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- enum MissionTypes CvMissionDefinition::getMissionType(void)
- CvAirMissionDefinition::CvAirMissionDefinition(class CvAirMissionDefinition const &)
- bool CvUnit::isAttacking(void)
- int CvUnit::getCombatTimer(void)
- class NiPoint3 CvPlot::getPoint(void)
- class CvPlot * CvUnit::plot(void)
- float CvGlobals::getDefineFLOAT(char const *)
- class CvGlobals & CvGlobals::getInstance(void)
- float CvRandom::getFloat(void)
- class CvRandom & CvGlobals::getASyncRand(void)
- int CvSelectionGroup::getUnitIndex(class CvUnit *,int)
- class CvInterface & CvGlobals::getInterface(void)
- int CvGlobals::getUNIT_MULTISELECT_MAX(void)
- class CvUnit * CvMissionDefinition::getUnit(enum BattleUnitTypes)
- class CvPlot const * CvMissionDefinition::getPlot(void)
- float CvGlobals::getAIR_BOMB_HEIGHT(void)
- bool CvAirMissionDefinition::isDead(enum BattleUnitTypes)
- int CvAirMissionDefinition::getDamage(enum BattleUnitTypes)
- class CvUnit * CvPlot::getBestDefender(enum PlayerTypes,enum PlayerTypes,class CvUnit const *,bool,bool,bool)
- enum PlayerTypes CvUnit::getOwner(void)
- enum DirectionTypes estimateDirection(class CvPlot const *,class CvPlot const *)
- enum EntityEventTypes CvMissionInfo::getEntityEvent(void)
- class CvMissionInfo & CvGlobals::getMissionInfo(enum MissionTypes)
- float CvMissionDefinition::getMissionTime(void)
- void CvUnit::NotifyEntity(enum MissionTypes)
- bool CvUnit::isSuicide(void)
- enum DomainTypes CvUnit::getDomainType(void)
- int CvPlot::getX(void)
- int CvPlot::getY(void)
- float CvGlobals::getPLOT_SIZE(void)
- float directionAngle(enum DirectionTypes)
- int CvGlobals::getNumDirections(void)
- class CvAnimationPathInfo & CvGlobals::getAnimationPathInfo(enum AnimationPathTypes)
- class std::vector<struct std::pair<int,float>,class std::allocator<struct std::pair<int,float> > > * CvAnimationPathInfo::getPath(void)
- int CvAnimationCategoryInfo::getCategoryBaseID(void)
- class CvAnimationCategoryInfo & CvGlobals::getAnimationCategoryInfo(enum AnimationCategoryTypes)
- int CvAnimationCategoryInfo::getCategoryDefaultTo(void)
- bool CvUnit::isRanged(void)
- int CvArtInfoUnit::getDamageStates(void)
- bool CvAnimationPathInfo::isMissionPath(void)
- int CvAnimationPathInfo::getNumPathDefinitions(void)
- int CvAnimationPathInfo::getPathCategory(int)
- int CvGlobals::getInfoTypeForString(char const *,bool)
- class CvEffectInfo & CvGlobals::getEffectInfo(int)
- class CvArtFileMgr & CvArtFileMgr::GetInstance(void)
- void CvGlobals::setDLLIFace(class CvDLLUtilityIFaceBase *)
- CvXMLLoadUtility::CvXMLLoadUtility(void)
- bool CvXMLLoadUtility::LoadPlayerOptions(void)
- bool CvXMLLoadUtility::LoadGraphicOptions(void)
- bool & CvGlobals::getLogging(void)
- bool & CvGlobals::getRandLogging(void)
- bool & CvGlobals::overwriteLogs(void)
- bool & CvGlobals::getSynchLogging(void)
- void CvGame::updateDebugModeCache(void)
- class CvGameAI & CvGlobals::getGame(void)
- class CMessageControl & CvGlobals::getMessageControl(void)
- void CvEventReporter::windowActivation(bool)
- class CvEventReporter & CvEventReporter::getInstance(void)
- class CvInterface * CvGlobals::getInterfacePtr(void)
- int CvGameText::getNumLanguages(void)
- CvGameText::CvGameText(void)
- CvXMLLoadUtility::~CvXMLLoadUtility(void)
- bool CvXMLLoadUtility::LoadGlobalText(void)
- void CvGlobals::infosReset(void)
- CvInfoBase::~CvInfoBase(void)
- float CvScalableInfo::getScale(void)
- class CvArtInfoMisc * CvArtFileMgr::getMiscArtInfo(char const *)
- bool CvInitCore::getPbem(void)
- class CvInitCore & CvGlobals::getInitCore(void)
- bool CvInitCore::getHotseat(void)
- bool CvInitCore::getMultiplayer(void)
- class CvDropMgr & CvGlobals::getDropMgr(void)
- bool CvGame::isPaused(void)
- enum PlayerTypes CvGame::getPausePlayer(void)
- class FMPIManager * & CvGlobals::getFMPMgrPtr(void)
- class CvSetupData & CvGlobals::getSetupData(void)
- bool CvGame::isGameMultiPlayer(void)
- class CvGameAI * CvGlobals::getGamePointer(void)
- void CvArtFileMgr::DeInit(void)
- void CvGameTextMgr::DeInitialize(void)
- class CvGameTextMgr & CvGameTextMgr::GetInstance(void)
- void CvXMLLoadUtility::CleanUpGlobalVariables(void)
- void CvGlobals::infoTypeFromStringReset(void)
- void CvGameTextMgr::Initialize(void)
- void CvArtFileMgr::Init(void)
- int CvGlobals::getMaxCivPlayers(void)
- void CyArgsList::add(int)
- void CvGlobals::init(void)
- void CvGlobals::setDLLProfiler(class FProfiler *)
- class CvMessageCodeTranslator & CvGlobals::getMessageCodes(void)
- void CvRandom::init(unsigned long)
- int CvGlobals::getDefineINT(char const *)
- void * CyArgsList::makeFunctionArgs(void)
- unsigned int CvInitCore::getMapRandSeed(void)
- unsigned int CvInitCore::getSyncRandSeed(void)
- bool CvXMLLoadUtility::SetGlobalDefines(void)
- bool CvXMLLoadUtility::SetGlobalTypes(void)
- bool CvXMLLoadUtility::SetGlobalArtDefines(void)
- void CvArtFileMgr::buildArtFileInfoMaps(void)
- bool CvXMLLoadUtility::LoadBasicInfos(void)
- bool CvXMLLoadUtility::LoadPreMenuGlobals(void)
- bool CvXMLLoadUtility::SetPostGlobalsGlobalDefines(void)
- bool CvXMLLoadUtility::SetupGlobalLandscapeInfo(void)
- bool CvXMLLoadUtility::LoadPostMenuGlobals(void)
- bool CvPlayerAI::areStaticsInitialized(void)
- void CvPlayer::updateHuman(void)
- class CvPlayerAI & CvPlayerAI::getPlayerNonInl(enum PlayerTypes)
- class CMessageQueue & CvGlobals::getMessageQueue(void)
- class CMessageQueue & CvGlobals::getHotMessageQueue(void)
- class CvPortal & CvGlobals::getPortal(void)
- void CvEventReporter::unInit(void)
- void CvDLLWidgetData::freeInstance(void)
- void CvDLLButtonPopup::freeInstance(void)
- void CvEventReporter::resetStatistics(void)
- void CvGlobals::uninit(void)
- class CvDLLUtilityIFaceBase * CvGlobals::getDLLIFaceNonInl(void)
- void CvMapGenerator::FreeInstance(void)
- void CvEventReporter::update(float)
- int CvGame::getNumHumanPlayers(void)
- enum GameStateTypes CvGame::getGameState(void)
- void CvGame::testExtendedGame(void)
- int CvGame::calculateOptionsChecksum(void)
- int CvGame::calculateSyncChecksum(void)
- void CvGame::update(void)
- int CvGame::getTurnSlice(void)
- unsigned short CvRandom::get(unsigned short,char const *)
- int CvCity::getY(void)
- int CvCity::getX(void)
- char const * CvAssetInfoBase::getPath(void)
- CvRandom::CvRandom(void)
- CvRandom::~CvRandom(void)
- enum TeamTypes CvGame::getActiveTeam(void)
- int CvMap::getGridWidth(void)
- class CvMap & CvGlobals::getMap(void)
- int CvMap::getGridHeight(void)
- float CvPlot::getAqueductSourceWeight(void)
- class CvPlot * CvMap::plot(int,int)
- float CvMap::plotXToPointX(int)
- float CvMap::plotYToPointY(int)
- int & CvGlobals::getNumFootstepAudioTypes(void)
- class CvString & CvGlobals::getFootstepAudioTags(int)
- class CvPlot * CvMap::pointToPlot(float,float)
- int CvPlot::get3DAudioScriptFootstepIndex(int)
- int CvPlot::getSoundScriptId(void)
- float CvGlobals::getCAMERA_START_DISTANCE(void)
- int CvArtInfoUnit::getPatrolSoundTag(void)
- class CvArtInfoUnit const * CvUnit::getArtInfo(int,enum EraTypes)
- enum EraTypes CvPlayer::getCurrentEra(void)
- int CvCity::getSoundscapeScriptId(void)
- int CvCity::getMusicScriptId(void)
- bool CvMap::isWrapX(void)
- bool CvMap::isWrapY(void)
- bool CvUnit::canFight(void)
- class CvUnit * CvUnit::getCombatUnit(void)
- enum DirectionTypes CvGlobals::getXYDirection(int,int)
- float CvArtInfoUnit::getBattleDistance(void)
- CvBattleDefinition::CvBattleDefinition(class CvBattleDefinition const &)
- void CvBattleDefinition::clearBattleRounds(void)
- bool CvBattleDefinition::isAdvanceSquare(void)
- char const * CvArtInfoUnit::getShadowAttachNode(void)
- int CvBattleDefinition::getNumBattleRounds(void)
- int CvBattleRound::getWaveSize(void)
- class CvBattleRound const & CvBattleDefinition::getBattleRound(int)
- int CvBattleRound::getNumKilled(enum BattleUnitTypes)
- class CvBattleRound & CvBattleDefinition::getBattleRound(int)
- bool CvBattleRound::isRangedRound(void)
- void CvBattleRound::setWaveSize(int)
- int CvBattleRound::getNumAlive(enum BattleUnitTypes)
- void CvBattleRound::setNumKilled(enum BattleUnitTypes,int)
- void CvBattleRound::setNumAlive(enum BattleUnitTypes,int)
- void CvBattleDefinition::addBattleRound(class CvBattleRound const &)
- bool isCardinalDirection(enum DirectionTypes)
- float CvArtInfoUnit::getRangedDeathTime(void)
- int CvBattleDefinition::getDamage(enum BattleUnitTypes,enum BattleTimeTypes)
- int CvBattleDefinition::getFirstStrikes(enum BattleUnitTypes)
- int CvUnit::maxHitPoints(void)
- CvBattleDefinition::~CvBattleDefinition(void)
- bool CvArtInfoUnit::getActAsRanged(void)
- bool CvArtInfoUnit::getCombatExempt(void)
- float CvArtInfoUnit::getExchangeAngle(void)
- void CvGlobals::writeBuildingInfoArray(class FDataStreamBase *)
- bool CvGlobals::readBuildingInfoArray(class FDataStreamBase *)
- void CvGlobals::writeUnitInfoArray(class FDataStreamBase *)
- bool CvGlobals::readUnitInfoArray(class FDataStreamBase *)
- void CvGlobals::writeTechInfoArray(class FDataStreamBase *)
- bool CvGlobals::readTechInfoArray(class FDataStreamBase *)
- class FVariableSystem * CvGlobals::getDefinesVarSystem(void)
- void CvGameText::setNumLanguages(int)
- void CvGlobals::writeLeaderHeadInfoArray(class FDataStreamBase *)
- bool CvGlobals::readLeaderHeadInfoArray(class FDataStreamBase *)
- void CvGlobals::writeCivilizationInfoArray(class FDataStreamBase *)
- bool CvGlobals::readCivilizationInfoArray(class FDataStreamBase *)
- void CvGlobals::writePromotionInfoArray(class FDataStreamBase *)
- bool CvGlobals::readPromotionInfoArray(class FDataStreamBase *)
- void CvGlobals::writeDiplomacyInfoArray(class FDataStreamBase *)
- bool CvGlobals::readDiplomacyInfoArray(class FDataStreamBase *)
- void CvGlobals::writeCivicInfoArray(class FDataStreamBase *)
- bool CvGlobals::readCivicInfoArray(class FDataStreamBase *)
- void CvGlobals::writeHandicapInfoArray(class FDataStreamBase *)
- bool CvGlobals::readHandicapInfoArray(class FDataStreamBase *)
- void CvGlobals::writeBonusInfoArray(class FDataStreamBase *)
- bool CvGlobals::readBonusInfoArray(class FDataStreamBase *)
- void CvGlobals::writeImprovementInfoArray(class FDataStreamBase *)
- bool CvGlobals::readImprovementInfoArray(class FDataStreamBase *)
- void CvGlobals::writeEventInfoArray(class FDataStreamBase *)
- bool CvGlobals::readEventInfoArray(class FDataStreamBase *)
- void CvGlobals::writeEventTriggerInfoArray(class FDataStreamBase *)
- bool CvGlobals::readEventTriggerInfoArray(class FDataStreamBase *)
- float CvGlobals::getCAMERA_MAX_TRAVEL_DISTANCE(void)
- float CvGlobals::getCAMERA_FAR_CLIP_Z_HEIGHT(void)
- float CvGlobals::getCAMERA_MIN_DISTANCE(void)
- float CvGlobals::getCAMERA_MAX_TURN_OFFSET(void)
- float CvGlobals::getCAMERA_SPECIAL_PITCH(void)
- float CvGlobals::getCAMERA_UPPER_PITCH(void)
- float CvGlobals::getCAMERA_LOWER_PITCH(void)
- float CvGlobals::getCAMERA_MAX_YAW(void)
- float CvGlobals::getCAMERA_MIN_YAW(void)
- float CvGlobals::getFIELD_OF_VIEW(void)
- enum PlayerTypes CvCity::getOwner(void)
- enum TeamTypes CvCity::getTeam(void)
- bool CvCity::getFoodBarPercentages(class std::vector<float,class std::allocator<float> > &)
- bool CvCity::getProductionBarPercentages(class std::vector<float,class std::allocator<float> > &)
- class NiColorA CvCity::getBarBackgroundColor(void)
- float CvPlot::getPointY(void)
- class CvPlot * CvCity::plot(void)
- float CvPlot::getPointX(void)
- class CvArtInfoInterface * CvArtFileMgr::getInterfaceArtInfo(char const *)
- int CvGlobals::getNUM_INFOBAR_TYPES(void)
- void CvGameTextMgr::getCityBillboardFoodbarColors(class CvCity *,class std::vector<class NiColorA,class std::allocator<class NiColorA> > &)
- void CvGameTextMgr::getCityBillboardProductionbarColors(class CvCity *,class std::vector<class NiColorA,class std::allocator<class NiColorA> > &)
- void CvGameTextMgr::buildCityBillboardProductionString(class CvWStringBuffer &,class CvCity *)
- void CvCity::getCityBillboardSizeIconColors(class NiColorA &,class NiColorA &)
- void CvGameTextMgr::buildCityBillboardCitySizeString(class CvWStringBuffer &,class CvCity *,class NiColorA const &)
- void CvGameTextMgr::buildCityBillboardCityNameString(class CvWStringBuffer &,class CvCity *)
- bool CvCity::isStarCity(void)
- char const * CvCity::getCityBillboardProductionIcon(void)
- void CvGameTextMgr::buildCityBillboardIconString(class CvWStringBuffer &,class CvCity *)
- bool CvCity::isRevealed(enum TeamTypes,bool)
- bool CvCity::canBeSelected(void)
- enum ArtStyleTypes CvCity::getArtStyleType(void)
- unsigned short const * CvCity::getNameKey(void)
- char const * CvArtInfoBuilding::getLSystemName(void)
- class CvArtInfoBuilding const * CvCity::getBuildingArtInfo(enum BuildingTypes)
- float CvCity::getBuildingVisibilityPriority(enum BuildingTypes)
- class CvArtInfoBuilding const * CvGame::getBuildingArtInfo(enum BuildingTypes)
- char const * CvArtInfoAsset::getNIF(void)
- char const * CvArtInfoAsset::getKFM(void)
- bool CvPlot::isRiverCrossing(enum DirectionTypes)
- void CvCity::getVisibleBuildings(class std::list<enum BuildingTypes,class std::allocator<enum BuildingTypes> > &,int &)
- bool CvPlot::isHills(void)
- class CvWString const CvCity::getName(unsigned int)
- char const * CvInfoBase::getType(void)
- bool CvPlot::isLake(void)
- CvPopupInfo::CvPopupInfo(enum ButtonPopupTypes,int,int,int,int,bool,bool)
- void CvPopupInfo::setText(unsigned short const *)
- void CvPlayer::setGold(int)
- void CvPlayer::changeGold(int)
- void CvGame::toggleDebugMode(void)
- void CvGame::setAIAutoPlay(int)
- void CvArtFileMgr::Reset(void)
- void CvXMLLoadUtility::ResetLandscapeInfo(void)
- void CvGameTextMgr::Reset(void)
- void CvMap::erasePlots(void)
- void CvGlobals::setActiveLandscapeID(int)
- class CvMapGenerator & CvMapGenerator::GetInstance(void)
- void CvMapGenerator::eraseRivers(void)
- void CvMapGenerator::eraseFeatures(void)
- void CvMapGenerator::eraseBonuses(void)
- void CvMapGenerator::eraseGoodies(void)
- void CvMapGenerator::addGameElements(void)
- void CvMapGenerator::addRivers(void)
- void CvMapGenerator::addFeatures(void)
- void CvMapGenerator::addBonuses(void)
- void CvMapGenerator::addGoodies(void)
- class CvCity * CvPlot::getPlotCity(void)
- int CvMap::numPlots(void)
- class CvPlot * CvMap::plotByIndex(int)
- enum PlayerTypes CvGame::getActivePlayer(void)
- void CvPlayer::showSpaceShip(void)
- void CvGame::cheatSpaceship(void)
- void CvPlot::setLayoutDirty(bool)
- void CvGlobals::enableDLLProfiler(bool)
- class CvWaterPlaneInfo & CvGlobals::getWaterPlaneInfo(int)
- int CvPlayer::getNetID(void)
- bool CvGame::isPitboss(void)
- bool CvPlayer::isAlive(void)
- void CvPlayer::setStartTime(unsigned int)
- bool CvPlayer::isHuman(void)
- bool CvGame::isHotSeat(void)
- bool CvGame::isPbem(void)
- unsigned short const * CvPlayer::getName(unsigned int)
- enum PlayerTypes CvPlayer::getID(void)
- bool CvInitCore::getGameMultiplayer(void)
- unsigned short const * CvPlayer::getNameKey(void)
- int CvGlobals::getEVENT_MESSAGE_TIME(void)
- void CvInitCore::setSlotStatus(enum PlayerTypes,enum SlotStatus)
- void CvInitCore::setSlotClaim(enum PlayerTypes,enum SlotClaim)
- char const * CvEffectInfo::getPath(void)
- void CvXMLLoadUtility::ResetGlobalEffectInfo(void)
- int CvGlobals::getNUM_ENGINE_DIRTY_BITS(void)
- void CvGlobals::SetGraphicsInitialized(bool)
- bool CvGame::isNetworkMultiPlayer(void)
- class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > CvMainMenuInfo::getScene(void)
- class CvMainMenuInfo & CvGlobals::getMainMenus(int)
- class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > CvMainMenuInfo::getSceneNoShader(void)
- bool CvGame::isDebugMode(void)
- int CvGlobals::getNumCursorInfos(void)
- char const * CvCursorInfo::getPath(void)
- class CvCursorInfo & CvGlobals::getCursorInfo(enum CursorTypes)
- class CvUnit * CvPlot::getCenterUnit(void)
- class CvCity * CvPlayer::firstCity(int *,bool)
- class CvCity * CvPlayer::nextCity(int *,bool)
- bool CvCity::isLayoutDirty(void)
- void CvCity::setLayoutDirty(bool)
- enum PlayerColorTypes CvPlayer::getPlayerColor(void)
- int CvPlayerColorInfo::getColorTypePrimary(void)
- class CvPlayerColorInfo & CvGlobals::getPlayerColorInfo(enum PlayerColorTypes)
- int CvPlayerColorInfo::getColorTypeSecondary(void)
- class CvWString CvPlayer::getFlagDecal(void)
- int CvGlobals::getNumCivilizationInfos(void)
- int CvCivilizationInfo::getDefaultPlayerColor(void)
- class CvCivilizationInfo & CvGlobals::getCivilizationInfo(enum CivilizationTypes)
- char const * CvCivilizationInfo::getFlagTexture(void)
- class NiColorA const & CvColorInfo::getColor(void)
- class CvColorInfo & CvGlobals::getColorInfo(enum ColorTypes)
- int CvGlobals::getMaxNumSymbols(void)
- void CvGameTextMgr::assignFontIds(int,int)
- void CvGameTextMgr::getFontSymbols(class std::vector<class std::vector<unsigned short,class std::allocator<unsigned short> >,class std::allocator<class std::vector<unsigned short,class std::allocator<unsigned short> > > > &,class std::vector<int,class std::allocator<int> > &)
- void CvGameTextMgr::getGlobeLayerName(enum GlobeLayerTypes,int,class CvWString &)
- void CvPlayer::getGlobeLayerColors(enum GlobeLayerTypes,int,class std::vector<class NiColorA,class std::allocator<class NiColorA> > &,class std::vector<struct CvPlotIndicatorData,class std::allocator<struct CvPlotIndicatorData> > &)
- enum TeamTypes CvPlayer::getTeam(void)
- CvPlotIndicatorData::~CvPlotIndicatorData(void)
- CvGlobeLayerData::~CvGlobeLayerData(void)
- void CvGame::getGlobeLayers(class std::vector<struct CvGlobeLayerData,class std::allocator<struct CvGlobeLayerData> > &)
- CvGlobeLayerData::CvGlobeLayerData(struct CvGlobeLayerData const &)
- bool CvMap::isWrap(void)
- void CvGame::getGlobeviewConfigurationParameters(enum TeamTypes,bool &,bool &)
- enum PlayerTypes CvPlot::getOwner(void)
- int CvPlot::getAreaIdForGreatWall(void)
- int * CvGlobals::getPlotCardinalDirectionX(void)
- int * CvGlobals::getPlotCardinalDirectionY(void)
- bool CvGlobals::IsGraphicsInitialized(void)
- int CvCity::getID(void)
- enum SlotStatus CvInitCore::getSlotStatus(enum PlayerTypes)
- enum HandicapTypes CvInitCore::getHandicap(enum PlayerTypes)
- void CvGame::init(enum HandicapTypes)
- void CvTeam::init(enum TeamTypes)
- class CvTeamAI & CvTeamAI::getTeamNonInl(enum TeamTypes)
- enum PlayerColorTypes CvInitCore::getColor(enum PlayerTypes)
- enum CivilizationTypes CvInitCore::getCiv(enum PlayerTypes)
- int CvGlobals::getNumPlayerColorInfos(void)
- void CvInitCore::setTeam(enum PlayerTypes,enum TeamTypes)
- void CvInitCore::setNetID(enum PlayerTypes,int)
- void CvInitCore::setHandicap(enum PlayerTypes,enum HandicapTypes)
- void CvInitCore::setCiv(enum PlayerTypes,enum CivilizationTypes)
- void CvInitCore::setLeader(enum PlayerTypes,enum LeaderHeadTypes)
- void CvInitCore::setColor(enum PlayerTypes,enum PlayerColorTypes)
- void CvInitCore::setMinorNationCiv(enum PlayerTypes,bool)
- void CvPlayer::init(enum PlayerTypes)
- bool CvPlayer::isBarbarian(void)
- unsigned short const * CvInfoBase::getDescription(unsigned int)
- enum CivilizationTypes CvPlayer::getCivilizationType(void)
- class CvHandicapInfo & CvGlobals::getHandicapInfo(enum HandicapTypes)
- enum HandicapTypes CvPlayer::getHandicapType(void)
- class CvLeaderHeadInfo & CvGlobals::getLeaderHeadInfo(enum LeaderHeadTypes)
- enum LeaderHeadTypes CvPlayer::getLeaderType(void)
- bool CvGame::isTeamGame(void)
- int CvGlobals::getNumWorldInfos(void)
- int CvGlobals::getNumClimateInfos(void)
- int CvGlobals::getNumSeaLevelInfos(void)
- int CvGlobals::getNumEraInfos(void)
- enum CustomMapOptionTypes CvInitCore::getCustomMapOption(int)
- class CvWString CvInitCore::getMapScriptName(void)
- void CvInitCore::setCustomMapOption(int,enum CustomMapOptionTypes)
- bool CvInitCore::getPitboss(void)
- int CvWorldInfo::getDefaultPlayers(void)
- class CvWorldInfo & CvGlobals::getWorldInfo(enum WorldSizeTypes)
- bool CvInitCore::getHuman(enum PlayerTypes)
- int & CvGlobals::getNumPlayableCivilizationInfos(void)
- int & CvGlobals::getNumAIPlayableCivilizationInfos(void)
- bool CvCivilizationInfo::isPlayable(void)
- bool CvCivilizationInfo::isAIPlayable(void)
- bool CvInitCore::getOption(enum GameOptionTypes)
- enum LeaderHeadTypes CvInitCore::getLeader(enum PlayerTypes)
- int CvGlobals::getNumLeaderHeadInfos(void)
- bool CvCivilizationInfo::isLeaders(int)
- bool CvInitCore::getWBMapScript(void)
- void CyArgsList::add(char const *)
- void CvMap::init(struct CvMapInitData *)
- void CvMapGenerator::generateRandomMap(void)
- void CvGame::setInitialTime(unsigned int)
- class CvCity * CvPlayer::getCapitalCity(void)
- enum WorldSizeTypes CvMap::getWorldSize(void)
- enum GameType CvInitCore::getType(void)
- class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > CvMainMenuInfo::getLoadingSlideshow(void)
- class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > CvMainMenuInfo::getLoading(void)
- void CvInitCore::closeInactiveSlots(void)
- void CvGame::initDiplomacy(void)
- void CvGame::setInitialItems(void)
- void CvGame::initFreeUnits(void)
- void CvGame::initScoreCalculation(void)
- void CvGame::initEvents(void)
- void CvGame::setFinalInitialized(bool)
- void CvPlayer::setupGraphical(void)
- void CvMap::setupGraphical(void)
- void CvInitCore::reopenInactiveSlots(void)
- int CvGlobals::getNumTerrainInfos(void)
- int CvLandscapeInfo::getWaterHeight(void)
- class CvLandscapeInfo & CvGlobals::getLandscapeInfo(int)
- int CvGlobals::getActiveLandscapeID(void)
- float CvLandscapeInfo::getZScale(void)
- int CvLandscapeInfo::getHorizontalVertCnt(void)
- int CvLandscapeInfo::getVerticalVertCnt(void)
- int CvLandscapeInfo::getPlotsPerCellX(void)
- int CvLandscapeInfo::getPlotsPerCellY(void)
- int CvLandscapeInfo::getHorizontalGameCell(void)
- int CvLandscapeInfo::getVerticalGameCell(void)
- float CvLandscapeInfo::getPeakScale(void)
- float CvLandscapeInfo::getHillScale(void)
- class CvArtInfoTerrain * CvArtFileMgr::getTerrainArtInfo(char const *)
- char const * CvTerrainInfo::getArtDefineTag(void)
- class CvTerrainInfo & CvGlobals::getTerrainInfo(enum TerrainTypes)
- char const * CvArtInfoTerrain::getBaseTexture(void)
- char const * CvArtInfoTerrain::getDetailTexture(void)
- bool CvPlot::isPeak(void)
- bool CvPlot::isWater(void)
- enum FeatureTypes CvPlot::getFeatureType(void)
- int CvPlot::getFeatureVariety(void)
- class CvArtInfoFeature const * CvFeatureInfo::getArtInfo(void)
- class CvFeatureInfo & CvGlobals::getFeatureInfo(enum FeatureTypes)
- enum TileArtTypes CvArtInfoFeature::getTileArtType(void)
- class CvRiver * CvPlot::getRiverSymbol(void)
- char const * CvArtInfoTerrain::getGridTexture(void)
- int CvArtInfoTerrain::getLayerOrder(void)
- bool CvArtInfoTerrain::useAlphaShader(void)
- class std::vector<struct std::pair<int,int>,class std::allocator<struct std::pair<int,int> > > & CvArtInfoTerrain::getBlendList(int)
- enum TerrainTypes CvPlot::getTerrainType(void)
- class CvEraInfo & CvGlobals::getEraInfo(enum EraTypes)
- int & CvGlobals::getNumArtStyleTypes(void)
- int CvGlobals::getTypesEnum(char const *)
- class CvString & CvGlobals::getArtStyleTypes(enum ArtStyleTypes)
- int CvGlobals::getNumBonusInfos(void)
- class CvBonusInfo & CvGlobals::getBonusInfo(enum BonusTypes)
- int CvGlobals::getNumImprovementInfos(void)
- class CvImprovementInfo & CvGlobals::getImprovementInfo(enum ImprovementTypes)
- float CvUnit::getAnimationMaxSpeed(void)
- enum AnimationPathTypes CvEntityEventInfo::getAnimationPathType(int)
- class CvEntityEventInfo & CvGlobals::getEntityEventInfo(enum EntityEventTypes)
- enum EffectTypes CvEntityEventInfo::getEffectType(int)
- enum ArtStyleTypes CvPlayer::getArtStyleType(void)
- bool CvPlot::isIrrigationAvailable(bool)
- bool CvPlot::isRevealed(enum TeamTypes,bool)
- void CvPlot::getVisibleBonusState(enum BonusTypes &,bool &,bool &)
- void CvPlot::getVisibleImprovementState(enum ImprovementTypes &,bool &)
- bool CvPlot::isLayoutDirty(void)
- bool CvPlot::isLayoutStateDifferent(void)
- void CvPlot::setLayoutStateToCurrent(void)
- bool CvPlot::isActiveVisible(bool)
- char const * CvArtInfoBonus::getShaderNIF(void)
- class CvArtInfoBonus const * CvBonusInfo::getArtInfo(void)
- bool CvImprovementInfo::isGoody(void)
- char const * CvArtInfoImprovement::getShaderNIF(void)
- class CvArtInfoImprovement const * CvImprovementInfo::getArtInfo(void)
- bool CvImprovementInfo::isRequiresRiverSide(void)
- int * CvGlobals::getPlotDirectionX(void)
- int * CvGlobals::getPlotDirectionY(void)
- enum ImprovementTypes CvPlot::getImprovementType(void)
- bool CvPlot::isRiverCrossingFlowClockwise(enum DirectionTypes)
- bool CvPlot::isCity(bool,enum TeamTypes)
- int CvGlobals::getNUM_YIELD_TYPES(void)
- int CvPlot::getYield(enum YieldTypes)
- bool CvUnit::shouldShowEnemyGlow(enum TeamTypes)
- bool CvDLLEntity::IsSelected(void)
- CvPlotIndicatorData::CvPlotIndicatorData(struct CvPlotIndicatorData const &)
- class CvUnit * CvSelectionGroup::getHeadUnit(void)
- CvPlotIndicatorData::CvPlotIndicatorData(void)
- char const * CvUnit::getButton(void)
- bool CvPlayer::isOption(enum PlayerOptionTypes)
- class CvPlot * CvSelectionGroup::plot(void)
- bool CvSelectionGroup::canAllMove(void)
- bool CvSelectionGroup::canMoveOrAttackInto(class CvPlot *,bool)
- bool CvSelectionGroup::canMoveInto(class CvPlot *,bool)
- void CvInitCore::resetPlayer(enum PlayerTypes,class CvInitCore *,bool,bool)
- class CvInitCore & CvGlobals::getLoadedInitCore(void)
- enum PlayerTypes CvInitCore::getAvailableSlot(void)
- bool CvInitCore::getPlayableCiv(enum PlayerTypes)
- bool CvInitCore::getSlotVacant(enum PlayerTypes)
- class CvWString const & CvInitCore::getCivDescription(enum PlayerTypes,unsigned int)
- class CvWString const & CvInitCore::getLeaderName(enum PlayerTypes,unsigned int)
- void CvInitCore::setCivDescription(enum PlayerTypes,class CvWString const &)
- void CvInitCore::setLeaderName(enum PlayerTypes,class CvWString const &)
- void CvInitCore::setActivePlayer(enum PlayerTypes)
- void CvInitCore::setPythonCheck(enum PlayerTypes,class CvString const &)
- void CvInitCore::setXMLCheck(enum PlayerTypes,class CvString const &)
- void CvInitCore::setCivPassword(enum PlayerTypes,class CvWString const &,bool)
- void CvInitCore::reassignPlayer(enum PlayerTypes,enum PlayerTypes)
- enum SlotClaim CvInitCore::getSlotClaim(enum PlayerTypes)
- class CvWString const & CvInitCore::getCivPassword(enum PlayerTypes)
- class CvStatsReporter & CvGlobals::getStatsReporter(void)
- bool CvCity::isVisible(enum TeamTypes,bool)
- bool CvPlot::isGoody(enum TeamTypes)
- void CvGameTextMgr::setTimeStr(class CvWString &,int,bool)
- int CvGame::getGameTurn(void)
- int CvPlayer::getNumUnits(void)
- char const * CvGlobals::getDefineSTRING(char const *)
- void CvInitCore::setType(enum GameType)
- void CvInitCore::resetGame(class CvInitCore *,bool,bool)
- void CvInitCore::resetPlayers(class CvInitCore *,bool,bool)
- void CvInitCore::setOption(enum GameOptionTypes,bool)
- void CvInitCore::setMPOption(enum MultiplayerOptionTypes,bool)
- bool CvPlayer::isTurnActive(void)
- void CvGame::setActivePlayer(enum PlayerTypes,bool)
- void CvPlayer::setNetID(int)
- bool CvPlayer::isTurnDone(void)
- void CvPlayer::setTurnActiveForPbem(bool)
- void CvPlayer::setTurnActive(bool,bool)
- bool CvPlayer::isPbemNewTurn(void)
- void CvPlayer::setPbemNewTurn(bool)
- void CvEventReporter::preSave(void)
- char const * CvReplayInfo::getModName(void)
- CvReplayInfo::CvReplayInfo(void)
- bool CvReplayInfo::read(class FDataStreamBase &)
- void CyArgsList::add(char const *,int)
- void CvEventReporter::readStatistics(class FDataStreamBase *)
- void CvEventReporter::writeStatistics(class FDataStreamBase *)
- int CvGlobals::getNumHandicapInfos(void)
- int CvGlobals::getNumSlideShowInfos(void)
- class CvSlideShowInfo & CvGlobals::getSlideShowInfo(int)
- float CvSlideShowInfo::getStartTime(void)
- char const * CvSlideShowInfo::getPath(void)
- char const * CvSlideShowInfo::getTransitionType(void)
- class CvSlideShowRandomInfo & CvGlobals::getSlideShowRandomInfo(int)
- char const * CvSlideShowRandomInfo::getPath(void)
- int CvGlobals::getNumSlideShowRandomInfos(void)
- int CvTeam::getProjectArtType(enum ProjectTypes,int)
- int CvSpaceShipInfo::getEventCode(void)
- int CvTeam::getProjectDefaultArtType(enum ProjectTypes)
- void CvTeam::setProjectDefaultArtType(enum ProjectTypes,int)
- bool CvTeam::isProjectAndArtMaxedOut(enum ProjectTypes)
- void CvTeam::setProjectArtType(enum ProjectTypes,int,int)
- enum VictoryTypes CvGame::getSpaceVictory(void)
- void CvTeam::finalizeProjectArtTypes(void)
- void CvPlayer::clearSpaceShipPopups(void)
- void CvMessageControl::sendLaunch(enum PlayerTypes,enum VictoryTypes)
- class CvMessageControl & CvMessageControl::getInstance(void)
- bool CvPlayer::hasSpaceshipArrived(void)
- char const * CvSpaceShipInfo::getProjectName(void)
- char const * CvSpaceShipInfo::getNodeName(void)
- int CvGlobals::getNumSpaceShipInfos(void)
- class CvSpaceShipInfo & CvGlobals::getSpaceShipInfo(int)
- enum SpaceShipInfoTypes CvSpaceShipInfo::getSpaceShipInfoType(void)
- void CvTeam::getCompletedSpaceshipProjects(class std::map<enum ProjectTypes,int,struct std::less<enum ProjectTypes>,class std::allocator<struct std::pair<enum ProjectTypes const ,int> > > &)
- enum ProjectTypes CvSpaceShipInfo::getProjectType(void)
- int CvSpaceShipInfo::getPartNumber(void)
- int CvSpaceShipInfo::getArtType(void)
- int CvTeam::getProjectPartNumber(enum ProjectTypes,bool)
- bool CvTeam::hasLaunched(void)
- enum AxisTypes CvSpaceShipInfo::getCameraUpAxis(void)
- void CvEventReporter::getGameStatistics(class std::vector<struct CvStatBase *,class std::allocator<struct CvStatBase *> > &)
- void CvEventReporter::getPlayerStatistics(enum PlayerTypes,class std::vector<struct CvStatBase *,class std::allocator<struct CvStatBase *> > &)
- CvGlobeLayerData::CvGlobeLayerData(enum GlobeLayerTypes)
- unsigned short const * CvTalkingHeadMessage::getDescription(void)
- enum ColorTypes CvTalkingHeadMessage::getFlashColor(void)
- int CvTalkingHeadMessage::getLength(void)
- class CvString const & CvTalkingHeadMessage::getSound(void)
- bool CvMap::isPlot(int,int)
- int CvTalkingHeadMessage::getY(void)
- int CvTalkingHeadMessage::getX(void)
- enum InterfaceMessageTypes CvTalkingHeadMessage::getMessageType(void)
- class CvString const & CvTalkingHeadMessage::getIcon(void)
- bool CvTalkingHeadMessage::getOffScreenArrows(void)
- bool CvTalkingHeadMessage::getOnScreenArrows(void)
- CvTalkingHeadMessage::~CvTalkingHeadMessage(void)
- int CvGlobals::getNumTerrainPlaneInfos(void)
- bool CvTerrainPlaneInfo::isVisible(void)
- class CvTerrainPlaneInfo & CvGlobals::getTerrainPlaneInfo(int)
- float CvTerrainPlaneInfo::getZHeight(void)
- bool CvTerrainPlaneInfo::isGroundPlane(void)
- float CvTerrainPlaneInfo::getMaterialAlpha(void)
- enum FogTypes CvTerrainPlaneInfo::getFogType(void)
- char const * CvTerrainPlaneInfo::getBaseTexture(void)
- float CvTerrainPlaneInfo::getTextureScalingU(void)
- float CvTerrainPlaneInfo::getTextureScalingV(void)
- float CvTerrainPlaneInfo::getTextureScrollRateU(void)
- float CvTerrainPlaneInfo::getTextureScrollRateV(void)
- float CvTerrainPlaneInfo::getCloseAlpha(void)
- char const * CvThroneRoomStyleInfo::getArtStyleType(void)
- char const * CvThroneRoomStyleInfo::getEraType(void)
- char const * CvThroneRoomStyleInfo::getFileName(void)
- int CvGlobals::getNumThroneRoomInfos(void)
- class CvThroneRoomInfo & CvGlobals::getThroneRoomInfo(int)
- int CvThroneRoomInfo::getFromState(void)
- int CvThroneRoomInfo::getToState(void)
- int CvThroneRoomInfo::getAnimation(void)
- char const * CvThroneRoomInfo::getNodeName(void)
- char const * CvThroneRoomInfo::getEvent(void)
- int CvGlobals::getNumThroneRoomStyleInfos(void)
- class CvThroneRoomStyleInfo & CvGlobals::getThroneRoomStyleInfo(int)
- char const * CvThroneRoomCamera::getFileName(void)
- class CvThroneRoomCamera & CvGlobals::getThroneRoomCamera(int)
- int CvGlobals::getNumFeatureInfos(void)
- int CvArtInfoFeature::getNumVarieties(void)
- void CvDllTranslator::initializeTags(class CvWString &,class CvWString &,class CvWString &,class CvWString &,class CvWString &,class CvWString &,class CvWString &,class std::map<class std::basic_string<unsigned short,struct std::char_traits<unsigned short>,class std::allocator<unsigned short> >,class CvWString,struct std::less<class std::basic_string<unsigned short,struct std::char_traits<unsigned short>,class std::allocator<unsigned short> > >,class std::allocator<struct std::pair<class std::basic_string<unsigned short,struct std::char_traits<unsigned short>,class std::allocator<unsigned short> > const ,class CvWString> > > &,class std::map<class std::basic_string<unsigned short,struct std::char_traits<unsigned short>,class std::allocator<unsigned short> >,class CvWString,struct std::less<class std::basic_string<unsigned short,struct std::char_traits<unsigned short>,class std::allocator<unsigned short> > >,class std::allocator<struct std::pair<class std::basic_string<unsigned short,struct std::char_traits<
- int CvGlobals::getUSE_FINISH_TEXT_CALLBACK(void)
- void CyArgsList::add(unsigned short const *)
- bool CvDllTranslator::replaceOur(class CvWString const &,int,class CvWString &)
- bool CvDllTranslator::replaceCt(class CvWString const &,int,class CvWString &)
- float CvArtInfoUnit::getTrailFadeStarTime(void)
- float CvArtInfoUnit::getTrailFadeFalloff(void)
- int CvGlobals::getNumPlayerOptionInfos(void)
- int CvGlobals::getNumGraphicOptions(void)
- bool CvPlayerOptionInfo::getDefault(void)
- class CvPlayerOptionInfo & CvGlobals::getPlayerOptionInfo(enum PlayerOptionTypes)
- int CvGlobals::getNumGraphicLevels(void)
- bool CvGraphicOptionInfo::getDefault(void)
- class CvGraphicOptionInfo & CvGlobals::getGraphicOptionInfo(enum GraphicOptionTypes)
- void CvCity::getBuildQueue(class std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > > &)
- void CvGame::selectedCitiesGameNetMessage(int,int,int,int,bool,bool,bool,bool)
- void CvGame::loadBuildQueue(class CvString const &)
- void CvGame::updateUnitEnemyGlow(void)
- class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > CvMainMenuInfo::getSoundtrack(void)
- bool CvCity::isWallOverride(void)
- class std::vector<struct std::pair<float,float>,class std::allocator<struct std::pair<float,float> > > const & CvCity::getWallOverridePoints(void)
- char const * CvWaterPlaneInfo::getBaseTexture(void)
- char const * CvWaterPlaneInfo::getTransitionTexture(void)
- float CvWaterPlaneInfo::getTextureScrollRateU(void)
- float CvWaterPlaneInfo::getTextureScrollRateV(void)
- float CvWaterPlaneInfo::getTextureScaling(void)
- float CvWaterPlaneInfo::getMaterialAlpha(void)
- enum TeamTypes CvUnit::getTeam(void)
- class FAStar & CvGlobals::getInterfacePathFinder(void)
- int CvUnit::getY(void)
- int CvUnit::getX(void)
- int CvSelectionGroup::getNumUnits(void)
- class CvSelectionGroup * CvUnit::getGroup(void)
- class CLLNode<struct MissionData> * CvSelectionGroup::headMissionQueueNode(void)
- bool CvMissionInfo::isTarget(void)
- class CLLNode<struct MissionData> * CvSelectionGroup::nextMissionQueueNode(class CLLNode<struct MissionData> *)
- bool CvPlot::isVisibleEnemyUnit(enum PlayerTypes)
- class CvDLLWidgetData & CvDLLWidgetData::getInstance(void)
- void CvDLLWidgetData::parseHelp(class CvWStringBuffer &,struct CvWidgetDataStruct &)
- void CvGameTextMgr::setMinimizePopupHelp(class CvWString &,class CvPopupInfo const &)
- bool CvDLLWidgetData::executeAction(struct CvWidgetDataStruct &)
- void CvGame::regenerateMap(void)
- bool CvDLLWidgetData::executeAltAction(struct CvWidgetDataStruct &)
- bool CvDLLWidgetData::isLink(struct CvWidgetDataStruct const &)
- char const * CvWorldPickerInfo::getModelFile(void)
- class CvWorldPickerInfo & CvGlobals::getWorldPickerInfo(int)
- int CvWorldPickerInfo::getNumClimates(void)
- int CvWorldPickerInfo::getNumWaterLevelDecals(void)
- int CvWorldPickerInfo::getNumWaterLevelGloss(void)
- int CvWorldPickerInfo::getNumSizes(void)
- char const * CvWorldPickerInfo::getClimatePath(int)
- char const * CvWorldPickerInfo::getWaterLevelDecalPath(int)
- char const * CvWorldPickerInfo::getWaterLevelGlossPath(int)
- float CvWorldPickerInfo::getSize(int)
- int CvGlobals::getNumWorldPickerInfos(void)
- char const * CvWorldPickerInfo::getMapName(void)
- void CvEventReporter::init(void)
- void CyArgsList::add(void *)
- class CLLNode<struct IDInfo> * CvSelectionGroup::nextUnitNode(class CLLNode<struct IDInfo> *)
- class CLLNode<struct IDInfo> * CvSelectionGroup::headUnitNode(void)
- int CvInitCore::getNetID(enum PlayerTypes)
- void CvGlobals::setInterface(class CvInterface *)
- void CvGlobals::setDiplomacyScreen(class CvDiplomacyScreen *)
- void CvGlobals::setMPDiplomacyScreen(class CMPDiplomacyScreen *)
- void CvGlobals::setMessageQueue(class CMessageQueue *)
- void CvGlobals::setHotJoinMessageQueue(class CMessageQueue *)
- void CvGlobals::setMessageControl(class CMessageControl *)
- void CvGlobals::setSetupData(class CvSetupData *)
- void CvGlobals::setMessageCodeTranslator(class CvMessageCodeTranslator *)
- void CvGlobals::setDropMgr(class CvDropMgr *)
- void CvGlobals::setPortal(class CvPortal *)
- void CvGlobals::setStatsReport(class CvStatsReporter *)
- void CvGlobals::setPathFinder(class FAStar *)
- void CvGlobals::setInterfacePathFinder(class FAStar *)
- void CvGlobals::setStepFinder(class FAStar *)
- void CvGlobals::setRouteFinder(class FAStar *)
- void CvGlobals::setBorderFinder(class FAStar *)
- void CvGlobals::setAreaFinder(class FAStar *)
- void CvGlobals::setPlotGroupFinder(class FAStar *)
- class CvDiplomacyScreen * CvGlobals::getDiplomacyScreen(void)
- class CMPDiplomacyScreen * CvGlobals::getMPDiplomacyScreen(void)
- class FAStar & CvGlobals::getPathFinder(void)
- class FAStar & CvGlobals::getStepFinder(void)
- class FAStar & CvGlobals::getRouteFinder(void)
- class FAStar & CvGlobals::getBorderFinder(void)
- class FAStar & CvGlobals::getAreaFinder(void)
- class FAStar & CvGlobals::getPlotGroupFinder(void)
- void CvGame::setPbemTurnSent(bool)
- class NiPoint3 CyPlot::getPoint(void)
- CvFractal::CvFractal(void)
- void CvFractal::fracInitHinted(int,int,int,class CvRandom &,unsigned char *,int,int,class CvFractal *,int,int)
- void CvFractal::fracInit(int,int,int,class CvRandom &,int,class CvFractal *,int,int)
- int CvFractal::getHeight(int,int)
- int CvFractal::getHeightFromPercent(int)
- void CyArgsList::add(float)
- CyPlot::CyPlot(class CvPlot *)
- CyUnit::CyUnit(class CvUnit *)
- CyCity::CyCity(class CvCity *)
- bool CvActionInfo::isVisible(void)
- class CvActionInfo & CvGlobals::getActionInfo(int)
- bool CvSelectionGroup::readyToSelect(bool)
- int CvGlobals::getNumActionInfos(void)
- int * shuffle(int,class CvRandom &)
- class CvClimateInfo & CvGlobals::getClimateInfo(enum ClimateTypes)
- class CvSeaLevelInfo & CvGlobals::getSeaLevelInfo(enum SeaLevelTypes)
- int CvGlobals::getNumGameSpeedInfos(void)
- class CvGameSpeedInfo & CvGlobals::getGameSpeedInfo(enum GameSpeedTypes)
- int CvGlobals::getNumGameOptions(void)
- bool CvGameOptionInfo::getVisible(void)
- class CvGameOptionInfo & CvGlobals::getGameOptionInfo(enum GameOptionTypes)
- int CvGlobals::getNumMPOptions(void)
- class CvMPOptionInfo & CvGlobals::getMPOptionInfo(enum MultiplayerOptionTypes)
- int CvGlobals::getNumVictoryInfos(void)
- class CvVictoryInfo & CvGlobals::getVictoryInfo(enum VictoryTypes)
- bool CvVictoryInfo::isPermanent(void)
- unsigned short const * CvCivilizationInfo::getShortDescription(unsigned int)
- void CvInitCore::setGameName(class CvWString const &)
- void CvInitCore::setGamePassword(class CvWString const &)
- void CvInitCore::setMapScriptName(class CvWString const &)
- void CvInitCore::resetPlayers(void)
- class CvInitCore & CvGlobals::getIniInitCore(void)
- void CvInitCore::resetAdvancedStartPoints(void)
- bool CvInitCore::getForceControl(enum ForceControlTypes)
- void CvInitCore::setPitbossTurnTime(int)
- void CvInitCore::setAdminPassword(class CvWString const &,bool)
- void CvInitCore::setMapRandSeed(unsigned int)
- void CvInitCore::setVictory(enum VictoryTypes,bool)
- int CvInitCore::getPitbossTurnTime(void)
- bool CvInitCore::getMPOption(enum MultiplayerOptionTypes)
- bool CvInitCore::getVictory(enum VictoryTypes)
- class CvString const & CvInitCore::getPythonCheck(enum PlayerTypes)
- class CvString const & CvInitCore::getXMLCheck(enum PlayerTypes)
- enum TeamTypes CvInitCore::getTeam(enum PlayerTypes)
- bool CvInitCore::getReady(enum PlayerTypes)
- int CvPopupInfo::getData1(void)
- int CvPopupInfo::getData2(void)
- int CvPopupInfo::getData3(void)
- int CvPopupInfo::getFlags(void)
- bool CvPopupInfo::getOption1(void)
- bool CvPopupInfo::getOption2(void)
- enum ButtonPopupTypes CvPopupInfo::getButtonPopupType(void)
- class CvWString const & CvPopupInfo::getText(void)
- void CvPopupInfo::setData1(int)
- void CvPopupInfo::setData2(int)
- void CvPopupInfo::setData3(int)
- void CvPopupInfo::setFlags(int)
- void CvPopupInfo::setOption1(bool)
- void CvPopupInfo::setOption2(bool)
- void CvPopupInfo::setButtonPopupType(enum ButtonPopupTypes)
- class CvPopupInfo const & CvPopupInfo::operator=(class CvPopupInfo const &)
- void CvPopupInfo::setOnFocusPythonCallback(char const *)
- void CvPopupInfo::setOnClickedPythonCallback(char const *)
- void CvPopupInfo::setPythonModule(char const *)
- void CvPopupInfo::addPythonButton(unsigned short const *,char const *)
- class CvString const & CvPopupInfo::getOnFocusPythonCallback(void)
- class CvString const & CvPopupInfo::getOnClickedPythonCallback(void)
- class CvString const & CvPopupInfo::getPythonModule(void)
- class CvWString const & CvPopupInfo::getPythonButtonText(int)
- class CvString const & CvPopupInfo::getPythonButtonArt(int)
- int CvPopupInfo::getNumPythonButtons(void)
- int CvPlayerRecord::getMinutesPlayed(void)
- class CvPlayerRecord * CvStatistics::getPlayerRecord(int)
- int CvPlayerRecord::getNumUnitsBuilt(int)
- int CvPlayerRecord::getNumUnitsKilled(int)
- int CvPlayerRecord::getNumUnitsWasKilled(int)
- int CvPlayerRecord::getNumCitiesBuilt(void)
- int CvPlayerRecord::getNumCitiesRazed(void)
- int CvPlayerRecord::getNumBuildingsBuilt(enum BuildingTypes)
- bool CvPlayerRecord::getReligionFounded(enum ReligionTypes)
- int CvPlayerRecord::getNumGoldenAges(void)
- void CvPlayer::setOption(enum PlayerOptionTypes,bool)
- void CvGame::implementDeal(enum PlayerTypes,enum PlayerTypes,class CLinkList<struct TradeData> *,class CLinkList<struct TradeData> *,bool)
- void CvPlayer::handleDiploEvent(enum DiploEventTypes,enum PlayerTypes,int,int)
- class CvDeal * CvGame::getDeal(int)
- enum PlayerTypes CvDeal::getFirstPlayer(void)
- enum PlayerTypes CvDeal::getSecondPlayer(void)
- void CvDeal::kill(bool)
- class CvPopupInfo * CvPlayer::popFrontPopup(void)
- class CvDiploParameters * CvPlayer::popFrontDiplomacy(void)
- class CvWString const & CvInitCore::getLeaderNameKey(enum PlayerTypes)
- class CvWString const & CvInitCore::getCivDescriptionKey(enum PlayerTypes)
- class CvWString const & CvInitCore::getCivShortDescKey(enum PlayerTypes)
- class CvWString const & CvInitCore::getCivAdjectiveKey(enum PlayerTypes)
- class CvString const & CvInitCore::getEmail(enum PlayerTypes)
- class CvString const & CvInitCore::getSmtpHost(enum PlayerTypes)
- class CvWString const & CvInitCore::getFlagDecal(enum PlayerTypes)
- bool CvInitCore::getWhiteFlag(enum PlayerTypes)
- enum ArtStyleTypes CvInitCore::getArtStyle(enum PlayerTypes)
- bool CvInitCore::getMinorNationCiv(enum PlayerTypes)
- void CvInitCore::setCivShortDesc(enum PlayerTypes,class CvWString const &)
- void CvInitCore::setCivAdjective(enum PlayerTypes,class CvWString const &)
- void CvInitCore::setEmail(enum PlayerTypes,class CvString const &)
- void CvInitCore::setSmtpHost(enum PlayerTypes,class CvString const &)
- void CvInitCore::setFlagDecal(enum PlayerTypes,class CvWString const &)
- void CvInitCore::setWhiteFlag(enum PlayerTypes,bool)
- void CvInitCore::setArtStyle(enum PlayerTypes,enum ArtStyleTypes)
- void CvInitCore::setPlayableCiv(enum PlayerTypes,bool)
- void CvInitCore::setReady(enum PlayerTypes,bool)
- void CvInitCore::setCustomMapOptions(int,enum CustomMapOptionTypes const *)
- void CvInitCore::setSyncRandSeed(unsigned int)
- void CvInitCore::setVictories(int,bool const *)
- void CvInitCore::setMode(enum GameMode)
- void PopupReturn::write(class FDataStreamBase *)
- void PopupReturn::read(class FDataStreamBase *)
- void CvDiploParameters::write(class FDataStreamBase &)
- CvDiploParameters::CvDiploParameters(enum PlayerTypes)
- void CvDiploParameters::read(class FDataStreamBase &)
- void CvPlayer::addDiplomacy(class CvDiploParameters *)
- void CvPopupInfo::write(class FDataStreamBase &)
- void CvPopupInfo::read(class FDataStreamBase &)
- void CvPlayer::addPopup(class CvPopupInfo *,bool)
- class CvMessageData * CvMessageData::createMessage(enum GameMessageTypes)
- enum GameMessageTypes CvMessageData::getType(void)
- void CvGame::setPausePlayer(enum PlayerTypes)
- int CvPlayer::getPlayerTextColorB(void)
- int CvPlayer::getPlayerTextColorG(void)
- int CvPlayer::getPlayerTextColorR(void)
- void CvEventReporter::chat(class CvWString)
- void CvGame::setGameState(enum GameStateTypes)
- class CvWString const & CvGame::getName(void)
- class PopupReturn & PopupReturn::operator=(class PopupReturn const &)
- CvSelectionGroupAI::CvSelectionGroupAI(void)
- CvSelectionGroupAI::~CvSelectionGroupAI(void)
- int CvGlobals::getNUM_INTERFACE_DIRTY_BITS(void)
- void CvSelectionGroup::init(int,enum PlayerTypes)
- void CvSelectionGroup::uninit(void)
- void CvSelectionGroup::reset(int,enum PlayerTypes,bool)
- void CvGame::initSelection(void)
- void CvMap::updateSymbolVisibility(void)
- bool CvGame::isMPOption(enum MultiplayerOptionTypes)
- void CvGame::updateSelectionList(void)
- bool CvPlayer::hasBusyUnit(void)
- void CvGame::updateTestEndTurn(void)
- void CvMap::updateFlagSymbols(void)
- bool CvCity::isInfoDirty(void)
- void CvCity::setInfoDirty(bool)
- class CvUnit * CvPlayer::firstUnit(int *,bool)
- class CvUnit * CvPlayer::nextUnit(int *,bool)
- bool CvUnit::isInfoBarDirty(void)
- void CvUnit::setInfoBarDirty(bool)
- void CvMap::updateFog(void)
- bool CvGame::shouldCenterMinimap(void)
- void CvGame::updateColoredPlots(void)
- void CvGame::updateBlockadedPlots(void)
- void CvMap::updateCenterUnit(void)
- bool CvGame::canDoPing(class CvPlot *,enum PlayerTypes)
- int CvActionInfo::getHotKeyVal(void)
- int CvActionInfo::getHotKeyPriority(void)
- bool CvActionInfo::isAltDown(void)
- bool CvActionInfo::isShiftDown(void)
- bool CvActionInfo::isCtrlDown(void)
- int CvActionInfo::getHotKeyValAlt(void)
- int CvActionInfo::getHotKeyPriorityAlt(void)
- bool CvActionInfo::isAltDownAlt(void)
- bool CvActionInfo::isShiftDownAlt(void)
- bool CvActionInfo::isCtrlDownAlt(void)
- bool CvGame::canHandleAction(int,class CvPlot *,bool,bool)
- void CvGame::setupActionCache(void)
- int CvInterfaceModeInfo::getMissionType(void)
- class CvInterfaceModeInfo & CvGlobals::getInterfaceModeInfo(enum InterfaceModeTypes)
- bool CvSelectionGroup::canDoInterfaceMode(enum InterfaceModeTypes)
- class CvUnit * CvGame::getPlotUnit(class CvPlot const *,int)
- void CvGame::getPlotUnits(class CvPlot const *,class std::vector<class CvUnit *,class std::allocator<class CvUnit *> > &)
- class CvUnit * getUnit(struct IDInfo)
- bool CvSelectionGroup::isBusy(void)
- void CvGame::selectUnit(class CvUnit *,bool,bool,bool)
- void CvGame::selectGroup(class CvUnit *,bool,bool,bool)
- void CvGame::selectAll(class CvPlot *)
- int CvUnit::getHotKeyNumber(void)
- class CLLNode<struct IDInfo> * CvPlot::headUnitNode(void)
- class CLLNode<struct IDInfo> * CvPlot::nextUnitNode(class CLLNode<struct IDInfo> *)
- bool CvUnit::shouldShowFoundBorders(void)
- class std::list<class CvPopupInfo *,class std::allocator<class CvPopupInfo *> > const & CvPlayer::getPopups(void)
- class std::list<class CvDiploParameters *,class std::allocator<class CvDiploParameters *> > const & CvPlayer::getDiplomacy(void)
- int CvGame::countNumHumanGameTurnActive(void)
- int CvGlobals::getMAX_PLOT_LIST_ROWS(void)
- bool CvInterfaceModeInfo::getGotoPlot(void)
- class CvPlot * CvGame::getNewHighlightPlot(void)
- enum ColorTypes CvGame::getPlotHighlightColor(class CvPlot *)
- void CvPlot::updateFlagSymbol(void)
- void CvEventReporter::gotoPlotSet(class CvPlot *,enum PlayerTypes)
- bool CvGame::selectionListIgnoreBuildingDefense(void)
- void CvSelectionGroup::clearUnits(void)
- bool CvSelectionGroup::addUnit(class CvUnit *,bool)
- void CvMessageControl::sendJoinGroup(int,int)
- int CvUnit::getID(void)
- int CvUnit::getSelectionSoundScript(void)
- void CvEventReporter::unitSelected(class CvUnit *)
- void CvSelectionGroup::NotifyEntity(enum MissionTypes)
- class CLLNode<struct IDInfo> * CvSelectionGroup::deleteUnitNode(class CLLNode<struct IDInfo> *)
- CvTalkingHeadMessage::CvTalkingHeadMessage(int,int,unsigned short const *,char const *,enum InterfaceMessageTypes,char const *,enum ColorTypes,int,int,bool,bool)
- void CvTalkingHeadMessage::setShown(bool)
- void CvTalkingHeadMessage::setFromPlayer(enum PlayerTypes)
- void CvTalkingHeadMessage::setTarget(enum ChatTargetTypes)
- void CvTalkingHeadMessage::setLength(int)
- void CvPlayer::addMessage(class CvTalkingHeadMessage const &)
- void CvPopupInfo::setPendingDelete(bool)
- bool CvGame::getHotPbemBetweenTurns(void)
- bool CvPopupInfo::getPendingDelete(void)
- void CvGameTextMgr::getInterfaceCenterText(class CvWString &)
- void CvGameTextMgr::getTurnTimerText(class CvWString &)
- void CvGameTextMgr::getPlotHelp(class CvPlot *,class CvCity *,class CvPlot *,bool,class CvWStringBuffer &)
- class CvCity * CvMap::findCity(int,int,enum PlayerTypes,enum TeamTypes,bool,bool,enum TeamTypes,enum DirectionTypes,class CvCity *)
- class CvPlot * CvSelectionGroup::lastMissionPlot(void)
- void CvGame::selectionListMove(class CvPlot *,bool,bool,bool)
- bool CvGame::selectCity(class CvCity *,bool,bool,bool)
- struct IDInfo CvCity::getIDInfo(void)
- class CvCity * getCity(struct IDInfo)
- void CvCity::updateSelectedCity(bool)
- bool CvDiploParameters::getPendingDelete(void)
- bool CvDiploParameters::getHumanDiplo(void)
- void CvDiploParameters::setPendingDelete(bool)
- bool CvGame::shouldDisplayReturn(void)
- bool CvGame::shouldDisplayEndTurn(void)
- bool CvGame::shouldDisplayWaitingOthers(void)
- bool CvGame::shouldDisplayWaitingYou(void)
- bool CvGame::shouldDisplayEndTurnButton(void)
- enum EndTurnButtonStates CvGame::getEndTurnState(void)
- bool CvGame::shouldDisplayFlag(void)
- bool CvGame::shouldDisplayUnitModel(void)
- bool CvGame::shouldShowResearchButtons(void)
- void CvMessageControl::sendAdvancedStartAction(enum AdvancedStartActionTypes,enum PlayerTypes,int,int,int,bool)
- int CvPlot::getNumVisibleUnits(enum PlayerTypes)
- int CvCity::getNumOrdersQueued(void)
- struct OrderData CvCity::getOrderData(int)
- enum UnitTypes const CvUnit::getUnitType(void)
- class std::vector<class CvInterfaceModeInfo *,class std::allocator<class CvInterfaceModeInfo *> > & CvGlobals::getInterfaceModeInfo(void)
- int CvInterfaceModeInfo::getCursorIndex(void)
- struct IDInfo CvUnit::getIDInfo(void)
- class CvCity * CvPlayer::getCity(int)
- class std::list<class CvTalkingHeadMessage,class std::allocator<class CvTalkingHeadMessage> > const & CvPlayer::getGameMessages(void)
- int CvTalkingHeadMessage::getTurn(void)
- int CvGame::getNextSoundtrack(enum EraTypes,int)
- int CvGame::getSoundtrackSpace(void)
- bool CvGame::isSoundtrackOverride(class CvString &)
- CvFlyoutMenuData::~CvFlyoutMenuData(void)
- bool CvEventReporter::kbdEvent(int,int,int,int)
- void CvGame::nextActivePlayer(bool)
- void CvGame::reviveActivePlayer(void)
- void CvGame::selectionListGameNetMessage(int,int,int,int,int,bool,bool)
- void CvGame::cycleCities(bool,bool)
- void CvCity::cheat(bool,bool,bool)
- void CvUnit::cheat(bool,bool,bool)
- void CvPlayer::cheat(bool,bool,bool)
- void CvGame::handleAction(int)
- bool CvGame::cyclePlotUnits(class CvPlot *,bool,bool,int)
- bool CvEventReporter::mouseEvent(int,int,int,bool)
- void CvMessageControl::sendPing(int,int)
- void CvEventReporter::plotPicked(class CvPlot *)
- bool CvSelectionGroup::canDoInterfaceModeAt(enum InterfaceModeTypes,class CvPlot *)
- void CvGame::handleCityScreenPlotPicked(class CvCity *,class CvPlot *,bool,bool,bool)
- void CvGame::handleCityScreenPlotDoublePicked(class CvCity *,class CvPlot *,bool,bool,bool)
- void CvGame::handleCityScreenPlotRightPicked(class CvCity *,class CvPlot *,bool,bool,bool)
- void CvGame::handleCityPlotRightPicked(class CvCity *,class CvPlot *,bool,bool,bool)
- bool CvUnit::atPlot(class CvPlot const *)
- void CvGame::handleMiddleMouse(bool,bool,bool)
- void CvGame::startFlyoutMenu(class CvPlot const *,class std::vector<struct CvFlyoutMenuData,class std::allocator<struct CvFlyoutMenuData> > &)
- void CvGame::applyFlyoutMenu(struct CvFlyoutMenuData const &)
- class CvWString const & CvInitCore::getCivShortDesc(enum PlayerTypes,unsigned int)
- class CvWString const & CvInitCore::getCivAdjective(enum PlayerTypes,unsigned int)
- unsigned short const * CvCivilizationInfo::getAdjective(unsigned int)
- unsigned short const * CvInfoBase::getHelp(void)
- bool CvGameOptionInfo::getDefault(void)
- void CvGameTextMgr::parseCivInfos(class CvWStringBuffer &,enum CivilizationTypes,bool,bool)
- void CvGameTextMgr::parseLeaderTraits(class CvWStringBuffer &,enum LeaderHeadTypes,enum CivilizationTypes,bool,bool)
- int CvGlobals::getMAX_CIV_PLAYERS(void)
- void CvInitCore::init(enum GameMode)
- bool CvGame::isFinalInitialized(void)
- void CvGame::reset(enum HandicapTypes,bool)
- void CvMap::reset(struct CvMapInitData *)
- void CvTeam::reset(enum TeamTypes,bool)
- void CvPlayer::reset(enum PlayerTypes,bool)
- void CvInitCore::setWorldSize(class CvWString const &)
- void CvInitCore::setClimate(class CvWString const &)
- void CvInitCore::setSeaLevel(class CvWString const &)
- void CvInitCore::setEra(class CvWString const &)
- void CvInitCore::setGameSpeed(class CvWString const &)
- void CvInitCore::setType(class CvWString const &)
- class CvWString const & CvInitCore::getWorldSizeKey(class CvWString &)
- class CvWString const & CvInitCore::getClimateKey(class CvWString &)
- class CvWString const & CvInitCore::getSeaLevelKey(class CvWString &)
- class CvWString const & CvInitCore::getEraKey(class CvWString &)
- class CvWString const & CvInitCore::getGameSpeedKey(class CvWString &)
- int CvGlobals::getNUM_FORCECONTROL_TYPES(void)
- void CvInitCore::setForceControl(enum ForceControlTypes,bool)
- int CvInitCore::getNumDefinedPlayers(void)
- void CvEventReporter::gameStart(void)
- void CvEventReporter::newGame(void)
- void CvEventReporter::newPlayer(enum PlayerTypes)
- bool CvInitCore::getSavedGame(void)
- void CvGame::setReplayInfo(class CvReplayInfo *)
- int CvGlobals::getNumTurnTimerInfos(void)
- class CvTurnTimerInfo & CvGlobals::getTurnTimerInfo(enum TurnTimerTypes)
- unsigned short const * CvInfoBase::getTextKeyWide(void)
- bool CvPlayer::isWhiteFlag(void)
- class CvArtInfoLeaderhead const * CvLeaderHeadInfo::getArtInfo(void)
- char const * CvArtInfoLeaderhead::getBackgroundKFM(void)
- char const * CvArtInfoLeaderhead::getNoShaderNIF(void)
- int CvGlobals::getNUM_LEADERANIM_TYPES(void)
- class CvDLLButtonPopup & CvDLLButtonPopup::getInstance(void)
- CvPopupInfo::~CvPopupInfo(void)
- bool CvDLLButtonPopup::launchButtonPopup(class CvPopup *,class CvPopupInfo &)
- bool CvPlayer::canContact(enum PlayerTypes)
- bool CvPlayer::canTradeItem(enum PlayerTypes,struct TradeData,bool)
- enum DiploCommentTypes CvPlayerAI::AI_getGreeting(enum PlayerTypes)
- bool CvTeam::canDeclareWar(enum TeamTypes)
- bool CvTeam::isAtWar(enum TeamTypes)
- void CvGameTextMgr::getTradeScreenTitleIcon(class CvString &,struct CvWidgetDataStruct &,enum PlayerTypes)
- void CvGameTextMgr::getTradeScreenHeader(class CvWString &,enum PlayerTypes,enum PlayerTypes,bool)
- void CvGameTextMgr::getTradeScreenIcons(class std::vector<struct std::pair<class CvString,struct CvWidgetDataStruct>,class std::allocator<struct std::pair<class CvString,struct CvWidgetDataStruct> > > &,enum PlayerTypes)
- unsigned short const * CvPlayer::getCivilizationDescription(unsigned int)
- int CvGame::getTeamScore(enum TeamTypes)
- enum DenialTypes CvPlayer::getTradeDenial(enum PlayerTypes,struct TradeData)
- void CvMessageControl::sendChangeWar(enum TeamTypes,bool)
- int CvGame::getIndexAfterLastDeal(void)
- int CvDiploParameters::getData(void)
- bool CvDiploParameters::getAIContact(void)
- bool CvDiploParameters::getRenegotiate(void)
- class CLinkList<struct TradeData> const & CvDiploParameters::getTheirOfferList(void)
- class CLinkList<struct TradeData> const & CvDiploParameters::getOurOfferList(void)
- enum DiploCommentTypes CvDiploParameters::getDiploComment(void)
- enum PlayerTypes CvDiploParameters::getWhoTalkingTo(void)
- enum ActionSubTypes CvActionInfo::getSubType(void)
- void CvGame::handleDiplomacySetAIComment(enum DiploCommentTypes)
- void CvMap::updateMinimapColor(void)
- unsigned char const * CvReplayInfo::getMinimapPixels(void)
- int CvReplayInfo::getMapHeight(void)
- int CvReplayInfo::getMapWidth(void)
- enum PlayerTypes CvPlot::getRevealedOwner(enum TeamTypes,bool)
- int CvPlayer::getNumCities(void)
- char const * CvArtInfoUnit::getShaderNIF(void)
- bool CvArtInfoUnit::getActAsLand(void)
- bool CvArtInfoUnit::getActAsAir(void)
- float CvScalableInfo::getInterfaceScale(void)
- float CvArtInfoUnit::getShadowScale(void)
- char const * CvArtInfoUnit::getShadowNIF(void)
- enum DomainTypes CvGame::getUnitDomain(enum UnitTypes)
- class CvArtInfoUnit const * CvPlayer::getUnitArtInfo(enum UnitTypes,int)
- bool CvGame::isWaterBuilding(enum BuildingTypes)
- enum CivilopediaWidgetShowTypes CvGame::getWidgetShow(enum BonusTypes)
- enum CivilopediaWidgetShowTypes CvGame::getWidgetShow(enum ImprovementTypes)
- void CvPlayer::setPbemEmailAddress(char const *)
- void CvPlayer::setEndTurn(bool)
- class CvString const CvPlayer::getPbemEmailAddress(void)
- class CvString const CvPlayer::getSmtpHost(void)
- int CvPlayer::getIntroMusicScriptId(enum PlayerTypes)
- int CvPlayer::getMusicScriptId(enum PlayerTypes)
- class CLLNode<struct TradeData> * CvDeal::headFirstTradesNode(void)
- class CLLNode<struct TradeData> * CvDeal::nextFirstTradesNode(class CLLNode<struct TradeData> *)
- class CLLNode<struct TradeData> * CvDeal::headSecondTradesNode(void)
- class CLLNode<struct TradeData> * CvDeal::nextSecondTradesNode(class CLLNode<struct TradeData> *)
- void CvPlayer::buildTradeTable(enum PlayerTypes,class CLinkList<struct TradeData> &)
- int CvGlobals::getNumTradeableHeadings(void)
- int CvGlobals::getNumBasicItems(void)
- bool CvPlayer::getItemTradeString(enum PlayerTypes,bool,bool,struct TradeData const &,class CvWString &,class CvString &)
- bool CvPlayer::getHeadingTradeString(enum PlayerTypes,enum TradeableItems,class CvWString &,class CvString &)
- bool CvDeal::hasData(enum TradeableItems)
- bool CvDeal::isGold(enum TradeableItems)
- void setTradeItem(struct TradeData *,enum TradeableItems,int)
- bool CvDeal::isCancelable(enum PlayerTypes,class CvWString *)
- bool CvDeal::isDual(enum TradeableItems,bool)
- bool CvDeal::isEndWar(enum TradeableItems)
- enum TradeableItems CvDeal::getPeaceItem(void)
- void CvPlayer::updateTradeList(enum PlayerTypes,class CLinkList<struct TradeData> &,class CLinkList<struct TradeData> const &,class CLinkList<struct TradeData> const &)
- int CvGlobals::getNumTradeableItems(void)
- enum TradeableItems CvDeal::getGoldItem(void)
- enum TradeableItems CvDeal::getGoldPerTurnItem(void)
- int CvDeal::getID(void)
- bool CvDeal::isVassalTributeDeal(class CLinkList<struct TradeData> const *)
- bool CvDiploParameters::getOurOffering(void)
- bool CvDiploParameters::getTheirOffering(void)
- unsigned short const * CvDiploParameters::getChatText(void)
- void CvDiploParameters::setHumanDiplo(bool)
- void CvDiploParameters::setWhoTalkingTo(enum PlayerTypes)
- void CvDiploParameters::setTheirOfferList(class CLinkList<struct TradeData> const &)
- void CvDiploParameters::setOurOfferList(class CLinkList<struct TradeData> const &)
- void CvDiploParameters::setTheirOffering(bool)
- void CvDiploParameters::setOurOffering(bool)
- void CvDiploParameters::setChatText(unsigned short const *)
- int CvGlobals::getNumSpecialOptions(void)
- void CvGameTextMgr::parseLeaderShortTraits(class CvWStringBuffer &,enum LeaderHeadTypes)
- bool CvPlayer::canFound(int,int,bool)
- class CvRoute * CvPlot::getRouteSymbol(void)
- bool CvPlot::isNOfRiver(void)
- bool CvPlot::isWOfRiver(void)
- bool CvPlot::shouldDisplayBridge(class CvPlot *,enum PlayerTypes)
- enum CameraOverlayTypes CvCameraOverlayInfo::getCameraOverlayType(void)
- class CvCameraOverlayInfo & CvGlobals::getCameraOverlayInfo(int)
- char const * CvCameraOverlayInfo::getBaseTexture(void)
- int CvGlobals::getNumCameraOverlayInfos(void)
- bool CvCameraOverlayInfo::isVisible(void)
- enum BonusTypes CvPlot::getBonusType(enum TeamTypes)
- int CvMissionInfo::getTime(void)
- void CvCity::getVisibleEffects(enum ZoomLevelTypes,class std::vector<char const *,class std::allocator<char const *> > &)
- char const * CvAttachableInfo::getPath(void)
- class CvAttachableInfo & CvGlobals::getAttachableInfo(int)
- bool CvArtInfoFeature::isAnimated(void)
- class CvArtInfoFeature::FeatureVariety const & CvArtInfoFeature::getVariety(int)
- enum LightTypes CvArtInfoFeature::getLightType(void)
- enum UnitTypes const CvUnit::getLeaderUnitType(void)
- bool CvUnit::isWaiting(void)
- bool CvUnit::canMove(void)
- bool CvUnit::hasMoved(void)
- bool CvPlot::isFighting(void)
- bool CvArtInfoFeature::isRiverArt(void)
- int CvGlobals::getNumRiverModelInfos(void)
- char const * CvRiverModelInfo::getConnectString(void)
- class CvRiverModelInfo & CvGlobals::getRiverModelInfo(int)
- char const * CvRiverModelInfo::getRotateString(void)
- char const * CvRiverModelInfo::getDeltaString(void)
- int CvRiverModelInfo::getTextureIndex(void)
- char const * CvRiverModelInfo::getBorderFile(void)
- char const * CvRiverModelInfo::getModelFile(void)
- enum CardinalDirectionTypes CvPlot::getRiverWEDirection(void)
- enum CardinalDirectionTypes CvPlot::getRiverNSDirection(void)
- bool CvPlot::checkLateEra(void)
- int CvGlobals::getNumRouteInfos(void)
- int CvGlobals::getNumRouteModelInfos(void)
- char const * CvRouteModelInfo::getConnectString(void)
- class CvRouteModelInfo & CvGlobals::getRouteModelInfo(int)
- char const * CvRouteModelInfo::getModelConnectString(void)
- char const * CvRouteModelInfo::getRotateString(void)
- bool CvRouteModelInfo::isAnimated(void)
- enum RouteTypes CvRouteModelInfo::getRouteType(void)
- char const * CvRouteModelInfo::getModelFile(void)
- char const * CvRouteModelInfo::getLateModelFile(void)
- bool CvPlot::isRoute(void)
- bool CvUnit::isRenderBelowWater(void)
- float CvPlot::getSymbolOffsetY(int)
- float CvPlot::getSymbolOffsetX(int)
- int CvUnit::getGroupSize(void)
- int CvUnit::getGroupDefinitions(void)
- int CvUnit::getUnitGroupRequired(int)
- int CvGlobals::getNUM_HEALTHBAR_TYPES(void)
- bool CvUnit::isPromotionReady(void)
- enum PlayerTypes CvUnit::getVisualOwner(enum TeamTypes)
- class CvFlagEntity * CvPlot::getFlagSymbol(void)
- int CvUnit::getDamage(void)
- enum DirectionTypes CvUnit::getFacingDirection(bool)
- bool CvUnit::isInvisible(enum TeamTypes,bool,bool)
- class CvUnit * CvPlot::getDebugCenterUnit(void)
- bool CvUnit::isFighting(void)
- bool CvUnit::isRenderAlways(void)
- bool CvUnit::canAirAttack(void)
- float CvUnit::airCurrCombatStrFloat(class CvUnit const *)
- float CvUnit::airMaxCombatStrFloat(class CvUnit const *)
- float CvUnit::currCombatStrFloat(class CvPlot const *,class CvUnit const *)
- float CvUnit::maxCombatStrFloat(class CvPlot const *,class CvUnit const *)
- bool CvUnit::isDead(void)
- bool CvUnit::isDefending(void)
- enum BuildTypes CvUnit::getBuildType(void)
- int CvBuildInfo::getEntityEvent(void)
- class CvBuildInfo & CvGlobals::getBuildInfo(enum BuildTypes)
- float CvUnit::getAnimationPadTime(void)
- int CvUnit::getSubUnitsAlive(void)
- int CvBuildInfo::getMissionType(void)
- float CvGlobals::getUNIT_MULTISELECT_DISTANCE(void)
- float CvUnit::getHealthBarModifier(void)
- char const * CvUnit::getFormationType(void)
- int CvGlobals::getNumUnitFormationInfos(void)
- int CvUnitFormationInfo::getNumUnitEntries(void)
- class CvUnitFormationInfo & CvGlobals::getUnitFormationInfo(int)
- class std::vector<enum EntityEventTypes,class std::allocator<enum EntityEventTypes> > const & CvUnitFormationInfo::getEventTypes(void)
- char const * CvUnitFormationInfo::getFormationType(void)
- class CvWString const CvUnit::getName(unsigned int)
- CvUnitFormationInfo::CvUnitFormationInfo(void)
- void CvUnitFormationInfo::addUnitEntry(class CvUnitEntry const &)
- class CvUnitEntry const & CvUnitFormationInfo::getUnitEntry(int)
- class CvUnitEntry const & CvUnitFormationInfo::getGreatUnitEntry(int)
- class CvUnitEntry const & CvUnitFormationInfo::getSiegeUnitEntry(int)
- bool CvUnit::isMechUnit(void)
- float CvArtInfoUnit::getBankRate(void)
- float CvGlobals::getSHADOW_SCALE(void)
- class CvArtInfoUnit * CvArtFileMgr::getUnitArtInfo(char const *)
- int CvArtInfoUnit::getRunLoopSoundTag(void)
- float CvArtInfoUnit::getTrailWidth(void)
- char const * CvArtInfoUnit::getTrailTexture(void)
- float CvArtInfoUnit::getTrailTaper(void)
- float CvArtInfoUnit::getTrailLength(void)
- int CvArtInfoUnit::getRunEndSoundTag(void)
- int CvUnit::getRenderPriority(enum UnitSubEntityTypes,int,int)
- void CvUnit::getLayerAnimationPaths(class std::vector<enum AnimationPathTypes,class std::allocator<enum AnimationPathTypes> > &)
- unsigned short const * CvInfoBase::getText(void)
- class CvInfoBase & CvGlobals::getHints(int)
- int CvGlobals::getNumHints(void)
- enum PlayerTypes CvTalkingHeadMessage::getFromPlayer(void)
- enum ChatTargetTypes CvTalkingHeadMessage::getTarget(void)
- int CvTeam::getNumMembers(void)
- void CvGameTextMgr::getCityDataForAS(class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &,class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &,class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
- void CvGameTextMgr::getUnitDataForAS(class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
- void CvGameTextMgr::getImprovementDataForAS(class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &,class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
- void CvGameTextMgr::getVisibilityDataForAS(class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
- void CvGameTextMgr::getTechDataForAS(class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
- void CvGameTextMgr::getUnitDataForWB(class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
- void CvGameTextMgr::getBuildingDataForWB(bool,class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
- void CvGameTextMgr::getReligionDataForWB(bool,class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
- void CvGameTextMgr::getCorporationDataForWB(bool,class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
- void CvGameTextMgr::getImprovementDataForWB(class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
- void CvGameTextMgr::getBonusDataForWB(class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
- void CvGameTextMgr::getTerrainDataForWB(class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &,class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &,class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &,class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
- void CvGameTextMgr::getTerritoryDataForWB(class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
- void CvGameTextMgr::getTechDataForWB(class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
- void CvGameTextMgr::getPromotionDataForWB(class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
- CvWBData::~CvWBData(void)
- void DLLPublishToPython(void)
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