureBias
  313. LensFlares=False
  314. MobileContentScaleFactor=2.0
  315. MobileMaxMemory=100
  316.  
  317. [SystemSettingsMobile]
  318. AmbientOcclusion=FALSE
  319. BasedOn=SystemSettings
  320. Bloom=FALSE
  321. DepthOfField=FALSE
  322. DirectionalLightmaps=False
  323. Distortion=FALSE
  324. DropParticleDistortion=TRUE
  325. DynamicDecals=False
  326. DynamicLights=False
  327. DynamicShadows=False
  328. FilteredDistortion=FALSE
  329. FloatingPointRenderTargets=FALSE
  330. Fullscreen=False
  331. MaxAnisotropy=2
  332. MaxFilterBlurSampleCount=4
  333. MobileClearDepthBetweenDPG=False
  334. MobileMaxMemory=300
  335. MobileModShadows=False
  336. MotionBlur=FALSE
  337. MotionBlurPause=FALSE
  338. SHSecondaryLighting=False
  339. StaticDecals=True
  340. UnbatchedDecals=False
  341. bAllowLightShafts=FALSE
  342.  
  343. [SystemSettingsMobilePreviewer]
  344. BasedOn=SystemSettingsMobile
  345. Fullscreen=False
  346.  
  347. [SystemSettingsMobileTextureBias]
  348. BasedOn=SystemSettingsMobile
  349. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  350. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  351. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  352. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  353. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  354. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  355. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  356. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  357. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  358. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  359. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  360. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  361. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  362. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  363. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  364. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  365. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  366. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  367. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  368. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  369. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  370. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  371. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  372. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  373. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  374.  
  375. [SystemSettingsScreenshot]
  376. BasedOn=SystemSettings
  377. CompositeDynamicLights=FALSE
  378. MaxAnisotropy=16
  379. MaxShadowResolution=4096
  380. MaxWholeSceneDominantShadowResolution=4096
  381. MinPreShadowResolution=16
  382. MinShadowResolution=16
  383. PreShadowFadeResolution=1
  384. PreShadowResolutionFactor=1.0
  385. ShadowFadeResolution=1
  386. ShadowFilterQualityBias=1
  387. ShadowTexelsPerPixel=4.0f
  388. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  389. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  390. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  391. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  392. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  393. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  394. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  395. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  396. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  397. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  398. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  399. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  400. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  401. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  402. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  403. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  404. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  405. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  406. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  407. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  408. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  409. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  410. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  411. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  412. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  413.  
  414. [SystemSettingsSplitScreen2]
  415. BasedOn=SystemSettings
  416. DetailMode=1
  417. bAllowLightShafts=False
  418. bAllowWholeSceneDominantShadows=False
  419.  
  420. [Configuration]
  421.  
  422. [IniVersion]
  423. 0=1407937541.000000
  424. 1=1407937601.000000
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