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- spawn(function()
- while true do
- game.Players.LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
- game.Players.LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge
- game:GetService("RunService").Stepped:wait()
- end
- end)
- for index, part in pairs(workspace.Vehicles:GetDescendants()) do
- if part:IsA("Part") and part.Anchored == false and part:IsDescendantOf(game.Players.LocalPlayer.Character) == false then
- part.CFrame = CFrame.new(game.workspace[game.Players.LocalPlayer.Name].UpperTorso.Position) --gamer
- end
- end
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