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Anq_CivFanatics

Civ4BeyondSword.exe <-> CvGameCoreDLL.dll

Jun 20th, 2019
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  1. enum MissionTypes CvMissionDefinition::getMissionType(void)
  2. CvAirMissionDefinition::CvAirMissionDefinition(class CvAirMissionDefinition const &)
  3. bool CvUnit::isAttacking(void)
  4. int CvUnit::getCombatTimer(void)
  5. class NiPoint3 CvPlot::getPoint(void)
  6. class CvPlot * CvUnit::plot(void)
  7. float CvGlobals::getDefineFLOAT(char const *)
  8. class CvGlobals & CvGlobals::getInstance(void)
  9. float CvRandom::getFloat(void)
  10. class CvRandom & CvGlobals::getASyncRand(void)
  11. int CvSelectionGroup::getUnitIndex(class CvUnit *,int)
  12. class CvInterface & CvGlobals::getInterface(void)
  13. int CvGlobals::getUNIT_MULTISELECT_MAX(void)
  14. class CvUnit * CvMissionDefinition::getUnit(enum BattleUnitTypes)
  15. class CvPlot const * CvMissionDefinition::getPlot(void)
  16. float CvGlobals::getAIR_BOMB_HEIGHT(void)
  17. bool CvAirMissionDefinition::isDead(enum BattleUnitTypes)
  18. int CvAirMissionDefinition::getDamage(enum BattleUnitTypes)
  19. class CvUnit * CvPlot::getBestDefender(enum PlayerTypes,enum PlayerTypes,class CvUnit const *,bool,bool,bool)
  20. enum PlayerTypes CvUnit::getOwner(void)
  21. enum DirectionTypes estimateDirection(class CvPlot const *,class CvPlot const *)
  22. enum EntityEventTypes CvMissionInfo::getEntityEvent(void)
  23. class CvMissionInfo & CvGlobals::getMissionInfo(enum MissionTypes)
  24. float CvMissionDefinition::getMissionTime(void)
  25. void CvUnit::NotifyEntity(enum MissionTypes)
  26. bool CvUnit::isSuicide(void)
  27. enum DomainTypes CvUnit::getDomainType(void)
  28. int CvPlot::getX(void)
  29. int CvPlot::getY(void)
  30. float CvGlobals::getPLOT_SIZE(void)
  31. float directionAngle(enum DirectionTypes)
  32. int CvGlobals::getNumDirections(void)
  33. class CvAnimationPathInfo & CvGlobals::getAnimationPathInfo(enum AnimationPathTypes)
  34. class std::vector<struct std::pair<int,float>,class std::allocator<struct std::pair<int,float> > > * CvAnimationPathInfo::getPath(void)
  35. int CvAnimationCategoryInfo::getCategoryBaseID(void)
  36. class CvAnimationCategoryInfo & CvGlobals::getAnimationCategoryInfo(enum AnimationCategoryTypes)
  37. int CvAnimationCategoryInfo::getCategoryDefaultTo(void)
  38. bool CvUnit::isRanged(void)
  39. int CvArtInfoUnit::getDamageStates(void)
  40. bool CvAnimationPathInfo::isMissionPath(void)
  41. int CvAnimationPathInfo::getNumPathDefinitions(void)
  42. int CvAnimationPathInfo::getPathCategory(int)
  43. int CvGlobals::getInfoTypeForString(char const *,bool)
  44. class CvEffectInfo & CvGlobals::getEffectInfo(int)
  45. class CvArtFileMgr & CvArtFileMgr::GetInstance(void)
  46. void CvGlobals::setDLLIFace(class CvDLLUtilityIFaceBase *)
  47. CvXMLLoadUtility::CvXMLLoadUtility(void)
  48. bool CvXMLLoadUtility::LoadPlayerOptions(void)
  49. bool CvXMLLoadUtility::LoadGraphicOptions(void)
  50. bool & CvGlobals::getLogging(void)
  51. bool & CvGlobals::getRandLogging(void)
  52. bool & CvGlobals::overwriteLogs(void)
  53. bool & CvGlobals::getSynchLogging(void)
  54. void CvGame::updateDebugModeCache(void)
  55. class CvGameAI & CvGlobals::getGame(void)
  56. class CMessageControl & CvGlobals::getMessageControl(void)
  57. void CvEventReporter::windowActivation(bool)
  58. class CvEventReporter & CvEventReporter::getInstance(void)
  59. class CvInterface * CvGlobals::getInterfacePtr(void)
  60. int CvGameText::getNumLanguages(void)
  61. CvGameText::CvGameText(void)
  62. CvXMLLoadUtility::~CvXMLLoadUtility(void)
  63. bool CvXMLLoadUtility::LoadGlobalText(void)
  64. void CvGlobals::infosReset(void)
  65. CvInfoBase::~CvInfoBase(void)
  66. float CvScalableInfo::getScale(void)
  67. class CvArtInfoMisc * CvArtFileMgr::getMiscArtInfo(char const *)
  68. bool CvInitCore::getPbem(void)
  69. class CvInitCore & CvGlobals::getInitCore(void)
  70. bool CvInitCore::getHotseat(void)
  71. bool CvInitCore::getMultiplayer(void)
  72. class CvDropMgr & CvGlobals::getDropMgr(void)
  73. bool CvGame::isPaused(void)
  74. enum PlayerTypes CvGame::getPausePlayer(void)
  75. class FMPIManager * & CvGlobals::getFMPMgrPtr(void)
  76. class CvSetupData & CvGlobals::getSetupData(void)
  77. bool CvGame::isGameMultiPlayer(void)
  78. class CvGameAI * CvGlobals::getGamePointer(void)
  79. void CvArtFileMgr::DeInit(void)
  80. void CvGameTextMgr::DeInitialize(void)
  81. class CvGameTextMgr & CvGameTextMgr::GetInstance(void)
  82. void CvXMLLoadUtility::CleanUpGlobalVariables(void)
  83. void CvGlobals::infoTypeFromStringReset(void)
  84. void CvGameTextMgr::Initialize(void)
  85. void CvArtFileMgr::Init(void)
  86. int CvGlobals::getMaxCivPlayers(void)
  87. void CyArgsList::add(int)
  88. void CvGlobals::init(void)
  89. void CvGlobals::setDLLProfiler(class FProfiler *)
  90. class CvMessageCodeTranslator & CvGlobals::getMessageCodes(void)
  91. void CvRandom::init(unsigned long)
  92. int CvGlobals::getDefineINT(char const *)
  93. void * CyArgsList::makeFunctionArgs(void)
  94. unsigned int CvInitCore::getMapRandSeed(void)
  95. unsigned int CvInitCore::getSyncRandSeed(void)
  96. bool CvXMLLoadUtility::SetGlobalDefines(void)
  97. bool CvXMLLoadUtility::SetGlobalTypes(void)
  98. bool CvXMLLoadUtility::SetGlobalArtDefines(void)
  99. void CvArtFileMgr::buildArtFileInfoMaps(void)
  100. bool CvXMLLoadUtility::LoadBasicInfos(void)
  101. bool CvXMLLoadUtility::LoadPreMenuGlobals(void)
  102. bool CvXMLLoadUtility::SetPostGlobalsGlobalDefines(void)
  103. bool CvXMLLoadUtility::SetupGlobalLandscapeInfo(void)
  104. bool CvXMLLoadUtility::LoadPostMenuGlobals(void)
  105. bool CvPlayerAI::areStaticsInitialized(void)
  106. void CvPlayer::updateHuman(void)
  107. class CvPlayerAI & CvPlayerAI::getPlayerNonInl(enum PlayerTypes)
  108. class CMessageQueue & CvGlobals::getMessageQueue(void)
  109. class CMessageQueue & CvGlobals::getHotMessageQueue(void)
  110. class CvPortal & CvGlobals::getPortal(void)
  111. void CvEventReporter::unInit(void)
  112. void CvDLLWidgetData::freeInstance(void)
  113. void CvDLLButtonPopup::freeInstance(void)
  114. void CvEventReporter::resetStatistics(void)
  115. void CvGlobals::uninit(void)
  116. class CvDLLUtilityIFaceBase * CvGlobals::getDLLIFaceNonInl(void)
  117. void CvMapGenerator::FreeInstance(void)
  118. void CvEventReporter::update(float)
  119. int CvGame::getNumHumanPlayers(void)
  120. enum GameStateTypes CvGame::getGameState(void)
  121. void CvGame::testExtendedGame(void)
  122. int CvGame::calculateOptionsChecksum(void)
  123. int CvGame::calculateSyncChecksum(void)
  124. void CvGame::update(void)
  125. int CvGame::getTurnSlice(void)
  126. unsigned short CvRandom::get(unsigned short,char const *)
  127. int CvCity::getY(void)
  128. int CvCity::getX(void)
  129. char const * CvAssetInfoBase::getPath(void)
  130. CvRandom::CvRandom(void)
  131. CvRandom::~CvRandom(void)
  132. enum TeamTypes CvGame::getActiveTeam(void)
  133. int CvMap::getGridWidth(void)
  134. class CvMap & CvGlobals::getMap(void)
  135. int CvMap::getGridHeight(void)
  136. float CvPlot::getAqueductSourceWeight(void)
  137. class CvPlot * CvMap::plot(int,int)
  138. float CvMap::plotXToPointX(int)
  139. float CvMap::plotYToPointY(int)
  140. int & CvGlobals::getNumFootstepAudioTypes(void)
  141. class CvString & CvGlobals::getFootstepAudioTags(int)
  142. class CvPlot * CvMap::pointToPlot(float,float)
  143. int CvPlot::get3DAudioScriptFootstepIndex(int)
  144. int CvPlot::getSoundScriptId(void)
  145. float CvGlobals::getCAMERA_START_DISTANCE(void)
  146. int CvArtInfoUnit::getPatrolSoundTag(void)
  147. class CvArtInfoUnit const * CvUnit::getArtInfo(int,enum EraTypes)
  148. enum EraTypes CvPlayer::getCurrentEra(void)
  149. int CvCity::getSoundscapeScriptId(void)
  150. int CvCity::getMusicScriptId(void)
  151. bool CvMap::isWrapX(void)
  152. bool CvMap::isWrapY(void)
  153. bool CvUnit::canFight(void)
  154. class CvUnit * CvUnit::getCombatUnit(void)
  155. enum DirectionTypes CvGlobals::getXYDirection(int,int)
  156. float CvArtInfoUnit::getBattleDistance(void)
  157. CvBattleDefinition::CvBattleDefinition(class CvBattleDefinition const &)
  158. void CvBattleDefinition::clearBattleRounds(void)
  159. bool CvBattleDefinition::isAdvanceSquare(void)
  160. char const * CvArtInfoUnit::getShadowAttachNode(void)
  161. int CvBattleDefinition::getNumBattleRounds(void)
  162. int CvBattleRound::getWaveSize(void)
  163. class CvBattleRound const & CvBattleDefinition::getBattleRound(int)
  164. int CvBattleRound::getNumKilled(enum BattleUnitTypes)
  165. class CvBattleRound & CvBattleDefinition::getBattleRound(int)
  166. bool CvBattleRound::isRangedRound(void)
  167. void CvBattleRound::setWaveSize(int)
  168. int CvBattleRound::getNumAlive(enum BattleUnitTypes)
  169. void CvBattleRound::setNumKilled(enum BattleUnitTypes,int)
  170. void CvBattleRound::setNumAlive(enum BattleUnitTypes,int)
  171. void CvBattleDefinition::addBattleRound(class CvBattleRound const &)
  172. bool isCardinalDirection(enum DirectionTypes)
  173. float CvArtInfoUnit::getRangedDeathTime(void)
  174. int CvBattleDefinition::getDamage(enum BattleUnitTypes,enum BattleTimeTypes)
  175. int CvBattleDefinition::getFirstStrikes(enum BattleUnitTypes)
  176. int CvUnit::maxHitPoints(void)
  177. CvBattleDefinition::~CvBattleDefinition(void)
  178. bool CvArtInfoUnit::getActAsRanged(void)
  179. bool CvArtInfoUnit::getCombatExempt(void)
  180. float CvArtInfoUnit::getExchangeAngle(void)
  181. void CvGlobals::writeBuildingInfoArray(class FDataStreamBase *)
  182. bool CvGlobals::readBuildingInfoArray(class FDataStreamBase *)
  183. void CvGlobals::writeUnitInfoArray(class FDataStreamBase *)
  184. bool CvGlobals::readUnitInfoArray(class FDataStreamBase *)
  185. void CvGlobals::writeTechInfoArray(class FDataStreamBase *)
  186. bool CvGlobals::readTechInfoArray(class FDataStreamBase *)
  187. class FVariableSystem * CvGlobals::getDefinesVarSystem(void)
  188. void CvGameText::setNumLanguages(int)
  189. void CvGlobals::writeLeaderHeadInfoArray(class FDataStreamBase *)
  190. bool CvGlobals::readLeaderHeadInfoArray(class FDataStreamBase *)
  191. void CvGlobals::writeCivilizationInfoArray(class FDataStreamBase *)
  192. bool CvGlobals::readCivilizationInfoArray(class FDataStreamBase *)
  193. void CvGlobals::writePromotionInfoArray(class FDataStreamBase *)
  194. bool CvGlobals::readPromotionInfoArray(class FDataStreamBase *)
  195. void CvGlobals::writeDiplomacyInfoArray(class FDataStreamBase *)
  196. bool CvGlobals::readDiplomacyInfoArray(class FDataStreamBase *)
  197. void CvGlobals::writeCivicInfoArray(class FDataStreamBase *)
  198. bool CvGlobals::readCivicInfoArray(class FDataStreamBase *)
  199. void CvGlobals::writeHandicapInfoArray(class FDataStreamBase *)
  200. bool CvGlobals::readHandicapInfoArray(class FDataStreamBase *)
  201. void CvGlobals::writeBonusInfoArray(class FDataStreamBase *)
  202. bool CvGlobals::readBonusInfoArray(class FDataStreamBase *)
  203. void CvGlobals::writeImprovementInfoArray(class FDataStreamBase *)
  204. bool CvGlobals::readImprovementInfoArray(class FDataStreamBase *)
  205. void CvGlobals::writeEventInfoArray(class FDataStreamBase *)
  206. bool CvGlobals::readEventInfoArray(class FDataStreamBase *)
  207. void CvGlobals::writeEventTriggerInfoArray(class FDataStreamBase *)
  208. bool CvGlobals::readEventTriggerInfoArray(class FDataStreamBase *)
  209. float CvGlobals::getCAMERA_MAX_TRAVEL_DISTANCE(void)
  210. float CvGlobals::getCAMERA_FAR_CLIP_Z_HEIGHT(void)
  211. float CvGlobals::getCAMERA_MIN_DISTANCE(void)
  212. float CvGlobals::getCAMERA_MAX_TURN_OFFSET(void)
  213. float CvGlobals::getCAMERA_SPECIAL_PITCH(void)
  214. float CvGlobals::getCAMERA_UPPER_PITCH(void)
  215. float CvGlobals::getCAMERA_LOWER_PITCH(void)
  216. float CvGlobals::getCAMERA_MAX_YAW(void)
  217. float CvGlobals::getCAMERA_MIN_YAW(void)
  218. float CvGlobals::getFIELD_OF_VIEW(void)
  219. enum PlayerTypes CvCity::getOwner(void)
  220. enum TeamTypes CvCity::getTeam(void)
  221. bool CvCity::getFoodBarPercentages(class std::vector<float,class std::allocator<float> > &)
  222. bool CvCity::getProductionBarPercentages(class std::vector<float,class std::allocator<float> > &)
  223. class NiColorA CvCity::getBarBackgroundColor(void)
  224. float CvPlot::getPointY(void)
  225. class CvPlot * CvCity::plot(void)
  226. float CvPlot::getPointX(void)
  227. class CvArtInfoInterface * CvArtFileMgr::getInterfaceArtInfo(char const *)
  228. int CvGlobals::getNUM_INFOBAR_TYPES(void)
  229. void CvGameTextMgr::getCityBillboardFoodbarColors(class CvCity *,class std::vector<class NiColorA,class std::allocator<class NiColorA> > &)
  230. void CvGameTextMgr::getCityBillboardProductionbarColors(class CvCity *,class std::vector<class NiColorA,class std::allocator<class NiColorA> > &)
  231. void CvGameTextMgr::buildCityBillboardProductionString(class CvWStringBuffer &,class CvCity *)
  232. void CvCity::getCityBillboardSizeIconColors(class NiColorA &,class NiColorA &)
  233. void CvGameTextMgr::buildCityBillboardCitySizeString(class CvWStringBuffer &,class CvCity *,class NiColorA const &)
  234. void CvGameTextMgr::buildCityBillboardCityNameString(class CvWStringBuffer &,class CvCity *)
  235. bool CvCity::isStarCity(void)
  236. char const * CvCity::getCityBillboardProductionIcon(void)
  237. void CvGameTextMgr::buildCityBillboardIconString(class CvWStringBuffer &,class CvCity *)
  238. bool CvCity::isRevealed(enum TeamTypes,bool)
  239. bool CvCity::canBeSelected(void)
  240. enum ArtStyleTypes CvCity::getArtStyleType(void)
  241. unsigned short const * CvCity::getNameKey(void)
  242. char const * CvArtInfoBuilding::getLSystemName(void)
  243. class CvArtInfoBuilding const * CvCity::getBuildingArtInfo(enum BuildingTypes)
  244. float CvCity::getBuildingVisibilityPriority(enum BuildingTypes)
  245. class CvArtInfoBuilding const * CvGame::getBuildingArtInfo(enum BuildingTypes)
  246. char const * CvArtInfoAsset::getNIF(void)
  247. char const * CvArtInfoAsset::getKFM(void)
  248. bool CvPlot::isRiverCrossing(enum DirectionTypes)
  249. void CvCity::getVisibleBuildings(class std::list<enum BuildingTypes,class std::allocator<enum BuildingTypes> > &,int &)
  250. bool CvPlot::isHills(void)
  251. class CvWString const CvCity::getName(unsigned int)
  252. char const * CvInfoBase::getType(void)
  253. bool CvPlot::isLake(void)
  254. CvPopupInfo::CvPopupInfo(enum ButtonPopupTypes,int,int,int,int,bool,bool)
  255. void CvPopupInfo::setText(unsigned short const *)
  256. void CvPlayer::setGold(int)
  257. void CvPlayer::changeGold(int)
  258. void CvGame::toggleDebugMode(void)
  259. void CvGame::setAIAutoPlay(int)
  260. void CvArtFileMgr::Reset(void)
  261. void CvXMLLoadUtility::ResetLandscapeInfo(void)
  262. void CvGameTextMgr::Reset(void)
  263. void CvMap::erasePlots(void)
  264. void CvGlobals::setActiveLandscapeID(int)
  265. class CvMapGenerator & CvMapGenerator::GetInstance(void)
  266. void CvMapGenerator::eraseRivers(void)
  267. void CvMapGenerator::eraseFeatures(void)
  268. void CvMapGenerator::eraseBonuses(void)
  269. void CvMapGenerator::eraseGoodies(void)
  270. void CvMapGenerator::addGameElements(void)
  271. void CvMapGenerator::addRivers(void)
  272. void CvMapGenerator::addFeatures(void)
  273. void CvMapGenerator::addBonuses(void)
  274. void CvMapGenerator::addGoodies(void)
  275. class CvCity * CvPlot::getPlotCity(void)
  276. int CvMap::numPlots(void)
  277. class CvPlot * CvMap::plotByIndex(int)
  278. enum PlayerTypes CvGame::getActivePlayer(void)
  279. void CvPlayer::showSpaceShip(void)
  280. void CvGame::cheatSpaceship(void)
  281. void CvPlot::setLayoutDirty(bool)
  282. void CvGlobals::enableDLLProfiler(bool)
  283. class CvWaterPlaneInfo & CvGlobals::getWaterPlaneInfo(int)
  284. int CvPlayer::getNetID(void)
  285. bool CvGame::isPitboss(void)
  286. bool CvPlayer::isAlive(void)
  287. void CvPlayer::setStartTime(unsigned int)
  288. bool CvPlayer::isHuman(void)
  289. bool CvGame::isHotSeat(void)
  290. bool CvGame::isPbem(void)
  291. unsigned short const * CvPlayer::getName(unsigned int)
  292. enum PlayerTypes CvPlayer::getID(void)
  293. bool CvInitCore::getGameMultiplayer(void)
  294. unsigned short const * CvPlayer::getNameKey(void)
  295. int CvGlobals::getEVENT_MESSAGE_TIME(void)
  296. void CvInitCore::setSlotStatus(enum PlayerTypes,enum SlotStatus)
  297. void CvInitCore::setSlotClaim(enum PlayerTypes,enum SlotClaim)
  298. char const * CvEffectInfo::getPath(void)
  299. void CvXMLLoadUtility::ResetGlobalEffectInfo(void)
  300. int CvGlobals::getNUM_ENGINE_DIRTY_BITS(void)
  301. void CvGlobals::SetGraphicsInitialized(bool)
  302. bool CvGame::isNetworkMultiPlayer(void)
  303. class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > CvMainMenuInfo::getScene(void)
  304. class CvMainMenuInfo & CvGlobals::getMainMenus(int)
  305. class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > CvMainMenuInfo::getSceneNoShader(void)
  306. bool CvGame::isDebugMode(void)
  307. int CvGlobals::getNumCursorInfos(void)
  308. char const * CvCursorInfo::getPath(void)
  309. class CvCursorInfo & CvGlobals::getCursorInfo(enum CursorTypes)
  310. class CvUnit * CvPlot::getCenterUnit(void)
  311. class CvCity * CvPlayer::firstCity(int *,bool)
  312. class CvCity * CvPlayer::nextCity(int *,bool)
  313. bool CvCity::isLayoutDirty(void)
  314. void CvCity::setLayoutDirty(bool)
  315. enum PlayerColorTypes CvPlayer::getPlayerColor(void)
  316. int CvPlayerColorInfo::getColorTypePrimary(void)
  317. class CvPlayerColorInfo & CvGlobals::getPlayerColorInfo(enum PlayerColorTypes)
  318. int CvPlayerColorInfo::getColorTypeSecondary(void)
  319. class CvWString CvPlayer::getFlagDecal(void)
  320. int CvGlobals::getNumCivilizationInfos(void)
  321. int CvCivilizationInfo::getDefaultPlayerColor(void)
  322. class CvCivilizationInfo & CvGlobals::getCivilizationInfo(enum CivilizationTypes)
  323. char const * CvCivilizationInfo::getFlagTexture(void)
  324. class NiColorA const & CvColorInfo::getColor(void)
  325. class CvColorInfo & CvGlobals::getColorInfo(enum ColorTypes)
  326. int CvGlobals::getMaxNumSymbols(void)
  327. void CvGameTextMgr::assignFontIds(int,int)
  328. void CvGameTextMgr::getFontSymbols(class std::vector<class std::vector<unsigned short,class std::allocator<unsigned short> >,class std::allocator<class std::vector<unsigned short,class std::allocator<unsigned short> > > > &,class std::vector<int,class std::allocator<int> > &)
  329. void CvGameTextMgr::getGlobeLayerName(enum GlobeLayerTypes,int,class CvWString &)
  330. void CvPlayer::getGlobeLayerColors(enum GlobeLayerTypes,int,class std::vector<class NiColorA,class std::allocator<class NiColorA> > &,class std::vector<struct CvPlotIndicatorData,class std::allocator<struct CvPlotIndicatorData> > &)
  331. enum TeamTypes CvPlayer::getTeam(void)
  332. CvPlotIndicatorData::~CvPlotIndicatorData(void)
  333. CvGlobeLayerData::~CvGlobeLayerData(void)
  334. void CvGame::getGlobeLayers(class std::vector<struct CvGlobeLayerData,class std::allocator<struct CvGlobeLayerData> > &)
  335. CvGlobeLayerData::CvGlobeLayerData(struct CvGlobeLayerData const &)
  336. bool CvMap::isWrap(void)
  337. void CvGame::getGlobeviewConfigurationParameters(enum TeamTypes,bool &,bool &)
  338. enum PlayerTypes CvPlot::getOwner(void)
  339. int CvPlot::getAreaIdForGreatWall(void)
  340. int * CvGlobals::getPlotCardinalDirectionX(void)
  341. int * CvGlobals::getPlotCardinalDirectionY(void)
  342. bool CvGlobals::IsGraphicsInitialized(void)
  343. int CvCity::getID(void)
  344. enum SlotStatus CvInitCore::getSlotStatus(enum PlayerTypes)
  345. enum HandicapTypes CvInitCore::getHandicap(enum PlayerTypes)
  346. void CvGame::init(enum HandicapTypes)
  347. void CvTeam::init(enum TeamTypes)
  348. class CvTeamAI & CvTeamAI::getTeamNonInl(enum TeamTypes)
  349. enum PlayerColorTypes CvInitCore::getColor(enum PlayerTypes)
  350. enum CivilizationTypes CvInitCore::getCiv(enum PlayerTypes)
  351. int CvGlobals::getNumPlayerColorInfos(void)
  352. void CvInitCore::setTeam(enum PlayerTypes,enum TeamTypes)
  353. void CvInitCore::setNetID(enum PlayerTypes,int)
  354. void CvInitCore::setHandicap(enum PlayerTypes,enum HandicapTypes)
  355. void CvInitCore::setCiv(enum PlayerTypes,enum CivilizationTypes)
  356. void CvInitCore::setLeader(enum PlayerTypes,enum LeaderHeadTypes)
  357. void CvInitCore::setColor(enum PlayerTypes,enum PlayerColorTypes)
  358. void CvInitCore::setMinorNationCiv(enum PlayerTypes,bool)
  359. void CvPlayer::init(enum PlayerTypes)
  360. bool CvPlayer::isBarbarian(void)
  361. unsigned short const * CvInfoBase::getDescription(unsigned int)
  362. enum CivilizationTypes CvPlayer::getCivilizationType(void)
  363. class CvHandicapInfo & CvGlobals::getHandicapInfo(enum HandicapTypes)
  364. enum HandicapTypes CvPlayer::getHandicapType(void)
  365. class CvLeaderHeadInfo & CvGlobals::getLeaderHeadInfo(enum LeaderHeadTypes)
  366. enum LeaderHeadTypes CvPlayer::getLeaderType(void)
  367. bool CvGame::isTeamGame(void)
  368. int CvGlobals::getNumWorldInfos(void)
  369. int CvGlobals::getNumClimateInfos(void)
  370. int CvGlobals::getNumSeaLevelInfos(void)
  371. int CvGlobals::getNumEraInfos(void)
  372. enum CustomMapOptionTypes CvInitCore::getCustomMapOption(int)
  373. class CvWString CvInitCore::getMapScriptName(void)
  374. void CvInitCore::setCustomMapOption(int,enum CustomMapOptionTypes)
  375. bool CvInitCore::getPitboss(void)
  376. int CvWorldInfo::getDefaultPlayers(void)
  377. class CvWorldInfo & CvGlobals::getWorldInfo(enum WorldSizeTypes)
  378. bool CvInitCore::getHuman(enum PlayerTypes)
  379. int & CvGlobals::getNumPlayableCivilizationInfos(void)
  380. int & CvGlobals::getNumAIPlayableCivilizationInfos(void)
  381. bool CvCivilizationInfo::isPlayable(void)
  382. bool CvCivilizationInfo::isAIPlayable(void)
  383. bool CvInitCore::getOption(enum GameOptionTypes)
  384. enum LeaderHeadTypes CvInitCore::getLeader(enum PlayerTypes)
  385. int CvGlobals::getNumLeaderHeadInfos(void)
  386. bool CvCivilizationInfo::isLeaders(int)
  387. bool CvInitCore::getWBMapScript(void)
  388. void CyArgsList::add(char const *)
  389. void CvMap::init(struct CvMapInitData *)
  390. void CvMapGenerator::generateRandomMap(void)
  391. void CvGame::setInitialTime(unsigned int)
  392. class CvCity * CvPlayer::getCapitalCity(void)
  393. enum WorldSizeTypes CvMap::getWorldSize(void)
  394. enum GameType CvInitCore::getType(void)
  395. class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > CvMainMenuInfo::getLoadingSlideshow(void)
  396. class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > CvMainMenuInfo::getLoading(void)
  397. void CvInitCore::closeInactiveSlots(void)
  398. void CvGame::initDiplomacy(void)
  399. void CvGame::setInitialItems(void)
  400. void CvGame::initFreeUnits(void)
  401. void CvGame::initScoreCalculation(void)
  402. void CvGame::initEvents(void)
  403. void CvGame::setFinalInitialized(bool)
  404. void CvPlayer::setupGraphical(void)
  405. void CvMap::setupGraphical(void)
  406. void CvInitCore::reopenInactiveSlots(void)
  407. int CvGlobals::getNumTerrainInfos(void)
  408. int CvLandscapeInfo::getWaterHeight(void)
  409. class CvLandscapeInfo & CvGlobals::getLandscapeInfo(int)
  410. int CvGlobals::getActiveLandscapeID(void)
  411. float CvLandscapeInfo::getZScale(void)
  412. int CvLandscapeInfo::getHorizontalVertCnt(void)
  413. int CvLandscapeInfo::getVerticalVertCnt(void)
  414. int CvLandscapeInfo::getPlotsPerCellX(void)
  415. int CvLandscapeInfo::getPlotsPerCellY(void)
  416. int CvLandscapeInfo::getHorizontalGameCell(void)
  417. int CvLandscapeInfo::getVerticalGameCell(void)
  418. float CvLandscapeInfo::getPeakScale(void)
  419. float CvLandscapeInfo::getHillScale(void)
  420. class CvArtInfoTerrain * CvArtFileMgr::getTerrainArtInfo(char const *)
  421. char const * CvTerrainInfo::getArtDefineTag(void)
  422. class CvTerrainInfo & CvGlobals::getTerrainInfo(enum TerrainTypes)
  423. char const * CvArtInfoTerrain::getBaseTexture(void)
  424. char const * CvArtInfoTerrain::getDetailTexture(void)
  425. bool CvPlot::isPeak(void)
  426. bool CvPlot::isWater(void)
  427. enum FeatureTypes CvPlot::getFeatureType(void)
  428. int CvPlot::getFeatureVariety(void)
  429. class CvArtInfoFeature const * CvFeatureInfo::getArtInfo(void)
  430. class CvFeatureInfo & CvGlobals::getFeatureInfo(enum FeatureTypes)
  431. enum TileArtTypes CvArtInfoFeature::getTileArtType(void)
  432. class CvRiver * CvPlot::getRiverSymbol(void)
  433. char const * CvArtInfoTerrain::getGridTexture(void)
  434. int CvArtInfoTerrain::getLayerOrder(void)
  435. bool CvArtInfoTerrain::useAlphaShader(void)
  436. class std::vector<struct std::pair<int,int>,class std::allocator<struct std::pair<int,int> > > & CvArtInfoTerrain::getBlendList(int)
  437. enum TerrainTypes CvPlot::getTerrainType(void)
  438. class CvEraInfo & CvGlobals::getEraInfo(enum EraTypes)
  439. int & CvGlobals::getNumArtStyleTypes(void)
  440. int CvGlobals::getTypesEnum(char const *)
  441. class CvString & CvGlobals::getArtStyleTypes(enum ArtStyleTypes)
  442. int CvGlobals::getNumBonusInfos(void)
  443. class CvBonusInfo & CvGlobals::getBonusInfo(enum BonusTypes)
  444. int CvGlobals::getNumImprovementInfos(void)
  445. class CvImprovementInfo & CvGlobals::getImprovementInfo(enum ImprovementTypes)
  446. float CvUnit::getAnimationMaxSpeed(void)
  447. enum AnimationPathTypes CvEntityEventInfo::getAnimationPathType(int)
  448. class CvEntityEventInfo & CvGlobals::getEntityEventInfo(enum EntityEventTypes)
  449. enum EffectTypes CvEntityEventInfo::getEffectType(int)
  450. enum ArtStyleTypes CvPlayer::getArtStyleType(void)
  451. bool CvPlot::isIrrigationAvailable(bool)
  452. bool CvPlot::isRevealed(enum TeamTypes,bool)
  453. void CvPlot::getVisibleBonusState(enum BonusTypes &,bool &,bool &)
  454. void CvPlot::getVisibleImprovementState(enum ImprovementTypes &,bool &)
  455. bool CvPlot::isLayoutDirty(void)
  456. bool CvPlot::isLayoutStateDifferent(void)
  457. void CvPlot::setLayoutStateToCurrent(void)
  458. bool CvPlot::isActiveVisible(bool)
  459. char const * CvArtInfoBonus::getShaderNIF(void)
  460. class CvArtInfoBonus const * CvBonusInfo::getArtInfo(void)
  461. bool CvImprovementInfo::isGoody(void)
  462. char const * CvArtInfoImprovement::getShaderNIF(void)
  463. class CvArtInfoImprovement const * CvImprovementInfo::getArtInfo(void)
  464. bool CvImprovementInfo::isRequiresRiverSide(void)
  465. int * CvGlobals::getPlotDirectionX(void)
  466. int * CvGlobals::getPlotDirectionY(void)
  467. enum ImprovementTypes CvPlot::getImprovementType(void)
  468. bool CvPlot::isRiverCrossingFlowClockwise(enum DirectionTypes)
  469. bool CvPlot::isCity(bool,enum TeamTypes)
  470. int CvGlobals::getNUM_YIELD_TYPES(void)
  471. int CvPlot::getYield(enum YieldTypes)
  472. bool CvUnit::shouldShowEnemyGlow(enum TeamTypes)
  473. bool CvDLLEntity::IsSelected(void)
  474. CvPlotIndicatorData::CvPlotIndicatorData(struct CvPlotIndicatorData const &)
  475. class CvUnit * CvSelectionGroup::getHeadUnit(void)
  476. CvPlotIndicatorData::CvPlotIndicatorData(void)
  477. char const * CvUnit::getButton(void)
  478. bool CvPlayer::isOption(enum PlayerOptionTypes)
  479. class CvPlot * CvSelectionGroup::plot(void)
  480. bool CvSelectionGroup::canAllMove(void)
  481. bool CvSelectionGroup::canMoveOrAttackInto(class CvPlot *,bool)
  482. bool CvSelectionGroup::canMoveInto(class CvPlot *,bool)
  483. void CvInitCore::resetPlayer(enum PlayerTypes,class CvInitCore *,bool,bool)
  484. class CvInitCore & CvGlobals::getLoadedInitCore(void)
  485. enum PlayerTypes CvInitCore::getAvailableSlot(void)
  486. bool CvInitCore::getPlayableCiv(enum PlayerTypes)
  487. bool CvInitCore::getSlotVacant(enum PlayerTypes)
  488. class CvWString const & CvInitCore::getCivDescription(enum PlayerTypes,unsigned int)
  489. class CvWString const & CvInitCore::getLeaderName(enum PlayerTypes,unsigned int)
  490. void CvInitCore::setCivDescription(enum PlayerTypes,class CvWString const &)
  491. void CvInitCore::setLeaderName(enum PlayerTypes,class CvWString const &)
  492. void CvInitCore::setActivePlayer(enum PlayerTypes)
  493. void CvInitCore::setPythonCheck(enum PlayerTypes,class CvString const &)
  494. void CvInitCore::setXMLCheck(enum PlayerTypes,class CvString const &)
  495. void CvInitCore::setCivPassword(enum PlayerTypes,class CvWString const &,bool)
  496. void CvInitCore::reassignPlayer(enum PlayerTypes,enum PlayerTypes)
  497. enum SlotClaim CvInitCore::getSlotClaim(enum PlayerTypes)
  498. class CvWString const & CvInitCore::getCivPassword(enum PlayerTypes)
  499. class CvStatsReporter & CvGlobals::getStatsReporter(void)
  500. bool CvCity::isVisible(enum TeamTypes,bool)
  501. bool CvPlot::isGoody(enum TeamTypes)
  502. void CvGameTextMgr::setTimeStr(class CvWString &,int,bool)
  503. int CvGame::getGameTurn(void)
  504. int CvPlayer::getNumUnits(void)
  505. char const * CvGlobals::getDefineSTRING(char const *)
  506. void CvInitCore::setType(enum GameType)
  507. void CvInitCore::resetGame(class CvInitCore *,bool,bool)
  508. void CvInitCore::resetPlayers(class CvInitCore *,bool,bool)
  509. void CvInitCore::setOption(enum GameOptionTypes,bool)
  510. void CvInitCore::setMPOption(enum MultiplayerOptionTypes,bool)
  511. bool CvPlayer::isTurnActive(void)
  512. void CvGame::setActivePlayer(enum PlayerTypes,bool)
  513. void CvPlayer::setNetID(int)
  514. bool CvPlayer::isTurnDone(void)
  515. void CvPlayer::setTurnActiveForPbem(bool)
  516. void CvPlayer::setTurnActive(bool,bool)
  517. bool CvPlayer::isPbemNewTurn(void)
  518. void CvPlayer::setPbemNewTurn(bool)
  519. void CvEventReporter::preSave(void)
  520. char const * CvReplayInfo::getModName(void)
  521. CvReplayInfo::CvReplayInfo(void)
  522. bool CvReplayInfo::read(class FDataStreamBase &)
  523. void CyArgsList::add(char const *,int)
  524. void CvEventReporter::readStatistics(class FDataStreamBase *)
  525. void CvEventReporter::writeStatistics(class FDataStreamBase *)
  526. int CvGlobals::getNumHandicapInfos(void)
  527. int CvGlobals::getNumSlideShowInfos(void)
  528. class CvSlideShowInfo & CvGlobals::getSlideShowInfo(int)
  529. float CvSlideShowInfo::getStartTime(void)
  530. char const * CvSlideShowInfo::getPath(void)
  531. char const * CvSlideShowInfo::getTransitionType(void)
  532. class CvSlideShowRandomInfo & CvGlobals::getSlideShowRandomInfo(int)
  533. char const * CvSlideShowRandomInfo::getPath(void)
  534. int CvGlobals::getNumSlideShowRandomInfos(void)
  535. int CvTeam::getProjectArtType(enum ProjectTypes,int)
  536. int CvSpaceShipInfo::getEventCode(void)
  537. int CvTeam::getProjectDefaultArtType(enum ProjectTypes)
  538. void CvTeam::setProjectDefaultArtType(enum ProjectTypes,int)
  539. bool CvTeam::isProjectAndArtMaxedOut(enum ProjectTypes)
  540. void CvTeam::setProjectArtType(enum ProjectTypes,int,int)
  541. enum VictoryTypes CvGame::getSpaceVictory(void)
  542. void CvTeam::finalizeProjectArtTypes(void)
  543. void CvPlayer::clearSpaceShipPopups(void)
  544. void CvMessageControl::sendLaunch(enum PlayerTypes,enum VictoryTypes)
  545. class CvMessageControl & CvMessageControl::getInstance(void)
  546. bool CvPlayer::hasSpaceshipArrived(void)
  547. char const * CvSpaceShipInfo::getProjectName(void)
  548. char const * CvSpaceShipInfo::getNodeName(void)
  549. int CvGlobals::getNumSpaceShipInfos(void)
  550. class CvSpaceShipInfo & CvGlobals::getSpaceShipInfo(int)
  551. enum SpaceShipInfoTypes CvSpaceShipInfo::getSpaceShipInfoType(void)
  552. void CvTeam::getCompletedSpaceshipProjects(class std::map<enum ProjectTypes,int,struct std::less<enum ProjectTypes>,class std::allocator<struct std::pair<enum ProjectTypes const ,int> > > &)
  553. enum ProjectTypes CvSpaceShipInfo::getProjectType(void)
  554. int CvSpaceShipInfo::getPartNumber(void)
  555. int CvSpaceShipInfo::getArtType(void)
  556. int CvTeam::getProjectPartNumber(enum ProjectTypes,bool)
  557. bool CvTeam::hasLaunched(void)
  558. enum AxisTypes CvSpaceShipInfo::getCameraUpAxis(void)
  559. void CvEventReporter::getGameStatistics(class std::vector<struct CvStatBase *,class std::allocator<struct CvStatBase *> > &)
  560. void CvEventReporter::getPlayerStatistics(enum PlayerTypes,class std::vector<struct CvStatBase *,class std::allocator<struct CvStatBase *> > &)
  561. CvGlobeLayerData::CvGlobeLayerData(enum GlobeLayerTypes)
  562. unsigned short const * CvTalkingHeadMessage::getDescription(void)
  563. enum ColorTypes CvTalkingHeadMessage::getFlashColor(void)
  564. int CvTalkingHeadMessage::getLength(void)
  565. class CvString const & CvTalkingHeadMessage::getSound(void)
  566. bool CvMap::isPlot(int,int)
  567. int CvTalkingHeadMessage::getY(void)
  568. int CvTalkingHeadMessage::getX(void)
  569. enum InterfaceMessageTypes CvTalkingHeadMessage::getMessageType(void)
  570. class CvString const & CvTalkingHeadMessage::getIcon(void)
  571. bool CvTalkingHeadMessage::getOffScreenArrows(void)
  572. bool CvTalkingHeadMessage::getOnScreenArrows(void)
  573. CvTalkingHeadMessage::~CvTalkingHeadMessage(void)
  574. int CvGlobals::getNumTerrainPlaneInfos(void)
  575. bool CvTerrainPlaneInfo::isVisible(void)
  576. class CvTerrainPlaneInfo & CvGlobals::getTerrainPlaneInfo(int)
  577. float CvTerrainPlaneInfo::getZHeight(void)
  578. bool CvTerrainPlaneInfo::isGroundPlane(void)
  579. float CvTerrainPlaneInfo::getMaterialAlpha(void)
  580. enum FogTypes CvTerrainPlaneInfo::getFogType(void)
  581. char const * CvTerrainPlaneInfo::getBaseTexture(void)
  582. float CvTerrainPlaneInfo::getTextureScalingU(void)
  583. float CvTerrainPlaneInfo::getTextureScalingV(void)
  584. float CvTerrainPlaneInfo::getTextureScrollRateU(void)
  585. float CvTerrainPlaneInfo::getTextureScrollRateV(void)
  586. float CvTerrainPlaneInfo::getCloseAlpha(void)
  587. char const * CvThroneRoomStyleInfo::getArtStyleType(void)
  588. char const * CvThroneRoomStyleInfo::getEraType(void)
  589. char const * CvThroneRoomStyleInfo::getFileName(void)
  590. int CvGlobals::getNumThroneRoomInfos(void)
  591. class CvThroneRoomInfo & CvGlobals::getThroneRoomInfo(int)
  592. int CvThroneRoomInfo::getFromState(void)
  593. int CvThroneRoomInfo::getToState(void)
  594. int CvThroneRoomInfo::getAnimation(void)
  595. char const * CvThroneRoomInfo::getNodeName(void)
  596. char const * CvThroneRoomInfo::getEvent(void)
  597. int CvGlobals::getNumThroneRoomStyleInfos(void)
  598. class CvThroneRoomStyleInfo & CvGlobals::getThroneRoomStyleInfo(int)
  599. char const * CvThroneRoomCamera::getFileName(void)
  600. class CvThroneRoomCamera & CvGlobals::getThroneRoomCamera(int)
  601. int CvGlobals::getNumFeatureInfos(void)
  602. int CvArtInfoFeature::getNumVarieties(void)
  603. void CvDllTranslator::initializeTags(class CvWString &,class CvWString &,class CvWString &,class CvWString &,class CvWString &,class CvWString &,class CvWString &,class std::map<class std::basic_string<unsigned short,struct std::char_traits<unsigned short>,class std::allocator<unsigned short> >,class CvWString,struct std::less<class std::basic_string<unsigned short,struct std::char_traits<unsigned short>,class std::allocator<unsigned short> > >,class std::allocator<struct std::pair<class std::basic_string<unsigned short,struct std::char_traits<unsigned short>,class std::allocator<unsigned short> > const ,class CvWString> > > &,class std::map<class std::basic_string<unsigned short,struct std::char_traits<unsigned short>,class std::allocator<unsigned short> >,class CvWString,struct std::less<class std::basic_string<unsigned short,struct std::char_traits<unsigned short>,class std::allocator<unsigned short> > >,class std::allocator<struct std::pair<class std::basic_string<unsigned short,struct std::char_traits<
  604. int CvGlobals::getUSE_FINISH_TEXT_CALLBACK(void)
  605. void CyArgsList::add(unsigned short const *)
  606. bool CvDllTranslator::replaceOur(class CvWString const &,int,class CvWString &)
  607. bool CvDllTranslator::replaceCt(class CvWString const &,int,class CvWString &)
  608. float CvArtInfoUnit::getTrailFadeStarTime(void)
  609. float CvArtInfoUnit::getTrailFadeFalloff(void)
  610. int CvGlobals::getNumPlayerOptionInfos(void)
  611. int CvGlobals::getNumGraphicOptions(void)
  612. bool CvPlayerOptionInfo::getDefault(void)
  613. class CvPlayerOptionInfo & CvGlobals::getPlayerOptionInfo(enum PlayerOptionTypes)
  614. int CvGlobals::getNumGraphicLevels(void)
  615. bool CvGraphicOptionInfo::getDefault(void)
  616. class CvGraphicOptionInfo & CvGlobals::getGraphicOptionInfo(enum GraphicOptionTypes)
  617. void CvCity::getBuildQueue(class std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > > &)
  618. void CvGame::selectedCitiesGameNetMessage(int,int,int,int,bool,bool,bool,bool)
  619. void CvGame::loadBuildQueue(class CvString const &)
  620. void CvGame::updateUnitEnemyGlow(void)
  621. class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > CvMainMenuInfo::getSoundtrack(void)
  622. bool CvCity::isWallOverride(void)
  623. class std::vector<struct std::pair<float,float>,class std::allocator<struct std::pair<float,float> > > const & CvCity::getWallOverridePoints(void)
  624. char const * CvWaterPlaneInfo::getBaseTexture(void)
  625. char const * CvWaterPlaneInfo::getTransitionTexture(void)
  626. float CvWaterPlaneInfo::getTextureScrollRateU(void)
  627. float CvWaterPlaneInfo::getTextureScrollRateV(void)
  628. float CvWaterPlaneInfo::getTextureScaling(void)
  629. float CvWaterPlaneInfo::getMaterialAlpha(void)
  630. enum TeamTypes CvUnit::getTeam(void)
  631. class FAStar & CvGlobals::getInterfacePathFinder(void)
  632. int CvUnit::getY(void)
  633. int CvUnit::getX(void)
  634. int CvSelectionGroup::getNumUnits(void)
  635. class CvSelectionGroup * CvUnit::getGroup(void)
  636. class CLLNode<struct MissionData> * CvSelectionGroup::headMissionQueueNode(void)
  637. bool CvMissionInfo::isTarget(void)
  638. class CLLNode<struct MissionData> * CvSelectionGroup::nextMissionQueueNode(class CLLNode<struct MissionData> *)
  639. bool CvPlot::isVisibleEnemyUnit(enum PlayerTypes)
  640. class CvDLLWidgetData & CvDLLWidgetData::getInstance(void)
  641. void CvDLLWidgetData::parseHelp(class CvWStringBuffer &,struct CvWidgetDataStruct &)
  642. void CvGameTextMgr::setMinimizePopupHelp(class CvWString &,class CvPopupInfo const &)
  643. bool CvDLLWidgetData::executeAction(struct CvWidgetDataStruct &)
  644. void CvGame::regenerateMap(void)
  645. bool CvDLLWidgetData::executeAltAction(struct CvWidgetDataStruct &)
  646. bool CvDLLWidgetData::isLink(struct CvWidgetDataStruct const &)
  647. char const * CvWorldPickerInfo::getModelFile(void)
  648. class CvWorldPickerInfo & CvGlobals::getWorldPickerInfo(int)
  649. int CvWorldPickerInfo::getNumClimates(void)
  650. int CvWorldPickerInfo::getNumWaterLevelDecals(void)
  651. int CvWorldPickerInfo::getNumWaterLevelGloss(void)
  652. int CvWorldPickerInfo::getNumSizes(void)
  653. char const * CvWorldPickerInfo::getClimatePath(int)
  654. char const * CvWorldPickerInfo::getWaterLevelDecalPath(int)
  655. char const * CvWorldPickerInfo::getWaterLevelGlossPath(int)
  656. float CvWorldPickerInfo::getSize(int)
  657. int CvGlobals::getNumWorldPickerInfos(void)
  658. char const * CvWorldPickerInfo::getMapName(void)
  659. void CvEventReporter::init(void)
  660. void CyArgsList::add(void *)
  661. class CLLNode<struct IDInfo> * CvSelectionGroup::nextUnitNode(class CLLNode<struct IDInfo> *)
  662. class CLLNode<struct IDInfo> * CvSelectionGroup::headUnitNode(void)
  663. int CvInitCore::getNetID(enum PlayerTypes)
  664. void CvGlobals::setInterface(class CvInterface *)
  665. void CvGlobals::setDiplomacyScreen(class CvDiplomacyScreen *)
  666. void CvGlobals::setMPDiplomacyScreen(class CMPDiplomacyScreen *)
  667. void CvGlobals::setMessageQueue(class CMessageQueue *)
  668. void CvGlobals::setHotJoinMessageQueue(class CMessageQueue *)
  669. void CvGlobals::setMessageControl(class CMessageControl *)
  670. void CvGlobals::setSetupData(class CvSetupData *)
  671. void CvGlobals::setMessageCodeTranslator(class CvMessageCodeTranslator *)
  672. void CvGlobals::setDropMgr(class CvDropMgr *)
  673. void CvGlobals::setPortal(class CvPortal *)
  674. void CvGlobals::setStatsReport(class CvStatsReporter *)
  675. void CvGlobals::setPathFinder(class FAStar *)
  676. void CvGlobals::setInterfacePathFinder(class FAStar *)
  677. void CvGlobals::setStepFinder(class FAStar *)
  678. void CvGlobals::setRouteFinder(class FAStar *)
  679. void CvGlobals::setBorderFinder(class FAStar *)
  680. void CvGlobals::setAreaFinder(class FAStar *)
  681. void CvGlobals::setPlotGroupFinder(class FAStar *)
  682. class CvDiplomacyScreen * CvGlobals::getDiplomacyScreen(void)
  683. class CMPDiplomacyScreen * CvGlobals::getMPDiplomacyScreen(void)
  684. class FAStar & CvGlobals::getPathFinder(void)
  685. class FAStar & CvGlobals::getStepFinder(void)
  686. class FAStar & CvGlobals::getRouteFinder(void)
  687. class FAStar & CvGlobals::getBorderFinder(void)
  688. class FAStar & CvGlobals::getAreaFinder(void)
  689. class FAStar & CvGlobals::getPlotGroupFinder(void)
  690. void CvGame::setPbemTurnSent(bool)
  691. class NiPoint3 CyPlot::getPoint(void)
  692. CvFractal::CvFractal(void)
  693. void CvFractal::fracInitHinted(int,int,int,class CvRandom &,unsigned char *,int,int,class CvFractal *,int,int)
  694. void CvFractal::fracInit(int,int,int,class CvRandom &,int,class CvFractal *,int,int)
  695. int CvFractal::getHeight(int,int)
  696. int CvFractal::getHeightFromPercent(int)
  697. void CyArgsList::add(float)
  698. CyPlot::CyPlot(class CvPlot *)
  699. CyUnit::CyUnit(class CvUnit *)
  700. CyCity::CyCity(class CvCity *)
  701. bool CvActionInfo::isVisible(void)
  702. class CvActionInfo & CvGlobals::getActionInfo(int)
  703. bool CvSelectionGroup::readyToSelect(bool)
  704. int CvGlobals::getNumActionInfos(void)
  705. int * shuffle(int,class CvRandom &)
  706. class CvClimateInfo & CvGlobals::getClimateInfo(enum ClimateTypes)
  707. class CvSeaLevelInfo & CvGlobals::getSeaLevelInfo(enum SeaLevelTypes)
  708. int CvGlobals::getNumGameSpeedInfos(void)
  709. class CvGameSpeedInfo & CvGlobals::getGameSpeedInfo(enum GameSpeedTypes)
  710. int CvGlobals::getNumGameOptions(void)
  711. bool CvGameOptionInfo::getVisible(void)
  712. class CvGameOptionInfo & CvGlobals::getGameOptionInfo(enum GameOptionTypes)
  713. int CvGlobals::getNumMPOptions(void)
  714. class CvMPOptionInfo & CvGlobals::getMPOptionInfo(enum MultiplayerOptionTypes)
  715. int CvGlobals::getNumVictoryInfos(void)
  716. class CvVictoryInfo & CvGlobals::getVictoryInfo(enum VictoryTypes)
  717. bool CvVictoryInfo::isPermanent(void)
  718. unsigned short const * CvCivilizationInfo::getShortDescription(unsigned int)
  719. void CvInitCore::setGameName(class CvWString const &)
  720. void CvInitCore::setGamePassword(class CvWString const &)
  721. void CvInitCore::setMapScriptName(class CvWString const &)
  722. void CvInitCore::resetPlayers(void)
  723. class CvInitCore & CvGlobals::getIniInitCore(void)
  724. void CvInitCore::resetAdvancedStartPoints(void)
  725. bool CvInitCore::getForceControl(enum ForceControlTypes)
  726. void CvInitCore::setPitbossTurnTime(int)
  727. void CvInitCore::setAdminPassword(class CvWString const &,bool)
  728. void CvInitCore::setMapRandSeed(unsigned int)
  729. void CvInitCore::setVictory(enum VictoryTypes,bool)
  730. int CvInitCore::getPitbossTurnTime(void)
  731. bool CvInitCore::getMPOption(enum MultiplayerOptionTypes)
  732. bool CvInitCore::getVictory(enum VictoryTypes)
  733. class CvString const & CvInitCore::getPythonCheck(enum PlayerTypes)
  734. class CvString const & CvInitCore::getXMLCheck(enum PlayerTypes)
  735. enum TeamTypes CvInitCore::getTeam(enum PlayerTypes)
  736. bool CvInitCore::getReady(enum PlayerTypes)
  737. int CvPopupInfo::getData1(void)
  738. int CvPopupInfo::getData2(void)
  739. int CvPopupInfo::getData3(void)
  740. int CvPopupInfo::getFlags(void)
  741. bool CvPopupInfo::getOption1(void)
  742. bool CvPopupInfo::getOption2(void)
  743. enum ButtonPopupTypes CvPopupInfo::getButtonPopupType(void)
  744. class CvWString const & CvPopupInfo::getText(void)
  745. void CvPopupInfo::setData1(int)
  746. void CvPopupInfo::setData2(int)
  747. void CvPopupInfo::setData3(int)
  748. void CvPopupInfo::setFlags(int)
  749. void CvPopupInfo::setOption1(bool)
  750. void CvPopupInfo::setOption2(bool)
  751. void CvPopupInfo::setButtonPopupType(enum ButtonPopupTypes)
  752. class CvPopupInfo const & CvPopupInfo::operator=(class CvPopupInfo const &)
  753. void CvPopupInfo::setOnFocusPythonCallback(char const *)
  754. void CvPopupInfo::setOnClickedPythonCallback(char const *)
  755. void CvPopupInfo::setPythonModule(char const *)
  756. void CvPopupInfo::addPythonButton(unsigned short const *,char const *)
  757. class CvString const & CvPopupInfo::getOnFocusPythonCallback(void)
  758. class CvString const & CvPopupInfo::getOnClickedPythonCallback(void)
  759. class CvString const & CvPopupInfo::getPythonModule(void)
  760. class CvWString const & CvPopupInfo::getPythonButtonText(int)
  761. class CvString const & CvPopupInfo::getPythonButtonArt(int)
  762. int CvPopupInfo::getNumPythonButtons(void)
  763. int CvPlayerRecord::getMinutesPlayed(void)
  764. class CvPlayerRecord * CvStatistics::getPlayerRecord(int)
  765. int CvPlayerRecord::getNumUnitsBuilt(int)
  766. int CvPlayerRecord::getNumUnitsKilled(int)
  767. int CvPlayerRecord::getNumUnitsWasKilled(int)
  768. int CvPlayerRecord::getNumCitiesBuilt(void)
  769. int CvPlayerRecord::getNumCitiesRazed(void)
  770. int CvPlayerRecord::getNumBuildingsBuilt(enum BuildingTypes)
  771. bool CvPlayerRecord::getReligionFounded(enum ReligionTypes)
  772. int CvPlayerRecord::getNumGoldenAges(void)
  773. void CvPlayer::setOption(enum PlayerOptionTypes,bool)
  774. void CvGame::implementDeal(enum PlayerTypes,enum PlayerTypes,class CLinkList<struct TradeData> *,class CLinkList<struct TradeData> *,bool)
  775. void CvPlayer::handleDiploEvent(enum DiploEventTypes,enum PlayerTypes,int,int)
  776. class CvDeal * CvGame::getDeal(int)
  777. enum PlayerTypes CvDeal::getFirstPlayer(void)
  778. enum PlayerTypes CvDeal::getSecondPlayer(void)
  779. void CvDeal::kill(bool)
  780. class CvPopupInfo * CvPlayer::popFrontPopup(void)
  781. class CvDiploParameters * CvPlayer::popFrontDiplomacy(void)
  782. class CvWString const & CvInitCore::getLeaderNameKey(enum PlayerTypes)
  783. class CvWString const & CvInitCore::getCivDescriptionKey(enum PlayerTypes)
  784. class CvWString const & CvInitCore::getCivShortDescKey(enum PlayerTypes)
  785. class CvWString const & CvInitCore::getCivAdjectiveKey(enum PlayerTypes)
  786. class CvString const & CvInitCore::getEmail(enum PlayerTypes)
  787. class CvString const & CvInitCore::getSmtpHost(enum PlayerTypes)
  788. class CvWString const & CvInitCore::getFlagDecal(enum PlayerTypes)
  789. bool CvInitCore::getWhiteFlag(enum PlayerTypes)
  790. enum ArtStyleTypes CvInitCore::getArtStyle(enum PlayerTypes)
  791. bool CvInitCore::getMinorNationCiv(enum PlayerTypes)
  792. void CvInitCore::setCivShortDesc(enum PlayerTypes,class CvWString const &)
  793. void CvInitCore::setCivAdjective(enum PlayerTypes,class CvWString const &)
  794. void CvInitCore::setEmail(enum PlayerTypes,class CvString const &)
  795. void CvInitCore::setSmtpHost(enum PlayerTypes,class CvString const &)
  796. void CvInitCore::setFlagDecal(enum PlayerTypes,class CvWString const &)
  797. void CvInitCore::setWhiteFlag(enum PlayerTypes,bool)
  798. void CvInitCore::setArtStyle(enum PlayerTypes,enum ArtStyleTypes)
  799. void CvInitCore::setPlayableCiv(enum PlayerTypes,bool)
  800. void CvInitCore::setReady(enum PlayerTypes,bool)
  801. void CvInitCore::setCustomMapOptions(int,enum CustomMapOptionTypes const *)
  802. void CvInitCore::setSyncRandSeed(unsigned int)
  803. void CvInitCore::setVictories(int,bool const *)
  804. void CvInitCore::setMode(enum GameMode)
  805. void PopupReturn::write(class FDataStreamBase *)
  806. void PopupReturn::read(class FDataStreamBase *)
  807. void CvDiploParameters::write(class FDataStreamBase &)
  808. CvDiploParameters::CvDiploParameters(enum PlayerTypes)
  809. void CvDiploParameters::read(class FDataStreamBase &)
  810. void CvPlayer::addDiplomacy(class CvDiploParameters *)
  811. void CvPopupInfo::write(class FDataStreamBase &)
  812. void CvPopupInfo::read(class FDataStreamBase &)
  813. void CvPlayer::addPopup(class CvPopupInfo *,bool)
  814. class CvMessageData * CvMessageData::createMessage(enum GameMessageTypes)
  815. enum GameMessageTypes CvMessageData::getType(void)
  816. void CvGame::setPausePlayer(enum PlayerTypes)
  817. int CvPlayer::getPlayerTextColorB(void)
  818. int CvPlayer::getPlayerTextColorG(void)
  819. int CvPlayer::getPlayerTextColorR(void)
  820. void CvEventReporter::chat(class CvWString)
  821. void CvGame::setGameState(enum GameStateTypes)
  822. class CvWString const & CvGame::getName(void)
  823. class PopupReturn & PopupReturn::operator=(class PopupReturn const &)
  824. CvSelectionGroupAI::CvSelectionGroupAI(void)
  825. CvSelectionGroupAI::~CvSelectionGroupAI(void)
  826. int CvGlobals::getNUM_INTERFACE_DIRTY_BITS(void)
  827. void CvSelectionGroup::init(int,enum PlayerTypes)
  828. void CvSelectionGroup::uninit(void)
  829. void CvSelectionGroup::reset(int,enum PlayerTypes,bool)
  830. void CvGame::initSelection(void)
  831. void CvMap::updateSymbolVisibility(void)
  832. bool CvGame::isMPOption(enum MultiplayerOptionTypes)
  833. void CvGame::updateSelectionList(void)
  834. bool CvPlayer::hasBusyUnit(void)
  835. void CvGame::updateTestEndTurn(void)
  836. void CvMap::updateFlagSymbols(void)
  837. bool CvCity::isInfoDirty(void)
  838. void CvCity::setInfoDirty(bool)
  839. class CvUnit * CvPlayer::firstUnit(int *,bool)
  840. class CvUnit * CvPlayer::nextUnit(int *,bool)
  841. bool CvUnit::isInfoBarDirty(void)
  842. void CvUnit::setInfoBarDirty(bool)
  843. void CvMap::updateFog(void)
  844. bool CvGame::shouldCenterMinimap(void)
  845. void CvGame::updateColoredPlots(void)
  846. void CvGame::updateBlockadedPlots(void)
  847. void CvMap::updateCenterUnit(void)
  848. bool CvGame::canDoPing(class CvPlot *,enum PlayerTypes)
  849. int CvActionInfo::getHotKeyVal(void)
  850. int CvActionInfo::getHotKeyPriority(void)
  851. bool CvActionInfo::isAltDown(void)
  852. bool CvActionInfo::isShiftDown(void)
  853. bool CvActionInfo::isCtrlDown(void)
  854. int CvActionInfo::getHotKeyValAlt(void)
  855. int CvActionInfo::getHotKeyPriorityAlt(void)
  856. bool CvActionInfo::isAltDownAlt(void)
  857. bool CvActionInfo::isShiftDownAlt(void)
  858. bool CvActionInfo::isCtrlDownAlt(void)
  859. bool CvGame::canHandleAction(int,class CvPlot *,bool,bool)
  860. void CvGame::setupActionCache(void)
  861. int CvInterfaceModeInfo::getMissionType(void)
  862. class CvInterfaceModeInfo & CvGlobals::getInterfaceModeInfo(enum InterfaceModeTypes)
  863. bool CvSelectionGroup::canDoInterfaceMode(enum InterfaceModeTypes)
  864. class CvUnit * CvGame::getPlotUnit(class CvPlot const *,int)
  865. void CvGame::getPlotUnits(class CvPlot const *,class std::vector<class CvUnit *,class std::allocator<class CvUnit *> > &)
  866. class CvUnit * getUnit(struct IDInfo)
  867. bool CvSelectionGroup::isBusy(void)
  868. void CvGame::selectUnit(class CvUnit *,bool,bool,bool)
  869. void CvGame::selectGroup(class CvUnit *,bool,bool,bool)
  870. void CvGame::selectAll(class CvPlot *)
  871. int CvUnit::getHotKeyNumber(void)
  872. class CLLNode<struct IDInfo> * CvPlot::headUnitNode(void)
  873. class CLLNode<struct IDInfo> * CvPlot::nextUnitNode(class CLLNode<struct IDInfo> *)
  874. bool CvUnit::shouldShowFoundBorders(void)
  875. class std::list<class CvPopupInfo *,class std::allocator<class CvPopupInfo *> > const & CvPlayer::getPopups(void)
  876. class std::list<class CvDiploParameters *,class std::allocator<class CvDiploParameters *> > const & CvPlayer::getDiplomacy(void)
  877. int CvGame::countNumHumanGameTurnActive(void)
  878. int CvGlobals::getMAX_PLOT_LIST_ROWS(void)
  879. bool CvInterfaceModeInfo::getGotoPlot(void)
  880. class CvPlot * CvGame::getNewHighlightPlot(void)
  881. enum ColorTypes CvGame::getPlotHighlightColor(class CvPlot *)
  882. void CvPlot::updateFlagSymbol(void)
  883. void CvEventReporter::gotoPlotSet(class CvPlot *,enum PlayerTypes)
  884. bool CvGame::selectionListIgnoreBuildingDefense(void)
  885. void CvSelectionGroup::clearUnits(void)
  886. bool CvSelectionGroup::addUnit(class CvUnit *,bool)
  887. void CvMessageControl::sendJoinGroup(int,int)
  888. int CvUnit::getID(void)
  889. int CvUnit::getSelectionSoundScript(void)
  890. void CvEventReporter::unitSelected(class CvUnit *)
  891. void CvSelectionGroup::NotifyEntity(enum MissionTypes)
  892. class CLLNode<struct IDInfo> * CvSelectionGroup::deleteUnitNode(class CLLNode<struct IDInfo> *)
  893. CvTalkingHeadMessage::CvTalkingHeadMessage(int,int,unsigned short const *,char const *,enum InterfaceMessageTypes,char const *,enum ColorTypes,int,int,bool,bool)
  894. void CvTalkingHeadMessage::setShown(bool)
  895. void CvTalkingHeadMessage::setFromPlayer(enum PlayerTypes)
  896. void CvTalkingHeadMessage::setTarget(enum ChatTargetTypes)
  897. void CvTalkingHeadMessage::setLength(int)
  898. void CvPlayer::addMessage(class CvTalkingHeadMessage const &)
  899. void CvPopupInfo::setPendingDelete(bool)
  900. bool CvGame::getHotPbemBetweenTurns(void)
  901. bool CvPopupInfo::getPendingDelete(void)
  902. void CvGameTextMgr::getInterfaceCenterText(class CvWString &)
  903. void CvGameTextMgr::getTurnTimerText(class CvWString &)
  904. void CvGameTextMgr::getPlotHelp(class CvPlot *,class CvCity *,class CvPlot *,bool,class CvWStringBuffer &)
  905. class CvCity * CvMap::findCity(int,int,enum PlayerTypes,enum TeamTypes,bool,bool,enum TeamTypes,enum DirectionTypes,class CvCity *)
  906. class CvPlot * CvSelectionGroup::lastMissionPlot(void)
  907. void CvGame::selectionListMove(class CvPlot *,bool,bool,bool)
  908. bool CvGame::selectCity(class CvCity *,bool,bool,bool)
  909. struct IDInfo CvCity::getIDInfo(void)
  910. class CvCity * getCity(struct IDInfo)
  911. void CvCity::updateSelectedCity(bool)
  912. bool CvDiploParameters::getPendingDelete(void)
  913. bool CvDiploParameters::getHumanDiplo(void)
  914. void CvDiploParameters::setPendingDelete(bool)
  915. bool CvGame::shouldDisplayReturn(void)
  916. bool CvGame::shouldDisplayEndTurn(void)
  917. bool CvGame::shouldDisplayWaitingOthers(void)
  918. bool CvGame::shouldDisplayWaitingYou(void)
  919. bool CvGame::shouldDisplayEndTurnButton(void)
  920. enum EndTurnButtonStates CvGame::getEndTurnState(void)
  921. bool CvGame::shouldDisplayFlag(void)
  922. bool CvGame::shouldDisplayUnitModel(void)
  923. bool CvGame::shouldShowResearchButtons(void)
  924. void CvMessageControl::sendAdvancedStartAction(enum AdvancedStartActionTypes,enum PlayerTypes,int,int,int,bool)
  925. int CvPlot::getNumVisibleUnits(enum PlayerTypes)
  926. int CvCity::getNumOrdersQueued(void)
  927. struct OrderData CvCity::getOrderData(int)
  928. enum UnitTypes const CvUnit::getUnitType(void)
  929. class std::vector<class CvInterfaceModeInfo *,class std::allocator<class CvInterfaceModeInfo *> > & CvGlobals::getInterfaceModeInfo(void)
  930. int CvInterfaceModeInfo::getCursorIndex(void)
  931. struct IDInfo CvUnit::getIDInfo(void)
  932. class CvCity * CvPlayer::getCity(int)
  933. class std::list<class CvTalkingHeadMessage,class std::allocator<class CvTalkingHeadMessage> > const & CvPlayer::getGameMessages(void)
  934. int CvTalkingHeadMessage::getTurn(void)
  935. int CvGame::getNextSoundtrack(enum EraTypes,int)
  936. int CvGame::getSoundtrackSpace(void)
  937. bool CvGame::isSoundtrackOverride(class CvString &)
  938. CvFlyoutMenuData::~CvFlyoutMenuData(void)
  939. bool CvEventReporter::kbdEvent(int,int,int,int)
  940. void CvGame::nextActivePlayer(bool)
  941. void CvGame::reviveActivePlayer(void)
  942. void CvGame::selectionListGameNetMessage(int,int,int,int,int,bool,bool)
  943. void CvGame::cycleCities(bool,bool)
  944. void CvCity::cheat(bool,bool,bool)
  945. void CvUnit::cheat(bool,bool,bool)
  946. void CvPlayer::cheat(bool,bool,bool)
  947. void CvGame::handleAction(int)
  948. bool CvGame::cyclePlotUnits(class CvPlot *,bool,bool,int)
  949. bool CvEventReporter::mouseEvent(int,int,int,bool)
  950. void CvMessageControl::sendPing(int,int)
  951. void CvEventReporter::plotPicked(class CvPlot *)
  952. bool CvSelectionGroup::canDoInterfaceModeAt(enum InterfaceModeTypes,class CvPlot *)
  953. void CvGame::handleCityScreenPlotPicked(class CvCity *,class CvPlot *,bool,bool,bool)
  954. void CvGame::handleCityScreenPlotDoublePicked(class CvCity *,class CvPlot *,bool,bool,bool)
  955. void CvGame::handleCityScreenPlotRightPicked(class CvCity *,class CvPlot *,bool,bool,bool)
  956. void CvGame::handleCityPlotRightPicked(class CvCity *,class CvPlot *,bool,bool,bool)
  957. bool CvUnit::atPlot(class CvPlot const *)
  958. void CvGame::handleMiddleMouse(bool,bool,bool)
  959. void CvGame::startFlyoutMenu(class CvPlot const *,class std::vector<struct CvFlyoutMenuData,class std::allocator<struct CvFlyoutMenuData> > &)
  960. void CvGame::applyFlyoutMenu(struct CvFlyoutMenuData const &)
  961. class CvWString const & CvInitCore::getCivShortDesc(enum PlayerTypes,unsigned int)
  962. class CvWString const & CvInitCore::getCivAdjective(enum PlayerTypes,unsigned int)
  963. unsigned short const * CvCivilizationInfo::getAdjective(unsigned int)
  964. unsigned short const * CvInfoBase::getHelp(void)
  965. bool CvGameOptionInfo::getDefault(void)
  966. void CvGameTextMgr::parseCivInfos(class CvWStringBuffer &,enum CivilizationTypes,bool,bool)
  967. void CvGameTextMgr::parseLeaderTraits(class CvWStringBuffer &,enum LeaderHeadTypes,enum CivilizationTypes,bool,bool)
  968. int CvGlobals::getMAX_CIV_PLAYERS(void)
  969. void CvInitCore::init(enum GameMode)
  970. bool CvGame::isFinalInitialized(void)
  971. void CvGame::reset(enum HandicapTypes,bool)
  972. void CvMap::reset(struct CvMapInitData *)
  973. void CvTeam::reset(enum TeamTypes,bool)
  974. void CvPlayer::reset(enum PlayerTypes,bool)
  975. void CvInitCore::setWorldSize(class CvWString const &)
  976. void CvInitCore::setClimate(class CvWString const &)
  977. void CvInitCore::setSeaLevel(class CvWString const &)
  978. void CvInitCore::setEra(class CvWString const &)
  979. void CvInitCore::setGameSpeed(class CvWString const &)
  980. void CvInitCore::setType(class CvWString const &)
  981. class CvWString const & CvInitCore::getWorldSizeKey(class CvWString &)
  982. class CvWString const & CvInitCore::getClimateKey(class CvWString &)
  983. class CvWString const & CvInitCore::getSeaLevelKey(class CvWString &)
  984. class CvWString const & CvInitCore::getEraKey(class CvWString &)
  985. class CvWString const & CvInitCore::getGameSpeedKey(class CvWString &)
  986. int CvGlobals::getNUM_FORCECONTROL_TYPES(void)
  987. void CvInitCore::setForceControl(enum ForceControlTypes,bool)
  988. int CvInitCore::getNumDefinedPlayers(void)
  989. void CvEventReporter::gameStart(void)
  990. void CvEventReporter::newGame(void)
  991. void CvEventReporter::newPlayer(enum PlayerTypes)
  992. bool CvInitCore::getSavedGame(void)
  993. void CvGame::setReplayInfo(class CvReplayInfo *)
  994. int CvGlobals::getNumTurnTimerInfos(void)
  995. class CvTurnTimerInfo & CvGlobals::getTurnTimerInfo(enum TurnTimerTypes)
  996. unsigned short const * CvInfoBase::getTextKeyWide(void)
  997. bool CvPlayer::isWhiteFlag(void)
  998. class CvArtInfoLeaderhead const * CvLeaderHeadInfo::getArtInfo(void)
  999. char const * CvArtInfoLeaderhead::getBackgroundKFM(void)
  1000. char const * CvArtInfoLeaderhead::getNoShaderNIF(void)
  1001. int CvGlobals::getNUM_LEADERANIM_TYPES(void)
  1002. class CvDLLButtonPopup & CvDLLButtonPopup::getInstance(void)
  1003. CvPopupInfo::~CvPopupInfo(void)
  1004. bool CvDLLButtonPopup::launchButtonPopup(class CvPopup *,class CvPopupInfo &)
  1005. bool CvPlayer::canContact(enum PlayerTypes)
  1006. bool CvPlayer::canTradeItem(enum PlayerTypes,struct TradeData,bool)
  1007. enum DiploCommentTypes CvPlayerAI::AI_getGreeting(enum PlayerTypes)
  1008. bool CvTeam::canDeclareWar(enum TeamTypes)
  1009. bool CvTeam::isAtWar(enum TeamTypes)
  1010. void CvGameTextMgr::getTradeScreenTitleIcon(class CvString &,struct CvWidgetDataStruct &,enum PlayerTypes)
  1011. void CvGameTextMgr::getTradeScreenHeader(class CvWString &,enum PlayerTypes,enum PlayerTypes,bool)
  1012. void CvGameTextMgr::getTradeScreenIcons(class std::vector<struct std::pair<class CvString,struct CvWidgetDataStruct>,class std::allocator<struct std::pair<class CvString,struct CvWidgetDataStruct> > > &,enum PlayerTypes)
  1013. unsigned short const * CvPlayer::getCivilizationDescription(unsigned int)
  1014. int CvGame::getTeamScore(enum TeamTypes)
  1015. enum DenialTypes CvPlayer::getTradeDenial(enum PlayerTypes,struct TradeData)
  1016. void CvMessageControl::sendChangeWar(enum TeamTypes,bool)
  1017. int CvGame::getIndexAfterLastDeal(void)
  1018. int CvDiploParameters::getData(void)
  1019. bool CvDiploParameters::getAIContact(void)
  1020. bool CvDiploParameters::getRenegotiate(void)
  1021. class CLinkList<struct TradeData> const & CvDiploParameters::getTheirOfferList(void)
  1022. class CLinkList<struct TradeData> const & CvDiploParameters::getOurOfferList(void)
  1023. enum DiploCommentTypes CvDiploParameters::getDiploComment(void)
  1024. enum PlayerTypes CvDiploParameters::getWhoTalkingTo(void)
  1025. enum ActionSubTypes CvActionInfo::getSubType(void)
  1026. void CvGame::handleDiplomacySetAIComment(enum DiploCommentTypes)
  1027. void CvMap::updateMinimapColor(void)
  1028. unsigned char const * CvReplayInfo::getMinimapPixels(void)
  1029. int CvReplayInfo::getMapHeight(void)
  1030. int CvReplayInfo::getMapWidth(void)
  1031. enum PlayerTypes CvPlot::getRevealedOwner(enum TeamTypes,bool)
  1032. int CvPlayer::getNumCities(void)
  1033. char const * CvArtInfoUnit::getShaderNIF(void)
  1034. bool CvArtInfoUnit::getActAsLand(void)
  1035. bool CvArtInfoUnit::getActAsAir(void)
  1036. float CvScalableInfo::getInterfaceScale(void)
  1037. float CvArtInfoUnit::getShadowScale(void)
  1038. char const * CvArtInfoUnit::getShadowNIF(void)
  1039. enum DomainTypes CvGame::getUnitDomain(enum UnitTypes)
  1040. class CvArtInfoUnit const * CvPlayer::getUnitArtInfo(enum UnitTypes,int)
  1041. bool CvGame::isWaterBuilding(enum BuildingTypes)
  1042. enum CivilopediaWidgetShowTypes CvGame::getWidgetShow(enum BonusTypes)
  1043. enum CivilopediaWidgetShowTypes CvGame::getWidgetShow(enum ImprovementTypes)
  1044. void CvPlayer::setPbemEmailAddress(char const *)
  1045. void CvPlayer::setEndTurn(bool)
  1046. class CvString const CvPlayer::getPbemEmailAddress(void)
  1047. class CvString const CvPlayer::getSmtpHost(void)
  1048. int CvPlayer::getIntroMusicScriptId(enum PlayerTypes)
  1049. int CvPlayer::getMusicScriptId(enum PlayerTypes)
  1050. class CLLNode<struct TradeData> * CvDeal::headFirstTradesNode(void)
  1051. class CLLNode<struct TradeData> * CvDeal::nextFirstTradesNode(class CLLNode<struct TradeData> *)
  1052. class CLLNode<struct TradeData> * CvDeal::headSecondTradesNode(void)
  1053. class CLLNode<struct TradeData> * CvDeal::nextSecondTradesNode(class CLLNode<struct TradeData> *)
  1054. void CvPlayer::buildTradeTable(enum PlayerTypes,class CLinkList<struct TradeData> &)
  1055. int CvGlobals::getNumTradeableHeadings(void)
  1056. int CvGlobals::getNumBasicItems(void)
  1057. bool CvPlayer::getItemTradeString(enum PlayerTypes,bool,bool,struct TradeData const &,class CvWString &,class CvString &)
  1058. bool CvPlayer::getHeadingTradeString(enum PlayerTypes,enum TradeableItems,class CvWString &,class CvString &)
  1059. bool CvDeal::hasData(enum TradeableItems)
  1060. bool CvDeal::isGold(enum TradeableItems)
  1061. void setTradeItem(struct TradeData *,enum TradeableItems,int)
  1062. bool CvDeal::isCancelable(enum PlayerTypes,class CvWString *)
  1063. bool CvDeal::isDual(enum TradeableItems,bool)
  1064. bool CvDeal::isEndWar(enum TradeableItems)
  1065. enum TradeableItems CvDeal::getPeaceItem(void)
  1066. void CvPlayer::updateTradeList(enum PlayerTypes,class CLinkList<struct TradeData> &,class CLinkList<struct TradeData> const &,class CLinkList<struct TradeData> const &)
  1067. int CvGlobals::getNumTradeableItems(void)
  1068. enum TradeableItems CvDeal::getGoldItem(void)
  1069. enum TradeableItems CvDeal::getGoldPerTurnItem(void)
  1070. int CvDeal::getID(void)
  1071. bool CvDeal::isVassalTributeDeal(class CLinkList<struct TradeData> const *)
  1072. bool CvDiploParameters::getOurOffering(void)
  1073. bool CvDiploParameters::getTheirOffering(void)
  1074. unsigned short const * CvDiploParameters::getChatText(void)
  1075. void CvDiploParameters::setHumanDiplo(bool)
  1076. void CvDiploParameters::setWhoTalkingTo(enum PlayerTypes)
  1077. void CvDiploParameters::setTheirOfferList(class CLinkList<struct TradeData> const &)
  1078. void CvDiploParameters::setOurOfferList(class CLinkList<struct TradeData> const &)
  1079. void CvDiploParameters::setTheirOffering(bool)
  1080. void CvDiploParameters::setOurOffering(bool)
  1081. void CvDiploParameters::setChatText(unsigned short const *)
  1082. int CvGlobals::getNumSpecialOptions(void)
  1083. void CvGameTextMgr::parseLeaderShortTraits(class CvWStringBuffer &,enum LeaderHeadTypes)
  1084. bool CvPlayer::canFound(int,int,bool)
  1085. class CvRoute * CvPlot::getRouteSymbol(void)
  1086. bool CvPlot::isNOfRiver(void)
  1087. bool CvPlot::isWOfRiver(void)
  1088. bool CvPlot::shouldDisplayBridge(class CvPlot *,enum PlayerTypes)
  1089. enum CameraOverlayTypes CvCameraOverlayInfo::getCameraOverlayType(void)
  1090. class CvCameraOverlayInfo & CvGlobals::getCameraOverlayInfo(int)
  1091. char const * CvCameraOverlayInfo::getBaseTexture(void)
  1092. int CvGlobals::getNumCameraOverlayInfos(void)
  1093. bool CvCameraOverlayInfo::isVisible(void)
  1094. enum BonusTypes CvPlot::getBonusType(enum TeamTypes)
  1095. int CvMissionInfo::getTime(void)
  1096. void CvCity::getVisibleEffects(enum ZoomLevelTypes,class std::vector<char const *,class std::allocator<char const *> > &)
  1097. char const * CvAttachableInfo::getPath(void)
  1098. class CvAttachableInfo & CvGlobals::getAttachableInfo(int)
  1099. bool CvArtInfoFeature::isAnimated(void)
  1100. class CvArtInfoFeature::FeatureVariety const & CvArtInfoFeature::getVariety(int)
  1101. enum LightTypes CvArtInfoFeature::getLightType(void)
  1102. enum UnitTypes const CvUnit::getLeaderUnitType(void)
  1103. bool CvUnit::isWaiting(void)
  1104. bool CvUnit::canMove(void)
  1105. bool CvUnit::hasMoved(void)
  1106. bool CvPlot::isFighting(void)
  1107. bool CvArtInfoFeature::isRiverArt(void)
  1108. int CvGlobals::getNumRiverModelInfos(void)
  1109. char const * CvRiverModelInfo::getConnectString(void)
  1110. class CvRiverModelInfo & CvGlobals::getRiverModelInfo(int)
  1111. char const * CvRiverModelInfo::getRotateString(void)
  1112. char const * CvRiverModelInfo::getDeltaString(void)
  1113. int CvRiverModelInfo::getTextureIndex(void)
  1114. char const * CvRiverModelInfo::getBorderFile(void)
  1115. char const * CvRiverModelInfo::getModelFile(void)
  1116. enum CardinalDirectionTypes CvPlot::getRiverWEDirection(void)
  1117. enum CardinalDirectionTypes CvPlot::getRiverNSDirection(void)
  1118. bool CvPlot::checkLateEra(void)
  1119. int CvGlobals::getNumRouteInfos(void)
  1120. int CvGlobals::getNumRouteModelInfos(void)
  1121. char const * CvRouteModelInfo::getConnectString(void)
  1122. class CvRouteModelInfo & CvGlobals::getRouteModelInfo(int)
  1123. char const * CvRouteModelInfo::getModelConnectString(void)
  1124. char const * CvRouteModelInfo::getRotateString(void)
  1125. bool CvRouteModelInfo::isAnimated(void)
  1126. enum RouteTypes CvRouteModelInfo::getRouteType(void)
  1127. char const * CvRouteModelInfo::getModelFile(void)
  1128. char const * CvRouteModelInfo::getLateModelFile(void)
  1129. bool CvPlot::isRoute(void)
  1130. bool CvUnit::isRenderBelowWater(void)
  1131. float CvPlot::getSymbolOffsetY(int)
  1132. float CvPlot::getSymbolOffsetX(int)
  1133. int CvUnit::getGroupSize(void)
  1134. int CvUnit::getGroupDefinitions(void)
  1135. int CvUnit::getUnitGroupRequired(int)
  1136. int CvGlobals::getNUM_HEALTHBAR_TYPES(void)
  1137. bool CvUnit::isPromotionReady(void)
  1138. enum PlayerTypes CvUnit::getVisualOwner(enum TeamTypes)
  1139. class CvFlagEntity * CvPlot::getFlagSymbol(void)
  1140. int CvUnit::getDamage(void)
  1141. enum DirectionTypes CvUnit::getFacingDirection(bool)
  1142. bool CvUnit::isInvisible(enum TeamTypes,bool,bool)
  1143. class CvUnit * CvPlot::getDebugCenterUnit(void)
  1144. bool CvUnit::isFighting(void)
  1145. bool CvUnit::isRenderAlways(void)
  1146. bool CvUnit::canAirAttack(void)
  1147. float CvUnit::airCurrCombatStrFloat(class CvUnit const *)
  1148. float CvUnit::airMaxCombatStrFloat(class CvUnit const *)
  1149. float CvUnit::currCombatStrFloat(class CvPlot const *,class CvUnit const *)
  1150. float CvUnit::maxCombatStrFloat(class CvPlot const *,class CvUnit const *)
  1151. bool CvUnit::isDead(void)
  1152. bool CvUnit::isDefending(void)
  1153. enum BuildTypes CvUnit::getBuildType(void)
  1154. int CvBuildInfo::getEntityEvent(void)
  1155. class CvBuildInfo & CvGlobals::getBuildInfo(enum BuildTypes)
  1156. float CvUnit::getAnimationPadTime(void)
  1157. int CvUnit::getSubUnitsAlive(void)
  1158. int CvBuildInfo::getMissionType(void)
  1159. float CvGlobals::getUNIT_MULTISELECT_DISTANCE(void)
  1160. float CvUnit::getHealthBarModifier(void)
  1161. char const * CvUnit::getFormationType(void)
  1162. int CvGlobals::getNumUnitFormationInfos(void)
  1163. int CvUnitFormationInfo::getNumUnitEntries(void)
  1164. class CvUnitFormationInfo & CvGlobals::getUnitFormationInfo(int)
  1165. class std::vector<enum EntityEventTypes,class std::allocator<enum EntityEventTypes> > const & CvUnitFormationInfo::getEventTypes(void)
  1166. char const * CvUnitFormationInfo::getFormationType(void)
  1167. class CvWString const CvUnit::getName(unsigned int)
  1168. CvUnitFormationInfo::CvUnitFormationInfo(void)
  1169. void CvUnitFormationInfo::addUnitEntry(class CvUnitEntry const &)
  1170. class CvUnitEntry const & CvUnitFormationInfo::getUnitEntry(int)
  1171. class CvUnitEntry const & CvUnitFormationInfo::getGreatUnitEntry(int)
  1172. class CvUnitEntry const & CvUnitFormationInfo::getSiegeUnitEntry(int)
  1173. bool CvUnit::isMechUnit(void)
  1174. float CvArtInfoUnit::getBankRate(void)
  1175. float CvGlobals::getSHADOW_SCALE(void)
  1176. class CvArtInfoUnit * CvArtFileMgr::getUnitArtInfo(char const *)
  1177. int CvArtInfoUnit::getRunLoopSoundTag(void)
  1178. float CvArtInfoUnit::getTrailWidth(void)
  1179. char const * CvArtInfoUnit::getTrailTexture(void)
  1180. float CvArtInfoUnit::getTrailTaper(void)
  1181. float CvArtInfoUnit::getTrailLength(void)
  1182. int CvArtInfoUnit::getRunEndSoundTag(void)
  1183. int CvUnit::getRenderPriority(enum UnitSubEntityTypes,int,int)
  1184. void CvUnit::getLayerAnimationPaths(class std::vector<enum AnimationPathTypes,class std::allocator<enum AnimationPathTypes> > &)
  1185. unsigned short const * CvInfoBase::getText(void)
  1186. class CvInfoBase & CvGlobals::getHints(int)
  1187. int CvGlobals::getNumHints(void)
  1188. enum PlayerTypes CvTalkingHeadMessage::getFromPlayer(void)
  1189. enum ChatTargetTypes CvTalkingHeadMessage::getTarget(void)
  1190. int CvTeam::getNumMembers(void)
  1191. void CvGameTextMgr::getCityDataForAS(class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &,class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &,class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
  1192. void CvGameTextMgr::getUnitDataForAS(class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
  1193. void CvGameTextMgr::getImprovementDataForAS(class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &,class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
  1194. void CvGameTextMgr::getVisibilityDataForAS(class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
  1195. void CvGameTextMgr::getTechDataForAS(class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
  1196. void CvGameTextMgr::getUnitDataForWB(class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
  1197. void CvGameTextMgr::getBuildingDataForWB(bool,class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
  1198. void CvGameTextMgr::getReligionDataForWB(bool,class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
  1199. void CvGameTextMgr::getCorporationDataForWB(bool,class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
  1200. void CvGameTextMgr::getImprovementDataForWB(class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
  1201. void CvGameTextMgr::getBonusDataForWB(class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
  1202. void CvGameTextMgr::getTerrainDataForWB(class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &,class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &,class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &,class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
  1203. void CvGameTextMgr::getTerritoryDataForWB(class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
  1204. void CvGameTextMgr::getTechDataForWB(class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
  1205. void CvGameTextMgr::getPromotionDataForWB(class std::vector<struct CvWBData,class std::allocator<struct CvWBData> > &)
  1206. CvWBData::~CvWBData(void)
  1207. void DLLPublishToPython(void)
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