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Apr 16th, 2018
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  1. Command line: [ ]
  2. Log file: /sdcard/Quake/id1/qconsole.log
  3. Mon Apr 16 19:24:17 2018
  4. WinQuake-GL Mark V SDL Debug Android (Build: 1092)
  5. Exe: app_process32 (17 kb)
  6. Exe: 03:43:13 Apr 16 2018
  7. Caches: /sdcard/_caches
  8. UDP4 Initialized: INADDR_ANY, 127.0.0.1
  9. UDP6_GetLocalAddress: gethostbyname failed (#2: No such file or directory)
  10. IPv6 Initialized: [::]
  11. Exe: 03:44:42 Apr 16 2018
  12. 256.0 megabyte heap
  13. SDL version: 2.0.8
  14. GL_VENDOR: Intel
  15. GL_RENDERER: Intel(R) HD Graphics for Atom(TM) x5/x7
  16. GL_VERSION: OpenGL ES-CM 1.1
  17. GL_EXTENSIONS:
  18. GL_EXT_blend_minmax
  19. GL_EXT_multi_draw_arrays
  20. GL_EXT_texture_filter_anisotropic
  21. GL_EXT_texture_compression_s3tc
  22. GL_EXT_texture_lod_bias
  23. GL_EXT_map_buffer_range
  24. GL_INTEL_performance_query
  25. GL_EXT_texture_storage
  26. GL_KHR_debug
  27. GL_OES_EGL_image
  28. GL_OES_framebuffer_object
  29. GL_OES_depth24
  30. GL_OES_stencil8
  31. GL_OES_packed_depth_stencil
  32. GL_OES_rgb8_rgba8
  33. GL_OES_byte_coordinates
  34. GL_OES_point_sprite
  35. GL_OES_point_size_array
  36. GL_OES_blend_subtract
  37. GL_OES_blend_func_separate
  38. GL_OES_blend_equation_separate
  39. GL_OES_single_precision
  40. GL_OES_matrix_get
  41. GL_OES_read_format
  42. GL_OES_mapbuffer
  43. GL_EXT_discard_framebuffer
  44. GL_EXT_texture_format_BGRA8888
  45. GL_OES_compressed_paletted_texture
  46. GL_OES_EGL_image_external
  47. GL_OES_compressed_ETC1_RGB8_texture
  48. GL_OES_fixed_point
  49. GL_OES_draw_texture
  50. GL_OES_vertex_array_object
  51. GL_OES_texture_cube_map
  52. GL_OES_fbo_render_mipmap
  53. GL_OES_stencil_wrap
  54. GL_OES_element_index_uint
  55. GL_OES_texture_npot
  56. GL_OES_texture_mirrored_repeat
  57. GL_OES_texture_env_crossbar
  58. GL_EXT_sRGB
  59. GL_APPLE_texture_max_level
  60. GL_EXT_texture_compression_dxt1
  61. GL_OES_required_internalformat
  62. GL_OES_surfaceless_context
  63. GL_OES_EGL_sync
  64. GL_EXT_robustness
  65. GL_EXT_texture_sRGB_decode
  66. GL_EXT_read_format_bgra
  67. GL_EXT_debug_marker
  68. Warning: Couldn't link to multitexture functions
  69. Warning: texture_env_combine not supported
  70. Warning: texture_env_add not supported
  71. Warning: texture_non_power_of_two not supported
  72. Warning: Swap control not available
  73. Intel Display Adapter detected
  74. Max texture size: 8192
  75. Multitexture: 0
  76. Non-Power of 2: 0
  77. Combine: 0
  78. Stencil Bits: 0
  79. Warning: Ignoring controller due to lack of buttons: Android Accelerometer
  80. Input initialized
  81.  
  82. Sound Initialization
  83. SDL Sound Initialized
  84. Audio: 16 bit, stereo, 11025 Hz
  85. Sound sampling rate: 11025
  86.  
  87. ========= Quake Initialized =========
  88.  
  89. execing quake.rc
  90. execing default.cfg
  91. execing config.cfg
  92. couldn't exec autoexec.cfg
  93. 3 demo(s) in loop
  94. Playing demo from demo1.dem.
  95.  
  96. 
  97. the Necropolis
  98. Using protocol 15
  99. You got the shells
  100. You got the Grenade Launcher
  101. 
  102. WinQuake-GL Mark V SDL Debug 1.09 SERVER (51103 CRC)
  103.  
  104. 
  105. Introduction
  106. Using protocol 666
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