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May 24th, 2019
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  1. Good:
  2. - Screen sharpness about equivalent to Vive Pro, the extra subpixel and small res bump make a huge difference in text readability and overall clarity
  3. -
  4. - New lenses are very clear and have much reduced god rays
  5. - Halo strap fits my head well and is about as comfy as the OG Rift, if not more
  6. - Setup was piss easy, took only 2-3 minutes since I already had the Oculus software installed and only had to download a small firmware update
  7. - No sensors needed, many USB slots got freed from my PC
  8. - Passthrough+ is stereo correct and everything is correctly scaled. Very handy for taking a look outside
  9.  
  10. PlusMinus:
  11. - Tracking. It has both great advantages and disadvantages. Expecting software improvements to reduce the latter - happened with OG Rift launch too.
  12. - Controllers, the new tracking ring makes them more top heavy which is a bit annoying since the point of balance is above your hand instead of in the middle of it. Also less wall-punch finger protection
  13. - Field of view is pretty much identical to OG Rift
  14. - No physical IPD adjustment. If you're within the 61.5mm-65.5mm IPD range this is not a negative, but if you're above or below it, it's a minus and you may want to consider another headset.
  15.  
  16. Bad:
  17. - OG Rift's nose rest area is better (the soft pleasant fabric) compared to S's soviet gasmask rubber gasket
  18. - Greyish blacks in dark areas, and less contrast overall, because of the LCD memes
  19. - Stock audio is pure ass, so headphones into the 3.5mm jack on the side of the headset is a must. But supposed improvements are coming to that as well (effect remains to be seen)
  20. - FPS games tracking has issues (tried H3VR). Two handed rifles will occlude controllers sometimes, and reloading revolvers in particular is a pain in the ass due to the tracking ring placement. Two-handed gun tracking can be improved by tilting your closer controller forward to reduce occlusion, but it's not ideal in combat situations (you have more on your mind there than keeping track of controller tilt).
  21. Other notes:
  22. - Bug where one frame of static flashes in the vision at random times. Known and fix is coming via firmware update soon™
  23. - Related to the above, there's a blackscreen bug that is also being fixed via firmware. Haven't encountered it myself (yet) but some have.
  24. - The close range tracking of controllers is getting improvements according to big boy Carmack who is working on it, so FPS games might become better as the patches start rolling out
  25. - Stock audio's volume and bass are getting improved via firmware soon™
  26. - Microphone bug where the mic sounds staticy at random times. Noticed in VRchat. Possibly related to the visual frame of static bug. I'll just use my Lavelier custom mic like with OG Rift.
  27. - The S doesn't come with a microfiber cloth for lens cleaning, so you'll have to buy one separately. A weird decision considering OG Rift and all other headsets I know of come with one.
  28. - When putting the headset on, and taking it off, have to take care not to touch the cameras. Any smudge on the cameras will cause tracking glitches, so keep your fingers off them. If you do touch the cameras, wipe them clean with microfiber.
  29.  
  30. Does it feel like gen 2? No, and it's not supposed to be. It's more like an OG Rift 1.5 with some noticeable upgrades (screen etc) and some tradeoffs (tracking etc). Value for money though, I don't think this thing can be beat. If your budget is $399-€449 I will recommend this thing without any doubt, especially after firmware updates fix the glitches.
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