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- #include "Enemy.h"
- Enemy::Enemy(const LoaderParams* pParams) :
- SDLGameObject(pParams)
- {
- }
- void Enemy::draw(SDL_Renderer* pRenderer)
- {
- SDLGameObject::draw(pRenderer);
- }
- void Enemy::clean()
- {}
- void Enemy::update()
- {
- m_position.setX(m_position.getX() + 1);
- m_position.setY(m_position.getY() + 1);
- }
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