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- speed = 7 --16 is default
- function onPlayerRespawned(character)
- wait(1) --loading delay
- local player = game.Players:GetPlayerFromCharacter(character)
- local human = character:findFirstChild("Humanoid")
- if player ~= nil and human ~= nil then
- human.WalkSpeed = speed
- end
- end
- game.Workspace.ChildAdded:connect(onPlayerRespawned)
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