SHARE
TWEET

WellingtonSystemSettings-ini

djuplift Sep 10th, 2014 2,181 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. [SystemSettings]
  2. AllowImageReflectionShadowing=True
  3. AllowImageReflections=True
  4. AllowOpenGL=False
  5. AllowRadialBlur=True
  6. AllowSecondaryDisplays=False
  7. AllowSubsurfaceScattering=True
  8. AmbientOcclusion=True
  9. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  10. ApexClothingAllowAsyncCooking=True
  11. ApexClothingAvgSimFrequencyWindow=60
  12. ApexDestructionMaxActorCreatesPerFrame=-1
  13. ApexDestructionMaxChunkIslandCount=2500
  14. ApexDestructionMaxChunkSeparationLOD=1.000000
  15. ApexDestructionMaxFracturesProcessedPerFrame=-1
  16. ApexDestructionMaxShapeCount=0
  17. ApexDestructionSortByBenefit=True
  18. ApexGRBEnable=false
  19. ApexGRBFrictionSolverPosIterCount=3
  20. ApexGRBFrictionSolverVelIterCount=3
  21. ApexGRBGPUMemSceneSize=128
  22. ApexGRBGPUMemTempDataSize=128
  23. ApexGRBMaxLinearAcceleration=1000000.000000
  24. ApexGRBMeshCellSize=7.500000
  25. ApexGRBNonPenSolverPosIterCount=9
  26. ApexGRBSkinWidth=0.025000
  27. ApexLODResourceBudget=1000000020040877300000.000000
  28. Bloom=True
  29. CSMFOVRoundFactor=4.000000
  30. CSMMinimumFOV=40.000000
  31. CSMSplitDepthBiasScale=0.500000
  32. CSMSplitPenumbraScale=0.500000
  33. CSMSplitSoftTransitionDistanceScale=4.000000
  34. CompositeDynamicLights=True
  35. DecalCullDistanceScale=1.000000
  36. DepthOfField=True
  37. DetailMode=4
  38. DirectionalLightmaps=True
  39. Distortion=True
  40. DropParticleDistortion=False
  41. DynamicDecals=True
  42. DynamicLights=True
  43. DynamicShadows=True
  44. FilteredDistortion=True
  45. FloatingPointRenderTargets=True
  46. FogVolumes=True
  47. FractureCullDistanceScale=1.000000
  48. FractureDirectSpawnChanceScale=1.000000
  49. FractureRadialSpawnChanceScale=1.000000
  50. Fullscreen=True
  51. HighPrecisionGBuffers=False
  52. LensFlares=True
  53. LightEnvironmentShadows=True
  54. MaxAnisotropy=8
  55. MaxDrawDistanceScale=2.000000
  56. MaxFilterBlurSampleCount=16
  57. MaxMultiSamples=1
  58. MaxShadowResolution=4096
  59. MaxWholeSceneDominantShadowResolution=1344
  60. MinPreShadowResolution=8
  61. MinShadowResolution=4096
  62. MobileAllowGammaCorrectionWorldOverride=False
  63. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  64. MobileBoneCount=75
  65. MobileBoneWeightCount=2
  66. MobileBumpOffset=True
  67. MobileCachePreprocessedShaders=False
  68. MobileClearDepthBetweenDPG=False
  69. MobileColorBlending=True
  70. MobileColorGrading=False
  71. MobileContentScaleFactor=1.0
  72. MobileEnableMSAA=False
  73. MobileEnvMapping=True
  74. MobileFeatureLevel=0
  75. MobileFlashRedForUncachedShaders=False
  76. MobileFog=True
  77. MobileGlobalGammaCorrection=False
  78. MobileHeightFog=False
  79. MobileIndexScratchBufferSize=10
  80. MobileLODBias=-0.5
  81. MobileLightShaftFirstPass=0.5
  82. MobileLightShaftScale=2.0
  83. MobileLightShaftSecondPass=1.0
  84. MobileLoadCPreprocessedShaders=True
  85. MobileMaxMemory=300
  86. MobileMaxShadowRange=1.0
  87. MobileModShadows=True
  88. MobileNormalMapping=True
  89. MobileOcclusionQueries=False
  90. MobilePostProcessBlurAmount=32.0
  91. MobileProfilePreprocessedShaders=False
  92. MobileRimLighting=True
  93. MobileSceneDepthResolveForShadows=TRUE
  94. MobileShadowTextureResolution=1120
  95. MobileSharePixelShaders=True
  96. MobileShareShaderPrograms=True
  97. MobileShareVertexShaders=True
  98. MobileSpecular=True
  99. MobileTiltShift=False
  100. MobileTiltShiftFocusWidth=0.3
  101. MobileTiltShiftPosition=0.5
  102. MobileTiltShiftTransitionWidth=0.5
  103. MobileUseCPreprocessorOnShaders=True
  104. MobileUsePreprocessedShaders=True
  105. MobileVertexMovement=True
  106. MobileVertexScratchBufferSize=150
  107. MobileWarmUpPreprocessedShaders=True
  108. MotionBlur=False
  109. MotionBlurPause=True
  110. MotionBlurSkinning=1
  111. NumFracturedPartsScale=1.000000
  112. OneFrameThreadLag=True
  113. OnlyStreamInTextures=False
  114. ParticleLODBias=-1
  115. PerObjectShadowTransition=60.000000
  116. PerSceneShadowTransition=600.000000
  117. PreShadowFadeResolution=16
  118. PreShadowResolutionFactor=0.500000
  119. ResX=1920
  120. ResY=1080
  121. SHSecondaryLighting=True
  122. SceneCaptureStreamingMultiplier=0.000000
  123. ScreenPercentage=800.000000
  124. SecondaryDisplayMaximumHeight=720
  125. SecondaryDisplayMaximumWidth=1280
  126. ShadowDepthBias=0.080000
  127. ShadowFadeExponent=0.250000
  128. ShadowFadeResolution=0
  129. ShadowFilterQualityBias=100
  130. ShadowFilterRadius=2.000000
  131. ShadowTexelsPerPixel=1.273240
  132. SkeletalMeshLODBias=-1
  133. SpeedTreeFronds=True
  134. SpeedTreeLeaves=True
  135. StaticDecals=True
  136. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  137. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  138. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  139. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  140. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  141. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  142. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  143. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_Blur5)
  144. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  145. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  146. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  147. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  148. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  149. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  150. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  151. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  152. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  153. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  154. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  155. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  156. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  157. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  158. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  159. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  160. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  161. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  162. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  163. TemporalAA_MinDepth=500.000000
  164. TemporalAA_StartDepthVelocityScale=100.000000
  165. TessellationAdaptivePixelsPerTriangle=48.000000
  166. UnbatchedDecals=True
  167. UnbuiltNumWholeSceneDynamicShadowCascades=3
  168. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  169. UpscaleScreenPercentage=True
  170. UseVsync=False
  171. WholeSceneShadowUnbuiltInteractionThreshold=50
  172. bAllowD3D9MSAA=False
  173. bAllowDownsampledTranslucency=False
  174. bAllowFracturedDamage=True
  175. bAllowHardwareShadowFiltering=False
  176. bAllowHighQualityMaterials=True
  177. bAllowHighlight=True
  178. bAllowLightShafts=True
  179. bAllowPostprocessMLAA=False
  180. bAllowSeparateTranslucency=False
  181. bAllowTemporalAA=False
  182. bAllowWholeSceneDominantShadows=True
  183. bDisableSkeletalInstanceWeights=false
  184. bEnableBranchingPCFShadows=False
  185. bEnableForegroundSelfShadowing=False
  186. bEnableForegroundShadowsOnWorld=True
  187. bEnableParallelAPEXClothingFetch=True
  188. bForceCPUAccessToGPUSkinVerts=false
  189. bUseConservativeShadowBounds=False
  190. MaxShadowDistanceScale=2.000000
  191. MinTesselationLevel=8
  192. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  193.  
  194. [SystemSettingsAndroid]
  195. BasedOn=SystemSettingsMobileTextureBias
  196.  
  197. [SystemSettingsBucket1]
  198. BasedOn=SystemSettings
  199.  
  200. [SystemSettingsBucket2]
  201. BasedOn=SystemSettings
  202.  
  203. [SystemSettingsBucket3]
  204. BasedOn=SystemSettings
  205.  
  206. [SystemSettingsBucket4]
  207. BasedOn=SystemSettings
  208.  
  209. [SystemSettingsBucket5]
  210. BasedOn=SystemSettings
  211.  
  212. [SystemSettingsEditor]
  213. BasedOn=SystemSettings
  214.  
  215. [SystemSettingsFlash]
  216. AmbientOcclusion=FALSE
  217. BasedOn=SystemSettingsMobileTextureBias
  218. Bloom=FALSE
  219. DepthOfField=FALSE
  220. DirectionalLightmaps=False
  221. Distortion=FALSE
  222. DynamicShadows=True
  223. FilteredDistortion=FALSE
  224. MobileClearDepthBetweenDPG=True
  225. MobileHeightFog=False
  226. MobileModShadows=True
  227. MotionBlur=FALSE
  228. MotionBlurPause=FALSE
  229. bAllowLightShafts=TRUE
  230.  
  231. [SystemSettingsFlash_Detail]
  232. AmbientOcclusion=FALSE
  233. BasedOn=SystemSettingsMobileTextureBias
  234. Bloom=FALSE
  235. DepthOfField=FALSE
  236. DirectionalLightmaps=True
  237. Distortion=FALSE
  238. DynamicShadows=True
  239. FilteredDistortion=FALSE
  240. MobileClearDepthBetweenDPG=True
  241. MobileHeightFog=True
  242. MobileModShadows=True
  243. MotionBlur=FALSE
  244. MotionBlurPause=FALSE
  245. bAllowLightShafts=TRUE
  246.  
  247. [SystemSettingsIPad]
  248. BasedOn=SystemSettingsMobileTextureBias
  249. MobileBumpOffset=False
  250. MobileContentScaleFactor=0.9375
  251. MobileEnvMapping=False
  252. MobileFeatureLevel=1
  253. MobileFog=False
  254. MobileMaxMemory=100
  255. MobileNormalMapping=False
  256. MobileRimLighting=False
  257. MobileSpecular=False
  258.  
  259. [SystemSettingsIPad2]
  260. BasedOn=SystemSettingsMobile
  261. DynamicShadows=False
  262. MaxShadowResolution=256
  263. MobileContentScaleFactor=1.0
  264. MobileEnableMSAA=False
  265. MobileModShadows=True
  266. MobileShadowTextureResolution=256
  267. ShadowDepthBias=0.016
  268. bAllowLightShafts=True
  269.  
  270. [SystemSettingsIPad2_Detail]
  271. BasedOn=SystemSettingsIPad2
  272.  
  273. [SystemSettingsIPad3]
  274. BasedOn=SystemSettingsMobile
  275. DynamicShadows=True
  276. MaxShadowResolution=256
  277. MobileContentScaleFactor=1.40625
  278. MobileEnableMSAA=False
  279. MobileMaxMemory=500
  280. MobileModShadows=True
  281. MobileShadowTextureResolution=256
  282. ShadowDepthBias=0.016
  283. bAllowLightShafts=True
  284.  
  285. [SystemSettingsIPhone]
  286. BasedOn=SystemSettingsMobileTextureBias
  287.  
  288. [SystemSettingsIPhone3GS]
  289. BasedOn=SystemSettingsMobileTextureBias
  290. DetailMode=1
  291. LensFlares=False
  292. MobileEnableMSAA=True
  293. MobileMaxMemory=100
  294.  
  295. [SystemSettingsIPhone4]
  296. BasedOn=SystemSettingsMobile
  297. LensFlares=False
  298. MobileContentScaleFactor=2.0
  299.  
  300. [SystemSettingsIPhone4S]
  301. BasedOn=SystemSettingsMobile
  302. DynamicShadows=False
  303. MaxShadowResolution=256
  304. MobileContentScaleFactor=2.0
  305. MobileEnableMSAA=True
  306. MobileModShadows=True
  307. MobileShadowTextureResolution=256
  308. ShadowDepthBias=0.025
  309. bAllowLightShafts=True
  310.  
  311. [SystemSettingsIPodTouch4]
  312. BasedOn=SystemSettingsMobileTextureBias
  313. LensFlares=False
  314. MobileContentScaleFactor=2.0
  315. MobileMaxMemory=100
  316.  
  317. [SystemSettingsMobile]
  318. AmbientOcclusion=FALSE
  319. BasedOn=SystemSettings
  320. Bloom=FALSE
  321. DepthOfField=FALSE
  322. DirectionalLightmaps=False
  323. Distortion=FALSE
  324. DropParticleDistortion=TRUE
  325. DynamicDecals=False
  326. DynamicLights=False
  327. DynamicShadows=False
  328. FilteredDistortion=FALSE
  329. FloatingPointRenderTargets=FALSE
  330. Fullscreen=False
  331. MaxAnisotropy=2
  332. MaxFilterBlurSampleCount=4
  333. MobileClearDepthBetweenDPG=False
  334. MobileMaxMemory=300
  335. MobileModShadows=False
  336. MotionBlur=FALSE
  337. MotionBlurPause=FALSE
  338. SHSecondaryLighting=False
  339. StaticDecals=True
  340. UnbatchedDecals=False
  341. bAllowLightShafts=FALSE
  342.  
  343. [SystemSettingsMobilePreviewer]
  344. BasedOn=SystemSettingsMobile
  345. Fullscreen=False
  346.  
  347. [SystemSettingsMobileTextureBias]
  348. BasedOn=SystemSettingsMobile
  349. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  350. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  351. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  352. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  353. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  354. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  355. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  356. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  357. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  358. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  359. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  360. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  361. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  362. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  363. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  364. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  365. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  366. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  367. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  368. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  369. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  370. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  371. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  372. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  373. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  374.  
  375. [SystemSettingsScreenshot]
  376. BasedOn=SystemSettings
  377. CompositeDynamicLights=FALSE
  378. MaxAnisotropy=16
  379. MaxShadowResolution=4096
  380. MaxWholeSceneDominantShadowResolution=4096
  381. MinPreShadowResolution=16
  382. MinShadowResolution=16
  383. PreShadowFadeResolution=1
  384. PreShadowResolutionFactor=1.0
  385. ShadowFadeResolution=1
  386. ShadowFilterQualityBias=1
  387. ShadowTexelsPerPixel=4.0f
  388. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  389. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  390. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  391. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  392. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  393. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  394. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  395. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  396. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  397. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  398. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  399. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  400. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  401. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  402. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  403. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  404. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  405. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  406. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  407. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  408. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  409. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  410. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  411. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  412. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  413.  
  414. [SystemSettingsSplitScreen2]
  415. BasedOn=SystemSettings
  416. DetailMode=1
  417. bAllowLightShafts=False
  418. bAllowWholeSceneDominantShadows=False
  419.  
  420. [Configuration]
  421.  
  422. [IniVersion]
  423. 0=1407937541.000000
  424. 1=1407937601.000000
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
Top