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star-citizen-alpha-3-6-0h-ptu-2003862-patch-notes

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  1. Star Citizen Leaks - https://discord.gg/HZNvfyg
  2.  
  3. Star Citizen Patch 3.6.0h
  4. Alpha Patch 3.6.0h has been released to Evocati and is now available to test! Patch should now show: PTU-2003862.
  5.  
  6. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
  7.  
  8. Please monitor ptu test chat in spectrum for updates and testing instructions.
  9.  
  10. UPDATED USER.cfg settings:
  11. r_displaySessionInfo = 1
  12.  
  13. The new setting will display a QR code that we can use to track down server information when looking at your bug reports and videos. Then can be disabled by setting it to "0".
  14.  
  15. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". In addition, not all ships are currently available and pledge copy is disabled. We will provide a small selection of ships for usage for now.
  16.  
  17. Testing Focus
  18. Ship combat balance: Ship shields, missile damage, missile counter-measuring
  19. Flight: Hover mode, acceleration control
  20. Head tracking
  21. P-72 Archimedes
  22. Ship component degradation
  23. Ship purchasing
  24. Pip accuracy and ship flight jitter
  25. Major Known Issue
  26. ASOP terminals will sometimes be blank or off and unable to be used.
  27. We will be posting a feedback thread to collect additional information about this issue.
  28.  
  29. Known Issues
  30. ASOP terminals at Area18 are currently non-functional.
  31. The updated criminality and law system is only partially implemented, with some missing behavior and needed elements. We will not be describing or taking feedback on this topic just yet.
  32. Textures will display across the visor on some helmets.
  33. Depending on ship, sometimes when attempting to file an insurance claim the timer will either start with a long delay or never start at all.
  34. Some doorways are not appearing correctly and may lack collision and be invisible.
  35. Feature Updates
  36. Universe
  37. Updated Hurston to use new lighting system.
  38. Some visual improvements to Area18.
  39. Further lighting polish on rest stops.
  40. Added the ability for AI pilots to strafe during passes.
  41. Ships and Vehicles
  42. Changed ESP calculation to use smoothed target position (same as PIPs).
  43. Increased the linear acceleration of the P-72 and reduced angular velocity.
  44. Bug Fixes
  45. Fixed incorrect velocities in ESP calculations.
  46. Grass should no longer appear low resolution up close.
  47. Fixed an issue that caused excessive overheating on the P-52's retro thrust.
  48. GrimHex should once again sell and buy commodities.
  49. Players should no longer sink into the ground when turning while walking on planetary surfaces.
  50. Fixed Archimedes making afterburner sounds while at a stand still.
  51. Missiles should now properly have sound effects.
  52. Fixed several bits of geometry poking through landings pads at rest stops.
  53. The player's left hand should no longer become distorted when reloading the Demeco LMG.
  54. Fixed a weapon pop when sprinting and strafing in light armor.
  55. Ling delivery missions should no longer misdirect the player.
  56. Further networking updates to fix AI ship erratic movement.
  57. Technical
  58. Fixed 7 client crashes.
  59. Fixed 4 server deadlocks.
  60. Fixed 4 server crashes.
  61. Fixed a sync issue between server and client.
  62.  
  63. Star Citizen Leaks - https://discord.gg/HZNvfyg
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