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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files\steam\steamapps\coneill987\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files\steam\steamapps\coneill987\team fortress 2\tf" "C:\Program Files\Steam\steamapps\coneill987\sourcesdk_content\tf\mapsrc\sdk_arena_The Studyroom"
  5.  
  6. Valve Software - vbsp.exe (May 19 2009)
  7. 2 threads
  8. materialPath: c:\program files\steam\steamapps\coneill987\team fortress 2\tf\materials
  9. Loading C:\Program Files\Steam\steamapps\coneill987\sourcesdk_content\tf\mapsrc\sdk_arena_The Studyroom.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. Processing areas...done (0)
  14. Building Faces...done (0)
  15. FixTjuncs...
  16. PruneNodes...
  17. WriteBSP...
  18. done (0)
  19. writing C:\Program Files\Steam\steamapps\coneill987\sourcesdk_content\tf\mapsrc\sdk_arena_The Studyroom.prt...Building visibility clusters...
  20. done (0)
  21. Creating default LDR cubemaps for env_cubemap using skybox materials:
  22. skybox/sky_day01_01*.vmt
  23. ! Run buildcubemaps in the engine to get the correct cube maps.
  24. Creating default HDR cubemaps for env_cubemap using skybox materials:
  25. skybox/sky_day01_01*.vmt
  26. ! Run buildcubemaps in the engine to get the correct cube maps.
  27. Finding displacement neighbors...
  28. Finding lightmap sample positions...
  29. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  30. Building Physics collision data...
  31. done (0) (11333 bytes)
  32. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  33. Compacting texture/material tables...
  34. Reduced 57 texinfos to 33
  35. Reduced 11 texdatas to 11 (222 bytes to 222)
  36. Writing C:\Program Files\Steam\steamapps\coneill987\sourcesdk_content\tf\mapsrc\sdk_arena_The Studyroom.bsp
  37. 0 seconds elapsed
  38.  
  39. ** Executing...
  40. ** Command: "c:\program files\steam\steamapps\coneill987\sourcesdk\bin\orangebox\bin\vvis.exe"
  41. ** Parameters: -game "c:\program files\steam\steamapps\coneill987\team fortress 2\tf" "C:\Program Files\Steam\steamapps\coneill987\sourcesdk_content\tf\mapsrc\sdk_arena_The Studyroom"
  42.  
  43. Valve Software - vvis.exe (May 19 2009)
  44. 2 threads
  45. reading c:\program files\steam\steamapps\coneill987\sourcesdk_content\tf\mapsrc\sdk_arena_The Studyroom.bsp
  46. reading c:\program files\steam\steamapps\coneill987\sourcesdk_content\tf\mapsrc\sdk_arena_The Studyroom.prt
  47. 77 portalclusters
  48. 199 numportals
  49. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  50. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  51. Optimized: 34 visible clusters (0.00%)
  52. Total clusters visible: 5147
  53. Average clusters visible: 66
  54. Building PAS...
  55. Average clusters audible: 77
  56. visdatasize:2168 compressed from 2464
  57. writing c:\program files\steam\steamapps\coneill987\sourcesdk_content\tf\mapsrc\sdk_arena_The Studyroom.bsp
  58. 0 seconds elapsed
  59.  
  60. ** Executing...
  61. ** Command: "c:\program files\steam\steamapps\coneill987\sourcesdk\bin\orangebox\bin\vrad.exe"
  62. ** Parameters: -game "c:\program files\steam\steamapps\coneill987\team fortress 2\tf" "C:\Program Files\Steam\steamapps\coneill987\sourcesdk_content\tf\mapsrc\sdk_arena_The Studyroom"
  63.  
  64. Valve Software - vrad.exe SSE (May 19 2009)
  65.  
  66. Valve Radiosity Simulator
  67. 2 threads
  68. [Reading texlights from 'lights.rad']
  69. [34 texlights parsed from 'lights.rad']
  70.  
  71. Loading c:\program files\steam\steamapps\coneill987\sourcesdk_content\tf\mapsrc\sdk_arena_The Studyroom.bsp
  72. Setting up ray-trace acceleration structure... Done (0.02 seconds)
  73. 592 faces
  74. 468428 square feet [67453744.00 square inches]
  75. 0 Displacements
  76. 0 Square Feet [0.00 Square Inches]
  77. 592 patches before subdivision
  78. 40596 patches after subdivision
  79. 0 direct lights
  80. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  81. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
  82. transfers 9763388, max 671
  83. transfer lists: 74.5 megs
  84. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  85. Bounce #1 added RGB(0, 0, 0)
  86. Build Patch/Sample Hash Table(s).....Done<0.0450 sec>
  87. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  88. FinalLightFace Done
  89. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  90. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  91. Writing leaf ambient...done
  92. Ready to Finish
  93.  
  94. Object names Objects/Maxobjs Memory / Maxmem Fullness
  95. ------------ --------------- --------------- --------
  96. models 4/1024 192/49152 ( 0.4%)
  97. brushes 30/8192 360/98304 ( 0.4%)
  98. brushsides 180/65536 1440/524288 ( 0.3%)
  99. planes 122/65536 2440/1310720 ( 0.2%)
  100. vertexes 758/65536 9096/786432 ( 1.2%)
  101. nodes 207/65536 6624/2097152 ( 0.3%)
  102. texinfos 33/12288 2376/884736 ( 0.3%)
  103. texdata 11/2048 352/65536 ( 0.5%)
  104. dispinfos 0/0 0/0 ( 0.0%)
  105. disp_verts 0/0 0/0 ( 0.0%)
  106. disp_tris 0/0 0/0 ( 0.0%)
  107. disp_lmsamples 0/0 0/0 ( 0.0%)
  108. faces 592/65536 33152/3670016 ( 0.9%)
  109. hdr faces 0/65536 0/3670016 ( 0.0%)
  110. origfaces 99/65536 5544/3670016 ( 0.2%)
  111. leaves 212/65536 6784/2097152 ( 0.3%)
  112. leaffaces 704/65536 1408/131072 ( 1.1%)
  113. leafbrushes 114/65536 228/131072 ( 0.2%)
  114. areas 2/256 16/2048 ( 0.8%)
  115. surfedges 2978/512000 11912/2048000 ( 0.6%)
  116. edges 1583/256000 6332/1024000 ( 0.6%)
  117. LDR worldlights 0/8192 0/720896 ( 0.0%)
  118. HDR worldlights 0/8192 0/720896 ( 0.0%)
  119. leafwaterdata 0/32768 0/393216 ( 0.0%)
  120. waterstrips 10/32768 100/327680 ( 0.0%)
  121. waterverts 0/65536 0/786432 ( 0.0%)
  122. waterindices 144/65536 288/131072 ( 0.2%)
  123. cubemapsamples 0/1024 0/16384 ( 0.0%)
  124. overlays 0/512 0/180224 ( 0.0%)
  125. LDR lightdata [variable] 2579488/0 ( 0.0%)
  126. HDR lightdata [variable] 0/0 ( 0.0%)
  127. visdata [variable] 2168/16777216 ( 0.0%)
  128. entdata [variable] 2491/393216 ( 0.6%)
  129. LDR ambient table 212/65536 848/262144 ( 0.3%)
  130. HDR ambient table 212/65536 848/262144 ( 0.3%)
  131. LDR leaf ambient 95/65536 2660/1835008 ( 0.1%)
  132. HDR leaf ambient 212/65536 5936/1835008 ( 0.3%)
  133. occluders 0/0 0/0 ( 0.0%)
  134. occluder polygons 0/0 0/0 ( 0.0%)
  135. occluder vert ind 0/0 0/0 ( 0.0%)
  136. detail props [variable] 1/12 ( 8.3%)
  137. static props [variable] 1/12 ( 8.3%)
  138. pakfile [variable] 105723/0 ( 0.0%)
  139. physics [variable] 11333/4194304 ( 0.3%)
  140. physics terrain [variable] 2/1048576 ( 0.0%)
  141.  
  142. Level flags = 0
  143.  
  144. Total triangle count: 1398
  145. Writing c:\program files\steam\steamapps\coneill987\sourcesdk_content\tf\mapsrc\sdk_arena_The Studyroom.bsp
  146. 9 seconds elapsed
  147.  
  148. ** Executing...
  149. ** Command: Copy File
  150. ** Parameters: "C:\Program Files\Steam\steamapps\coneill987\sourcesdk_content\tf\mapsrc\sdk_arena_The Studyroom.bsp" "c:\program files\steam\steamapps\coneill987\team fortress 2\tf\maps\sdk_arena_The Studyroom.bsp"
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