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Super Mario World - Mario vs Wiggler segments log

Sep 7th, 2016
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  1. Table
  2. A: The vertical distance between Mario's image Wiggler's segment within the screen. A = Mario_Y - Wiggler_Y
  3. B: Mario and Wiggler's segment can have 256 values each: 0, 1, 2, ..., 255
  4. So, there're 256*256 = 65536 possible relative positions
  5. B shows, for each A, in how many of those Mario would touch Wiggler's segment.
  6. From A = -27 to -4 it's intended, as Mario is near to Wiggler
  7. The other ones are glitched, because Wiggler is far apart.
  8.  
  9. A : B
  10. -27 : 229
  11. -26 : 230
  12. -25 : 231
  13. -24 : 232
  14. -23 : 233
  15. -22 : 234
  16. -21 : 235
  17. -20 : 236
  18. -19 : 237
  19. -18 : 238
  20. -17 : 239
  21. -16 : 240
  22. -15 : 241
  23. -14 : 242
  24. -13 : 243
  25. -12 : 244
  26. -11 : 245
  27. -10 : 246
  28. -9 : 247
  29. -8 : 248
  30. -7 : 249
  31. -6 : 250
  32. -5 : 251
  33. -4 : 252
  34. +228 : 28
  35. +229 : 27
  36. +230 : 26
  37. +231 : 25
  38. +232 : 24
  39. +233 : 23
  40. +234 : 22
  41. +235 : 21
  42. +236 : 20
  43. +237 : 19
  44. +238 : 18
  45. +239 : 17
  46. +240 : 16
  47. +241 : 15
  48. +242 : 14
  49. +243 : 13
  50. +244 : 12
  51. +245 : 11
  52. +246 : 10
  53. +247 : 9
  54. +248 : 8
  55. +249 : 7
  56. +250 : 6
  57. +251 : 5
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