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- #/-----------------------/
- #\ Socket Gems Settings \
- #/-----------------------/
- # Comments may contain grammar and punctuation mistakes.
- Settings:
- Global:
- # List of materials that can be used as gems
- Materials:
- - NETHER_STAR
- - EMERALD
- # Display name for gems
- Display: '&aSocket Gem - %s'
- # Lore for gems.
- Lore:
- - '&8&m-----------------'
- - '&f> &7Type: &fSocket Gem'
- - '&f> &7Level: &f%level%'
- - '&f> &7Item Type: &f%itemtype%'
- - '&f> &7Sucess: &a%s%% &8| &7Destroy: &c%d%%'
- - '&8&m-----------------'
- - '%desc%'
- - ''
- - '&7[&a&l*&7] &aPlace on item to enchant!'
- # Max chance of successful enchanting.
- # Destroy chance will be '100 - <Success>'
- # For example: With 50% it will be chosen randomly from 1 to 50
- SuccessChance: 50
- # Variables:
- # <ITEM> - Item on unsuccessful enchant will be destroyed
- # <GEM> - Gem on unsuccessful enchant will be destroyed
- # <CLEAR> - Item will lose all gems and the gem will be destroyed
- Destroy: CLEAR
- Items:
- HeaderLore: '&8&m----------&8&l[ &a&lSocket Gems &8&l]&8&m----------'
- EmptySlotLore: '&a□ Empty Socket-Gem Slot'
- FilledSlotLore: '&a▣ Socket-Gem: &f'
- NoSlots: '&aThis item dont have Socket Gem slots :('
- HideNoSlots: true
- Drops:
- # Worlds, where entities will be able to drop gems
- Worlds:
- - world
- - world_nether
- - world_the_end
- # Entities that spawned by one of reasons listed below wont drop socket gems
- # All valid spawn reasons you can find here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- PreventFrom:
- EGG: true
- DISPENSE_EGG: true
- SPAWNER: true
- SPAWNER_EGG: true
- SLIME_SPLIT: true
- # Entity types that can drop gems
- # Variables are:
- # - ALL - all entities
- # - HOSTILE - only hostile entities
- # - PASSIVE - only passive entities
- # - <ENTITY_TYPE> - only specified entity type
- # You can combine types like: HOSTILE + PIG | PASSIVE + ZOMBIE + HUSK, etc.
- EntityTypes:
- - ALL
- # All available gems
- # Please, do not change the identifier of gems (Gems -> <GemIdentidier> -> <GemOptions>) - it will not work
- # Adding your custom gems is unavailable for now :(
- # Available item types:
- # - ARMOR, WEAPON, TOOL, SWORD, AXE, SPADE, PICKAXE, HOE, BOW, BOOTS, LEGGINGS, CHESTPLATE, HELMET
- Gems:
- Damage:
- # Name of gem. It will replace the '%s' variable in global gems display name
- Name: 'Attack +%value%%'
- # Description of gem. It will replace the '%desc%' variable in global gems lore
- Desc: '&7Increase your damage by &a%value%%'
- # Value of gem. It will replace the '%value%' variable in gem name and description.
- Value: 1
- # Values per level of gem. So if gem has 1st level - attack will be +1, on 2nd - attack will be +2
- ValuePerLvl: 1
- # Minimal gem level
- LevelMin: 1
- # Maximal gem level
- LevelMax: 5
- # Chance to drop from entity
- DropChance: 0.15
- # Gem type. Gem will be able to use only in specified items
- Type: WEAPON
- Critical:
- Name: 'Crit. Damage +%value%%'
- Desc: '&7Increase your damage of critical strike by &a%value%%'
- Value: 0.25
- ValuePerLvl: 0.15
- LevelMin: 1
- LevelMax: 5
- DropChance: 0.05
- Type: WEAPON
- BlockRate:
- Name: 'Block +%value%%'
- Desc: '&7Increase your block rate by &a%value%%'
- Value: 1
- ValuePerLvl: 1
- LevelMin: 1
- LevelMax: 5
- DropChance: 0.25
- Type: ARMOR
- Defense:
- Name: 'Defense +%value%%'
- Desc: '&7Increase your defense by &a%value%%'
- Value: 1
- ValuePerLvl: 1
- LevelMin: 1
- LevelMax: 5
- DropChance: 0.35
- Type: ARMOR
- MagicDefense:
- Name: 'Magic Defense +%value%%'
- Desc: '&7Increase your magic defense by &a%value%%'
- Value: 1
- ValuePerLvl: 1
- LevelMin: 1
- LevelMax: 5
- DropChance: 0.45
- Type: ARMOR
- FireDefense:
- Name: 'Fire Defense +%value%%'
- Desc: '&7Increase your fire defense by &a%value%%'
- Value: 1
- ValuePerLvl: 1
- LevelMin: 1
- LevelMax: 5
- DropChance: 0.45
- Type: ARMOR
- PoisonDefense:
- Name: 'Poison Defense +%value%%'
- Desc: '&7Increase your poison defense by &a%value%%'
- Value: 1
- ValuePerLvl: 1
- LevelMin: 1
- LevelMax: 5
- DropChance: 0.45
- Type: ARMOR
- PvPDefense:
- Name: 'PvP Defense +%value%%'
- Desc: '&7Increase your PvP defense by &a%value%%'
- Value: 1
- ValuePerLvl: 1
- LevelMin: 1
- LevelMax: 5
- DropChance: 0.45
- Type: ARMOR
- PvEDefense:
- Name: 'PvE Defense +%value%%'
- Desc: '&7Increase your PvE defense by &a%value%%'
- Value: 1
- ValuePerLvl: 1
- LevelMin: 1
- LevelMax: 5
- DropChance: 0.45
- Type: ARMOR
- PvEDamage:
- Name: 'PvE Damage +%value%%'
- Desc: '&7Increase your PvE damage by &a%value%%'
- Value: 1
- ValuePerLvl: 1
- LevelMin: 1
- LevelMax: 5
- DropChance: 0.45
- Type: WEAPON
- PvPDamage:
- Name: 'PvP Damage +%value%%'
- Desc: '&7Increase your PvP damage by &a%value%%'
- Value: 1
- ValuePerLvl: 1
- LevelMin: 1
- LevelMax: 5
- DropChance: 0.45
- Type: WEAPON
- DodgeChance:
- Name: 'Dodge +%value%%'
- Desc: '&7Increase your Dodge chance by &a%value%%'
- Value: 1
- ValuePerLvl: 1
- LevelMin: 1
- LevelMax: 5
- DropChance: 0.45
- Type: ARMOR
- BlockChance:
- Name: 'Block Chance +%value%%'
- Desc: '&7Increase your Block chance by &a%value%%'
- Value: 1
- ValuePerLvl: 1
- LevelMin: 1
- LevelMax: 5
- DropChance: 0.45
- Type: ARMOR
- CritChance:
- Name: 'Critical Chance +%value%%'
- Desc: '&7Increase your Crit chance by &a%value%%'
- Value: 1
- ValuePerLvl: 1
- LevelMin: 1
- LevelMax: 5
- DropChance: 0.45
- Type: WEAPON
- MovementSpeed:
- Name: 'Movement Speed +%value%%'
- Desc: '&7Increase your speed by &a%value%%'
- Value: 1
- ValuePerLvl: 1
- LevelMin: 1
- LevelMax: 5
- DropChance: 0.45
- Type: ARMOR
- Penetration:
- Name: 'Penetration +%value%%'
- Desc: '&7Increase your Penetration by &a%value%%'
- Value: 1
- ValuePerLvl: 1
- LevelMin: 1
- LevelMax: 5
- DropChance: 0.45
- Type: WEAPON
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