Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- $ wine '/mnt/My/Games/SkyRim/The Elder Scrolls V Skyrim/TESV.exe'
- fixme:process:SetProcessShutdownParameters (00000380, 00000000): partial stub.
- fixme:process:GetLogicalProcessorInformation ((nil),0x33ee60): stub
- fixme:process:GetLogicalProcessorInformation (0x33ee88,0x33ee60): stub
- fixme:process:GetLogicalProcessorInformation ((nil),0x33ee68): stub
- fixme:process:GetLogicalProcessorInformation (0x33ee90,0x33ee68): stub
- ALSA lib conf.c:3314:(snd_config_hooks_call) Cannot open shared library libasound_module_conf_pulse.so
- ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM default
- fixme:alsa:AudioSessionControl_RegisterAudioSessionNotification (0x144a98)->(0xaf69b7c) - stub
- fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0xb26e988): stub
- fixme:avrt:AvSetMmThreadPriority (0x12345678)->(1) stub
- fixme:win:EnumDisplayDevicesW ((null),0,0x33f348,0x00000000), stub!
- fixme:win:EnumDisplayDevicesW ((null),0,0x33f364,0x00000000), stub!
- fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
- fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC) WINED3DFORMAT!
- fixme:d3d:wined3d_get_format Can't find format unrecognized (0x434f5441) in the format lookup table
- fixme:d3d:debug_d3dformat Unrecognized 0x5a534552 (as fourcc: RESZ) WINED3DFORMAT!
- fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a534552) in the format lookup table
- fixme:service:QueryServiceConfig2W Level 6 not implemented
- fixme:service:QueryServiceConfig2W Level 6 not implemented
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:xinput:XInputSetState (0 0x33fbd8) Stub!
- fixme:xinput:XInputSetState (0 0x33fbc4) Stub!
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:process:GetLogicalProcessorInformation ((nil),0x33fb90): stub
- err:ntdll:RtlpWaitForCriticalSection section 0x7e1461e0 "../../../dlls/winex11.drv/x11drv_main.c: X11DRV_CritSection" wait timed out in thread 0009, blocked by 0036, retrying (60 sec)
- Mesa 8.0.5 implementation error: Failed to compile fragment shader: FS compile failed: no register to spill
- Please report at bugs.freedesktop.org
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 4656
- err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from walk_constant_heap() @ ../../../dlls/wined3d/glsl_shader.c / 435
- err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from walk_constant_heap() @ ../../../dlls/wined3d/glsl_shader.c / 435
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 4656
- err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from walk_constant_heap() @ ../../../dlls/wined3d/glsl_shader.c / 435
- err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from walk_constant_heap() @ ../../../dlls/wined3d/glsl_shader.c / 435
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 4656
- err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from walk_constant_heap() @ ../../../dlls/wined3d/glsl_shader.c / 435
- err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from walk_constant_heap() @ ../../../dlls/wined3d/glsl_shader.c / 435
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 4656
- err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from walk_constant_heap() @ ../../../dlls/wined3d/glsl_shader.c / 435
- err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from walk_constant_heap() @ ../../../dlls/wined3d/glsl_shader.c / 435
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 4656
- err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from walk_constant_heap() @ ../../../dlls/wined3d/glsl_shader.c / 435
- err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from walk_constant_heap() @ ../../../dlls/wined3d/glsl_shader.c / 435
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 4656
- err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from walk_constant_heap() @ ../../../dlls/wined3d/glsl_shader.c / 435
- err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from walk_constant_heap() @ ../../../dlls/wined3d/glsl_shader.c / 435
- err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 4656
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement