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- Alexander Felix
- Armor Class: 13 (with mage armor)
- Hit Points: 91 (14d8 +28)
- Speed: 30ft (9m / 6 sqr)
- Proficiency: +5
- STR 11 (+0)
- DEX 11 (+0)
- CON 15 (+2)
- INT 19 (+4)
- WIS 13 (+1)
- CHA 17 (+3)
- Skills: Arcana +9 History +9 Investigation +9 Persuasion +8
- Saving Throws: Intelligence +9 Charisma +8
- Challenge: 8 (3900 XP)
- Actions
- Quarterstaff. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit: 3 (1d6 +0 ) bludgeoning damage.
- Properties: Versatile (1d8),
- Spells
- Spellcasting. the Arcanist is an 14th-level wizard. Its spellcasting ability is Intelligence (spell save DC 17, to hit with spell attacks +9)
- Cantrips (at will): Light, Dancing Lights, Friends, Shocking Grasp, Ray of Frost,
- 1st level (4 slots): Unseen Servant, Fog Cloud, Feather Fall, Find Familiar, Mage Armor,
- 2nd level (3 slots): Darkness, Cloud of Daggers,
- 3rd level (3 slots): Counterspell, Water Breathing, Lightning Bolt,
- 4th level (3 slots): Polymorph, Banishment,
- 5th level (2 slots): Seeming, Legend Lore,
- 6th level (1 slots): Wall of Ice,
- 7th level (1 slots): Mirage Arcane, Prismatic Spray,
- Click here to see spells descriptions (external tool)
- Special Abilities
- Arcane Recovery: During a short rest the arcanist can recover one spell slot of a first level.
- Spellbook: The most valuable possession of a mage is his spellbook. Mostly of his spells are written there. All known spells by the arcanist and 1 extra per hit die are writen there.
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