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  1. $ wine '/mnt/My/Games/SkyRim/The Elder Scrolls V Skyrim/TESV.exe'
  2. fixme:process:SetProcessShutdownParameters (00000380, 00000000): partial stub.
  3. fixme:process:GetLogicalProcessorInformation ((nil),0x33ee60): stub
  4. fixme:process:GetLogicalProcessorInformation (0x33ee88,0x33ee60): stub
  5. fixme:process:GetLogicalProcessorInformation ((nil),0x33ee68): stub
  6. fixme:process:GetLogicalProcessorInformation (0x33ee90,0x33ee68): stub
  7. ALSA lib conf.c:3314:(snd_config_hooks_call) Cannot open shared library libasound_module_conf_pulse.so
  8. ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM default
  9. fixme:alsa:AudioSessionControl_RegisterAudioSessionNotification (0x144a98)->(0xaf69b7c) - stub
  10. fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0xb26e988): stub
  11. fixme:avrt:AvSetMmThreadPriority (0x12345678)->(1) stub
  12. fixme:win:EnumDisplayDevicesW ((null),0,0x33f348,0x00000000), stub!
  13. fixme:win:EnumDisplayDevicesW ((null),0,0x33f364,0x00000000), stub!
  14. fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
  15. fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC) WINED3DFORMAT!
  16. fixme:d3d:wined3d_get_format Can't find format unrecognized (0x434f5441) in the format lookup table
  17. fixme:d3d:debug_d3dformat Unrecognized 0x5a534552 (as fourcc: RESZ) WINED3DFORMAT!
  18. fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a534552) in the format lookup table
  19. fixme:service:QueryServiceConfig2W Level 6 not implemented
  20. fixme:service:QueryServiceConfig2W Level 6 not implemented
  21. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  22. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  23. fixme:xinput:XInputSetState (0 0x33fbd8) Stub!
  24. fixme:xinput:XInputSetState (0 0x33fbc4) Stub!
  25. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  26. fixme:process:GetLogicalProcessorInformation ((nil),0x33fb90): stub
  27. err:ntdll:RtlpWaitForCriticalSection section 0x7e1461e0 "../../../dlls/winex11.drv/x11drv_main.c: X11DRV_CritSection" wait timed out in thread 0009, blocked by 0036, retrying (60 sec)
  28. Mesa 8.0.5 implementation error: Failed to compile fragment shader: FS compile failed: no register to spill
  29.  
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  31.  
  32. Please report at bugs.freedesktop.org
  33. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  34. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  35. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 4656
  36. err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from walk_constant_heap() @ ../../../dlls/wined3d/glsl_shader.c / 435
  37. err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from walk_constant_heap() @ ../../../dlls/wined3d/glsl_shader.c / 435
  38. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 4656
  39. err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from walk_constant_heap() @ ../../../dlls/wined3d/glsl_shader.c / 435
  40. err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from walk_constant_heap() @ ../../../dlls/wined3d/glsl_shader.c / 435
  41. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  42. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  43. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  44. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 4656
  45. err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from walk_constant_heap() @ ../../../dlls/wined3d/glsl_shader.c / 435
  46. err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from walk_constant_heap() @ ../../../dlls/wined3d/glsl_shader.c / 435
  47. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
  48. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 4656
  49. err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from walk_constant_heap() @ ../../../dlls/wined3d/glsl_shader.c / 435
  50. err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from walk_constant_heap() @ ../../../dlls/wined3d/glsl_shader.c / 435
  51. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 4656
  52. err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from walk_constant_heap() @ ../../../dlls/wined3d/glsl_shader.c / 435
  53. err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from walk_constant_heap() @ ../../../dlls/wined3d/glsl_shader.c / 435
  54. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 4656
  55. err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from walk_constant_heap() @ ../../../dlls/wined3d/glsl_shader.c / 435
  56. err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from walk_constant_heap() @ ../../../dlls/wined3d/glsl_shader.c / 435
  57. err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 4656
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