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- command /Build:
- trigger:
- if player has permission "system.build":
- if {build.%player%} is 1:
- set {build.%player%} to 0
- execute player command "/gm 0"
- send "&cBUILD &c&lDEAKTIVIERT"
- clear the player's inventory
- stop
- if {build.%player%} is 0:
- set {build.%player%} to 1
- execute player command "/gm 1"
- send "&aBUILD &a&lAKTIVIERT"
- stop
- if {build.%player%} is not set:
- set {build.%player%} to 0
- execute player command "/gm 0"
- on break:
- if {build.%player%} is 1:
- command ""
- else:
- cancel event
- on place:
- if {build.%player%} is 1:
- command ""
- else:
- cancel event
- on join:
- if player has permission "system.build":
- set {build.%player%} to 0
- on explode:
- cancel event
- on animal spawn:
- cancel event
- on hunger:
- cancel event
- on damage:
- cancel event
- on join:
- set join message to "&7[&a+&7%player%&8]"
- on quit:
- set quit message to "&7[&c-&7%player%&8]"
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