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sockets.yml

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Jul 22nd, 2017
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  1. #/-----------------------/
  2. #\  Socket Gems Settings \
  3. #/-----------------------/
  4. # Comments may contain grammar and punctuation mistakes.
  5. Settings:
  6.   Global:
  7.    # List of materials that can be used as gems
  8.     Materials:
  9.    - NETHER_STAR
  10.     - EMERALD
  11.     # Display name for gems
  12.     Display: '&aSocket Gem - %s'
  13.     # Lore for gems.
  14.     Lore:
  15.     - '&8&m-----------------'
  16.     - '&f> &7Type: &fSocket Gem'
  17.     - '&f> &7Level: &f%level%'
  18.     - '&f> &7Item Type: &f%itemtype%'
  19.     - '&f> &7Sucess: &a%s%% &8| &7Destroy: &c%d%%'
  20.     - '&8&m-----------------'
  21.     - '%desc%'
  22.     - ''
  23.     - '&7[&a&l*&7] &aPlace on item to enchant!'
  24.     # Max chance of successful enchanting.
  25.     # Destroy chance will be '100 - <Success>'
  26.     # For example: With 50% it will be chosen randomly from 1 to 50
  27.     SuccessChance: 50
  28.     # Variables:
  29.     # <ITEM> - Item on unsuccessful enchant will be destroyed
  30.     # <GEM> - Gem on unsuccessful enchant will be destroyed
  31.     # <CLEAR> - Item will lose all gems and the gem will be destroyed
  32.     Destroy: CLEAR
  33.   Items:
  34.     HeaderLore: '&8&m----------&8&l[ &a&lSocket Gems &8&l]&8&m----------'
  35.     EmptySlotLore: '&a□ Empty Socket-Gem Slot'
  36.     FilledSlotLore: '&a▣ Socket-Gem: &f'
  37.     NoSlots: '&aThis item dont have Socket Gem slots :('
  38.     HideNoSlots: true
  39.   Drops:
  40.    # Worlds, where entities will be able to drop gems
  41.     Worlds:
  42.    - world
  43.     - world_nether
  44.     - world_the_end
  45.     # Entities that spawned by one of reasons listed below wont drop socket gems
  46.     # All valid spawn reasons you can find here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  47.     PreventFrom:
  48.       EGG: true
  49.       DISPENSE_EGG: true
  50.       SPAWNER: true
  51.       SPAWNER_EGG: true
  52.       SLIME_SPLIT: true
  53.     # Entity types that can drop gems
  54.     # Variables are:
  55.     # - ALL - all entities
  56.     # - HOSTILE - only hostile entities
  57.     # - PASSIVE - only passive entities
  58.     # - <ENTITY_TYPE> - only specified entity type
  59.     # You can combine types like: HOSTILE + PIG | PASSIVE + ZOMBIE + HUSK, etc.
  60.     EntityTypes:
  61.    - ALL
  62. # All available gems
  63. # Please, do not change the identifier of gems (Gems -> <GemIdentidier> -> <GemOptions>) - it will not work
  64. # Adding your custom gems is unavailable for now :(
  65. # Available item types:
  66. # - ARMOR, WEAPON, TOOL, SWORD, AXE, SPADE, PICKAXE, HOE, BOW, BOOTS, LEGGINGS, CHESTPLATE, HELMET
  67. Gems:
  68.   Damage:
  69.    # Name of gem. It will replace the '%s' variable in global gems display name
  70.     Name: 'Attack +%value%%'
  71.     # Description of gem. It will replace the '%desc%' variable in global gems lore
  72.     Desc: '&7Increase your damage by &a%value%%'
  73.     # Value of gem. It will replace the '%value%' variable in gem name and description.
  74.     Value: 1
  75.     # Values per level of gem. So if gem has 1st level - attack will be +1, on 2nd - attack will be +2
  76.     ValuePerLvl: 1
  77.     # Minimal gem level
  78.     LevelMin: 1
  79.     # Maximal gem level
  80.     LevelMax: 5
  81.     # Chance to drop from entity
  82.     DropChance: 0.15
  83.     # Gem type. Gem will be able to use only in specified items
  84.     Type: WEAPON
  85.   Critical:
  86.     Name: 'Crit. Damage +%value%%'
  87.     Desc: '&7Increase your damage of critical strike by &a%value%%'
  88.     Value: 0.25
  89.     ValuePerLvl: 0.15
  90.     LevelMin: 1
  91.     LevelMax: 5
  92.     DropChance: 0.05
  93.     Type: WEAPON
  94.   BlockRate:
  95.     Name: 'Block +%value%%'
  96.     Desc: '&7Increase your block rate by &a%value%%'
  97.     Value: 1
  98.     ValuePerLvl: 1
  99.     LevelMin: 1
  100.     LevelMax: 5
  101.     DropChance: 0.25
  102.     Type: ARMOR
  103.   Defense:
  104.     Name: 'Defense +%value%%'
  105.     Desc: '&7Increase your defense by &a%value%%'
  106.     Value: 1
  107.     ValuePerLvl: 1
  108.     LevelMin: 1
  109.     LevelMax: 5
  110.     DropChance: 0.35
  111.     Type: ARMOR
  112.   MagicDefense:
  113.     Name: 'Magic Defense +%value%%'
  114.     Desc: '&7Increase your magic defense by &a%value%%'
  115.     Value: 1
  116.     ValuePerLvl: 1
  117.     LevelMin: 1
  118.     LevelMax: 5
  119.     DropChance: 0.45
  120.     Type: ARMOR
  121.   FireDefense:
  122.     Name: 'Fire Defense +%value%%'
  123.     Desc: '&7Increase your fire defense by &a%value%%'
  124.     Value: 1
  125.     ValuePerLvl: 1
  126.     LevelMin: 1
  127.     LevelMax: 5
  128.     DropChance: 0.45
  129.     Type: ARMOR
  130.   PoisonDefense:
  131.     Name: 'Poison Defense +%value%%'
  132.     Desc: '&7Increase your poison defense by &a%value%%'
  133.     Value: 1
  134.     ValuePerLvl: 1
  135.     LevelMin: 1
  136.     LevelMax: 5
  137.     DropChance: 0.45
  138.     Type: ARMOR
  139.   PvPDefense:
  140.     Name: 'PvP Defense +%value%%'
  141.     Desc: '&7Increase your PvP defense by &a%value%%'
  142.     Value: 1
  143.     ValuePerLvl: 1
  144.     LevelMin: 1
  145.     LevelMax: 5
  146.     DropChance: 0.45
  147.     Type: ARMOR
  148.   PvEDefense:
  149.     Name: 'PvE Defense +%value%%'
  150.     Desc: '&7Increase your PvE defense by &a%value%%'
  151.     Value: 1
  152.     ValuePerLvl: 1
  153.     LevelMin: 1
  154.     LevelMax: 5
  155.     DropChance: 0.45
  156.     Type: ARMOR
  157.   PvEDamage:
  158.     Name: 'PvE Damage +%value%%'
  159.     Desc: '&7Increase your PvE damage by &a%value%%'
  160.     Value: 1
  161.     ValuePerLvl: 1
  162.     LevelMin: 1
  163.     LevelMax: 5
  164.     DropChance: 0.45
  165.     Type: WEAPON
  166.   PvPDamage:
  167.     Name: 'PvP Damage +%value%%'
  168.     Desc: '&7Increase your PvP damage by &a%value%%'
  169.     Value: 1
  170.     ValuePerLvl: 1
  171.     LevelMin: 1
  172.     LevelMax: 5
  173.     DropChance: 0.45
  174.     Type: WEAPON
  175.   DodgeChance:
  176.     Name: 'Dodge +%value%%'
  177.     Desc: '&7Increase your Dodge chance by &a%value%%'
  178.     Value: 1
  179.     ValuePerLvl: 1
  180.     LevelMin: 1
  181.     LevelMax: 5
  182.     DropChance: 0.45
  183.     Type: ARMOR
  184.   BlockChance:
  185.     Name: 'Block Chance +%value%%'
  186.     Desc: '&7Increase your Block chance by &a%value%%'
  187.     Value: 1
  188.     ValuePerLvl: 1
  189.     LevelMin: 1
  190.     LevelMax: 5
  191.     DropChance: 0.45
  192.     Type: ARMOR
  193.   CritChance:
  194.     Name: 'Critical Chance +%value%%'
  195.     Desc: '&7Increase your Crit chance by &a%value%%'
  196.     Value: 1
  197.     ValuePerLvl: 1
  198.     LevelMin: 1
  199.     LevelMax: 5
  200.     DropChance: 0.45
  201.     Type: WEAPON
  202.   MovementSpeed:
  203.     Name: 'Movement Speed +%value%%'
  204.     Desc: '&7Increase your speed by &a%value%%'
  205.     Value: 1
  206.     ValuePerLvl: 1
  207.     LevelMin: 1
  208.     LevelMax: 5
  209.     DropChance: 0.45
  210.     Type: ARMOR
  211.   Penetration:
  212.     Name: 'Penetration +%value%%'
  213.     Desc: '&7Increase your Penetration by &a%value%%'
  214.     Value: 1
  215.     ValuePerLvl: 1
  216.     LevelMin: 1
  217.     LevelMax: 5
  218.     DropChance: 0.45
  219.     Type: WEAPON
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