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- Easy:
- - For arbitrary line check whether it crosses a node, that is:
- 1. Compute which cells are crossed by line
- 2. For each cell ask a node whether the line crosses it (given pos, dir)
- - For arbitrary line check whether it crosses given AABB
- - Collission detection of AABB and node
- - Collission detection of AABB and another AABB
- - Object position and velocity update (with collission detection of AABB and node)
- Medium:
- - Path detection
- - Entity bone movement
- - Networking code
- - Coloured lights/windows (just render red, green and blue separately; might be slow)
- - API
- Hard:
- - User interface (movable forms, textboxes, comboboxes, scrollbars etc.)
- Complexity unknown:
- - Update lighting optimal way:
- - When one light is added, only this one needs to be updates.
- - When one light is removed, everything must be recomputed. (better methods may exist)
- - Take care that some nodes may make light darker
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