silenius

Untitled

Jan 9th, 2017
953
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 234.44 KB | None | 0 0
  1. plan to get enough stealing to steal up to five spools from that one shop wot sales them before I can't anymore.
  2. > Squelch.
  3. killers
  4. There are four player killers logged in:
  5. Jonny, Stabbity, Vivid and Lina
  6. >
  7. east
  8. | + |
  9. &-&-@-*-*-
  10. | + + |
  11. The main corridor of the guild ends to the west as it opens up into a spacious room, and leads eastward to the main entrance of the building. A pair of large swinging doors lead north, probably to the guild hospital since several old trails of blood lead past them. To the south is the insurance office, easily identifiable by the newer trails of blood leading out from it. Large paintings of judicial scenes line the walls, stolen by the guild before it took over the building, at which time they were returned to their original locations.
  12. There are four obvious exits: east, west, north and south.
  13. A burnt torch is in a torch holder on the wall.
  14. > (Thieves) Annabeth's wispy voice comes from the blackened canteen, saying: You act like you haven't, from the fact that you seem to think inhumes are bang knock done. A failed inhume can be a bitter death.
  15. gu i've been chucked around by frost giants :)
  16. You whisper into the blackened canteen.
  17. (Thieves) Lina's wispy voice comes from the blackened canteen, saying: i've been chucked around by frost giants :)
  18. >
  19. east
  20. | + | |
  21. &-*-@-*-^-
  22. | + + | |
  23. In the centre of the old guild building, this corridor conveys a sense of the weight of the guild upon it. The corridor itself is wide and clean, with tasteful portraits of past guild officials parading decorously down the north and south walls. A deep mahogany door stands in the wall to the south.
  24. There are three obvious exits: south, east and west.
  25. A burnt torch is in a torch holder on the wall.
  26. > Squelch.
  27. east
  28. *
  29. + | |
  30. *-*-@-^-
  31. + + | |
  32. $
  33. This wide corridor leads deeper into the guild to the west, and abruptly opens up into the entrance hall to the east. A tattered curtain covers the entrance into the most prestigious of rooms to the north, the voting room. A padded light green door to the south could only be the entrance to the receipts room, the area of the guild most often visited by non-thieves.
  34. There are four obvious exits: south, west, east and north.
  35. A lit torch is in a torch holder on the wall and a wanted poster is on the floor.
  36. >
  37. east
  38. +
  39. $
  40. | |
  41. *-*-@-
  42. + | |
  43. *
  44. +
  45. A magnificent dome covers the spacious entrance to the Thieves' Guild, supported by solid walls of veined marble. The dome itself contains several stained glass depictions of the most memorable events of thievery, all overshadowed by the image of Mazda stealing fire from the gods. A large statue of Mazda is centered under the dome, holding aloft the fabled Undying Flame to represent the rewards of his skill. A broad stairway sweeps majestically up along the north wall, leading westward and upward, mirrored on the south wall by an identical stairway. A wide corridor leads to the west, while the entrance hall stretches out to the north and south.
  46. There are five obvious exits: up, west, north, south and east.
  47. A wooden sign and a bronze plaque are here and a burnt torch is in a torch holder on the wall.
  48. >
  49. east
  50. |
  51. ^-@-*
  52. | |
  53. It is night and the last quarter moon is hidden by the clouds.
  54. Shallow stone steps approach the entrance of the Thieves' Guild to the west, where an iron portcullis is raised above the impressive double doors. Ornate pillars support the roof above this portico, trying to look Tsortean yet subtly failing. The guild gardens can be seen to the northwest and southwest, though some intimidating hedges block the way. The chaos of the city seems almost surreal in this island of stately calm, even though the din of the Street of Alchemists presses heavily from the east.
  55. It is a very cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  56. There are two obvious exits: east and west.
  57. >
  58. east
  59. /
  60. -@+
  61. |
  62. *-
  63. It is night and the last quarter moon is hidden by the clouds.
  64. The Street of Alchemists extends to the northeast and enters Peasant Parade to the south. To the west is the Thieves' Guild, facing the Butchers' Guild conveniently located on the other side of the street. All looks quiet in the Butchers' Guild for the night, however, there is a steady stream of shady looking characters sauntering in and out of the door on the other side of the street.
  65. It is a very cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  66. There are four obvious exits: northeast, south, west and east.
  67. A street lamp is emitting a grimy light here, a wooden pole with a green note attached to it is here and a burnt torch and a pair of breeches are on the ground.
  68. >
  69. south
  70. -*+
  71. |
  72. @-*
  73. /|/
  74. -*
  75. It is night and the last quarter moon is hidden by the clouds.
  76. The north end of Peasant Parade abuts a wall of the Thieves' Guild, which can be reached by going north along the Street of Alchemists. Peasant Parade lies mainly to the south and west and is a large busy open area outside the front wall of the Patrician's Palace. It is an area that the Patrician uses to look out over the citizens of Ankh-Morpork and think "Gods, the peasants are revolting".
  77. There is a gibbet standing here.
  78. One or two people wander past, apparently heading somewhere.
  79. It is a very cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  80. There are four obvious exits: east, south, southwest and north.
  81. A street lamp is emitting a grimy light here.
  82. >
  83. sw
  84. You walk across the uneven cobbles to another part of Peasant Parade.
  85. \ /|
  86. @-*
  87. /|/
  88. -*
  89. It is night and the last quarter moon is hidden by the clouds.
  90. Lower Broadway enters Peasant Parade from the northwest here. The parade is a large busy open area outside the front wall of the Patrician's Palace. The Patrician uses the area to assemble crowds of his "loyal" subjects in, to give speeches to from a balcony of the palace. This of course explains why the crowds move through the area very, very fast. Going northwest leads to the Brass Bridge and the better side of town, while to the south and east is the rather large wall surrounding the palace.
  91. It is a very cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  92. There are five obvious exits: northeast, east, south, southwest and northwest.
  93. Mr Tulip and Mr Pin are standing here.
  94. A street lamp is emitting a grimy light here and a burnt torch is on the ground.
  95. >
  96. south
  97. You walk across the uneven cobbles to another part of Peasant Parade.
  98. &-
  99. /|/
  100. &-@
  101. |/
  102. It is night and the last quarter moon is hidden by the clouds.
  103. This section of Peasant Parade has a big pillory erected next to the wall of the Patrician's Palace that the peasants can use to throw rotten fruit at those lords who have offended the Patrician. The gates to the palace are just along the wall to the northeast, while the rest of the parade hustles and bustles in an arc from southwest to north.
  104. It is a very cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  105. There are four obvious exits: northeast, west, north and southwest.
  106. A street lamp is emitting a grimy light here and the pillory is on its plinth.
  107. >
  108. sw
  109. You walk across the uneven cobbles to another part of Peasant Parade.
  110. -&-
  111. |/
  112. @
  113. \
  114. It is night and the last quarter moon is hidden by the clouds.
  115. The southwest corner of Peasant Parade is surrounded by walls of the two areas of Ankh-Morpork that the citizens fear the most, the Assassins' Guild and the Patrician's Palace. Fortunately the walls are strong and sturdy, though whether they are designed to keep people in or out is anyone's guess. There are a few pieces of charcoal lying on the ground, and the palace guards seem to keep a special eye on this area for some reason. Widdershins Broadway leads between the walls southeast, providing an escape if the Patrician suddenly comes out onto a balcony of the palace to give a speech. For those brave enough to loiter in this area, the parade stretches out to the northeast.
  116. It is a very cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  117. There are three obvious exits: northeast, north and southeast.
  118. A brawny troll warrior is standing here.
  119. A street lamp is emitting a grimy light here.
  120. > (Thieves) Annabeth's wispy voice comes from the blackened canteen, saying: Good for you. Remember that next time you open your mouth and say someone is unkillable.
  121. [Orpheo leaves Discworld]
  122. [Nuala enters Discworld]
  123. south
  124. What?
  125. > [Saya enters Discworld]
  126. The brawny troll warrior asks: What you mean?
  127. [Pro leaves Discworld]
  128. gu i obviously meant by players.
  129. You whisper into the blackened canteen.
  130. (Thieves) Lina's wispy voice comes from the blackened canteen, saying: i obviously meant by players.
  131. >
  132. se
  133. The noise of Peasant Parade falls behind you as you leave the area.
  134. \
  135. @
  136. |
  137. &
  138. It is night and the last quarter moon is hidden by the clouds.
  139. This is Widdershins Broadway. It runs northwest to Peasant Parade and continues south along the palace wall. To the south, you can see the Fools' Guild. This looks like a boring part of the city. It is probably not worth hanging around.
  140. A number of people pass by as they go about their lives (or in some cases, existences).
  141. It is a very cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  142. There are two obvious exits: northwest and south.
  143. A street lamp is emitting a grimy light here.
  144. >
  145. south
  146. *
  147. |
  148. @
  149. \
  150. It is night and the last quarter moon is hidden by the clouds.
  151. This is Widdershins Broadway, outside the Guild of Fools and Joculators. The main door is to the west. Southeast of here, God Street meets this road in a T-shaped junction. Rather like a T-junction, really. North of here lies a boring stretch of road. The wall of the palace is to the east.
  152. A number of people pass by as they go about their lives (or in some cases, existences).
  153. It is a very cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  154. There are two obvious exits: north and southeast.
  155. Althea of Pishe and a lost tourist are standing here.
  156. A street lamp is emitting a grimy light here.
  157. >
  158. se
  159. \
  160. *-@
  161. +|
  162. &
  163. It is night and the last quarter moon is hidden by the clouds.
  164. This is the junction of Widdershins Broadway and God Street. The grounds of the Patrician's Palace lie to the east. The imposing frontage of the central branch of the Ankh-Morpork Post Office is on the southwest side of the road.
  165. A number of people pass by as they go about their lives (or in some cases, existences).
  166. It is a very cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  167. There are four obvious exits: northwest, south, west and southwest.
  168. Sneed Finkman is sitting here and the net dead statue of Duelist Ceridwen is standing here.
  169. A street lamp is emitting a grimy light here and a notice is fixed to the wall above the post office door.
  170. > The snow continues to fall.
  171. sw
  172. You open the main doors of the Post Office.
  173. \
  174. -$
  175. /|
  176. +$-@
  177. | |
  178. -*
  179. |
  180. -&
  181. This is the northeast corner of the grand hall of Ankh-Morpork's Central Post Office. The ceiling towers overhead with impressive glass chandeliers hanging from it. Iron balconies protrude from high up along the walls at each storey. Even at night the room is packed with people going about their business.
  182. There are three obvious exits: south, west and northeast.
  183. Tolliver Groat is keeping a close eye on the postal workers.
  184. A large golden statue is standing in the middle of the room.
  185. You close the northeast door.
  186. >
  187. south
  188. south
  189. +
  190. -$
  191. | |
  192. $-@
  193. |
  194. -&
  195. This is the southeast corner of the cavernous grand hall of Ankh-Morpork's Central Post Office. The ceiling towers overhead. Light pours down from several impressive glass chandeliers which hang from the ceiling. Iron balconies protrude from high up along the walls at each storey. Even at night the room is still packed with people going about their business. There is a door in the south wall leading off to a corridor.
  196. There are three obvious exits: north, west and south.
  197. The mahogany mail counter is fixed to the east wall and a tiny message cylinder is on the floor.
  198. >
  199. west
  200. -&
  201. |
  202. -*
  203. + |
  204. $-$-@
  205. This is an incredibly short corridor. It has a hole in the floor in the southeast corner with a plain stone staircase leading down through it. There is a pine door in the west wall which leads through to the sorting room and an oaken door in the north wall which leads to the Grand Hall.
  206. There are three obvious exits: north, west and down.
  207. Anghammarad is standing here.
  208. > Queued command: west
  209. >
  210. nw
  211. Queued command: nw
  212. west
  213. >
  214. west
  215. Queued command: west
  216. > + |
  217. $-@-&
  218. This is the sorting room of Ankh-Morpork's Central Post Office. Right now everything is quiet but during the day this place is a hub of activity. There are huge sacks of mail dotted about waiting to be sorted. There are hundreds of pigeon holes set into the south wall. Some complicated-looking equipment is lying unused against the north wall.
  219. There are three obvious exits: east, west and northwest.
  220. An over-worked postal clerk is standing here.
  221. Queued command: west
  222. >
  223. west
  224. You open the northwest door.
  225. *-@
  226. \
  227. It is night and the last quarter moon is hidden by the clouds.
  228. This is the eastern part of the post office's coachyard. The cobbles are worn and the gaps between them clogged with a mix of manure and straw. The post office surrounds the coachyard on three sides in a horseshoe shape with the western side fenced off with just an open gate to allow the coaches in and out. There is an old mail carriage leaning against the east wall.
  229. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  230. There are two obvious exits: west and southeast.
  231. A wooden pole with an orange note attached to it is here.
  232. You close the southeast door.
  233. /
  234. *-@-*
  235. It is night and the last quarter moon is hidden by the clouds.
  236. This is the western part of the post office's coachyard. The cobbles are worn and the gaps between them clogged with a mixture of manure and straw. The post office surrounds the coachyard on three sides in a horseshoe shape with the western side fenced off. There is an open gate to allow the coaches in and out.
  237. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  238. There are two obvious exits: east and west.
  239. Queued command: west
  240. >
  241. sw
  242. Queued command: sw
  243. > + /
  244. *-@-
  245. It is night and the last quarter moon is hidden by the clouds.
  246. This is just west of the junction of God Street and Widdershins Broadway. Gutters line the street, filled with old papers, covered in mud. To the north is the south wall of the Fools' Guild. To the east is a fence with a gate in it which leads to the coachyard of the post office. God Street continues away from Broadway to the west.
  247. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  248. There are three obvious exits: northeast, west and east.
  249. A street lamp is emitting a grimy light here.
  250. west
  251. Queued command: west
  252. > +
  253. @-*
  254. /
  255. It is night and the last quarter moon is hidden by the clouds.
  256. This is God Street, a fair way west of a major intersection. To the southwest, the road passes between two buildings. The cobbles on this particular area of street seem particularly new, sharp edges and smooth surfaces awaiting traffic to pass. Here, a house to the north radiates a slight aura of domestic evil and a small pothole lurks in the middle of the street.
  257. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  258. There are three obvious exits: east, southwest and north.
  259. sw
  260. Queued command: sw
  261. south
  262. > Queued command: south
  263. > /
  264. *-@
  265. |
  266. It is night and the last quarter moon is hidden by the clouds.
  267. This is God Street, south of the Bakers' Guild and the large red brick building containing the Young Men's Reformed-Cultists-of-the-Ichor-God-Bel-Shamharoth Association Gym. A few tiles seem to have been dislodged from the roof of the building, and lie in a pile on the ground. The only possible exits from here head northeast and west, both down God Street.
  268. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  269. There are two obvious exits: northeast and west.
  270. A cockroach is standing here.
  271. A street lamp is emitting a grimy light here, some zombie dust is on the ground and an antique black dress is on the ground.
  272. @-&
  273. /|
  274. It is night and the last quarter moon is hidden by the clouds.
  275. Like most areas of God Street, this part of the street is absolutely filthy. Gutters line the street, filled with mud, trash, and some fluids which cannot be defined. Presumably one would really not want to find out exactly what they are. There is a small, quaint house to the south.
  276. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  277. There are three obvious exits: south, east and southwest.
  278. A street lamp is emitting a grimy light here.
  279. +*
  280. |/
  281. &-@
  282. + \
  283. It is night and the last quarter moon is hidden by the clouds.
  284. This is the intersection of God Street and Baker Street. The edges of four buildings make the corners of this crossroads, each one looming overhead. From here, Baker Street winds north and southeast, while God Street leads northeast and west. No one seems to be waiting for something to happen: knowing the Thieves' Guild, chances are that something would if a person stood still for too long.
  285. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  286. There are four obvious exits: northeast, north, west and southeast.
  287. A street lamp is emitting a grimy light here.
  288. Try something else.
  289. Found a path TO 'Lancrastian Farmers' Cooperative Bank', FROM 'junction of God Street with Baker Street'.
  290. Route requires 9 moves. Starting speedwalk now!
  291. > Queued command: MooMooQuowsRun
  292. > @-&
  293. /|
  294. It is night and the last quarter moon is hidden by the clouds.
  295. Like most areas of God Street, this part of the street is absolutely filthy. Gutters line the street, filled with mud, trash, and some fluids which cannot be defined. Presumably one would really not want to find out exactly what they are. There is a small, quaint house to the south.
  296. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  297. There are three obvious exits: south, east and southwest.
  298. A street lamp is emitting a grimy light here.
  299. /
  300. *-@
  301. |
  302. It is night and the last quarter moon is hidden by the clouds.
  303. This is God Street, south of the Bakers' Guild and the large red brick building containing the Young Men's Reformed-Cultists-of-the-Ichor-God-Bel-Shamharoth Association Gym. A few tiles seem to have been dislodged from the roof of the building, and lie in a pile on the ground. The only possible exits from here head northeast and west, both down God Street.
  304. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  305. There are two obvious exits: northeast and west.
  306. A cockroach is standing here.
  307. A street lamp is emitting a grimy light here, some zombie dust is on the ground and an antique black dress is on the ground.
  308. Queued command: ne
  309. Queued command: e
  310. Queued command: ne
  311. Queued command: e
  312. Queued command: s
  313. Queued command: se
  314. Queued command: sw
  315. (Thieves) Annabeth's wispy voice comes from the blackened canteen, saying: What are they gaining having inhume? They can't inhume other players, why should they be able to kill them?
  316. +
  317. @-*
  318. /
  319. It is night and the last quarter moon is hidden by the clouds.
  320. This is God Street, a fair way west of a major intersection. To the southwest, the road passes between two buildings. The cobbles on this particular area of street seem particularly new, sharp edges and smooth surfaces awaiting traffic to pass. Here, a house to the north radiates a slight aura of domestic evil and a small pothole lurks in the middle of the street.
  321. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  322. There are three obvious exits: east, southwest and north.
  323. stop
  324. Removed queue.
  325. Stopping fight. Please wait.
  326. Okay.
  327. > (Thieves) Annabeth's wispy voice comes from the blackened canteen, saying: Seriously.
  328. (Igame) Vivid's wispy voice comes from the blackened canteen, saying: is it worth doing repeats of the same mission before it resets?
  329. You stop fighting a commercial banker, a bodyguard, a troll bodyguard and a dwarf bodyguard.
  330. You feel quite warm.
  331. (Thieves) HOH's wispy voice comes from the blackened canteen, saying: I do with Ryantokki is killable.... I hate people who keep following me and ask me to buy fish.
  332. Found a path TO 'currency exchange office', FROM 'God Street'.
  333. Route requires 11 moves. Starting speedwalk now!
  334. > /
  335. *-@
  336. |
  337. It is night and the last quarter moon is hidden by the clouds.
  338. This is God Street, south of the Bakers' Guild and the large red brick building containing the Young Men's Reformed-Cultists-of-the-Ichor-God-Bel-Shamharoth Association Gym. A few tiles seem to have been dislodged from the roof of the building, and lie in a pile on the ground. The only possible exits from here head northeast and west, both down God Street.
  339. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  340. There are two obvious exits: northeast and west.
  341. A cockroach is standing here.
  342. A street lamp is emitting a grimy light here, some zombie dust is on the ground and an antique black dress is on the ground.
  343. Queued command: w
  344. Queued command: sw
  345. Queued command: se
  346. Queued command: s
  347. Queued command: se
  348. Queued command: s
  349. Queued command: s
  350. Queued command: s
  351. Queued command: sw
  352. Queued command: e
  353. > @-&
  354. /|
  355. It is night and the last quarter moon is hidden by the clouds.
  356. Like most areas of God Street, this part of the street is absolutely filthy. Gutters line the street, filled with mud, trash, and some fluids which cannot be defined. Presumably one would really not want to find out exactly what they are. There is a small, quaint house to the south.
  357. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  358. There are three obvious exits: south, east and southwest.
  359. A street lamp is emitting a grimy light here.
  360. +*
  361. |/
  362. &-@
  363. + \
  364. It is night and the last quarter moon is hidden by the clouds.
  365. This is the intersection of God Street and Baker Street. The edges of four buildings make the corners of this crossroads, each one looming overhead. From here, Baker Street winds north and southeast, while God Street leads northeast and west. No one seems to be waiting for something to happen: knowing the Thieves' Guild, chances are that something would if a person stood still for too long.
  366. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  367. There are four obvious exits: northeast, north, west and southeast.
  368. A street lamp is emitting a grimy light here.
  369. \
  370. @
  371. |
  372. +&+
  373. It is night and the last quarter moon is hidden by the clouds.
  374. This part of Baker Street is just southeast of its junction with God Street. There is a barber shop just to the east, but it appears to be closed down. A stairwell built onto the side of the barber's shop leads to the second floor of the building, the location of the Musicians' Guild.
  375. With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
  376. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  377. There are three obvious exits: northwest, south and stairs.
  378. A street lamp is emitting a grimy light here.
  379. (Thieves) HOH's wispy voice comes from the blackened canteen, saying: Wish....
  380. *
  381. |
  382. +@+
  383. \
  384. It is night and the last quarter moon is hidden by the clouds.
  385. Baker Street continues to the north and southeast. In the distance to the north is a junction with God Street and in the distance to the southeast is a junction with Street of Small Gods. There are shops on the east and west sides of this street, with a sign above the door to the east. This section of Baker Street seems cleaner and cheerier than usual.
  386. With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
  387. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  388. There are four obvious exits: north, southeast, east and west.
  389. A nasty lawyer and a watchman are standing here.
  390. A street lamp is emitting a grimy light here.
  391. (Igame) Akva's wispy voice comes from the blackened canteen, saying: You get half credit, so it's up to you.
  392. (Igame) Betta's wispy voice comes from the blackened canteen, saying: youll get 1/2 xp
  393. The nasty lawyer opens the shop door.
  394. The nasty lawyer leaves east.
  395. The nasty lawyer closes the shop door.
  396. \
  397. @
  398. |
  399. &-
  400. It is night and the last quarter moon is hidden by the clouds.
  401. Just off to the south is the intersection of Street of Small Gods and Baker Street, where the Street of Bookkeepers takes over from Baker heading south. A small pile of cigarette butts huddles in the shadow of a building here, undisturbed by the traffic.
  402. With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
  403. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  404. There are two obvious exits: northwest and south.
  405. A vegan green zombie is standing here.
  406. A street lamp is emitting a grimy light here.
  407. &
  408. | +
  409. @-&
  410. /|
  411. &
  412. It is night and the last quarter moon is hidden by the clouds.
  413. The Street of Small Gods continues to the east and curves west to the southwest. Baker Street heads north, while Street of Bookkeepers journeys south. To one side of the road here is a small thatched hut, looking oddly out of place amid the great marble monstrosities that pass for temples in this area. It is a little quaint affair, with a tidy little mat outside and a sign hanging on the door. Besides that, the Street of Small Gods carries on much as it always does, being busy with throngs of people even at this time of the night.
  414. One or two people wander past, apparently heading somewhere.
  415. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  416. There are four obvious exits: north, east, south and southwest.
  417. A rat is standing here.
  418. A street lamp is emitting a grimy light here.
  419. &-
  420. /|
  421. @
  422. |
  423. &+
  424. It is night and the last quarter moon is hidden by the clouds.
  425. The Street of Bookkeepers is the traditional home of Ankh-Morpork's thriving business and banking communities. Office buildings line either side of the street, most of which lies to the south. You can see the intersection with the Street of Small Gods just to the north.
  426. With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
  427. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  428. There are two obvious exits: north and south.
  429. A cockroach is standing here.
  430. A street lamp is emitting a grimy light here.
  431. (Igame) Aberaven's wispy voice comes from the blackened canteen, saying: If you think half the previous amount of xp is worth it.
  432. &
  433. |
  434. @+
  435. /
  436. It is night and the last quarter moon is hidden by the clouds.
  437. The Street of Bookkeepers stretches onward to the north and continuing southwest. The street intersects with the Street of Small Gods a little bit to the north. Weichert's Tower lies on the west side of the street, and has its entrance just southwest of here. There's a building with a sign in its window on the east side of the street.
  438. With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
  439. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  440. There are three obvious exits: north, southwest and east.
  441. An old wizard and a cockroach are standing here.
  442. A street lamp is emitting a grimy light here.
  443. /
  444. -@+
  445. /
  446. It is night and the last quarter moon is hidden by the clouds.
  447. This is the Street of Bookkeepers, home (figuratively) to many of Ankh-Morpork's financiers. Weichert's Tower stands on the west side of the street, and there is a sign hanging above a doorway to the east. You are about halfway between the intersections with the Street of Small Gods, to the north, and Streets of Cunning Artificers, to the southwest.
  448. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  449. There are four obvious exits: northeast, southwest, west and east.
  450. A sad man is standing here.
  451. A street lamp is emitting a grimy light here and a fancy poster is in the window of the shop.
  452. You open the east door.
  453. /
  454. *-$-@
  455. /
  456. $
  457. |
  458. This is a clean, airy room, with large windows overlooking the street outside. A high counter almost completely separates the far half of the room from view. One may buy and sell currency from nearly every country around the Disc here. A sign on the front of the counter explains how.
  459. There is one obvious exit: west.
  460. A large round table is standing by the windows.
  461. You close the west door.
  462. (Igame) Vivid's wispy voice comes from the blackened canteen, saying: the reward money doesn't drop right?
  463. gu just climb and hide
  464. You whisper into the blackened canteen.
  465. (Thieves) Lina's wispy voice comes from the blackened canteen, saying: just climb and hide
  466. > (Igame) Ptaib's wispy voice comes from the blackened canteen, saying: nope
  467. (Igame) Aberaven's wispy voice comes from the blackened canteen, saying: Right. Just the xp.
  468. inv
  469. You are unburdened (11%) by:
  470. Holding : a tiger fang (left hand) and a tiger fang (right hand).
  471. Wearing : a pair of crampons, a pair of small half-moon spectacles, a drab trench coat and a pair of climbing gloves.
  472. (under) : a steel chastity belt, a breath-taking pink and black suspender belt, a stealth watch, a blackened canteen, a Thieves' Guild Licence, a ruby-studded sword belt, a pair of woolly trousers, a watchet woollen gown, a swag bag, a large black towel and a yellow stone ring.
  473. Your purse contains only moths.
  474. >
  475. get money from bags
  476. You get 2 Ankh-Morpork royals, 3 Ankh-Morpork ten-dollars, some Ankh-Morpork dollars, 5 Ankh-Morpork ten-pence, 2 Ankh-Morpork pence, some Lancre shillings, 6 Lancre sixpences, 8 Lancre thruppences, 3 Lancre tuppences, 3 Lancre pennies, 5 Lancre ha'pennies and 6 Lancre farthings from a pocket in the swag bag.
  477. >
  478. sell all
  479. Sorry, but you cannot sell 2 Ankh-Morpork royals, 3 Ankh-Morpork ten-dollars, 92 Ankh-Morpork dollars, 5 Ankh-Morpork ten-pence and 2 Ankh-Morpork pence here.
  480. OK, you sold 21 Lancre shillings, 6 Lancre sixpences, 8 Lancre thruppences, 3 Lancre tuppences, 3 Lancre pennies, 5 Lancre ha'pennies and 6 Lancre farthings for 8 Ankh-Morpork dollars, 1 Ankh-Morpork half-dollar, 3 Ankh-Morpork ten-pence and 7 Ankh-Morpork pence.
  481. You exchange some currency.
  482. > (Thieves) Annabeth's wispy voice comes from the blackened canteen, saying that she off-handedly wonders if Lina is Cersei.
  483. (Thieves) HOH's wispy voice comes from the blackened canteen, saying: Or at least make Ryantokki drownable...:)
  484. money brief
  485. You have a total of A$331.39.
  486. >
  487. gu who?
  488. You whisper into the blackened canteen.
  489. (Thieves) Lina's wispy voice comes from the blackened canteen, saying: who?
  490. >
  491. west
  492. You open the west door.
  493. /
  494. -@-
  495. /
  496. It is night and the last quarter moon is hidden by the clouds.
  497. This is the Street of Bookkeepers, home (figuratively) to many of Ankh-Morpork's financiers. Weichert's Tower stands on the west side of the street, and there is a sign hanging above a doorway to the east. You are about halfway between the intersections with the Street of Small Gods, to the north, and Streets of Cunning Artificers, to the southwest.
  498. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  499. There are four obvious exits: northeast, southwest, west and east.
  500. A sad man is standing here.
  501. A street lamp is emitting a grimy light here and a fancy poster is in the window of the shop.
  502. You close the east door.
  503. >
  504. ne
  505. &
  506. |
  507. @+
  508. /
  509. It is night and the last quarter moon is hidden by the clouds.
  510. The Street of Bookkeepers stretches onward to the north and continuing southwest. The street intersects with the Street of Small Gods a little bit to the north. Weichert's Tower lies on the west side of the street, and has its entrance just southwest of here. There's a building with a sign in its window on the east side of the street.
  511. With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
  512. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  513. There are three obvious exits: north, southwest and east.
  514. An old wizard and a cockroach are standing here.
  515. A street lamp is emitting a grimy light here.
  516. > The old wizard opens the east door.
  517. The old wizard leaves east.
  518. The old wizard closes the east door.
  519. Found a path TO 'Lancrastian Farmers' Cooperative Bank', FROM 'Street of Bookkeepers'.
  520. Route requires 15 moves. Starting speedwalk now!
  521. > &-
  522. /|
  523. @
  524. |
  525. &+
  526. It is night and the last quarter moon is hidden by the clouds.
  527. The Street of Bookkeepers is the traditional home of Ankh-Morpork's thriving business and banking communities. Office buildings line either side of the street, most of which lies to the south. You can see the intersection with the Street of Small Gods just to the north.
  528. With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
  529. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  530. There are two obvious exits: north and south.
  531. A cockroach is standing here.
  532. A street lamp is emitting a grimy light here.
  533. Queued command: n
  534. Queued command: n
  535. Queued command: nw
  536. Queued command: n
  537. Queued command: nw
  538. Queued command: ne
  539. Queued command: e
  540. Queued command: ne
  541. Queued command: e
  542. Queued command: ne
  543. Queued command: e
  544. Queued command: s
  545. Queued command: se
  546. Queued command: sw
  547. > &
  548. | +
  549. @-&
  550. /|
  551. &
  552. It is night and the last quarter moon is hidden by the clouds.
  553. The Street of Small Gods continues to the east and curves west to the southwest. Baker Street heads north, while Street of Bookkeepers journeys south. To one side of the road here is a small thatched hut, looking oddly out of place amid the great marble monstrosities that pass for temples in this area. It is a little quaint affair, with a tidy little mat outside and a sign hanging on the door. Besides that, the Street of Small Gods carries on much as it always does, being busy with throngs of people even at this time of the night.
  554. One or two people wander past, apparently heading somewhere.
  555. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  556. There are four obvious exits: north, east, south and southwest.
  557. An energetic priestess and a rat are standing here.
  558. A street lamp is emitting a grimy light here.
  559. \
  560. @
  561. |
  562. &-
  563. It is night and the last quarter moon is hidden by the clouds.
  564. Just off to the south is the intersection of Street of Small Gods and Baker Street, where the Street of Bookkeepers takes over from Baker heading south. A small pile of cigarette butts huddles in the shadow of a building here, undisturbed by the traffic.
  565. With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
  566. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  567. There are two obvious exits: northwest and south.
  568. A vegan green zombie is standing here.
  569. A street lamp is emitting a grimy light here.
  570. Squelch.
  571. *
  572. |
  573. +@+
  574. \
  575. It is night and the last quarter moon is hidden by the clouds.
  576. Baker Street continues to the north and southeast. In the distance to the north is a junction with God Street and in the distance to the southeast is a junction with Street of Small Gods. There are shops on the east and west sides of this street, with a sign above the door to the east. This section of Baker Street seems cleaner and cheerier than usual.
  577. With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
  578. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  579. There are four obvious exits: north, southeast, east and west.
  580. A watchman is standing here.
  581. A street lamp is emitting a grimy light here.
  582. \
  583. @
  584. |
  585. +&+
  586. It is night and the last quarter moon is hidden by the clouds.
  587. This part of Baker Street is just southeast of its junction with God Street. There is a barber shop just to the east, but it appears to be closed down. A stairwell built onto the side of the barber's shop leads to the second floor of the building, the location of the Musicians' Guild.
  588. With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
  589. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  590. There are three obvious exits: northwest, south and stairs.
  591. A street lamp is emitting a grimy light here.
  592. +&
  593. |/
  594. &-@
  595. + \
  596. It is night and the last quarter moon is hidden by the clouds.
  597. This is the intersection of God Street and Baker Street. The edges of four buildings make the corners of this crossroads, each one looming overhead. From here, Baker Street winds north and southeast, while God Street leads northeast and west. No one seems to be waiting for something to happen: knowing the Thieves' Guild, chances are that something would if a person stood still for too long.
  598. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  599. There are four obvious exits: northeast, north, west and southeast.
  600. A sensitive priestess is standing here.
  601. A street lamp is emitting a grimy light here.
  602. @-&
  603. /|
  604. It is night and the last quarter moon is hidden by the clouds.
  605. Like most areas of God Street, this part of the street is absolutely filthy. Gutters line the street, filled with mud, trash, and some fluids which cannot be defined. Presumably one would really not want to find out exactly what they are. There is a small, quaint house to the south.
  606. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  607. There are three obvious exits: south, east and southwest.
  608. A street lamp is emitting a grimy light here.
  609. /
  610. *-@
  611. |
  612. It is night and the last quarter moon is hidden by the clouds.
  613. This is God Street, south of the Bakers' Guild and the large red brick building containing the Young Men's Reformed-Cultists-of-the-Ichor-God-Bel-Shamharoth Association Gym. A few tiles seem to have been dislodged from the roof of the building, and lie in a pile on the ground. The only possible exits from here head northeast and west, both down God Street.
  614. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  615. There are two obvious exits: northeast and west.
  616. A cockroach is standing here.
  617. A street lamp is emitting a grimy light here, some zombie dust is on the ground and an antique black dress is on the ground.
  618. +
  619. @-*
  620. /
  621. It is night and the last quarter moon is hidden by the clouds.
  622. This is God Street, a fair way west of a major intersection. To the southwest, the road passes between two buildings. The cobbles on this particular area of street seem particularly new, sharp edges and smooth surfaces awaiting traffic to pass. Here, a house to the north radiates a slight aura of domestic evil and a small pothole lurks in the middle of the street.
  623. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  624. There are three obvious exits: east, southwest and north.
  625. + /
  626. *-@-
  627. It is night and the last quarter moon is hidden by the clouds.
  628. This is just west of the junction of God Street and Widdershins Broadway. Gutters line the street, filled with old papers, covered in mud. To the north is the south wall of the Fools' Guild. To the east is a fence with a gate in it which leads to the coachyard of the post office. God Street continues away from Broadway to the west.
  629. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  630. There are three obvious exits: northeast, west and east.
  631. A street lamp is emitting a grimy light here.
  632. \
  633. @-$
  634. / +|
  635. It is night and the last quarter moon is hidden by the clouds.
  636. This is the eastern end of God Street, just west of its junction with Widdershins Broadway. This area is between two buildings; to the north is the southern side of the Fools' Guild which continues to the west. The wall of the Post Office is to the south, while God Street continues southwest.
  637. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  638. There are two obvious exits: east and southwest.
  639. A street lamp is emitting a grimy light here and a bronze sign is fixed to the wall.
  640. \
  641. *-@
  642. +|
  643. &
  644. It is night and the last quarter moon is hidden by the clouds.
  645. This is the junction of Widdershins Broadway and God Street. The grounds of the Patrician's Palace lie to the east. The imposing frontage of the central branch of the Ankh-Morpork Post Office is on the southwest side of the road.
  646. A number of people pass by as they go about their lives (or in some cases, existences).
  647. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  648. There are four obvious exits: northwest, south, west and southwest.
  649. Sneed Finkman is sitting here and the net dead statue of Duelist Ceridwen is standing here.
  650. A street lamp is emitting a grimy light here and a notice is fixed to the wall above the post office door.
  651. -&
  652. +|
  653. @
  654. + \
  655. It is night and the last quarter moon is hidden by the clouds.
  656. Widdershins Broadway curves northwest to the north and runs straight to the southeast. The Post Office is nearby on this road towards the north, and directly to the southwest is the Ephebian Embassy.
  657. A number of people pass by as they go about their lives (or in some cases, existences).
  658. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  659. There are three obvious exits: north, southeast and southwest.
  660. A watchman and a mean mercenary are standing here.
  661. A street lamp is emitting a grimy light here.
  662. \
  663. @
  664. / \
  665. It is night and the last quarter moon is hidden by the clouds.
  666. This is Widdershins Broadway. To the northwest is some sort of embassy and there's some sort of building to the southwest. Apart from that, nothing much happens 'round here. You could try searching for something interesting, but you probably won't find anything. You could always check out the wall.
  667. A number of people pass by as they go about their lives (or in some cases, existences).
  668. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  669. There are three obvious exits: northwest, southeast and southwest.
  670. A street lamp is emitting a grimy light here.
  671. \
  672. *
  673. / \
  674. @
  675. This cosy room is apparently the Ankh-Morpork branch of the Lancrastian Farmers' Cooperative Bank. This branch is useful for those planning a trip to the Ramtops, as they can deposit some money here and, if they're lucky, by the time they get to Lancre it'll be there waiting for them. A surprisingly un-rustic young man sits behind a desk waiting to lighten people's heavy load by relieving them of their cash.
  676. There is one obvious exit: northeast.
  677. A discreet card is on top of the desk.
  678. Squelch.
  679. money
  680. Your purse contains 2 Ankh-Morpork royals, 3 Ankh-Morpork ten-dollars, 100 Ankh-Morpork dollars, one Ankh-Morpork half-dollar, 8 Ankh-Morpork ten-pence and 9 Ankh-Morpork pence.
  681. > (Igame) Akva's wispy voice comes from the blackened canteen, saying: Some Rare Items are very fast to complete, reasonable at half xp. Also, the final check is when you complete the mission, so you can take a job early, complete it after the 1 hour cooldown and get full credit.
  682. deposit 100 Ankh-Morpork dollars, one Ankh-Morpork half-dollar, 8 Ankh-Morpork ten-pence and 9 Ankh-Morpork pence.
  683. [Zebulon enters Discworld]
  684. Saving...
  685. You give the teller 100 Ankh-Morpork dollars and 1 Ankh-Morpork half-dollar, which after expenses leaves A$90.45.
  686. This gives a total of A$994.81 in your account.
  687. > (Igame) Vivid's wispy voice comes from the blackened canteen, saying: true
  688. (Thieves) HOH's wispy voice comes from the blackened canteen, saying: Ryantokki is a npc in BP, keeps following you around and ask you to buy fish. One annoying little guy
  689. inv
  690. You are unburdened (10%) by:
  691. Holding : a tiger fang (left hand) and a tiger fang (right hand).
  692. Wearing : a pair of crampons, a pair of small half-moon spectacles, a drab trench coat and a pair of climbing gloves.
  693. (under) : a steel chastity belt, a breath-taking pink and black suspender belt, a stealth watch, a blackened canteen, a Thieves' Guild Licence, a ruby-studded sword belt, a pair of woolly trousers, a watchet woollen gown, a swag bag, a large black towel and a yellow stone ring.
  694. Your purse contains 2 Ankh-Morpork royals, 3 Ankh-Morpork ten-dollars, 8 Ankh-Morpork ten-pence and 9 Ankh-Morpork pence.
  695. >
  696. money
  697. Your purse contains 2 Ankh-Morpork royals, 3 Ankh-Morpork ten-dollars, 8 Ankh-Morpork ten-pence and 9 Ankh-Morpork pence.
  698. >
  699. balance
  700. You have A$994.81 in your account.
  701. > In the distance to the northeast, Old Tom, the tongueless and magical octiron bell of Unseen University, tolls six sonorous silences.
  702. To the south, the big bronze gong in the Temple of Small Gods bongs six times.
  703. gu i did mean who is cersei
  704. You whisper into the blackened canteen.
  705. (Thieves) Lina's wispy voice comes from the blackened canteen, saying: i did mean who is cersei
  706. > (Thieves) Annabeth's wispy voice comes from the
  707. gu i know haddock guy :D
  708. blackened canteen, saying: Someone.
  709. You whisper into the blackened canteen.
  710. (Thieves) Lina's wispy voice comes from the blackened canteen, saying: i know haddock guy :D
  711. > [Zedian enters Discworld]
  712. finger cersei
  713. Login name: Cersei Real name: l
  714. Member of the Witches' Guild Location: lawks
  715. Homepage: 0
  716. First logged on Fri Mar 20 22:20:45 2015.
  717. 20 days, 17 hours, 53 minutes and 37 seconds old.
  718. Last logged off 1 day, 23 hours, 23 minutes and 26 seconds ago.
  719. No mail.
  720. Project:
  721. Wodan says: Sojan, look out for that wire....
  722. Plan:
  723. Your skull explodes beneath a powerful blow from Obsolete Chimara Rehevkor's runic crescent wrench, flinging blood, bone and brain several feet through the air, coating the area in gore and leaving a convulsing corpse on the ground. This is why Obsolete Chimara Rehevkor never gets hired as an interior decorator.
  724. > To the northwest, the bell of the Assassins' Guild clock slowly chimes six times.
  725. Squelch.
  726. (One) Zedian's wispy voice comes from the blackened canteen, saying: one freshly spayed cat aquired..
  727. south
  728. That doesn't work.
  729. > Squelch.
  730. score
  731. You have 1088 (1088) hit points, 261 (263) guild points, 52 (755) quest points, 31 (1444) achievement points and 146 (146) social points.
  732. Your current experience is 19389 and you are level 81 in the Muggers of the Thieves' Guild; your overall rating is 10443.
  733. You have died 2 times and can die 5 times before you are completely dead.
  734. You are in brave mode.
  735. You are unburdened (10%) and rather warm.
  736. You are good, worshipping no god.
  737. You have no special abilities.
  738. You are registered as a player killer.
  739. You are 3 days, 17 hours, 30 minutes and 11 seconds old and have logged in 44 times.
  740. > To the northeast, the cabbage farmer yells: Buy your cabbages only from me!
  741. (One) Zedian's wispy voice comes from the blackened canteen, saying: she's in the hall closet and the dogs are going nuts about her..
  742. ne
  743. To the northwest, the town crier yells: Got a PMP addiction? Get your powder at the Midnight Pantry in Holywood!
  744. \
  745. @
  746. / \
  747. It is night and the last quarter moon is hidden by the clouds.
  748. This is Widdershins Broadway. To the northwest is some sort of embassy and there's some sort of building to the southwest. Apart from that, nothing much happens 'round here. You could try searching for something interesting, but you probably won't find anything. You could always check out the wall.
  749. A number of people pass by as they go about their lives (or in some cases, existences).
  750. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  751. There are three obvious exits: northwest, southeast and southwest.
  752. A street lamp is emitting a grimy light here.
  753. >
  754. se
  755. \
  756. @-*
  757. It is night and the last quarter moon is hidden by the clouds.
  758. At this point Widdershins Broadway bends. A few tourists seem unable to contain their excitement as they peer each way. There is a tall, impressive wall to the north and indiscriminate buildings to the south, each of which cause the tourists to pause in wonderment. To the northwest, Widdershins Broadway continues, while to the east it carries on.
  759. A number of people pass by as they go about their lives (or in some cases, existences).
  760. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  761. There are two obvious exits: northwest and east.
  762. A street lamp is emitting a grimy light here.
  763. >
  764. east
  765. *-@-*
  766. It is night and the last quarter moon is hidden by the clouds.
  767. This is Widdershins Broadway. This road continues to both east and west. To the north lies the Patrician's Palace and gardens. Unfortunately, a high wall blocks the view of them.
  768. A number of people pass by as they go about their lives (or in some cases, existences).
  769. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  770. There are two obvious exits: west and east.
  771. A street lamp is emitting a grimy light here.
  772. >
  773. east
  774. *-@-&
  775. +
  776. It is night and the last quarter moon is hidden by the clouds.
  777. This is the southeast part of Widdershins Broadway which continues west of here and continues as Turnwise Broadway on the other side of Upper Broadway. No matter which way you go, you'll be walking around the edge of the grounds of the Patrician's Palace. Upper Broadway begins a bit further away to the east, while what looks like a small shed lies just to the southeast.
  778. A number of people pass by as they go about their lives (or in some cases, existences).
  779. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  780. There are three obvious exits: west, east and southeast.
  781. A street lamp is emitting a grimy light here.
  782. >
  783. east
  784. /
  785. *-@
  786. +
  787. It is night and the last quarter moon is hidden by the clouds.
  788. This is the southeast end of Widdershins Broadway, which runs west from here around the grounds of the Patrician's Palace. Upper Broadway begins just to the northeast, heading southeast towards the Hubwards Gate. The side of a small shed can be seen just to the south.
  789. A number of people pass by as they go about their lives (or in some cases, existences).
  790. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  791. There are two obvious exits: northeast and west.
  792. A troll bodyguard, a dwarf bodyguard, a bodyguard and a commercial banker are fighting here.
  793. A street lamp is emitting a grimy light here.
  794. >
  795. ne
  796. \ /
  797. @
  798. / \
  799. It is night and the last quarter moon is hidden by the clouds.
  800. This is the northwestern extreme of Upper Broadway, where it divides into Turnwise Broadway and Widdershins Broadway which head off to the northeast and southwest respectively, before joining forces again on the other side of the Patrician's Palace Grounds. Upper Broadway itself leads southeast from here toward its junction with the Street of Small Gods, the Street of Cunning Artificers and eventually to the Hubwards Gate. To the northwest, the street is abruptly cut off by an enormous dark shape.
  801. A number of people pass by as they go about their lives (or in some cases, existences).
  802. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  803. There are four obvious exits: northeast, southeast, southwest and northwest.
  804. A fat troll child is standing here.
  805. A street lamp is emitting a grimy light here.
  806. >
  807. se
  808. Queued command: se
  809. > \ +
  810. @
  811. \
  812. It is night and the last quarter moon is hidden by the clouds.
  813. Upper Broadway extends to the northwest toward the Broadway intersection outside the Patrician's Palace and southeast toward the Street of Small Gods. Both those junctions are very lively, but this part of Upper Broadway isn't heavily populated at night. Only a few nightly strollers are out and about, and they all seem to be carefully avoiding the looming building to the west. The building to the northeast is rather cheery, and what is more, it is open, as the sign outside it proclaims.
  814. With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
  815. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  816. There are three obvious exits: northwest, southeast and northeast.
  817. A street lamp is emitting a grimy light here.
  818. You feel quite warm.
  819. se
  820. [Rafe leaves Discworld]
  821. Queued command: se
  822. > [Racketeer leaves Discworld]
  823. \ /
  824. @
  825. / \
  826. It is night and the last quarter moon is hidden by the clouds.
  827. Upper Broadway and the Street of Small Gods meet here in perfect harmony. Well, actually they cross each other rather brutally. In the resulting hubbub, it's just possible to make out that the Street of Small Gods heads off northeast and southwest, while Upper Broadway has decided to take the northwest and southeast directions. Farmers trudge past southeastward, leaving the markets of the city to return to their homes in the countryside.
  828. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  829. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  830. There are four obvious exits: northeast, northwest, southeast and southwest.
  831. A street lamp is emitting a grimy light here.
  832. se
  833. \
  834. @
  835. \
  836. It is night and the last quarter moon is hidden by the clouds.
  837. This is Upper Broadway, just southeast of its junction with the Street of Small Gods, from where the muffled sounds of lively nocturnal Ankh-Morpork inhabitants can be heard. It is a bit more quiet to the southeast, where Upper Broadway continues toward the Street of Cunning Artificers, but there are nevertheless quite a few late-night shoppers heading that way, baskets and bags empty but wallets still fat.
  838. One or two people wander past, apparently heading somewhere.
  839. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  840. There are two obvious exits: northwest and southeast.
  841. An annoying priest is standing here.
  842. A street lamp is emitting a grimy light here.
  843. >
  844. se
  845. The annoying priest recites a prayer.
  846. The annoying priest exclaims: Praise be to Sandelfon!
  847. \ +
  848. @
  849. \
  850. It is night and the last quarter moon is hidden by the clouds.
  851. Upper Broadway could have been a quiet place at night, if it wasn't for all the people, mainly farmers, who insist on making lots of noise. It could have been a clean, pretty street as well, if it had just been left alone. However, it isn't. A steady stream of farmers move southeast toward the Hubwards Gate, many of them pausing to gaze lovingly at the window of the shop to the northeast, probably infatuated with the heavy boots that are on display.
  852. Quite a few people, some in small groups, walk, trot and lurch aimlessly towards other parts of the city.
  853. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  854. There are three obvious exits: northwest, northeast and southeast.
  855. A sad child and a short troll are standing here.
  856. A street lamp is emitting a grimy light here.
  857. >
  858. se
  859. \
  860. @
  861. / \
  862. It is night and the last quarter moon is hidden by the clouds.
  863. The Street of Cunning Artificers arrives from the southwest to attach itself here to Upper Broadway which runs in a straight northwest - southeast fashion, while a part of the old city wall effectively stops any progress to the south. The broad street is crammed with people, mainly farmers and shoppers. Thanks to them, this area is a bit safer than some of the more desolate streets. When you get mugged here, at least someone will hear your screams for help...
  864. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  865. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  866. There are three obvious exits: northwest, southeast and southwest.
  867. An interesting troll is standing here.
  868. A street lamp is emitting a grimy light here and a wooden pole with a red note attached to it is here.
  869. >
  870. se
  871. \ /
  872. @
  873. |
  874. *
  875. It is night and the last quarter moon is hidden by the clouds.
  876. Esoteric Street which leads off northeastward looks very dark from here, its street lamps trying to illuminate it but failing badly. Fortunately, Upper Broadway is a bit more cheery, and fairly full of farmers who seem fairly full of alcohol as they stumble down the road heading southward to Hubwards Gate and Home, Sweet Home. A far more lively area lies to the northwest, where Upper Broadway meets the Street of Cunning Artificers. The view of this fabled crafts street is blocked by a part of the old city wall that stands to the west.
  877. Quite a few people, some in small groups, walk, trot and lurch aimlessly towards other parts of the city.
  878. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  879. There are three obvious exits: northeast, northwest and south.
  880. A jovial priest is standing here.
  881. A street lamp is emitting a grimy light here.
  882. > [Bronx enters Discworld]
  883. south
  884. The jovial priest recites a prayer.
  885. &
  886. |
  887. @
  888. \
  889. It is night and the last quarter moon is hidden by the clouds.
  890. Upper Broadway is fairly long, connecting the centre of the city, the Patrician's Palace, to the Hubwards Gate. This is pretty much the middle of it, a little bit south of its junction with Esoteric Street. The night is not lively here, but farmers on their way home prevent it from sinking into complete stillness. Oh - the occasional fight-to-the-death helps, as well.
  891. One or two people wander past, apparently heading somewhere.
  892. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  893. There are two obvious exits: north and southeast.
  894. A street lamp is emitting a grimy light here.
  895. >
  896. south
  897. Try something else.
  898. >
  899. se
  900. \
  901. +@
  902. \
  903. It is night and the last quarter moon is hidden by the clouds.
  904. The farmers here don't seem to realize how dangerous Ankh-Morpork actually is at night. They arrive in a steady stream (they are all but steady themselves) from the northwest, staggering down Upper Broadway toward the countryside which lies beyond the Hubwards Gate. None of them notice the shop to the west, despite the light in its window clearly showing that it is open for business.
  905. With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
  906. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  907. There are three obvious exits: northwest, southeast and west.
  908. A young troll and Roffle are standing here.
  909. A street lamp is emitting a grimy light here.
  910. > Squelch.
  911. se
  912. \
  913. @
  914. / \
  915. It is night and the last quarter moon is hidden by the clouds.
  916. Merchants Street leads off southwest, toward Dragon's Landing. Upper Broadway itself doesn't get to see nearly as much excitement and action, since it just leads southeast toward the Hubwards Gate, and northwest, eventually reaching the Plaza of Broken Moons. There are those who think this is exciting enough, of course, but they're all smelling of manure, and slightly inbred. No, not Morporkians. Farmers.
  917. A number of people pass by as they go about their lives (or in some cases, existences).
  918. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  919. There are three obvious exits: northwest, southeast and southwest.
  920. A street lamp is emitting a grimy light here.
  921. >
  922. se
  923. \
  924. @
  925. \
  926. It is night and the last quarter moon is hidden by the clouds.
  927. Upper Broadway at night is a fairly safe-looking place, with far fewer muggers and cut-throats around than other parts of Morpork. Here, between the junctions with Merchants Street and Mormius Street, the majority of people moving around in the street seem to be farmers on their way home from the city.
  928. A number of people pass by as they go about their lives (or in some cases, existences).
  929. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  930. There are two obvious exits: northwest and southeast.
  931. A sleek crow is standing here.
  932. A street lamp is emitting a grimy light here.
  933. >
  934. se
  935. \
  936. @-&
  937. \
  938. It is night and the last quarter moon is hidden by the clouds.
  939. This is Upper Broadway, leading straight (well, as straight as anything gets in this city) from the Hubwards Gate, far to the southeast, to the Patrician's Palace Grounds, far to the northwest. A faint cabbage scent lingers in the area, probably a remnant from the farm carts moving through the street during the day. A small street known as Mormius Street leads off to the east.
  940. Quite a few people, some in small groups, walk, trot and lurch aimlessly towards other parts of the city.
  941. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  942. There are three obvious exits: northwest, southeast and east.
  943. A large troll warrior and a rich beggar are standing here.
  944. A street lamp is emitting a grimy light here.
  945. >
  946. se
  947. \
  948. &-@
  949. \
  950. It is night and the last quarter moon is hidden by the clouds.
  951. Treacle Street, heading west from here, steals much of the attention from Upper Broadway by being... well... more interesting, really. The most exciting thing that happens in this particular part of Upper Broadway is one of the farmers, on his way home from the city, (after selling his produce and then losing his money, either to gambling, to drinking or to licensed theft) falling into the gutter.
  952. Quite a few people, some in small groups, walk, trot and lurch aimlessly towards other parts of the city.
  953. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  954. There are three obvious exits: northwest, southeast and west.
  955. A carrot farmer, a thoughtful child and a stony troll are standing here.
  956. A street lamp is emitting a grimy light here.
  957. >
  958. nw
  959. \
  960. @-&
  961. \
  962. It is night and the last quarter moon is hidden by the clouds.
  963. This is Upper Broadway, leading straight (well, as straight as anything gets in this city) from the Hubwards Gate, far to the southeast, to the Patrician's Palace Grounds, far to the northwest. A faint cabbage scent lingers in the area, probably a remnant from the farm carts moving through the street during the day. A small street known as Mormius Street leads off to the east.
  964. Quite a few people, some in small groups, walk, trot and lurch aimlessly towards other parts of the city.
  965. It is a freezing cold secundus spring's night with almost no wind, packed cloud cover and steady snow.
  966. There are three obvious exits: northwest, southeast and east.
  967. A large troll warrior and a rich beggar are standing here.
  968. A street lamp is emitting a grimy light here.
  969. > (Thieves) Annabeth's wispy voice comes from the blackened canteen, saying: You know Lina, I hear Jonny carries around his office key and hoards t-shop items and cash in there.
  970. con
  971. The large troll warrior is tougher than you.
  972. The rich beggar is slightly weaker than you.
  973. > It has stopped snowing.
  974. bs beggar
  975. You sneak around the rich beggar without being spotted and manage to catch her by surprise.
  976. Catching her off balance, you hack the rich beggar's back with one of your tiger fangs.
  977. Moving quickly, you pierce the rich beggar's back with one of your tiger fangs.
  978. Moving swiftly, you pierce the rich beggar's neck with one of your tiger fangs.
  979. Catching her by surprise, you pierce the rich beggar's back with one of your tiger fangs.
  980. > Hp: 1088 (1088) Gp: 187 (263) Xp: 19688
  981. You perforate the rich beggar's chest with one of your tiger fangs.
  982. You kill the rich beggar.
  983. The large troll warrior grunts.
  984. [Raistlin leaves Discworld]
  985. gu nice try
  986. You whisper into the blackened canteen.
  987. (Thieves) Lina's wispy voice comes from the blackened canteen, saying: nice try
  988. >
  989. bc
  990. You get some Ankh-Morpork pence from the corpse of a rich beggar.
  991. You bury the corpse of a rich beggar deep within the earth.
  992. >
  993. {+1865 XP}
  994. (One) Rowan's wispy voice comes from the blackened canteen, saying: She's never going to cook in there.
  995. Squelch.
  996. se
  997. &
  998. \
  999. $-
  1000. \
  1001. $-@
  1002. / \
  1003. & $+
  1004. \
  1005. $+
  1006. \
  1007. The land is lit up by the eerie light of the last quarter moon.
  1008. Treacle Street, heading west from here, steals much of the attention from Upper Broadway by being... well... more interesting, really. The most exciting thing that happens in this particular part of Upper Broadway is one of the farmers, on his way home from the city, (after selling his produce and then losing his money, either to gambling, to drinking or to licensed theft) falling into the gutter.
  1009. Quite a few people, some in small groups, walk, trot and lurch aimlessly towards other parts of the city.
  1010. It is a freezing cold secundus spring's night with almost no wind and medium cloud cover.
  1011. There are three obvious exits: northwest, southeast and west.
  1012. A carrot farmer, a thoughtful child and a stony troll are standing here.
  1013. A street lamp is emitting a grimy light here.
  1014. >
  1015. se
  1016. The thoughtful child says: I am not a number, I am a free womble.
  1017. &-
  1018. \
  1019. -$
  1020. \
  1021. @+
  1022. \
  1023. $+
  1024. \
  1025. *
  1026. |
  1027. The land is lit up by the eerie light of the last quarter moon.
  1028. Upper Broadway passes between two large buildings here. The one to the east is oddly shaped, like a salt shaker, while the one to the west looks more normal, if rather looming. The street is mainly occupied by farmers, most of whom are hurrying southeast toward their homes in the countryside after having sold their goods to the hungry city people.
  1029. Quite a few people, some in small groups, walk, trot and lurch aimlessly towards other parts of the city.
  1030. It is a freezing cold secundus spring's night with almost no wind and medium cloud cover.
  1031. There are three obvious exits: northwest, southeast and east.
  1032. A rich beggar and a parsnip farmer are standing here.
  1033. A street lamp is emitting a grimy light here and a plaque is next to the door of the western building.
  1034. >
  1035. con
  1036. [Annabeth leaves Discworld]
  1037. The rich beggar is slightly weaker than you.
  1038. The parsnip farmer is weaker than you.
  1039. > [Tariki enters Discworld]
  1040. The rich beggar asks: Did you know Deutha said "In the woods there is a singing lemon. It has the answers to all the quests."?
  1041. bs beggar
  1042. You sneak around the rich beggar without being spotted and manage to catch her by surprise.
  1043. The rich beggar looks confused.
  1044. Catching her off balance, you hack the rich beggar's back with one of your tiger fangs.
  1045. Catching her by surprise, you hack the rich beggar's neck with one of your tiger fangs.
  1046. > Hp: 1088 (1088) Gp: 191 (263) Xp: 22661
  1047. You slice the rich beggar's chest with one of your tiger fangs.
  1048. Your skill and tactical ability are slightly reducing the action cost of your defence.
  1049. The rich beggar punches at you but you dodge out of the way.
  1050. finger jonny
  1051. Hp: 1088 (1088) Gp: 195 (263) Xp: 22664
  1052. The rich beggar punches at you but you dodge out of the way.
  1053. Login name: Jonny Real name: ???
  1054. Member of the Mano Rossa
  1055. First logged on Tue Apr 21 22:24:09 2015.
  1056. 123 days, 4 hours, 11 minutes and 24 seconds old.
  1057. On since Mon Jan 9 22:15:02 2017 (1 hour, 11 minutes and 58 seconds).
  1058. Idle for 5 seconds.
  1059. 47 mail messages, 5 of them unread.
  1060. No project.
  1061. No plan.
  1062. > Hp: 1088 (1088) Gp: 199 (263) Xp: 22667
  1063. You perforate the rich beggar's right arm with one of your tiger fangs.
  1064. Hp: 1088 (1088) Gp: 203 (263) Xp: 22670
  1065. You slice the rich beggar's right arm with one of your tiger fangs.
  1066. The rich beggar punches at you but you dodge out of the way.
  1067. Hp: 1088 (1088) Gp: 207 (263) Xp: 22673
  1068. You perforate the rich beggar's right arm with one of your tiger fangs.
  1069. (One) Zedian's wispy voice comes from the blackened canteen, saying: no, but she has access to all her favourite things.
  1070. Hp: 1088 (1088) Gp: 211 (263) Xp: 22676
  1071. You perforate the rich beggar's right arm with one of your tiger fangs.
  1072. The rich beggar punches at you but you dodge out of the way.
  1073. You perforate the rich beggar's chest with one of your tiger fangs.
  1074. You kill the rich beggar.
  1075. who jonny
  1076. ---------------------==========] Discworld [===========---------------------
  1077. Jonny 'The Lizard' von Brassbridge the Quartino of the Mano Rossa, Pawn of House Hong, Handyman
  1078. -------> There is one member of this group of people on the Discworld. <------
  1079. > (Thieves) Sinthome's wispy voice comes from the blackened canteen, saying: How do I pick up objects that I can't see?
  1080. [Bronx leaves Discworld]
  1081. Squelch.
  1082. [Stabbity leaves Discworld]
  1083. [Puck enters Discworld]
  1084. [Epi leaves Discworld]
  1085. (Thieves) HOH's wispy voice comes from the blackened canteen, saying: Hmm, woudl get all work? Otherwise, carry a yellow stone ring in your pocket.
  1086. gu can you?
  1087. You whisper into the blackened canteen.
  1088. (Thieves) Lina's wispy voice comes from the blackened canteen, saying: can you?
  1089. >
  1090. gu get a stone ring from the guildbox
  1091. You whisper into the blackened canteen.
  1092. (Thieves) Lina's wispy voice comes from the blackened canteen, saying: get a stone ring from the guildbox
  1093. > Squelch.
  1094. [KaDaj leaves Discworld]
  1095. A farmer runs past, heading southward, followed by what appears to be a furious sheep.
  1096. (Thieves) Nemex's wispy voice comes from the blackened canteen, saying: Great, another dud delivery job.
  1097. [Bronx enters Discworld]
  1098. gu i put 5 in yesterday
  1099. You whisper into the blackened canteen.
  1100. (Thieves) Lina's wispy voice comes from the blackened canteen, saying: i put 5 in yesterday
  1101. > A waft of parsnips drifts over from the farmer.
  1102. (Thieves) HOH's wispy voice comes from the blackened canteen, saying: I think yellow stone ring is better than torchs, being non-consumable and lighter weight.
  1103. (Thieves) Nemex's wispy voice comes from the blackened canteen, saying: Unless anyone's seen two griffin rings somewhere.
  1104. (Thieves) Sinthome's wispy voice comes from the blackened canteen, saying: I'm wearing one now
  1105. [Bronx leaves Discworld]
  1106. gu great :)
  1107. You whisper into the blackened canteen.
  1108. (Thieves) Lina's wispy voice comes from the blackened canteen, saying: great :)
  1109. > (One) Zedian's wispy voice comes from the blackened canteen, saying: the Chicken Dog in particular has her panties all in a bunch over the demon cats return
  1110. se
  1111. &
  1112. \
  1113. $+
  1114. \
  1115. @+
  1116. \
  1117. *
  1118. |
  1119. The land is lit up by the eerie light of the last quarter moon.
  1120. Right here Upper Broadway runs past a strange building in the shape of a pepper pot. Young people are entering and exiting the Pot, wielding crude, homemade weapons. The few farmers strolling by are generally too drunk to even focus on this enormous structure. Nearby to the northwest, the huge shape of the Salt Shaker looms in the dark. Quite an impressive couple, this cruet set.
  1121. A number of people pass by as they go about their lives (or in some cases, existences).
  1122. It is a freezing cold secundus spring's night with almost no wind and medium cloud cover.
  1123. There are three obvious exits: northwest, southeast and east.
  1124. A cabbage farmer is standing here.
  1125. A street lamp is emitting a grimy light here.
  1126. > (Thieves) Sinthome's wispy voice comes from the blackened canteen, saying: But somehow it doesn't eat my gp nor does it illuminate stuff
  1127. se
  1128. &+
  1129. \
  1130. $+
  1131. \
  1132. @
  1133. |/
  1134. +*
  1135. / \
  1136. * $-
  1137. /
  1138. The land is lit up by the eerie light of the last quarter moon.
  1139. Upper Broadway at night sees a lot of farmers passing through. They don't see much of it, though, having just spent their hard-earned cash in various pubs around Morpork. They're missing some quite astounding sights too, like the Pepper Pot right northwest of here, or the spectacle of drunken farmers trying to find the Hubwards Gate.
  1140. A number of people pass by as they go about their lives (or in some cases, existences).
  1141. It is a freezing cold secundus spring's night with almost no wind and medium cloud cover.
  1142. There are two obvious exits: northwest and south.
  1143. A street lamp is emitting a grimy light here and a bronze sign is fixed to the wall.
  1144. > (One) Rowan's wispy voice comes from the blackened canteen, saying that she giggles. The Chicken Dog? :p
  1145. gu you need to remove it and put it back on
  1146. You whisper into the blackened canteen.
  1147. (Thieves) Lina's wispy voice comes from the blackened canteen, saying: you need to remove it and put it back on
  1148. > (One) Akva's wispy voice comes from the blackened canteen, saying: The chicken dog is wearing underwear?
  1149. Squelch.
  1150. gu it turns off when you run out of gp
  1151. You whisper into the blackened canteen.
  1152. (Thieves) Lina's wispy voice comes from the blackened canteen, saying: it turns off when you run out of gp
  1153. >
  1154. south
  1155. se
  1156. &+ *
  1157. \ /
  1158. * *
  1159. |/
  1160. +@
  1161. / \
  1162. $ $-
  1163. /
  1164. *
  1165. The land is lit up by the eerie light of the last quarter moon.
  1166. The intersection of Endless Street and Upper Broadway is filled with farmers coming and going through the Hubwards Gate. Most are leaving the city after having spent the day selling their produce in one or another of its marketplaces. Upper Broadway stretches off to the north, eventually reaching the Patrician's Palace, and right to the southeast is the Hubwards Gate. Endless Street runs straight northeast and southwest from here on its eternal journey around Ankh-Morpork, and the pub to the west seems like a great place for Endless Street's weary travellers to grab a quick drink.
  1167. With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
  1168. It is a freezing cold secundus spring's night with almost no wind and medium cloud cover.
  1169. There are five obvious exits: north, northeast, southeast, southwest and west.
  1170. A wooden pole with a dark green note and a red note attached to it is standing here inconspicuously and a street lamp is emitting a grimy light here.
  1171. > |/
  1172. +*
  1173. / \
  1174. @-$
  1175. The land is lit up by the eerie light of the last quarter moon.
  1176. You are at the Hubwards Gate of Ankh-Morpork. You can go northwest from here into Ankh-Morpork, or east to get to the cabbage fields that surround the city and contribute to its famed odour. More people seem to be leaving than entering the city at this time of night. A sign has been embedded in the ground.
  1177. It is a freezing cold secundus spring's night with almost no wind and medium cloud cover.
  1178. There are two obvious exits: east and northwest.
  1179. A helpful street urchin and a city guard are standing here.
  1180. Two wanted posters are pasted to a wall.
  1181. > (One) Rowan's wispy voice comes from the blackened canteen, saying: This gets stranger.
  1182. east
  1183. ##~
  1184. ~~@
  1185. * @ccc
  1186. ***cccc
  1187. *@@@@@
  1188. **@@@cc
  1189. cccccc
  1190. ccccc
  1191. @cccc
  1192. The land is lit up by the eerie light of the last quarter moon.
  1193. The darkness makes this part of the road quite eerie. The ruts created by many passing carts are deep, and there are several trails of aging footprints in the softer patches. The rotting stump of a tree obstructs part of the trackway. Some cabbage fields sprawl to the south, northeast and southeast and the city walls of Ankh-Morpork loom to the north, west, southwest and northwest. Four miles to the southwest is the Skund Forest road, five miles to the north is the Ankh road, four miles to the north is the Ankh river, ten miles to the west is the Klatch road, very close to the northwest lies the city of Ankh-Morpork and sixty miles to the west the Morpork mountains reach to the sky.
  1194. It is a freezing cold secundus spring's night with almost no wind and medium cloud cover.
  1195. There are two obvious exits: west and journey east.
  1196. A thin merchant is standing here.
  1197. >
  1198. Found a path TO 'road', FROM 'road'.
  1199. Route requires 4 moves. Starting speedwalk now!
  1200. > You arrive after having journeyed nine miles east, one mile northeast and one mile east.
  1201. ~cccccccc
  1202. ccccccccc
  1203. cc@cccccc
  1204. @cc@@cccc
  1205. ccc#@@#@@
  1206. ###ccccc@
  1207. c@ccccccc
  1208. ccccccccc
  1209. c@ccccccc
  1210. The land is lit up by the eerie light of the last quarter moon.
  1211. Here, the deep rutted, well used road continues off into darkness. The odd broken twig lines the side of the road, a welcome change from the churned up muddy trackway. Some cabbage fields sprawl to the north, south, northeast, southwest, southeast and northwest. Eight miles to the north is the Ankh road, seven miles to the north is the Ankh river, nine miles to the east are some plains, thirty miles to the east is the city of Sto Lat, ten miles to the west lies the city of Ankh-Morpork and eighty miles to the west the Morpork mountains reach to the sky.
  1212. It is a freezing cold secundus spring's night with almost no wind and medium cloud cover.
  1213. There are two obvious exits: journey east and journey west.
  1214. A ragged black crow is squatting on the ground.
  1215. Queued command: journey e
  1216. Queued command: journey e
  1217. Queued command: journey e
  1218. > You arrive after having journeyed five miles east, one mile northeast and five miles east.
  1219. .........
  1220. .........
  1221. .........
  1222. .......##
  1223. @###@@#..
  1224. .........
  1225. c........
  1226. c........
  1227. c........
  1228. The land is lit up by the eerie light of the last quarter moon.
  1229. The deep rutted, well used road continues off into the distance. Spring plants line either side of the road with their flowers closed, awaiting the warmth and sunshine of the morning. Some plains lie to the north, south, northeast, southwest, southeast and northwest. Five miles to the west are some plains, two miles to the east is the Sto Lat road, five miles to the west lie acres of cabbage fields, ten miles to the east is the city of Sto Lat, thirty miles to the west lies the city of Ankh-Morpork and ninety miles to the west the Morpork mountains reach to the sky.
  1230. It is a freezing cold secundus spring's night with almost no wind and medium cloud cover.
  1231. There are two obvious exits: journey east and journey west.
  1232. A cooking monster is looking for fame and fortune.
  1233. You arrive after having journeyed two miles east, one mile northeast and eight miles east.
  1234. .........
  1235. .........
  1236. .......*
  1237. ......*
  1238. @@##@#
  1239. ......@
  1240. .......@@
  1241. .........
  1242. .........
  1243. The land is lit up by the eerie light of the last quarter moon.
  1244. The darkness makes this part of the road quite eerie. The ruts created by many passing carts are deep, and there are several trails of aging footprints in the softer patches. The rotting stump of a tree obstructs part of the trackway. Some plains lie to the north, south, northeast, southwest, southeast and northwest. Ten miles to the west is the Sto Lat road, eight miles to the east is the Sto Lat road, eight miles to the north is a forest, very close to the east is the city of Sto Lat and one hundred miles to the west the Morpork mountains reach to the sky.
  1245. It is a freezing cold secundus spring's night with almost no wind and medium cloud cover.
  1246. There are two obvious exits: journey east and journey west.
  1247. A ragged black crow is squatting on the ground.
  1248. .......
  1249. ......
  1250. ......
  1251. .....**
  1252. @##@@*
  1253. .....@*
  1254. ......@@
  1255. .........
  1256. .........
  1257. The land is lit up by the eerie light of the last quarter moon.
  1258. Here, the road is quite narrow. Deep ruts made by passing carts dominate the centre of the road, while the odd tuft of coarse grass provides a shelter for the night for local small animals. The city walls of Sto Lat loom to the east and northeast and some plains lie to the north, south, southwest, southeast and northwest. Ten miles to the west is the Sto Lat road, seven miles to the east is the Sto Lat road, seven miles to the northeast is a forest, very close to the east is the city of Sto Lat and one hundred miles to the west the Morpork mountains reach to the sky.
  1259. It is a freezing cold secundus spring's night with almost no wind and medium cloud cover.
  1260. There are two obvious exits: east and journey west.
  1261. (Thieves) Nemex's wispy voice comes from the blackened canteen, saying: Oh does anyone know how to get to the Occulty Jewelry shop in plaza of broken moons
  1262. (Thieves) Nemex's wispy voice comes from the blackened canteen, saying: It doesn't show up when I go there
  1263. (Thieves) Puck's wispy voice comes from the blackened canteen, saying: 'syntax exits'
  1264. gu enter stall/tent
  1265. You whisper into the blackened canteen.
  1266. (Thieves) Lina's wispy voice comes from the blackened canteen, saying: enter stall/tent
  1267. > Karuma Tariki Hinotori arrives from the west.
  1268. Karuma Tariki Hinotori leaves east.
  1269. (One) Zedian's wispy voice comes from the blackened canteen, saying: that's what she's called.. The Chicken Dog. or Chickey Dog.
  1270. Karuma Tariki Hinotori arrives from the east.
  1271. Karuma Tariki Hinotori attacks you from behind. You recall her standing right in front of you just a second ago.
  1272. You feel somewhat confused.
  1273. Moving swiftly, Karuma Tariki Hinotori neatly fillets your neck with her crying heavens katana.
  1274. Your skill and tactical ability are slightly reducing the action cost of your defence.
  1275. Karuma Tariki Hinotori slices at you with her crying heavens katana but despite the surprise you just dodge out of the way.
  1276. Hp: 552 (1028) Gp: 257 (257) Xp: 23457
  1277. You thrust at Karuma Tariki Hinotori with one of your tiger fangs but she dodges out of the way.
  1278. Karuma Tariki Hinotori slices her crying heavens katana into your chest.
  1279. Your wounds hinder you moderately in your battle.
  1280. You thrust at Karuma Tariki Hinotori with one of your tiger fangs but she deftly dodges out of the way.
  1281. Hp: 468 (1028) Gp: 230 (257) Xp: 23460
  1282. Hp: 470 (1028) Gp: 233 (257) Xp: 23463
  1283. You thrust at Karuma Tariki Hinotori with one of your tiger fangs but she dodges out of the way.
  1284. east
  1285. You thrust at Karuma Tariki Hinotori with one of your tiger fangs but she dodges out of the way.
  1286. Karuma Tariki Hinotori launches a powerful attack, ramming her crying heavens katana right through your heart.
  1287. You no longer feel shocked and confused.
  1288. The light surrounding you flickers and winks out.
  1289. &
  1290. |
  1291. $+
  1292. |
  1293. $-@
  1294. +|\
  1295. * $-
  1296. | |
  1297. *
  1298. \
  1299. The land is lit up by the eerie light of the last quarter moon.
  1300. This is the Rimwards Gate of Sto Lat, one of the busiest areas in the city by day. By night it has an oddly deserted feel, apparently occupied by little but the rats. Or perhaps its nocturnal denizens are just better at disguising themselves.
  1301. It is a freezing cold secundus spring's night with almost no wind and medium cloud cover.
  1302. There are five obvious exits: southeast, north, south, southwest and west.
  1303. Something is standing here.
  1304. > Someone says: MY, WE'VE BEEN A BIT CARELESS, HAVEN'T WE? SHALL WE POPPADOM TO THE NEXT DIMENSION?
  1305. You turn and see Death standing behind you.
  1306. Death says: PERHAPS YOU SHOULD TAKE A NUMBER, WE ARE BUSY TODAY.
  1307. who killers
  1308. ---------------------==========] Discworld [===========---------------------
  1309. Jonny 'The Lizard' von Brassbridge the Quartino of the Mano Rossa, Pawn of House Hong, Handyman
  1310. Lina the Keen Ruffian, Uncobbled
  1311. Karuma Tariki Hinotori the Mentor of the Ninja, Blighting Belletrist of House Sung, Crazy Apple, Nest Builder
  1312. Vivid the Competent Assassin of Raven House, Soap Groper
  1313. -----> There are four members of this group of people on the Discworld. <-----
  1314. > Death says: DID YOU HAVE A PREFERRED HELL OR HEAVEN? WE SEEM TO HAVE LOST YOUR ORDER.
  1315. Death says: I SUPPOSE YOU WANT TO BE ALLOWED TO STAY, DO YOU?
  1316. south
  1317. south
  1318. &+
  1319. |
  1320. -$
  1321. +|\
  1322. @
  1323. |
  1324. *
  1325. \
  1326. $-
  1327. The land is lit up by the eerie light of the last quarter moon.
  1328. This is Wall Street, just south of the junction with King's Road and the exit into the plains. Wall Street itself looks peacefully civilian, wagons loaded with cabbages rolling past and merchants trying to hawk their wares. Wall Street leads north and east from here around the city.
  1329. It is a freezing cold secundus spring's night with almost no wind and medium cloud cover.
  1330. There are two obvious exits: north and south.
  1331. A lamp post is here, lighting up the street.
  1332. > Queued command: south
  1333. > -&
  1334. +|\
  1335. *
  1336. |
  1337. @
  1338. \
  1339. $-
  1340. The land is lit up by the eerie light of the last quarter moon.
  1341. This is the western section of Wall Street, the long street that runs all around the perimeter of Sto Lat. To the west is the end of the wall: it has collapsed in a mess of rubble at some point in the past, allowing the city to grow outside of it to the south. Wall Street, suddenly bereft of anything to follow, makes an abrupt curve to the southeast to join Cabbage Street.
  1342. It is a freezing cold secundus spring's night with almost no wind and medium cloud cover.
  1343. There are two obvious exits: north and southeast.
  1344. A lamp post is here, lighting up the street.
  1345. se
  1346. Queued command: se
  1347. > |
  1348. *
  1349. \ \+
  1350. @-$
  1351. |
  1352. The land is lit up by the eerie light of the last quarter moon.
  1353. This is Wall Street, just west of where it runs for safety into the arms of Cabbage Street, having been deserted by the city wall. Owing to the ubiquitous presence of that wall elsewhere, this is one of the few points along its length where Wall Street is actually lined by buildings on both sides. These look like the houses of the lower middle class.
  1354. It is a freezing cold secundus spring's night with almost no wind and medium cloud cover.
  1355. There are two obvious exits: northwest and east.
  1356. A warehouse worker is standing here.
  1357. A lamp post is here, lighting up the street.
  1358. who killers
  1359. ---------------------==========] Discworld [===========---------------------
  1360. Jonny 'The Lizard' von Brassbridge the Quartino of the Mano Rossa, Pawn of House Hong, Handyman
  1361. Lina the Keen Ruffian, Uncobbled
  1362. Karuma Tariki Hinotori the Mentor of the Ninja, Blighting Belletrist of House Sung, Crazy Apple, Nest Builder
  1363. Vivid the Competent Assassin of Raven House, Soap Groper
  1364. -----> There are four members of this group of people on the Discworld. <-----
  1365. > Death says: I REALLY DON'T LIKE DOING ALL THESE FAVOURS FOR YOU PEOPLE.
  1366. Death says: I MEAN, WHAT'S IN IT FOR ME?
  1367. Tariki Hinotori tells you: Next time you want to call a guild lame, remember this.
  1368. Death says: I'M KIND OF BUSY, HOW ABOUT ONE FREE EXTRA RIDE?
  1369. [wco enters Discworld]
  1370. Death says: I THINK I'LL BE SEEING A LOT OF YOU SOMEHOW.
  1371. tell tariki how adult
  1372. You tell Tariki Hinotori: how adult
  1373. east
  1374. > | |
  1375. * *
  1376. \ \+
  1377. $-@
  1378. |
  1379. +*+
  1380. \ /
  1381. $
  1382. / \
  1383. The land is lit up by the eerie light of the last quarter moon.
  1384. This part of Cabbage Street is quite quiet compared to other parts of the city. There is an old warehouse building just holding itself together to the north, which, at closer inspection is also quite boring. Apart from the old warehouse the street is fairly empty with only the stench of cabbage filling in the holes.
  1385. It is a freezing cold secundus spring's night with almost no wind and medium cloud cover.
  1386. There are four obvious exits: north, south, west and northwest.
  1387. Two people are standing here.
  1388. Two things are on the ground.
  1389. >
  1390. east
  1391. That doesn't work.
  1392. > Someone says with a Sto Plains accent: Spare a dollar for an ex-watchman.
  1393. Death says: DUTY CALLS, I'LL BE BACK IN A TIKKA.
  1394. Death leaps onto Binky and charges off into the distance.
  1395. Death rides in, dismounts and says: SAMOSA SORRY ABOUT THAT, I WAS VINDALOO...
  1396. se
  1397. south
  1398. That doesn't work.
  1399. se
  1400. > *
  1401. \+
  1402. -$
  1403. |
  1404. +@+
  1405. \ /
  1406. $
  1407. / \
  1408. $-
  1409. The land is lit up by the eerie light of the last quarter moon.
  1410. This road is called Cabbage Street. Why someone would name a street after a vegetable still remains a mystery to the inhabitants of Sto Lat. Perhaps it is religion? There are buildings on either side of the street. The one to the west looks like a house, while the building to the east seems to be a shop.
  1411. It is a freezing cold secundus spring's night with almost no wind and medium cloud cover.
  1412. There are four obvious exits: north, southeast, west and east.
  1413. > Queued command: se
  1414. >
  1415. ne
  1416. Queued command: ne
  1417. >
  1418. north
  1419. Queued command: north
  1420. north
  1421. >
  1422. east
  1423. east
  1424. | |
  1425. +*+ $
  1426. \ /+\
  1427. @
  1428. / \
  1429. * $-
  1430. |
  1431. The land is lit up by the eerie light of the last quarter moon.
  1432. This is Cabbage Street, where it crosses Rimwards Road. There is nothing particularly special about this part of the street. Something worthy of mention though, might be the many people walking in various businesses towards King's Road. Maybe you should follow their example and move along too?
  1433. It is a freezing cold secundus spring's night with almost no wind and medium cloud cover.
  1434. There are four obvious exits: northeast, northwest, southeast and southwest.
  1435. Two people are standing here.
  1436. Queued command: north
  1437. >
  1438. east
  1439. Queued command: east
  1440. > Queued command: east
  1441. >
  1442. east
  1443. Queued command: east
  1444. > Queued command: east
  1445. >
  1446. east
  1447. &-
  1448. |
  1449. $
  1450. |
  1451. @
  1452. \ /+\
  1453. $ *
  1454. / \ |
  1455. *
  1456. |
  1457. The land is lit up by the eerie light of the last quarter moon.
  1458. There is something fishy around here. Yes, it's a temple of Fish, the rather obviously-named god of sea creatures. The temple is on the east side of the road and has rather a strange shape. If one were to look at it on a foggy night, with one eye closed and the other eye half closed and with the head turned to one side, it would look something like an old boot fished (hah) out of the sea after several years' good service as a homeless centre for octopuses and small crabs. Those designers are funny guys. Rimwards Road crosses Cabbage Street to the southwest, while Blueberry Lane ambles off to the southeast.
  1459. It is a freezing cold secundus spring's night with almost no wind and medium cloud cover.
  1460. There are four obvious exits: north, south, southeast and southwest.
  1461. Someone is standing here.
  1462. Queued command: east
  1463. > Death says: ARE YOU STILL HERE FOR ANY PARTICULAR REASON? I HAVE BEEN KNOWN TO CHANGE MY MIND...
  1464. Death gets back onto Binky and rides away.
  1465. -$ &+
  1466. \|
  1467. $-
  1468. |
  1469. @
  1470. |
  1471. $
  1472. \ /+\
  1473. $ *
  1474. / \ |
  1475. The land is lit up by the eerie light of the last quarter moon.
  1476. This segment of Rimwards Road seems very proud of itself, certainly more so than it should be considering there isn't much here to look at. It simply drips with irreverence for everything a dignified road should be as it fills its measure of distance between the intersection to the north and more of Rimwards Road to the south. On the east side of the street is the brick wall of a building on King's Road.
  1477. It is a freezing cold secundus spring's night with almost no wind and medium cloud cover.
  1478. There are two obvious exits: north and south.
  1479. Someone is standing here.
  1480. Four things are on the ground.
  1481. &
  1482. |
  1483. -$ $+
  1484. \| +
  1485. @-*-$-
  1486. | +
  1487. $
  1488. |
  1489. $
  1490. /+\
  1491. The land is lit up by the eerie light of the last quarter moon.
  1492. Here King's Road meets Rimwards Road. King's Road is the larger of the two, and well-lit by streetlamps. Rimwards Road, however, is fairly well-sized and lit by the windows of businesses and houses lining the sides of the street. King's Road leads east to the Royal Market and the centre of Sto Lat, and Rimwards Road leads north and south.
  1493. It is a freezing cold secundus spring's night with almost no wind and medium cloud cover.
  1494. There are four obvious exits: northwest, east, north and south.
  1495. Someone is standing here.
  1496. Searching minimap location database for 'raise'
  1497. Unable to find any known locations with a [short name] containing 'raise'.
  1498. &
  1499. \| +
  1500. $-@-$-$-
  1501. | +
  1502. The land is lit up by the eerie light of the last quarter moon.
  1503. King's Road is a wide street linking the two busiest areas of the city, the Rimwards Gate and the Royal Market. In addition to this, it houses most of the city's bureaucracy and official buildings, making it the main road of Sto Lat. To the north lies a door into one of these buildings, with a sign hanging over it. King's Road is lit by the street lamps set down the middle, and a small stream of traffic still travels east and west, despite the time.
  1504. It is a freezing cold secundus spring's night with almost no wind and medium cloud cover.
  1505. There are three obvious exits: west, east and north.
  1506. You hear a pattering of many tiny feet.
  1507. | +
  1508. &-*-@-$-*-
  1509. | + +
  1510. The land is lit up by the eerie light of the last quarter moon.
  1511. King's Road goes east and west, lined with lights to help the ever-present people and carriages to find their way. A large, well-lit building to the south fits with the general look of the street as a wealthy government district. East of here lies the Royal Market, and the Rimwards Gate is to the west.
  1512. It is a freezing cold secundus spring's night with almost no wind and medium cloud cover.
  1513. There are three obvious exits: west, east and south.
  1514. Someone is standing here.
  1515. The ground suddenly opens up in front of your feet and a bunch of manically grinning dwarfs pop out and start bouncing around in front of you.
  1516. With a huge smile one of the grinning dwarfs whispers in your ear: Here, take this book - it'll tell you everything you need to know. But don't mention it to Death. Ok?
  1517. +
  1518. *-$-@-*-$-
  1519. + + +
  1520. The land is lit up by the eerie light of the last quarter moon.
  1521. The large lane called King's Road leads off east and west here. Traffic in the evening is relatively light, with citizens and out-of-towners intent on reaching the Royal Market or the Rimwards Gate. This area is fairly well-lit for this time of night and still a bit busy, as befitting one of the major thoroughfares of the city.
  1522. It is a freezing cold secundus spring's night with almost no wind and medium cloud cover.
  1523. There are two obvious exits: west and east.
  1524. Something and two people are standing here.
  1525. Without waiting, they all leap back into the hole which slowly closes after them.
  1526. The bright red vixen stares at you.
  1527. /
  1528. &-$-@-$-$
  1529. + + +
  1530. The land is lit up by the eerie light of the last quarter moon.
  1531. This is King's Road, a wide street lined with official buildings and paved with bricks. All in all, it appears to be the centre of the city, both geographically and otherwise. To the south lies an official-looking building, with imposing marble architecture and a large brass door, reflecting the light of the streetlamps thoughtfully placed along King's Road by the city. The road goes east and west.
  1532. It is a freezing cold secundus spring's night with almost no wind and medium cloud cover.
  1533. There are three obvious exits: west, east and south.
  1534. *-
  1535. /+
  1536. &-*-@-$
  1537. + +
  1538. The land is lit up by the eerie light of the last quarter moon.
  1539. Aside from the palace containing the royal family, King's Road is the centre of the government of Sto Lat. All of the important government buildings are here, and probably as a consequence all of the rich and important businesses are here as well. A large, extravagant house is to the south.
  1540. A large sign and a small sign are outside the house.
  1541. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  1542. There are three obvious exits: west, east and south.
  1543. A sad brawler is standing here.
  1544. A small red dog fox arrives from the east.
  1545. tell tariki that only proves my point if anything
  1546. You tell Tariki Hinotori: that only proves my point if anything
  1547. > The small red dog fox barks sharply.
  1548. finger takari
  1549. No one going by the name of takari currently exists on Discworld.
  1550. >
  1551. finger tariki
  1552. Login name: Tariki Real name: Sherwood
  1553. Birthday: 12th of July Member of the Ninja
  1554. Location: Pern
  1555. Homepage: http://strawberryditz.tumblr.com
  1556. First logged on Mon Jan 2 23:57:40 2012.
  1557. 117 days, 11 hours, 55 minutes and 51 seconds old.
  1558. On since Mon Jan 9 23:26:51 2017 (4 minutes and 43 seconds).
  1559. Idle for 20 seconds.
  1560. No mail.
  1561. No project.
  1562. No plan.
  1563. >
  1564. east
  1565. *-
  1566. /+
  1567. &-$-@
  1568. + +
  1569. The land is lit up by the eerie light of the last quarter moon.
  1570. To the east lies the Royal Market, relatively silent and dark at this time, but still with some people conducting business under flickering torches. King's Road is well-lit, leading towards the Rimwards Gate to the west, or east into the market.
  1571. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  1572. There are two obvious exits: west and northeast.
  1573. >
  1574. look
  1575. Queued command: look
  1576. > *-
  1577. /+
  1578. &-$-@
  1579. + +
  1580. The land is lit up by the eerie light of the last quarter moon.
  1581. To the east lies the Royal Market, relatively silent and dark at this time, but still with some people conducting business under flickering torches. King's Road is well-lit, leading towards the Rimwards Gate to the west, or east into the market.
  1582. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  1583. There are two obvious exits: west and northeast.
  1584. ne
  1585. |
  1586. -&-
  1587. |x|\
  1588. @-*-*
  1589. /+ | +
  1590. -*
  1591. The land is lit up by the eerie light of the last quarter moon.
  1592. This is a distant corner of the Royal Market in Sto Lat. From here the towering castle is just visible over the rooftops of the shops. The market is a popular place: many of Sto Lat's residents have stalls set up here or run one of the many shops that line the market square. Those residents that do not own a stall or shop are busy buying goods from those that do. A tannery lies to the south.
  1593. A tall stall is doing business here.
  1594. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  1595. There are four obvious exits: enter stall, east, south and southwest.
  1596. A lamp post is here, lighting up the street and a small knife, 4 Ankh-Morpork ten-pence and one Ankh-Morpork penny, a pair of heavy socks, a pair of white boxer shorts, a pair of hard leather boots and a pair of heavy cotton breeches are on the ground.
  1597. > Tariki Hinotori tells you: And now I'll make sure nobody takes stuff from your corpse, because that actually happens outside Ankh-Morpork and I may be making a point, but I don't need to go far with it.
  1598. south
  1599. You ghost through the south door.
  1600. The noise of the market fades behind you as you move into the tannery.
  1601. +
  1602. @
  1603. Judging by the pieces of animal pelt that hang from various hooks around the room, this must be a tannery. The air has a definite tinge to it, and no doubt enough vapours in the air to shut down any olfactory system. Over in the corner sit some tools that could be used for leatherworking.
  1604. A small silver bell is sitting on the counter.
  1605. There is one obvious exit: north.
  1606. A tanner is standing here.
  1607. >
  1608. north
  1609. east
  1610. You ghost through the north door.
  1611. |
  1612. -&-
  1613. |x|\
  1614. @-*-*
  1615. /+ | +
  1616. -*
  1617. The land is lit up by the eerie light of the last quarter moon.
  1618. This is a distant corner of the Royal Market in Sto Lat. From here the towering castle is just visible over the rooftops of the shops. The market is a popular place: many of Sto Lat's residents have stalls set up here or run one of the many shops that line the market square. Those residents that do not own a stall or shop are busy buying goods from those that do. A tannery lies to the south.
  1619. A tall stall is doing business here.
  1620. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  1621. There are four obvious exits: enter stall, east, south and southwest.
  1622. A lamp post is here, lighting up the street and a small knife, 4 Ankh-Morpork ten-pence and one Ankh-Morpork penny, a pair of heavy socks, a pair of white boxer shorts, a pair of hard leather boots and a pair of heavy cotton breeches are on the ground.
  1623. > Queued command: east
  1624. >
  1625. ne
  1626. +*
  1627. /| | +/
  1628. -&-&-&
  1629. |x|\|
  1630. *-@-*
  1631. /+ | +
  1632. *
  1633. The land is lit up by the eerie light of the last quarter moon.
  1634. This is the southwestern corner of the Royal Market in Sto Lat. From here the castle is visible, looming over the rooftops of the shops. The market is a popular place: many of Sto Lat's residents have stalls set up here or run one of the many shops that line the market square. Those residents that do not own a stall or shop are busy buying goods from those that do. There are shops to the south and west, while the market continues to the north and east.
  1635. A noisy stall is doing a brisk trade here.
  1636. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  1637. There are six obvious exits: north, south, east, west, northeast and enter stall.
  1638. A lamp post is here, lighting up the street.
  1639. Queued command: ne
  1640. > +
  1641. *+ *-
  1642. /| | +/
  1643. *-&-@-&
  1644. |x|\|
  1645. -*-* *-
  1646. | +
  1647. The land is lit up by the eerie light of the last quarter moon.
  1648. This is the centre of the Royal Market in Sto Lat. The castle looms over Sto Lat from its perch high up on the rock outcrop that the city has grown around. The market is a popular place: many of Sto Lat's residents have stalls set up here or run one of the many shops that line the market square. Those residents that do not own a stall or shop are busy buying goods from those that do. The centre of the market is a little calmer, apart from the odd wandering merchant trying to sell his or her wares.
  1649. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  1650. There are seven obvious exits: north, south, east, west, southwest, southeast and enter intercontinental express carriage.
  1651. A thick-furred red vixen and a pie seller are standing here.
  1652. A wooden pole with a bright blue note and a silver note attached to it is standing here inconspicuously, the Intercontinental Express carriage is waiting here and a lamp post is here, lighting up the street.
  1653. The thick-furred red vixen leaves east.
  1654. A black greyhound arrives from the east.
  1655. On the western side of the Royal Market, the blind bum says with a Sto Plains accent: Spare a dollar for an ex-watchman.
  1656. Found a path TO 'Chapel of Eternity', FROM 'centre of the Royal Market'.
  1657. Route requires 19 moves. Starting speedwalk now!
  1658. > +
  1659. *-
  1660. | | +/
  1661. &-&-@
  1662. |x|\|
  1663. *-* *-
  1664. | +
  1665. The land is lit up by the eerie light of the last quarter moon.
  1666. This is the eastern edge of the Royal Market in Sto Lat. From here the castle is just visible, high on the rocky outcrop that lies in the centre of Sto Lat. The market is a popular place: many of Sto Lat's residents have stalls set up here or run one of the many shops that line the market square. Those residents that do not own a stall or shop are busy buying goods from those that do. The broad sweep of Garlic Grove leads off to the northeast.
  1667. An enclosed stall is doing business here.
  1668. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  1669. There are five obvious exits: enter stall, north, south, west and northeast.
  1670. A thick-furred red vixen is standing here.
  1671. A lamp post is here, lighting up the street.
  1672. Queued command: ne
  1673. Queued command: e
  1674. Queued command: e
  1675. Queued command: e
  1676. Queued command: e
  1677. Queued command: ne
  1678. Queued command: ne
  1679. Queued command: n
  1680. Queued command: n
  1681. Queued command: e
  1682. Queued command: ne
  1683. Queued command: n
  1684. Queued command: n
  1685. Queued command: nw
  1686. Queued command: nw
  1687. Queued command: w
  1688. Queued command: nw
  1689. Queued command: s
  1690. >
  1691. The noise of the market fades behind you as you move onto Garlic Grove.
  1692. + + +
  1693. @-*-*-
  1694. +/
  1695. -&
  1696. |
  1697. The land is lit up by the eerie light of the last quarter moon.
  1698. This is the southwestern end of Garlic Grove, just northeast of the Royal Market. The darkness doesn't make it look any more interesting than it was in the day time. An old house to the north looks like it's shrouded in depressing shadows. The smell of garlic slowly wafts through the street making sure that every mouth is craving some garlic and that any stray vampires are left for dead in the street. Although there aren't any vampires in Garlic Grove or even Sto Lat, strange country folk.
  1699. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  1700. There are three obvious exits: north, east and southwest.
  1701. A pair of heavy socks, a pair of white boxer shorts, a pair of hard leather boots and a pair of heavy cotton breeches are on the ground.
  1702. + + + |
  1703. *-@-*-$-
  1704. +/ \
  1705. &
  1706. |
  1707. The land is lit up by the eerie light of the last quarter moon.
  1708. This is Garlic Grove, a cobbled road flanked by overgrown bushes and hedges. The street looks almost deserted and quite depressing at this hour, the darkness and silence making every distant sound seem closer and louder. There is a house to the north, and a large tree to the south, whose branches cast long shadows across the street.
  1709. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  1710. There are three obvious exits: west, east and north.
  1711. + + + | /
  1712. *-*-@-$-$
  1713. \
  1714. $
  1715. \
  1716. The land is lit up by the eerie light of the last quarter moon.
  1717. This is the fine Garlic Grove, right west of the intersection with Hill Street. The houses here look particularly run down, and while the darkness does hide some of the cracks and missing patches of plaster, it also accentuates others, to the point of giving them a haunted look. There is grass growing between some of the cobbles. Right north of here is a warehouse, and south is what looks like a boarded up shop.
  1718. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  1719. There are three obvious exits: west, east and north.
  1720. *
  1721. | /
  1722. * *
  1723. + + | /+
  1724. *-*-@-$
  1725. \
  1726. $
  1727. \
  1728. $
  1729. /|
  1730. The land is lit up by the eerie light of the last quarter moon.
  1731. This is the intersection of Garlic Grove and Hill Street. Garlic Grove is a rather narrow cobbled road, going east and west of here, while Hill Street goes in a north-south direction. Both streets are engulfed in darkness, so you can't see much in either direction. The whole place looks almost deserted right now, adding a feeling of loneliness to the gloom.
  1732. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  1733. There are four obvious exits: west, east, north and southeast.
  1734. A priest is standing here.
  1735. The priest exclaims with a Sto Plains accent: Jimi is the most powerful being in the multiverse!
  1736. *-
  1737. /
  1738. *
  1739. + | /+
  1740. *-$-@
  1741. \
  1742. The land is lit up by the eerie light of the last quarter moon.
  1743. This is just east of the intersection of Garlic Grove and Hill Street. A large two-storey house is on the north side of the road, its pointy roof looking more like a dark outline against an equally dark sky. It even has a small garden in front, but even that looks dark and depressing at this hour. The smell of garlic is a bit dull in this part of Garlic Grove and the stench of mushrooms seems to be quite powerful, seems a bit odd. Garlic Grove continues to the west and to the northeast.
  1744. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  1745. There are two obvious exits: west and northeast.
  1746. An ambitious courtier is doing nothing in particular and a priest and Jack Straw are standing here.
  1747. Jack Straw whispers to you with a Genuan accent: Hey, wanna buy some magic mushrooms?
  1748. |
  1749. *-
  1750. /
  1751. @
  1752. /+
  1753. -$
  1754. The land is lit up by the eerie light of the last quarter moon.
  1755. This is a stretch of Garlic Grove, a rather narrow cobbled road flanked by overgrown hedges and bushes. Their twisted and thorny shapes look almost menacing in the gloomy darkness. The strange smell of garlic is mixed here with cabbages, it creates an uncomfortable aroma and a slight green tinge in the night air. Right to the south of here is the entrance to a large warehouse. Its tall wall casts a dark shadow over the already dark street.
  1756. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  1757. There are three obvious exits: northeast, south and southwest.
  1758. -*-
  1759. |
  1760. +*
  1761. | +
  1762. @-$-*-
  1763. /
  1764. *
  1765. /+
  1766. &
  1767. The land is lit up by the eerie light of the last quarter moon.
  1768. This is a busy intersection where Queen's Road comes sweeping majestically in from the north and demands that everything stops for it. It disrupts the heavy flow of traffic in both directions along Garlic Grove, from the city gates to the east to the Royal Market some way to the southwest.
  1769. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  1770. There are three obvious exits: north, east and southwest.
  1771. &
  1772. |
  1773. -*-
  1774. |
  1775. +@
  1776. |
  1777. *-
  1778. /
  1779. *
  1780. /+
  1781. The land is lit up by the eerie light of the last quarter moon.
  1782. This is the beginning of Queen's Road. Here the cobbles start to peter out, being replaced gradually by the hard rock surface that rises out of the soil, laid down years ago by the first royal settlers. The road continues upwards along the rocky path to the northeast, and heads back towards Garlic Grove to the south. Just to the west, the city post office sits forlornly dwarfed by the huge rock.
  1783. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  1784. There are three obvious exits: north, south and west.
  1785. A wooden pole with an orange note attached to it is here and a large green bottle and a small knife are on the ground.
  1786. *
  1787. | |
  1788. $ *
  1789. | /
  1790. *-*-@-*
  1791. | |
  1792. +*
  1793. |
  1794. *-
  1795. /
  1796. The land is lit up by the eerie light of the last quarter moon.
  1797. Quirm Street is a long street, with huge, well-lit mansions lining the street. Even at night, an occasional servant will hurry along the road, on a mission from their rich master or mistress. Queen's Road sweeps in from the north, petering out to the south where it meets Garlic Grove.
  1798. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  1799. There are four obvious exits: north, south, east and west.
  1800. A pair of heavy cotton breeches, a pair of hard leather boots and a red silk shirt are on the ground.
  1801. |
  1802. *
  1803. | /
  1804. *-*-@
  1805. |
  1806. The land is lit up by the eerie light of the last quarter moon.
  1807. This is Quirm Street, a long cobbled road which is the home of many of the city's richest inhabitants. Their mansions glitter with light on either side of the road, and occasionally you can see a liveried servant hurrying past with a lantern on some urgent business. The road leads northeast and west, and for some reason is cobbled with square cobblestones.
  1808. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  1809. There are two obvious exits: northeast and west.
  1810. *
  1811. |\
  1812. *
  1813. |
  1814. @
  1815. /
  1816. -*
  1817. The land is lit up by the eerie light of the last quarter moon.
  1818. Quirm Street is a long road along which many of Sto Lat's wealthier families live. On either side of the street glow the lights from generals' homes, earls' mansions, and the like. The occasional servant in the livery of some aristocrat goes hurrying along, but for the most part the street is quiet at night. The street is very oddly cobbled, and leads north and southwest from here.
  1819. A manhole cover is set into the ground.
  1820. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  1821. There are two obvious exits: north and southwest.
  1822. &
  1823. \
  1824. *
  1825. |\
  1826. @
  1827. |
  1828. *
  1829. /
  1830. -*
  1831. The land is lit up by the eerie light of the last quarter moon.
  1832. This is Quirm Street, just south of the intersection with Wall Street. On either side of the road are big beautiful mansions, lit brightly now. The street is mainly deserted, except by late-night revellers and servants on late errands.
  1833. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  1834. There are two obvious exits: south and north.
  1835. *
  1836. \
  1837. $
  1838. \
  1839. @
  1840. |\
  1841. * $
  1842. | |
  1843. *
  1844. /
  1845. The land is lit up by the eerie light of the last quarter moon.
  1846. The broad, wealthy expanse of Quirm Street leads away to the south, while elegant Wall Street follows the curve of the elm-shaded city wall to the northwest and southeast. Hundreds of little bronze plaques stud the wall, stretching away to the northwest, while a dignified old guesthouse rises on the narrower corner of the junction.
  1847. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  1848. There are three obvious exits: northwest, southeast and south.
  1849. A lamp post is here, lighting up the street.
  1850. -*
  1851. \
  1852. @
  1853. \
  1854. *
  1855. |\
  1856. $
  1857. |
  1858. The land is lit up by the eerie light of the last quarter moon.
  1859. The elegance of Wall Street is enhanced here by an ornate old lovers' seat under the stately line of mature elms that marches along the wall in both directions. The wall itself is studded with innumerable little bronze plaques.
  1860. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  1861. There are two obvious exits: northwest and southeast.
  1862. A silky ragdoll cat is standing here.
  1863. A lamp post is here, lighting up the street.
  1864. &
  1865. +\
  1866. $-@
  1867. \
  1868. $
  1869. \
  1870. *
  1871. |\
  1872. The land is lit up by the eerie light of the last quarter moon.
  1873. Wall Street curves gently here around the side of the hill. This is clearly part of the Old Rich area: an ornate old house is poised on the uphill side of the road, while a row of mature elms waltzes gracefully southeast from here, along the city wall. A round tower rises towards the sky out of the wall in front and to your right.
  1874. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  1875. There are two obvious exits: southeast and west.
  1876. A lamp post is here, lighting up the street.
  1877. -$
  1878. +\
  1879. @-*
  1880. \
  1881. $
  1882. \
  1883. The land is lit up by the eerie light of the last quarter moon.
  1884. This is Wall Street, where it begins to curve around the east face of the steep city hill. The neatly cobbled road marches along between the old city wall to the north and the rich rows of houses to the south. Some distance to the west, the Queen's castle rears above the city.
  1885. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  1886. There are two obvious exits: northwest and east.
  1887. A smooth courtier is looking very elegant.
  1888. A lamp post is here, lighting up the street.
  1889. *
  1890. |\
  1891. *-@
  1892. +\
  1893. $-
  1894. The land is lit up by the eerie light of the last quarter moon.
  1895. This is Wall Street, Sto Lat's longest street. It follows the curve of the old city wall on the north side of the street, which curves around the contours of the hill on which the city is built. The wall is low enough here that one can see over it to the great vista of cabbage fields that lies beyond. On the south side of the road are several stately old houses, tightly packed, and a small chapel lies between them.
  1896. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  1897. There are three obvious exits: west, southeast and south.
  1898. An excited foxhound, a snotty child and a honey-coloured papillon are standing here.
  1899. A lamp post is here, lighting up the street.
  1900. You ghost through the south door.
  1901. +
  1902. @
  1903. This small chapel has an aura of peace and tranquility. The rows of pews overlook an altar which seems to catch your eye. The room is quite bright due to the candles which are on the altar and the stained glass window. Exotic flower petals are scattered around the floor and soft music seems to fill the air from an unknown source.
  1904. There is one obvious exit: north.
  1905. [Amele enters Discworld]
  1906. who
  1907. ---------------------==========] Discworld [===========---------------------
  1908. Aberaven dArtagnan Kly Oki Sinthome Verdancy
  1909. Akva Elyssa Lanfear Pit (Tl) Sirian VicTimothy
  1910. Alkifrolic Equali Lena Ptaib Snuggler Vidomina
  1911. Amele Fletch Liameria Pterrific Sojan (T) Vivid
  1912. Arwyn (Sl) FraLipoLipi Lina Puck Surprise wco
  1913. BeastEater Geryon Lionheart Quow Tanith Westley
  1914. Bertrand HOH Lyriana Radagast Tariki Wodan (T)
  1915. Betta Jaceth Maku Reva Theun Yosh
  1916. BonnieClyde Jarkko Mancow Rowan Tika Zebulon
  1917. Booger Jeanie Mazer Ruhsbaar Tof (S) Zedian
  1918. Camelion Jii MundaneMarv Saya Trow Zelda
  1919. Caveman Jonny Nekkrist Sense Tzoeve Zeur
  1920. Chet Kairnath Nemex Shakira Umaro Zmago
  1921. Daenerys Kleptom Nuala Shulo UpYaGet
  1922. -------------> There are eighty-three mudders on the Discworld. <-------------
  1923. > [Kishka enters Discworld]
  1924. [Zeur leaves Discworld]
  1925. tell chet where to raise in stolat?
  1926. Chet has been idle for 2 minutes and 15 seconds.
  1927. You ask Chet D'MoniK: where to raise in stolat?
  1928. >
  1929. tell chet got pkd
  1930. Chet has been idle for 2 minutes and 24 seconds.
  1931. You tell Chet D'MoniK: got pkd
  1932. >
  1933. tell westley where to raise in stolat?
  1934. Westley has been idle for 25 minutes and 38 seconds.
  1935. You ask Westley in Accounting: where to raise in stolat?
  1936. > [Tariki leaves Discworld]
  1937. [Annabeth enters Discworld]
  1938. [Quinton enters Discworld]
  1939. north
  1940. You ghost through the north door.
  1941. &
  1942. |\
  1943. *-@
  1944. +\
  1945. $-
  1946. The land is lit up by the eerie light of the last quarter moon.
  1947. This is Wall Street, Sto Lat's longest street. It follows the curve of the old city wall on the north side of the street, which curves around the contours of the hill on which the city is built. The wall is low enough here that one can see over it to the great vista of cabbage fields that lies beyond. On the south side of the road are several stately old houses, tightly packed, and a small chapel lies between them.
  1948. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  1949. There are three obvious exits: west, southeast and south.
  1950. An excited foxhound is standing here.
  1951. A lamp post is here, lighting up the street.
  1952. >
  1953. west
  1954. Queued command: west
  1955. > Chet D'MoniK tells you: type 'who pishe'
  1956. nw
  1957. -$
  1958. |\
  1959. @-$
  1960. +\
  1961. $-
  1962. The land is lit up by the eerie light of the last quarter moon.
  1963. Wall Street leads east and northwest along the inside of Sto Lat's city wall. The wall is surprisingly fairly clean: there is the occasional advertisement and the odd bit of graffiti, but other than that the stone is reasonably presentable. The rich houses lining the south side of the road provide a clue as to why it has to be kept in this condition around here.
  1964. A manhole cover is set into the ground.
  1965. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  1966. There are two obvious exits: northwest and east.
  1967. A lamp post is here, lighting up the street.
  1968. Queued command: nw
  1969. > *-$-@
  1970. |\
  1971. +* *-
  1972. +
  1973. The land is lit up by the eerie light of the last quarter moon.
  1974. This is Wall Street, just inside the northern wall of Sto Lat. The huge stone wall lies to the north, blocking your view of the cabbage fields you know are beyond, and hopefully blocking any invaders that try to conquer the city. There is a busy-looking building on the south side of the road, with many cabbage-laden carriages pulling in and out of it.
  1975. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  1976. There are three obvious exits: west, southeast and south.
  1977. A honey-coloured papillon and a surplus warrior are standing here.
  1978. A lamp post is here, lighting up the street.
  1979. The honey-coloured papillon leaves west.
  1980. The surplus warrior grumbles quietly.
  1981. Chet D'MoniK tells you: fralipolipi is a great person to ask :D
  1982. tell chet isnt there an raise npc? did not have any xp
  1983. You tell Chet D'MoniK: isnt there an raise npc? did not have any xp
  1984. >
  1985. tell chet btw, annabeth did it
  1986. You tell Chet D'MoniK: btw, annabeth did it
  1987. > Chet D'MoniK tells you: not in sto
  1988. A haughty bluepoint cat arrives from the west.
  1989. A flurry of hopeful pigeons erupts into the air as a man gallops a horse past furiously.
  1990. The haughty bluepoint cat eyes the surplus warrior over.
  1991. [Inige enters Discworld]
  1992. A fat child arrives from the west.
  1993. [Inige leaves Discworld]
  1994. The fat child gives you a look of contempt.
  1995. The fat child gives you a look of contempt.
  1996. tell chet pretty immature to settly a disput this way. suing onto an pk assassin -.-
  1997. You tell Chet D'MoniK: pretty immature to settly a disput this way. suing onto an pk assassin -.-
  1998. >
  1999. nw
  2000. Try something else.
  2001. >
  2002. west
  2003. &
  2004. \
  2005. $-@-$
  2006. / |\
  2007. & *-
  2008. |\
  2009. The land is lit up by the eerie light of the last quarter moon.
  2010. This is Wall Street, to the east of the intersection with Heritage Hill. To the north is the old city wall, keeping out all those dangerous cabbage fields. It seems not to be so much appreciated these days: the city's Improvement Society seems to have taken a dislike to its old stone and has planted a row of costly pencil pines in front it of, marching off to the west.
  2011. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  2012. There are two obvious exits: west and east.
  2013. A lamp post is here, lighting up the street.
  2014. >
  2015. nw
  2016. That doesn't work.
  2017. [Balrog enters Discworld]
  2018. >
  2019. west
  2020. *
  2021. \
  2022. $
  2023. \
  2024. @-*-$
  2025. / |\
  2026. -$
  2027. |\
  2028. The land is lit up by the eerie light of the last quarter moon.
  2029. This is the junction of Wall Street and Heritage Hill. Heritage Hill is one of the oldest streets in Sto Lat and so is lined with historic statues of the great heroes that have had something to do with Sto Lat. Tours for the Heritage Hill All Time Fun Time Of Learning start here, although you need to book years in advance as they are very popular. Wall Street continues to the east and northwest here while Queen's Road can be found just to the southwest.
  2030. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  2031. There are three obvious exits: northwest, east and southwest.
  2032. A smooth courtier is looking idle and a honey-coloured papillon is standing here.
  2033. A lamp post is here, lighting up the street.
  2034. >
  2035. who pishe
  2036. ---------------------==========] Discworld [===========---------------------
  2037. Sister Akva the Proselytizer of Pishe, Member of the Apex Club, Guide to the Undead
  2038. His Eminence FraLipoLipi Uul Khaan the High Priest of Pishe, RESb(+cap)>500/Refer4Info
  2039. Jarkko the Preserver of Pishe's Templars, Guide to the Undead (Idle: 9)
  2040. Magistrate Jeanie the Truth-Holder of Pishe, Faithful, Unknown Quester
  2041. Well Travelled Rowan the Temple Servant of Pishe, On Doody! Res bonus 339!
  2042. Shulo the Worker of Pishe
  2043. Umaro the Worker of Pishe, Sympathetic
  2044. UpYaGet the Avouched of Pishe, Life Preserver
  2045. -----> There are eight members of this group of people on the Discworld. <----
  2046. > The smooth courtier runs a well-manicured hand through his hair, brushing it back from his eyes.
  2047. Chet D'MoniK comforts you.
  2048. A blackbird perches on the wall and sings for a minute.
  2049. The honey-coloured papillon eeps.
  2050. Searching minimap location database for 'small gods'
  2051. [Show | Route] Ankh-Morpork : junction of the Street of Small Gods, Baker Street and the Street of Bookkeepers
  2052. [Show | Route] Ankh-Morpork : secluded section of the Small Gods Cemetery
  2053. [Show | Route] Ankh-Morpork : Street of Small Gods
  2054. [Show | Route] Ankh-Morpork : Small Gods Vestments
  2055. [Show | Route] Ankh-Morpork : Street of Small Gods
  2056. [Show | Route] Ankh-Morpork : Street of Small Gods, just west of the Heroes Street junction
  2057. [Show | Route] Ramtops Regions : shrine to the Small Gods
  2058. [Show | Route] Ankh-Morpork : Small Gods Cemetery
  2059. [Show | Route] Ankh-Morpork : Street of Small Gods
  2060. [Show | Route] Ankh-Morpork : junction of the Street of Small Gods and Upper Broadway
  2061. [Show | Route] Ankh-Morpork : Street of Small Gods
  2062. [Show | Route] Temple of Small Gods : entrance hall of the Temple of Small Gods
  2063. [Show | Route] Ankh-Morpork : Street of Small Gods outside two temples
  2064. [Show | Route] Ankh-Morpork : Street of Small Gods
  2065. [Show | Route] Ankh-Morpork : junction of the Street of Small Gods and Market Street
  2066. [Show | Route] Ankh-Morpork : Street of Small Gods
  2067. [Show | Route] Ankh-Morpork : Street of Small Gods next to the Barbican Plaza
  2068. [Show | Route] Ankh-Morpork : Upper Broadway just southeast of the Street of Small Gods
  2069. [Show | Route] Ankh-Morpork : Street of Small Gods outside a shop
  2070. [Show | Route] Ankh-Morpork : Street of Small Gods, just east of Short Street
  2071. [Show | Route] Ankh-Morpork : Street of Small Gods
  2072. [Show | Route] Ankh-Morpork : Street of Small Gods
  2073. [Show | Route] Ankh-Morpork : Street of Small Gods
  2074. [Show | Route] Ankh-Morpork : Street of Small Gods
  2075. [Show | Route] Ankh-Morpork : Street of Small Gods, at the entrance to Sandelfon's temple
  2076. [Show | Route] Ankh-Morpork : Street of Small Gods
  2077. [Show | Route] Ankh-Morpork : secluded section of the Small Gods Cemetery
  2078. [Show | Route] Ankh-Morpork : Street of Small Gods at a T-junction with Heroes Street
  2079. [Show | Route] Ankh-Morpork : Street of Small Gods
  2080. [Show | Route] Ankh-Morpork : outside the Small Gods Cemetery
  2081. [Show | Route] Ankh-Morpork : Street of Small Gods
  2082. [Show | Route] Ankh-Morpork : Street of Small Gods, just northeast of Upper Broadway
  2083. [Show | Route] Ankh-Morpork : Street of Small Gods
  2084.  
  2085. A shortcut location was found, perhaps you were looking for:
  2086. [Show | Route] TOSG, Ankh-Morpork - Temple of Small Gods
  2087. Searching minimap location database for 'raise'
  2088. Unable to find any known locations with a [short name] containing 'raise'.
  2089. The smooth courtier strolls off southwest.
  2090. The honey-coloured papillon leaves northwest.
  2091. Found a path TO 'Street of Small Gods', FROM 'intersection of Wall Street and Heritage Hill'.
  2092. Route requires 51 moves. Type/Click on 'MooMooQuowsRun' to run the speedwalk!
  2093. >
  2094. Found a path TO 'small chapel', FROM 'intersection of Wall Street and Heritage Hill'.
  2095. Route requires 56 moves. Starting speedwalk now!
  2096. > &
  2097. \
  2098. *-@-*
  2099. / |\
  2100. & $-
  2101. |\
  2102. The land is lit up by the eerie light of the last quarter moon.
  2103. This is Wall Street, to the east of the intersection with Heritage Hill. To the north is the old city wall, keeping out all those dangerous cabbage fields. It seems not to be so much appreciated these days: the city's Improvement Society seems to have taken a dislike to its old stone and has planted a row of costly pencil pines in front it of, marching off to the west.
  2104. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  2105. There are two obvious exits: west and east.
  2106. A haughty bluepoint cat is standing aloof.
  2107. A lamp post is here, lighting up the street.
  2108. Queued command: e
  2109. Queued command: se
  2110. Queued command: e
  2111. Queued command: se
  2112. Queued command: e
  2113. Queued command: se
  2114. Queued command: se
  2115. Queued command: se
  2116. Queued command: s
  2117. Queued command: s
  2118. Queued command: s
  2119. Queued command: s
  2120. Queued command: e
  2121. Queued command: sw
  2122. Queued command: walk sw
  2123. Queued command: walk w
  2124. Queued command: walk nw
  2125. Queued command: nw
  2126. Queued command: journey w
  2127. Queued command: journey w
  2128. Queued command: journey w
  2129. Queued command: journey w
  2130. Queued command: w
  2131. Queued command: nw
  2132. Queued command: n
  2133. Queued command: nw
  2134. Queued command: nw
  2135. Queued command: nw
  2136. Queued command: nw
  2137. Queued command: nw
  2138. Queued command: nw
  2139. Queued command: nw
  2140. Queued command: nw
  2141. Queued command: n
  2142. Queued command: nw
  2143. Queued command: nw
  2144. Queued command: nw
  2145. Queued command: nw
  2146. Queued command: sw
  2147. Queued command: w
  2148. Queued command: w
  2149. Queued command: sw
  2150. Queued command: w
  2151. Queued command: w
  2152. Queued command: sw
  2153. Queued command: w
  2154. Queued command: w
  2155. Queued command: s
  2156. Queued command: s
  2157. Queued command: s
  2158. Queued command: sw
  2159. Queued command: w
  2160. Queued command: w
  2161. Queued command: w
  2162. Queued command: n
  2163. > *-$-@
  2164. |\
  2165. +* $-
  2166. +
  2167. The land is lit up by the eerie light of the last quarter moon.
  2168. This is Wall Street, just inside the northern wall of Sto Lat. The huge stone wall lies to the north, blocking your view of the cabbage fields you know are beyond, and hopefully blocking any invaders that try to conquer the city. There is a busy-looking building on the south side of the road, with many cabbage-laden carriages pulling in and out of it.
  2169. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  2170. There are three obvious exits: west, southeast and south.
  2171. A lamp post is here, lighting up the street.
  2172. [Tozan leaves Discworld]
  2173. who
  2174. -*
  2175. |\
  2176. @-*
  2177. +\
  2178. $-
  2179. The land is lit up by the eerie light of the last quarter moon.
  2180. Wall Street leads east and northwest along the inside of Sto Lat's city wall. The wall is surprisingly fairly clean: there is the occasional advertisement and the odd bit of graffiti, but other than that the stone is reasonably presentable. The rich houses lining the south side of the road provide a clue as to why it has to be kept in this condition around here.
  2181. A manhole cover is set into the ground.
  2182. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  2183. There are two obvious exits: northwest and east.
  2184. A fat child and a surplus warrior are standing here.
  2185. A lamp post is here, lighting up the street.
  2186. Queued command: who
  2187. > *
  2188. |\
  2189. $-@
  2190. +\
  2191. $-
  2192. The land is lit up by the eerie light of the last quarter moon.
  2193. This is Wall Street, Sto Lat's longest street. It follows the curve of the old city wall on the north side of the street, which curves around the contours of the hill on which the city is built. The wall is low enough here that one can see over it to the great vista of cabbage fields that lies beyond. On the south side of the road are several stately old houses, tightly packed, and a small chapel lies between them.
  2194. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  2195. There are three obvious exits: west, southeast and south.
  2196. A lamp post is here, lighting up the street.
  2197. -*
  2198. +\
  2199. @-$
  2200. \
  2201. *
  2202. \
  2203. The land is lit up by the eerie light of the last quarter moon.
  2204. This is Wall Street, where it begins to curve around the east face of the steep city hill. The neatly cobbled road marches along between the old city wall to the north and the rich rows of houses to the south. Some distance to the west, the Queen's castle rears above the city.
  2205. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  2206. There are two obvious exits: northwest and east.
  2207. A beseeching beagle is standing here.
  2208. A lamp post is here, lighting up the street.
  2209. *
  2210. +\
  2211. $-@
  2212. \
  2213. *
  2214. \
  2215. $
  2216. |\
  2217. The land is lit up by the eerie light of the last quarter moon.
  2218. Wall Street curves gently here around the side of the hill. This is clearly part of the Old Rich area: an ornate old house is poised on the uphill side of the road, while a row of mature elms waltzes gracefully southeast from here, along the city wall. A round tower rises towards the sky out of the wall to your left.
  2219. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  2220. There are two obvious exits: southeast and west.
  2221. A silky ragdoll cat and a snotty child are standing here.
  2222. A lamp post is here, lighting up the street.
  2223. [dArtagnan leaves Discworld]
  2224. -$
  2225. \
  2226. @
  2227. \
  2228. $
  2229. |\
  2230. $
  2231. |
  2232. The land is lit up by the eerie light of the last quarter moon.
  2233. The elegance of Wall Street is enhanced here by an ornate old lovers' seat under the stately line of mature elms that marches along the wall in both directions. The wall itself is studded with innumerable little bronze plaques.
  2234. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  2235. There are two obvious exits: northwest and southeast.
  2236. A lamp post is here, lighting up the street.
  2237. &
  2238. \
  2239. *
  2240. \
  2241. @
  2242. |\
  2243. $ $
  2244. | |
  2245. *
  2246. /
  2247. The land is lit up by the eerie light of the last quarter moon.
  2248. The broad, wealthy expanse of Quirm Street leads away to the south, while elegant Wall Street follows the curve of the elm-shaded city wall to the northwest and southeast. Hundreds of little bronze plaques stud the wall, stretching away to the northwest, while a dignified old guesthouse rises on the narrower corner of the junction.
  2249. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  2250. There are three obvious exits: northwest, southeast and south.
  2251. An excited foxhound and a priest are standing here.
  2252. A lamp post is here, lighting up the street.
  2253. *
  2254. \
  2255. $
  2256. |\
  2257. @
  2258. |
  2259. $+
  2260. |
  2261. *
  2262. |
  2263. The land is lit up by the eerie light of the last quarter moon.
  2264. Wall Street curves around the side of the hill, following the line of the elm-masked city wall. Between the trees is cradled a heavy stone fountain, carved in the shape of a boat. An ornate mansion towers to the east, gated and locked.
  2265. It is a freezing cold secundus spring's night with almost no wind and many puffy clouds.
  2266. There are two obvious exits: northwest and south.
  2267. A somnolent chocolate cat is busy getting dirty.
  2268. An ostentatious bronze plaque is here and a lamp post is here, lighting up the street.
  2269. &
  2270. |\
  2271. $
  2272. |
  2273. @+
  2274. |
  2275. *
  2276. |
  2277. +*
  2278. |
  2279. The land is lit up by the eerie light of the last quarter moon.
  2280. The established aristocratic air of northern Wall Street falters here in the face of the wash of the commercial from the city gates to the south. A small set of black gates, barely wide enough to admit a coach, is set discreetly in the city wall.
  2281. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2282. There are three obvious exits: north, south and east.
  2283. A sleek chocolate cat is busy getting dirty.
  2284. A lamp post is here, lighting up the street.
  2285. &
  2286. |
  2287. $+
  2288. |
  2289. @
  2290. |
  2291. +*
  2292. |
  2293. -*-
  2294. |
  2295. The land is lit up by the eerie light of the last quarter moon.
  2296. The large, smooth stones of the street further to the north give way here to broad cobbles. The line of elms marches down along the wall, while opposite it is a cheery shop with a red and white striped pole outside it. The building is covered with ivy, which crawls over an ornate marble seat at the base of the wall.
  2297. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2298. There are two obvious exits: north and south.
  2299. A discreet wooden sign is here and a lamp post is here, lighting up the street.
  2300. &+
  2301. |
  2302. *
  2303. |
  2304. +@
  2305. |
  2306. -*-
  2307. |
  2308. *
  2309. /
  2310. The land is lit up by the eerie light of the last quarter moon.
  2311. This is a moderately wide road just north of the eastern city gates. It is flanked on the east by the mature elms screening the tall city wall and on the right by a row of old houses, one of them converted into an elegant dress shop. The cobbles here are cracked, worn and uneven. They probably make it only marginally less bumpy for the merchants' carts than a mud track but have the added advantage of making much more noise when hit by hooves or horseshoes.
  2312. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2313. There are three obvious exits: north, south and west.
  2314. A lamp post is here, lighting up the street.
  2315. *
  2316. |
  2317. +*
  2318. + |
  2319. *-*-@-$
  2320. |
  2321. *
  2322. /
  2323. *
  2324. /
  2325. The land is lit up by the eerie light of the last quarter moon.
  2326. Here, Garlic Grove meets Wall Street at the broad eastern gates leading out of the city. Both streets look like they've seen better days, and that is putting it fairly mildly. The cobbles are badly worn, and in a few places they're just missing.
  2327. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2328. There are four obvious exits: north, south, west and east.
  2329. A lamp post is here, lighting up the street and an antique short sword is on the ground.
  2330. f....
  2331. .....
  2332. ......
  2333. **.....
  2334. *@####
  2335. *......
  2336. ......
  2337. ......
  2338. .......
  2339. The land is lit up by the eerie light of the last quarter moon.
  2340. Here, the road is quite narrow. Deep ruts made by passing carts dominate the centre of the road, while the odd tuft of coarse grass provides a shelter for the night for local small animals. The city walls of Sto Lat loom to the west and northwest and some plains lie to the north, south, northeast, southwest and southeast. Seven miles to the west is the Sto Lat road, five miles to the north is a forest, very close to the west is the city of Sto Lat and one hundred miles to the west the Morpork mountains reach to the sky.
  2341. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2342. There are two obvious exits: west and journey east.
  2343. A tough bodyguard and an outgoing dealer are standing here.
  2344. ...
  2345. ...
  2346. * ....
  2347. ***@###
  2348. *@....
  2349. @@.....
  2350. .........
  2351. .........
  2352. .........
  2353. The land is lit up by the eerie light of the last quarter moon.
  2354. The velvet caress of night hugs the plains like a loving mother does her babe. They probably want some privacy actually. The city walls of Sto Lat loom to the north, west and northwest. Five miles to the west is the Sto Lat road, seven miles to the north is a forest, very close to the west is the city of Sto Lat and one hundred miles to the west the Morpork mountains reach to the sky.
  2355. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2356. There are three obvious exits: journey east, journey south and northeast.
  2357.  
  2358.  
  2359. * * #
  2360. @**....
  2361. ...@@....
  2362. .........
  2363. .........
  2364. .........
  2365. .........
  2366. The land is lit up by the eerie light of the last quarter moon.
  2367. Night is such a lovely phenomenon. Of course in winter it's also a bloody scary one, eerie silence clings to the landscape whilst the cold, heavy air seems to resist all movement. What a lovely time to travel! The city walls of Sto Lat loom to the north and northwest. Four miles to the northwest is the Sto Lat road, two miles to the northeast is the Sto Lat road, eight miles to the north is a forest, very close to the north is the city of Sto Lat and one hundred miles to the west the Morpork mountains reach to the sky.
  2368. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2369. There are three obvious exits: journey east, journey south and journey west.
  2370. A badger is shuffling out of the way.
  2371. [Harkwind enters Discworld]
  2372. ..
  2373. ...
  2374. #@#* * #
  2375. ...@**...
  2376. ....@@...
  2377. .........
  2378. .........
  2379. .........
  2380. .........
  2381. The land is lit up by the eerie light of the last quarter moon.
  2382. The endless sea of grass stretches out to all sides, a dark mass of undulating stalks. The sounds of small nocturnal animals moving about can occasionally be heard, but the animals themselves are well-hidden. The city walls of Sto Lat loom to the north and northeast. Two miles to the northwest is the Sto Lat road, four miles to the northeast is the Sto Lat road, eight miles to the north is a forest, very close to the north is the city of Sto Lat and one hundred miles to the west the Morpork mountains reach to the sky.
  2383. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2384. There are three obvious exits: journey east, journey south and journey west.
  2385. A happy dark foal, a young grey and white stallion, an ageing grey mare and a young piebald stallion are standing here.
  2386. geryon just got pkd by a guildmate. feels bad
  2387. Queued command: geryon just got pkd by a guildmate. feels bad
  2388. > ...
  2389. ...
  2390. .... *
  2391. ##@#***
  2392. ....@*
  2393. .....@@
  2394. .........
  2395. .........
  2396. .........
  2397. The land is lit up by the eerie light of the last quarter moon.
  2398. Mud, punctuated by dark mounds that seem to be dead grass, is all that's visible here. It's a particularly dreary place to be at night, with no sunshine to brighten the place up. The city walls of Sto Lat loom to the north, east and northeast. Five miles to the east is the Sto Lat road, seven miles to the northeast is a forest and one hundred miles to the west the Morpork mountains reach to the sky.
  2399. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2400. There are three obvious exits: journey south, journey west and northwest.
  2401. A weeping willow is rooted to the ground here.
  2402. .......
  2403. ......
  2404. ......
  2405. .....**
  2406. @##@@*
  2407. .....@*
  2408. ......@@
  2409. .........
  2410. .........
  2411. The land is lit up by the eerie light of the last quarter moon.
  2412. Here, the road is quite narrow. Deep ruts made by passing carts dominate the centre of the road, while the odd tuft of coarse grass provides a shelter for the night for local small animals. The city walls of Sto Lat loom to the east and northeast and some plains lie to the north, south, southwest, southeast and northwest. Ten miles to the west is the Sto Lat road, seven miles to the east is the Sto Lat road, seven miles to the northeast is a forest, very close to the east is the city of Sto Lat and one hundred miles to the west the Morpork mountains reach to the sky.
  2413. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2414. There are two obvious exits: east and journey west.
  2415. The corpse of Lina is on the ground.
  2416. You arrive after having journeyed nine miles west, one mile southwest and one mile west.
  2417. .........
  2418. .........
  2419. .........
  2420. ......###
  2421. ###@@#...
  2422. ....@....
  2423. .........
  2424. ..@......
  2425. .........
  2426. The land is lit up by the eerie light of the last quarter moon.
  2427. The road here consists of slightly more unusual gravel-like stone chippings. Large thickets of a dark plant accompany the road far off into the darkness of the horizon. Some plains lie to the north, south, northeast, southwest, southeast and northwest. Seven miles to the west are some plains, seven miles to the west lie acres of cabbage fields, ten miles to the east is the city of Sto Lat, thirty miles to the west lies the city of Ankh-Morpork and ninety miles to the west the Morpork mountains reach to the sky.
  2428. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2429. There are two obvious exits: journey east and journey west.
  2430. A cooking monster is looking a little lost.
  2431. You arrive after having journeyed six miles west, one mile southwest and four miles west.
  2432. ccccccccc
  2433. ccccccccc
  2434. ccccccccc
  2435. ccccccccc
  2436. cc#@@#@@@
  2437. ##ccccc@c
  2438. ccccccccc
  2439. ccccccccc
  2440. ccccccccc
  2441. The land is lit up by the eerie light of the last quarter moon.
  2442. The ruts in the road aren't so deep here, in some places, even grass is growing. A tree seems to have seeded itself on the one side of the road, and a small hedge is growing on the other. Some cabbage fields sprawl to the north, south, northeast, southwest, southeast and northwest. Eight miles to the north is the Ankh road, seven miles to the northwest is the Ankh river, two miles to the west is the Sto Lat road, eight miles to the east are some plains, thirty miles to the east is the city of Sto Lat, ten miles to the west lies the city of Ankh-Morpork and eighty miles to the west the Morpork mountains reach to the sky.
  2443. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2444. There are two obvious exits: journey east and journey west.
  2445. A cooking monster is trudging along.
  2446. You arrive after having journeyed two miles west, one mile southwest and eight miles west.
  2447. c##~~
  2448. ~~~@c
  2449. *@cccc
  2450. **ccccc
  2451. @@@@@@
  2452. *@@@ccc
  2453. *ccccccc
  2454. @ @cccccc
  2455. c#cccccc
  2456. The land is lit up by the eerie light of the last quarter moon.
  2457. The ruts in the road aren't so deep here, in some places, even grass is growing. A tree seems to have seeded itself on the one side of the road, and a small hedge is growing on the other. Some cabbage fields sprawl to the north, south, northeast, southwest and southeast and the city walls of Ankh-Morpork loom to the northwest. Five miles to the southwest is the Skund Forest road, five miles to the north is the Ankh road, four miles to the north is the Ankh river, ten miles to the east is the Sto Lat road, forty miles to the east is the city of Sto Lat, very close to the west lies the city of Ankh-Morpork and seventy miles to the west the Morpork mountains reach to the sky.
  2458. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2459. There are two obvious exits: journey east and journey west.
  2460. A cooking monster is looking confused.
  2461. A wanted poster is on the ground.
  2462. [Puck leaves Discworld]
  2463. [Stabbity enters Discworld]
  2464. ##~
  2465. ~~@
  2466. * @ccc
  2467. ***cccc
  2468. *@@@@@
  2469. **@@@cc
  2470. cccccc
  2471. ccccc
  2472. ccccc
  2473. The land is lit up by the eerie light of the last quarter moon.
  2474. The darkness makes this part of the road quite eerie. The ruts created by many passing carts are deep, and there are several trails of aging footprints in the softer patches. The rotting stump of a tree obstructs part of the trackway. Some cabbage fields sprawl to the south, northeast and southeast and the city walls of Ankh-Morpork loom to the north, west, southwest and northwest. Four miles to the southwest is the Skund Forest road, five miles to the north is the Ankh road, four miles to the north is the Ankh river, ten miles to the west is the Klatch road, very close to the northwest lies the city of Ankh-Morpork and sixty miles to the west the Morpork mountains reach to the sky.
  2475. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2476. There are two obvious exits: west and journey east.
  2477. A thin merchant is standing here.
  2478. |/
  2479. +*
  2480. / \
  2481. @-$
  2482. The land is lit up by the eerie light of the last quarter moon.
  2483. You are at the Hubwards Gate of Ankh-Morpork. You can go northwest from here into Ankh-Morpork, or east to get to the cabbage fields that surround the city and contribute to its famed odour. More people seem to be leaving than entering the city at this time of night. A sign has been embedded in the ground.
  2484. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2485. There are two obvious exits: east and northwest.
  2486. A helpful street urchin and a city guard are standing here.
  2487. Two wanted posters are pasted to a wall.
  2488. who witches
  2489. [Nienna enters Discworld]
  2490. &+ &
  2491. \ /
  2492. * *
  2493. |/
  2494. +@
  2495. / \
  2496. $ $-
  2497. /
  2498. *
  2499. The land is lit up by the eerie light of the last quarter moon.
  2500. The intersection of Endless Street and Upper Broadway is filled with farmers coming and going through the Hubwards Gate. Most are leaving the city after having spent the day selling their produce in one or another of its marketplaces. Upper Broadway stretches off to the north, eventually reaching the Patrician's Palace, and right to the southeast is the Hubwards Gate. Endless Street runs straight northeast and southwest from here on its eternal journey around Ankh-Morpork, and the pub to the west seems like a great place for Endless Street's weary travellers to grab a quick drink.
  2501. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  2502. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2503. There are five obvious exits: north, northeast, southeast, southwest and west.
  2504. A wooden pole with a dark green note and a red note attached to it is standing here inconspicuously and a street lamp is emitting a grimy light here.
  2505. Queued command: who witches
  2506. > &+
  2507. \
  2508. $+
  2509. \
  2510. @
  2511. |/
  2512. +*
  2513. / \
  2514. $ $-
  2515. /
  2516. The land is lit up by the eerie light of the last quarter moon.
  2517. Upper Broadway at night sees a lot of farmers passing through. They don't see much of it, though, having just spent their hard-earned cash in various pubs around Morpork. They're missing some quite astounding sights too, like the Pepper Pot right northwest of here, or the spectacle of drunken farmers trying to find the Hubwards Gate.
  2518. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  2519. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2520. There are two obvious exits: northwest and south.
  2521. A street lamp is emitting a grimy light here and a bronze sign is fixed to the wall.
  2522. &
  2523. \
  2524. $+
  2525. \
  2526. @+
  2527. \
  2528. *
  2529. |
  2530. The land is lit up by the eerie light of the last quarter moon.
  2531. Right here Upper Broadway runs past a strange building in the shape of a pepper pot. Young people are entering and exiting the Pot, wielding crude, homemade weapons. The few farmers strolling by are generally too drunk to even focus on this enormous structure. Nearby to the northwest, the huge shape of the Salt Shaker looms in the dark. Quite an impressive couple, this cruet set.
  2532. Quite a few people, some in small groups, walk, trot and lurch aimlessly towards other parts of the city.
  2533. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2534. There are three obvious exits: northwest, southeast and east.
  2535. A cabbage farmer is standing here.
  2536. A street lamp is emitting a grimy light here.
  2537. &-
  2538. \
  2539. -$
  2540. \
  2541. @+
  2542. \
  2543. $+
  2544. \
  2545. *
  2546. |
  2547. The land is lit up by the eerie light of the last quarter moon.
  2548. Upper Broadway passes between two large buildings here. The one to the east is oddly shaped, like a salt shaker, while the one to the west looks more normal, if rather looming. The street is mainly occupied by farmers, most of whom are hurrying southeast toward their homes in the countryside after having sold their goods to the hungry city people.
  2549. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  2550. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2551. There are three obvious exits: northwest, southeast and east.
  2552. A tall weapon master and a parsnip farmer are standing here.
  2553. A street lamp is emitting a grimy light here, a plaque is next to the door of the western building and the somewhat decayed remains of a corpse is on the ground.
  2554. &
  2555. \
  2556. $-
  2557. \
  2558. $-@
  2559. / \
  2560. & $+
  2561. \
  2562. $+
  2563. \
  2564. The land is lit up by the eerie light of the last quarter moon.
  2565. Treacle Street, heading west from here, steals much of the attention from Upper Broadway by being... well... more interesting, really. The most exciting thing that happens in this particular part of Upper Broadway is one of the farmers, on his way home from the city, (after selling his produce and then losing his money, either to gambling, to drinking or to licensed theft) falling into the gutter.
  2566. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  2567. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2568. There are three obvious exits: northwest, southeast and west.
  2569. A carrot farmer, a thoughtful child and a stony troll are standing here.
  2570. A street lamp is emitting a grimy light here.
  2571. *
  2572. \
  2573. $
  2574. \
  2575. @-$-$-
  2576. \
  2577. -$
  2578. \
  2579. $+
  2580. \
  2581. The land is lit up by the eerie light of the last quarter moon.
  2582. This is Upper Broadway, leading straight (well, as straight as anything gets in this city) from the Hubwards Gate, far to the southeast, to the Patrician's Palace Grounds, far to the northwest. A faint cabbage scent lingers in the area, probably a remnant from the farm carts moving through the street during the day. A small street known as Mormius Street leads off to the east.
  2583. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  2584. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2585. There are three obvious exits: northwest, southeast and east.
  2586. A large troll warrior is standing here.
  2587. A street lamp is emitting a grimy light here.
  2588. &
  2589. \
  2590. *
  2591. / \
  2592. @
  2593. \
  2594. $-
  2595. \
  2596. -$
  2597. \
  2598. The land is lit up by the eerie light of the last quarter moon.
  2599. Upper Broadway at night is a fairly safe-looking place, with far fewer muggers and cut-throats around than other parts of Morpork. Here, between the junctions with Merchants Street and Mormius Street, the majority of people moving around in the street seem to be farmers on their way home from the city.
  2600. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  2601. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2602. There are two obvious exits: northwest and southeast.
  2603. A sleek crow is standing here.
  2604. A street lamp is emitting a grimy light here.
  2605. *
  2606. \
  2607. +$
  2608. \
  2609. @
  2610. / \
  2611. $ $
  2612. / \
  2613. * $-
  2614. \
  2615. The land is lit up by the eerie light of the last quarter moon.
  2616. Merchants Street leads off southwest, toward Dragon's Landing. Upper Broadway itself doesn't get to see nearly as much excitement and action, since it just leads southeast toward the Hubwards Gate, and northwest, eventually reaching the Plaza of Broken Moons. There are those who think this is exciting enough, of course, but they're all smelling of manure, and slightly inbred. No, not Morporkians. Farmers.
  2617. Quite a few people, some in small groups, walk, trot and lurch aimlessly towards other parts of the city.
  2618. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2619. There are three obvious exits: northwest, southeast and southwest.
  2620. A street lamp is emitting a grimy light here.
  2621. |
  2622. *
  2623. \
  2624. +@
  2625. \
  2626. *
  2627. / \
  2628. $
  2629. \
  2630. The land is lit up by the eerie light of the last quarter moon.
  2631. The farmers here don't seem to realize how dangerous Ankh-Morpork actually is at night. They arrive in a steady stream (they are all but steady themselves) from the northwest, staggering down Upper Broadway toward the countryside which lies beyond the Hubwards Gate. None of them notice the shop to the west, despite the light in its window clearly showing that it is open for business.
  2632. One or two people wander past, apparently heading somewhere.
  2633. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2634. There are three obvious exits: northwest, southeast and west.
  2635. A young troll and Roffle are standing here.
  2636. A street lamp is emitting a grimy light here.
  2637. & *
  2638. / \ /
  2639. $
  2640. |
  2641. @
  2642. \
  2643. +$
  2644. \
  2645. *
  2646. / \
  2647. The land is lit up by the eerie light of the last quarter moon.
  2648. Upper Broadway is fairly long, connecting the centre of the city, the Patrician's Palace, to the Hubwards Gate. This is pretty much the middle of it, a little bit south of its junction with Esoteric Street. The night is not lively here, but farmers on their way home prevent it from sinking into complete stillness. Oh - the occasional fight-to-the-death helps, as well.
  2649. A number of people pass by as they go about their lives (or in some cases, existences).
  2650. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2651. There are two obvious exits: north and southeast.
  2652. A street lamp is emitting a grimy light here.
  2653. & *
  2654. \ / \
  2655. $ *
  2656. / \ /
  2657. @
  2658. |
  2659. *
  2660. \
  2661. +$
  2662. \
  2663. The land is lit up by the eerie light of the last quarter moon.
  2664. Esoteric Street which leads off northeastward looks very dark from here, its street lamps trying to illuminate it but failing badly. Fortunately, Upper Broadway is a bit more cheery, and fairly full of farmers who seem fairly full of alcohol as they stumble down the road heading southward to Hubwards Gate and Home, Sweet Home. A far more lively area lies to the northwest, where Upper Broadway meets the Street of Cunning Artificers. The view of this fabled crafts street is blocked by a part of the old city wall that stands to the west.
  2665. Quite a few people, some in small groups, walk, trot and lurch aimlessly towards other parts of the city.
  2666. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2667. There are three obvious exits: northeast, northwest and south.
  2668. A tired palace guard, a jumpy palace guard and a jovial priest are standing here.
  2669. A street lamp is emitting a grimy light here.
  2670. [Westley leaves Discworld]
  2671. *
  2672. \ +
  2673. $
  2674. \
  2675. @
  2676. +/ \ /
  2677. -* $
  2678. + |
  2679. The land is lit up by the eerie light of the last quarter moon.
  2680. The Street of Cunning Artificers arrives from the southwest to attach itself here to Upper Broadway which runs in a straight northwest - southeast fashion, while a part of the old city wall effectively stops any progress to the south. The broad street is crammed with people, mainly farmers and shoppers. Thanks to them, this area is a bit safer than some of the more desolate streets. When you get mugged here, at least someone will hear your screams for help...
  2681. This seems to be a busy part of the city, with many people hurrying about.
  2682. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2683. There are three obvious exits: northwest, southeast and southwest.
  2684. An interesting troll is standing here.
  2685. A street lamp is emitting a grimy light here and a wooden pole with a red note attached to it is here.
  2686. &
  2687. \
  2688. *
  2689. \ +
  2690. @
  2691. \
  2692. $
  2693. / \ /
  2694. $
  2695. |
  2696. The land is lit up by the eerie light of the last quarter moon.
  2697. Upper Broadway could have been a quiet place at night, if it wasn't for all the people, mainly farmers, who insist on making lots of noise. It could have been a clean, pretty street as well, if it had just been left alone. However, it isn't. A steady stream of farmers move southeast toward the Hubwards Gate, many of them pausing to gaze lovingly at the window of the shop to the northeast, probably infatuated with the heavy boots that are on display.
  2698. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  2699. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2700. There are three obvious exits: northwest, northeast and southeast.
  2701. A little green frog, a sad child and a short troll are standing here.
  2702. A street lamp is emitting a grimy light here.
  2703. *
  2704. \ /
  2705. $
  2706. / \
  2707. @
  2708. \ +
  2709. $
  2710. \
  2711. $
  2712. / \
  2713. The land is lit up by the eerie light of the last quarter moon.
  2714. This is Upper Broadway, just southeast of its junction with the Street of Small Gods, from where the muffled sounds of lively nocturnal Ankh-Morpork inhabitants can be heard. It is a bit more quiet to the southeast, where Upper Broadway continues toward the Street of Cunning Artificers, but there are nevertheless quite a few late-night shoppers heading that way, baskets and bags empty but wallets still fat.
  2715. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  2716. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2717. There are two obvious exits: northwest and southeast.
  2718. A street lamp is emitting a grimy light here.
  2719. [Namno enters Discworld]
  2720. &
  2721. \ + |
  2722. * $
  2723. \ /
  2724. @
  2725. / \
  2726. -$ *
  2727. \ +
  2728. $
  2729. \
  2730. The land is lit up by the eerie light of the last quarter moon.
  2731. Upper Broadway and the Street of Small Gods meet here in perfect harmony. Well, actually they cross each other rather brutally. In the resulting hubbub, it's just possible to make out that the Street of Small Gods heads off northeast and southwest, while Upper Broadway has decided to take the northwest and southeast directions. Farmers trudge past southeastward, leaving the markets of the city to return to their homes in the countryside.
  2732. This seems to be a busy part of the city, with many people hurrying about.
  2733. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2734. There are four obvious exits: northeast, northwest, southeast and southwest.
  2735. A tall priest and a fierce deckhand are standing here.
  2736. A street lamp is emitting a grimy light here.
  2737. &
  2738. \ /
  2739. $
  2740. / \
  2741. &-$-@
  2742. The land is lit up by the eerie light of the last quarter moon.
  2743. This is the Street of Small Gods just southwest of its junction with Upper Broadway. A few dark looking priests shuffle along the street, glaring at all of the passers-by. A large collection of general litter covers the street, as if it was a major centre during the day. A low grey temple lies to the southeast, its doors held shut in a fairly final manner, while the temple to the north by comparison looks very well decorated and ornamented.
  2744. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  2745. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2746. There are two obvious exits: northeast and west.
  2747. A short priest and a cockroach are standing here.
  2748. A street lamp is emitting a grimy light here.
  2749. \ /
  2750. $
  2751. + / \
  2752. $-@-$
  2753. /
  2754. &
  2755. The land is lit up by the eerie light of the last quarter moon.
  2756. The Street of Small Gods curves southwest to the west and continues to the east. In the distance to the east is a junction with Upper Broadway. The street is littered with a general mess left over from a busy day, as well as the usual Morpork grime. To the north is a temple sized crater with a sizzling meteorite at the centre. You can only assume someone tried to build a temple to the Lady then.
  2757. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  2758. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2759. There are two obvious exits: west and east.
  2760. A troll bodyguard and a greedy banker are standing here.
  2761. A street lamp is emitting a grimy light here.
  2762. The troll bodyguard says: Hands where I can see dem.
  2763. + /
  2764. @-$-$
  2765. /
  2766. -$
  2767. The land is lit up by the eerie light of the last quarter moon.
  2768. This is the Street of Small Gods which continues to the east and the southwest. There is a small, quaint looking shop to the northwest, with a sign hanging above it. Just beyond that house, the ruins of the Lady's temple can be made out, although it's impossible to tell just what disaster has befallen it now. To one side of the street is a small box of the sort which a street preacher would stand on. Around the box a large amount of litter has been strewn, as if there had been a large crowd around it earlier in the day.
  2769. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  2770. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2771. There are three obvious exits: east, southwest and northwest.
  2772. A shady street preacher is standing here.
  2773. A street lamp is emitting a grimy light here.
  2774. +
  2775. $-
  2776. + /
  2777. &-*-@
  2778. The land is lit up by the eerie light of the last quarter moon.
  2779. This is a quiet part of the Street of Small Gods. There are a large number of small quaint little templettes dotted along the street here. One of the templettes is trying to get some more followers by putting on some sort of a night show. Indeed, it's so spectacular, that it's really quite unsurprising that it's such an astonishing failure. For some reason, there seems to be a large hole in the ground to the north.
  2780. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  2781. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2782. There are two obvious exits: northeast and west.
  2783. A rat and a lean troll warrior are standing here.
  2784. A street lamp is emitting a grimy light here.
  2785. +
  2786. $-
  2787. + /
  2788. $-@-$
  2789. |/
  2790. &
  2791. |
  2792. The land is lit up by the eerie light of the last quarter moon.
  2793. This is a small, fairly ordinary section of the Street of Small Gods in the priests district of Ankh-Morpork. It all seems fairly deserted, except for a small light being on in the top floor of the shop to the northwest. A slight glint can be made out in the distance, coming from the copper dome of the Temple of Small Gods. Lit slightly by the reflection, a silhouette of another great temple, probably the Temple of Blind Io, can just be made out.
  2794. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  2795. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2796. There are three obvious exits: west, east and northwest.
  2797. A street lamp is emitting a grimy light here.
  2798. + /
  2799. @-*-$
  2800. |/
  2801. -$
  2802. |
  2803. The land is lit up by the eerie light of the last quarter moon.
  2804. This is the Street of Small Gods just northeast of where it passes the temples of Sek and Gufnork. The street continues southwest and east. In the distance to the west can be made out the vague form of the Temple of Small Gods. Strange blobby things float over from the temple of Gufnork, while the temple of Sek is surrounded by a fiery, malevolent glow.
  2805. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  2806. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2807. There are two obvious exits: east and southwest.
  2808. A young priest and a rat are standing here.
  2809. A street lamp is emitting a grimy light here.
  2810. [Camelion leaves Discworld]
  2811. $-
  2812. + |/
  2813. &-$-@
  2814. + |
  2815. The land is lit up by the eerie light of the last quarter moon.
  2816. This part of the Street of Small Gods leads between two temples: a large, friendly one to the north, and a small, grim-looking one to the south. There seems to be some sort of a ruddy red glow over Sek's temple, the smaller of the two, although it would probably be a bad idea to inquire about what exactly is causing it. The street continues west and northeast, with more temples in either direction.
  2817. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  2818. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2819. There are four obvious exits: northeast, west, north and south.
  2820. An old man is standing here.
  2821. A street lamp is emitting a grimy light here.
  2822. $-
  2823. + |/
  2824. &-$-@-$
  2825. + |
  2826. The land is lit up by the eerie light of the last quarter moon.
  2827. This is a busy section of the Street of Small Gods, in the middle of the main temple section. The street continues west past the Temple of Small Gods, towards Short Street, and east towards the Plaza of Broken Moons. Just to the west the imposing forms of the Temple of Small Gods and the Temple of Blind Io can be seen. To the east, strange blobby things float over from the temple of Gufnork, while the temple of Sek is surrounded by a fiery, malevolent glow.
  2828. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  2829. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2830. There are two obvious exits: west and east.
  2831. A rat is standing here.
  2832. A street lamp is emitting a grimy light here.
  2833. |
  2834. *
  2835. + + |/
  2836. &-$-@-$-$
  2837. + |
  2838. The land is lit up by the eerie light of the last quarter moon.
  2839. This is the Street of Small Gods which continues to the east and west. To the south are a pair of huge oaken doors leading into the magnificent copper-domed monstrosity that is the Temple of Small Gods. To the north is the equally tastelessly impressively large temple of Blind Io, all eyes included. In the middle of the road a fountain bubbles away merrily. In the dull half-light shapes twinkle and morph in the crevices of the temples, so that their true identities can never quite be made out.
  2840. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  2841. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  2842. There are four obvious exits: west, east, north and south.
  2843. An excited priestess and a bored priest are standing here.
  2844. A street lamp is emitting a grimy light here and a wooden pole with a green note attached to it is trying to be noticed.
  2845. You ghost through the huge oak doors.
  2846. +
  2847. @
  2848. +
  2849. The entrance hall to the Temple of Small Gods is very impressive. The huge oak doors have beautiful stained glass windows on either side that add a splash of colour to the otherwise plain room. To the south through a smaller door is the cloister which leads to the more important rooms in the temple and to the north is the Street of Small Gods.
  2850. There are two obvious exits: north and south.
  2851. A bulletin board [ 16 notes ] is mounted on one wall.
  2852. You ghost through the south door.
  2853. +
  2854. *-@-$
  2855. / | \
  2856. * -*- *
  2857. | |x|x| |
  2858. -$-$-$-
  2859. |x|x|
  2860. The cloister of the Temple of Small Gods is a pleasant, if rather busy, place. Murals of half-clad nymphs and other equally Godly scenes line the walls. A few potted rose bushes have also been placed at intervals, filling the air with a pleasant scent. An old stone staircase leads up into the gallery, an exit into the even busier atrium is to the south, to the north is the entrance hall, while the cloister continues to the east and west.
  2861. There are five obvious exits: up, east, west, south and north.
  2862. +
  2863. -^-
  2864. |
  2865. $-@-$
  2866. |x|x|
  2867. -*-$-*-
  2868. |x|x|
  2869. *-$-$
  2870. |
  2871. The main hall of the Temple of Small Gods is an awe inspiring place. This is mainly due to the size of it; the painted ceiling is two storeys up, supported by massive Ephebian columns. The floor contains enough space for an army to camp out in, as is apparently the case, although the army is that of the Disc's pantheon. In every direction religious icons assault your eyes, from the flying ducks of Ordpor the Tasteless to an image of Tuvelpit quaffing the contents of a wine amphora.
  2872. There are six obvious exits: north, south, east, west, southwest and southeast.
  2873. |
  2874. $-*-$
  2875. + | |x|x|
  2876. *-^-@-$-*-
  2877. + | |x|x|
  2878. *-$-$
  2879. |
  2880. This is the western side of the huge atrium of the Temple of Small Gods. The hall tends to serve as a meeting point for the religions that inhabit the temple before they go off to the various chapels and shrines of their religion. Each priest shouts to call his congregation to prayer, calling out various chants and hymns. The fresco on this part of the atrium ceiling is a magnificent scene of Mazda stealing fire from Cori Celesti.
  2881. There are six obvious exits: north, south, east, west, northeast and southeast.
  2882. [Porton enters Discworld]
  2883. *-
  2884. / |
  2885. * -*-
  2886. + + | |x|x
  2887. *-*-@-*-$-
  2888. + + | |x|x
  2889. * -$-
  2890. \ |
  2891. *-
  2892. Many people choose to pause at this point in the cloister to decide where they will journey. Some choose to go into the administrative sector to the west, where they end their journey. Others leave to the east, into the atrium, where they seek to convert or be converted. Some leave up the stone staircase, in order to watch over the organised anarchy that is the atrium. Others continue their journey along the cloister, either to the north or to the south.
  2893. There are five obvious exits: north, east, up, south and west.
  2894. + + | |/
  2895. *-@-^-*-
  2896. + + | |\
  2897. This is the plain, slightly boring corridor that provides a way for people to get to the various administrative places the temple requires. There is a door in the north wall, leading into the voting office, a door in the south wall, which leads to the ministers' suite and to the east is the cloister that runs around the temple atrium.
  2898. There are four obvious exits: west, east, north and south.
  2899. + + |
  2900. @-*-^-
  2901. + + |
  2902. The corridor widens slightly here as it reaches its conclusion. There is a large stained glass window in the western wall while north of here is the office of the chief administrator. To the south the short term filing office lurks.
  2903. There are three obvious exits: east, north and south.
  2904. [Liameria leaves Discworld]
  2905. You ghost through the north door.
  2906. @
  2907. +
  2908. This office is where the administrator for the temple sits and sorts paperwork. He also tends to help those who are injured or find themselves vitally challenged. There is not that much to be seen here, a plain desk behind which stands a chair has been placed next to the large window set into the western wall, allowing the administrator to gaze out onto the small garden that is visible. There is also a small sofa positioned against the eastern wall.
  2909. There is one obvious exit: south.
  2910. Harry arrives from the south.
  2911. Harry sits in the chair.
  2912. ---------------------==========] Discworld [===========---------------------
  2913. Aberaven Daenerys Kishka Nemex Saya Trow
  2914. Akva Elyssa Kleptom Nienna Sense Tzoeve
  2915. Alkifrolic Equali Kly Nuala Shakira Umaro
  2916. Amele Fletch Lanfear Oki Shulo UpYaGet
  2917. Annabeth FraLipoLipi Lena Pit (Tl) Sinthome Verdancy
  2918. Arwyn (Sl) Geryon Lina Porton Sirian Vidomina
  2919. Balrog Harkwind Lionheart Ptaib Snuggler Vivid
  2920. BeastEater HOH Lyriana Pterrific Sojan (T) wco
  2921. Bertrand Jaceth Maku Quinton Stabbity Wodan (T)
  2922. Betta Jarkko Mancow Quow Surprise Yosh
  2923. BonnieClyde Jeanie Mazer Radagast Tanith Zebulon
  2924. Booger Jii MundaneMarv Reva Theun Zedian
  2925. Caveman Jonny Namno Rowan Tika Zelda
  2926. Chet Kairnath Nekkrist Ruhsbaar Tof (S) Zmago
  2927. --------------> There are eighty-four mudders on the Discworld. <-------------
  2928. Try something else.
  2929. ---------------------==========] Discworld [===========---------------------
  2930. Aberaven the Witch, Reporter for the AM Daily, Pinkfish Worshipper (Playtester)
  2931. Daenerys the Witch, Em's Dragonstone, Know-it-all, the leader of Us
  2932. Magistrate Jaceth (AFK: distracted, likely very slow to answer) the Witch, Reporter for the AM Daily, Basketcase
  2933. Aunty Zelda Spellman the Witch, Welfare Officer
  2934. -----> There are four members of this group of people on the Discworld. <-----
  2935. say raise please
  2936. You say: raise please
  2937. > [Airica enters Discworld]
  2938. [Zelda leaves Discworld]
  2939. Harry summons the gods for you.
  2940. You reappear in a more solid form.
  2941. The dark brown book crumbles and vanishes mysteriously.
  2942. look
  2943. @
  2944. +
  2945. This office is where the administrator for the temple sits and sorts paperwork. He also tends to help those who are injured or find themselves vitally challenged. There is not that much to be seen here, a plain desk behind which stands a chair has been placed next to the large window set into the western wall, allowing the administrator to gaze out onto the small garden that is visible. There is also a small sofa positioned against the eastern wall.
  2946. There is one obvious exit: south.
  2947. Harry is sitting in the chair.
  2948. >
  2949. {+2989 XP}
  2950. Searching minimap location database for 'stolat'
  2951.  
  2952. A shortcut location was found, perhaps you were looking for:
  2953. [Show | Route] Sto-Lat - Sto-Lat
  2954. Found a path TO 'centre of the Royal Market', FROM 'small chapel'.
  2955. Route requires 51 moves. Type/Click on 'MooMooQuowsRun' to run the speedwalk!
  2956. > Harry sorts through some paperwork.
  2957. Found a path TO 'Rimwards Gate', FROM 'small chapel'.
  2958. Route requires 38 moves. Starting speedwalk now!
  2959. [Muffins enters Discworld]
  2960. > You open the south door.
  2961. $
  2962. | + |
  2963. @-*-^-
  2964. + + |
  2965. The corridor widens slightly here as it reaches its conclusion. There is a large stained glass window in the western wall while north of here is the office of the chief administrator. To the south the short term filing office lurks.
  2966. There are three obvious exits: east, north and south.
  2967. You close the north door.
  2968. Queued command: e
  2969. Queued command: e
  2970. Queued command: n
  2971. Queued command: ne
  2972. Queued command: e
  2973. Queued command: n
  2974. Queued command: n
  2975. Queued command: e
  2976. Queued command: e
  2977. Queued command: ne
  2978. Queued command: e
  2979. Queued command: e
  2980. Queued command: ne
  2981. Queued command: e
  2982. Queued command: e
  2983. Queued command: ne
  2984. Queued command: se
  2985. Queued command: se
  2986. Queued command: se
  2987. Queued command: se
  2988. Queued command: s
  2989. Queued command: se
  2990. Queued command: se
  2991. Queued command: se
  2992. Queued command: se
  2993. Queued command: se
  2994. Queued command: se
  2995. Queued command: se
  2996. Queued command: se
  2997. Queued command: s
  2998. Queued command: se
  2999. Queued command: e
  3000. Queued command: journey e
  3001. Queued command: journey e
  3002. Queued command: journey e
  3003. Queued command: journey e
  3004. Queued command: e
  3005. > + + | |/
  3006. *-@-^-*-
  3007. + + | |\
  3008. This is the plain, slightly boring corridor that provides a way for people to get to the various administrative places the temple requires. There is a door in the north wall, leading into the voting office, a door in the south wall, which leads to the ministers' suite and to the east is the cloister that runs around the temple atrium.
  3009. There are four obvious exits: west, east, north and south.
  3010. *-
  3011. / |
  3012. * -*-
  3013. + + | |x|x
  3014. *-*-@-*-$-
  3015. + + | |x|x
  3016. * -$-
  3017. \ |
  3018. *-
  3019. Many people choose to pause at this point in the cloister to decide where they will journey. Some choose to go into the administrative sector to the west, where they end their journey. Others leave to the east, into the atrium, where they seek to convert or be converted. Some leave up the stone staircase, in order to watch over the organised anarchy that is the atrium. Others continue their journey along the cloister, either to the north or to the south.
  3020. There are five obvious exits: north, east, up, south and west.
  3021. *-
  3022. /
  3023. @
  3024. |
  3025. -^-
  3026. |
  3027. *
  3028. \
  3029. The cloister curves to the northeast here, where it nears the entrance or exit of the temple, depending on your viewpoint. The sounds of prayers from The Atrium echo along the corridor and the scent of incense hangs in the air. Many people find the mix of smells an interesting change from the smell of Ankh-Morpork; the others pass out from the narcoleptic effects of the various drugs that are being burned.
  3030. There are two obvious exits: northeast and south.
  3031. +
  3032. @-&-*
  3033. / | \
  3034. *
  3035. |
  3036. Following the curve of the hall to the south, the slightly claustrophobic cloister provides access to many of the rooms in the temple without making people have to walk past the mad prophets, many of whom foam at the mouth. Just east of here many people arrive from the antechamber and join the flow of the crowd. The cloister runs to the southwest and the east.
  3037. There are two obvious exits: southwest and east.
  3038. +
  3039. *-@-*
  3040. / | \
  3041. * -*- *
  3042. | |x|x| |
  3043. -*-$-$-
  3044. |x|x|
  3045. The cloister of the Temple of Small Gods is a pleasant, if rather busy, place. Murals of half-clad nymphs and other equally Godly scenes line the walls. A few potted rose bushes have also been placed at intervals, filling the air with a pleasant scent. An old stone staircase leads up into the gallery, an exit into the even busier atrium is to the south, to the north is the entrance hall, while the cloister continues to the east and west.
  3046. There are five obvious exits: up, east, west, south and north.
  3047. A cheerful atheist is standing here.
  3048. You open the north door.
  3049. +
  3050. @
  3051. |
  3052. -&-
  3053. |
  3054. -*-
  3055. /|\
  3056. The entrance hall to the Temple of Small Gods is very impressive. The huge oak doors have beautiful stained glass windows on either side that add a splash of colour to the otherwise plain room. To the south through a smaller door is the cloister which leads to the more important rooms in the temple and to the north is the Street of Small Gods.
  3057. There are two obvious exits: north and south.
  3058. A bulletin board [ 16 notes ] is mounted on one wall.
  3059. You close the south door.
  3060. You open the huge oak doors.
  3061. |
  3062. *
  3063. + + |/
  3064. &-*-@-$-$
  3065. | |
  3066. The land is lit up by the eerie light of the last quarter moon.
  3067. This is the Street of Small Gods which continues to the east and west. To the south are a pair of huge oaken doors leading into the magnificent copper-domed monstrosity that is the Temple of Small Gods. To the north is the equally tastelessly impressively large temple of Blind Io, all eyes included. In the middle of the road a fountain bubbles away merrily. In the dull half-light shapes twinkle and morph in the crevices of the temples, so that their true identities can never quite be made out.
  3068. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  3069. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  3070. There are four obvious exits: west, east, north and south.
  3071. An excited priestess and a bored priest are standing here.
  3072. A street lamp is emitting a grimy light here and a wooden pole with a green note attached to it is trying to be noticed.
  3073. You close the huge oak doors.
  3074. $-
  3075. + |/
  3076. *-$-@-$
  3077. + |
  3078. The land is lit up by the eerie light of the last quarter moon.
  3079. This is a busy section of the Street of Small Gods, in the middle of the main temple section. The street continues west past the Temple of Small Gods, towards Short Street, and east towards the Plaza of Broken Moons. Just to the west the imposing forms of the Temple of Small Gods and the Temple of Blind Io can be seen. To the east, strange blobby things float over from the temple of Gufnork, while the temple of Sek is surrounded by a fiery, malevolent glow.
  3080. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  3081. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  3082. There are two obvious exits: west and east.
  3083. A rat is standing here.
  3084. A street lamp is emitting a grimy light here.
  3085. [Jarkko leaves Discworld]
  3086. A bored priest arrives from the west.
  3087. $-
  3088. + |/
  3089. &-$-@
  3090. + |
  3091. The land is lit up by the eerie light of the last quarter moon.
  3092. This part of the Street of Small Gods leads between two temples: a large, friendly one to the north, and a small, grim-looking one to the south. There seems to be some sort of a ruddy red glow over Sek's temple, the smaller of the two, although it would probably be a bad idea to inquire about what exactly is causing it. The street continues west and northeast, with more temples in either direction.
  3093. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  3094. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  3095. There are four obvious exits: northeast, west, north and south.
  3096. A paperboy, Kess of Sek and an old man are standing here.
  3097. A street lamp is emitting a grimy light here.
  3098. [Juppie enters Discworld]
  3099. + /
  3100. @-*-$
  3101. |/
  3102. -$
  3103. |
  3104. The land is lit up by the eerie light of the last quarter moon.
  3105. This is the Street of Small Gods just northeast of where it passes the temples of Sek and Gufnork. The street continues southwest and east. In the distance to the west can be made out the vague form of the Temple of Small Gods. Strange blobby things float over from the temple of Gufnork, while the temple of Sek is surrounded by a fiery, malevolent glow.
  3106. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  3107. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  3108. There are two obvious exits: east and southwest.
  3109. A young priest and a rat are standing here.
  3110. A street lamp is emitting a grimy light here.
  3111. +
  3112. $-
  3113. + /
  3114. $-@-$
  3115. |/
  3116. &
  3117. |
  3118. The land is lit up by the eerie light of the last quarter moon.
  3119. This is a small, fairly ordinary section of the Street of Small Gods in the priests district of Ankh-Morpork. It all seems fairly deserted, except for a small light being on in the top floor of the shop to the northwest. A slight glint can be made out in the distance, coming from the copper dome of the Temple of Small Gods. Lit slightly by the reflection, a silhouette of another great temple, probably the Temple of Blind Io, can just be made out.
  3120. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  3121. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  3122. There are three obvious exits: west, east and northwest.
  3123. A street lamp is emitting a grimy light here.
  3124. +
  3125. $-
  3126. + /
  3127. &-*-@
  3128. The land is lit up by the eerie light of the last quarter moon.
  3129. This is a quiet part of the Street of Small Gods. There are a large number of small quaint little templettes dotted along the street here. One of the templettes is trying to get some more followers by putting on some sort of a night show. Indeed, it's so spectacular, that it's really quite unsurprising that it's such an astonishing failure. For some reason, there seems to be a large hole in the ground to the north.
  3130. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  3131. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  3132. There are two obvious exits: northeast and west.
  3133. A rat and a lean troll warrior are standing here.
  3134. A street lamp is emitting a grimy light here.
  3135. + /
  3136. @-$-$
  3137. /
  3138. -$
  3139. The land is lit up by the eerie light of the last quarter moon.
  3140. This is the Street of Small Gods which continues to the east and the southwest. There is a small, quaint looking shop to the northwest, with a sign hanging above it. Just beyond that house, the ruins of the Lady's temple can be made out, although it's impossible to tell just what disaster has befallen it now. To one side of the street is a small box of the sort which a street preacher would stand on. Around the box a large amount of litter has been strewn, as if there had been a large crowd around it earlier in the day.
  3141. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  3142. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  3143. There are three obvious exits: east, southwest and northwest.
  3144. A shady street preacher is standing here.
  3145. A street lamp is emitting a grimy light here.
  3146. \ /
  3147. *
  3148. + / \
  3149. $-@-$
  3150. /
  3151. &
  3152. The land is lit up by the eerie light of the last quarter moon.
  3153. The Street of Small Gods curves southwest to the west and continues to the east. In the distance to the east is a junction with Upper Broadway. The street is littered with a general mess left over from a busy day, as well as the usual Morpork grime. To the north is a temple sized crater with a sizzling meteorite at the centre. You can only assume someone tried to build a temple to the Lady then.
  3154. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  3155. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  3156. There are two obvious exits: west and east.
  3157. A short priest is standing here.
  3158. A street lamp is emitting a grimy light here.
  3159. &
  3160. \ /
  3161. $
  3162. / \
  3163. &-$-@
  3164. The land is lit up by the eerie light of the last quarter moon.
  3165. This is the Street of Small Gods just southwest of its junction with Upper Broadway. A few dark looking priests shuffle along the street, glaring at all of the passers-by. A large collection of general litter covers the street, as if it was a major centre during the day. A low grey temple lies to the southeast, its doors held shut in a fairly final manner, while the temple to the north by comparison looks very well decorated and ornamented.
  3166. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  3167. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  3168. There are two obvious exits: northeast and west.
  3169. A troll bodyguard, a greedy banker and a cockroach are standing here.
  3170. A street lamp is emitting a grimy light here.
  3171. &
  3172. \ + |
  3173. * $
  3174. \ /
  3175. @
  3176. / \
  3177. -$ $
  3178. \ +
  3179. $
  3180. \
  3181. The land is lit up by the eerie light of the last quarter moon.
  3182. Upper Broadway and the Street of Small Gods meet here in perfect harmony. Well, actually they cross each other rather brutally. In the resulting hubbub, it's just possible to make out that the Street of Small Gods heads off northeast and southwest, while Upper Broadway has decided to take the northwest and southeast directions. Farmers trudge past southeastward, leaving the markets of the city to return to their homes in the countryside.
  3183. This seems to be a busy part of the city, with many people hurrying about.
  3184. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  3185. There are four obvious exits: northeast, northwest, southeast and southwest.
  3186. A tall priest is standing here.
  3187. A street lamp is emitting a grimy light here.
  3188. *
  3189. \ /
  3190. $
  3191. / \
  3192. @
  3193. \ +
  3194. $
  3195. \
  3196. $
  3197. / \
  3198. The land is lit up by the eerie light of the last quarter moon.
  3199. This is Upper Broadway, just southeast of its junction with the Street of Small Gods, from where the muffled sounds of lively nocturnal Ankh-Morpork inhabitants can be heard. It is a bit more quiet to the southeast, where Upper Broadway continues toward the Street of Cunning Artificers, but there are nevertheless quite a few late-night shoppers heading that way, baskets and bags empty but wallets still fat.
  3200. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  3201. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  3202. There are two obvious exits: northwest and southeast.
  3203. A fierce deckhand is standing here.
  3204. A street lamp is emitting a grimy light here.
  3205. &
  3206. \
  3207. $
  3208. \ +
  3209. @
  3210. \
  3211. $
  3212. / \ /
  3213. $
  3214. |
  3215. The land is lit up by the eerie light of the last quarter moon.
  3216. Upper Broadway could have been a quiet place at night, if it wasn't for all the people, mainly farmers, who insist on making lots of noise. It could have been a clean, pretty street as well, if it had just been left alone. However, it isn't. A steady stream of farmers move southeast toward the Hubwards Gate, many of them pausing to gaze lovingly at the window of the shop to the northeast, probably infatuated with the heavy boots that are on display.
  3217. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  3218. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  3219. There are three obvious exits: northwest, northeast and southeast.
  3220. A sad child and a short troll are standing here.
  3221. A street lamp is emitting a grimy light here.
  3222. &
  3223. \ +
  3224. $
  3225. \
  3226. @
  3227. +/ \ /
  3228. -* $
  3229. + |
  3230. The land is lit up by the eerie light of the last quarter moon.
  3231. The Street of Cunning Artificers arrives from the southwest to attach itself here to Upper Broadway which runs in a straight northwest - southeast fashion, while a part of the old city wall effectively stops any progress to the south. The broad street is crammed with people, mainly farmers and shoppers. Thanks to them, this area is a bit safer than some of the more desolate streets. When you get mugged here, at least someone will hear your screams for help...
  3232. This seems to be a busy part of the city, with many people hurrying about.
  3233. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  3234. There are three obvious exits: northwest, southeast and southwest.
  3235. An interesting troll is standing here.
  3236. A street lamp is emitting a grimy light here and a wooden pole with a red note attached to it is here.
  3237. The Broadway carriage arrives and pulls to a stop.
  3238. The driver opens the Broadway carriage door.
  3239. A dwarfish Broadway carriage driver hops out of the Broadway carriage.
  3240. The dwarfish Broadway carriage driver loudly exclaims: The carriage is finally here, soon to leave for Hubwards Gate!
  3241. & *
  3242. \ / \
  3243. & *
  3244. / \ /
  3245. @
  3246. |
  3247. $
  3248. \
  3249. +$
  3250. \
  3251. The land is lit up by the eerie light of the last quarter moon.
  3252. Esoteric Street which leads off northeastward looks very dark from here, its street lamps trying to illuminate it but failing badly. Fortunately, Upper Broadway is a bit more cheery, and fairly full of farmers who seem fairly full of alcohol as they stumble down the road heading southward to Hubwards Gate and Home, Sweet Home. A far more lively area lies to the northwest, where Upper Broadway meets the Street of Cunning Artificers. The view of this fabled crafts street is blocked by a part of the old city wall that stands to the west.
  3253. Quite a few people, some in small groups, walk, trot and lurch aimlessly towards other parts of the city.
  3254. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  3255. There are three obvious exits: northeast, northwest and south.
  3256. A tired palace guard, a jumpy palace guard and a jovial priest are standing here.
  3257. A street lamp is emitting a grimy light here.
  3258. & *
  3259. / \ /
  3260. $
  3261. |
  3262. @
  3263. \
  3264. +$
  3265. \
  3266. $
  3267. / \
  3268. The land is lit up by the eerie light of the last quarter moon.
  3269. Upper Broadway is fairly long, connecting the centre of the city, the Patrician's Palace, to the Hubwards Gate. This is pretty much the middle of it, a little bit south of its junction with Esoteric Street. The night is not lively here, but farmers on their way home prevent it from sinking into complete stillness. Oh - the occasional fight-to-the-death helps, as well.
  3270. A number of people pass by as they go about their lives (or in some cases, existences).
  3271. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  3272. There are two obvious exits: north and southeast.
  3273. A little green frog is standing here.
  3274. A street lamp is emitting a grimy light here.
  3275. |
  3276. $
  3277. \
  3278. +@
  3279. \
  3280. $
  3281. / \
  3282. $
  3283. \
  3284. The land is lit up by the eerie light of the last quarter moon.
  3285. The farmers here don't seem to realize how dangerous Ankh-Morpork actually is at night. They arrive in a steady stream (they are all but steady themselves) from the northwest, staggering down Upper Broadway toward the countryside which lies beyond the Hubwards Gate. None of them notice the shop to the west, despite the light in its window clearly showing that it is open for business.
  3286. One or two people wander past, apparently heading somewhere.
  3287. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  3288. There are three obvious exits: northwest, southeast and west.
  3289. A young troll and Roffle are standing here.
  3290. A street lamp is emitting a grimy light here.
  3291. &
  3292. \
  3293. +$
  3294. \
  3295. @
  3296. / \
  3297. $ $
  3298. / \
  3299. * $-
  3300. \
  3301. The land is lit up by the eerie light of the last quarter moon.
  3302. Merchants Street leads off southwest, toward Dragon's Landing. Upper Broadway itself doesn't get to see nearly as much excitement and action, since it just leads southeast toward the Hubwards Gate, and northwest, eventually reaching the Plaza of Broken Moons. There are those who think this is exciting enough, of course, but they're all smelling of manure, and slightly inbred. No, not Morporkians. Farmers.
  3303. Quite a few people, some in small groups, walk, trot and lurch aimlessly towards other parts of the city.
  3304. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  3305. There are three obvious exits: northwest, southeast and southwest.
  3306. A rugged warrior is standing here.
  3307. A street lamp is emitting a grimy light here.
  3308. The turnwise sky starts to lighten as the sun peeks over the horizon.
  3309. The morning sun peeks out from behind a cloud.
  3310. &
  3311. \
  3312. $
  3313. / \
  3314. @
  3315. \
  3316. $-
  3317. \
  3318. -$
  3319. \
  3320. Upper Broadway can be quite thrilling. Not only does it have a junction with Merchants Street just a bit northwest of here and one with Mormius Street to the southeast, but it's also crawling with farmers! Watching farmers conquering the Big Wahoonie can be quite amusing, at least when they find themselves suddenly having no goods left, no money to take home to the family, and a C.M.O.T.D. sausage in their hands. It gets really hilarious when they find they've just accidentally eaten the sausage...
  3321. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  3322. It is a freezing cold secundus spring's morning with almost no wind and many puffy clouds.
  3323. There are two obvious exits: northwest and southeast.
  3324. A stealthy thief and a sleek crow are standing here.
  3325. A street lamp is emitting a grimy light here.
  3326. &
  3327. \
  3328. $
  3329. \
  3330. @-$-*-
  3331. \
  3332. -$
  3333. \
  3334. $+
  3335. \
  3336. Mormius Street leads straight east while Upper Broadway leads northwest all the way up to the Patrician's Palace. A steady stream of farmers laden with farm produce arrive from the southeast, where in the distance the Hubwards Gate leads out to the countryside, full with cabbagey goodness.
  3337. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  3338. It is a damn cold secundus spring's morning with almost no wind and some puffy clouds.
  3339. There are three obvious exits: northwest, southeast and east.
  3340. A large troll warrior is standing here.
  3341. A street lamp is emitting a grimy light here.
  3342. &
  3343. \
  3344. $-
  3345. \
  3346. $-@
  3347. / \
  3348. & $+
  3349. \
  3350. $+
  3351. \
  3352. Treacle Street, heading west from here, steals much of the attention from Upper Broadway by being... well... more interesting, really. The most exciting thing that happens in this particular part of Upper Broadway is one of the farmers, passing by on his way from the Hubwards Gate toward a marketplace of the city, tripping on his feet and almost dropping a carrot.
  3353. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  3354. It is a damn cold secundus spring's morning with almost no wind and some puffy clouds.
  3355. There are three obvious exits: northwest, southeast and west.
  3356. A carrot farmer, a thoughtful child and a stony troll are standing here.
  3357. A street lamp is emitting a grimy light here.
  3358. &-
  3359. \
  3360. -$
  3361. \
  3362. @+
  3363. \
  3364. $+
  3365. \
  3366. *
  3367. |
  3368. On both sides of the street stand large buildings. The one to the east is, for some reason, shaped like a salt shaker, while the one to the west manages to loom in a very ominous way. The farmers who walk past stare in awe at these city features before hurrying on toward the city's marketplaces. Upper Broadway lets its wide body stretch out northwest and southeast of here.
  3369. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  3370. It is a damn cold secundus spring's morning with almost no wind and some puffy clouds.
  3371. There are three obvious exits: northwest, southeast and east.
  3372. A tall weapon master and a parsnip farmer are standing here.
  3373. A street lamp is emitting a grimy light here, a plaque is next to the door of the western building and the somewhat decayed remains of a corpse is on the ground.
  3374. &
  3375. \
  3376. $+
  3377. \
  3378. @+
  3379. \
  3380. *
  3381. |
  3382. Upper Broadway has its charms. Right here, for instance, you find one half of the famous Bloody Stupid Johnson Cruet Set, which he created for Mad Lord Snapcase. Unfortunately, Bergholt Stuttley Johnson (also known as 'Bloody Stupid "It Might Look A Bit Messy Now But Just You Come Back In Five Hundred Years' Time" Johnson') didn't have a firm grasp of scale. Today, four families live in the Salt Shaker, which is just up the street, while the Pepper Pot, directly to the east, is used for storing grain. The Pot has been fitted with a set of large double doors.
  3383. Quite a few people, some in small groups, walk, trot and lurch aimlessly towards other parts of the city.
  3384. It is a damn cold secundus spring's morning with almost no wind and some puffy clouds.
  3385. There are three obvious exits: northwest, southeast and east.
  3386. A cabbage farmer is standing here.
  3387. A street lamp is emitting a grimy light here.
  3388. &+
  3389. \
  3390. $+
  3391. \
  3392. @
  3393. |/
  3394. +*
  3395. / \
  3396. * $-
  3397. /
  3398. Upper Broadway meets with Endless Street directly to the south of here. Its wide expanse spreads out to the northwest, toward the Patrician's Palace, and the center of the city. To the northwest, a huge shape looms, looking oddly like a pepper pot, while the Hubwards Gate, a short way away to the south, looks a little less huge.
  3399. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  3400. It is a damn cold secundus spring's morning with almost no wind and some puffy clouds.
  3401. There are two obvious exits: northwest and south.
  3402. A street lamp is emitting a grimy light here and a bronze sign is fixed to the wall.
  3403. &+ *
  3404. \ /
  3405. * $
  3406. |/
  3407. +@
  3408. / \
  3409. * $-
  3410. /
  3411. *
  3412. The intersection of Upper Broadway and Endless Street is filled with farmers coming and going through the Hubwards Gate. Most are entering the city, heavily burdened by cabbages, carrots and of course some potatoes that, if you look really, really hard, are very humorously shaped. Endless Street runs straight northeast and southwest from here, while Upper Broadway stretches off to the north, eventually reaching the Patrician's Palace, and right to the southeast is the Hubwards Gate. Directly to the west lies a dilapidated pub.
  3413. Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
  3414. It is a damn cold secundus spring's morning with almost no wind and some puffy clouds.
  3415. There are five obvious exits: north, northeast, southeast, southwest and west.
  3416. A wooden pole with a dark green note and a red note attached to it is standing here inconspicuously and a street lamp is emitting a grimy light here.
  3417. |/
  3418. +*
  3419. / \
  3420. @-$
  3421. You are at the Hubwards Gate of Ankh-Morpork. You can go northwest from here into Ankh-Morpork, or east to get to the cabbage fields that surround the city and contribute to its famed odour. More people seem to be entering than leaving the city at this time of day, and almost everyone seems to be heavily burdened by various forms of farm products. A sign has been embedded in the ground.
  3422. It is a damn cold secundus spring's morning with almost no wind and some puffy clouds.
  3423. There are two obvious exits: east and northwest.
  3424. A helpful street urchin and a city guard are standing here.
  3425. Two wanted posters are pasted to a wall.
  3426. ##~
  3427. ~~@
  3428. * @ccc
  3429. ***cccc
  3430. *@@@@@
  3431. **@@@cc
  3432. cccccc
  3433. ccccc
  3434. ccccc
  3435. The road here is hard and bare. The ruts created by many passing carts are deep, and there are several trails of aging footprints in the softer patches. The rotting stump of a tree obstructs part of the trackway. Some cabbage fields sprawl to the south, northeast and southeast and the city walls of Ankh-Morpork loom to the north, west, southwest and northwest. Four miles to the southwest is the Skund Forest road, five miles to the north is the Ankh road, four miles to the north is the Ankh river, ten miles to the west is the Klatch road, very close to the northwest lies the city of Ankh-Morpork and sixty miles to the west the Morpork mountains reach to the sky.
  3436. It is a damn cold secundus spring's morning with almost no wind and some puffy clouds.
  3437. There are two obvious exits: west and journey east.
  3438. A thin merchant is standing here.
  3439. You arrive after having journeyed nine miles east, one mile northeast and one mile east.
  3440. ~cccccccc
  3441. ccccccccc
  3442. ccccccccc
  3443. ccccccccc
  3444. ccc#@@#@@
  3445. ###ccccc@
  3446. ccccccccc
  3447. ccccccccc
  3448. ccccccccc
  3449. Here, the deep rutted, well used road continues off into the distance. The odd broken twig lines the side of the road, a welcome change from the churned up muddy trackway. Some cabbage fields sprawl to the north, south, northeast, southwest, southeast and northwest. Eight miles to the north is the Ankh road, seven miles to the north is the Ankh river, nine miles to the east are some plains, thirty miles to the east is the city of Sto Lat, ten miles to the west lies the city of Ankh-Morpork and eighty miles to the west the Morpork mountains reach to the sky.
  3450. It is a damn cold secundus spring's morning with almost no wind and some puffy clouds.
  3451. There are two obvious exits: journey east and journey west.
  3452. A ragged black crow is squatting on the ground.
  3453. You arrive after having journeyed five miles east, one mile northeast and five miles east.
  3454. .........
  3455. .........
  3456. .........
  3457. .......##
  3458. @###@@#..
  3459. .....@...
  3460. c........
  3461. c..@.....
  3462. c........
  3463. The deeply rutted, well-used road continues off into the distance. Spring flowers line either side of the road, bringing some colour into the area. Some plains lie to the north, south, northeast, southwest, southeast and northwest. Five miles to the west are some plains, two miles to the east is the Sto Lat road, five miles to the west lie acres of cabbage fields, ten miles to the east is the city of Sto Lat, thirty miles to the west lies the city of Ankh-Morpork and ninety miles to the west the Morpork mountains reach to the sky.
  3464. It is a damn cold secundus spring's morning with almost no wind and some puffy clouds.
  3465. There are two obvious exits: journey east and journey west.
  3466. A cooking monster is looking for fame and fortune.
  3467. You arrive after having journeyed two miles east, one mile northeast and eight miles east.
  3468. .........
  3469. .........
  3470. .......*
  3471. ......*
  3472. @@##@#
  3473. ......@
  3474. .......@@
  3475. .........
  3476. .........
  3477. The road here is hard and bare. The ruts created by many passing carts are deep, and there are several trails of aging footprints in the softer patches. The rotting stump of a tree obstructs part of the trackway. Some plains lie to the north, south, northeast, southwest, southeast and northwest. Ten miles to the west is the Sto Lat road, eight miles to the east is the Sto Lat road, eight miles to the north is a forest, very close to the east is the city of Sto Lat and one hundred miles to the west the Morpork mountains reach to the sky.
  3478. It is a damn cold secundus spring's morning with almost no wind and some puffy clouds.
  3479. There are two obvious exits: journey east and journey west.
  3480. A ragged black crow is squatting on the ground.
  3481. .......
  3482. ......
  3483. ......
  3484. .....**
  3485. @##@@*
  3486. .....@*
  3487. ......@@
  3488. .........
  3489. .........
  3490. Here, the road is quite narrow. Deep ruts made by passing carts dominate the centre of the road, while the odd tuft of coarse grass provides a shelter for small animals. The city walls of Sto Lat loom to the east and northeast and some plains lie to the north, south, southwest, southeast and northwest. Ten miles to the west is the Sto Lat road, seven miles to the east is the Sto Lat road, seven miles to the northeast is a forest, very close to the east is the city of Sto Lat and one hundred miles to the west the Morpork mountains reach to the sky.
  3491. It is a damn cold secundus spring's morning with almost no wind and some puffy clouds.
  3492. There are two obvious exits: east and journey west.
  3493. The corpse of Lina is on the ground.
  3494. &
  3495. |
  3496. *+
  3497. |
  3498. *-@
  3499. +|\
  3500. $ $-
  3501. | |
  3502. $
  3503. \
  3504. This is the Rimwards Gate of Sto Lat, one of the busiest areas in the city. Carters, merchants, traders, animals, delivery men and sausage-inna-bun salesmen crowd about the gates and stream away down King's Road to the southeast. Somewhat smaller numbers of people choose to explore Wall Street to the north and south, while the vast Sto Plains lie past the gate to the west.
  3505. It is a damn cold secundus spring's morning with almost no wind and some puffy clouds.
  3506. There are five obvious exits: southeast, north, south, southwest and west.
  3507. A slim red dog fox and a fox terrier are standing here.
  3508. Paranoid Chet D'MoniK and a Gloomy Forest green cloud arrive from the southeast.
  3509. The slim red dog fox, Paranoid Chet D'MoniK and the Gloomy Forest green cloud leave north.
  3510. tell chet did you see my corpse?
  3511. You ask Chet D'MoniK: did you see my corpse?
  3512. >
  3513. west
  3514. .......
  3515. ......
  3516. ......
  3517. .....**
  3518. @##@@*
  3519. .....@*
  3520. ......@@
  3521. .........
  3522. .........
  3523. Here, the road is quite narrow. Deep ruts made by passing carts dominate the centre of the road, while the odd tuft of coarse grass provides a shelter for small animals. The city walls of Sto Lat loom to the east and northeast and some plains lie to the north, south, southwest, southeast and northwest. Ten miles to the west is the Sto Lat road, seven miles to the east is the Sto Lat road, seven miles to the northeast is a forest, very close to the east is the city of Sto Lat and one hundred miles to the west the Morpork mountains reach to the sky.
  3524. It is a damn cold secundus spring's morning with almost no wind and some puffy clouds.
  3525. There are two obvious exits: east and journey west.
  3526. The corpse of Lina is on the ground.
  3527. > [Sirian leaves Discworld]
  3528. [Lena leaves Discworld]
  3529. get all from corpse
  3530. The steel chastity belt buzzes for a moment.
  3531. It's tough getting a locked steel chastity belt off a corpse, but eventually it comes off, along with a leg or two.
  3532. You drop the human left leg.
  3533. You drop the human right leg.
  3534. The steel chastity belt slips open once you get it off the corpse of Lina.
  3535. The breath-taking pink and black suspender belt buzzes for a moment.
  3536. The stealth watch buzzes for a moment.
  3537. The pair of woolly trousers buzzes for a moment.
  3538. The blackened canteen buzzes for a moment.
  3539. The pair of climbing gloves buzzes for a moment.
  3540. The pair of crampons buzzes for a moment.
  3541. The swag bag buzzes for a moment.
  3542. The Thieves' Guild Licence buzzes for a moment.
  3543. The yellow stone ring buzzes for a moment.
  3544. The watchet woollen gown buzzes for a moment.
  3545. The ruby-studded sword belt buzzes for a moment.
  3546. The drab trench coat buzzes for a moment.
  3547. The large black towel buzzes for a moment.
  3548. The pair of small half-moon spectacles buzzes for a moment.
  3549. The tiger fang buzzes for a moment.
  3550. The tiger fang buzzes for a moment.
  3551. 2 Ankh-Morpork royals, 3 Ankh-Morpork ten-dollars, 8 Ankh-Morpork ten-pence and some Ankh-Morpork pence buzz for a moment.
  3552. You get a steel chastity belt, a breath-taking pink and black suspender belt, a stealth watch, a pair of woolly trousers, a blackened canteen, a pair of climbing gloves, a pair of crampons, a swag bag, a Thieves' Guild Licence, a yellow stone ring, a watchet woollen gown, a ruby-studded sword belt, a drab trench coat, a large black towel, a pair of small half-moon spectacles, two tiger fangs and 2 Ankh-Morpork royals, 3 Ankh-Morpork ten-dollars, 8 Ankh-Morpork ten-pence and some Ankh-Morpork pence from the corpse of Lina.
  3553. > (One) Taffyd's wispy voice comes from the blackened canteen, saying: blah blah work life balance blah blah
  3554. (One) Harkwind's wispy voice comes from the blackened canteen, saying: I have a Keurig, I'll just put the ethernet cable in, and you're good to go
  3555. wear all
  3556. A yellow glow spreads out from your middle to envelop you.
  3557. You remove a pair of woolly trousers and a pair of climbing gloves so you can wear a pair of small half-moon spectacles, a pair of crampons, a pair of climbing gloves, a steel chastity belt, a pair of woolly trousers, a breath-taking pink and black suspender belt, a watchet woollen gown, a large black towel, a swag bag, a drab trench coat, a ruby-studded sword belt, a blackened canteen, a Thieves' Guild Licence, a stealth watch and a yellow stone ring.
  3558. You wear a pair of woolly trousers and a pair of climbing gloves.
  3559. >
  3560. inv
  3561. Queued command: inv
  3562. > (Thieves) Equali's wispy voice comes from the blackened canteen, saying: I'm looking at the Art Admirer achievement. I've been looking at art in the museum, but nothing. Do I need to have the culture skill first?
  3563. Chet D'MoniK asks you: nope. where was it?
  3564. (One) Oki's wispy voice comes from the blackened canteen, saying: did you empty them all?
  3565. east
  3566. Queued command: east
  3567. > You are unburdened (12%) by:
  3568. Wearing : a pair of small half-moon spectacles, a pair of crampons, a drab trench coat and a pair of climbing gloves.
  3569. (under) : a steel chastity belt, a breath-taking pink and black suspender belt, a watchet woollen gown, a large black towel, a swag bag, a ruby-studded sword belt, a blackened canteen, a Thieves' Guild Licence, a stealth watch, a yellow stone ring and a pair of woolly trousers.
  3570. Carrying: two tiger fangs.
  3571. Your purse contains 2 Ankh-Morpork royals, 3 Ankh-Morpork ten-dollars, 8 Ankh-Morpork ten-pence and 215 Ankh-Morpork pence.
  3572. &
  3573. |
  3574. *+
  3575. |
  3576. *-@
  3577. +|\
  3578. * *-
  3579. | |
  3580. $
  3581. \
  3582. This is the Rimwards Gate of Sto Lat, one of the busiest areas in the city. Carters, merchants, traders, animals, delivery men and sausage-inna-bun salesmen crowd about the gates and stream away down King's Road to the southeast. Somewhat smaller numbers of people choose to explore Wall Street to the north and south, while the vast Sto Plains lie past the gate to the west.
  3583. It is a damn cold secundus spring's morning with almost no wind and some puffy clouds.
  3584. There are five obvious exits: southeast, north, south, southwest and west.
  3585. Paranoid Chet D'MoniK, a sable Ramtop wolfhound and a fox terrier are standing here and a Gloomy Forest green cloud is floating in the air here.
  3586. Paranoid Chet D'MoniK and the Gloomy Forest green cloud leave southeast.
  3587. [Radagast leaves Discworld]
  3588. tell chet found it^^
  3589. You tell Chet D'MoniK: found it^^
  3590. >
  3591. heal
  3592. You open the blackened canteen.
  3593. You taste an ounce of brewed tea from the blackened canteen.
  3594. > You close the blackened canteen.
  3595. heal
  3596. Queued command: heal
  3597. > You feel a warming sensation in your stomach.
  3598. Chet D'MoniK grins at you.
  3599. You open the blackened canteen.
  3600. You taste a tablespoon of brewed tea from the blackened canteen.
  3601. You close the blackened canteen.
  3602. inv
  3603. Queued command: inv
  3604. > You are unburdened (11%) by:
  3605. Wearing : a pair of small half-moon spectacles, a pair of crampons, a drab trench coat and a pair of climbing gloves.
  3606. (under) : a steel chastity belt, a breath-taking pink and black suspender belt, a watchet woollen gown, a large black towel, a swag bag, a ruby-studded sword belt, a blackened canteen, a Thieves' Guild Licence, a stealth watch, a yellow stone ring and a pair of woolly trousers.
  3607. Carrying: two tiger fangs.
  3608. Your purse contains 2 Ankh-Morpork royals, 3 Ankh-Morpork ten-dollars, 8 Ankh-Morpork ten-pence and 215 Ankh-Morpork pence.
  3609. Paranoid Chet D'MoniK and a Gloomy Forest green cloud arrive from the southeast.
  3610. Paranoid Chet D'MoniK and the Gloomy Forest green cloud leave west.
  3611. hold fangs
  3612. You hold two tiger fangs in your left hand and right hand.
  3613. > The fox terrier scratches himself vigorously.
  3614. put money in bag
  3615. You put 2 Ankh-Morpork royals, 3 Ankh-Morpork ten-dollars, 8 Ankh-Morpork ten-pence and some Ankh-Morpork pence in a pocket in the swag bag.
  3616. > (Thieves) Nienna's wispy voice comes from the blackened canteen, saying: i've not managed to tm in there either... you might need to have some levels in there to get somewhere first
  3617. [Velo enters Discworld]
  3618. heal
  3619. You open the blackened canteen.
  3620. You taste a tablespoon of brewed tea from the blackened canteen.
  3621. > You close the blackened canteen.
  3622. (Thieves) HOH's wispy voice comes from the blackened canteen, saying: You tm best and most frequent when you are about 50/50 of doing something.
  3623. tho thieves
  3624. What?
  3625. > (One) Namno's wispy voice comes from the blackened canteen, saying: WOrk life balance? So they closed the stores?
  3626. The fox terrier yaps excitedly at a bird perched impudently over his head.
  3627. The strong feeling of fuzziness which radiates from your stomach makes your head spin.
  3628. who thieves
  3629. ---------------------==========] Discworld [===========---------------------
  3630. Knifey Airica Ambrosia the Covert Mistress Fugitive, Stylish Thief (Idle: 2)
  3631. Tricky Annabeth Blow-Pop the Practiced Shoplifter, Member of the Apex Club, Genuan Angel, Cocktail Shaker
  3632. Butterfingers Booger the Elusory Master Filcher, Em's Deep Pockets, Stylish Thief, a member of Us (Idle: 7)
  3633. Paranoid Chet D'MoniK the Crafty Master Law Breaker, Guide to the Undead, Demon Friend
  3634. Equali the Clumsy Mischief-maker
  3635. HOH the Rookie Porch Climber, Bunny Saviour
  3636. Kishka the Marginally Skilled Forager, Apprentice Tanner
  3637. Kleptom the Experienced Crook, Shoplifter
  3638. Sly Lina the Keen Ruffian, Uncobbled
  3639. Quiet Nemex the Inexperienced Candy Snatcher
  3640. Crafty Nienna Fallstar the Mistress Purloiner, Em's Crafty Companion, Stylish Thief
  3641. Bloodthirsty Nuala O'lalah the Alpha and Omega of the Thieves' Guild, Little Thug, Rafter Rat
  3642. Well Travelled Porton the Practising Looter, Coffee Bean
  3643. Shady Sense D'Man the Ethereal Master Desperado, the leader of dontask
  3644. Sinthome the Awkward Imp, True Alchemist
  3645. Fingers Verdancy the High Mistress Filcher, Bull Ring Breeding Expert (Idle: 4)
  3646. ----> There are sixteen members of this group of people on the Discworld. <---
  3647. > [Jeanie leaves Discworld]
  3648. (One) Taffyd's wispy voice comes from the blackened canteen, saying: but in most parts of Sydney apart from the centre of SYdney, most small retail and offices close from christmas until about now.
  3649. It sure is busy here.
  3650. You feel the healing effects wear off.
  3651. (Thieves) Nemex's wispy voice comes from the blackened canteen, saying: I think you need to be able to use a command that uses the skill
  3652. (Thieves) Nemex's wispy voice comes from the blackened canteen, saying: But there may be some exceptions
  3653. (Thieves) Sinthome's wispy voice comes from the blackened canteen, saying: Thanks everyone for the hints, the story with the leg seems to be over!
  3654. (Thieves) HOH's wispy voice comes from the blackened canteen, saying: You have a chance of tm a skill you have 1% of success to but it will be very rare so might be a LONG time before you tm something in that skill.
  3655. The fox terrier sniffs ecstatically at the air.
  3656. [Hyden enters Discworld]
  3657. The fox terrier pricks up his ears and bounces around some random legs.
  3658. tell geryon you know if there are any rules for a thief to su onto a pk assassin alt just to kill another thief?
  3659. Geryon has been idle for 7 minutes and 59 seconds.
  3660. You ask Geryon Womblesworth: you know if there are any rules for a thief to su onto a pk assassin alt just to kill another thief?
  3661. > (One) Rowan's wispy voice comes from the blackened canteen, saying: Til now? Jesus.
  3662. (One) Namno's wispy voice comes from the blackened canteen, saying: when Liberalism goes too far...
  3663. [Kolero enters Discworld]
  3664. (One) Rowan's wispy voice comes from the blackened canteen, saying: Christmas was an eternity ago.
  3665. north
  3666. *
  3667. |
  3668. $
  3669. |
  3670. @+
  3671. |
  3672. -$
  3673. +|\
  3674. * $-
  3675. | |
  3676. This is Wall Street just north of where it passes through the Rimwards Gate to Sto Lat. The houses and shops to the west are crowded together like the bustle of people, as if everyone is eager to take advantage of the possibilities of the prosperous junction. The road continues to the north and south of here where it wanders around the city.
  3677. It is a damn cold secundus spring's morning with almost no wind and some puffy clouds.
  3678. There are three obvious exits: north, south and east.
  3679. A lamp post is here, lighting up the street.
  3680. > (Thieves) Equali's wispy voice comes from the blackened canteen, saying: Okay. I think I understand.
  3681. (One) Taffyd's wispy voice comes from the blackened canteen, saying: Harkwind- if you have an internet accessible endpoint I'll write a quiz bot to order coffee. ;p
  3682. south
  3683. &
  3684. |
  3685. *+
  3686. |
  3687. *-@
  3688. +|\
  3689. * $-
  3690. | |
  3691. $
  3692. \
  3693. This is the Rimwards Gate of Sto Lat, one of the busiest areas in the city. Carters, merchants, traders, animals, delivery men and sausage-inna-bun salesmen crowd about the gates and stream away down King's Road to the southeast. Somewhat smaller numbers of people choose to explore Wall Street to the north and south, while the vast Sto Plains lie past the gate to the west.
  3694. It is a damn cold secundus spring's morning with almost no wind and some puffy clouds.
  3695. There are five obvious exits: southeast, north, south, southwest and west.
  3696. A fox terrier is standing here.
  3697. >
  3698. look
  3699. [Ceridwen leaves Discworld]
  3700. &
  3701. |
  3702. *+
  3703. |
  3704. *-@
  3705. +|\
  3706. * $-
  3707. | |
  3708. $
  3709. \
  3710. This is the Rimwards Gate of Sto Lat, one of the busiest areas in the city. Carters, merchants, traders, animals, delivery men and sausage-inna-bun salesmen crowd about the gates and stream away down King's Road to the southeast. Somewhat smaller numbers of people choose to explore Wall Street to the north and south, while the vast Sto Plains lie past the gate to the west.
  3711. It is a damn cold secundus spring's morning with almost no wind and some puffy clouds.
  3712. There are five obvious exits: southeast, north, south, southwest and west.
  3713. A fox terrier is standing here.
  3714. >
  3715. look
  3716. &
  3717. |
  3718. *+
  3719. |
  3720. *-@
  3721. +|\
  3722. * $-
  3723. | |
  3724. $
  3725. \
  3726. This is the Rimwards Gate of Sto Lat, one of the busiest areas in the city. Carters, merchants, traders, animals, delivery men and sausage-inna-bun salesmen crowd about the gates and stream away down King's Road to the southeast. Somewhat smaller numbers of people choose to explore Wall Street to the north and south, while the vast Sto Plains lie past the gate to the west.
  3727. It is a damn cold secundus spring's morning with almost no wind and some puffy clouds.
  3728. There are five obvious exits: southeast, north, south, southwest and west.
  3729. A fox terrier is standing here.
  3730. > The fox terrier runs around sniffing at things.
  3731. (One) BeastEater's wispy voice comes from the blackened canteen, saying: the good coffee place near my work is still shut, damn hipsters.
  3732. (One) Namno's wispy voice comes from the blackened canteen, saying: see this is why people end up hating liberal ideas.
  3733. l bags
  3734. This is a coarse hessian sack, with the letters S-W-A-G printed across it in large, slightly unfriendly letters. It can be swung over the shoulder to keep it out of your way, and is excellent if you want to store all your stolen items in something marked "Look here for the stolen stuff".
  3735. The swag bag has one main pocket.
  3736. It is over half full with: 2 Ankh-Morpork royals, 3 Ankh-Morpork ten-dollars, 8 Ankh-Morpork ten-pence and some Ankh-Morpork pence, a thread spool, a small silver needle, a wooden pencil, fifteen broom stickers, a Bes Pelargic arms permit and a lockpick.
  3737. It is in excellent condition.
  3738. > [Toffee enters Discworld]
  3739. who witches
  3740. ---------------------==========] Discworld [===========---------------------
  3741. Aberaven the Witch, Reporter for the AM Daily, Pinkfish Worshipper (Playtester)
  3742. Daenerys the Witch, Em's Dragonstone, Know-it-all, the leader of Us
  3743. Magistrate Jaceth (AFK: distracted, likely very slow to answer) the Witch, Reporter for the AM Daily, Basketcase
  3744. -----> There are three members of this group of people on the Discworld. <----
  3745. > (One) Namno's wispy voice comes from the blackened canteen, saying: cuz they can't get coffee. Or food.
  3746. who
  3747. ---------------------==========] Discworld [===========---------------------
  3748. Aberaven Daenerys Kleptom Nemex Sense Trow
  3749. Airica Elyssa Kly Nienna Shakira Tzoeve
  3750. Akva Equali Kolero Nuala Shulo Umaro
  3751. Alkifrolic FraLipoLipi Lanfear Oki Sinthome UpYaGet
  3752. Amele Geryon Lina Pit (Tl) Snuggler Velo
  3753. Annabeth Harkwind Lionheart Porton Sojan (T) Verdancy
  3754. Arwyn (Sl) HOH Lyriana Ptaib Stabbity Vidomina
  3755. Balrog Hyden Maku Pterrific Surprise Vivid
  3756. BeastEater Jaceth Mancow Quinton Taffyd (T) wco
  3757. Betta Jii Mazer Quow Tanith Wodan (T)
  3758. BonnieClyde Jonny Muffins Reva Theun Yosh
  3759. Booger Juppie MundaneMarv Rowan Tika Zebulon
  3760. Caveman Kairnath Namno Ruhsbaar Tof (S) Zedian
  3761. Chet Kishka Nekkrist Saya Toffee Zmago
  3762. --------------> There are eighty-four mudders on the Discworld. <-------------
  3763. > Kleptom arrives from the southeast.
  3764. Kleptom leaves west.
  3765. (One) BeastEater's wispy voice comes from the blackened canteen, saying: wait, when did we go from coffee to politics...?
  3766. (One) Namno's wispy voice comes from the blackened canteen, saying: crap sorry.
  3767. The fox terrier stares hopefully at you.
  3768. (One) Namno's wispy voice comes from the blackened canteen, saying: I jumped the gap.
  3769. (One) Rowan's wispy voice comes from the blackened canteen, saying: Well, they can't get luxury coffee or food.. Might be an okay trade for letting people enjoy time with their family! :p
  3770. [Rhodan enters Discworld]
  3771. A slim red dog fox arrives from the north.
  3772. People and carts mill in and out of the city.
  3773. The slim red dog fox snuffles into a corner.
  3774. tell pit just courious, is it allowed to log onto a pk char, just to kill someone you dont like, and then log back?
  3775. Pit has been idle for 11 minutes and 25 seconds.
  3776. You ask Pit: just courious, is it allowed to log onto a pk char, just to kill someone you dont like, and then log back?
  3777. > The morning sun disappears behind a cloud.
  3778. [Bounci enters Discworld]
  3779. The slim red dog fox sniffs the air.
  3780. Pit tells you: No.
  3781. (One) Rowan's wispy voice comes from the blackened canteen, saying: Though if I was stuck with my family all the way til the 9th of January i'd be well out of goodwill.
  3782. (One) Namno's wispy voice comes from the blackened canteen, saying: the expense is that their kids will elect a "Trump"
  3783. The slim red dog fox leaves south.
  3784. [Semidec enters Discworld]
  3785. tell pit it just happened. if this happens again from the same person, could you do something about it?
  3786. You ask Pit: it just happened. if this happens again from the same person, could you do something about it?
  3787. > A muscular brawler arrives from the south.
  3788. tell pit it was even a thief.
  3789. You tell Pit: it was even a thief.
  3790. > The fox terrier sniffs ecstatically at the air.
  3791. Pit tells you: Yes. Keep logs.
  3792. tell pit thanks
  3793. You tell Pit: thanks
  3794. > A slim red dog fox arrives from the south.
  3795. The slim red dog fox leaves north.
  3796. Pit tells you: (Note: "doing something" would be on the lines of a talk.)
  3797. [Ptaib leaves Discworld]
  3798. The muscular brawler peers at you.
  3799. The fox terrier pricks up his ears and bounces around some random legs.
  3800. (One) Taffyd's wispy voice comes from the blackened canteen, saying: Yeah. Well if your office doesn't close, you may as well take the time off as you will literally starve to death (or bring lunch).
  3801. A scruffy highwayman, a scarred vagrant and a hulking thug arrive from the south.
  3802. The muscular brawler cheers joyfully.
  3803. The muscular brawler kicks out at the scarred vagrant but the scruffy highwayman deftly parries the blow with his Klatchian steel dirk.
  3804. The scruffy highwayman perforates the muscular brawler's right leg with his Klatchian steel dirk.
  3805. The scarred vagrant impales the muscular brawler's chest on his stiletto.
  3806. The hulking thug perforates the muscular brawler's chest with his stiletto.
  3807. The muscular brawler exclaims with a Sto Plains accent: At last, a REAL brawl in this bloody useless town!
  3808. The scarred vagrant impales the muscular brawler's face on his stiletto.
  3809. The hulking thug impales the muscular brawler's stomach on his stiletto.
  3810. A little girl who happens to be passing shrieks and covers her ears, running after her mother, wailing indignantly, "Muuuummmyyyy! The bad girl just said a naughty wooooooooord!"
  3811. The muscular brawler punches at the hulking thug but the scarred vagrant parries the blow with his stiletto.
  3812. The scruffy highwayman launches a powerful attack. The scruffy highwayman hacks the muscular brawler's stomach with his Klatchian steel dirk.
  3813. The scarred vagrant pricks the muscular brawler's stomach with his stiletto.
  3814. The hulking thug impales the muscular brawler's left arm on his stiletto.
  3815. The muscular brawler punches at the scarred vagrant but the scruffy highwayman deftly parries the blow with his Klatchian steel dirk.
  3816. The scruffy highwayman cuts the muscular brawler's left leg with his Klatchian steel dirk.
  3817. The scarred vagrant stabs the muscular brawler deeply in the right hand with his stiletto.
  3818. The hulking thug impales the muscular brawler's stomach on his stiletto.
  3819. The hulking thug deals the death blow to the muscular brawler.
  3820. (One) Taffyd's wispy voice comes from the blackened canteen, saying: Then when you're off work all you can do is go to large shopping centres or the movies. ;p
  3821. Pit tells you: And timestamps are useful -- the logging out immediately is the main issue, although using your NPK char to be informed of the login habits of a PK you want to kill is also fishy.
  3822. [Kly leaves Discworld]
  3823. (One) Rowan's wispy voice comes from the blackened canteen, saying: God it sounds horrific. Damn liberals, making you suffer so :p
  3824. (One) BeastEater's wispy voice comes from the blackened canteen, saying: or send the family there and stay home to play Disc :D
  3825. (One) Namno's wispy voice comes from the blackened canteen, saying that he laughs.
  3826. The scruffy highwayman says to the scarred vagrant with a Sto Plains accent: Oi. Dainty Jon.
  3827. The hulking thug says to the scruffy highwayman with a Sto Plains accent: Ossory's bones, bugger off.
  3828. (One) Taffyd's wispy voice comes from the blackened canteen, saying: It's hard for me to transform your use of liberal into an appropriate political use here
  3829. The scruffy highwayman asks the scarred vagrant with a Sto Plains accent: I'm halfway to sterven. Let's hunt out some meathouse, nae?
  3830. The scruffy highwayman asks the hulking thug with a Sto Plains accent: Ye're a right grumpy bugger today, ain't ye?
  3831. [Puriel enters Discworld]
  3832. The scarred vagrant says to the scruffy highwayman with a Sto Plains accent: Already? We ain't hardly got started.
  3833. [Aberaven leaves Discworld]
  3834. (One) Taffyd's wispy voice comes from the blackened canteen, saying: Because in Australia it's the Liberal Party that want to cut worker benefits. ;p
  3835. (One) Namno's wispy voice comes from the blackened canteen, saying that he and dry washes his hands and twirls his moustache.
  3836. (One) Taffyd's wispy voice comes from the blackened canteen, saying: (anyway I know what yuo mean)
Advertisement
Add Comment
Please, Sign In to add comment