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- ** Executing...
- ** Command: "c:\program files\steam\steamapps\coneill987\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\coneill987\team fortress 2\tf" "C:\Program Files\Steam\steamapps\coneill987\sourcesdk_content\tf\mapsrc\sdk_arena_The Studyroom"
- Valve Software - vbsp.exe (May 19 2009)
- 2 threads
- materialPath: c:\program files\steam\steamapps\coneill987\team fortress 2\tf\materials
- Loading C:\Program Files\Steam\steamapps\coneill987\sourcesdk_content\tf\mapsrc\sdk_arena_The Studyroom.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files\Steam\steamapps\coneill987\sourcesdk_content\tf\mapsrc\sdk_arena_The Studyroom.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (11333 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 57 texinfos to 33
- Reduced 11 texdatas to 11 (222 bytes to 222)
- Writing C:\Program Files\Steam\steamapps\coneill987\sourcesdk_content\tf\mapsrc\sdk_arena_The Studyroom.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\coneill987\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\coneill987\team fortress 2\tf" "C:\Program Files\Steam\steamapps\coneill987\sourcesdk_content\tf\mapsrc\sdk_arena_The Studyroom"
- Valve Software - vvis.exe (May 19 2009)
- 2 threads
- reading c:\program files\steam\steamapps\coneill987\sourcesdk_content\tf\mapsrc\sdk_arena_The Studyroom.bsp
- reading c:\program files\steam\steamapps\coneill987\sourcesdk_content\tf\mapsrc\sdk_arena_The Studyroom.prt
- 77 portalclusters
- 199 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 34 visible clusters (0.00%)
- Total clusters visible: 5147
- Average clusters visible: 66
- Building PAS...
- Average clusters audible: 77
- visdatasize:2168 compressed from 2464
- writing c:\program files\steam\steamapps\coneill987\sourcesdk_content\tf\mapsrc\sdk_arena_The Studyroom.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\coneill987\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\coneill987\team fortress 2\tf" "C:\Program Files\Steam\steamapps\coneill987\sourcesdk_content\tf\mapsrc\sdk_arena_The Studyroom"
- Valve Software - vrad.exe SSE (May 19 2009)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\program files\steam\steamapps\coneill987\sourcesdk_content\tf\mapsrc\sdk_arena_The Studyroom.bsp
- Setting up ray-trace acceleration structure... Done (0.02 seconds)
- 592 faces
- 468428 square feet [67453744.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 592 patches before subdivision
- 40596 patches after subdivision
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
- transfers 9763388, max 671
- transfer lists: 74.5 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0450 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 4/1024 192/49152 ( 0.4%)
- brushes 30/8192 360/98304 ( 0.4%)
- brushsides 180/65536 1440/524288 ( 0.3%)
- planes 122/65536 2440/1310720 ( 0.2%)
- vertexes 758/65536 9096/786432 ( 1.2%)
- nodes 207/65536 6624/2097152 ( 0.3%)
- texinfos 33/12288 2376/884736 ( 0.3%)
- texdata 11/2048 352/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 592/65536 33152/3670016 ( 0.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 99/65536 5544/3670016 ( 0.2%)
- leaves 212/65536 6784/2097152 ( 0.3%)
- leaffaces 704/65536 1408/131072 ( 1.1%)
- leafbrushes 114/65536 228/131072 ( 0.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 2978/512000 11912/2048000 ( 0.6%)
- edges 1583/256000 6332/1024000 ( 0.6%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 10/32768 100/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 144/65536 288/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2579488/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 2168/16777216 ( 0.0%)
- entdata [variable] 2491/393216 ( 0.6%)
- LDR ambient table 212/65536 848/262144 ( 0.3%)
- HDR ambient table 212/65536 848/262144 ( 0.3%)
- LDR leaf ambient 95/65536 2660/1835008 ( 0.1%)
- HDR leaf ambient 212/65536 5936/1835008 ( 0.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105723/0 ( 0.0%)
- physics [variable] 11333/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 1398
- Writing c:\program files\steam\steamapps\coneill987\sourcesdk_content\tf\mapsrc\sdk_arena_The Studyroom.bsp
- 9 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files\Steam\steamapps\coneill987\sourcesdk_content\tf\mapsrc\sdk_arena_The Studyroom.bsp" "c:\program files\steam\steamapps\coneill987\team fortress 2\tf\maps\sdk_arena_The Studyroom.bsp"
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