SHARE
TWEET

Untitled

a guest Apr 16th, 2018 17 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Command line: [ ]
  2. Log file: /sdcard/Quake/id1/qconsole.log
  3. Mon Apr 16 19:24:17 2018
  4. WinQuake-GL Mark V SDL Debug Android (Build: 1092)
  5. Exe: app_process32 (17 kb)
  6. Exe: 03:43:13 Apr 16 2018
  7. Caches: /sdcard/_caches
  8. UDP4 Initialized: INADDR_ANY, 127.0.0.1
  9. UDP6_GetLocalAddress: gethostbyname failed (#2: No such file or directory)
  10. IPv6 Initialized: [::]
  11. Exe: 03:44:42 Apr 16 2018
  12. 256.0 megabyte heap
  13. SDL version: 2.0.8
  14. GL_VENDOR: Intel
  15. GL_RENDERER: Intel(R) HD Graphics for Atom(TM) x5/x7
  16. GL_VERSION: OpenGL ES-CM 1.1
  17. GL_EXTENSIONS:
  18.    GL_EXT_blend_minmax
  19.    GL_EXT_multi_draw_arrays
  20.    GL_EXT_texture_filter_anisotropic
  21.    GL_EXT_texture_compression_s3tc
  22.    GL_EXT_texture_lod_bias
  23.    GL_EXT_map_buffer_range
  24.    GL_INTEL_performance_query
  25.    GL_EXT_texture_storage
  26.    GL_KHR_debug
  27.    GL_OES_EGL_image
  28.    GL_OES_framebuffer_object
  29.    GL_OES_depth24
  30.    GL_OES_stencil8
  31.    GL_OES_packed_depth_stencil
  32.    GL_OES_rgb8_rgba8
  33.    GL_OES_byte_coordinates
  34.    GL_OES_point_sprite
  35.    GL_OES_point_size_array
  36.    GL_OES_blend_subtract
  37.    GL_OES_blend_func_separate
  38.    GL_OES_blend_equation_separate
  39.    GL_OES_single_precision
  40.    GL_OES_matrix_get
  41.    GL_OES_read_format
  42.    GL_OES_mapbuffer
  43.    GL_EXT_discard_framebuffer
  44.    GL_EXT_texture_format_BGRA8888
  45.    GL_OES_compressed_paletted_texture
  46.    GL_OES_EGL_image_external
  47.    GL_OES_compressed_ETC1_RGB8_texture
  48.    GL_OES_fixed_point
  49.    GL_OES_draw_texture
  50.    GL_OES_vertex_array_object
  51.    GL_OES_texture_cube_map
  52.    GL_OES_fbo_render_mipmap
  53.    GL_OES_stencil_wrap
  54.    GL_OES_element_index_uint
  55.    GL_OES_texture_npot
  56.    GL_OES_texture_mirrored_repeat
  57.    GL_OES_texture_env_crossbar
  58.    GL_EXT_sRGB
  59.    GL_APPLE_texture_max_level
  60.    GL_EXT_texture_compression_dxt1
  61.    GL_OES_required_internalformat
  62.    GL_OES_surfaceless_context
  63.    GL_OES_EGL_sync
  64.    GL_EXT_robustness
  65.    GL_EXT_texture_sRGB_decode
  66.    GL_EXT_read_format_bgra
  67.    GL_EXT_debug_marker
  68. Warning: Couldn't link to multitexture functions
  69. Warning: texture_env_combine not supported
  70. Warning: texture_env_add not supported
  71. Warning: texture_non_power_of_two not supported
  72. Warning: Swap control not available
  73. Intel Display Adapter detected
  74. Max texture size: 8192
  75. Multitexture:     0
  76. Non-Power of 2:   0
  77. Combine:             0
  78. Stencil Bits:    0
  79. Warning: Ignoring controller due to lack of buttons: Android Accelerometer
  80. Input initialized
  81.  
  82. Sound Initialization
  83. SDL Sound Initialized
  84. Audio: 16 bit, stereo, 11025 Hz
  85. Sound sampling rate: 11025
  86.  
  87. ========= Quake Initialized =========
  88.  
  89. execing quake.rc
  90. execing default.cfg
  91. execing config.cfg
  92. couldn't exec autoexec.cfg
  93. 3 demo(s) in loop
  94. Playing demo from demo1.dem.
  95.  
  96. 
  97. the Necropolis
  98. Using protocol 15
  99. You got the shells
  100. You got the Grenade Launcher
  101. 
  102. WinQuake-GL Mark V SDL Debug 1.09 SERVER (51103 CRC)
  103.  
  104. 
  105. Introduction
  106. Using protocol 666
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top