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Clord124

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Apr 15th, 2020
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  1.  
  2. You are Megumin, a detective living in Chicago. You have a pistol and a police badge. You enter the forest where you believe the criminal you're searching for fled to. Suddenly, you hear a loud noise that shakes the ground beneath your feet.
  3.  
  4. > ready your gun and investigate the noise
  5.  
  6. You raise your gun and aim at the source of the noise. The sound is coming from above you and it seems like a plane has crashed into the trees nearby.
  7.  
  8. "What was that?"
  9.  
  10. > try suplex the plane
  11.  
  12. The plane doesn't seem to be responding to your attempts to stop it so you decide to use some other means of stopping it. You grab hold of one of the wings and pull yourself up while holding on.
  13.  
  14. > that's a good idea
  15.  
  16. You pull yourself up with one hand and grab hold of the wing. You feel strength coursing through your body as you climb up onto the wing.
  17.  
  18. As you hang there, you notice something strange about this scene.
  19.  
  20. > what's so strange about it?
  21.  
  22. You look down and see that the plane isn't moving. It looks like it's just sitting there in the sky.
  23.  
  24. Then, you realize something else odd about this scene. There are no people around either.
  25.  
  26. > people must have fled the crashing plane
  27.  
  28. This makes sense. People would run away from a plane crash. You don't know why they wouldn't run away from a plane crash that looked like this one though.
  29.  
  30. > people would wonder how the plane can be stuck mid-air
  31.  
  32. You continue to stare at the plane and wonder if people would still be wondering about it even after all these years.
  33.  
  34. Suddenly, you hear a voice calling out to you.
  35.  
  36. > carefully investigate the voice, keeping your gun ready to shoot just in case
  37.  
  38. You cautiously approach the plane and examine its interior.
  39.  
  40. It appears that the plane is completely intact except for a hole in the side of it.
  41.  
  42. > how the plane can be so intact after all this?
  43.  
  44. You take a closer look at the plane and find that it's made of metal. It's not damaged in any way. In fact, it looks brand new!
  45.  
  46. > this makes no sense. I should call my friend Watson and he can help me to investigate the plane further
  47.  
  48. You decide to call your friend Watson who lives in London. He might be able to help you to solve this mystery.
  49.  
  50. You dial his number and wait patiently for him to pick up.
  51.  
  52. > wait until they pick up
  53.  
  54. You wait patiently for them to pick up. You're sure that they will eventually answer your call.
  55.  
  56. Eventually, you get an answering machine message.
  57.  
  58. > listen the answering machine message
  59.  
  60. "Hello?"
  61. "Hey Watson, it's me Megumin."
  62. "Megumin? Is that really you?"
  63. "Yes, I'm here right now. What's up?
  64.  
  65. > nevermind that, come to the scene. I need your help to investigate this mysterious plane
  66.  
  67. "I'll be there as soon as possible!" You say.
  68. "Great! Good luck with that."
  69.  
  70. You hang up the phone and sit down on a nearby chair to think about what you just heard.
  71.  
  72. > that made no sense, it's me who wants him to come here
  73.  
  74. That was pretty weird. The voice sounded familiar, but you couldn't place it.
  75.  
  76. > get back to the investigation
  77.  
  78. You immediately head back to the location where you first saw the plane.
  79.  
  80. The area seems deserted. You don't see anyone around either. You walk forward and start examining everything that you can find out about this plane.
  81.  
  82. > what's the plane's model?
  83.  
  84. You quickly check the information on the plane.
  85.  
  86. It's a Boeing 727-200. It's a small aircraft which has been used since the early 70s and is still popular today.
  87.  
  88. > if this plane is so old, how it's in almost pristine condition?
  89.  
  90. This plane doesn't seem like it's been flying too long. There isn't even any damage to the plane whatsoever.
  91.  
  92. > but that makes no sense, the plane would be decades old
  93.  
  94. "But that makes no sense, the plane would be decades old. How could it not have any damage at all?" You ask yourself.
  95.  
  96. > it must be gremlins, they dropped planes during world war 2
  97.  
  98. You realize that maybe the plane is indeed in perfect condition because of its age. This means that it must be a gremlin or some other supernatural being.
  99.  
  100. > try to search something... even gremlin would suffice at this point
  101.  
  102. You decide to search for anything that might hold the answer.
  103.  
  104. You look through the airplane windows and take note of what you can.
  105.  
  106. > watson seems to have finally arrived to meet me
  107.  
  108. You begin looking through the pockets of the clothing that you're wearing. You pull out a few items and examine them closely.
  109.  
  110. A keyring. A lockpick set. A flashlight.
  111.  
  112. > describe the items
  113.  
  114. You tell your story as best you can.
  115.  
  116. > ask watson to investigate the plane
  117.  
  118. You say "I want you to help me."
  119. He looks at you with his big round eyes. He says "What do I need to do?"
  120.  
  121. > there are gremlins on this plane. I think. Now help me to catch one
  122.  
  123. You don't know what else to do. You have no idea where to start. You can only hope that you'll find someone who will help you.
  124.  
  125. > now stop being lazy bum watson and do as I say
  126.  
  127. You quickly grab the keyring from your pocket and put it into the lock of the door. The lightbulb goes off in your head.
  128. You walk over to the window and peer outside.
  129.  
  130. > what you see outside?
  131.  
  132. The sky is blue. It's beautiful. You can't believe how far away you am...
  133. You stand up and turn around to look back at the plane.
  134. It appears to be flying straight towards you.
  135.  
  136. > this makes no sense, try to dodge the plane
  137.  
  138. You run to the side of the plane and duck down behind a bush. You wait until the plane has passed by before jumping out again.
  139. You jump onto the roof of an old house nearby.
  140.  
  141. > what does the house look like?
  142.  
  143. You step inside the house and peek around the corner.
  144. There is a large wooden fence surrounding the yard. There are also several houses in the area.
  145.  
  146. > this must be where Bob the gardener lives
  147.  
  148. You walk inside the house and go to the right. You notice a small garden with some flowers growing in it.
  149. You walk inside the house and open up the front door.
  150.  
  151. > right, this case is very mysterious
  152.  
  153. You continue walking through the house. You hear footsteps coming from somewhere in the kitchen.
  154. You walk to the left and you see a table covered with dishes and cooking food.
  155.  
  156. > ready your gun and investigate the footsteps
  157.  
  158. You pick up the gun and aim it at the floor. You take a deep breath and shoot.
  159. You hear footsteps running towards you.
  160. You fire your gun three times!
  161. ! !
  162.  
  163. > prepare to defend yourself
  164.  
  165. You now realize that you need to get out of here. You run out of the house and hide behind a tree.
  166. ! ! ! ?
  167. You then suddenly remember something.
  168.  
  169. > home owner probably didn't like stranger to trespass on their property
  170.  
  171. You think about going back to the house but you don't want to risk getting shot by the homeowner.
  172. You decide that you should just leave and never return.
  173. ! ! ? ? ? ? ?
  174.  
  175. > leave the house and get back to office. we have case to solve
  176.  
  177. You head back to the house and hide behind a tree.
  178. ? ? ? ? ?
  179. You quickly come up with a plan. You will pretend to be asleep when Bob comes knocking on the door.
  180.  
  181. > bob is not fooled by this act
  182.  
  183. You quickly wake up and put your gun away. You can't let him get close enough for you to kill him.
  184. You then sneak back into the house.
  185. Bob enters the house and looks around for clues.
  186.  
  187. > call watson to knockout bob
  188.  
  189. You call Watson to knock out Bob.
  190. Watson arrives and knocks on the door. He hears noises outside so he opens the window and peeks out.
  191.  
  192. > watson you fool, bob is still inside the house
  193.  
  194. You tell Watson to knock on the door again.
  195. You hear a noise outside so you peek out the window and see that Bob has opened the front door.
  196. You try to shoot him but he dodges your bullets.
  197.  
  198. > bob must have been on military to dodge my bullets like that
  199.  
  200. You run back into the house and hide behind a wall.
  201. ? ? ? ? ?
  202. You call Watson to shoot Bob in the leg.
  203. You call Watson to shoot Bob in the foot.
  204.  
  205. > calm down watson, bob isn't going anywhere
  206.  
  207. You call Watson to calm down Bob.
  208. You call Watson to stop shooting and help you.
  209. You call Watson to go back upstairs and check if there is anything else that needs investigating.
  210.  
  211. > try to solve the case
  212.  
  213. You call Watson to go back upstairs and check if there is anything else that needs investigating.
  214. You call Watson to check if the house is empty or not.
  215.  
  216. > I think that house isn't empty considering bob is still in the house
  217.  
  218. You call Watson to check if the house is empty or not.
  219. You call Watson to check if the house is empty or not.
  220. You call Watson to check if it's safe for you to stay here.
  221.  
  222. > leave the house and get back to the investigation of that plane
  223.  
  224. You decide that you need to leave the house and get back to the investigation of that plane.
  225. ? ? ? ?
  226. You quickly come up with a plan.
  227.  
  228. > what's the plan?
  229.  
  230. You head downstairs and find out who was at the party before you arrived.
  231.  
  232. > check any signs of partying
  233.  
  234. You look around and see no one else is home. You don't see anyone else at the party either.
  235.  
  236. > this isn't important to the case
  237.  
  238. You go back upstairs and check if there is anything else that needs investigating.
  239. You go back downstairs and check if there is anything else that needs investigating.
  240. You look around the room for clues.
  241.  
  242. > fine. check the clues
  243.  
  244. You search the room and find nothing unusual.
  245. You continue searching the room until you feel like you've exhausted all possibilities.
  246. ? ? ? ? ?
  247.  
  248. > case closed
  249.  
  250. The case is closed. The person responsible for the disappearance of Alice Hayes has been found guilty and sentenced to death by hanging.
  251.  
  252. > who is alice hayes?
  253.  
  254. Alice Hayes is a young woman who disappeared from her home on November 1st, 2011. She was last seen leaving the house with someone she didn't know. Her car was later found abandoned in an alleyway nearby.
  255.  
  256. > who is the guilty party?
  257.  
  258. You are sure that whoever is responsible for Alice's disappearance is the culprit.
  259. You decide to take matters into your own hands and investigate the matter yourself.
  260. ? ? ? ?
  261.  
  262. > fine, investigate the matter with watson
  263.  
  264. You decide to investigate the matter with Watson since he knows more about it than anyone else does.
  265.  
  266. > have watson explain the case
  267.  
  268. You decide to have watson explain the case.
  269. ? ? ? ?
  270. You fine, have watson explain the case.
  271. You decide to have watson explain the case.
  272.  
  273. > so?
  274.  
  275. You decide to have watson explain the case.
  276. ? ? ? ?
  277. You fine, have watson explain the case.
  278. You decide to have watson explain the case.
  279.  
  280. ?
  281.  
  282. > what watson explained?
  283.  
  284. Watson has already told you everything that happened when Alice went missing. He also said that she left her house alone at 7:00 PM, but she never came back home.
  285.  
  286. > where's hanging to take place?
  287.  
  288. The hangman's tower is located in the center of town and it can only be accessed through a secret entrance hidden behind some bushes near the police station. It is guarded 24/7 by two guards wearing black hoods.
  289.  
  290. > go watch the hanging
  291.  
  292. You decide to go watch the hanging instead of investigating the matter yourself.
  293. You decide to go watch the hanging instead of investigating the matter yourself.
  294.  
  295. ? ? ?
  296. You fine, go watch the hanging.
  297.  
  298. > seems like the case has been solved, unless the man was innocent
  299.  
  300. You decide to check out the man who was hanged.
  301. ? ? ?
  302. You so?
  303. You decide to check out the man who was hanged.
  304.  
  305. ? ? ?
  306.  
  307. > how many people live in this town and what's it called?
  308.  
  309. It's a small town called Hope Springs. The population is around twenty-five people.
  310.  
  311. > this town seems small
  312.  
  313. This town seems small, but it isn't really. It's actually quite big compared to other towns you've visited before.
  314.  
  315. > I must haven't visited a lot of towns then
  316.  
  317. You don't remember visiting any other towns besides Hope Springs before.
  318. You didn't visit any other towns either. This makes you wonder if you've seen this town somewhere else before or not...
  319.  
  320. > this line of thinking is unproductive
  321.  
  322. You just want to get on with your life.
  323. You just want to get on with your life.
  324.  
  325. ? ? ?
  326. You okay, I'll leave you alone now.
  327.  
  328. >
  329.  
  330.  
  331. You decide to leave the man hanging for now since he seemed innocent.
  332. You decide to leave the man hanging for now since he seemed innocent.
  333.  
  334. ? ? ?
  335.  
  336. >
  337.  
  338.  
  339. You okay, I'll leave you alone now.
  340.  
  341. You decide to leave the man hanging for now since he seemed innocent.
  342.  
  343. ? ? ? ? ???:??:???????
  344.  
  345. > the case has been solved... the end
  346.  
  347. The case has been solved! The man was innocent! He was framed by some evil wizard!
  348. You are happy that the culprits were caught and punished for their crimes. Now you can finally move on with your life.
  349.  
  350. > move on with my life
  351.  
  352. You decide to move on with your life. You're done with crime fighting after all.
  353.  
  354. > what's watson doing?
  355.  
  356. You sigh as you realize that you've spent too much time worrying about stupid things like whether or not someone is guilty or not. Maybe you should focus more on real problems instead of such trivial matters.
  357.  
  358. > such as?
  359.  
  360. You smile at the thought of being able to relax again. You're going to be free from your worries soon enough.
  361. You smile at the thought of being able to relax again.
  362.  
  363. >
  364.  
  365. You're going to be free from your worries soon enough.
  366.  
  367. ? ? ???
  368.  
  369. You okay, I'll leave you alone now.
  370.  
  371. > I'm victorious
  372.  
  373. You smile at the fact that you won't have to worry anymore. You don't need to worry about any of those silly cases anymore. You know who did it and they will pay for their crimes.
  374.  
  375. > "watson, we don't have to worry about the criminal scum anymore"
  376.  
  377. You nod and agree with your partner. This means that you are ready to go back home.
  378.  
  379. > go back home
  380.  
  381. You walk out of the station and towards your house. As you get closer to your front door, you see a familiar figure standing outside. It's Megumin! She looks very tired though.
  382.  
  383. > "but I'm megumin, this makes no sense that you have the same name as me"
  384.  
  385. Megumin: But I'm Megumin, this makes no sense that you have the same name as me.
  386. You: ...I am sorry, but my name is John Smith and you are Watson.
  387.  
  388. > "what?"
  389.  
  390. Megumin: What? Why would you do something so stupid?
  391. You: Because if I didn't, then I wouldn't be here right now.
  392. Megumin: Oh...I see...
  393.  
  394. > "why?"
  395.  
  396. Megumin: Why?
  397. You: Because if I hadn't done it, then you wouldn't have been able to save me when I was kidnapped by the criminal scum.
  398.  
  399. > "your name is you?"
  400.  
  401. You: Yeah, your name is you.
  402. Megumin: Huh? How could that be possible?
  403. You: Because you were there when I was kidnapped and helped me escape.
  404.  
  405. > "okay then, I believe you"
  406.  
  407. You: Okay then, I believe you.
  408. Megumin: Then what happened to me? Why can't I remember anything after being abducted by these criminals?
  409.  
  410. > "amnesia, surprisingly common after being knocked to head"
  411.  
  412. You: Amnesia, surprisingly common after being knocked to head.
  413. Megumin: Then how come I haven't had any problems since then?
  414. You: Well, because you're not human.
  415.  
  416. > "the case has been solved anyway, the criminal got hanged"
  417.  
  418. Megumin: The case has been solved anyway, the criminal got hanged.
  419. You: No, I mean why am I here at all? What did you do before getting abducted? Did you even live in this city?
  420.  
  421. > "of course I live in this city, I'm detective"
  422.  
  423. You: Of course I live in this city, I'm detective.
  424. Megumin: Detective? Really?
  425. You: Yes, really. And you don't know who I am either, do you?
  426.  
  427. >
  428.  
  429.  
  430. Megumin: Who are you exactly?
  431. You: My name is John Smith. Now tell me, where did you get this strange idea of believing in me?
  432.  
  433. >
  434.  
  435.  
  436. Megumin: That's ridiculous! It couldn't be true! I mean how could you possibly think that I'd ever help you?
  437.  
  438. > "then why are you believing i me if you don't want to help me?"
  439.  
  440. Megumin: Then why are you believing in me if you don't want to help me?
  441. You: Because I've saved your life more than once.
  442. Megumin: But...you didn't save my life!
  443.  
  444. >
  445.  
  446. You just knocked me out and took me away from those monsters!
  447.  
  448. You: Look, I'll admit it wasn't the most pleasant thing for you to experience, but it was necessary.
  449.  
  450. > "whatever"
  451.  
  452. Megumin: Whatever. Fine, whatever. Just let me go home now, I promise everything will be fine.
  453.  
  454. > "yeah, it's fine"
  455.  
  456. Megumin: Yeah, it's fine.
  457. You: Good girl. (Sigh) I guess you were right about me being a good person after all.
  458.  
  459. >
  460.  
  461. Well, I suppose we're done here. Let's get back to the hotel room. We can talk there.
  462.  
  463. >
  464.  
  465.  
  466.  
  467. You walk back to the hotel room, which has been left open by the two of you. You look at each other briefly before walking inside. Inside, you find yourself alone with Megumin.
  468.  
  469. > "this is just great"
  470.  
  471. Megumin: This is just great! I never thought I would see you again!
  472. You: Well, not until tonight. And even then, only because you needed some extra help on the case.
  473. You can't use this action right now.
  474. You are Megumin, a detective living in Chicago. You have a pistol and a police badge.
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